fixed mapserv crash (divide by zero in Earthquake)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12618 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Lupus 2008-04-18 19:43:31 +00:00
parent 2577ffdf25
commit ba5c9df29d
2 changed files with 5 additions and 1 deletions

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@ -9,6 +9,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
item_avail in the shop (the real one was added in inventory).
* Implemented config setting 'vending_over_max', to let people configure
the behavior of vending items over the MAX_ZENY limit [ultramage]
* Fixed mapserv crash, thanks to Konard [Lupus]
2008/04/15
* Use the same code for script commands getitem & getitem2 as @item to avoid
bug in bugreport:1324 (non-stackable items are stacked) [Toms]

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@ -2346,7 +2346,10 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
if (skill_num == NPC_EARTHQUAKE)
{ //Adds atk2 to the damage, should be influenced by number of hits and skill-ratio, but not mdef reductions. [Skotlex]
//Also divide the extra bonuses from atk2 based on the number in range [Kevin]
if(mflag>0)
ad.damage+= (sstatus->rhw.atk2*skillratio/100)/mflag;
else
ShowError("Zero range by %d:%s, divide per 0 avoided!\n", skill_num, skill_get_name(skill_num));
}
if(ad.damage<1)