added missing next;

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8555 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Lupus 2006-08-31 06:25:23 +00:00
parent b0428a5285
commit bacae50101
4 changed files with 15 additions and 8 deletions

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@ -33,6 +33,7 @@ Playtester
Date Added Date Added
====== ======
08/30 08/30
* Added missing NEXT; to some custom quests. Thanks to $ephiroth
* A small fix to the 2006 headgears quest, thanks to Belle for telling me about the problem. [MasterOfMuppets] * A small fix to the 2006 headgears quest, thanks to Belle for telling me about the problem. [MasterOfMuppets]
* Added temporary Ice Dungeon spawn file (commented for now) [Playtester] * Added temporary Ice Dungeon spawn file (commented for now) [Playtester]
08/29 08/29

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@ -18,9 +18,11 @@ geffen.gat,127,49,5 script Elven Ears Quest 84,{
mes "Hi, today's quest is...."; mes "Hi, today's quest is....";
mes "Ah, the ^61B031Elven Ears ^000000Quest!"; mes "Ah, the ^61B031Elven Ears ^000000Quest!";
next; next;
menu "Requirements",L_Bl, "Make Item",-, "Cancel",L_Cancel; menu "Requirements",L_Bl, "Make Item",-,"Cancel",L_Cancel;
mes "[Elven Ears quest]"; mes "[Elven Ears quest]";
mes "Good good, let me just check"; mes "Good good, let me just check";
next;
if(countitem(2213)<1 || countitem(1040)<20 || countitem(919)<20) goto L_NoMake; if(countitem(2213)<1 || countitem(1040)<20 || countitem(919)<20) goto L_NoMake;
delitem 2213,1; delitem 2213,1;
delitem 1040,20; delitem 1040,20;
@ -35,30 +37,30 @@ geffen.gat,127,49,5 script Elven Ears Quest 84,{
close; close;
L_NoMake: L_NoMake:
next;
mes "[Elven Ears Quest]"; mes "[Elven Ears Quest]";
mes "You don't have the requirements."; mes "You don't have the requirements.";
mes "Please come back another time..."; mes "Please come back another time...";
close; close;
L_Bl: L_Bl:
mes "[Elven Ears Quest]";
mes "Ok all you have to do is collect:"; mes "Ok all you have to do is collect:";
mes "^362ED61 Kitty Band^000000"; mes "^362ED61 Kitty Band^000000";
mes "^362ED620 Elder Pixie Mustaches^000000"; mes "^362ED620 Elder Pixie Mustaches^000000";
mes "and ^362ED620 Animal Skin^000000"; mes "and ^362ED620 Animal Skin^000000";
next; next;
menu "Accept",-, "Leave",L_Leave; menu "Accept",-, "Leave",L_Leave;
mes "[Elven Ears Quest]";
mes "When you are done, bring the items to me. Ok good luck finding those items."; mes "When you are done, bring the items to me. Ok good luck finding those items.";
close; close;
L_Leave: L_Leave:
next;
mes "[Elven Ears quest]"; mes "[Elven Ears quest]";
mes "Maybe another time?"; mes "Maybe another time?";
close; close;
L_Cancel: L_Cancel:
next;
mes "[Elven Ears quest]"; mes "[Elven Ears quest]";
mes "Aw, what a shame"; mes "Aw, what a shame";
mes "Giving up already?"; mes "Giving up already?";

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@ -22,6 +22,7 @@ izlude.gat,135,96,5 script Fashion Glasses Quest 76,{
mes "[Fashionable Glasses Quest]"; mes "[Fashionable Glasses Quest]";
mes "Good good, let me just check"; mes "Good good, let me just check";
next;
if(countitem(2271)<1 || countitem(975)<1) goto M_NOITEMS; if(countitem(2271)<1 || countitem(975)<1) goto M_NOITEMS;
delitem 2271,1; delitem 2271,1;
delitem 975,1; delitem 975,1;
@ -41,12 +42,14 @@ M_NOITEMS:
close; close;
M_INFO: M_INFO:
mes "[Fashionable Glasses Quest]";
mes "Ok all you have to do is collect"; mes "Ok all you have to do is collect";
mes "^CC66331 Jack'a Dandy^000000"; mes "^CC66331 Jack'a Dandy^000000";
mes "and ^CC66331 Scalet Dyestuff^000000."; mes "and ^CC66331 Scalet Dyestuff^000000.";
next; next;
menu "Accept",-,"Leave",M_LEAVE; menu "Accept",-,"Leave",M_LEAVE;
mes "[Fashionable Glasses Quest]";
mes "When you are done, bring the items to me,"; mes "When you are done, bring the items to me,";
mes "Ok good luck finding those items."; mes "Ok good luck finding those items.";
close; close;

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@ -50,6 +50,7 @@ L_NotEnough:
close; close;
M_RIPOFF: M_RIPOFF:
mes "[Wizard Hat Dude]";
mes "What I had to go through was more unfathomable.."; mes "What I had to go through was more unfathomable..";
mes "If you succeed in getting these items, you will have incredible strength!"; mes "If you succeed in getting these items, you will have incredible strength!";
emotion e_hmm; emotion e_hmm;