Fixes an item comparison check when loading chars
* Fixes #4933. * Adds a missing card slot check when validating items during character loading. * Also adds the random options to the check. Thanks to @lukasrmattos!
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@ -629,9 +629,8 @@ int char_memitemdata_to_sql(const struct item items[], int max, int id, enum sto
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continue;
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continue;
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if( items[i].nameid == item.nameid
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if( items[i].nameid == item.nameid
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&& items[i].card[0] == item.card[0]
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&& (memcmp(items[i].card, item.card, sizeof(int) * MAX_SLOTS) == 0)
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&& items[i].card[2] == item.card[2]
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&& (memcmp(items[i].option, item.option, 5 * MAX_ITEM_RDM_OPT) == 0)
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&& items[i].card[3] == item.card[3]
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&& items[i].unique_id == item.unique_id
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&& items[i].unique_id == item.unique_id
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) { //They are the same item.
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) { //They are the same item.
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int k;
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int k;
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