* Removed the dependency on winsock.h for definitions, it's all winsock2.h now.
* Minor documentation/re-coding in chat.c. * More work on ticket #41. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10471 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
465
src/map/script.c
465
src/map/script.c
@@ -4026,12 +4026,12 @@ struct script_function buildin_func[] = {
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BUILDIN_DEF(skillpointcount,""),
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BUILDIN_DEF(changebase,"i"),
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BUILDIN_DEF(changesex,""),
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BUILDIN_DEF(waitingroom,"si*"),
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BUILDIN_DEF(delwaitingroom,"*"),
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BUILDIN_DEF2(waitingroomkickall,"kickwaitingroomall","*"),
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BUILDIN_DEF(enablewaitingroomevent,"*"),
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BUILDIN_DEF(disablewaitingroomevent,"*"),
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BUILDIN_DEF(getwaitingroomstate,"i*"),
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BUILDIN_DEF(waitingroom,"si??"),
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BUILDIN_DEF(delwaitingroom,"?"),
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BUILDIN_DEF2(waitingroomkickall,"kickwaitingroomall","?"),
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BUILDIN_DEF(enablewaitingroomevent,"?"),
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BUILDIN_DEF(disablewaitingroomevent,"?"),
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BUILDIN_DEF(getwaitingroomstate,"i?"),
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BUILDIN_DEF(warpwaitingpc,"sii?"),
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BUILDIN_DEF(attachrid,"i"),
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BUILDIN_DEF(detachrid,""),
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@@ -6797,11 +6797,12 @@ BUILDIN_FUNC(statusup2)
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}
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/// See 'doc/item_bonus.txt'
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/// bonus <bonus type>,<val1>
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/// bonus2 <bonus type>,<val1>,<val2>
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/// bonus3 <bonus type>,<val1>,<val2>,<val3>
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/// bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4>
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/// bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>
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///
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/// bonus <bonus type>,<val1>;
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/// bonus2 <bonus type>,<val1>,<val2>;
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/// bonus3 <bonus type>,<val1>,<val2>,<val3>;
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/// bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4>;
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/// bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
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BUILDIN_FUNC(bonus)
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{
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int type;
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@@ -6856,8 +6857,13 @@ BUILDIN_FUNC(bonus)
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}
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/// Changes the level of a player skill.
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/// skill <skill id>,<level>{,<flag>}
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/// @see pc_skill() for flag
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/// <flag> defaults to 1
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/// <flag>=0 : set the level of the skill
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/// <flag>=1 : set the temporary level of the skill
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/// <flag>=2 : add to the level of the skill
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///
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/// skill <skill id>,<level>,<flag>
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/// skill <skill id>,<level>
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BUILDIN_FUNC(skill)
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{
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int id;
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@@ -6879,8 +6885,12 @@ BUILDIN_FUNC(skill)
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}
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/// Changes the level of a player skill.
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/// addtoskill <skill id>,<level>{,<flag>}
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/// @see pc_skill() for flag
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/// like skill, but <flag> defaults to 2
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///
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/// addtoskill <skill id>,<amount>,<flag>
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/// addtoskill <skill id>,<amount>
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///
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/// @see skill
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BUILDIN_FUNC(addtoskill)
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{
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int id;
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@@ -6901,8 +6911,9 @@ BUILDIN_FUNC(addtoskill)
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return 0;
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}
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/// Increases the level of the guild skill.
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/// guildskill <skill id>,<level>
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/// Increases the level of a guild skill.
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///
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/// guildskill <skill id>,<amount>;
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BUILDIN_FUNC(guildskill)
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{
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int id;
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@@ -6923,6 +6934,7 @@ BUILDIN_FUNC(guildskill)
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}
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/// Returns the level of the player skill.
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///
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/// getskilllv(<skill id>) -> <level>
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BUILDIN_FUNC(getskilllv)
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{
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@@ -6940,6 +6952,7 @@ BUILDIN_FUNC(getskilllv)
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}
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/// Returns the level of the guild skill.
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///
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/// getgdskilllv(<guild id>,<skill id>) -> <level>
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BUILDIN_FUNC(getgdskilllv)
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{
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@@ -6959,7 +6972,10 @@ BUILDIN_FUNC(getgdskilllv)
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}
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/// Returns the 'basic_skill_check' setting.
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/// basicskillcheck() -> <setting>
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/// This config determines if the server check the skill level of NV_BASIC
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/// before alowing the basic actions.
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///
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/// basicskillcheck() -> <bool>
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BUILDIN_FUNC(basicskillcheck)
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{
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script_pushint(st, battle_config.basic_skill_check);
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@@ -6967,6 +6983,7 @@ BUILDIN_FUNC(basicskillcheck)
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}
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/// Returns the GM level of the player.
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///
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/// getgmlevel() -> <level>
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BUILDIN_FUNC(getgmlevel)
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{
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@@ -6982,6 +6999,7 @@ BUILDIN_FUNC(getgmlevel)
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}
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/// Terminates the execution of this script instance.
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///
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/// end
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BUILDIN_FUNC(end)
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{
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@@ -6989,7 +7007,8 @@ BUILDIN_FUNC(end)
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return 0;
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}
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/// Checks if the player has that option.
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/// Checks if the player has that effect state (option).
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///
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/// checkoption(<option>) -> <bool>
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BUILDIN_FUNC(checkoption)
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{
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@@ -7009,7 +7028,8 @@ BUILDIN_FUNC(checkoption)
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return 0;
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}
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/// Checks if the player is in that opt1 state.
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/// Checks if the player is in that body state (opt1).
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///
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/// checkoption1(<opt1>) -> <bool>
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BUILDIN_FUNC(checkoption1)
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{
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@@ -7029,7 +7049,8 @@ BUILDIN_FUNC(checkoption1)
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return 0;
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}
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/// Checks if the player has that opt2.
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/// Checks if the player has that health state (opt2).
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///
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/// checkoption2(<opt2>) -> <bool>
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BUILDIN_FUNC(checkoption2)
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{
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@@ -7049,8 +7070,13 @@ BUILDIN_FUNC(checkoption2)
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return 0;
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}
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/// Changes the option of the player.
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/// setoption <option number>{,<flag>}
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/// Changes the effect state (option) of the player.
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/// <flag> defaults to 1
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/// <flag>=0 : removes the option
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/// <flag>=other : adds the option
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///
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/// setoption <option>,<flag>;
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/// setoption <option>;
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BUILDIN_FUNC(setoption)
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{
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int option;
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@@ -7079,7 +7105,9 @@ BUILDIN_FUNC(setoption)
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}
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/// Returns if the player has a cart.
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///
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/// checkcart() -> <bool>
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///
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/// @author Valaris
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BUILDIN_FUNC(checkcart)
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{
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@@ -7098,7 +7126,16 @@ BUILDIN_FUNC(checkcart)
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}
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/// Sets the cart of the player.
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/// setcart {<type>}
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/// <type> defaults to 1
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/// <type>=0 : removes the cart
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/// <type>=1 : Normal cart
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/// <type>=2 : Wooden cart
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/// <type>=3 : Covered cart with flowers and ferns
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/// <type>=4 : Wooden cart with a Panda doll on the back
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/// <type>=5 : Normal cart with bigger wheels, a roof and a banner on the back
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///
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/// setcart <type>;
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/// setcart;
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BUILDIN_FUNC(setcart)
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{
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int type = 1;
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@@ -7116,7 +7153,9 @@ BUILDIN_FUNC(setcart)
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}
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/// Returns if the player has a falcon.
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///
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/// checkfalcon() -> <bool>
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///
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/// @author Valaris
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BUILDIN_FUNC(checkfalcon)
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{
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@@ -7135,7 +7174,10 @@ BUILDIN_FUNC(checkfalcon)
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}
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/// Sets if the player has a falcon or not.
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/// setfalcon {<flag>}
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/// <flag> defaults to 1
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///
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/// setfalcon <flag>;
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/// setfalcon;
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BUILDIN_FUNC(setfalcon)
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{
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int flag = 1;
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@@ -7154,7 +7196,9 @@ BUILDIN_FUNC(setfalcon)
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}
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/// Returns if the player is riding.
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///
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/// checkriding() -> <bool>
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///
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/// @author Valaris
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BUILDIN_FUNC(checkriding)
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{
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@@ -7173,7 +7217,10 @@ BUILDIN_FUNC(checkriding)
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}
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/// Sets if the player is riding.
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/// setriding {<flag>}
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/// <flag> defaults to 1
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///
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/// setriding <flag>;
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/// setriding;
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BUILDIN_FUNC(setriding)
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{
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int flag = 1;
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@@ -7191,6 +7238,7 @@ BUILDIN_FUNC(setriding)
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}
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/// Sets the save point of the player.
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///
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/// save "<map name>",<x>,<y>
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/// savepoint "<map name>",<x>,<y>
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BUILDIN_FUNC(savepoint)
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@@ -8186,30 +8234,6 @@ BUILDIN_FUNC(disablenpc)
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return 0;
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}
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BUILDIN_FUNC(enablearena) // Added by RoVeRT
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{
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struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
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struct chat_data *cd;
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if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL)
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return 0;
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npc_enable(nd->name,1);
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nd->arenaflag=1;
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if(cd->users>=cd->trigger && cd->npc_event[0])
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npc_timer_event(cd->npc_event);
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return 0;
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}
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BUILDIN_FUNC(disablearena) // Added by RoVeRT
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{
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struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
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nd->arenaflag=0;
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return 0;
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}
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/*==========================================
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* 隠れているNPCの表示
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*------------------------------------------
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@@ -8586,40 +8610,6 @@ BUILDIN_FUNC(changesex)
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return 0;
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}
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/*==========================================
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* npcチャット作成
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*------------------------------------------
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*/
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BUILDIN_FUNC(waitingroom)
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{
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const char *name,*ev="";
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int limit, trigger = 0,pub=1;
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name=script_getstr(st,2);
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limit= script_getnum(st,3);
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if(limit==0)
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pub=3;
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if( script_hasdata(st,5) ){
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struct script_data* data=script_getdata(st,5);
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get_val(st,data);
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if( data_isstring(data) ){
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// eathena仕様
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trigger=script_getnum(st,4);
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ev=script_getstr(st,5);
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}else{
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// 新Athena仕様(旧Athena仕様と互換性あり)
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ev=script_getstr(st,4);
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trigger=script_getnum(st,5);
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}
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}else{
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// 旧Athena仕様
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if( script_hasdata(st,4) )
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ev=script_getstr(st,4);
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}
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chat_createnpcchat( (struct npc_data *)map_id2bl(st->oid),
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limit,pub,trigger,name,(int)strlen(name)+1,ev);
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return 0;
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}
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/*==========================================
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* Works like 'announce' but outputs in the common chat window
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*------------------------------------------
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@@ -8643,164 +8633,281 @@ BUILDIN_FUNC(globalmes)
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return 0;
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}
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/*==========================================
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* npcチャット削除
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*------------------------------------------
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*/
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/////////////////////////////////////////////////////////////////////
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// NPC waiting room (chat room)
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//
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/// Creates a waiting room (chat room) for this npc.
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///
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/// waitingroom "<title>",<limit>,<trigger>,"<event>";
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/// waitingroom "<title>",<limit>,"<event>",<trigger>;
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/// waitingroom "<title>",<limit>,"<event>";
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/// waitingroom "<title>",<limit>;
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BUILDIN_FUNC(waitingroom)
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{
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struct npc_data* nd;
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const char* title;
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const char* ev = "";
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int limit;
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int trigger = 0;
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int pub = 1;
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title = script_getstr(st, 2);
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limit = script_getnum(st, 3);
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if( limit == 0 )
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pub = 3;
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if( script_hasdata(st,5) )
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{
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struct script_data* data = script_getdata(st, 5);
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get_val(st, data);
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if( data_isstring(data) )
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{// ,"<event>",<trigger>
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trigger = script_getnum(st, 4);
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ev = script_getstr(st, 5);
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}
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else
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{// ,<trigger>,"<event>"
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ev = script_getstr(st, 4);
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trigger=script_getnum(st,5);
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}
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}
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else if( script_hasdata(st,4) )
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{// ,"<event>"
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ev = script_getstr(st, 4);
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}
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if( (nd=(struct npc_data *)map_id2bl(st->oid)) != NULL )
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chat_createnpcchat(nd, limit, pub, trigger, title, (int)strlen(title), ev);
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return 0;
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}
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/// Removes the waiting room of the current or target npc.
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///
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/// delwaitingroom "<npc_name>";
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/// delwaitingroom;
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BUILDIN_FUNC(delwaitingroom)
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{
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struct npc_data *nd;
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struct npc_data* nd;
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if( script_hasdata(st,2) )
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nd=npc_name2id(script_getstr(st,2));
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nd = npc_name2id(script_getstr(st, 2));
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else
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nd=(struct npc_data *)map_id2bl(st->oid);
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chat_deletenpcchat(nd);
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nd = (struct npc_data *)map_id2bl(st->oid);
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if( nd != NULL )
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chat_deletenpcchat(nd);
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return 0;
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}
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/*==========================================
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* npcチャット全員蹴り出す
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*------------------------------------------
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*/
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/// Kicks all the players from the waiting room of the current or target npc.
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///
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/// kickwaitingroomall "<npc_name>";
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/// kickwaitingroomall;
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BUILDIN_FUNC(waitingroomkickall)
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{
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struct npc_data *nd;
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struct chat_data *cd;
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struct npc_data* nd;
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struct chat_data* cd;
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if( script_hasdata(st,2) )
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nd=npc_name2id(script_getstr(st,2));
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nd = npc_name2id(script_getstr(st,2));
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else
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nd=(struct npc_data *)map_id2bl(st->oid);
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nd = (struct npc_data *)map_id2bl(st->oid);
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if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
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return 0;
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chat_npckickall(cd);
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if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
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chat_npckickall(cd);
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return 0;
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}
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|
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/*==========================================
|
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* npcチャットイベント有効化
|
||||
*------------------------------------------
|
||||
*/
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/// Enables the waiting room event of the current or target npc.
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///
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/// enablewaitingroomevent "<npc_name>";
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/// enablewaitingroomevent;
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BUILDIN_FUNC(enablewaitingroomevent)
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{
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struct npc_data *nd;
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struct chat_data *cd;
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struct npc_data* nd;
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struct chat_data* cd;
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if( script_hasdata(st,2) )
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nd=npc_name2id(script_getstr(st,2));
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nd = npc_name2id(script_getstr(st, 2));
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else
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nd=(struct npc_data *)map_id2bl(st->oid);
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nd = (struct npc_data *)map_id2bl(st->oid);
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if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
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return 0;
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chat_enableevent(cd);
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if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
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chat_enableevent(cd);
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return 0;
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}
|
||||
|
||||
/*==========================================
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||||
* npcチャットイベント無効化
|
||||
*------------------------------------------
|
||||
*/
|
||||
/// Disables the waiting room event of the current or target npc.
|
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///
|
||||
/// disablewaitingroomevent "<npc_name>";
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/// disablewaitingroomevent;
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||||
BUILDIN_FUNC(disablewaitingroomevent)
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{
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struct npc_data *nd;
|
||||
struct chat_data *cd;
|
||||
|
||||
if( script_hasdata(st,2) )
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||||
nd=npc_name2id(script_getstr(st,2));
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||||
nd = npc_name2id(script_getstr(st, 2));
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else
|
||||
nd=(struct npc_data *)map_id2bl(st->oid);
|
||||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||||
|
||||
if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
|
||||
return 0;
|
||||
chat_disableevent(cd);
|
||||
if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
|
||||
chat_disableevent(cd);
|
||||
return 0;
|
||||
}
|
||||
/*==========================================
|
||||
* npcチャット状態所得
|
||||
*------------------------------------------
|
||||
*/
|
||||
|
||||
/// Returns info on the waiting room of the current or target npc.
|
||||
/// Returns -1 if the type unknown
|
||||
/// <type>=0 : current number of users
|
||||
/// <type>=1 : maximum number of users allowed
|
||||
/// <type>=2 : the number of users that trigger the event
|
||||
/// <type>=3 : if the trigger is disabled
|
||||
/// <type>=4 : the title of the waiting room
|
||||
/// <type>=5 : the password of the waiting room
|
||||
/// <type>=16 : the name of the waiting room event
|
||||
/// <type>=32 : if the waiting room is full
|
||||
/// <type>=33 : if there are enough users to trigger the event
|
||||
///
|
||||
/// getwaitingroomstate(<type>,"<npc_name>") -> <info>
|
||||
/// getwaitingroomstate(<type>) -> <info>
|
||||
BUILDIN_FUNC(getwaitingroomstate)
|
||||
{
|
||||
struct npc_data *nd;
|
||||
struct chat_data *cd;
|
||||
int val=0,type;
|
||||
type=script_getnum(st,2);
|
||||
int val=0;
|
||||
int type;
|
||||
|
||||
type = script_getnum(st,2);
|
||||
if( script_hasdata(st,3) )
|
||||
nd=npc_name2id(script_getstr(st,3));
|
||||
nd = npc_name2id(script_getstr(st, 3));
|
||||
else
|
||||
nd=(struct npc_data *)map_id2bl(st->oid);
|
||||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||||
|
||||
if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL ){
|
||||
script_pushint(st,-1);
|
||||
if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
|
||||
{
|
||||
script_pushint(st, -1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
switch(type){
|
||||
case 0: val=cd->users; break;
|
||||
case 1: val=cd->limit; break;
|
||||
case 2: val=cd->trigger&0x7f; break;
|
||||
case 3: val=((cd->trigger&0x80)>0); break;
|
||||
case 32: val=(cd->users >= cd->limit); break;
|
||||
case 33: val=(cd->users >= cd->trigger); break;
|
||||
|
||||
case 4:
|
||||
script_pushconststr(st,cd->title);
|
||||
return 0;
|
||||
case 5:
|
||||
script_pushconststr(st,cd->pass);
|
||||
return 0;
|
||||
case 16:
|
||||
script_pushconststr(st,cd->npc_event);
|
||||
return 0;
|
||||
switch(type)
|
||||
{
|
||||
case 0: script_pushint(st, cd->users); break;
|
||||
case 1: script_pushint(st, cd->limit); break;
|
||||
case 2: script_pushint(st, cd->trigger&0x7f); break;
|
||||
case 3: script_pushint(st, ((cd->trigger&0x80)!=0)); break;
|
||||
case 4: script_pushconststr(st, cd->title); break;
|
||||
case 5: script_pushconststr(st, cd->pass); break;
|
||||
case 16: script_pushconststr(st, cd->npc_event);break;
|
||||
case 32: script_pushint(st, (cd->users >= cd->limit)); break;
|
||||
case 33: script_pushint(st, (cd->users >= cd->trigger)); break;
|
||||
default: script_pushint(st, -1); break;
|
||||
}
|
||||
script_pushint(st,val);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*==========================================
|
||||
* チャットメンバー(規定人数)ワープ
|
||||
*------------------------------------------
|
||||
*/
|
||||
/// Warps the trigger or target amount of players to the target map and position.
|
||||
/// Players are automatically removed from the waiting room.
|
||||
/// Those waiting the longest will get warped first.
|
||||
/// The target map can be "Random" for a random position in the current map,
|
||||
/// and "SavePoint" for the savepoint map+position.
|
||||
/// The map flag noteleport of the current map is only considered when teleporting to the savepoint.
|
||||
///
|
||||
/// The id's of the teleported players are put into the array $@warpwaitingpc[]
|
||||
/// The total number of teleported players is put into $@warpwaitingpcnum
|
||||
///
|
||||
/// warpwaitingpc "<map name>",<x>,<y>,<number of players>;
|
||||
/// warpwaitingpc "<map name>",<x>,<y>;
|
||||
BUILDIN_FUNC(warpwaitingpc)
|
||||
{
|
||||
int x,y,i,n;
|
||||
const char *str;
|
||||
struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
|
||||
struct chat_data *cd;
|
||||
TBL_PC *sd;
|
||||
int x;
|
||||
int y;
|
||||
int i;
|
||||
int n;
|
||||
const char* map_name;
|
||||
struct npc_data* nd;
|
||||
struct chat_data* cd;
|
||||
TBL_PC* sd;
|
||||
|
||||
if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
|
||||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||||
if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
|
||||
return 0;
|
||||
|
||||
n=cd->trigger&0x7f;
|
||||
str=script_getstr(st,2);
|
||||
x=script_getnum(st,3);
|
||||
y=script_getnum(st,4);
|
||||
map_name = script_getstr(st,2);
|
||||
x = script_getnum(st,3);
|
||||
y = script_getnum(st,4);
|
||||
n = cd->trigger&0x7f;
|
||||
|
||||
if( script_hasdata(st,5) )
|
||||
n=script_getnum(st,5);
|
||||
n = script_getnum(st,5);
|
||||
|
||||
for(i=0;i<n;i++){
|
||||
sd=cd->usersd[0];
|
||||
if (!sd) continue; //Broken npc chat room?
|
||||
|
||||
mapreg_setreg(add_str("$@warpwaitingpc")+(i<<24),sd->bl.id);
|
||||
for( i = 0; i < n && cd->users > 0; i++ )
|
||||
{
|
||||
sd = cd->usersd[0];
|
||||
if( sd != NULL )
|
||||
{
|
||||
ShowDebug("script:warpwaitingpc: no user in chat room position 0 (cd->users=%d,%d/%d)\n", cd->users, i, n);
|
||||
mapreg_setreg(add_str("$@warpwaitingpc")+(i<<24), 0);
|
||||
continue;// Broken npc chat room?
|
||||
}
|
||||
|
||||
if(strcmp(str,"Random")==0)
|
||||
mapreg_setreg(add_str("$@warpwaitingpc")+(i<<24), sd->bl.id);
|
||||
|
||||
if( strcmp(map_name,"Random") == 0 )
|
||||
pc_randomwarp(sd,3);
|
||||
else if(strcmp(str,"SavePoint")==0){
|
||||
if(map[sd->bl.m].flag.noteleport) // テレポ禁止
|
||||
return 0;
|
||||
else if( strcmp(map_name,"SavePoint") == 0 )
|
||||
{
|
||||
if( map[sd->bl.m].flag.noteleport )
|
||||
return 0;// can't teleport on this map
|
||||
|
||||
pc_setpos(sd,sd->status.save_point.map,
|
||||
sd->status.save_point.x,sd->status.save_point.y,3);
|
||||
}else
|
||||
pc_setpos(sd,mapindex_name2id(str),x,y,0);
|
||||
sd->status.save_point.x, sd->status.save_point.y, 3);
|
||||
}
|
||||
else
|
||||
pc_setpos(sd, mapindex_name2id(map_name), x, y, 0);
|
||||
}
|
||||
mapreg_setreg(add_str("$@warpwaitingpcnum"),n);
|
||||
mapreg_setreg(add_str("$@warpwaitingpcnum"), i);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
// ...
|
||||
//
|
||||
|
||||
/// TODO what is this suposed to do?
|
||||
///
|
||||
/// @author RoVeRT
|
||||
BUILDIN_FUNC(enablearena)
|
||||
{
|
||||
struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
|
||||
struct chat_data *cd;
|
||||
|
||||
|
||||
if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL)
|
||||
return 0;
|
||||
|
||||
npc_enable(nd->name, 1);
|
||||
nd->arenaflag = 1;
|
||||
|
||||
if( cd->users >= cd->trigger && cd->npc_event[0] )
|
||||
npc_timer_event(cd->npc_event);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// TODO what is this suposed to do?
|
||||
///
|
||||
/// @author RoVeRT
|
||||
BUILDIN_FUNC(disablearena)
|
||||
{
|
||||
struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
|
||||
nd->arenaflag=0;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
// ...
|
||||
//
|
||||
|
||||
/*==========================================
|
||||
* RIDのアタッチ
|
||||
*------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user