* Removed the dependency on winsock.h for definitions, it's all winsock2.h now.
* Minor documentation/re-coding in chat.c. * More work on ticket #41. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10471 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
3206b83c1c
commit
bc088a5ad8
@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/05/06
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* Removed the dependency on winsock.h for definitions, it's all winsock2.h now.
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* Minor documentation/re-coding in chat.c.
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* More work on ticket #41. [FLavioJS]
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* Fixed Red Pouch overriding nobranch mapflag [Playtester]
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* Attempt to fix Kyrie Eleison not castable on enemy players [Playtester]
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- please test, I can't double client to test it in pvp
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@ -4,6 +4,10 @@
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#ifndef _INTER_SQL_H_
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#define _INTER_SQL_H_
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#ifndef _CBASETYPES_H_
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#include "../common/cbasetypes.h"
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#endif
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int inter_init_sql(const char *file);
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void inter_final(void);
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int inter_parse_frommap(int fd);
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@ -21,9 +25,8 @@ int inter_log(char *fmt,...);
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extern unsigned int party_share_level;
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extern char inter_log_filename[1024];
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#ifdef __WIN32
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//Windows.h need to be included before mysql.h
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#include <windows.h>
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#ifdef WIN32
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#include <winsock2.h>
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#endif
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//add include for DBMS(mysql)
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#include <mysql.h>
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@ -307,4 +307,8 @@ typedef char bool;
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#define TOLOWER(c) (tolower((unsigned char)(c)))
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#define TOUPPER(c) (toupper((unsigned char)(c)))
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//////////////////////////////////////////////////////////////////////////
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// length of a static array
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#define ARRAYLENGTH(A) ( sizeof(A)/sizeof((A)[0]) )
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#endif /* _CBASETYPES_H_ */
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@ -1,6 +1,10 @@
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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include "../common/cbasetypes.h"
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#include "../common/showmsg.h"
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#include "lock.h"
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#include <stdio.h>
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#include <errno.h>
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#include <string.h>
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@ -11,10 +15,8 @@
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#define F_OK 0x0
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#define R_OK 0x4
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#endif
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#include "lock.h"
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#include "showmsg.h"
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#ifndef _WIN32
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#ifndef WIN32
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#define exists(filename) (!access(filename, F_OK))
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#else
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// could be speed up maybe?
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@ -4,7 +4,9 @@
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#ifndef _PLUGIN_H_
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#define _PLUGIN_H_
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#include "cbasetypes.h"
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#ifndef _CBASETYPES_H_
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#include "../common/cbasetypes.h"
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#endif
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////// Plugin functions ///////////////
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@ -4,12 +4,17 @@
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#ifndef _PLUGINS_H_
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#define _PLUGINS_H_
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#ifndef _CBASETYPES_H_
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#include "../common/cbasetypes.h"
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#endif
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#include "../common/plugin.h"
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////// Dynamic Link Library functions ///////////////
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#ifdef WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#define DLL_OPEN(x) LoadLibrary(x)
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#define DLL_SYM(x,y,z) (FARPROC)(x) = GetProcAddress(y,z)
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@ -1,16 +1,17 @@
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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include "../common/cbasetypes.h"
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#include "../common/utils.h"
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#include "showmsg.h"
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#include <stdio.h>
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#include <string.h>
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#include <stdarg.h>
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#include <time.h>
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#include <stdlib.h> // atexit
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#include "cbasetypes.h"
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#include "showmsg.h"
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#include "utils.h"
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#ifdef _WIN32
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#ifdef WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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@ -1,14 +1,22 @@
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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include "../common/cbasetypes.h"
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#include "../common/mmo.h"
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#include "../common/timer.h"
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#include "../common/malloc.h"
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#include "../common/showmsg.h"
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#include "../common/strlib.h"
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#include "socket.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/types.h>
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#ifdef __WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#ifdef WIN32
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//#define WIN32_LEAN_AND_MEAN
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//#include <windows.h>
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#include <winsock2.h>
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#include <io.h>
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#else
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@ -29,7 +37,7 @@
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#endif
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// portability layer
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#ifdef _WIN32
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#ifdef WIN32
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typedef int socklen_t;
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#define s_errno WSAGetLastError()
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@ -52,13 +60,6 @@
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#define S_ECONNABORTED ECONNABORTED
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#endif
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#include "../common/socket.h"
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#include "../common/mmo.h"
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#include "../common/timer.h"
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#include "../common/malloc.h"
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#include "../common/showmsg.h"
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#include "../common/strlib.h"
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fd_set readfds;
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int fd_max;
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time_t last_tick;
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@ -561,7 +562,7 @@ int do_sendrecv(int next)
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fd_max = ret;
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}
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#ifdef _WIN32
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#ifdef WIN32
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// on windows, enumerating all members of the fd_set is way faster if we access the internals
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for(i=0;i<(int)rfd.fd_count;i++)
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{
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@ -4,10 +4,12 @@
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#ifndef _SOCKET_H_
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#define _SOCKET_H_
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#ifndef _CBASETYPES_H_
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#include "../common/cbasetypes.h"
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#endif
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#ifdef WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <winsock.h>
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#include <winsock2.h>
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typedef long in_addr_t;
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#else
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#include <sys/types.h>
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@ -15,7 +17,6 @@
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#include <netinet/in.h>
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#endif
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#include "../common/cbasetypes.h"
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#include <time.h>
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@ -3,11 +3,17 @@
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#include <sys/types.h>
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#ifdef __WIN32
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#define __USE_W32_SOCKETS
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#include "../common/cbasetypes.h"
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#include "../common/malloc.h"
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#include "../common/showmsg.h"
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#include "timer.h"
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#ifdef WIN32
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//#define __USE_W32_SOCKETS
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// Well, this won't last another 30++ years (where conversion will truncate).
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//#define _USE_32BIT_TIME_T // use 32 bit time variables on 64bit windows
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#include <windows.h>
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//#include <windows.h>
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#include <winsock2.h>
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#else
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#include <sys/socket.h>
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#include <sys/time.h>
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@ -18,11 +24,6 @@
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#include <string.h>
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#include <time.h>
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#include "../common/cbasetypes.h"
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#include "../common/malloc.h"
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#include "../common/showmsg.h"
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#include "timer.h"
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// タイマー間隔の最小値。モンスターの大量召還時、多数のクライアント接続時に
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// サーバーが反応しなくなる場合は、TIMER_MIN_INTERVAL を増やしてください。
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@ -4,10 +4,15 @@
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#ifndef _TIMER_H_
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#define _TIMER_H_
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#ifdef __WIN32
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#ifndef _CBASETYPES_H_
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#include "../common/cbasetypes.h"
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#endif
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#ifdef WIN32
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/* We need winsock lib to have timeval struct - windows is weirdo */
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#define __USE_W32_SOCKETS
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#include <windows.h>
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//#define __USE_W32_SOCKETS
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//#include <windows.h>
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#include <winsock2.h>
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#endif
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#define BASE_TICK 5
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@ -22,6 +22,9 @@
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#include "login.h"
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//add include for DBMS(mysql)
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#ifdef WIN32
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#include <winsock2.h>
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#endif
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#include <mysql.h>
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struct Login_Config {
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@ -1,18 +1,19 @@
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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include <stdio.h>
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#include <string.h>
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#include "../common/cbasetypes.h"
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#include "../common/nullpo.h"
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#include "../common/malloc.h"
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#include "battle.h"
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#include "chat.h"
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#include "map.h"
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#include "clif.h"
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#include "pc.h"
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#include "npc.h"
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#include "atcommand.h"
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#include "chat.h"
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#include <stdio.h>
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#include <string.h>
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int chat_triggerevent(struct chat_data *cd);
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@ -107,24 +108,24 @@ int chat_joinchat(struct map_session_data* sd, int chatid, char* pass)
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return 0;
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}
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/*==========================================
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* チャットルームから抜ける
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*------------------------------------------
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*/
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/// Removes the user from the chat room.
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int chat_leavechat(struct map_session_data* sd)
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{
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struct chat_data* cd;
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int i,leavechar;
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int i;
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int leavechar;
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nullpo_retr(1, sd);
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cd = (struct chat_data*)map_id2bl(sd->chatID);
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if(cd==NULL) {
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sd->chatID = 0;
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if( cd == NULL )
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{
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pc_setchatid(sd, 0);
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return 1;
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}
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for(i = 0,leavechar=-1;i < cd->users;i++){
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for( i = 0, leavechar = -1; i < cd->users; i++ )
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{
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if(cd->usersd[i] == sd){
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leavechar=i;
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break;
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@ -132,12 +133,12 @@ int chat_leavechat(struct map_session_data *sd)
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}
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if( leavechar < 0 )
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{// Not found in the chatroom?
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sd->chatID = 0;
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pc_setchatid(sd, 0);
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return -1;
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}
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if(leavechar==0 && cd->users>1 && (*cd->owner)->type==BL_PC){
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// 所有者だった&他に人が居る&PCのチャット
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if( leavechar == 0 && cd->users > 1 && (*cd->owner)->type == BL_PC )
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{// Change ownership to the next user
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clif_changechatowner(cd, cd->usersd[1]);
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clif_clearchat(cd, 0);
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}
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@ -148,8 +149,8 @@ int chat_leavechat(struct map_session_data *sd)
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cd->users--;
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pc_setchatid(sd, 0);
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if(cd->users == 0 && (*cd->owner)->type==BL_PC){
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//Delete empty chatroom
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if( cd->users == 0 && (*cd->owner)->type==BL_PC )
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{// Delete empty chatroom
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clif_clearchat(cd, 0);
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map_delobject(cd->bl.id);
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return 1;
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@ -157,7 +158,8 @@ int chat_leavechat(struct map_session_data *sd)
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for( i = leavechar; i < cd->users; i++ )
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cd->usersd[i] = cd->usersd[i + 1];
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if(leavechar==0 && (*cd->owner)->type==BL_PC){
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if( leavechar == 0 && (*cd->owner)->type==BL_PC )
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{
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//Adjust Chat location after owner has been changed.
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map_delblock( &cd->bl );
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cd->bl.x=cd->usersd[0]->bl.x;
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@ -272,10 +274,7 @@ int chat_kickchat(struct map_session_data *sd,char *kickusername)
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return -1;
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}
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/*==========================================
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* npcチャットルーム作成
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*------------------------------------------
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*/
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/// Creates a chat room for the npc.
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int chat_createnpcchat(struct npc_data* nd,int limit,int pub,int trigger,const char* title,int titlelen,const char *ev)
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{
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struct chat_data *cd;
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@ -289,10 +288,11 @@ int chat_createnpcchat(struct npc_data *nd,int limit,int pub,int trigger,const c
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cd->trigger = trigger;
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cd->pub = pub;
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cd->users = 0;
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memcpy(cd->pass,"",1);
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if(titlelen>=sizeof(cd->title)-1) titlelen=sizeof(cd->title)-1;
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cd->pass[0] = '\0';
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if( titlelen > sizeof(cd->title) - 1 )
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titlelen = sizeof(cd->title) - 1;
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memcpy(cd->title, title, titlelen);
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cd->title[titlelen]=0;
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cd->title[titlelen] = '\0';
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cd->bl.m = nd->bl.m;
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cd->bl.x = nd->bl.x;
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@ -301,15 +301,11 @@ int chat_createnpcchat(struct npc_data *nd,int limit,int pub,int trigger,const c
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cd->bl.prev = cd->bl.next = NULL;
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cd->owner_ = (struct block_list *)nd;
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cd->owner = &cd->owner_;
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if (strlen(ev) > 49)
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{ //npc_event is a char[50] [Skotlex]
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memcpy(cd->npc_event,ev,49);
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cd->npc_event[49] = '\0';
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} else
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memcpy(cd->npc_event,ev,strlen(ev)+1); //Include the \0
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strncpy(cd->npc_event, ev, ARRAYLENGTH(cd->npc_event));
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cd->npc_event[ARRAYLENGTH(cd->npc_event)-1] = '\0';
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cd->bl.id = map_addobject(&cd->bl);
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if(cd->bl.id==0){
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if( cd->bl.id == 0)
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{
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aFree(cd);
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return 0;
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}
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@ -319,10 +315,8 @@ int chat_createnpcchat(struct npc_data *nd,int limit,int pub,int trigger,const c
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return 0;
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||||
}
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||||
/*==========================================
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||||
* npcチャットルーム削除
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||||
*------------------------------------------
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||||
*/
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||||
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||||
/// Removes the chatroom from the npc.
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||||
int chat_deletenpcchat(struct npc_data* nd)
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{
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struct chat_data *cd;
|
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@ -351,10 +345,8 @@ int chat_triggerevent(struct chat_data *cd)
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||||
return 0;
|
||||
}
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||||
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||||
/*==========================================
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||||
* イベントの有効化
|
||||
*------------------------------------------
|
||||
*/
|
||||
/// Enables the event of the chat room.
|
||||
/// At most, 127 users are needed to trigger the event.
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||||
int chat_enableevent(struct chat_data* cd)
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||||
{
|
||||
nullpo_retr(0, cd);
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@ -363,10 +355,8 @@ int chat_enableevent(struct chat_data *cd)
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chat_triggerevent(cd);
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||||
return 0;
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||||
}
|
||||
/*==========================================
|
||||
* イベントの無効化
|
||||
*------------------------------------------
|
||||
*/
|
||||
|
||||
/// Disables the event of the chat room
|
||||
int chat_disableevent(struct chat_data* cd)
|
||||
{
|
||||
nullpo_retr(0, cd);
|
||||
@ -374,16 +364,14 @@ int chat_disableevent(struct chat_data *cd)
|
||||
cd->trigger |= 0x80;
|
||||
return 0;
|
||||
}
|
||||
/*==========================================
|
||||
* チャットルームから全員蹴り出す
|
||||
*------------------------------------------
|
||||
*/
|
||||
|
||||
/// Kicks all the users for the chat room.
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||||
int chat_npckickall(struct chat_data* cd)
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||||
{
|
||||
nullpo_retr(0, cd);
|
||||
|
||||
while(cd->users>0){
|
||||
while( cd->users > 0 )
|
||||
chat_leavechat(cd->usersd[cd->users-1]);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -4,7 +4,9 @@
|
||||
#ifndef _MAP_H_
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||||
#define _MAP_H_
|
||||
|
||||
#include <stdarg.h>
|
||||
#ifndef _CBASETYPES_H_
|
||||
#include "../common/cbasetypes.h"
|
||||
#endif
|
||||
#include "../common/mmo.h"
|
||||
#include "../common/mapindex.h"
|
||||
#include "../common/db.h"
|
||||
@ -12,6 +14,8 @@
|
||||
#include "itemdb.h" // MAX_ITEMGROUP
|
||||
#include "status.h" // SC_MAX
|
||||
|
||||
#include <stdarg.h>
|
||||
|
||||
//Uncomment to enable the Cell Stack Limit mod.
|
||||
//It's only config is the battle_config cell_stack_limit.
|
||||
//Only chars affected are those defined in BL_CHAR (mobs and players currently)
|
||||
@ -387,8 +391,10 @@ struct status_change_entry {
|
||||
struct status_change {
|
||||
struct status_change_entry data[SC_MAX];
|
||||
short count;
|
||||
unsigned short opt1,opt2;
|
||||
unsigned int opt3, option; //Note that older packet versions use short here.
|
||||
unsigned short opt1;// body state
|
||||
unsigned short opt2;// health state
|
||||
unsigned int opt3;
|
||||
unsigned int option;// effect state
|
||||
};
|
||||
|
||||
struct vending {
|
||||
@ -1394,8 +1400,8 @@ extern char *map_server_dns;
|
||||
|
||||
#ifndef TXT_ONLY
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h> // SOCKET
|
||||
#ifdef WIN32
|
||||
#include <winsock2.h>
|
||||
#endif
|
||||
#include <mysql.h>
|
||||
|
||||
|
403
src/map/script.c
403
src/map/script.c
@ -4026,12 +4026,12 @@ struct script_function buildin_func[] = {
|
||||
BUILDIN_DEF(skillpointcount,""),
|
||||
BUILDIN_DEF(changebase,"i"),
|
||||
BUILDIN_DEF(changesex,""),
|
||||
BUILDIN_DEF(waitingroom,"si*"),
|
||||
BUILDIN_DEF(delwaitingroom,"*"),
|
||||
BUILDIN_DEF2(waitingroomkickall,"kickwaitingroomall","*"),
|
||||
BUILDIN_DEF(enablewaitingroomevent,"*"),
|
||||
BUILDIN_DEF(disablewaitingroomevent,"*"),
|
||||
BUILDIN_DEF(getwaitingroomstate,"i*"),
|
||||
BUILDIN_DEF(waitingroom,"si??"),
|
||||
BUILDIN_DEF(delwaitingroom,"?"),
|
||||
BUILDIN_DEF2(waitingroomkickall,"kickwaitingroomall","?"),
|
||||
BUILDIN_DEF(enablewaitingroomevent,"?"),
|
||||
BUILDIN_DEF(disablewaitingroomevent,"?"),
|
||||
BUILDIN_DEF(getwaitingroomstate,"i?"),
|
||||
BUILDIN_DEF(warpwaitingpc,"sii?"),
|
||||
BUILDIN_DEF(attachrid,"i"),
|
||||
BUILDIN_DEF(detachrid,""),
|
||||
@ -6797,11 +6797,12 @@ BUILDIN_FUNC(statusup2)
|
||||
}
|
||||
|
||||
/// See 'doc/item_bonus.txt'
|
||||
/// bonus <bonus type>,<val1>
|
||||
/// bonus2 <bonus type>,<val1>,<val2>
|
||||
/// bonus3 <bonus type>,<val1>,<val2>,<val3>
|
||||
/// bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4>
|
||||
/// bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>
|
||||
///
|
||||
/// bonus <bonus type>,<val1>;
|
||||
/// bonus2 <bonus type>,<val1>,<val2>;
|
||||
/// bonus3 <bonus type>,<val1>,<val2>,<val3>;
|
||||
/// bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4>;
|
||||
/// bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
|
||||
BUILDIN_FUNC(bonus)
|
||||
{
|
||||
int type;
|
||||
@ -6856,8 +6857,13 @@ BUILDIN_FUNC(bonus)
|
||||
}
|
||||
|
||||
/// Changes the level of a player skill.
|
||||
/// skill <skill id>,<level>{,<flag>}
|
||||
/// @see pc_skill() for flag
|
||||
/// <flag> defaults to 1
|
||||
/// <flag>=0 : set the level of the skill
|
||||
/// <flag>=1 : set the temporary level of the skill
|
||||
/// <flag>=2 : add to the level of the skill
|
||||
///
|
||||
/// skill <skill id>,<level>,<flag>
|
||||
/// skill <skill id>,<level>
|
||||
BUILDIN_FUNC(skill)
|
||||
{
|
||||
int id;
|
||||
@ -6879,8 +6885,12 @@ BUILDIN_FUNC(skill)
|
||||
}
|
||||
|
||||
/// Changes the level of a player skill.
|
||||
/// addtoskill <skill id>,<level>{,<flag>}
|
||||
/// @see pc_skill() for flag
|
||||
/// like skill, but <flag> defaults to 2
|
||||
///
|
||||
/// addtoskill <skill id>,<amount>,<flag>
|
||||
/// addtoskill <skill id>,<amount>
|
||||
///
|
||||
/// @see skill
|
||||
BUILDIN_FUNC(addtoskill)
|
||||
{
|
||||
int id;
|
||||
@ -6901,8 +6911,9 @@ BUILDIN_FUNC(addtoskill)
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// Increases the level of the guild skill.
|
||||
/// guildskill <skill id>,<level>
|
||||
/// Increases the level of a guild skill.
|
||||
///
|
||||
/// guildskill <skill id>,<amount>;
|
||||
BUILDIN_FUNC(guildskill)
|
||||
{
|
||||
int id;
|
||||
@ -6923,6 +6934,7 @@ BUILDIN_FUNC(guildskill)
|
||||
}
|
||||
|
||||
/// Returns the level of the player skill.
|
||||
///
|
||||
/// getskilllv(<skill id>) -> <level>
|
||||
BUILDIN_FUNC(getskilllv)
|
||||
{
|
||||
@ -6940,6 +6952,7 @@ BUILDIN_FUNC(getskilllv)
|
||||
}
|
||||
|
||||
/// Returns the level of the guild skill.
|
||||
///
|
||||
/// getgdskilllv(<guild id>,<skill id>) -> <level>
|
||||
BUILDIN_FUNC(getgdskilllv)
|
||||
{
|
||||
@ -6959,7 +6972,10 @@ BUILDIN_FUNC(getgdskilllv)
|
||||
}
|
||||
|
||||
/// Returns the 'basic_skill_check' setting.
|
||||
/// basicskillcheck() -> <setting>
|
||||
/// This config determines if the server check the skill level of NV_BASIC
|
||||
/// before alowing the basic actions.
|
||||
///
|
||||
/// basicskillcheck() -> <bool>
|
||||
BUILDIN_FUNC(basicskillcheck)
|
||||
{
|
||||
script_pushint(st, battle_config.basic_skill_check);
|
||||
@ -6967,6 +6983,7 @@ BUILDIN_FUNC(basicskillcheck)
|
||||
}
|
||||
|
||||
/// Returns the GM level of the player.
|
||||
///
|
||||
/// getgmlevel() -> <level>
|
||||
BUILDIN_FUNC(getgmlevel)
|
||||
{
|
||||
@ -6982,6 +6999,7 @@ BUILDIN_FUNC(getgmlevel)
|
||||
}
|
||||
|
||||
/// Terminates the execution of this script instance.
|
||||
///
|
||||
/// end
|
||||
BUILDIN_FUNC(end)
|
||||
{
|
||||
@ -6989,7 +7007,8 @@ BUILDIN_FUNC(end)
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// Checks if the player has that option.
|
||||
/// Checks if the player has that effect state (option).
|
||||
///
|
||||
/// checkoption(<option>) -> <bool>
|
||||
BUILDIN_FUNC(checkoption)
|
||||
{
|
||||
@ -7009,7 +7028,8 @@ BUILDIN_FUNC(checkoption)
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// Checks if the player is in that opt1 state.
|
||||
/// Checks if the player is in that body state (opt1).
|
||||
///
|
||||
/// checkoption1(<opt1>) -> <bool>
|
||||
BUILDIN_FUNC(checkoption1)
|
||||
{
|
||||
@ -7029,7 +7049,8 @@ BUILDIN_FUNC(checkoption1)
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// Checks if the player has that opt2.
|
||||
/// Checks if the player has that health state (opt2).
|
||||
///
|
||||
/// checkoption2(<opt2>) -> <bool>
|
||||
BUILDIN_FUNC(checkoption2)
|
||||
{
|
||||
@ -7049,8 +7070,13 @@ BUILDIN_FUNC(checkoption2)
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// Changes the option of the player.
|
||||
/// setoption <option number>{,<flag>}
|
||||
/// Changes the effect state (option) of the player.
|
||||
/// <flag> defaults to 1
|
||||
/// <flag>=0 : removes the option
|
||||
/// <flag>=other : adds the option
|
||||
///
|
||||
/// setoption <option>,<flag>;
|
||||
/// setoption <option>;
|
||||
BUILDIN_FUNC(setoption)
|
||||
{
|
||||
int option;
|
||||
@ -7079,7 +7105,9 @@ BUILDIN_FUNC(setoption)
|
||||
}
|
||||
|
||||
/// Returns if the player has a cart.
|
||||
///
|
||||
/// checkcart() -> <bool>
|
||||
///
|
||||
/// @author Valaris
|
||||
BUILDIN_FUNC(checkcart)
|
||||
{
|
||||
@ -7098,7 +7126,16 @@ BUILDIN_FUNC(checkcart)
|
||||
}
|
||||
|
||||
/// Sets the cart of the player.
|
||||
/// setcart {<type>}
|
||||
/// <type> defaults to 1
|
||||
/// <type>=0 : removes the cart
|
||||
/// <type>=1 : Normal cart
|
||||
/// <type>=2 : Wooden cart
|
||||
/// <type>=3 : Covered cart with flowers and ferns
|
||||
/// <type>=4 : Wooden cart with a Panda doll on the back
|
||||
/// <type>=5 : Normal cart with bigger wheels, a roof and a banner on the back
|
||||
///
|
||||
/// setcart <type>;
|
||||
/// setcart;
|
||||
BUILDIN_FUNC(setcart)
|
||||
{
|
||||
int type = 1;
|
||||
@ -7116,7 +7153,9 @@ BUILDIN_FUNC(setcart)
|
||||
}
|
||||
|
||||
/// Returns if the player has a falcon.
|
||||
///
|
||||
/// checkfalcon() -> <bool>
|
||||
///
|
||||
/// @author Valaris
|
||||
BUILDIN_FUNC(checkfalcon)
|
||||
{
|
||||
@ -7135,7 +7174,10 @@ BUILDIN_FUNC(checkfalcon)
|
||||
}
|
||||
|
||||
/// Sets if the player has a falcon or not.
|
||||
/// setfalcon {<flag>}
|
||||
/// <flag> defaults to 1
|
||||
///
|
||||
/// setfalcon <flag>;
|
||||
/// setfalcon;
|
||||
BUILDIN_FUNC(setfalcon)
|
||||
{
|
||||
int flag = 1;
|
||||
@ -7154,7 +7196,9 @@ BUILDIN_FUNC(setfalcon)
|
||||
}
|
||||
|
||||
/// Returns if the player is riding.
|
||||
///
|
||||
/// checkriding() -> <bool>
|
||||
///
|
||||
/// @author Valaris
|
||||
BUILDIN_FUNC(checkriding)
|
||||
{
|
||||
@ -7173,7 +7217,10 @@ BUILDIN_FUNC(checkriding)
|
||||
}
|
||||
|
||||
/// Sets if the player is riding.
|
||||
/// setriding {<flag>}
|
||||
/// <flag> defaults to 1
|
||||
///
|
||||
/// setriding <flag>;
|
||||
/// setriding;
|
||||
BUILDIN_FUNC(setriding)
|
||||
{
|
||||
int flag = 1;
|
||||
@ -7191,6 +7238,7 @@ BUILDIN_FUNC(setriding)
|
||||
}
|
||||
|
||||
/// Sets the save point of the player.
|
||||
///
|
||||
/// save "<map name>",<x>,<y>
|
||||
/// savepoint "<map name>",<x>,<y>
|
||||
BUILDIN_FUNC(savepoint)
|
||||
@ -8186,30 +8234,6 @@ BUILDIN_FUNC(disablenpc)
|
||||
return 0;
|
||||
}
|
||||
|
||||
BUILDIN_FUNC(enablearena) // Added by RoVeRT
|
||||
{
|
||||
struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
|
||||
struct chat_data *cd;
|
||||
|
||||
|
||||
if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL)
|
||||
return 0;
|
||||
|
||||
npc_enable(nd->name,1);
|
||||
nd->arenaflag=1;
|
||||
|
||||
if(cd->users>=cd->trigger && cd->npc_event[0])
|
||||
npc_timer_event(cd->npc_event);
|
||||
|
||||
return 0;
|
||||
}
|
||||
BUILDIN_FUNC(disablearena) // Added by RoVeRT
|
||||
{
|
||||
struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
|
||||
nd->arenaflag=0;
|
||||
|
||||
return 0;
|
||||
}
|
||||
/*==========================================
|
||||
* 隠れているNPCの表示
|
||||
*------------------------------------------
|
||||
@ -8586,40 +8610,6 @@ BUILDIN_FUNC(changesex)
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*==========================================
|
||||
* npcチャット作成
|
||||
*------------------------------------------
|
||||
*/
|
||||
BUILDIN_FUNC(waitingroom)
|
||||
{
|
||||
const char *name,*ev="";
|
||||
int limit, trigger = 0,pub=1;
|
||||
name=script_getstr(st,2);
|
||||
limit= script_getnum(st,3);
|
||||
if(limit==0)
|
||||
pub=3;
|
||||
|
||||
if( script_hasdata(st,5) ){
|
||||
struct script_data* data=script_getdata(st,5);
|
||||
get_val(st,data);
|
||||
if( data_isstring(data) ){
|
||||
// eathena仕様
|
||||
trigger=script_getnum(st,4);
|
||||
ev=script_getstr(st,5);
|
||||
}else{
|
||||
// 新Athena仕様(旧Athena仕様と互換性あり)
|
||||
ev=script_getstr(st,4);
|
||||
trigger=script_getnum(st,5);
|
||||
}
|
||||
}else{
|
||||
// 旧Athena仕様
|
||||
if( script_hasdata(st,4) )
|
||||
ev=script_getstr(st,4);
|
||||
}
|
||||
chat_createnpcchat( (struct npc_data *)map_id2bl(st->oid),
|
||||
limit,pub,trigger,name,(int)strlen(name)+1,ev);
|
||||
return 0;
|
||||
}
|
||||
/*==========================================
|
||||
* Works like 'announce' but outputs in the common chat window
|
||||
*------------------------------------------
|
||||
@ -8643,10 +8633,59 @@ BUILDIN_FUNC(globalmes)
|
||||
|
||||
return 0;
|
||||
}
|
||||
/*==========================================
|
||||
* npcチャット削除
|
||||
*------------------------------------------
|
||||
*/
|
||||
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
// NPC waiting room (chat room)
|
||||
//
|
||||
|
||||
/// Creates a waiting room (chat room) for this npc.
|
||||
///
|
||||
/// waitingroom "<title>",<limit>,<trigger>,"<event>";
|
||||
/// waitingroom "<title>",<limit>,"<event>",<trigger>;
|
||||
/// waitingroom "<title>",<limit>,"<event>";
|
||||
/// waitingroom "<title>",<limit>;
|
||||
BUILDIN_FUNC(waitingroom)
|
||||
{
|
||||
struct npc_data* nd;
|
||||
const char* title;
|
||||
const char* ev = "";
|
||||
int limit;
|
||||
int trigger = 0;
|
||||
int pub = 1;
|
||||
|
||||
title = script_getstr(st, 2);
|
||||
limit = script_getnum(st, 3);
|
||||
if( limit == 0 )
|
||||
pub = 3;
|
||||
|
||||
if( script_hasdata(st,5) )
|
||||
{
|
||||
struct script_data* data = script_getdata(st, 5);
|
||||
get_val(st, data);
|
||||
if( data_isstring(data) )
|
||||
{// ,"<event>",<trigger>
|
||||
trigger = script_getnum(st, 4);
|
||||
ev = script_getstr(st, 5);
|
||||
}
|
||||
else
|
||||
{// ,<trigger>,"<event>"
|
||||
ev = script_getstr(st, 4);
|
||||
trigger=script_getnum(st,5);
|
||||
}
|
||||
}
|
||||
else if( script_hasdata(st,4) )
|
||||
{// ,"<event>"
|
||||
ev = script_getstr(st, 4);
|
||||
}
|
||||
if( (nd=(struct npc_data *)map_id2bl(st->oid)) != NULL )
|
||||
chat_createnpcchat(nd, limit, pub, trigger, title, (int)strlen(title), ev);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// Removes the waiting room of the current or target npc.
|
||||
///
|
||||
/// delwaitingroom "<npc_name>";
|
||||
/// delwaitingroom;
|
||||
BUILDIN_FUNC(delwaitingroom)
|
||||
{
|
||||
struct npc_data* nd;
|
||||
@ -8654,13 +8693,15 @@ BUILDIN_FUNC(delwaitingroom)
|
||||
nd = npc_name2id(script_getstr(st, 2));
|
||||
else
|
||||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||||
if( nd != NULL )
|
||||
chat_deletenpcchat(nd);
|
||||
return 0;
|
||||
}
|
||||
/*==========================================
|
||||
* npcチャット全員蹴り出す
|
||||
*------------------------------------------
|
||||
*/
|
||||
|
||||
/// Kicks all the players from the waiting room of the current or target npc.
|
||||
///
|
||||
/// kickwaitingroomall "<npc_name>";
|
||||
/// kickwaitingroomall;
|
||||
BUILDIN_FUNC(waitingroomkickall)
|
||||
{
|
||||
struct npc_data* nd;
|
||||
@ -8671,16 +8712,15 @@ BUILDIN_FUNC(waitingroomkickall)
|
||||
else
|
||||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||||
|
||||
if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
|
||||
return 0;
|
||||
if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
|
||||
chat_npckickall(cd);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*==========================================
|
||||
* npcチャットイベント有効化
|
||||
*------------------------------------------
|
||||
*/
|
||||
/// Enables the waiting room event of the current or target npc.
|
||||
///
|
||||
/// enablewaitingroomevent "<npc_name>";
|
||||
/// enablewaitingroomevent;
|
||||
BUILDIN_FUNC(enablewaitingroomevent)
|
||||
{
|
||||
struct npc_data* nd;
|
||||
@ -8691,16 +8731,15 @@ BUILDIN_FUNC(enablewaitingroomevent)
|
||||
else
|
||||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||||
|
||||
if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
|
||||
return 0;
|
||||
if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
|
||||
chat_enableevent(cd);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*==========================================
|
||||
* npcチャットイベント無効化
|
||||
*------------------------------------------
|
||||
*/
|
||||
/// Disables the waiting room event of the current or target npc.
|
||||
///
|
||||
/// disablewaitingroomevent "<npc_name>";
|
||||
/// disablewaitingroomevent;
|
||||
BUILDIN_FUNC(disablewaitingroomevent)
|
||||
{
|
||||
struct npc_data *nd;
|
||||
@ -8711,96 +8750,164 @@ BUILDIN_FUNC(disablewaitingroomevent)
|
||||
else
|
||||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||||
|
||||
if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL )
|
||||
return 0;
|
||||
if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
|
||||
chat_disableevent(cd);
|
||||
return 0;
|
||||
}
|
||||
/*==========================================
|
||||
* npcチャット状態所得
|
||||
*------------------------------------------
|
||||
*/
|
||||
|
||||
/// Returns info on the waiting room of the current or target npc.
|
||||
/// Returns -1 if the type unknown
|
||||
/// <type>=0 : current number of users
|
||||
/// <type>=1 : maximum number of users allowed
|
||||
/// <type>=2 : the number of users that trigger the event
|
||||
/// <type>=3 : if the trigger is disabled
|
||||
/// <type>=4 : the title of the waiting room
|
||||
/// <type>=5 : the password of the waiting room
|
||||
/// <type>=16 : the name of the waiting room event
|
||||
/// <type>=32 : if the waiting room is full
|
||||
/// <type>=33 : if there are enough users to trigger the event
|
||||
///
|
||||
/// getwaitingroomstate(<type>,"<npc_name>") -> <info>
|
||||
/// getwaitingroomstate(<type>) -> <info>
|
||||
BUILDIN_FUNC(getwaitingroomstate)
|
||||
{
|
||||
struct npc_data *nd;
|
||||
struct chat_data *cd;
|
||||
int val=0,type;
|
||||
int val=0;
|
||||
int type;
|
||||
|
||||
type = script_getnum(st,2);
|
||||
if( script_hasdata(st,3) )
|
||||
nd = npc_name2id(script_getstr(st, 3));
|
||||
else
|
||||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||||
|
||||
if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL ){
|
||||
if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
|
||||
{
|
||||
script_pushint(st, -1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
switch(type){
|
||||
case 0: val=cd->users; break;
|
||||
case 1: val=cd->limit; break;
|
||||
case 2: val=cd->trigger&0x7f; break;
|
||||
case 3: val=((cd->trigger&0x80)>0); break;
|
||||
case 32: val=(cd->users >= cd->limit); break;
|
||||
case 33: val=(cd->users >= cd->trigger); break;
|
||||
|
||||
case 4:
|
||||
script_pushconststr(st,cd->title);
|
||||
return 0;
|
||||
case 5:
|
||||
script_pushconststr(st,cd->pass);
|
||||
return 0;
|
||||
case 16:
|
||||
script_pushconststr(st,cd->npc_event);
|
||||
return 0;
|
||||
switch(type)
|
||||
{
|
||||
case 0: script_pushint(st, cd->users); break;
|
||||
case 1: script_pushint(st, cd->limit); break;
|
||||
case 2: script_pushint(st, cd->trigger&0x7f); break;
|
||||
case 3: script_pushint(st, ((cd->trigger&0x80)!=0)); break;
|
||||
case 4: script_pushconststr(st, cd->title); break;
|
||||
case 5: script_pushconststr(st, cd->pass); break;
|
||||
case 16: script_pushconststr(st, cd->npc_event);break;
|
||||
case 32: script_pushint(st, (cd->users >= cd->limit)); break;
|
||||
case 33: script_pushint(st, (cd->users >= cd->trigger)); break;
|
||||
default: script_pushint(st, -1); break;
|
||||
}
|
||||
script_pushint(st,val);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*==========================================
|
||||
* チャットメンバー(規定人数)ワープ
|
||||
*------------------------------------------
|
||||
*/
|
||||
/// Warps the trigger or target amount of players to the target map and position.
|
||||
/// Players are automatically removed from the waiting room.
|
||||
/// Those waiting the longest will get warped first.
|
||||
/// The target map can be "Random" for a random position in the current map,
|
||||
/// and "SavePoint" for the savepoint map+position.
|
||||
/// The map flag noteleport of the current map is only considered when teleporting to the savepoint.
|
||||
///
|
||||
/// The id's of the teleported players are put into the array $@warpwaitingpc[]
|
||||
/// The total number of teleported players is put into $@warpwaitingpcnum
|
||||
///
|
||||
/// warpwaitingpc "<map name>",<x>,<y>,<number of players>;
|
||||
/// warpwaitingpc "<map name>",<x>,<y>;
|
||||
BUILDIN_FUNC(warpwaitingpc)
|
||||
{
|
||||
int x,y,i,n;
|
||||
const char *str;
|
||||
struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
|
||||
int x;
|
||||
int y;
|
||||
int i;
|
||||
int n;
|
||||
const char* map_name;
|
||||
struct npc_data* nd;
|
||||
struct chat_data* cd;
|
||||
TBL_PC* sd;
|
||||
|
||||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||||
if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
|
||||
return 0;
|
||||
|
||||
n=cd->trigger&0x7f;
|
||||
str=script_getstr(st,2);
|
||||
map_name = script_getstr(st,2);
|
||||
x = script_getnum(st,3);
|
||||
y = script_getnum(st,4);
|
||||
n = cd->trigger&0x7f;
|
||||
|
||||
if( script_hasdata(st,5) )
|
||||
n = script_getnum(st,5);
|
||||
|
||||
for(i=0;i<n;i++){
|
||||
for( i = 0; i < n && cd->users > 0; i++ )
|
||||
{
|
||||
sd = cd->usersd[0];
|
||||
if (!sd) continue; //Broken npc chat room?
|
||||
if( sd != NULL )
|
||||
{
|
||||
ShowDebug("script:warpwaitingpc: no user in chat room position 0 (cd->users=%d,%d/%d)\n", cd->users, i, n);
|
||||
mapreg_setreg(add_str("$@warpwaitingpc")+(i<<24), 0);
|
||||
continue;// Broken npc chat room?
|
||||
}
|
||||
|
||||
mapreg_setreg(add_str("$@warpwaitingpc")+(i<<24), sd->bl.id);
|
||||
|
||||
if(strcmp(str,"Random")==0)
|
||||
if( strcmp(map_name,"Random") == 0 )
|
||||
pc_randomwarp(sd,3);
|
||||
else if(strcmp(str,"SavePoint")==0){
|
||||
if(map[sd->bl.m].flag.noteleport) // テレポ禁止
|
||||
return 0;
|
||||
else if( strcmp(map_name,"SavePoint") == 0 )
|
||||
{
|
||||
if( map[sd->bl.m].flag.noteleport )
|
||||
return 0;// can't teleport on this map
|
||||
|
||||
pc_setpos(sd,sd->status.save_point.map,
|
||||
sd->status.save_point.x, sd->status.save_point.y, 3);
|
||||
}else
|
||||
pc_setpos(sd,mapindex_name2id(str),x,y,0);
|
||||
}
|
||||
mapreg_setreg(add_str("$@warpwaitingpcnum"),n);
|
||||
else
|
||||
pc_setpos(sd, mapindex_name2id(map_name), x, y, 0);
|
||||
}
|
||||
mapreg_setreg(add_str("$@warpwaitingpcnum"), i);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
// ...
|
||||
//
|
||||
|
||||
/// TODO what is this suposed to do?
|
||||
///
|
||||
/// @author RoVeRT
|
||||
BUILDIN_FUNC(enablearena)
|
||||
{
|
||||
struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
|
||||
struct chat_data *cd;
|
||||
|
||||
|
||||
if(nd==NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id))==NULL)
|
||||
return 0;
|
||||
|
||||
npc_enable(nd->name, 1);
|
||||
nd->arenaflag = 1;
|
||||
|
||||
if( cd->users >= cd->trigger && cd->npc_event[0] )
|
||||
npc_timer_event(cd->npc_event);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// TODO what is this suposed to do?
|
||||
///
|
||||
/// @author RoVeRT
|
||||
BUILDIN_FUNC(disablearena)
|
||||
{
|
||||
struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
|
||||
nd->arenaflag=0;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
// ...
|
||||
//
|
||||
|
||||
/*==========================================
|
||||
* RIDのアタッチ
|
||||
*------------------------------------------
|
||||
|
Loading…
x
Reference in New Issue
Block a user