* Fixed usage of mvp_hp_rate and monster_hp_rate. MVP rate was used for common monsters [Lupus]
* Added additional random respawn delay for instant respawning monsters (0..5 seconds) [Lupus] - Should be made as an option of battle_athena.conf git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1225 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,5 +1,9 @@
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Date Added
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03/12
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* Fixed usage of mvp_hp_rate and monster_hp_rate. MVP rate was used for common monsters [Lupus]
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* Added additional random respawn delay for instant respawning monsters (0..5 seconds) [Lupus]
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- Should be made as an option of battle_athena.conf
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03/11
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* Fixed "--en/ja--" usage in 'monster' script not working properly, thanks
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to sbilly [celest]
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@ -398,3 +398,10 @@ Problem: Party EXP share bug
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* SQL parties have been fixed in Freya (but the whole file int_party.c has been rewritten there)
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Assigned: N/A
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Progress: 0%
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Problem: Guilds Breaking
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When you BREAK your guild and then someone re-creates another guild with the same Name
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Then new GULD would have LEVEL, EXP, STATS of the broken guild
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Probably it isn't being deleted from memory.
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Assigned: N/A
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Progress: 0%
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@ -903,7 +903,7 @@ int mob_setdelayspawn(int id)
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spawntime1=md->last_spawntime+md->spawndelay1;
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spawntime2=md->last_deadtime+md->spawndelay2;
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spawntime3=gettick()+5000;
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spawntime3=gettick()+5000+rand()%5000; //Lupus
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// spawntime = max(spawntime1,spawntime2,spawntime3);
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if(DIFF_TICK(spawntime1,spawntime2)>0)
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spawntime=spawntime1;
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@ -1669,15 +1669,15 @@ int status_get_max_hp(struct block_list *bl)
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if(battle_config.mobs_level_up) // mobs leveling up increase [Valaris]
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max_hp += (md->level - mob_db[md->class_].lv) * status_get_vit(bl);
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if(mob_db[md->class_].mexp > 0) {
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if(mob_db[md->class_].mexp > 0) { //MVP Monsters
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if(battle_config.mvp_hp_rate != 100) {
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double hp = (double)max_hp * battle_config.mvp_hp_rate / 100.0;
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max_hp = (hp > 0x7FFFFFFF ? 0x7FFFFFFF : (int)hp);
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}
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}
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else {
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if(battle_config.mvp_hp_rate != 100) {
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double hp = (double)max_hp * battle_config.mvp_hp_rate / 100.0;
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else { //Common MONSTERS
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if(battle_config.monster_hp_rate != 100) {
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double hp = (double)max_hp * battle_config.monster_hp_rate / 100.0;
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max_hp = (hp > 0x7FFFFFFF ? 0x7FFFFFFF : (int)hp);
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}
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}
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@ -1687,11 +1687,11 @@ int status_get_max_hp(struct block_list *bl)
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nullpo_retr(1, pd = (struct pet_data*)bl);
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max_hp = mob_db[pd->class_].max_hp;
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if(mob_db[pd->class_].mexp > 0) {
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if(mob_db[pd->class_].mexp > 0) { //MVP Monsters
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if(battle_config.mvp_hp_rate != 100)
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max_hp = (max_hp * battle_config.mvp_hp_rate)/100;
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}
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else {
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else { //Common MONSTERS
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if(battle_config.monster_hp_rate != 100)
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max_hp = (max_hp * battle_config.monster_hp_rate)/100;
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}
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