- Fixed items not really getting unequipped when they should.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6214 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-04-21 13:35:41 +00:00
parent e9e7319786
commit bd17bad4eb
2 changed files with 7 additions and 1 deletions

View File

@ -3,6 +3,8 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/04/21
* Fixed items not really getting unequipped when they should. [Skotlex]
2006/04/20
* Fixed the equip/unequip scripts not triggering for compounded cards.
[Skotlex]

View File

@ -6245,6 +6245,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int pos)
*/
int pc_unequipitem(struct map_session_data *sd,int n,int flag)
{
int i;
nullpo_retr(0, sd);
// -- moonsoul (if player is berserk then cannot unequip)
@ -6261,6 +6262,10 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag)
clif_unequipitemack(sd,n,0,0);
return 0;
}
for(i=0;i<11;i++) {
if(sd->status.inventory[n].equip & equip_pos[i])
sd->equip_index[i] = -1;
}
if(sd->status.inventory[n].equip & 0x0002) {
sd->weapontype1 = 0;
@ -6303,7 +6308,6 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag)
}
//OnUnEquip script [Skotlex]
if (sd->inventory_data[n]) {
int i;
struct item_data *data;
if (sd->inventory_data[n]->unequip_script)
run_script(sd->inventory_data[n]->unequip_script,0,sd->bl.id,0);