- HP Conversion will fail when used at max SP. It should not display any errors to the client.
- Modified yet again the login procedure. The initial status_calc_pc is invoked when the variable registries arrive, but the initial LoadEndAck will not be parsed until the registries have arrived. In the rare case this happens, pc_reg_received will take care of invoking the LoadEndAck function itself. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9208 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/11/13
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* HP Conversion will fail when used at max SP. It should not display any
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errors to the client. [Skotlex]
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* Modified yet again the login procedure to enable character variables to
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work on item scripts. It SHOULD work crashless now. Please report any
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problems it may cause.
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* Volcano/Deluge/Violent Gale are now interchangeable, in the sense that
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as long as one of these is out, casting any of the three will not consume
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gems, and will use the remaining time of the previous one. In turn, Land
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@ -8250,7 +8250,14 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
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{
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if(sd->bl.prev != NULL)
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return;
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if (!sd->state.auth)
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{ //Character loading is not complete yet!
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//Let pc_reg_received reinvoke this when ready.
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sd->state.connect_new = 0;
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return;
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}
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if (sd->state.rewarp)
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{ //Rewarp player.
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sd->state.rewarp = 0;
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@ -137,6 +137,7 @@ void clif_sitting(struct map_session_data *sd);
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void clif_soundeffect(struct map_session_data *sd,struct block_list *bl,char *name,int type);
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int clif_soundeffectall(struct block_list *bl, char *name, int type, int coverage);
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void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type, int target_id, unsigned int tick);
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void clif_parse_LoadEndAck(int fd,struct map_session_data *sd);
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// trade
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int clif_traderequest(struct map_session_data *sd,char *name);
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19
src/map/pc.c
19
src/map/pc.c
@ -593,7 +593,6 @@ int pc_authok(struct map_session_data *sd, int login_id2, time_t connect_until_t
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} else
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sd->class_ = i;
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//Initializations to null/0 unneeded since map_session_data was filled with 0 upon allocation.
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// 基本的な初期化
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sd->state.connect_new = 1;
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sd->followtimer = -1; // [MouseJstr]
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@ -706,9 +705,6 @@ int pc_authok(struct map_session_data *sd, int login_id2, time_t connect_until_t
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sd->state.event_disconnect = 1;
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sd->state.event_kill_mob = 1;
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status_calc_pc(sd,1);
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sd->state.auth = 1;
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{ //Add IP field
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unsigned char *ip = (unsigned char *) &session[sd->fd]->client_addr.sin_addr;
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if (pc_isGM(sd))
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@ -818,8 +814,6 @@ int pc_reg_received(struct map_session_data *sd)
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sd->change_level = pc_readglobalreg(sd,"jobchange_level");
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sd->die_counter = pc_readglobalreg(sd,"PC_DIE_COUNTER");
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if (!sd->die_counter && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE)
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status_calc_pc(sd, 0); //Check +10 to all stats bonus.
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chrif_scdata_request(sd->status.account_id, sd->status.char_id);
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if (pc_checkskill(sd, TK_MISSION)) {
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@ -848,7 +842,6 @@ int pc_reg_received(struct map_session_data *sd)
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if (i < sd->status.skill[sd->cloneskill_id].lv)
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sd->status.skill[sd->cloneskill_id].lv = i;
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sd->status.skill[sd->cloneskill_id].flag = 13; //cloneskill flag
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clif_skillinfoblock(sd);
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}
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}
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@ -871,8 +864,18 @@ int pc_reg_received(struct map_session_data *sd)
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sd->state.event_joblvup = 1;
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sd->state.event_loadmap = 1;
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}
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//Weird... maybe registries were reloaded?
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if (sd->state.auth)
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return 0;
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return 0;
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status_calc_pc(sd,1);
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sd->state.auth = 1;
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if (!sd->state.connect_new && sd->fd)
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{ //Character already loaded map! Gotta trigger LoadEndAck manually.
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sd->state.connect_new = 1;
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clif_parse_LoadEndAck(sd->fd, sd);
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}
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return 1;
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}
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static int pc_calc_skillpoint(struct map_session_data* sd)
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@ -8358,6 +8358,10 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
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return 0;
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}
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break;
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case PF_HPCONVERSION:
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if (status->sp == status->max_sp)
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return 0; //Unusable when at full SP.
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break;
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}
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if(!(type&2)){
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