- Added mercenary guild switch npc from aegis
- Fixed a bug to rent a mercenary in izlude duplicate (it gave a wrong mercenary) - added a missing delitem in cupet.txt (forgot to delete the 2nd item) - change the rand part in Mysterious Documents npc in magic_books.txt to match aegis - little clean up in quests/ninja_quests.txt - replace the npc id to the constant in theses files Signed-off-by: Capuche <capucrath@gmail.com>
This commit is contained in:
parent
c0326df96b
commit
bdab851129
@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.4
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//= 1.5
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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@ -16,6 +16,8 @@
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//= 1.2 Removed redundent input. [L0ne_W0lf]
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//= 1.3 Duplicates now spawned from floating NPCs. [L0ne_W0lf]
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//= 1.4 Optimized and fixed wrong item id. [Joseph]
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//= 1.5 Added Mercenary Guild Switch & fixed a bug
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//= in izlude duplicate. [Capuche]
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//============================================================
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- script Mercenary Manager#main -1,{
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@ -23,24 +25,24 @@
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setarray .@faith$, "SPEAR_MERC_GUILD", "SWORD_MERC_GUILD", "ARCH_MERC_GUILD";
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setarray .@item, 12182, 12172, 12162;
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set .@npc$, strnpcinfo(2);
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for (set .@size, getarraysize(.@name$); .@i < .@size; set .@i, .@i + 1)
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if (.@npc$ == .@name$[.@i]) set .@type, .@i;
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for (set .@size, getarraysize(.@name$); .@type < .@size; set .@type, .@type + 1)
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if( compare( .@npc$,.@name$[.@type] ) ) break;
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set .@faith_merc, mercenary_get_faith(getd(.@faith$[.@type]));
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mes "[Mercenary Manager]";
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mes "Welcome to the";
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mes .@npc$ + " Mercenary Guild.";
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mes .@name$[.@type] + " Mercenary Guild.";
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mes "What can I do for you?";
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next;
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switch(select("Hire Mercenary:Mercenary Info:Nothing:10th Grade Mercenaries")) {
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case 1:
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mes "[Mercenary Manager]";
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mes "You want to hire a";
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mes .@npc$ + " Mercenary?";
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mes .@name$[.@type] + " Mercenary?";
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mes "Which Grade were you";
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mes "interested in hiring?";
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next;
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for (set .@i, 1; .@i <= 9; set .@i, .@i + 1)
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set .@menu$, .@menu$ + callfunc("F_GetNumSuffix",.@i) + " Grade " + .@npc$ + " Mercenary:";
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set .@menu$, .@menu$ + callfunc("F_GetNumSuffix",.@i) + " Grade " + .@name$[.@type] + " Mercenary:";
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set .@Grade, select(.@menu$);
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set .@BaseLevel, 5 + (.@Grade * 10);
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set .@BaseLevel, (.@val > 90)? 90 : .@BaseLevel;
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@ -49,7 +51,7 @@
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set .@FaithCost, .@FaithCost[.@Grade];
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mes "[Mercenary Manager]";
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mes "So you want to hire a " + callfunc("F_GetNumSuffix",.@Grade);
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mes "Grade " + .@npc$ + " Mercenary?";
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mes "Grade " + .@name$[.@type] + " Mercenary?";
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mes "You need to have attained";
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mes "Base Level " + .@BaseLevel + " or higher, and";
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mes "must pay the " + .@ZenyCost + ",000 zeny fee.";
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@ -66,7 +68,7 @@
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else if(.@FaithCost && .@faith_merc < .@FaithCost) {
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mes "[Mercenary Manager]";
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mes "Oh... Your Loyalty rating";
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mes "with the " + .@npc$ + " Mercenary";
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mes "with the " + .@name$[.@type] + " Mercenary";
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mes "Guild isn't high enough to";
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mes "hire this Mercenary. Please";
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mes "come back after you earn";
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@ -207,8 +209,8 @@
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close;
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}
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}
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prontera,41,337,5 duplicate(Mercenary Manager#main) Mercenary Manager#Spear 105
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pay_arche,99,167,4 duplicate(Mercenary Manager#main) Mercenary Manager#Bow 732
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prontera,41,337,5 duplicate(Mercenary Manager#main) Mercenary Manager#Spear 8W_SOLDIER
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pay_arche,99,167,4 duplicate(Mercenary Manager#main) Mercenary Manager#Bow 4_M_JOB_HUNTER
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// Mercenary Merchant NPCs
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//============================================================
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@ -285,5 +287,41 @@ pay_arche,99,167,4 duplicate(Mercenary Manager#main) Mercenary Manager#Bow 732
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getitem .@item[.@m], .@input;
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close;
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}
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prontera,30,337,4 duplicate(MercMerchant) Mercenary Merchant#Spear 700
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pay_arche,102,167,5 duplicate(MercMerchant) Mercenary Merchant#Bow 879
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prontera,30,337,4 duplicate(MercMerchant) Mercenary Merchant#Spear 8_F_GIRL
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pay_arche,102,167,5 duplicate(MercMerchant) Mercenary Merchant#Bow 4_F_CAPEGIRL
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// Mercenary Switch NPCs
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//============================================================
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- script Mercenary_Switch -1,{
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setarray .@name$, "Spear","Sword","Bow";
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set .@npc$, strnpcinfo(2);
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for (set .@size, getarraysize(.@name$); .@type < .@size; set .@type, .@type + 1)
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if (.@npc$ == .@name$[.@type]) break;
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mes "[Checker]";
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mes "Please input a password.";
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next;
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if( input( .@check,0,10000 ) != 0 || .@check != 1854 ) {
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mes "Wrong number";
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close;
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}
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mes "[Checker]";
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mes "Please select.";
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next;
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switch( select( "Turn off Mercenary NPC","Turn on Mercenary NPC" ) ) {
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case 1:
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mes "NPCs are turned off.";
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disablenpc "Mercenary Manager#" + .@name$[.@type];
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disablenpc "Mercenary Merchant#" + .@name$[.@type];
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close;
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case 2:
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mes "NPCs are turned on.";
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enablenpc "Mercenary Manager#" + .@name$[.@type];
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enablenpc "Mercenary Merchant#" + .@name$[.@type];
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close;
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}
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}
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prontera,299,379,5 duplicate(Mercenary_Switch) Mercenary Switch#Spear 8W_SOLDIER
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pay_arche,170,185,5 duplicate(Mercenary_Switch) Mercenary Switch#Bow 4_F_CAPEGIRL
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izlude,245,250,4 duplicate(Mercenary_Switch) Mercenary Switch#Sword 4_F_HUWOMAN
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= Daegaladh
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//===== Current Version: =====================================
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//= 1.0
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//= 1.2
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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@ -12,16 +12,17 @@
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//===== Additional Comments: =================================
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//= 1.0 First version. [L0ne_W0lf]
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//= 1.1 Added Izlude duplicates. [Euphy]
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//= 1.2 Change the hidden name to fix a bug. [Capuche]
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//============================================================
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izlude,47,170,4 duplicate(Mercenary Manager#main) Mercenary Manager#Sword 734
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izlude_a,47,170,4 duplicate(Mercenary Manager#main) Mercenary Manager#Swo_a 734
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izlude_b,47,170,4 duplicate(Mercenary Manager#main) Mercenary Manager#Swo_b 734
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izlude_c,47,170,4 duplicate(Mercenary Manager#main) Mercenary Manager#Swo_c 734
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izlude_d,47,170,4 duplicate(Mercenary Manager#main) Mercenary Manager#Swo_d 734
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izlude,47,170,4 duplicate(Mercenary Manager#main) Mercenary Manager#Sword 4_M_JOB_KNIGHT2
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izlude_a,47,170,4 duplicate(Mercenary Manager#main) Mercenary Manager#Sword1 4_M_JOB_KNIGHT2
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izlude_b,47,170,4 duplicate(Mercenary Manager#main) Mercenary Manager#Sword2 4_M_JOB_KNIGHT2
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izlude_c,47,170,4 duplicate(Mercenary Manager#main) Mercenary Manager#Sword3 4_M_JOB_KNIGHT2
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izlude_d,47,170,4 duplicate(Mercenary Manager#main) Mercenary Manager#Sword4 4_M_JOB_KNIGHT2
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izlude,55,170,4 duplicate(MercMerchant) Mercenary Merchant#Sword 892
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izlude_a,55,170,4 duplicate(MercMerchant) Mercenary Merchant#Swo_a 892
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izlude_b,55,170,4 duplicate(MercMerchant) Mercenary Merchant#Swo_b 892
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izlude_c,55,170,4 duplicate(MercMerchant) Mercenary Merchant#Swo_c 892
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izlude_d,55,170,4 duplicate(MercMerchant) Mercenary Merchant#Swo_d 892
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izlude,55,170,4 duplicate(MercMerchant) Mercenary Merchant#Sword 4_F_HUGRANMA
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izlude_a,55,170,4 duplicate(MercMerchant) Mercenary Merchant#Swo_a 4_F_HUGRANMA
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izlude_b,55,170,4 duplicate(MercMerchant) Mercenary Merchant#Swo_b 4_F_HUGRANMA
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izlude_c,55,170,4 duplicate(MercMerchant) Mercenary Merchant#Swo_c 4_F_HUGRANMA
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izlude_d,55,170,4 duplicate(MercMerchant) Mercenary Merchant#Swo_d 4_F_HUGRANMA
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= Z3R0
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//===== Current Version: =====================================
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//= 1.0
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//= 1.1
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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@ -11,10 +11,11 @@
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//= Exchanges Hunted Items for Tames
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//===== Additional Comments: =================================
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//= 1.0 First / Optimized Version
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//= 1.1 Little clean-up & added a delitem. [Capuche]
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//============================================================
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// 1st NPC
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- script CPM1 750,{
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- script CPM1 -1,{
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set .@npc$, "[Cute Pet Manager]";
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@ -45,7 +46,7 @@
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}
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// 2nd NPC
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- script CPM2 750,{
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- script CPM2 -1,{
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set .@npc$, "[Cute Pet Manager]";
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@ -53,7 +54,6 @@
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setarray .@tame_amount[0],2,2,2,2,2,2,2,2,2,2,2,2;
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setarray .@hunt_id[0],938,935,925,7033,945,942,931,901,1094,1021,936,1035;
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setarray .@hunt_amount[0],500,600,500,300,500,500,500,500,500,500,500,500;
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setarray .@hunt_item_count[0],1,1,1,1,1,1,1,1,1;
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setarray .@mob_id[0],1031,1042,1019,1077,1056,1057,1023,1026,1188,1110,1029;
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set .@tame_gets, 2;
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@ -77,7 +77,7 @@
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}
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// 3rd NPC
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- script CPM3 750,{
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- script CPM3 -1,{
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set .@npc$, "[Cute Pet Manager]";
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@ -115,7 +115,7 @@ function script cute_pet_manager {
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// getarg(2) -> .@hunt_id Array
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// getarg(3) -> .@hunt_amount Array
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// getarg(4) -> .@mob_id Array
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// getarg(5) -> Attempt Variable
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// getarg(5) -> Attempt Variable
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// getarg(6) -> .@tame_gets Variable
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// getarg(7) -> .@hunt_id2 Array
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// getarg(8) -> .@hunt_amount2 Array
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@ -135,6 +135,7 @@ function script cute_pet_manager {
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mes "that you can tame with the item.";
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next;
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mes "[Cute Pet Manager]";
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mes "Also I will explain what materials";
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mes "you need to bring in order to";
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mes "get the taming item.";
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@ -160,9 +161,9 @@ function script cute_pet_manager {
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next;
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// Create Menu System
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for (set .@a, 0; .@a < getarraysize(getarg(0)); set .@a, .@a + 1) {
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set .@size, getarraysize(getarg(0));
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for (set .@a, 0; .@a < .@size; set .@a, .@a + 1)
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set .@menu$, .@menu$ + (.@menu$ == "" ? "" : ":") + getitemname(getelementofarray(getarg(0), .@a));
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}
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// Query Player Choice
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set .@choice, select(.@menu$) - 1;
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@ -176,33 +177,33 @@ function script cute_pet_manager {
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set .@hunt_id2, getelementofarray(getarg(7), .@choice);
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set .@hunt_amount2, getelementofarray(getarg(8), .@choice);
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dispbottom "Tame ID: " + .@tame_id;
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dispbottom "Tame Amount: " + .@tame_amount;
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dispbottom "Hunt ID: " + .@hunt_id;
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dispbottom "Hunt Name: " + getitemname(.@hunt_id);
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dispbottom "Hunt Amount: " + .@hunt_amount;
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dispbottom "Mob ID: " + .@mob_id;
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dispbottom "Hunt ID2: " + .@hunt_id2;
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dispbottom "Hunt Amount2: " + .@hunt_amount2;
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if (.@hunt_id2) { set .@hunt2_count, countitem(.@hunt_id2); }
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// dispbottom "Tame ID: " + .@tame_id;
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// dispbottom "Tame Amount: " + .@tame_amount;
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// dispbottom "Hunt ID: " + .@hunt_id;
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// dispbottom "Hunt Name: " + getitemname(.@hunt_id);
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// dispbottom "Hunt Amount: " + .@hunt_amount;
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// dispbottom "Mob ID: " + .@mob_id;
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if (.@hunt_id2) {
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// dispbottom "Hunt ID2: " + .@hunt_id2;
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// dispbottom "Hunt Amount2: " + .@hunt_amount2;
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set .@hunt2_count, countitem(.@hunt_id2);
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}
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if (countitem(.@hunt_id) >= .@hunt_amount && countitem(6083) > 0 && .@hunt2_count >= .@hunt_amount2) {
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mes "[Cute Pet Manager]";
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mes "Ah, you have gathered all items";
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mes "with your friends. You can now";
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mes "exchange for an " + getitemname(.@tame_id) + ".";
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mes "Do you want to exchange with me?";
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next;
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if (select("Exchange:Don't Exchange") == 2) {
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mes "[Cute Pet Manager]";
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mes "You don't? You will come back again.";
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close;
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}
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delitem .@hunt_id, .@hunt_amount;
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delitem 6083, 1;
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if (.@hunt_id2)
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delitem .@hunt_id2, .@hunt_amount2;
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set getarg(5), getarg(5) + 1;
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getitem .@tame_id, .@tame_amount;
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@ -217,7 +218,7 @@ function script cute_pet_manager {
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mes "^FF0000" + strmobinfo(1,.@mob_id) + "^000000 monsters.";
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next;
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mes "[Cute Pet Manager]";
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mes "Bring ^FF0000" + .@hunt_amount + " " + getitemname(.@hunt_id) + "^000000s " + (.@hunt_id2 ? ", ^FF0000" + .@hunt_amount2 + " " + getitemname(.@hunt_id2) : "") + " ^000000 and ^FF00001 Dolly Capsule^000000";
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mes "Bring ^FF0000" + .@hunt_amount + " " + getitemname(.@hunt_id) + "^000000" + (.@hunt_id2 ? ", ^FF0000" + .@hunt_amount2 + " " + getitemname(.@hunt_id2) : "") + " ^000000 and ^FF00001 Dolly Capsule^000000";
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mes "then you can exchange them";
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mes "for an " + getitemname(.@tame_id) + ".";
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close;
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@ -225,18 +226,18 @@ function script cute_pet_manager {
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}
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// NPC Duplicates
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prontera,67,212,5 duplicate(CPM1) Cute Pet Manager#1 750
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prontera,242,92,3 duplicate(CPM2) Cute Pet Manager#2 750
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prontera,179,92,3 duplicate(CPM3) Cute Pet Manager#3 750
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prontera,67,212,5 duplicate(CPM1) Cute Pet Manager#1 4_M_ALCHE_C
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prontera,242,92,3 duplicate(CPM2) Cute Pet Manager#2 4_M_ALCHE_C
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prontera,179,92,3 duplicate(CPM3) Cute Pet Manager#3 4_M_ALCHE_C
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geffen,180,125,5 duplicate(CPM1) Cute Pet Manager#4 750
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geffen,152,66,3 duplicate(CPM2) Cute Pet Manager#5 750
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geffen,197,95,3 duplicate(CPM3) Cute Pet Manager#6 750
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geffen,180,125,5 duplicate(CPM1) Cute Pet Manager#4 4_M_ALCHE_C
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geffen,152,66,3 duplicate(CPM2) Cute Pet Manager#5 4_M_ALCHE_C
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geffen,197,95,3 duplicate(CPM3) Cute Pet Manager#6 4_M_ALCHE_C
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morocc,115,83,5 duplicate(CPM1) Cute Pet Manager#7 750
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morocc,218,130,3 duplicate(CPM2) Cute Pet Manager#8 750
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morocc,236,225,3 duplicate(CPM3) Cute Pet Manager#9 750
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morocc,115,83,5 duplicate(CPM1) Cute Pet Manager#7 4_M_ALCHE_C
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morocc,218,130,3 duplicate(CPM2) Cute Pet Manager#8 4_M_ALCHE_C
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morocc,236,225,3 duplicate(CPM3) Cute Pet Manager#9 4_M_ALCHE_C
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payon,109,278,5 duplicate(CPM1) Cute Pet Manager#10 750
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payon,157,124,3 duplicate(CPM2) Cute Pet Manager#11 750
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payon,85,237,3 duplicate(CPM3) Cute Pet Manager#12 750
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payon,109,278,5 duplicate(CPM1) Cute Pet Manager#10 4_M_ALCHE_C
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payon,157,124,3 duplicate(CPM2) Cute Pet Manager#11 4_M_ALCHE_C
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payon,85,237,3 duplicate(CPM3) Cute Pet Manager#12 4_M_ALCHE_C
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@ -13,11 +13,13 @@
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//= 1.0 First Version. [Masao]
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//= 1.1 Optimized. [Euphy]
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//= 1.1a Updated NPC name to "Master Velofos". [Euphy]
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//= 1.1b Fixed the rand part in "Mysterious Documents" to match
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//= Aegis & fixed a bracket issue. [Capuche]
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//============================================================
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// Main Quest :: war_book
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//============================================================
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geffen_in,176,105,4 script Master Velofos 64,{
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geffen_in,176,105,4 script Master Velofos 1_M_WIZARD,{
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if (checkweight(1201,1) == 0) {
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mes "You're carrying too many items. Please make some room in your bag first.";
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close;
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@ -48,230 +50,222 @@ geffen_in,176,105,4 script Master Velofos 64,{
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mes "Learn the spell first. I've got so many things to tell you.";
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close;
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}
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if ((getskilllv(2230) > 0) && (Class == Job_Warlock) || (Class == Job_Warlock_T) || (Class == Job_Baby_Warlock)) {
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mes "[Master Velofos]";
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mes "Welcome, my friend.";
|
||||
mes "Congratulations on entering a brand new world of magic.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "We magic practitioners are always thirsty for new knowledge and power.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "We endure great hardship and pain to achieve what we want. When we finally do, the sense of accomplishment defies description. That's why both you and I have chosen the way of magic.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "By the way, what brings you to me today?";
|
||||
next;
|
||||
switch (select("Nothing.:Do you know the Reading Spell Book?:What's the Freezing Spell?:Can I have a Magic Book?:Can I use the Reading Spell Book without the Freezing Spell?:About the Ultimate Magic Book")) {
|
||||
case 1:
|
||||
mes "[Master Velofos]";
|
||||
mes "Welcome, my friend.";
|
||||
mes "Congratulations on entering a brand new world of magic.";
|
||||
next;
|
||||
mes "Hah! You're silly.";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Master Velofos]";
|
||||
mes "We magic practitioners are always thirsty for new knowledge and power.";
|
||||
mes "Reading Spell Book literally means 'read a spell book.' Do you know how to use Magic Books?";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "We endure great hardship and pain to achieve what we want. When we finally do, the sense of accomplishment defies description. That's why both you and I have chosen the way of magic.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "By the way, what brings you to me today?";
|
||||
next;
|
||||
switch (select("Nothing.:Do you know the Reading Spell Book?:What's the Freezing Spell?:Can I have a Magic Book?:Can I use the Reading Spell Book without the Freezing Spell?:About the Ultimate Magic Book")) {
|
||||
switch (select("Yes, I do.:No, I don't.")) {
|
||||
case 1:
|
||||
mes "[Master Velofos]";
|
||||
mes "Hah! You're silly.";
|
||||
mes "Well then, you don't need an additional lecture.";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Master Velofos]";
|
||||
mes "Reading Spell Book literally means 'read a spell book.' Do you know how to use Magic Books?";
|
||||
next;
|
||||
switch (select("Yes, I do.:No, I don't.")) {
|
||||
case 1:
|
||||
mes "[Master Velofos]";
|
||||
mes "Well then, you don't need an additional lecture.";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Master Velofos]";
|
||||
mes "Magic Books are an advanced type of magic scroll. While spells on scrolls disappear after one use, the ones in Magic Books can be cast multiple times.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "Let's compare a spell on a scroll to a wire. When the wire is used to open a door or do something else, it's bent and crushed, losing its original shape. A spell from a Magic Book is more like a shape memory alloy.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "Huh, don't you now what shape memory alloy is? Eh, just remember this: a wire made from shape memory alloy restores its shape over time.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "Like the alloy, a spell on a Magic Book remains after a use, although reusing the spell has a downtime for its restoration.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "...Oh, I didn't mean to talk for too long. Anyways, you can use Magic Books to cast spells that you've learned. Its concept is different from normal spells.";
|
||||
next;
|
||||
select("What's the difference?");
|
||||
mes "[Master Velofos]";
|
||||
mes "Why do you have to write your existing spells in Magic Books, you asked?";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "That's a good question. It's related to Magic Binding.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "You already learned Release, which allows you to hold the energy of the four different elements before the actual casting. Magic Binding is similar to Release.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "Since you've learned Release, you're capable of using Magic Binding as well. Well, let's talk about that later.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "You know how to hold an existing spell, and then cast it at a desired timing via Release.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "Carrying the globes of the four elements is also related to Magic Binding.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "As you know, the four elements are Fire, Water, Wind, and Earth. Being able to employ them freely is the essential principle of magic.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "We Humans use torches to keep fire, fans to blow wind, and bowls to hold water. We also use clay to make earthenware.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "Those activities may differ from magic, but both are the same in the sense of employing the four elements.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "When you use complex magic spells to summon a storm, drop lightning, or burn an area, that consumes a lot of your energy, both physically and mentally.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "When you fail to bind such powerful magic spells or fail to control them, you can receive irreparable damage to your mind and body.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "That's why we use Magic Books to reduce that burden. It helps summon pre-cast spells while you're focusing on binding their magic power.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "There's one downside though: Magic Books cannot be used for spells that you haven't learned.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "As I said earlier, spells in Magic Books tend to go back to what they are.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "That said, as a Circler, you cannot change or create spells in Magic Books.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "Even if you create one, its power will be beyond your capacity.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "In order to use the Reading Spell Book, you must learn the Freezing Spell to bind magic.";
|
||||
close;
|
||||
}
|
||||
case 3:
|
||||
mes "[Master Velofos]";
|
||||
mes "The Freezing Spell is used for Magic Binding. It helps you to insert a magic spell to a circle.";
|
||||
mes "Magic Books are an advanced type of magic scroll. While spells on scrolls disappear after one use, the ones in Magic Books can be cast multiple times.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "Circles of magic work organically with each other. When you use the Freezing Spell to bind a spell, the spell won't activate until you cast the release spell.";
|
||||
mes "Let's compare a spell on a scroll to a wire. When the wire is used to open a door or do something else, it's bent and crushed, losing its original shape. A spell from a Magic Book is more like a shape memory alloy.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "Of course, binding a spell continuously consumes your mana, but it consumes less mana than conventional magic spells.";
|
||||
mes "Huh, don't you now what shape memory alloy is? Eh, just remember this: a wire made from shape memory alloy restores its shape over time.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "Magic Binding becomes more difficult when you use more powerful magic spells.";
|
||||
mes "Like the alloy, a spell on a Magic Book remains after a use, although reusing the spell has a downtime for its restoration.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "For weak spells, you can bind two to three of them with your circle. For more powerful spells, maybe one or two is possible.";
|
||||
mes "...Oh, I didn't mean to talk for too long. Anyways, you can use Magic Books to cast spells that you've learned. Its concept is different from normal spells.";
|
||||
next;
|
||||
select("What's the difference?");
|
||||
mes "[Master Velofos]";
|
||||
mes "Why do you have to write your existing spells in Magic Books, you asked?";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "That all depends on your ability to control your spells. You'll have to try and experience Magic Binding after you first learn it to really understand.";
|
||||
close;
|
||||
case 4:
|
||||
mes "[Master Velofos]";
|
||||
mes "I'm sorry, but I only have Magic Books for beginners, but they're obviously not suitable for you. Do you still want one?";
|
||||
next;
|
||||
switch (select("Sure thing.:Where can I find advanced books?")) {
|
||||
case 1:
|
||||
mes "[Master Velofos]";
|
||||
mes "Please go talk to [Lea] in the Archive. Tell her that you need one of the Magic Books that I've stored in there.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "For your information, she won't give it to you without anything in return. Expect her to ask you for something!";
|
||||
if (wm_book < 1) set wm_book, 1;
|
||||
close;
|
||||
case 2:
|
||||
mes "[Master Velofos]";
|
||||
mes "I'm sorry, but our management has recently decided to limit the availability of Magic Books for Multi Circlers. It's because their numbers are increasing more quickly than we expected.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "You could find one if you try hard, but I don't have any with me.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "If our management releases the restriction, you'll be the first one to know. Don't worry.";
|
||||
close;
|
||||
}
|
||||
case 5:
|
||||
mes "[Master Velofos]";
|
||||
mes "Nothing will happen when you try to bind magic without using Magic Binding because you have nothing to hold magic.";
|
||||
mes "That's a good question. It's related to Magic Binding.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "It's like water that needs a bowl to stay in place.";
|
||||
mes "You already learned Release, which allows you to hold the energy of the four different elements before the actual casting. Magic Binding is similar to Release.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "The problem is when you try to forcefully cast a spell that you haven't learned. It'll definately backfire on you.";
|
||||
mes "Since you've learned Release, you're capable of using Magic Binding as well. Well, let's talk about that later.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "Of course, the damage won't be severe: you'll fall asleep or be thrown into confusion. This is all because there's a conflict between your Magic Book and the force of Magic Binding when you're trying to summon and hold a unlearned spell.";
|
||||
mes "You know how to hold an existing spell, and then cast it at a desired timing via Release.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "Don't try it out just to see what happens for yourself! Falling asleep while casting a spell? There's nothing more humiliating than that to magic practitioners like us.";
|
||||
close;
|
||||
case 6:
|
||||
if ((BaseLevel > 139) && (getskilllv(2217) > 0) || (getskilllv(2213) > 0)) {
|
||||
if (mac_book < 1) {
|
||||
mes "[Master Velofos]";
|
||||
mes "I'm sorry, but could you ask someone else? I'm kind of busy right now.";
|
||||
close;
|
||||
}
|
||||
if (mac_book == 1) {
|
||||
mes "[Master Velofos]";
|
||||
mes "Huh, are you looking for the Ultimate Magic Book? Who sent you?";
|
||||
next;
|
||||
select("Ms. Lea.");
|
||||
mes "[Master Velofos]";
|
||||
mes "I'm sorry, but there's not much information left about the Ultimate Magic Book.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "A few scholars in the Midgard Continent once tried to collect ancient Magic Books and reproduce that book, but...";
|
||||
next;
|
||||
select("But what?");
|
||||
mes "[Master Velofos]";
|
||||
mes "Oh yes, perhaps he might know something.";
|
||||
next;
|
||||
select("Yes, I knew this was coming!");
|
||||
mes "[Master Velofos]";
|
||||
mes "My brother is just like you. He's very interested in recreating the Ultimate Magic Book.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "His name is Galfos.";
|
||||
mes "He's been taking a great interest in the ancient Magic Books.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "I didn't support him or give him any advice for his research since I thought he'd give on it pretty quickly, but...";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "If he's discovered anything useful, maybe it can helpful to you.";
|
||||
next;
|
||||
select("Where's Galfos now?");
|
||||
mes "[Master Velofos]";
|
||||
mes "I've heard that he's near the Expedition Camp beyond the Dimensional Rift to seek information about the ancient Magic Books.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "If you want to see him, you should prepare for a long journey.";
|
||||
set mac_book,2;
|
||||
close;
|
||||
}
|
||||
if (mac_book > 1) {
|
||||
mes "[Master Velofos]";
|
||||
mes "Galfos is near the Expedition Camp beyond the Dimensional Rift.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "If you want to see him, you should prepare for a long journey.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "Carrying the globes of the four elements is also related to Magic Binding.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "Ha ha, I'm sorry, but you should focus on strengthening your body rather than creating Magic Books.";
|
||||
mes "As you know, the four elements are Fire, Water, Wind, and Earth. Being able to employ them freely is the essential principle of magic.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "We Humans use torches to keep fire, fans to blow wind, and bowls to hold water. We also use clay to make earthenware.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "Those activities may differ from magic, but both are the same in the sense of employing the four elements.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "When you use complex magic spells to summon a storm, drop lightning, or burn an area, that consumes a lot of your energy, both physically and mentally.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "When you fail to bind such powerful magic spells or fail to control them, you can receive irreparable damage to your mind and body.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "That's why we use Magic Books to reduce that burden. It helps summon pre-cast spells while you're focusing on binding their magic power.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "There's one downside though: Magic Books cannot be used for spells that you haven't learned.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "As I said earlier, spells in Magic Books tend to go back to what they are.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "That said, as a Circler, you cannot change or create spells in Magic Books.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "Even if you create one, its power will be beyond your capacity.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "In order to use the Reading Spell Book, you must learn the Freezing Spell to bind magic.";
|
||||
close;
|
||||
}
|
||||
case 3:
|
||||
mes "[Master Velofos]";
|
||||
mes "The Freezing Spell is used for Magic Binding. It helps you to insert a magic spell to a circle.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "Circles of magic work organically with each other. When you use the Freezing Spell to bind a spell, the spell won't activate until you cast the release spell.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "Of course, binding a spell continuously consumes your mana, but it consumes less mana than conventional magic spells.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "Magic Binding becomes more difficult when you use more powerful magic spells.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "For weak spells, you can bind two to three of them with your circle. For more powerful spells, maybe one or two is possible.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "That all depends on your ability to control your spells. You'll have to try and experience Magic Binding after you first learn it to really understand.";
|
||||
close;
|
||||
case 4:
|
||||
mes "[Master Velofos]";
|
||||
mes "I'm sorry, but I only have Magic Books for beginners, but they're obviously not suitable for you. Do you still want one?";
|
||||
next;
|
||||
switch (select("Sure thing.:Where can I find advanced books?")) {
|
||||
case 1:
|
||||
mes "[Master Velofos]";
|
||||
mes "Please go talk to [Lea] in the Archive. Tell her that you need one of the Magic Books that I've stored in there.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "For your information, she won't give it to you without anything in return. Expect her to ask you for something!";
|
||||
if (wm_book < 1) set wm_book, 1;
|
||||
close;
|
||||
case 2:
|
||||
mes "[Master Velofos]";
|
||||
mes "I'm sorry, but our management has recently decided to limit the availability of Magic Books for Multi Circlers. It's because their numbers are increasing more quickly than we expected.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "You could find one if you try hard, but I don't have any with me.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "If our management releases the restriction, you'll be the first one to know. Don't worry.";
|
||||
close;
|
||||
}
|
||||
case 5:
|
||||
mes "[Master Velofos]";
|
||||
mes "Nothing will happen when you try to bind magic without using Magic Binding because you have nothing to hold magic.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "It's like water that needs a bowl to stay in place.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "The problem is when you try to forcefully cast a spell that you haven't learned. It'll definately backfire on you.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "Of course, the damage won't be severe: you'll fall asleep or be thrown into confusion. This is all because there's a conflict between your Magic Book and the force of Magic Binding when you're trying to summon and hold a unlearned spell.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "Don't try it out just to see what happens for yourself! Falling asleep while casting a spell? There's nothing more humiliating than that to magic practitioners like us.";
|
||||
close;
|
||||
case 6:
|
||||
if ((BaseLevel > 139) && (getskilllv(2217) > 0 || getskilllv(2213) > 0)) {
|
||||
if (mac_book < 1) {
|
||||
mes "[Master Velofos]";
|
||||
mes "I'm sorry, but could you ask someone else? I'm kind of busy right now.";
|
||||
close;
|
||||
}
|
||||
if (mac_book == 1) {
|
||||
mes "[Master Velofos]";
|
||||
mes "Huh, are you looking for the Ultimate Magic Book? Who sent you?";
|
||||
next;
|
||||
select("Ms. Lea.");
|
||||
mes "[Master Velofos]";
|
||||
mes "I'm sorry, but there's not much information left about the Ultimate Magic Book.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "A few scholars in the Midgard Continent once tried to collect ancient Magic Books and reproduce that book, but...";
|
||||
next;
|
||||
select("But what?");
|
||||
mes "[Master Velofos]";
|
||||
mes "Oh yes, perhaps he might know something.";
|
||||
next;
|
||||
select("Yes, I knew this was coming!");
|
||||
mes "[Master Velofos]";
|
||||
mes "My brother is just like you. He's very interested in recreating the Ultimate Magic Book.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "His name is Galfos.";
|
||||
mes "He's been taking a great interest in the ancient Magic Books.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "I didn't support him or give him any advice for his research since I thought he'd give on it pretty quickly, but...";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "If he's discovered anything useful, maybe it can helpful to you.";
|
||||
next;
|
||||
select("Where's Galfos now?");
|
||||
mes "[Master Velofos]";
|
||||
mes "I've heard that he's near the Expedition Camp beyond the Dimensional Rift to seek information about the ancient Magic Books.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "If you want to see him, you should prepare for a long journey.";
|
||||
set mac_book,2;
|
||||
close;
|
||||
}
|
||||
if (mac_book > 1) {
|
||||
mes "[Master Velofos]";
|
||||
mes "Galfos is near the Expedition Camp beyond the Dimensional Rift.";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "If you want to see him, you should prepare for a long journey.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "[Master Velofos]";
|
||||
mes "Ha ha, I'm sorry, but you should focus on strengthening your body rather than creating Magic Books.";
|
||||
close;
|
||||
}
|
||||
mes "[Master Velofos]";
|
||||
mes "Ha ha, are you also seeking new knowledge?";
|
||||
next;
|
||||
mes "[Master Velofos]";
|
||||
mes "I'm sorry, but my knowledge doesn't concern you.";
|
||||
close;
|
||||
}
|
||||
|
||||
geffen_in,175,112,4 script Lea 123,{
|
||||
geffen_in,175,112,4 script Lea 2_F_MAGICMASTER,{
|
||||
if (checkweight(1201,1) == 0) {
|
||||
mes "You're carrying too many items. Please make some room in your bag first.";
|
||||
close;
|
||||
@ -507,7 +501,7 @@ geffen_in,175,112,4 script Lea 123,{
|
||||
close;
|
||||
}
|
||||
|
||||
mid_camp,255,244,4 script Galfos 735,{
|
||||
mid_camp,255,244,4 script Galfos 4_M_JOB_WIZARD,{
|
||||
if (checkweight(1201,1) == 0) {
|
||||
mes "You're carrying too many items. Please make some room in your bag first.";
|
||||
close;
|
||||
@ -670,7 +664,7 @@ mid_camp,255,244,4 script Galfos 735,{
|
||||
close;
|
||||
}
|
||||
|
||||
dic_in01,25,190,0 script Mysterious Documents 844,{
|
||||
dic_in01,25,190,0 script Mysterious Documents CLEAR_NPC,{
|
||||
if (isequipped(2782) < 1) {
|
||||
mes "I better not forget to equip my ring.";
|
||||
close;
|
||||
@ -704,7 +698,8 @@ dic_in01,25,190,0 script Mysterious Documents 844,{
|
||||
close;
|
||||
}
|
||||
if (mac_book == 4) {
|
||||
if (rand(1,10) == 1) {
|
||||
set .@r, rand(1,10);
|
||||
if (.@r == 1) {
|
||||
if (getskilllv(2213) > 0) {
|
||||
if (checkquest(12218) == 1) {
|
||||
mes "You already own this document.";
|
||||
@ -722,7 +717,7 @@ dic_in01,25,190,0 script Mysterious Documents 844,{
|
||||
mes "Nothing in this document looks useful.";
|
||||
close;
|
||||
}
|
||||
if (rand(1,10) == 2) {
|
||||
if (.@r == 2) {
|
||||
if (getskilllv(2217) > 0) {
|
||||
if (checkquest(12219) == 1) {
|
||||
mes "You already own this document.";
|
||||
@ -740,7 +735,7 @@ dic_in01,25,190,0 script Mysterious Documents 844,{
|
||||
mes "Nothing in this document looks useful.";
|
||||
close;
|
||||
}
|
||||
if (rand(1,10) == 3) {
|
||||
if (.@r == 3) {
|
||||
if (getskilllv(2217) > 0) {
|
||||
if (checkquest(12220) == 1) {
|
||||
mes "You already own this document.";
|
||||
@ -757,7 +752,7 @@ dic_in01,25,190,0 script Mysterious Documents 844,{
|
||||
mes "Nothing in this document looks useful.";
|
||||
close;
|
||||
}
|
||||
if (rand(1,10) == 4) {
|
||||
if (.@r == 4) {
|
||||
if (getskilllv(2217) > 0) {
|
||||
if (checkquest(12221) == 1) {
|
||||
mes "You already own this document.";
|
||||
@ -775,7 +770,7 @@ dic_in01,25,190,0 script Mysterious Documents 844,{
|
||||
mes "Nothing in this document looks useful.";
|
||||
close;
|
||||
}
|
||||
if (rand(1,10) == 5) {
|
||||
if (.@r == 5) {
|
||||
if (getskilllv(2217) > 0) {
|
||||
if (checkquest(12222) == 1) {
|
||||
mes "You already own this document.";
|
||||
@ -793,7 +788,7 @@ dic_in01,25,190,0 script Mysterious Documents 844,{
|
||||
mes "Nothing in this document looks useful.";
|
||||
close;
|
||||
}
|
||||
if (rand(1,10) == 10) {
|
||||
if (.@r == 10) {
|
||||
mes "You suddenly feel sick, and this nausea won't go away easily. You should try finding the documents you need later.";
|
||||
setquest 12165;
|
||||
close;
|
||||
@ -833,8 +828,8 @@ function script Magic_Book_Essence {
|
||||
mes "Someone already used this area.";
|
||||
close;
|
||||
}
|
||||
thor_v02,163,104,0 script Powerful Lava Energy#33 844,{ callfunc "Magic_Book_Essence",12218,7097,40,"Lava"; end; }
|
||||
thor_v01,185,91,0 script Powerful Flame Energy#33 844,{ callfunc "Magic_Book_Essence",12219,7098,10,"Flame"; end; }
|
||||
ice_dun03,137,148,0 script Powerful Glacier Energy 844,{ callfunc "Magic_Book_Essence",12220,7561,10,"Glacier"; end; }
|
||||
ein_dun02,181,124,0 script Powerful Fossil Energy 844,{ callfunc "Magic_Book_Essence",12221,7312,10,"Fossil"; end; }
|
||||
gon_dun02,252,198,0 script Powerful Storm Energy#33 844,{ callfunc "Magic_Book_Essence",12222,7266,10,"Storm"; end; }
|
||||
thor_v02,163,104,0 script Powerful Lava Energy#33 CLEAR_NPC,{ callfunc "Magic_Book_Essence",12218,7097,40,"Lava"; end; }
|
||||
thor_v01,185,91,0 script Powerful Flame Energy#33 CLEAR_NPC,{ callfunc "Magic_Book_Essence",12219,7098,10,"Flame"; end; }
|
||||
ice_dun03,137,148,0 script Powerful Glacier Energy CLEAR_NPC,{ callfunc "Magic_Book_Essence",12220,7561,10,"Glacier"; end; }
|
||||
ein_dun02,181,124,0 script Powerful Fossil Energy CLEAR_NPC,{ callfunc "Magic_Book_Essence",12221,7312,10,"Fossil"; end; }
|
||||
gon_dun02,252,198,0 script Powerful Storm Energy#33 CLEAR_NPC,{ callfunc "Magic_Book_Essence",12222,7266,10,"Storm"; end; }
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= Euphy
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//= 1.1
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//===== Description: =========================================
|
||||
@ -11,11 +11,12 @@
|
||||
//= Quests for Kagerou/Oboro weapons and armor.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version. [Euphy]
|
||||
//= 1.1 Little clean-up. [Capuche]
|
||||
//============================================================
|
||||
|
||||
// Armor and Weapon NPCs :: kaboro_gearmix
|
||||
//============================================================
|
||||
que_ng,21,72,6 script Master Armor Craftsman 934,{
|
||||
que_ng,21,72,6 script Master Armor Craftsman 4_M_RASWORD,{
|
||||
mes "[Gyo]";
|
||||
mes "How would you define victory?";
|
||||
mes "To fell the enemy...";
|
||||
@ -102,56 +103,27 @@ que_ng,21,72,6 script Master Armor Craftsman 934,{
|
||||
close;
|
||||
|
||||
L_Select:
|
||||
switch(select("Check Ingredients.:Check Stats.:Combine.:Quit.")) {
|
||||
case 1:
|
||||
callsub L_Ingredients, getarg(0);
|
||||
switch(select("Check Stats.:Combine.:Quit.")) {
|
||||
case 1:
|
||||
callsub L_Stats, getarg(0);
|
||||
switch(select("Combine.:Quit.")) {
|
||||
case 1:
|
||||
callsub L_Combine;
|
||||
return;
|
||||
case 2:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
callsub L_Combine;
|
||||
return;
|
||||
case 3:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
callsub L_Stats, getarg(0);
|
||||
switch(select("Check Ingredients.:Combine.:Quit.")) {
|
||||
.@string1$ = "Check Ingredients.";
|
||||
.@string2$ = "Check Stats.";
|
||||
while(1) {
|
||||
switch(select(.@string1$,.@string2$,"Combine.","Quit.")) {
|
||||
case 1:
|
||||
.@string1$ = "";
|
||||
callsub L_Ingredients, getarg(0);
|
||||
switch(select("Combine.:Quit.")) {
|
||||
case 1:
|
||||
callsub L_Combine;
|
||||
return;
|
||||
case 2:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
.@string2$ = "";
|
||||
callsub L_Stats, getarg(0);
|
||||
break;
|
||||
case 3:
|
||||
callsub L_Combine;
|
||||
return;
|
||||
case 3:
|
||||
break;
|
||||
case 4:
|
||||
mes "[Gyo]";
|
||||
mes "Looks like you need more time to decide.";
|
||||
close;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
callsub L_Combine;
|
||||
return;
|
||||
case 4:
|
||||
break;
|
||||
}
|
||||
mes "[Gyo]";
|
||||
mes "Looks like you need more time to decide.";
|
||||
close;
|
||||
|
||||
L_Ingredients:
|
||||
mes "[Gyo]";
|
||||
@ -227,7 +199,7 @@ L_Combine:
|
||||
end;
|
||||
}
|
||||
|
||||
que_ng,23,70,3 script Master Weapon Craftsman 939,{
|
||||
que_ng,23,70,3 script Master Weapon Craftsman 4_DST_SOLDIER,{
|
||||
mes "[Ki]";
|
||||
mes "To attack is the best means of defense.";
|
||||
mes "A powerful weapon ill make you truly complete.";
|
||||
@ -300,56 +272,27 @@ que_ng,23,70,3 script Master Weapon Craftsman 939,{
|
||||
close;
|
||||
|
||||
L_Select:
|
||||
switch(select("Check Ingredients.:Check Stats.:Combine.:Quit.")) {
|
||||
case 1:
|
||||
callsub L_Ingredients, getarg(0);
|
||||
switch(select("Check Stats.:Combine.:Quit.")) {
|
||||
case 1:
|
||||
callsub L_Stats, getarg(0);
|
||||
switch(select("Combine.:Quit.")) {
|
||||
case 1:
|
||||
callsub L_Combine;
|
||||
return;
|
||||
case 2:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
callsub L_Combine;
|
||||
return;
|
||||
case 3:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
callsub L_Stats, getarg(0);
|
||||
switch(select("Check Ingredients.:Combine.:Quit.")) {
|
||||
.@string1$ = "Check Ingredients.";
|
||||
.@string2$ = "Check Stats.";
|
||||
while(1) {
|
||||
switch(select(.@string1$,.@string2$,"Combine.","Quit.")) {
|
||||
case 1:
|
||||
.@string1$ = "";
|
||||
callsub L_Ingredients, getarg(0);
|
||||
switch(select("Combine.:Quit.")) {
|
||||
case 1:
|
||||
callsub L_Combine;
|
||||
return;
|
||||
case 2:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
.@string2$ = "";
|
||||
callsub L_Stats, getarg(0);
|
||||
break;
|
||||
case 3:
|
||||
callsub L_Combine;
|
||||
return;
|
||||
case 3:
|
||||
break;
|
||||
case 4:
|
||||
mes "[Ki]";
|
||||
mes "Think carefully~~";
|
||||
close;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
callsub L_Combine;
|
||||
return;
|
||||
case 4:
|
||||
break;
|
||||
}
|
||||
mes "[Ki]";
|
||||
mes "Think carefully~~";
|
||||
close;
|
||||
|
||||
L_Ingredients:
|
||||
mes "[Ki]";
|
||||
|
Loading…
x
Reference in New Issue
Block a user