Add drop highlighting effect feature (#3710)
Fixes #3610 Thanks to @Balferian, @admkakaroto and credits to @Asheraf
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@@ -1791,7 +1791,7 @@ bool map_closest_freecell(int16 m, int16 *x, int16 *y, int type, int flag)
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* @param mob_id: Monster ID if dropped by monster
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* @return 0:failure, x:item_gid [MIN_FLOORITEM;MAX_FLOORITEM]==[2;START_ACCOUNT_NUM]
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*------------------------------------------*/
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int map_addflooritem(struct item *item, int amount, int16 m, int16 x, int16 y, int first_charid, int second_charid, int third_charid, int flags, unsigned short mob_id)
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int map_addflooritem(struct item *item, int amount, int16 m, int16 x, int16 y, int first_charid, int second_charid, int third_charid, int flags, unsigned short mob_id, bool canShowEffect)
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{
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int r;
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struct flooritem_data *fitem = NULL;
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@@ -1834,7 +1834,7 @@ int map_addflooritem(struct item *item, int amount, int16 m, int16 x, int16 y, i
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map_addiddb(&fitem->bl);
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if (map_addblock(&fitem->bl))
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return 0;
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clif_dropflooritem(fitem);
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clif_dropflooritem(fitem,canShowEffect);
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return fitem->bl.id;
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}
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