* Bumped HP/SP skill requirement variable up to uint32. Thanks to @CairoLee.
This commit is contained in:
aleos89
2015-12-09 21:10:20 -05:00
parent 447351a485
commit bdff64181e

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@@ -115,9 +115,9 @@ enum e_skill_display {
/// Single skill requirement. !TODO: Cleanup the variable types
struct skill_condition {
uint16 hp; ///< HP cost
uint16 mhp; ///< Max HP to trigger
uint16 sp; /// SP cost
uint32 hp; ///< HP cost
uint32 mhp; ///< Max HP to trigger
uint32 sp; /// SP cost
int16 hp_rate; /// HP cost (%)
int16 sp_rate; /// SP cost (%)
uint32 zeny; /// Zeny cost