Empty message in announce script command (#4200)
Added a check to fail silently when the message in the *announce script commands is ""
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@ -6220,6 +6220,10 @@ void clif_displaymessage(const int fd, const char* mes)
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/// 009a <packet len>.W <message>.?B
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void clif_broadcast(struct block_list* bl, const char* mes, int len, int type, enum send_target target)
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{
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nullpo_retv(mes);
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if (len < 2)
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return;
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int lp = (type&BC_COLOR_MASK) ? 4 : 0;
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std::unique_ptr<unsigned char> buf(new unsigned char[4+lp+len]);
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@ -6266,6 +6270,10 @@ void clif_GlobalMessage(struct block_list* bl, const char* message, enum send_ta
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/// 01c3 <packet len>.W <fontColor>.L <fontType>.W <fontSize>.W <fontAlign>.W <fontY>.W <message>.?B
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void clif_broadcast2(struct block_list* bl, const char* mes, int len, unsigned long fontColor, short fontType, short fontSize, short fontAlign, short fontY, enum send_target target)
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{
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nullpo_retv(mes);
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if (len < 2)
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return;
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std::unique_ptr<unsigned char> buf(new unsigned char[16+len]);
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WBUFW(buf.get(),0) = 0x1c3;
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@ -205,6 +205,10 @@ int intif_rename(struct map_session_data *sd, int type, char *name)
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*/
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int intif_broadcast(const char* mes, int len, int type)
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{
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nullpo_ret(mes);
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if (len < 2)
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return 0;
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int lp = (type|BC_COLOR_MASK) ? 4 : 0;
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// Send to the local players
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@ -246,6 +250,10 @@ int intif_broadcast(const char* mes, int len, int type)
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*/
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int intif_broadcast2(const char* mes, int len, unsigned long fontColor, short fontType, short fontSize, short fontAlign, short fontY)
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{
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nullpo_ret(mes);
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if (len < 2)
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return 0;
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// Send to the local players
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clif_broadcast2(NULL, mes, len, fontColor, fontType, fontSize, fontAlign, fontY, ALL_CLIENT);
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