Bleeding doesn't kill non-player characters.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14241 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Inkfish 2010-02-07 03:13:48 +00:00
parent 27801bb67f
commit be4fc45134
2 changed files with 8 additions and 4 deletions

View File

@ -3,6 +3,8 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2010/02/07
* Bleeding doesn't kill non-player characters. [Inkfish]
2010/02/06
* Added official packet to display received expirience. [Inkfish]
2010/01/30

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@ -6990,13 +6990,15 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr data)
case SC_BLEEDING:
if (--(sce->val4) >= 0) {
int flag;
int flag, hp = rand()%600 + 200;
map_freeblock_lock();
status_fix_damage(NULL, bl, rand()%600 + 200, 0);
status_fix_damage(NULL, bl, sd||hp<status->hp?hp:status->hp-1, 0);
flag = !sc->data[type];
map_freeblock_unlock();
if (flag) return 0; //SC already ended.
sc_timer_next(10000 + tick, status_change_timer, bl->id, data);
if( !flag ) {
if( status->hp == 1 ) break;
sc_timer_next(10000 + tick, status_change_timer, bl->id, data);
}
return 0;
}
break;