Fixed bugreport:6500 where SC_WEAKNESS doesn't ignore Chemical Protection effect and MADO.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16707 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -7985,7 +7985,9 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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case SC__WEAKNESS:
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val2 = 10 * val1;
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val_flag |= 1|2;
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skill_strip_equip(bl,EQP_WEAPON|EQP_SHIELD,100,val1,tick);
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// bypasses coating protection and MADO
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sc_start(bl,SC_STRIPWEAPON,100,val1,tick);
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sc_start(bl,SC_STRIPSHIELD,100,val1,tick);
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break;
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case SC__BLOODYLUST:
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val_flag |= 1|2;
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