diff --git a/src/common/mmo.h b/src/common/mmo.h index 4d8375cf6a..6be0fab195 100644 --- a/src/common/mmo.h +++ b/src/common/mmo.h @@ -30,7 +30,7 @@ #define MAX_ZENY 1000000000 #define MAX_FAME 1000000000 #define MAX_CART 100 -#define MAX_SKILL 1040 +#define MAX_SKILL 1020 #define GLOBAL_REG_NUM 96 #define ACCOUNT_REG_NUM 64 #define ACCOUNT_REG2_NUM 16 diff --git a/src/map/skill.c b/src/map/skill.c index 007d91f619..254cb14274 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -42,10 +42,10 @@ // ranges reserved for mapping skill ids to skilldb offsets #define GD_SKILLRANGEMIN 900 #define GD_SKILLRANGEMAX GD_SKILLRANGEMIN+MAX_GUILDSKILL -#define HM_SKILLRANGEMIN 800 -#define HM_SKILLRANGEMAX HM_SKILLRANGEMIN+MAX_HOMUNSKILL -#define MC_SKILLRANGEMIN 700 +#define MC_SKILLRANGEMIN 800 #define MC_SKILLRANGEMAX MC_SKILLRANGEMIN+MAX_MERCSKILL +#define HM_SKILLRANGEMIN 700 +#define HM_SKILLRANGEMAX HM_SKILLRANGEMIN+MAX_HOMUNSKILL static struct eri *skill_unit_ers = NULL; //For handling skill_unit's [Skotlex] static struct eri *skill_timer_ers = NULL; //For handling skill_timerskills [Skotlex] @@ -86,11 +86,11 @@ int skill_get_index( int id ) if( id >= GD_SKILLBASE ) id = GD_SKILLRANGEMIN + id - GD_SKILLBASE; else - if( id >= HM_SKILLBASE ) - id = HM_SKILLRANGEMIN + id - HM_SKILLBASE; - else if( id >= MC_SKILLBASE ) id = MC_SKILLRANGEMIN + id - MC_SKILLBASE; + else + if( id >= HM_SKILLBASE ) + id = HM_SKILLRANGEMIN + id - HM_SKILLBASE; else ; // identity