- Removed setting mob_show_hp, it's been replaced now by mob_show_info, which can be used to specify what kind of info should be displayed from a mob. Current options are two different formats for Hp display, and current level.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8644 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/09/05
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2006/09/05
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* Removed setting mob_show_hp, it's been replaced now by mob_show_info,
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which can be used to specify what kind of info should be displayed from a
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mob. Current options are two different formats for Hp display, and current
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level (monster.conf). [Skotlex]
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* Fixed Signum Crucis Def reduction being 10+2*lv% instead of 10+4*lv%
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* Fixed Signum Crucis Def reduction being 10+2*lv% instead of 10+4*lv%
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[Skotlex]
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[Skotlex]
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* Applied the Ultra Mage's suggestion to have the map server strip trailing
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* Applied the Ultra Mage's suggestion to have the map server strip trailing
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@ -1,5 +1,10 @@
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Date Added
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Date Added
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2006/09/05
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* Removed setting mob_show_hp, it's been replaced now by mob_show_info,
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which can be used to specify what kind of info should be displayed from a
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mob. Current options are two different formats for Hp display, and current
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level (monster.conf). [Skotlex]
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2006/08/31
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2006/08/31
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* Added setting attack_walk_delay which specifies whether a character
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* Added setting attack_walk_delay which specifies whether a character
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should (or not) be able to move inmediately after starting a normal attack
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should (or not) be able to move inmediately after starting a normal attack
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@ -150,9 +150,12 @@ mob_changetarget_byskill: no
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// If monster's class is changed will it fully recover HP and SP and Ailments? (Note 1)
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// If monster's class is changed will it fully recover HP and SP and Ailments? (Note 1)
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monster_class_change_full_recover: no
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monster_class_change_full_recover: no
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// Will display a mob's hp/maxhp when the mouse cursor is over them. (Note 1)
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// Display some mob info next to their name? (add as needed)
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// Will not display guardian or emperium hp.
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// (does not works on guardian or emperium)
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show_mob_hp: no
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// 1: Display mob HP (Hp/MaxHp format)
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// 2: Display mob HP (Percent of full life format)
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// 4: Display mob's level
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show_mob_info: 0
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// Zeny from mobs
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// Zeny from mobs
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zeny_from_mobs: no
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zeny_from_mobs: no
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@ -3670,7 +3670,7 @@ static const struct battle_data_short {
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{ "max_exp_gain_rate", &battle_config.max_exp_gain_rate }, // [Skotlex]
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{ "max_exp_gain_rate", &battle_config.max_exp_gain_rate }, // [Skotlex]
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{ "backstab_bow_penalty", &battle_config.backstab_bow_penalty },
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{ "backstab_bow_penalty", &battle_config.backstab_bow_penalty },
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{ "night_at_start", &battle_config.night_at_start }, // added by [Yor]
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{ "night_at_start", &battle_config.night_at_start }, // added by [Yor]
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{ "show_mob_hp", &battle_config.show_mob_hp }, // [Valaris]
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{ "show_mob_info", &battle_config.show_mob_info }, // [Valaris]
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{ "ban_spoof_namer", &battle_config.ban_spoof_namer }, // added by [Yor]
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{ "ban_spoof_namer", &battle_config.ban_spoof_namer }, // added by [Yor]
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{ "hack_info_GM_level", &battle_config.hack_info_GM_level }, // added by [Yor]
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{ "hack_info_GM_level", &battle_config.hack_info_GM_level }, // added by [Yor]
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{ "any_warp_GM_min_level", &battle_config.any_warp_GM_min_level }, // added by [Yor]
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{ "any_warp_GM_min_level", &battle_config.any_warp_GM_min_level }, // added by [Yor]
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@ -4103,7 +4103,7 @@ void battle_set_defaults() {
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battle_config.night_at_start = 0; // added by [Yor]
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battle_config.night_at_start = 0; // added by [Yor]
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battle_config.day_duration = 2*60*60*1000; // added by [Yor] (2 hours)
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battle_config.day_duration = 2*60*60*1000; // added by [Yor] (2 hours)
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battle_config.night_duration = 30*60*1000; // added by [Yor] (30 minutes)
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battle_config.night_duration = 30*60*1000; // added by [Yor] (30 minutes)
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battle_config.show_mob_hp = 0; // [Valaris]
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battle_config.show_mob_info = 0;
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battle_config.ban_spoof_namer = 5; // added by [Yor] (default: 5 minutes)
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battle_config.ban_spoof_namer = 5; // added by [Yor] (default: 5 minutes)
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battle_config.hack_info_GM_level = 60; // added by [Yor] (default: 60, GM level)
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battle_config.hack_info_GM_level = 60; // added by [Yor] (default: 60, GM level)
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battle_config.any_warp_GM_min_level = 20; // added by [Yor]
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battle_config.any_warp_GM_min_level = 20; // added by [Yor]
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@ -302,8 +302,8 @@ extern struct Battle_Config {
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unsigned short pk_mode;
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unsigned short pk_mode;
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unsigned short pk_level_range;
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unsigned short pk_level_range;
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unsigned short manner_system;
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unsigned short manner_system; // end additions [Valaris]
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unsigned short show_mob_hp; // end additions [Valaris]
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unsigned short show_mob_info;
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unsigned short agi_penalty_count_lv;
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unsigned short agi_penalty_count_lv;
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unsigned short vit_penalty_count_lv;
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unsigned short vit_penalty_count_lv;
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@ -7852,15 +7852,24 @@ int clif_charnameack (int fd, struct block_list *bl)
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WBUFB(buf,30) = 0;
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WBUFB(buf,30) = 0;
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memcpy(WBUFP(buf,54), md->guardian_data->guild_name, NAME_LENGTH);
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memcpy(WBUFP(buf,54), md->guardian_data->guild_name, NAME_LENGTH);
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memcpy(WBUFP(buf,78), md->guardian_data->castle->castle_name, NAME_LENGTH);
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memcpy(WBUFP(buf,78), md->guardian_data->castle->castle_name, NAME_LENGTH);
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} else if (battle_config.show_mob_hp) {
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} else if (battle_config.show_mob_info) {
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char mobhp[50];
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char mobhp[50], *str_p = mobhp;
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WBUFW(buf, 0) = cmd = 0x195;
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WBUFW(buf, 0) = cmd = 0x195;
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sprintf(mobhp, "HP: %u/%u", md->status.hp, md->status.max_hp);
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if (battle_config.show_mob_info&4)
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str_p += sprintf(str_p, "Lv. %d |", md->level);
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if (battle_config.show_mob_info&1)
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str_p += sprintf(str_p, "HP: %u/%u |", md->status.hp, md->status.max_hp);
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if (battle_config.show_mob_info&2)
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str_p += sprintf(str_p, "HP: %d%% |", 100*md->status.hp/md->status.max_hp);
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//Even thought mobhp ain't a name, we send it as one so the client
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//Even thought mobhp ain't a name, we send it as one so the client
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//can parse it. [Skotlex]
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//can parse it. [Skotlex]
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memcpy(WBUFP(buf,30), mobhp, NAME_LENGTH);
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if (str_p != mobhp) {
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WBUFB(buf,54) = 0;
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*(str_p-2) = '\0'; //Remove trailing space + pipe.
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memcpy(WBUFP(buf,78), mobhp, NAME_LENGTH);
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memcpy(WBUFP(buf,30), mobhp, NAME_LENGTH);
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WBUFB(buf,54) = 0;
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memcpy(WBUFP(buf,78), mobhp, NAME_LENGTH);
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}
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}
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}
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}
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}
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break;
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break;
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@ -1584,7 +1584,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage)
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if(md->guardian_data && md->guardian_data->number < MAX_GUARDIANS) // guardian hp update [Valaris] (updated by [Skotlex])
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if(md->guardian_data && md->guardian_data->number < MAX_GUARDIANS) // guardian hp update [Valaris] (updated by [Skotlex])
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md->guardian_data->castle->guardian[md->guardian_data->number].hp = md->status.hp;
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md->guardian_data->castle->guardian[md->guardian_data->number].hp = md->status.hp;
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if (battle_config.show_mob_hp)
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if (battle_config.show_mob_info&3)
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clif_charnameack (0, &md->bl);
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clif_charnameack (0, &md->bl);
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if (!src)
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if (!src)
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@ -2185,7 +2185,7 @@ void mob_revive(struct mob_data *md, unsigned int hp)
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clif_spawn(&md->bl);
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clif_spawn(&md->bl);
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skill_unit_move(&md->bl,tick,1);
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skill_unit_move(&md->bl,tick,1);
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mobskill_use(md, tick, MSC_SPAWN);
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mobskill_use(md, tick, MSC_SPAWN);
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if (battle_config.show_mob_hp)
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if (battle_config.show_mob_info&3)
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clif_charnameack (0, &md->bl);
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clif_charnameack (0, &md->bl);
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}
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}
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@ -2303,8 +2303,8 @@ int mob_class_change (struct mob_data *md, int class_)
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if(md->lootitem == NULL && md->db->status.mode&MD_LOOTER)
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if(md->lootitem == NULL && md->db->status.mode&MD_LOOTER)
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md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item));
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md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item));
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if (battle_config.show_mob_hp)
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//Need to update name display.
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clif_charnameack(0, &md->bl);
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clif_charnameack(0, &md->bl);
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return 0;
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return 0;
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}
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}
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@ -2319,7 +2319,7 @@ void mob_heal(struct mob_data *md,unsigned int heal)
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// guardian hp update [Valaris] (updated by [Skotlex])
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// guardian hp update [Valaris] (updated by [Skotlex])
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md->guardian_data->castle->guardian[md->guardian_data->number].hp = md->status.hp;
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md->guardian_data->castle->guardian[md->guardian_data->number].hp = md->status.hp;
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if (battle_config.show_mob_hp)
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if (battle_config.show_mob_info&3)
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clif_charnameack (0, &md->bl);
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clif_charnameack (0, &md->bl);
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}
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}
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