Fixes some bug in npc/cities folder and corrected syntax

Corrected some npc view
This commit is contained in:
Atemo 2016-02-11 02:06:10 +01:00
parent 30141bdbbd
commit befc6123be
33 changed files with 921 additions and 891 deletions

View File

@ -1,14 +1,14 @@
//===== rAthena Script =======================================
//===== rAthena Script =======================================
//= Alberta Town
//===== By: ==================================================
//===== By: ==================================================
//= DZeroX
//===== Current Version: =====================================
//===== Current Version: =====================================
//= 1.6
//===== Compatible With: =====================================
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//===== Description: =========================================
//= Town-specific Alberta NPCs
//===== Additional Comments: =================================
//===== Additional Comments: =================================
//= 1.0 Converted from Aegis 10.4 [DZeroX]
//= 1.1 Optimized, missing next, REMOVED .GATs! again [Lupus]
//= 1.2 Implemented progression fixes provided by $ephiroth. [L0ne_W0lf]
@ -17,6 +17,7 @@
//= 1.4 Removed "Fastidious Old Man" duplicate. [L0ne_W0lf]
//= 1.5 Updated to match AEGIS script. [Kisuka]
//= 1.6 Added Izlude RE coordinates. [Euphy]
//= 1.7 Bug fixes and syntax. [Capuche]
//============================================================
alberta,97,51,0 script Fabian 84,{
@ -48,7 +49,7 @@ alberta,53,39,0 script Steiner 100,{
close;
}
alberta,20,183,0 script Chad 49,{
alberta_in,20,183,0 script Chad 1_M_03,{
mes "[Chad]";
mes "People say the legendary weapon Gungnir never misses its target. I wonder if it's possibly true...";
next;
@ -63,50 +64,50 @@ alberta,20,183,0 script Chad 49,{
close;
}
alberta,131,139,2 script Drunken Old Man 54,{
alberta,131,139,2 script Drunken Old Man 1_M_JOBGUIDER,{
mes "[Deagle]";
mes "^666666*Hiccup*^000000";
mes "Wh-what are you";
mes "staring at? Get lost!!";
next;
switch(select("Say nothing.","Leave him alone.")) {
case 1:
mes "[Deagle]";
mes "Hahahaha ^666666*hiccup*^000000... You've got some nerve. I may look worthless now, but I used to be a sailor on the 'Going Mary.'";
next;
switch(select("Never heard of it.","Really? No kidding!")) {
case 1:
mes "[Deagle]";
mes "Hahahaha ^666666*hiccup*^000000... You've got some nerve. I may look worthless now, but I used to be a sailor on the 'Going Mary.'";
mes "Never heard of it?! Everybody knows th'notorious pirate ship 'Going Mary!' ^666666*Hiccup~*^000000";
next;
switch(select("Never heard of it.","Really? No kidding!")) {
case 1:
mes "[Deagle]";
mes "Never heard of it?! Everybody knows th'notorious pirate ship 'Going Mary!' ^666666*Hiccup~*^000000";
next;
mes "[Deagle]";
mes "Ah~ The ol'days. If only... If only we hadn't run into that STORM...^666666*hiccup*^000000";
next;
mes "[Deagle]";
mes "AH~ Captain. I miss our cap'n more than anything... No foe survived before cap'n's sword.";
close;
case 2:
mes "[Deagle]";
mes "That's right! NOBODY meshes with the crew of the 'Going Mary!' And nobody can beat out cap'n in a sword fight!";
next;
mes "[Deagle]";
mes "CAPTAIN~!!! ^666666*HICCUP~*^000000 He would swing his sword like this, then... THEN!!";
next;
mes "[Deagle]";
mes "The bastard the captain was fighting, and anyone of his friends near him, were surrounded in flame!";
next;
mes "[Deagle]";
mes "Man, that sword must have had some sort of mysterious power, or the captain was just that good...!";
next;
mes "[Deagle]";
mes "Phew~~ ^666666*Sob* *Sob...*^000000 God, I miss everyone! Now I'm depressed! Please, go away now.";
close;
}
mes "[Deagle]";
mes "Ah~ The ol'days. If only... If only we hadn't run into that STORM...^666666*hiccup*^000000";
next;
mes "[Deagle]";
mes "AH~ Captain. I miss our cap'n more than anything... No foe survived before cap'n's sword.";
close;
case 2:
mes "[Deagle]";
mes "That's right!";
mes "Go AWAY~";
mes "That's right! NOBODY meshes with the crew of the 'Going Mary!' And nobody can beat out cap'n in a sword fight!";
next;
mes "[Deagle]";
mes "CAPTAIN~!!! ^666666*HICCUP~*^000000 He would swing his sword like this, then... THEN!!";
next;
mes "[Deagle]";
mes "The bastard the captain was fighting, and anyone of his friends near him, were surrounded in flame!";
next;
mes "[Deagle]";
mes "Man, that sword must have had some sort of mysterious power, or the captain was just that good...!";
next;
mes "[Deagle]";
mes "Phew~~ ^666666*Sob* *Sob...*^000000 God, I miss everyone! Now I'm depressed! Please, go away now.";
close;
}
case 2:
mes "[Deagle]";
mes "That's right!";
mes "Go AWAY~";
close;
}
}
@ -194,52 +195,52 @@ alberta,93,174,2 script Grandmother Alma 103,{
close;
}
alberta,189,151,5 script Fisk 100,{
alberta,189,151,5 script Fisk 4W_SAILOR,{
mes "[Fisk]";
mes "Ahoy mate,";
mes "where'd ya";
mes "wanna go?";
next;
switch(select("Sunken Ship -> 250 zeny.","Izlude Marina -> 500 zeny.","Never mind.")) {
case 1:
if (Zeny < 250) {
mes "[Fisk]";
mes "Hey now, don't try to cheat me! I said 250 zeny!";
close;
}
set Zeny,Zeny - 250;
warp "alb2trea",43,53;
end;
case 2:
if (Zeny < 500) {
mes "[Fisk]";
mes "Ain't no way yer getting there without the 500 zeny first!";
close;
}
set Zeny,Zeny - 500;
if(checkre(0))
warp "izlude",195,212;
else
warp "izlude",176,182;
end;
case 3:
case 1:
if (Zeny < 250) {
mes "[Fisk]";
mes "Alright...";
mes "Landlubber.";
mes "Hey now, don't try to cheat me! I said 250 zeny!";
close;
}
Zeny = Zeny - 250;
warp "alb2trea",43,53;
end;
case 2:
if (Zeny < 500) {
mes "[Fisk]";
mes "Ain't no way yer getting there without the 500 zeny first!";
close;
}
Zeny = Zeny - 500;
if (checkre(0))
warp "izlude",195,212;
else
warp "izlude",176,182;
end;
case 3:
mes "[Fisk]";
mes "Alright...";
mes "Landlubber.";
close;
}
}
alb2trea,39,50,6 script Fisk#a2t 100,{
alb2trea,39,50,6 script Fisk#a2t 4W_SAILOR,{
mes "[Fisk]";
mes "So you wanna head back to the mainland in Alberta, eh?";
next;
if(select("Yes please.","I changed my mind.")==1)
if (select("Yes please.","I changed my mind.") == 1)
warp "alberta",192,169;
close;
}
alberta,195,151,2 script Paul 86,{
alberta,195,151,2 script Paul 4_M_04,{
mes "[Paul]";
mes "Good day~";
mes "Would you like";
@ -258,30 +259,28 @@ alberta,195,151,2 script Paul 86,{
mes "200 Zeny.";
next;
switch(select("Sign me up!","Uh, no thanks.")) {
case 1:
if (Zeny < 200) {
mes "[Paul]";
mes "It seems you don't have the money, my friend. But please come back when you're able to pay.";
close;
} else {
set Zeny,Zeny - 200;
warp "alb2trea",62,69;
close;
}
case 2:
case 1:
if (Zeny < 200) {
mes "[Paul]";
mes "Alright, well...";
mes "I'll be around";
mes "if you change";
mes "your mind.";
mes "It seems you don't have the money, my friend. But please come back when you're able to pay.";
close;
}
Zeny = Zeny - 200;
warp "alb2trea",62,69;
close;
case 2:
mes "[Paul]";
mes "Alright, well...";
mes "I'll be around";
mes "if you change";
mes "your mind.";
close;
}
}
alberta,190,173,4 script Phelix 85,{
set .@weight,MaxWeight-Weight;
alberta,190,173,4 script Phelix 4_M_03,{
mes "[Phelix]";
if ((.@weight) < 10000) {
if ((MaxWeight - Weight) < 10000) {
mes "Wait a moment!!";
mes "You have brought too many things!";
mes "You cannot accept any more items!";
@ -299,113 +298,111 @@ alberta,190,173,4 script Phelix 85,{
next;
mes "[Phelix]";
mes "If you're interested in my offer, get me the stuff I mentioned.";
set @event_zelopy,1;
@event_zelopy = 1;
close;
} else {
mes "Hmm.. you want to exchange jellopies for Red Potions or some Carrots eh? Well.. which one?";
}
mes "Hmm.. you want to exchange jellopies for Red Potions or some Carrots eh? Well.. which one?";
next;
switch(select("Red Potions please.","Carrots please.")) {
case 1:
mes "[Phelix]";
mes "Alright...";
mes "Let's see";
mes "what'cha got...";
next;
switch(select("Red Potions please.","Carrots please.")) {
case 1:
mes "[Phelix]";
mes "Alright...";
mes "Let's see";
mes "what'cha got...";
mes "[Phelix]";
if (countitem(909) < 10) {
mes "Hey! Weren't you listening?. I said 10 jellopies for 1 Red Potion.. are ya deaf?";
close;
} else {
.@max = countitem(909)/10;
mes "Hmm, not bad...";
mes "How many potions";
mes "do you want to get?";
next;
mes "[Phelix]";
if (countitem(909) < 10) {
mes "Hey! Weren't you listening?. I said 10 jellopies for 1 Red Potion.. are ya deaf?";
close;
} else {
set .@max,countitem(909)/10;
mes "Hmm, not bad...";
mes "How many potions";
mes "do you want to get?";
switch(select("As many as I can, please.","I want this many.","Never mind, I like my jellopy.")) {
case 1:
delitem 909,.@max*10;// Jellopy
getitem 501,.@max;// Red_Potion
break;
case 2:
mes "[Phelix]";
mes "I'm not giving you more then 100 at a time so don't bother, OK? If you don't want any, just say '0'.";
mes "Right now, the most you can get is " + .@max + " but remember, 100 at most, you want to break my back?.";
input .@amount;
next;
switch(select("As many as I can, please.","I want this many.","Never mind, I like my jellopy.")) {
case 1:
delitem 909,.@max*10; // Jellopy
getitem 501,.@max; // Red_Potion
break;
case 2:
mes "[Phelix]";
mes "I'm not giving you more then 100 at a time so don't bother, OK? If you don't want any, just say '0'.";
mes "Right now, the most you can get is " + .@max + " but remember, 100 at most, you want to break my back?.";
input .@amount;
next;
mes "[Phelix]";
if (.@amount <= 0) {
mes "Much obliged, come again anytime.";
close;
}
if (.@amount > 100) {
mes "Hey, what'd I say? 100 at a time at most, you're trying to kill me aren't you!";
close;
}
if (countitem(909) < .@amount*10) {
mes "Hmm, it looks like you don't have enough. Go get more jellopies if you want anything else from me.";
close;
}
delitem 909,.@amount*10; // Jellopy
getitem 501,.@amount; // Red_Potion
break;
case 3:
mes "[Phelix]";
mes "No problem,";
mes "see you next time.";
mes "[Phelix]";
if (.@amount <= 0) {
mes "Much obliged, come again anytime.";
close;
}
if (.@amount > 100) {
mes "Hey, what'd I say? 100 at a time at most, you're trying to kill me aren't you!";
close;
}
if (countitem(909) < .@amount*10) {
mes "Hmm, it looks like you don't have enough. Go get more jellopies if you want anything else from me.";
close;
}
delitem 909,.@amount*10;// Jellopy
getitem 501,.@amount;// Red_Potion
break;
case 3:
mes "[Phelix]";
mes "There you go! As I promised. Don't go suckin' them all down at once.";
mes "No problem,";
mes "see you next time.";
close;
}
mes "[Phelix]";
mes "There you go! As I promised. Don't go suckin' them all down at once.";
close;
}
case 2:
mes "[Phelix]";
mes "Alright, let's see what ya got...";
next;
mes "[Phelix]";
if (countitem(909) < 3) {
mes "Hmm, look pansy ass, I said 3 jellopies for 1 Carrot.. got it?";
close;
}
.@max = countitem(909)/3;
mes "Not too bad pansy...";
mes "How many do you want?";
next;
switch(select("As many as I can get, please","I want this many.","Never mind, I like my jellopy.")) {
case 1:
delitem 909,.@max*3;// Jellopy
getitem 515,.@max;// Carrot
break;
case 2:
mes "[Phelix]";
mes "Alright, let's see what ya got...";
mes "Right I'm not giving you more then 100 at a time so don't bother, okay? If you don't want any, just say '0'.";
input .@amount;
next;
mes "[Phelix]";
if (countitem(909) < 3) {
mes "Hmm, look pansy ass, I said 3 jellopies for 1 Carrot.. got it?";
close;
} else {
set .@max,countitem(909)/3;
mes "Not too bad pansy...";
mes "How many do you want?";
next;
switch(select("As many as I can get, please","I want this many.","Never mind, I like my jellopy.")) {
case 1:
delitem 909,.@max*3; // Jellopy
getitem 515,.@max; // Carrot
break;
case 2:
mes "[Phelix]";
mes "Right I'm not giving you more then 100 at a time so don't bother, okay? If you don't want any, just say '0'.";
input .@amount;
next;
mes "[Phelix]";
if (.@amount == 0) {
mes "Alright then, see you next time.";
close;
}
if (.@amount > 100) {
mes "Hey pansy ass, I said 100 at most, no more then that! I'm not going to break my back for the likes of you!";
close;
}
if (countitem(909) < .@amount*10) {
mes "Seems you don't have enough. Go get some more if you want anything else.";
close;
}
delitem 909,.@amount*3; // Jellopy
getitem 515,.@amount; // Carrot
break;
case 3:
mes "[Phelix]";
mes "Catch'ya later.";
close;
}
mes "[Phelix]";
mes "There you go~! As I promised. Try not to stuff yer face.";
if (.@amount == 0) {
mes "Alright then, see you next time.";
close;
}
if (.@amount > 100) {
mes "Hey pansy ass, I said 100 at most, no more then that! I'm not going to break my back for the likes of you!";
close;
}
if (countitem(909) < .@amount*3) {
mes "Seems you don't have enough. Go get some more if you want anything else.";
close;
}
delitem 909,.@amount*3;// Jellopy
getitem 515,.@amount;// Carrot
break;
case 3:
mes "[Phelix]";
mes "Catch'ya later.";
close;
}
mes "[Phelix]";
mes "There you go~! As I promised. Try not to stuff yer face.";
close;
}
}

View File

@ -1,19 +1,19 @@
//===== rAthena Script =======================================
//===== rAthena Script =======================================
//= Al De Baran Town
//===== By: ==================================================
//===== By: ==================================================
//= rAthena Dev Team; L0ne_W0lf
//===== Current Version: =====================================
//===== Current Version: =====================================
//= 2.3
//===== Compatible With: =====================================
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//===== Description: =========================================
//= [Official Conversion]
//= Al De Baran Town NPCs
//===== Additional Comments: =================================
//===== Additional Comments: =================================
//= 1.1 Added RS125 NPC. Added another Kafra Reserve points agent.
//= The 2nd reserve points agent is not complete yet.
//= 1.2 Lottery input number fix [Lupus], 1.2a - label typo fixed
//= 1.3 Gatekeeper's bug fixed (wrong check and wrong item ID
//= 1.3 Gatekeeper's bug fixed (wrong check and wrong item ID
//= for underground), fixed some typos [Lupus]
//= 1.4 Fixed Typos & Spellcheck [massdriller]
//= 1.5 Finally added the Special Reserve 2 Lotto 8))
@ -29,6 +29,7 @@
//= 2.1 Rescripted most NPCs to Aegis 10.3 standards. [L0ne_W0lf]
//= 2.2 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf]
//= 2.3 Fixed exploit with kafra pass
//= 2.4 Updated Kafra Reserve to official dialog. [Capuche]
//============================================================
// Al De Baran
@ -1050,343 +1051,444 @@ aldeba_in,91,244,4 script Kafra Service#4alde 112,{
// Kafra Special Reserve Point NPCs
//============================================================
// Special Reserve ----------------------------------------------
aldeba_in,79,161,6 script Kafra#04 115,{
cutin "kafra_03",2;
mes "[Kafra]";
mes "Welcome, ^6666FF" + strcharinfo(0) + "^000000. This is where you can trade in your special reserve points for useful items and cool prizes.";
aldeba_in,79,161,7 script Kafra Employee#reserve1 4_F_KAFRA3,{
if (checkweight(1201,1) == 0) {
mes "^3355FFWait a minute! Right now,";
mes "you're carrying too many items";
mes "in your inventory. Please come";
mes "back after storing some of";
mes "your things in Kafra Storage.";
close;
}
mes "[Kafra Employee]";
mes "Welcome, "+ strcharinfo(0) +"~";
mes "Here, you can exchange";
mes "the Special Reserve Points";
mes "you've earned by using the";
mes "Kafra Services for some";
mes "neat and useful prizes~";
next;
mes "[Kafra]";
mes "Each Kafra will allow you to trade in reserve points of varying amounts. I can trade in reserve points starting from ^2222FF100 pts up to 3000 pts^000000.";
mes "[Kafra Employee]";
mes "Please remember that each window has a different amount of special reserve points you can Use";
mes "You can use ^7D0781from 100p to 3000p^000000 in here.";
next;
mes "[Kafra]";
mes "The amount of special reserve points that you have is: ^FF0000"+RESRVPTS+"^000000 pts. Please make a choice based on your point total.";
M_Menu:
next;
menu "100- Potato 7 ea",M_1a, "200- Potato 15 ea",M_1b, "300- Potato 25 ea",M_1c, "400- Potato 35 ea",M_1d,
"500- Potato 50 ea",M_1e, "600- Potato 60 ea",M_1f, "700- Potato 75 ea",M_1g, "800- Potato 85 ea",M_1h,
"900- Potato 100 ea",M_1i, "1000- 1st Lottery Chance!",M_1j, "Next items",M_2, "Cancel",M_End;
M_1a:
if(RESRVPTS < 100) goto sL_LowPts1;
mes "[Kafra]";
mes "Here you are.";
getitem 516, 7;
set RESRVPTS, RESRVPTS - 100;
close;
M_1b:
if(RESRVPTS < 200) goto sL_LowPts1;
mes "[Kafra]";
mes "Here you are.";
getitem 516, 15;
set RESRVPTS, RESRVPTS - 200;
close;
M_1c:
if(RESRVPTS < 300) goto sL_LowPts1;
mes "[Kafra]";
mes "Here you are.";
getitem 516, 25;
set RESRVPTS, RESRVPTS - 300;
close;
M_1d:
if(RESRVPTS < 400) goto sL_LowPts1;
mes "[Kafra]";
mes "Here you are.";
getitem 516, 35;
set RESRVPTS, RESRVPTS - 400;
close;
M_1e:
if(RESRVPTS < 500) goto sL_LowPts1;
mes "[Kafra]";
mes "Here you are.";
getitem 516, 50;
set RESRVPTS, RESRVPTS - 500;
close;
M_1f:
if(RESRVPTS < 600) goto sL_LowPts1;
mes "[Kafra]";
mes "Here you are.";
getitem 516, 60;
set RESRVPTS, RESRVPTS - 600;
close;
M_1g:
if(RESRVPTS < 700) goto sL_LowPts1;
mes "[Kafra]";
mes "Here you are.";
getitem 516, 75;
set RESRVPTS, RESRVPTS - 700;
close;
M_1h:
if(RESRVPTS < 800) goto sL_LowPts1;
mes "[Kafra]";
mes "Here you are.";
getitem 516, 85;
set RESRVPTS, RESRVPTS - 800;
close;
M_1i:
if(RESRVPTS < 900) goto sL_LowPts1;
mes "[Kafra]";
mes "Here you are.";
getitem 516, 100;
set RESRVPTS, RESRVPTS - 900;
close;
M_1j:
if(RESRVPTS < 1000) goto sL_LowPts1;
set RESRVPTS, RESRVPTS - 1000;
mes "[Kafra]";
mes "^0000FF1st Lottery Opportunity!!^000000";
set @Lotto, 1;
mes "[Kafra Employee]";
if ((MaxWeight - Weight) < 11000) {
mes "Um, but I don't think";
mes "you're able to carry";
mes "very much right now.";
mes "It looks like you have";
mes "too much stuff inside";
mes "your inventory.";
next;
callfunc "F_Lottery";
goto M_End;
sL_LowPts1:
mes "[Kafra]";
mes "I'm sorry but you do not have enough reserve points for that selection.";
goto M_Menu;
M_2:
menu "1100- Red Potion 7 ea",M_2a, "1300- Red Potion 15 ea",M_2b, "1500- Red Potion 25 ea",M_2c,
"1700- Red Potion 35 ea",M_2d, "1900- Red Potion 50 ea",M_2e, "2100- Red Potion 60 ea",M_2f,
"2300- Red Potion 75 ea",M_2g, "2500- Red Potion 85 ea",M_2h, "2800- Red Potion 100 ea",M_2i,
"3000- 2nd Lotery Chance!",M_2j, "Previous List",M_Menu, "Cancel",M_End;
M_2a:
if(RESRVPTS < 1100) goto sL_LowPts2;
mes "[Kafra]";
mes "Here you are.";
getitem 501, 7;
set RESRVPTS, RESRVPTS - 1100;
close;
M_2b:
if(RESRVPTS < 1300) goto sL_LowPts2;
mes "[Kafra]";
mes "Here you are.";
getitem 501, 15;
set RESRVPTS, RESRVPTS - 1300;
close;
M_2c:
if(RESRVPTS < 1500) goto sL_LowPts2;
mes "[Kafra]";
mes "Here you are.";
getitem 501, 25;
set RESRVPTS, RESRVPTS - 1500;
close;
M_2d:
if(RESRVPTS < 1700) goto sL_LowPts2;
mes "[Kafra]";
mes "Here you are.";
getitem 501, 35;
set RESRVPTS, RESRVPTS - 1700;
close;
M_2e:
if(RESRVPTS < 1900) goto sL_LowPts2;
mes "[Kafra]";
mes "Here you are.";
getitem 501, 50;
set RESRVPTS, RESRVPTS - 1900;
close;
M_2f:
if(RESRVPTS < 2100) goto sL_LowPts2;
mes "[Kafra]";
mes "Here you are.";
getitem 501, 60;
set RESRVPTS, RESRVPTS - 2100;
close;
M_2g:
if(RESRVPTS < 2300) goto sL_LowPts2;
mes "[Kafra]";
mes "Here you are.";
getitem 501, 75;
set RESRVPTS, RESRVPTS - 2300;
close;
M_2h:
if(RESRVPTS < 2500) goto sL_LowPts2;
mes "[Kafra]";
mes "Here you are.";
getitem 501, 85;
set RESRVPTS, RESRVPTS - 2500;
close;
M_2i:
if(RESRVPTS < 2800) goto sL_LowPts2;
mes "[Kafra]";
mes "Here you are.";
getitem 501, 100;
set RESRVPTS, RESRVPTS - 2800;
close;
M_2j:
if(RESRVPTS < 3000) goto sL_LowPts2;
set RESRVPTS, RESRVPTS - 3000;
mes "[Kafra]";
mes "^0000FF2nd Lottery Opportunity!!^000000";
set @Lotto, 2;
next;
callfunc "F_Lottery";
goto M_End;
sL_LowPts2:
mes "[Kafra]";
mes "I'm sorry but you do not have enough reserve points for that selection.";
next;
goto M_2;
M_End:
mes "[Kafra]";
mes "Please come back anytime when you have more reserve points.";
cutin "",255;
mes "[Kafra Employee]";
mes "Please put some of";
mes "your things into Kafra";
mes "Storage. To use this";
mes "service, we ask that you";
mes "have about ^FF00001,100^000000 free units";
mes "of weight in your inventory.";
close;
}
.@total = RESRVPTS;
mes "Let's see...";
mes strcharinfo(0) +"...";
mes "Ah, you have a total of";
mes .@total +" Special Reserve Points.";
mes "Now what you would like";
mes "to exchange them for?";
next;
setarray .@select_price[0], 516, 100,7, 200,15, 300,25, 400,35, 500,50, 600,60, 700,75, 800,85, 900,100, 1000;// <item_id>,<points required>,<item quantity>
.@s = select( "100 = Potato 7 ea", "200 = Potato 15 ea", "300 = Potato 25 ea", "400 = Potato 35 ea", "500 = Potato 50 ea", "600 = Potato 60 ea", "700 = Potato 75 ea",
"800 = Potato 85 ea", "900 = Potato 100 ea", "1000 = 1st Lottery Chance!", "Next Articles", "Cancel" );
if (.@s == 11) {
setarray .@select_price[0], 501, 1100,7, 1300,15, 1500,25, 1700,35, 1900,50, 2100,60, 2300,75, 2500,85, 2800,100, 3000;
.@s = select( "1100 = Red Potion 7 ea:1300 = Red Potion 15 ea:1500 = Red Potion 25 ea:1700 = Red Potion 35 ea:1900 = Red Potion 50 ea:2100 = Red Potion 60 ea:" +
"2300 = Red Potion 75 ea:2500 = Red Potion 85 ea:2800 = Red Potion 100 ea:3000 = 2nd Lotery Chance!::Cancel" );
.@choose_sub_select = 1;
}
if (.@s != 12) {// cancel
mes "[Kafra Employee]";
.@index_points = .@s * 2 - 1;
.@index_quantity = .@s * 2;
if (.@total < .@select_price[.@index_points]) {
.@points = .@select_price[.@index_points] - .@total;
mes "I'm sorry, but you don't";
mes "enough Special Reserve";
mes "Points to exchange for this";
mes "reward. You need at least";
mes "^0000FF"+ .@points +"^000000 more points.";
close;
}
.@total = .@total - .@select_price[.@index_points];
mes "After receiving this";
mes "reward, you'll have";
mes "^AC0000"+ .@total +"^000000 Special Reserve";
mes "Points left. Would you";
mes "like to redeem your";
mes "points for this reward?";
next;
if (select( "Exchange.", "Cancel" ) == 1) {
RESRVPTS = .@total;
if (.@s < 10)
getitem .@select_price[0], .@select_price[.@index_quantity];
else {
mes "[Kafra Employee]";
if (.@choose_sub_select == 0) {
mes "^0000FF1st Lottery Chance!!^000000";
mes "It's time to test out";
mes "your luck. Get ready!";
}
else {
mes "Uh oh...";
mes "It's that time again~";
mes "It's Kafra Lottery Time!";
mes "Let's see how good your";
mes "luck is today. Ready?";
}
next;
mes "[Kafra Employee]";
mes "How many times";
mes "would you like to spin";
mes "the lottery machine?";
mes "You can spin it 1 to 5 times.";
next;
while( input(.@input,1,5) != 0 ) {
mes "[Kafra Employee]";
mes "Excuse me...?";
mes "Please choose";
mes "a number from 1 to 5.";
next;
}
.@choose_prize = rand(1,20);
while( .@input != .@random_while ) {
.@sound_word = rand(1,3);
if (.@sound_word == 1) {
mes "^3355FFDrrrrrrrrrrrrrrrrrr...";
mes "Tuum tuum tuum!^000000";
}
else if (.@sound_word == 2) {
mes "^3355FFChika chika chika";
mes "Shooooooooooom~^000000";
}
else if (.@sound_word == 3) {
mes "^3355FFTuk tuk tuk tuk";
mes "Flaaaaaavaaaaah~^000000";
}
next;
.@random_while++;
}
mes "[Kafra Employee]";
if (.@choose_sub_select == 0) {
mes "Ooh, something";
mes "came out! Let's see";
mes "what you've won~";
mes "Oh goodness, it's...!";
next;
mes "[Kafra Employee]";
if (.@choose_prize <= 10) {
getitem 516,100;// Sweet_Potato
mes "Hm? F-fourth prize?";
mes "You got the 4th prize!!";
mes "Well, that's not too bad.";
mes "That's 100 Potatoes!";
mes "When they're sliced, then fried, they make a great snack when";
mes "drinking with your friends~";
}
else if (.@choose_prize <= 15) {
getitem 602,4;// Wing_Of_Butterfly
mes "It's Third Prize!";
mes "4 Butterfly Wings~";
mes "When you're in trouble,";
mes "just wave one of these";
mes "to take you away...";
mes "To your safe place.";
}
else if (.@choose_prize <= 19) {
getitem 2403,1;// Shoes
mes "Second Prize!";
mes "A brand new shiny pair";
mes "of Shoes! Its elegant design";
mes "and durability comes with our";
mes "highest recommendation. We";
mes "hope you enjoy your new shoes~";
}
else if (.@choose_prize == 20) {
getitem 2328,1;// Wooden_Mail
mes "Whoa...!";
mes "First Prize!";
mes "Your very own";
next;
mes "set of Wooden Mail!";
mes "Today must be your";
mes "lucky day, adventurer!";
}
}
else {
mes "It looks like";
mes "something came";
mes "out! What could it be?";
mes "Ooh, you just won...";
next;
mes "[Kafra Employee]";
if (.@choose_prize <= 10) {
getitem 501,100;// Red_Potion
mes "F-fourth prize...?!";
mes "Boooo! 100 Red Potions.";
mes "Wait.. That's actually pretty";
mes "good! Yaaaaaay~ Now you";
mes "can look like a high roller by";
mes "sharing them with your friends!";
}
else if (.@choose_prize <= 16) {
getitem 2201,1;// Sunglasses
mes "Third Prize!";
mes "Your very own pair";
mes "of suave Sunglasses!";
mes "It'll give you an edge in";
mes "the war of looking cool,";
mes "or when playing poker~";
}
else if (.@choose_prize <= 19) {
getitem 2226,1;// Cap
mes "Second Prize!";
mes "A... Cap? Hmmm,";
mes "these have pretty good";
mes "Defense, but I'm not so";
mes "sure of how fashionable";
mes "this hat is. Oh well...";
}
else if (.@choose_prize == 20) {
getitem 505,3;// Blue_Potion
mes "Oh wow...!";
mes "First Prize!";
mes "3 Blue Potions~";
mes "With enough of these,";
mes "you can use your skills";
mes "with a bit more impunity~";
}
}
}
next;
}
}
mes "[Kafra Employee]";
mes "Alright then. Please";
mes "use our services to";
mes "collect more and more";
mes "Special Reserve Points";
mes "for even better rewards.";
mes "Thank you for your patronage.";
close;
}
// Special Reserve 2 ----------------------------------------------
aldeba_in,88,161,3 script Kafra#05 115,{
cutin "kafra_03",2;
mes "[Kafra]";
mes "Welcome ^5577FF"+strcharinfo(0)+"^000000. We are currently having a special event for our customers.";
mes "You can get free gifts by using your ^FF5533special reserve points^000000 in the ^3355FFSpecial Kafra Gift Event^000000!!";
aldeba_in,88,161,3 script Kafra Employee#reserve2 4_F_KAFRA3,{
mes "[Kafra Employee]";
mes "Welcome~ "+ strcharinfo(0) +".";
mes "Currently, we, Kafra Center is having a special event for our customers.";
next;
mes "[Kafra]";
mes "Would you like to use your points?";
mes "[Kafra Employee]";
mes "You can get free gifts by using special reserve points with ^FF0000Special Kafra ^529DFFGift Event!^000000";
mes "Kafra Corporation added new gifts in this event.";
next;
menu "Yes I would.",-, "Maybe next time.",M_End;
mes "[Kafra]";
mes "You have the following amount of special reserve points: ^5544FF"+RESRVPTS+"^000000.";
mes "Make a choice and test your luck!";
mes "[Kafra Employee]";
mes "Do you want to use your points?";
next;
if (select( "Yes, I do","Maybe in next time" ) == 1) {
mes "[Kafra Employee]";
if ((MaxWeight - Weight) < 11000) {
mes "....Oh dear... What are you carrying so many things...?";
mes "I don't think you can keep the received items~";
next;
mes "[Kafra Employee]";
mes "I'm sorry~ but~";
mes "Please, visit Kafra warehouse and store your items until you have free space of ^0000FF1100^000000 and come back.";
mes "I appolize for inconvinence~";
close;
}
mes "Your special reserve points are ^FF0000"+ RESRVPTS +"^000000~";
mes "Choose a category to test your luck.";
next;
menu "5000pts = 1st Lottery Chance!",sM_1st, "7000pts = 2nd Lottery Chance!",sM_2nd, "10000pts = 3rd Lottery Chance!",sM_3rd, "Cancel",M_End;
sM_1st:
if(RESRVPTS < 5000) goto sL_NotEnuf;
set RESRVPTS, RESRVPTS - 5000;
set @Lotto, 3;
callfunc "F_Lottery";
goto M_End;
sM_2nd:
if(RESRVPTS < 7000) goto sL_NotEnuf;
set RESRVPTS, RESRVPTS - 7000;
set @Lotto, 4;
callfunc "F_Lottery";
goto M_End;
sM_3rd:
if(RESRVPTS < 10000) goto sL_NotEnuf;
set RESRVPTS, RESRVPTS - 10000;
set @Lotto, 5;
callfunc "F_Lottery";
goto M_End;
sL_NotEnuf:
mes "[Kafra]";
mes "I'm sorry dear but you do not have enough points for this selection.";
cutin "",255;
setarray .@points[1],5000,7000,10000;
.@s = select( "5000p = 1st Lottery Chance!", "7000p = 2nd Lottery Chance!", "10000p = 3rd Lottery Chance!", "Cancel" );
if (.@s != 4) {
mes "[Kafra Employee]";
if (RESRVPTS < .@points[.@s]) {
mes "I'm sorry~ dear~";
mes "You can't choose the selected chance because you do not have enough special reserve points.";
mes "Please check your special reserve points and choose another one~";
close;
M_End:
mes "[Kafra]";
mes "No problem. Collect more and more special reserve points by using the Kafra Services found throughout Rune Midgard.";
mes "Thank you for using Kafra Corp. services.";
cutin "",255;
close;
}
// Function F_Lottery ------------------------------------------------------------------------------------------
function script F_Lottery {
mes "[Kafra]";
mes "You have the unique opportunity to win a prize sent down from the heavens themselves!!";
next;
mes "[Kafra]";
mes "Don't miss this one and only chance! Now dear, are you ready?";
next;
mes "[Kafra]";
mes "How many times do you want the Lottery Machine to spin? You can choose up to 5 times.";
next;
input @input;
if(@input < 1 || @input > 5) set @input, rand(1,5); //Lupus's fix
callsub sF_Spin;
mes "[Kafra]";
mes "Ok~ Let me check the results~ guess what it is?";
next;
mes "[Kafra]";
mes "^FF0000Lets see.... This is...!!^000000";
next;
if(@temp < 1) goto sL_Prize1;
if(@temp < 2) goto sL_Prize2;
if(@temp < 3) goto sL_Prize3;
if(@temp <= 4) goto sL_Prize4;
goto sL_Prize5;
sL_Prize1:
mes "[Kafra]";
mes "WOW!!!!..... You win!!! 1st Prize~! Congratulations~~ You got the 1st prize~~";
if(@Lotto == 1) getitem 2328,1;//Items: Wooden_Mail,
if(@Lotto == 2) getitem 2307,1;//Items: Mantle,
if(@Lotto == 3) getitem 657,10;//Items: Berserk_Potion,
if(@Lotto == 4) {
getitem 607,2;//Items: Yggdrasilberry,
getitem 608,1;//Items: Yggdrasil_Seed,
}
RESRVPTS = RESRVPTS - .@points[.@s];
mes "^0000FF"+ F_GetNumSuffix(.@s) +" Lottery Chance!!^000000";
next;
mes "[Kafra Employee]";
mes "It's time to try your luck.";
next;
mes "[Kafra Employee]";
mes "Let's see how lucky you are. Now! Get ready!";
next;
.@sound_word = rand(1,3);
if (.@sound_word == 1)
mes "'Drrrrrr~ Drrrrrr~'";
else if (.@sound_word == 2)
mes "'Rrrrrrr...'";
else if (.@sound_word == 3)
mes "'Boing.. Boing.. Clink!'";
next;
mes "[Kafra Employee]";
mes "Something has come out~ Let's see what you got~";
mes "G~ U~ E~ S~ S~ W~ H~ A~ T~";
next;
mes "[Kafra Employee]";
mes "^FF0000Oh, my goodness! It's!!^000000";
next;
mes "[Kafra Employee]";
.@choose_prize = rand(1,20);
if (.@s == 1) {
if (.@choose_prize < 15) {
getitem 501,150;// Red_Potion
mes "What a pity!";
mes "You got the 4th prize!!";
mes "The prize is ^00FF00150 Red Potions~^000000";
next;
mes "[Kafra Employee]";
mes "Whoa~ 150 potions! It is enough to share with your friends~";
}
else if (.@choose_prize < 18) {
getitem 645,15;// Center_Potion
mes "The 3rd~~";
mes "The 3rd prize!";
mes "The prize is ^00FF0015 Concentration Potion~^000000";
next;
mes "[Kafra Employee]";
mes "We always use this when we need to concentrate on something.";
mes "However, overdose is not good for your body~";
}
else if (.@choose_prize < 20) {
getitem 505,3;// Blue_Potion
mes "The 2nd~~";
mes "The 3rd prize~~";
mes "The prize is ^00FF003 Blue Potions~^000000";
next;
mes "[Kafra Employee]";
mes "Try these when your spiritual power is low~";
}
else if (.@choose_prize == 20) {
getitem 608,1;// Seed_Of_Yggdrasil
mes "Whoa~!! The first... The First!!!";
mes "Congratulations~~ You got the 1st prize~";
mes "The prize is ^00FF001 Yggdrasil Seed~^000000";
next;
mes "[Kafra Employee]";
mes "I guess you spent entire luck for this lottery chance~";
}
}
else if (.@s == 2) {
if (.@choose_prize < 15) {
getitem 504,10;// White_Potion
mes "What a pity!";
mes "You got the 4th prize!!";
mes "The prize is ^00FF0010 White Potions~^000000";
next;
mes "[Kafra Employee]";
mes "The greatest among potions! Use it before you fall into faint~";
}
else if (.@choose_prize < 18) {
getitem 656,15;// Awakening_Potion
mes "The 3rd~~";
mes "The 3rd prize!";
mes "The prize is ^00FF0015 Awakening Potions~^000000";
next;
mes "[Kafra Employee]";
mes "An awakening potion is better than a concentration potion!";
mes "Overdose is not good for your body~";
}
else if (.@choose_prize < 20) {
getitem 657,10;// Berserk_Potion
mes "The 2nd~~";
mes "The 3rd prize~~";
mes "The prize is ^00FF0010 Berserk Potions~^000000";
next;
mes "[Kafra Employee]";
mes "Overdose may cause madness~";
}
else if (.@choose_prize == 20) {
getitem 608,1;// Seed_Of_Yggdrasil
getitem 607,1;// Yggdrasilberry
mes "Whoa~!! The first... The First!!!";
mes "Congratulations~~ You got the 1st prize~";
mes "The prize is ^00FF001 Yggdrasilberry~^000000";
mes "The prize is ^00FF001 Yggdrasil Seed~^000000";
next;
mes "[Kafra Employee]";
mes "I guess you spent entire luck for this lottery chance~";
}
}
else if (.@s == 3) {
if (.@choose_prize < 15) {
getitem 504,30;// White_Potion
mes "What a pity!";
mes "You got the 4th prize!!";
mes "The prize is ^00FF00White_Potion 30°³~^000000";
next;
mes "[Kafra Employee]";
mes "The greatest among potions! Use it before you fall into faint~";
}
else if (.@choose_prize < 18) {
getitem 505,10;// Blue_Potion
mes "The 3rd~~";
mes "The 3rd prize!";
mes "The prize is ^00FF0010 Blue Potions~^000000";
next;
mes "[Kafra Employee]";
mes "Try these when your spiritual power is low~";
}
else if (.@choose_prize < 20) {
getitem 608,1;// Seed_Of_Yggdrasil
getitem 526,10;// Royal_Jelly
mes "The 2nd~~";
mes "The 3rd prize~~";
mes "The prize is ^00FF001 Yggdrasil Seed~^000000";
mes "The prize is ^00FF0010 Royal Jellies~^000000";
next;
mes "[Kafra Employee]";
mes "What a gift set~";
mes "These are very healthy food so ~";
}
else if (.@choose_prize == 20) {
getitem 607,3;// Yggdrasilberry
getitem 608,2;// Seed_Of_Yggdrasil
mes "Whoa~!! The first... The First!!!";
mes "Congratulations~~ You got the 1st prize~";
mes "The prize is ^00FF003 Yggdrasilberries~^000000";
mes "The prize is ^00FF002 Yggdrasil Seeds~^000000";
next;
mes "[Kafra Employee]";
mes "I guess you spent entire luck for this lottery chance~";
}
}
mes "Congratulations~~";
close;
}
if(@Lotto == 5) getitem 607,3;//Items: Yggdrasilberry,
return;
sL_Prize2:
mes "[Kafra]";
mes "Oh! WOW! You've won the 2nd prize! Congratulations!!";
if(@Lotto == 1) getitem 2403,1;//Items: Shoes,
if(@Lotto == 2) getitem 2226,1;//Items: Cap,
if(@Lotto == 3) getitem 2201,1;//Items: Sunglasses,
if(@Lotto == 4) getitem 526,3;//Items: Royal_Jelly,
if(@Lotto == 5) {
getitem 608,1;//Items: Yggdrasil_Seed,
getitem 526,10;//Items: Royal_Jelly,
}
return;
sL_Prize3:
mes "[Kafra]";
mes "Congratulations! You've won the 3rd prize.";
if(@Lotto == 1) getitem 602,4;//Items: Butterfly_Wing,
if(@Lotto == 2) getitem 505,3;//Items: Blue_Potion,
if(@Lotto == 3) getitem 2203,1;//Items: Glasses,
if(@Lotto == 4) getitem 504,15;//Items: White_Potion,
if(@Lotto == 5) getitem 504,30;//Items: White_Potion,
return;
sL_Prize4:
mes "[Kafra]";
mes "You've won the 4th prize.";
if(@Lotto == 1) getitem 516,100;//Items: Sweet_Potato,
if(@Lotto == 2) getitem 501,150;//Items: Red_Potion,
if(@Lotto == 3) getitem 502,150;//Items: Orange_Potion,
if(@Lotto == 4) getitem 505,5;//Items: Blue_Potion,
if(@Lotto == 5) getitem 505,10;//Items: Blue_Potion,
return;
sL_Prize5:
mes "[Kafra]";
mes "You've won the 5th prize.";
if(@Lotto == 1) getitem 516,50;//Items: Sweet_Potato,
if(@Lotto == 2) getitem 501,100;//Items: Red_Potion,
if(@Lotto == 3) getitem 501,200;//Items: Red_Potion,
if(@Lotto == 4) getitem 501,250;//Items: Red_Potion,
if(@Lotto == 5) getitem 501,300;//Items: Red_Potion,
return;
sF_Spin:
mes "[Lottery Machine]";
mes "Number of spins remaining: "+@input;
next;
mes "[Lottery Machine]";
mes "(rumble~rumble~rumble~)...";
next;
set @temp, rand(10);
set @input, @input -1;
if(@input <= 0) return;
goto sF_Spin;
}
mes "[Kafra Employee]";
mes "No Problem~";
mes "Collect more~ and more~ special reserve points~";
mes "Thank you for using Kafra Corporation's services~~";
close;
}
// Inside Clock Tower
//============================================================
c_tower3,10,249,4 script Gatekeeper#ct 84,{
//Key_Of_Clock_Tower
callfunc "F_ClockTowerGate","4th",7026,"c_tower4",185,44;
callfunc "F_ClockTowerGate","4th",7026,"c_tower4",185,44;
}
alde_dun03,264,16,4 script Gatekeeper#ct1 101,{
//Underground_Key
callfunc "F_ClockTowerGate","B4th",7027,"alde_dun04",79,267;
callfunc "F_ClockTowerGate","B4th",7027,"alde_dun04",79,267;
}
function script F_ClockTowerGate {
@ -1468,7 +1570,7 @@ function script F_ClockTowerGate {
mes "Please,You may enter.";
mes "May God bless you ..";
close2;
delitem .@item_req,1;
delitem .@item_req,1;
warp getarg(2),getarg(3),getarg(4);
end;
}

View File

@ -1,15 +1,15 @@
//===== rAthena Script =======================================
//===== rAthena Script =======================================
//= Amatsu Town
//===== By: ==================================================
//===== By: ==================================================
//= rAthena Dev Team
//===== Current Version: =====================================
//===== Current Version: =====================================
//= 1.4
//===== Compatible With: =====================================
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//===== Description: =========================================
//= [Official Conversion]
//= Amatsu Town Script
//===== Additional Comments: =================================
//===== Additional Comments: =================================
//= 1.3 Rescripted to Aegis 10.3 Standards. [L0ne_W0lf]
//= Moved elemental stone trader to 'elemental_trader.txt'
//= 1.4 Moved Alberta NPC to pre-re/re paths. [Euphy]
@ -167,7 +167,7 @@ amatsu,230,160,3 script Well-side Maiden#ama 757,{
mes "It really gives me the creeps.";
close;
}
amatsu,179,107,4 script John#ama 86,{
mes "[John]";
mes "Yo~";
@ -224,7 +224,7 @@ amatsu,179,107,4 script John#ama 86,{
mes "I guess it's over...";
close;
}
amatsu,205,163,3 script Mimi#ama 759,{
mes "[Mimi]";
mes "Puhuhu~!";
@ -242,7 +242,7 @@ amatsu,205,163,3 script Mimi#ama 759,{
mes "A lady can always use a little more makeup.";
close;
}
amatsu,185,115,3 script Drunken Man#ama 765,{
mes "[Kosake]";
mes "*Hiccup*...My wife is just like,";
@ -282,7 +282,7 @@ amatsu,185,115,3 script Drunken Man#ama 765,{
mes "If you buy me a drink, I will think about it...Hehehe...*Hiccup*..";
close;
}
amatsu,217,179,1 script Grandma#ama 760,{
mes "[Hatsue]";
mes "I'm worried about my husband.";
@ -294,7 +294,7 @@ amatsu,217,179,1 script Grandma#ama 760,{
mes "went to the bar and starts drinking again? The man just doesn't have any backbone. *Phew*";
close;
}
amatsu,287,266,3 script Jyaburo#ama 766,{
mes "[Jyaburo]";
mes "This place is special to me.";
@ -374,7 +374,7 @@ amatsu,269,221,1 script Propose Girl#ama 758,{
mes "happy things will happen, if you do.";
close;
}
amatsu,243,202,3 script Drama Teacher#ama 760,{
set jap_tree,2;
mes "[Garakame sensei]";
@ -419,7 +419,7 @@ amatsu,243,202,3 script Drama Teacher#ama 760,{
mes "someday when you are ready.";
close;
}
amatsu,283,203,1 script Bonubonu#ama1 1323,{
end;
}
@ -453,7 +453,7 @@ amatsu,283,203,1 script Bonubonu#ama2 111,{
mes "It is really a miraculous and gracious tree...";
close;
}
amatsu,274,178,7 script Veterinarian#ama 735,{
set jap_tree,4;
mes "[Sakura Seiichi]";
@ -506,7 +506,7 @@ amatsu,274,178,7 script Veterinarian#ama 735,{
mes "Finally, I couldn't even hear anything. I can't even recall what he was trying to tell me...^000000";
close;
}
amatsu,262,197,1 script Legendary Tree 111,{
if (jap_tree == 1) {
mes "^3355FFAs she mentioned, this tree";
@ -586,9 +586,9 @@ amatsu,262,197,1 script Legendary Tree 111,{
close;
}
//============================================================
//============================================================
// Old changelog
//============================================================
//============================================================
//= Amatsu Town NPCs : Revision 2 (Fox quest fix)
//= Translated by Makenshi and dj
//= Revisions and edits by Valaris and Darkchild

View File

@ -1,20 +1,20 @@
//===== rAthena Script =======================================
//===== rAthena Script =======================================
//= Ayotaya Town
//===== By: ==================================================
//===== By: ==================================================
//= MasterOfMuppets
//===== Current Version: =====================================
//= 1.9
//===== Compatible With: =====================================
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//===== Description: =========================================
//= [Official Conversion]
//= Ayotaya Town Script
//===== Additional Comments: =================================
//===== Additional Comments: =================================
//= 1.6 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//= 1.7 Fixed character's anme bugs [Lupus]
//= 1.8 Moved Alberta NPC to pre-re/re paths. [Euphy]
//= 1.9 Updated Renewal warp coordinates.
//============================================================
//============================================================
// Ayothaya Transportation
//============================================================
@ -122,7 +122,7 @@ ayothaya,189,120,3 script Young Man#Thang 843,{
mes "I think.";
close;
}
ayothaya,171,152,5 script Girl#Lalitha 838,{
set .@sit,rand(1,5);
if (.@sit > 0 && .@sit < 3) {
@ -193,7 +193,7 @@ ayothaya,171,152,5 script Girl#Lalitha 838,{
mes "What's up?";
close;
}
ayothaya,143,102,5 script Old Man#ayothaya 842,{
mes "[Villager]";
mes "Ummm.";
@ -238,7 +238,7 @@ ayothaya,143,102,5 script Old Man#ayothaya 842,{
mes "at least once.";
close;
}
ayothaya,197,189,5 script Young Man#1ayothaya 841,{
mes "[Kwan]";
mes "Phew, isn't it";
@ -264,7 +264,7 @@ ayothaya,197,189,5 script Young Man#1ayothaya 841,{
mes "Well, anyway, it's still a really good idea to stay away from that place. I hope you enjoy visiting Ayotaya, and that you keep safe~";
close;
}
ayothaya,214,142,5 script Young Man#5ayothaya 843,{
mes "[Detzi]";
mes "In Ayotaya, we have our own traditional martial arts. We, the young men of the village, practice our traditional martial arts in order to become strong.";
@ -273,7 +273,7 @@ ayothaya,214,142,5 script Young Man#5ayothaya 843,{
mes "Why don't you learn our martial arts? I guarantee that it will help you greatly in your travels.";
close;
}
ayothaya,241,264,5 script Young Man#5ayothaya2 843,{
mes "[Eik]";
mes "Hey...";
@ -298,13 +298,13 @@ ayothaya,241,264,5 script Young Man#5ayothaya2 843,{
close;
}
//============================================================
//============================================================
// Old changelog
//============================================================
//============================================================
//= 0.1 Added a Sailor NPC to get back to Alberta [ZoDIaC]
//= 0.2 fixed coords, dialogues
//= 0.3 Fixed Warp name, ayotaya doesn't exist, even though iRO
//= decided to call it Ayotaya, it really is Ayothaya, like
//= 0.3 Fixed Warp name, ayotaya doesn't exist, even though iRO
//= decided to call it Ayotaya, it really is Ayothaya, like
//= that Yuno/Juno thing
//= 0.4 Added the official warp npc for Ayothaya. [MasterOfMuppets]
//= 1.0 Added most of the official npcs. The following quests were added: [MasterOfMuppets]
@ -316,4 +316,4 @@ ayothaya,241,264,5 script Young Man#5ayothaya2 843,{
//= 1.3 Removed Duplicates [Silent]
//= 1.4 Moved quests to quests/quests_ayothaya.txt [Evera]
//= 1.5 Moved a few NPC's to quests/quests_ayothaya.txt [MasterOfMuppets]
//============================================================
//============================================================

View File

@ -1,15 +1,15 @@
//===== rAthena Script =======================================
//===== rAthena Script =======================================
//= Comodo Town
//===== By: ==================================================
//===== By: ==================================================
//= rAthena Dev Team
//===== Current Version: =====================================
//===== Current Version: =====================================
//= 2.0
//===== Compatible With: =====================================
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//===== Description: =========================================
//= [Official Conversion]
//= Comodo Town NPCs
//===== Additional Comments: =================================
//===== Additional Comments: =================================
//= Not complete.
//= 1.1 Rolled back from the wrong Kashy's fix
//= Implemented the 'Cheese'/Stone of Awakening quest. Re-organized stuff. [kobra_k88]
@ -200,9 +200,8 @@ cmd_in02,174,126,4 script Loyar#cmd 83,{
}
cmd_in02,57,62,4 script Moo#cmd 109,{
set mooz,rand(1,10);
if (mooz == 1) {
mes "[Moo]";
mes "[Moo]";
if (rand(1,10) == 1) {
mes "Those cheating punks!";
mes "They'll never show their";
mes "faces here again: otherwise";
@ -211,29 +210,26 @@ cmd_in02,57,62,4 script Moo#cmd 109,{
mes "see you there~ Hahahaha~";
close;
}
else {
mes "[Moo]";
mes "Greetings, I am Moo,";
mes "manager of the Comodo";
mes "Casino. We pride ourselves in";
mes "serving all of our customers'";
mes "needs, doing all we can so that your visit here is unforgettable.";
next;
mes "[Moo]";
mes "All of our guests can enjoy";
mes "our general gaming area, and";
mes "we also provide a VIP area";
mes "where high rollers can play";
mes "exciting high stakes games.";
next;
mes "[Moo]";
mes "We always welcome all of";
mes "your suggestions, and are";
mes "always seeking to improve";
mes "your experience here in";
mes "the Comodo Casino.";
close;
}
mes "Greetings, I am Moo,";
mes "manager of the Comodo";
mes "Casino. We pride ourselves in";
mes "serving all of our customers'";
mes "needs, doing all we can so that your visit here is unforgettable.";
next;
mes "[Moo]";
mes "All of our guests can enjoy";
mes "our general gaming area, and";
mes "we also provide a VIP area";
mes "where high rollers can play";
mes "exciting high stakes games.";
next;
mes "[Moo]";
mes "We always welcome all of";
mes "your suggestions, and are";
mes "always seeking to improve";
mes "your experience here in";
mes "the Comodo Casino.";
close;
}
// Comodo Field

View File

@ -1,14 +1,14 @@
//===== rAthena Script =======================================
//===== rAthena Script =======================================
//= Einbech Town
//===== By: ==================================================
//===== By: ==================================================
//= Muad_Dib
//===== Current Version: =====================================
//===== Current Version: =====================================
//= 1.5
//===== Compatible With: =====================================
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//===== Description: =========================================
//= Einbech Town Script
//===== Additional Comments: =================================
//===== Additional Comments: =================================
//= 0.1 Started writing Einbech npc's. [Muad_Dib]
//= 0.1a Conversion to eA format [MasterOfMuppets]
//= 0.1b Added missing tabs. [Mass Zero] 0.1c more missing tabs [Lupus]
@ -431,7 +431,7 @@ ein_in01,279,92,3 script Tavern Lady#ein 854,{
mes "freshly knit doilies?";
close;
}
ein_in01,277,95,7 script Ryan Danger#air#einbech 855,{
mes "[R.D. Kim]";
mes "Oooh...";
@ -483,7 +483,7 @@ ein_in01,277,95,7 script Ryan Danger#air#einbech 855,{
mes "of his freakin' mind!)";
close;
}
ein_in01,281,85,3 script Drunken Man#einbech 849,{
mes "[Drunken Man]";
mes "...^333333*Hiccup*^000000...";
@ -742,7 +742,7 @@ einbech,46,107,6 script Shena#ein::EinMonsters 846,{
close;
}
}
einbech,48,107,4 duplicate(EinMonsters) Luda#ein 850,{
einbech,148,242,5 script Jung#ein 855,{

View File

@ -1,14 +1,14 @@
//===== rAthena Script =======================================
//===== rAthena Script =======================================
//= Einbroch Town
//===== By: ==================================================
//===== By: ==================================================
//= Everybody mentioned in the comments
//===== Current Version: =====================================
//===== Current Version: =====================================
//= 1.7
//===== Compatible With: =====================================
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//===== Description: =========================================
//= Einbroch Town Script
//===== Additional Comments: =================================
//===== Additional Comments: =================================
//= 0.2 Added some NPCs [MasterOfMuppets]
//= 0.3 Added a few npcs by reddozen [MasterOfMuppets]
//= 0.4 Added a crappy quest, have fun guys... [MasterOfMuppets]
@ -33,66 +33,7 @@
//============================================================
einbroch,218,198,5 script Mark#ein 855,{
callfunc "EinTower","Mark";
end;
}
einbroch,175,196,5 script Morei#ein 854,{
mes "[Morei]";
mes "Greetings,";
mes "I am Morei,";
mes "Assistant Guide";
mes "of Einbroch Tower.";
next;
mes "[Morei]";
mes "If you wish to return";
mes "to the ground floor,";
mes "please let me know.";
mes "Would you like to go";
mes "back to ground level?";
next;
switch(select("Yes.:No.")) {
case 1:
mes "[Morei]";
mes "I see.";
mes "Let me lead you";
mes "to the ground floor.";
mes "Thank you for using";
mes "our services.";
close2;
switch(rand(1,3)) {
case 1:
warp "einbroch",170,229;
end;
case 2:
warp "einbroch",216,188;
end;
case 3:
warp "einbroch",178,167;
end;
}
case 2:
mes "[Morei]";
mes "I see.";
mes "I hope you";
mes "enjoy your time";
mes "in Einbroch Tower.";
close;
}
}
einbroch,173,229,5 script Oberu#ein 855,{
callfunc "EinTower","Oberu";
end;
}
einbroch,176,172,5 script Khemko#ein 855,{
callfunc "EinTower","Khemko";
end;
}
function script EinTower {
.@npc_name$ = getarg(0);
.@npc_name$ = strnpcinfo(1);
mes "["+ .@npc_name$ +"]";
mes "Good day~";
mes "I'm "+ .@npc_name$ +", your";
@ -183,6 +124,53 @@ function script EinTower {
}
}
einbroch,175,196,5 script Morei#ein 854,{
mes "[Morei]";
mes "Greetings,";
mes "I am Morei,";
mes "Assistant Guide";
mes "of Einbroch Tower.";
next;
mes "[Morei]";
mes "If you wish to return";
mes "to the ground floor,";
mes "please let me know.";
mes "Would you like to go";
mes "back to ground level?";
next;
switch(select("Yes.:No.")) {
case 1:
mes "[Morei]";
mes "I see.";
mes "Let me lead you";
mes "to the ground floor.";
mes "Thank you for using";
mes "our services.";
close2;
switch(rand(1,3)) {
case 1:
warp "einbroch",170,229;
end;
case 2:
warp "einbroch",216,188;
end;
case 3:
warp "einbroch",178,167;
end;
}
case 2:
mes "[Morei]";
mes "I see.";
mes "I hope you";
mes "enjoy your time";
mes "in Einbroch Tower.";
close;
}
}
einbroch,173,229,5 duplicate(Mark#ein) Oberu#ein 855
einbroch,176,172,5 duplicate(Mark#ein) Khemko#ein 855
einbroch,232,272,3 script Train Station Staff#ein1::EinbrochTrain 852,{
mes "[Staff]";
mes "Welcome to";
@ -241,7 +229,7 @@ einbroch,232,272,3 script Train Station Staff#ein1::EinbrochTrain 852,{
close;
}
}
einbroch,252,301,3 duplicate(EinbrochTrain) Train Station Staff#ein2 852
einbroch,259,326,3 script Leslie#ein_1 846,{
@ -289,7 +277,7 @@ einbroch,236,191,3 script Tan#ein 855,{
mes "you should carry one with you.";
close;
}
einbroch,228,121,5 script Little Toby#ein-1 855,{
mes "[Little Toby]";
mes "Excuse me...";

View File

@ -79,7 +79,7 @@ geffen_in,164,109,0 script Wizard Stanza 64,{
}
else if (Class == Job_Novice)
mes "Although you may not be able to use magic or any other kind of powerful skills for now, this knowledge may be helpful in the future, young Novice...";
else
else
mes "Although you are not formally trained in the use of magic, you use skills which draw upon otherworldly energies, whether you know it or not...";
next;
mes "[Stanza]";
@ -183,7 +183,7 @@ geffen,111,48,0 script Stacey 101,{
close;
}
}
geffen_in,34,170,0 script Theodore 47,{
mes "[Theodore]";
mes "Hello!";
@ -874,7 +874,7 @@ geffen_in,79,76,2 script Merchant Daven 120,{
}
close;
}
geffen_in,114,73,5 script Hadenheim 709,{
mes "[Hans Hadenheim]";
mes "Man, the Rune-Midgard continent sure is big! How's it going, youngster?";
@ -1337,7 +1337,7 @@ geffen_in,39,127,2 script Psychic Advisor 704,{
close;
}
}
geffen_in,109,72,2 script Monster Scholar 90,{
mes "[Estheres]";
mes "Hello, I'm the resident expert of Monsterology here in Geffen. Is there anything in particular that you're curious about?";
@ -1353,7 +1353,7 @@ geffen_in,109,72,2 script Monster Scholar 90,{
mes "[Estheres]";
if (BaseLevel > 40)
mes "You look strong enough for that kind of challenge. But if you see anyone more reckless cross the Western bridge, you might want to give them a warning.";
else
else
mes "Um, but if you're planning to go there, you better not go alone. I really recommend that you be well prepared if you're gonna fight those kinds of monsters.";
break;
case 2:

View File

@ -1,15 +1,15 @@
//===== rAthena Script =======================================
//===== rAthena Script =======================================
//= Kunlun Town
//===== By: ==================================================
//===== By: ==================================================
//= x[tsk], KarLaeda
//===== Current Version: =====================================
//===== Current Version: =====================================
//= 1.6
//===== Compatible With: =====================================
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//===== Description: =========================================
//= [Official Conversion]
//= Kunlun Town Script
//===== Additional Comments: =================================
//===== Additional Comments: =================================
//= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//= Moved Lost Knife mini-quest to quest file.
//= 1.6 Moved Alberta NPC to pre-re/re paths. [Euphy]
@ -291,7 +291,7 @@ gon_in,73,82,5 script Ji Chung Zhe#gon 778,{
close;
}
if (nakha == 3) {
set cha,1;
// set cha,1;// unused
mes "[Ji Chung Zhe]";
mes "I am Ji Chung Zhe, a renown brewer";
mes "of teas. Everyday, I put all my";
@ -412,9 +412,9 @@ gonryun,169,71,3 script Guidev#gon 770,{
close;
}
//============================================================
//============================================================
// Old changelog
//============================================================
//============================================================
// May be missing npc's and dialogue.
//= 1.1 Fixed Typos [Nexon]
//= 1.2 Removed Duplicates [Silent]

View File

@ -57,7 +57,7 @@ hugel,126,151,3 script Emily 90,{
mes "Don't you think that sounds weird?";
close;
}
hugel,86,165,5 script Kayplas 896,{
mes "[Kayplas]";
mes "Ooh, I really want to";
@ -150,7 +150,7 @@ hu_in01,23,311,4 script Party Supplies Shop 898,{
next;
switch (select("Buy:Cancel")) {
case 1:
if (Zeny < 500) {
if (Zeny < 500) {
mes "[Shopkeeper]";
mes "I am sorry, but you don't have";
mes "enough money~";

View File

@ -1,16 +1,16 @@
//===== rAthena Script =======================================
//===== rAthena Script =======================================
//= Izlude Town
//===== By: ==================================================
//===== By: ==================================================
//= kobra_k88
//= L0ne_W0lf
//===== Current Version: =====================================
//===== Current Version: =====================================
//= 1.9a
//===== Compatible With: =====================================
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//===== Description: =========================================
//= [Official Conversion]
//= Izlude town NPCs
//===== Additional Comments: =================================
//===== Additional Comments: =================================
//= Fully working
//= 1.1 fixed 2 zeny bugs/checks [Lupus]
//= 1.2 Fixed a lot of typos [Nexon]
@ -104,7 +104,7 @@
mes "[Charfri]";
mes "You'll have to board on a ship at the port to get to Byalan Island. There are dangerous dungeons on that island, so don't go snooping around just anywhere.";
close;
Default:
default:
mes "Though it is very beautiful, Byalan Island has a mysterious dungeon that extends deep under the sea.";
next;
mes "[Charfri]";
@ -135,7 +135,7 @@
mes "[Cuskoal]";
mes "So, whaddya say?";
close;
Default:
default:
mes "The pubs in Prontera are always full of people from local areas and from out-of-town. It can get pretty busy.";
next;
mes "[Cuskoal]";
@ -169,7 +169,7 @@
mes "[Dega]";
mes "If you try to cast magic near it, it will notice and saunter over to smash you. So you better watch out for Golem.";
close;
Default:
default:
mes "There's a very delightful place where you can find every";
mes "type of Poring.";
next;

View File

@ -416,7 +416,7 @@ jawaii,214,168,5 script Honeymoon Helper#Jawaii 71,{
mes "[Helper]";
if (Zeny > 49999) {
set Zeny, Zeny-50000;
getitem 681,1; //Memory_Of_Wedding
getitem 681,1;// Memory_Of_Wedding
mes "Thank you very much~!";
mes "Please remember, you";
mes "should use this with your";
@ -626,7 +626,7 @@ jawaii_in,30,96,4 script Employee#jaw6 724,{
}
mes "I hope you will have a good time.";
close;
OnWelcome:
emotion e_kis;
end;
@ -716,7 +716,7 @@ OnTouch:
donpcevent "Employee#jaw1::OnSolo";
end;
}
jawaii_in,15,104,0 script Waitress#jawaii 80,{
if (checkweight(1201,1) == 0) {
mes "^3355FF * Wait a minute! *";
@ -766,7 +766,7 @@ jawaii_in,15,104,0 script Waitress#jawaii 80,{
mes "[Waitress]";
if (Zeny > 999) {
set Zeny, Zeny-1000;
getitem 503,1; //Yelow_Potion
getitem 503,1;// Yellow_Potion
mes "There you go~";
mes "Enjoy your meal~!";
close;
@ -839,9 +839,8 @@ jawaii_in,28,124,0 script Bartender#jaw 46,{
mes "like to drink?";
next;
if (Zeny < 99) {
set .@r_jaw,rand(1,100);
mes "[Bartender]";
if (.@r_jaw > 29) {
if (rand(1,100) > 29) {
mes "Hm, I'm sorry";
mes "but you do not";
mes "have enough";
@ -866,7 +865,7 @@ jawaii_in,28,124,0 script Bartender#jaw 46,{
percentheal -100,0;
end;
}
while (1) {
while(1) {
switch(select("Follow Bartender's Recommendation.:I want a Gunslinger.:I want a Cobo.:I want a Bomb.:I want a Boogieman.")) {
case 1:
set .@roof_jaw,.@roof_jaw+3;
@ -1000,7 +999,7 @@ jawaii_in,28,124,0 script Bartender#jaw 46,{
}
break;
case 2:
callsub S_KillChar,2;
callsub S_KillChar,2,.@roof_jaw;
mes "When you want to look super cool, this will be the best drink for you. It's a strong drink with a particular scent, so people who drink Gunslingers are usually seen as having impressive of taste.";
next;
mes "^3355FFYou received a simple glass containing a gray liquid. Although it smells faintly sweet, it looks like industrial strength liquor. It's time to summon your courage and take a sip~";
@ -1022,7 +1021,7 @@ jawaii_in,28,124,0 script Bartender#jaw 46,{
break;
case 3:
callsub S_KillChar,2;
callsub S_KillChar,2,.@roof_jaw;
mes "People say that the more you drink a mixed Cobo, the tastier it will be. It grows on you, kind of like the company of an old friend. This is a nice drink to have with anyone at anytime.";
next;
mes "^3355FFThe Bartender brought a beautifully engraved glass holding a cobalt blue liquid and placed it in front of you. It smells pleasantly sweet and sour.";
@ -1046,7 +1045,7 @@ jawaii_in,28,124,0 script Bartender#jaw 46,{
break;
case 4:
callsub S_KillChar,2;
callsub S_KillChar,2,.@roof_jaw;
mes "This is for one who wants to relive wild, youthful days, honor those who have fought for justice and liberty, or just to drink alcohol until they vomit stomach acid.";
mes "for one who wants to remember people fighting for liberty...";
next;
@ -1066,7 +1065,7 @@ jawaii_in,28,124,0 script Bartender#jaw 46,{
break;
case 5:
callsub S_KillChar,1;
callsub S_KillChar,1,.@roof_jaw;
mes "There are not many people who like this drink. But the ones that do like this drink, love it.";
next;
mes "[Bartender]";
@ -1096,6 +1095,7 @@ jawaii_in,28,124,0 script Bartender#jaw 46,{
end;
S_KillChar:
.@roof_jaw = getarg(1);
if (.@roof_jaw > 8) {
mes "[Bartender]";
mes "It's on me.";
@ -1115,11 +1115,11 @@ S_KillChar:
mes "[Bartender]";
return;
}
jawaii_in,43,115,0 script Customer#jaw_1 97,{
mes "[Buchi]";
if (!getpartnerid()) {
if (Zeny > 99) {
mes "[Buchi]";
mes "Grrrr...";
mes "Damn! I don't";
mes "like this place!";
@ -1133,8 +1133,8 @@ jawaii_in,43,115,0 script Customer#jaw_1 97,{
mes "Grrrr...";
mes "Bartender!";
mes "Give me one more!";
close;
}
mes "[Buchi]";
mes "Hey, why aren't you drinking?";
mes "I guess you're all out of dough.";
mes "But I know how you feel. Disgusted with all the lovey dovey around this place, aren't you?";
@ -1155,10 +1155,10 @@ jawaii_in,43,115,0 script Customer#jaw_1 97,{
mes "the one who laughs last!";
next;
mes "^3355FFYou drank to your fill.^000000";
close;
close2;
percentheal -100,0;
end;
}
mes "[Buchi]";
mes "You look happy...";
mes "I hope you'll be";
mes "able to feel that";
@ -1256,12 +1256,11 @@ prt_in,173,13,4 script Customer#SoloHan 86,{
mes "^3355FF* Gulp Gulp Gulp *^000000";
percentheal -10,0;
next;
set .@jaw_roof,1;
mes "[SoloHan]";
mes "So, what do you say?";
mes "Let's go somewhere";
mes "with some real liquor.";
while (1) {
while(1) {
next;
if (select("...One more drink.:...What kind of place is it?") == 1) {
mes "[SoloHan]";
@ -1306,8 +1305,7 @@ prt_in,173,13,4 script Customer#SoloHan 86,{
mes "Man.";
mes "So, you spoil parties";
mes "like this all the time, eh?";
close2;
end;
close;
}
}
if (.@jaw_roof > 6) {
@ -1329,8 +1327,7 @@ prt_in,173,13,4 script Customer#SoloHan 86,{
mes "Oh...";
mes "Man.";
mes "No wonder you're single. You can't even recognize a good time when it's right in front of you.";
close2;
end;
close;
}
set .@jaw_roof,.@jaw_roof+3;
mes "[SoloHan]";
@ -1390,7 +1387,7 @@ prt_in,173,13,4 script Customer#SoloHan 86,{
mes "Is this the third time this week I've gotten plastered? Bachewcca, help me count!";
close;
}
prt_in,170,14,0 script Customer#Bachewcca 89,{
mes "[Bachewcca]";
mes "..............";

View File

@ -1,12 +1,12 @@
//===== rAthena Script =======================================
//===== rAthena Script =======================================
//= Lighthalzen City
//===== By: ==================================================
//===== By: ==================================================
//= erKURITA, Au{R}oN (Translated by Alan), $ephiroth
//===== Current Version: =====================================
//===== Current Version: =====================================
//= 2.2
//===== Compatible With: =====================================
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//===== Description: =========================================
//= Lighthalzen NPCs (Temporal names for now) [erKURITA]
//===== Additional Comments: ==================================
//= 0.1 Placed temporal names, why there weren't on the SVN before? [erKURITA]
@ -29,7 +29,7 @@
//= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
//= 1.6 Massive NPC clean up, includes corrected dialogs and [L0ne_W0lf]
//= added missing dialogs, fixed indentation, corrected some NPC
//= facing positions, NPC names are more unique now. Removed
//= facing positions, NPC names are more unique now. Removed
//= whitespace (empty lines after header and before end curly)
//= reduced usage of the command "goto", grammatical corrections.
//= Added additional missing NPCs.
@ -1236,7 +1236,7 @@ OnTouch:
}
lighthalzen,311,194,3 script Reuben#lhz_02 870,{
if (rand(1,2)) {
if (rand(1,2) == 1) {
mes "[Reuben]";
mes "Someday...";
mes "Someday I just gotta";
@ -1331,28 +1331,6 @@ lighthalzen,330,276,3 script Nun#light 79,{
close;
}
lighthalzen,337,296,3 script Employee 867,{
if (hg_tre > 54) {
mes "[Rekenber Employee]";
mes "Greetings. As part of our";
mes "effort to relieve the poor,";
mes "Rekenber is providing job";
mes "opportunities targeted for";
mes "citizens of the slum areas.";
next;
mes "[Rekenber Employee]";
mes "You can choose to work";
mes "from home, or undergo a";
mes "little bit of training for more";
mes "professional positions. This";
mes "is a great chance to make a";
mes "difference... and some money~";
emotion e_no1;
close;
}
end;
}
lhz_in01,134,38,3 script Bankri Kun#kagun 798,{
mes "[Bankri Kun]";
mes "Must work...";
@ -2202,8 +2180,6 @@ lhz_in02,147,222,3 script Officer Guo#06::off_guo 85,{
lhz_in02,142,222,6 duplicate(off_guo) Suspect#6 870
// New -----------------------------------------------------------------------
lhz_in01,14,28,3 script Banquet Staff 109,{
mes "[Banquet Staff]";
mes "This Banquet Hall is used";
@ -3209,7 +3185,3 @@ lhz_in01,221,131,7 script Scientist#li_01 865,{
end;
}
}
// Lighthalzen Mushroom.
// Don't really understand why it's there, but it's funny regardless.
lhz_in01,157,54,0,0 monster Red Mushroom 1085,1,120000,100000,0

View File

@ -1,20 +1,20 @@
//===== rAthena Script =======================================
//= Louyang City NPCs
//===== By: ==================================================
//===== rAthena Script =======================================
//= Louyang City NPCs
//===== By: ==================================================
//= Vidar (1.0)
//= Mass Zero (1.1)
//= Dino9021, roughly translated by Celest (1.2)
//= Mass Zero (1.3)
//= MasterOfMuppets (2.0)
//= rAthena Dev Team
//===== Current Version: =====================================
//===== Current Version: =====================================
//= 3.0
//===== Compatible With: =====================================
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//===== Description: =========================================
//= [Official Conversion]
//= Louyang Town Script
//===== Additional Comments: =================================
//===== Additional Comments: =================================
//= 2.9 Rescripted to Aegis 10.3 Standards. [L0ne_W0lf]
//= 3.0 Moved Alberta NPC to pre-re/re paths. [Euphy]
//============================================================
@ -325,9 +325,9 @@ louyang,84,254,0 script Exit#lou 111,{
close;
}
//============================================================
//============================================================
// Old changelog
//============================================================
//============================================================
//= Originally made for Vidar
//= 1.2 Added official warp NPC's
//= 1.3 Fixed gramatical errors. (Like wtf's with the weird

View File

@ -1,18 +1,18 @@
//===== rAthena Script =======================================
//===== rAthena Script =======================================
//= Lutie Town
//===== By: ==================================================
//===== By: ==================================================
//= rAthena Dev Team
//===== Current Version: =====================================
//===== Current Version: =====================================
//= 1.7
//===== Compatible With: =====================================
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//===== Description: =========================================
//= Lutie - City NPCs
//===== Additional Comments: =================================
//===== Additional Comments: =================================
//= 1.1 Edited some text and updated/enabled some triggers
//= for the quest.[kobra_k88]
//= 1.2 Fixed exploit. Checked for Bard Job Quest compatibility [Lupus]
//= 1.3 Fixed typos [Nexon]
//= 1.3 Fixed typos [Nexon]
//= 1.4 Fixed exploit [Lupus]
//= 1.5 Fixed a bug that could reset Lutie quest state [Lupus]
//= 1.6 Heavy optimization to all the NPCs [DZeroX]
@ -326,8 +326,8 @@ xmas,176,236,4 script Uncle Hairy 712,{
mes "[Cantata]";
mes "Oh? Y-y-you've got the stuff? Goooooooood. It's been so long since I've been able to have some of this... G-give it to me!";
next;
delitem 1024,1; // Chinese_Ink
delitem 938,1; // Sticky_Mucus
delitem 1024,1;// Chinese_Ink
delitem 938,1;// Sticky_Mucus
mes "^3355FFYou quickly handed him the Squid Ink and Sticky Mucus and watched with a little disgust as he relished the flavor.^000000";
next;
mes "[Cantata]";
@ -657,12 +657,11 @@ xmas,134,112,4 script Snowman 710,{
mes "^3355FFYou gingerly stir";
mes "your hand around in";
mes "Snowysnow's magical gift bag^000000.";
set .@snownow,rand(1,8);
next;
switch(.@snownow) {
switch(rand(1,8)) {
case 1:
set xmas_npc,11;
getitem 529,5; // Candy
getitem 529,5;// Candy
cutin "rutie_snownow02.bmp",2;
mes "[Snowysnow]";
mes "Wow~!";
@ -671,7 +670,7 @@ xmas,134,112,4 script Snowman 710,{
break;
case 2:
set xmas_npc,11;
getitem 529,10; // Candy
getitem 529,10;// Candy
cutin "rutie_snownow02.bmp",2;
mes "[Snowysnow]";
mes "Ooh~!";
@ -679,7 +678,7 @@ xmas,134,112,4 script Snowman 710,{
break;
case 3:
set xmas_npc,11;
getitem 530,5; // Candy_Striper
getitem 530,5;// Candy_Striper
cutin "rutie_snownow02.bmp",2;
mes "[Snowysnow]";
mes "Hoooraaaay~!";
@ -687,7 +686,7 @@ xmas,134,112,4 script Snowman 710,{
break;
case 4:
set xmas_npc,11;
getitem 530,10; // Candy_Striper
getitem 530,10;// Candy_Striper
cutin "rutie_snownow02.bmp",2;
mes "[Snowysnow]";
mes "Wow, that's so great!";
@ -695,7 +694,7 @@ xmas,134,112,4 script Snowman 710,{
break;
case 5:
set xmas_npc,11;
getitem 539,1; // Piece_Of_Cake
getitem 539,1;// Piece_Of_Cake
cutin "rutie_snownow02.bmp",2;
mes "[Snowysnow]";
mes "Aren't you lucky!";
@ -703,7 +702,7 @@ xmas,134,112,4 script Snowman 710,{
break;
case 6:
set xmas_npc,11;
getitem 539,2; // Piece_Of_Cake
getitem 539,2;// Piece_Of_Cake
cutin "rutie_snownow02.bmp",2;
mes "[Snowysnow]";
mes "Now, isn't that nice?";
@ -711,7 +710,7 @@ xmas,134,112,4 script Snowman 710,{
break;
case 7:
set xmas_npc,11;
getitem 538,5; // Well_Baked_Cookie
getitem 538,5;// Well_Baked_Cookie
cutin "rutie_snownow02.bmp",2;
mes "[Snowysnow]";
mes "Oh woooooow~!";
@ -719,7 +718,7 @@ xmas,134,112,4 script Snowman 710,{
break;
case 8:
set xmas_npc,11;
getitem 538,10; // Well_Baked_Cookie
getitem 538,10;// Well_Baked_Cookie
cutin "rutie_snownow02.bmp",2;
mes "[Snowysnow]";
mes "*Gasp!* Ooh~";

View File

@ -1,15 +1,15 @@
//===== rAthena Script =======================================
//===== rAthena Script =======================================
//= Manuk Town
//===== By: ==================================================
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//===== Description: =========================================
//= [Official Conversion]
//= Town-specific NPCs for Manuk.
//===== Additional Comments: =================================
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Added more town NPCs
//= 1.2 Added more town NPCs
@ -221,7 +221,6 @@ manuk,286,147,3 script Piom#ep13_2_2 454,{
}
manuk,183,185,5 script Piom#ep13_2_3 454,{
set tongyeok,Ring_Of_Wise_King;
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Piom]";
mes "Our lives exist for Saphas.";

View File

@ -1,15 +1,15 @@
//===== rAthena Script =======================================
//===== rAthena Script =======================================
//= Morroc Town
//===== By: ==================================================
//===== By: ==================================================
//= kobra_k88; L0ne_W0lf
//===== Current Version: =====================================
//===== Current Version: =====================================
//= 2.2
//===== Compatible With: =====================================
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//===== Description: =========================================
//= [Official Conversion]
//= Morroc Town NPCs
//===== Additional Comments: =================================
//===== Additional Comments: =================================
//= Fully working
//= Fixed Lapidary sprite, Implemented ANTHELL trigger
//= (in both NPC/Warps) [Lupus]. Removed it from NPC and put in Warp

View File

@ -1,14 +1,14 @@
//===== rAthena Script =======================================
//===== rAthena Script =======================================
//= Moscovia Town
//===== By: ==================================================
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//===== Description: =========================================
//= Moscovia Town Script
//===== Additional Comments: =================================
//===== Additional Comments: =================================
//= 1.0 First Version. [Kisuka]
//= 1.1 Removed villagers (they are part of a quest). [Kisuka]
//= 1.2 Moved Alberta NPC to pre-re/re paths. [Euphy]
@ -48,7 +48,7 @@
mes "I'll help you to have a nice trip";
mes "to Moscovia!";
close;
case 2:
mes "[Moscovia P.R. Officer]";
mes "Ok then, let us start now.";

View File

@ -1,13 +1,13 @@
//===== rAthena Script =======================================
//= Niflheim Script
//===== By: ==================================================
//===== rAthena Script =======================================
//= Niflheim Script
//===== By: ==================================================
//= Fyrien, Dizzy, PKGINGO
//= Official NPCs translated and re-edited by Celest
//===== Current Version: =====================================
//===== Current Version: =====================================
//= 1.5
//===== Compatible With: =====================================
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//===== Description: =========================================
//= [Official Conversion]
//= Official NPC's for Niflheim
//= 1.01 Splitted file(guides, shops). Fixed rand() bugs,
@ -18,7 +18,7 @@
//= fixed zeny/item, exploit in Sairin, some optimizations [Lupus]
//= 1.06 some typos in some variables fixed (thx 2 Dr.Evil) [Lupus]
//= 1.07 Fixed typos [Nexon]
//= 1.08 Commented "Traveler" out as it is not official & we have correct Bungee quest in.
//= 1.08 Commented "Traveler" out as it is not official & we have correct Bungee quest in.
//= Also removed TODO, as they are already done. [Vicious_Pucca]
//= 1.1 Replaced nif_q_done with MISC_QUEST & 32. nif_t -> @nif_t [Lupus]
//= 1.2 Removed Duplicates [Silent]
@ -26,7 +26,7 @@
//= 1.4 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//= Removed Cursed Spirits as they were custom.
//= 1.5 Added dummy "OnMyMobDead" event to Cursed Spirit. [L0ne_W0lf]
//============================================================
//============================================================
niflheim,52,147,3 script Keedz#nif 796,{
mes "[Keedz]";

View File

@ -1,15 +1,15 @@
//===== rAthena Script =======================================
//===== rAthena Script =======================================
//= Payon City
//===== By: ==================================================
//===== By: ==================================================
//= Muad Dib (1.0) Darkchild (1.1) Muad Dib (1.2)
//= Darkchild (1.3) DracoRPG (1.5) L0ne_W0lf (2.1)
//===== Current Version: =====================================
//===== Current Version: =====================================
//= 2.1c
//===== Compatible With: =====================================
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//===== Description: =========================================
//= Payon City Npcs
//===== Additional Comments: =================================
//===== Additional Comments: =================================
//= Most Credits To Muad Dib, Some Stuff By Me
//= 1.4 Corrected a few typos
//= 1.5 Rescripted old NPCs + scripted new ones (from iRO Sak) [DracoRPG]
@ -26,10 +26,10 @@
//= Moved Fortune Teller to /other/fortune.txt
//= 2.1b Added a missing close in the Monster Scholar. [L0ne_W0lf]
//= 2.1c Minor bug fixes. [Euphy]
//============================================================
//============================================================
// Payon
//============================================================
//============================================================
payon,246,154,0 script Lady#payon 90,{
mes "[Lady]";
mes "A long time ago,";
@ -372,7 +372,7 @@ payon,132,235,3 script Monster Scholar#02 98,{
}
// Inside Payon
//============================================================
//============================================================
payon_in01,180,7,2 script Waitress#payon 90,{
mes "[Pub Lady]";
mes "This place is always bustling with busy people. Little Novices come and go to become Archers, and everyone else is buying arrows while I have to stay here in this small shop.";
@ -991,7 +991,7 @@ payon_in03,102,185,5 script Guard#payon 708,{
}
// Payon Archer Village
//============================================================
//============================================================
pay_arche,77,131,2 script Archer Joe#payon 88,{
mes "[Archer Joe]";
mes "Payon!";

View File

@ -1,15 +1,15 @@
//===== rAthena Script =======================================
//===== rAthena Script =======================================
//= Prontera Town
//===== By: ==================================================
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//===== Current Version: =====================================
//= 2.1
//===== Compatible With: =====================================
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//===== Description: =========================================
//= [Official Conversion]
//= NPCs in Prontera
//===== Additional Comments: =================================
//===== Additional Comments: =================================
//= Fully working
//= +AntiNovice exploit fix [Lupus] 1.2 added baby novice check
//= Spellchecked [massdriller]
@ -306,9 +306,8 @@ prt_in,180,20,2 script Bartender#pront 61,{
next;
mes "[Bartender]";
mes "I can't keep my business busy without my special menu 'Crunch Crunch Sour' and 'Savory Yum Yum'...*Sigh*";
next;
set .@drink,1;
while(.@drink) {
while(1) {
next;
switch(select("'Cunch Crunch Sour'?:'Savory Yum Yum'?:Cancel.")) {
case 1:
mes "[Bartender]";
@ -317,8 +316,7 @@ prt_in,180,20,2 script Bartender#pront 61,{
next;
mes "[Bartender]";
mes "*Sigh*...I am afraid that my business days are numbered now.";
next;
break;
continue;
case 2:
mes "[Bartender]";
mes "Savory Yum Yum's basic ingredients are the grasshoppers romping in a place over the west forest. Yeah, it is the best selling menu ever.";
@ -326,16 +324,12 @@ prt_in,180,20,2 script Bartender#pront 61,{
next;
mes "[Bartender]";
mes "*Sigh*...I am afraid that my business days are numbered now.";
next;
break;
continue;
case 3:
mes "[Bartender]";
mes "Take care of yourself~.";
close2;
set .@drink,0;
break;
close;
}
}
end;
@ -552,9 +546,8 @@ prt_church,103,76,0 script Garnet#pront 67,{
next;
mes "[Garnet]";
mes "Go and ahead and ask if you have any questions about skills for Acolytes and Priests.";
next;
set .@SkillChat,1;
while(.@SkillChat) {
while(1) {
next;
switch(select("About Heal:About Cure:About Increase AGI:About Angelus:About Blessing:About Warp Portal:End Conversation")) {
case 1:
mes "[Garnet]";
@ -571,24 +564,21 @@ prt_church,103,76,0 script Garnet#pront 67,{
next;
mes "[Garnet]";
mes "Priests use ^6666CCSantuary^000000 to create an area which will restore the HP of you and your friends if you rest within the Sanctuary's area.";
next;
break;
continue;
case 2:
mes "[Garnet]";
mes "Once you reach ^6666CCLevel 2 Heal^000000 as an Acolyte, you can learn ^6666CCCure^000000, which can be used to treat abnormal statuses.";
next;
mes "[Garnet]";
mes "This skill can be such a life saver, since almost every abnormal status can be cured with the Cure skill. Just remember that you need ^6666CCLevel 2 Heal^000000 before you can learn Cure.";
next;
break;
continue;
case 3:
mes "[Garnet]";
mes "Now, the ^6666CCIncrease AGI^000000 skill can be used on you or your friends. For a while your AGI stat is increased, making you attack faster and dodge monster attacks more easily.";
next;
mes "[Garnet]";
mes "If you're an Acolyte that wants to learn ^6666CCIncrease AGI^000000, you need to learn ^6666CCLevel 3 Heal^000000 first.";
next;
break;
continue;
case 4:
mes "[Garnet]";
mes "You can use ^6666CCAngelus^000000 to increase your Defense, as well as the Defense of other party members. Remember though, you can only use ^6666CCAngelus^000000 on other people if they are in your party.";
@ -598,16 +588,14 @@ prt_church,103,76,0 script Garnet#pront 67,{
next;
mes "[Garnet]";
mes "Also, if you keep learning Angelus, you'll eventually be able to learn ^6666CCKyrie Eleison^000000. That skill helps you evade initial attacks automatically.";
next;
break;
continue;
case 5:
mes "[Garnet]";
mes "^6666CCBlessing^000000 temporarily increases STR, DEX and INT. This skill will give you and your friends a great advantage in battle!";
next;
mes "[Garnet]";
mes "Before you can learn Blessing, you must first learn ^6666CCLevel 5 Divine Protection^000000.";
next;
break;
continue;
case 6:
mes "[Garnet]";
mes "^6666CCWarp Portal^000000 is a pretty complex skill, and you need to know some other skills before you can learn it.";
@ -626,15 +614,12 @@ prt_church,103,76,0 script Garnet#pront 67,{
next;
mes "[Garnet]";
mes "Just so you know, you can't save a Warp Point inside of a dungeon. Oh, and don't forget, each time you make a Warp Portal, you must use 1 ^6666CCBlue Gemstone^000000 as a Catalyst.";
next;
break;
continue;
case 7:
mes "["+ strcharinfo(0) +"]";
mes "Alright, I've";
mes "heard enough.";
close2;
set .@SkilLChat,0;
break;
close;
}
}
end;
@ -649,9 +634,8 @@ prt_church,103,71,0 script Henson#pront 120,{
next;
mes "[Henson]";
mes "Did you have any questions about Acolyte and Priest skills?";
next;
set .@SkillChat,1;
while(.@Skillchat) {
while(1) {
next;
switch(select("About Divine Protection:About Demon Bane:About Decrease AGI:About Signum Crusis :About Pneuma:About Ruwach:About Teleport:End conversation.")) {
case 1:
mes "[Henson]";
@ -665,8 +649,7 @@ prt_church,103,71,0 script Henson#pront 120,{
next;
mes "[Henson]";
mes "With ^6666CCDemon Bane^000000, the damage of your attacks against the Undead will be increased. Permanently.";
next;
break;
continue;
case 2:
mes "[Henson]";
mes "^6666CCDemon Bane^000000 increases the damage you will inflict upon the Undead. Permanently.";
@ -676,16 +659,14 @@ prt_church,103,71,0 script Henson#pront 120,{
next;
mes "[Henson]";
mes "When you learn ^6666CCLevel 3 Demon Bane^000000, you will be able to learn ^6666CCSignum Crusis^000000, which lowers the Defense of Undead monsters, as well as monsters with the Dark property.";
next;
break;
continue;
case 3:
mes "[Henson]";
mes "Using ^6666CCDecrease AGI^000000 on monsters will slow their movement, attack speed, and the rate at which they can evade your own attacks. That way, you can maim them properly.";
next;
mes "[Henson]";
mes "Remember, you must first learn ^6666CCLevel 2 Increase AGI^000000 if you want to be able to learn the Decrease AGI skill.";
next;
break;
continue;
case 4:
mes "[Henson]";
mes "The ^6666CCSignum Crusis^000000 skill lowers the Defense of monsters with the Undead or Dark properties. It has a wide range and can be quite powerful.";
@ -695,24 +676,21 @@ prt_church,103,71,0 script Henson#pront 120,{
next;
mes "[Henson]";
mes "When it does work, it will give you a great battle advantage. Remember, you will ^6666CCLevel 3 Demon Bane^000000 to acquire this skill.";
next;
break;
continue;
case 5:
mes "[Henson]";
mes "The ^6666CCPneuma^000000 allows you to generate a barrier that will block all long-range attacks in a certain range, creating a zone that will protect you from monsters that attack from a distance.";
next;
mes "[Henson]";
mes "In order to become ready to learn Pneuma, you must first completely master the ^6666CCWarp Portal^000000 skill.";
next;
break;
continue;
case 6:
mes "[Henson]";
mes "Nothing can escape the eyes of the Holy! ^6666CCRuwach^000000 allows you to see monsters, as well as other adventurers, that are hidden or invisible.";
next;
mes "[Henson]";
mes "Once you learn Ruwach, you will be able to learn the ^6666CCTeleport^000000 skill.";
next;
break;
continue;
case 7:
mes "[Henson]";
mes "First, you must learn the ^6666CCRuwach^000000 skill in order to learn how to Teleport.";
@ -725,14 +703,11 @@ prt_church,103,71,0 script Henson#pront 120,{
next;
mes "[Henson]";
mes "When Teleport is mastered, you can also learn the ^6666CCWarp Portal^000000 skill. Ask Garnet if you wish to know more about Warp Portal.";
next;
break;
continue;
case 8:
mes "[Henson]";
mes "If you wish to understand more about an Acolyte or Priest skill, you are welcome to visit me at any time.";
close2;
set .@SkilLChat,0;
break;
close;
}
}
end;

View File

@ -11,7 +11,7 @@
//= [Partial Official Conversion]
//= Arunafeltz NPCs
//===== Additional Comments: =================================
//= 0.5 Text translated from Korean > English, incomplete,
//= 0.5 Text translated from Korean > English, incomplete,
//= possibly missing some NPCs and missing all quests.
//= 0.6 Removed Inn Keeper (it's in inn.txt), name duplicates [Lupus]
//= 0.7 Total update of most if not all NPCs. [L0ne_W0lf]
@ -632,7 +632,7 @@ ra_temple,172,113,5 script Child Follower#6 921,{
close;
}
airplane,238,54,7 script Adventurer 59,{
airplane,238,54,7 script Adventurer 4_M_ORIENT01,{
if ($rachel_donate < 10000) {
mes "[Adventurer]";
mes "You know that the temple";

View File

@ -1,15 +1,15 @@
//===== rAthena Script =======================================
//===== rAthena Script =======================================
//= Splendide Town
//===== By: ==================================================
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//===== Description: =========================================
//= [Official Conversion]
//= Town-specific NPCs for Splendide.
//===== Additional Comments: =================================
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Added more town NPCs
//= 1.2 Added more town NPCs

View File

@ -134,7 +134,7 @@ comodo,171,137,1 script Haith#um 92,{
mes "[Haith]";
mes "Bah! Whatever~";
emotion e_hmm;
emotion e_hmm;
emotion e_hmm,0,"La Ed#um";
close;
}
@ -277,7 +277,7 @@ umbala,70,106,3 script Utan Kid#um 781,{
if (Zeny > 1000) {
set Zeny, Zeny-1000;
if (checkweight(517,1)) {
getitem 517,1; //Meat
getitem 517,1;// Meat
}
emotion e_swt2;
}
@ -338,7 +338,7 @@ umbala,70,106,3 script Utan Kid#um 781,{
if (Zeny > 1000) {
set Zeny, Zeny-1000;
if (checkweight(517,1)) {
getitem 517,1; //Meat
getitem 517,1;// Meat
}
emotion e_swt2;
}
@ -378,10 +378,10 @@ umbala,59,243,5 script Utan Kid#1 787,{
mes "Whoa, are you really giving me";
mes "Meat? Thanks! I will pay you";
mes "back with these.";
delitem 517,1; //Meat
getitem 909,2; //Jellopy
getitem 914,2; //Fluff
getitem 705,2; //Clover
delitem 517,1;// Meat
getitem 909,2;// Jellopy
getitem 914,2;// Fluff
getitem 705,2;// Clover
emotion e_scissors;
close;
}
@ -415,10 +415,10 @@ umbala,59,243,5 script Utan Kid#1 787,{
mes "[???]";
mes "Umbaumbaumbabababah.";
mes "Umbababahum.";
delitem 517,1; //Meat
getitem 909,2; //Jellopy
getitem 914,2; //Fluff
getitem 705,2; //Clover
delitem 517,1;// Meat
getitem 909,2;// Jellopy
getitem 914,2;// Fluff
getitem 705,2;// Clover
emotion e_scissors;
close;
}

View File

@ -15,7 +15,7 @@
//============================================================
// Veins
//============================================================
//============================================================
veins,162,34,5 script Towner#ve1 943,{
mes "[Towner]";
mes "I love cacti. They're";
@ -535,7 +535,7 @@ veins,157,123,3 script Towner#ve15 946,{
}
// Inside Veins
//============================================================
//============================================================
ve_in,119,386,3 script Prisoner#ve1 946,{
mes "[Prisoner]";
mes "Unbelievable!";

View File

@ -1,15 +1,15 @@
//===== rAthena Script =======================================
//===== rAthena Script =======================================
//= Juno City
//===== By: ==================================================
//===== By: ==================================================
//= KitsuneStarwind, kobra_k88, L0ne_W0lf
//===== Current Version: =====================================
//===== Current Version: =====================================
//= 1.5
//===== Compatible With: =====================================
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//===== Description: =========================================
//= [Official Conversion]
//= NPCs for the City of Juno
//===== Additional Comments: =================================
//===== Additional Comments: =================================
//= Added additional npcs. Added Metto quest. [kobra_k88]
//= Moved item quest to quest folder. Re-edited a majority of the npcs. [kobra_k88]
//=a Removed duplicate npcs already found in the sage quest.
@ -22,10 +22,10 @@
//= 1.4a Corrected a Typo error (bugreport:716) [Samuray22]
//= 1.5 Added Renewal coordinates for Payon and Izlude. [Euphy]
//= Split Soldier NPCs into Pre-RE/RE (sprite change).
//============================================================
//============================================================
// Juno
//============================================================
//============================================================
yuno,184,173,4 script Freidrich#juno 729,{
if (rand(1,5) == 1) {
mes "[Freidrich]";
@ -58,7 +58,7 @@ yuno,184,173,4 script Freidrich#juno 729,{
close;
}
}
yuno,337,227,4 script Juno Granny#juno 103,{
mes "[Granny]";
if (rand(1,50) == 1) {
@ -197,7 +197,7 @@ yuno,165,111,4 script Juno Sage#juno 123,,{
close;
}
}
yuno,157,205,4 script Juno Artisan#juno 54,{
mes "[Artisan]";
mes "*Mumble mumble...*";

View File

@ -386,7 +386,7 @@ OnRecvCastle:
end;
}
set Zeny, Zeny - 200;
set RESRVPTS,RESRVPTS+2;
set RESRVPTS,RESRVPTS+20;
close2;
warp .@destination$[1],.@coordinates[0],.@coordinates[1];
end;
@ -436,7 +436,7 @@ OnRecvCastle:
cutin "",255;
end;
}
set RESRVPTS,RESRVPTS+8;
set RESRVPTS,RESRVPTS+80;
set Zeny, Zeny - 800;
setcart;
close2;

View File

@ -690,7 +690,7 @@ yuno,162,191,4 script Kafra Voting Staff#yuno 861,{
prontera,164,125,4 script Kafra Voting Staff#prt 116,{
callfunc "F_VoteKafra",2;
}
moc_ruins,97,133,4 script Kafra Voting Staff#moc 116,{
moc_ruins,97,133,4 script Kafra Voting Staff#moc 4_M_ZONDAMAN,{
callfunc "F_VoteKafra",2;
}
geffen,122,37,4 script Kafra Voting Staff#gef 116,{

View File

@ -214,7 +214,7 @@ payon,175,226,4 script Kafra Employee::kaf_payon2 116,{
callfunc "F_KafEnd",0,1,"in the city of Payon";
}
pay_arche,55,123,0 script Kafra Employee::kaf_payon3 115,{
pay_arche,55,123,0 script Kafra Employee::kaf_payon3 4_F_KAFRA1,{
cutin "kafra_03",2;
callfunc "F_KafSet";
mes "[Kafra Employee]";
@ -558,7 +558,7 @@ lhz_in02,237,284,4 script Kafra Employee::kaf_lhz_in02 861,{
// Louyang
//============================================================
louyang,210,104,5 script Kafra Employee::kaf_louyang 117,{
louyang,210,104,5 script Kafra Employee::kaf_louyang 4_F_KAFRA2,{
cutin "kafra_01",2;
mes "[Kafra Employee]";
mes "Welcome to the";
@ -598,7 +598,7 @@ niflheim,202,180,3 script Kafra Employee::kaf_niflheim 791,{
// Dungeons and Fields
//============================================================
// - Byalan Island
izlu2dun,106,58,8 script Kafra Employee::kaf_izlu2dun 115,{
izlu2dun,106,58,8 script Kafra Employee::kaf_izlu2dun 4_F_KAFRA2,{
cutin "kafra_03",2;
if (!checkre(0) && BaseJob == Job_Novice && job_merchant_q2 > 0) {
// Merchant Job Change Quest

View File

@ -32,3 +32,8 @@ jawaii,276,163,20,30 monster Shellfish 1074,2,4200000,2400000,0
jawaii_in,128,121,1,4 monster Red Mushroom 1085,1,3000000,1200000,0
jawaii_in,124,76,1,1 monster Black Mushroom 1084,1,3600000,1200000,0
jawaii_in,72,74,5,1 monster Black Mushroom 1084,2,3000000,1200000,0
//==================================================
// Inside Lightalzen
//==================================================
lhz_in01,157,54,0,0 monster Red Mushroom 1085,1,120000,100000,0

View File

@ -36,7 +36,7 @@ dicastes01,194,159,5 script Excited Galten#a 492,{
close;
}
dicastes01,202,86,3 script Sentinel#a 492,{
dicastes01,202,86,3 script Sentinel#a 4_MAN_GALTUN,{
mes "[Sentinel]";
if (isequipped(2782)) {
mes "El Dicastes, the";

View File

@ -14,7 +14,7 @@
//= 1.1 Navigation system update. [Euphy]
//============================================================
dewata,202,106,4 script Dewata Guide#dewata01 535,{
dewata,202,106,4 script Dewata Guide#dewata01 4_M_DEWWOMAN,{
mes "[Dewata Guide]";
mes "Welcome to ^8B4513Dewata Island^000000,";
mes "a place with dazzling waves and charming views it's a great place to relax.";

View File

@ -21,8 +21,8 @@ izlude_b,47,170,4 duplicate(Mercenary Manager#main) Mercenary Manager#Sword2 4_M
izlude_c,47,170,4 duplicate(Mercenary Manager#main) Mercenary Manager#Sword3 4_M_JOB_KNIGHT2
izlude_d,47,170,4 duplicate(Mercenary Manager#main) Mercenary Manager#Sword4 4_M_JOB_KNIGHT2
izlude,55,170,4 duplicate(MercMerchant) Mercenary Merchant#Sword 4_F_HUGRANMA
izlude_a,55,170,4 duplicate(MercMerchant) Mercenary Merchant#Swo_a 4_F_HUGRANMA
izlude_b,55,170,4 duplicate(MercMerchant) Mercenary Merchant#Swo_b 4_F_HUGRANMA
izlude_c,55,170,4 duplicate(MercMerchant) Mercenary Merchant#Swo_c 4_F_HUGRANMA
izlude_d,55,170,4 duplicate(MercMerchant) Mercenary Merchant#Swo_d 4_F_HUGRANMA
izlude,55,170,4 duplicate(MercMerchant) Mercenary Merchant#Sword 4_F_HUWOMAN
izlude_a,55,170,4 duplicate(MercMerchant) Mercenary Merchant#Swo_a 4_F_HUWOMAN
izlude_b,55,170,4 duplicate(MercMerchant) Mercenary Merchant#Swo_b 4_F_HUWOMAN
izlude_c,55,170,4 duplicate(MercMerchant) Mercenary Merchant#Swo_c 4_F_HUWOMAN
izlude_d,55,170,4 duplicate(MercMerchant) Mercenary Merchant#Swo_d 4_F_HUWOMAN