* Script style standardization.
- Standardized cases on constants (Zeny, Sex, BaseLevel, etc.). - Replaced numerics with constants. - Standardized parts of script headers. - Changed some script styles to K&R. - Added some official script file names as comments. - Replaced most 'misceffect' commands with 'specialeffect'. Signed-off-by: Euphy <euphy@rathena.org>
This commit is contained in:
parent
1083475207
commit
bf68ccefa3
@ -23,13 +23,13 @@ airplane,243,73,0 script #AirshipWarp-1 45,1,1,{
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OnInit:
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OnInit:
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OnHide:
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OnHide:
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misceffect 16;
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specialeffect EF_BASH;
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disablenpc strnpcinfo(0);
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disablenpc strnpcinfo(0);
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end;
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end;
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OnUnhide:
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OnUnhide:
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enablenpc strnpcinfo(0);
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enablenpc strnpcinfo(0);
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misceffect 215;
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specialeffect EF_SUMMONSLAVE;
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end;
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end;
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OnTouch:
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OnTouch:
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@ -669,13 +669,13 @@ OnTouch:
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OnInit:
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OnInit:
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OnHide:
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OnHide:
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misceffect 16;
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specialeffect EF_BASH;
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disablenpc strnpcinfo(0);
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disablenpc strnpcinfo(0);
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end;
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end;
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OnUnhide:
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OnUnhide:
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enablenpc strnpcinfo(0);
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enablenpc strnpcinfo(0);
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misceffect 215;
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specialeffect EF_SUMMONSLAVE;
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end;
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end;
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}
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}
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@ -507,7 +507,7 @@ bat_room,160,150,3 script Erundek 109,{
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mes "[Erundek]";
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mes "[Erundek]";
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mes "We have many items, so please take a look and purchase deliberately.";
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mes "We have many items, so please take a look and purchase deliberately.";
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close2;
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close2;
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ReadBook 11010,1;
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readbook 11010,1;
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end;
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end;
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}
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}
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set .@menu$,"";
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set .@menu$,"";
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@ -29,7 +29,7 @@ bat_room,133,178,5 script Flavius Officer#01a 418,{
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next;
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next;
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switch(select("I want to join your army!:End Conversation")) {
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switch(select("I want to join your army!:End Conversation")) {
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case 1:
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case 1:
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if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) {
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if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) {
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mes "[Guillaume Army Officer]";
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mes "[Guillaume Army Officer]";
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mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
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mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
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}
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}
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@ -96,7 +96,7 @@ bat_room,133,121,1 script Flavius Officer#01b 414,{
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next;
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next;
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switch(select("I want to join your army!:End Conversation")) {
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switch(select("I want to join your army!:End Conversation")) {
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case 1:
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case 1:
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if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) {
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if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) {
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mes "[Croix Army Officer]";
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mes "[Croix Army Officer]";
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mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
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mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
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}
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}
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@ -253,7 +253,7 @@ bat_room,148,178,5 script Flavius Officer#02a 418,{
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next;
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next;
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switch(select("I want to join your army!:End Conversation")) {
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switch(select("I want to join your army!:End Conversation")) {
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case 1:
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case 1:
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if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) {
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if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) {
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mes "[Guillaume Army Officer]";
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mes "[Guillaume Army Officer]";
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mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
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mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
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}
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}
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@ -320,7 +320,7 @@ bat_room,148,121,1 script Flavius Officer#02b 414,{
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next;
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next;
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switch(select("I want to join your army!:End Conversation")) {
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switch(select("I want to join your army!:End Conversation")) {
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case 1:
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case 1:
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if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) {
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if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) {
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mes "[Croix Army Officer]";
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mes "[Croix Army Officer]";
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mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
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mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
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}
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}
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@ -55,11 +55,11 @@ bat_room,169,211,0 warp #kvm802 2,2,bat_room,154,150
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end;
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end;
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OnKvM01One:
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OnKvM01One:
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misceffect EF_CHANGECOLD;
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specialeffect EF_CHANGECOLD;
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end;
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end;
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OnKvM01Two:
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OnKvM01Two:
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misceffect EF_CHANGEPOISON;
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specialeffect EF_CHANGEPOISON;
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end;
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end;
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}
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}
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@ -57,11 +57,11 @@ bat_room,197,211,0 warp #kvm602 2,2,bat_room,154,150
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end;
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end;
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OnKvM02One:
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OnKvM02One:
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misceffect EF_CHANGECOLD;
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specialeffect EF_CHANGECOLD;
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end;
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end;
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OnKvM02Two:
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OnKvM02Two:
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misceffect EF_CHANGEPOISON;
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specialeffect EF_CHANGEPOISON;
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end;
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end;
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}
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}
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@ -56,11 +56,11 @@ bat_room,225,211,0 warp #kvm702 2,2,bat_room,154,150
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end;
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end;
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OnKvM03One:
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OnKvM03One:
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misceffect EF_CHANGECOLD;
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specialeffect EF_CHANGECOLD;
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end;
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end;
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OnKvM03Two:
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OnKvM03Two:
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misceffect EF_CHANGEPOISON;
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specialeffect EF_CHANGEPOISON;
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end;
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end;
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}
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}
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@ -57,7 +57,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 734,{
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mes "points. So, be carefull when";
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mes "points. So, be carefull when";
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mes "selecting a reward.";
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mes "selecting a reward.";
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close2;
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close2;
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ReadBook 11017,1;
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readbook 11017,1;
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end;
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end;
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case 2:
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case 2:
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mes "[Logistics]";
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mes "[Logistics]";
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@ -30,7 +30,7 @@ bat_room,124,178,5 script Tierra Gorge Officer#01a 418,{
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next;
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next;
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switch(select("I want to join your army!:End Conversation")) {
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switch(select("I want to join your army!:End Conversation")) {
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case 1:
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case 1:
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if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) {
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if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) {
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mes "[Guillaume Army Officer]";
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mes "[Guillaume Army Officer]";
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mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
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mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
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}
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}
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@ -97,7 +97,7 @@ bat_room,140,178,5 script Tierra Gorge Officer#02a 418,{
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next;
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next;
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switch(select("I want to join your army!:End Conversation")) {
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switch(select("I want to join your army!:End Conversation")) {
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case 1:
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case 1:
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if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) {
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if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) {
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mes "[Guillaume Army Officer]";
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mes "[Guillaume Army Officer]";
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mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
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mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
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}
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}
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@ -262,7 +262,7 @@ bat_room,125,121,1 script Tierra Gorge Officer#01b 414,{
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next;
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next;
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switch(select("I want to join your army!:End Conversation")) {
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switch(select("I want to join your army!:End Conversation")) {
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case 1:
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case 1:
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if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) {
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if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) {
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mes "[Croix Army Officer]";
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mes "[Croix Army Officer]";
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mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
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mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
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}
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}
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@ -329,7 +329,7 @@ bat_room,140,121,1 script Tierra Gorge Officer#02b 414,{
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next;
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next;
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switch(select("I want to join your army!:End Conversation")) {
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switch(select("I want to join your army!:End Conversation")) {
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case 1:
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case 1:
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if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) {
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if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) {
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mes "[Croix Army Officer]";
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mes "[Croix Army Officer]";
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mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
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mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
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}
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}
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@ -1,7 +1,7 @@
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//===== rAthena Script =======================================
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//===== rAthena Script =======================================
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//= Al De Baran Town
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//= Al De Baran Town
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//===== By: ==================================================
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//===== By: ==================================================
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//= rAthena dev team; L0ne_W0lf
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//= rAthena Dev Team; L0ne_W0lf
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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//= 2.3
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//= 2.3
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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@ -10,7 +10,7 @@
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//= [Official Conversion]
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//= [Official Conversion]
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//= Al De Baran Town NPCs
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//= Al De Baran Town NPCs
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//===== Additional Comments: =================================
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//===== Additional Comments: =================================
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//= v1.1 Added RS125 NPC. Added another Kafra Reserve points agent.
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//= 1.1 Added RS125 NPC. Added another Kafra Reserve points agent.
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//= The 2nd reserve points agent is not complete yet.
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//= The 2nd reserve points agent is not complete yet.
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//= 1.2 Lottery input number fix [Lupus], 1.2a - label typo fixed
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//= 1.2 Lottery input number fix [Lupus], 1.2a - label typo fixed
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//= 1.3 Gatekeeper's bug fixed (wrong check and wrong item ID
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//= 1.3 Gatekeeper's bug fixed (wrong check and wrong item ID
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@ -687,7 +687,7 @@ aldeba_in,156,179,4 script Master#alde 61,{
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mes "Who's your";
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mes "Who's your";
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mes "favorite Kafra girl?";
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mes "favorite Kafra girl?";
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next;
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next;
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if (sex == 0) {
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if (Sex == 0) {
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mes "[Master]";
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mes "[Master]";
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mes "Oh, and don't worry. I know that girls have some kind of opinion about how pretty other girls are.";
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mes "Oh, and don't worry. I know that girls have some kind of opinion about how pretty other girls are.";
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next;
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next;
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@ -98,7 +98,7 @@
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mes "[Walter Moers]";
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mes "[Walter Moers]";
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mes "Alright, I will start the engine!";
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mes "Alright, I will start the engine!";
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close2;
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close2;
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set zeny,zeny-10000;
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set Zeny, Zeny-10000;
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warp "amatsu",197,83;
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warp "amatsu",197,83;
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end;
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end;
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}
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}
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@ -58,7 +58,7 @@
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mes "Let us be off! Back to my";
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mes "Let us be off! Back to my";
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mes "beautiful Ayotaya!";
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mes "beautiful Ayotaya!";
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close2;
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close2;
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set zeny,zeny-10000;
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set Zeny, Zeny-10000;
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warp "ayothaya",149,71;
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warp "ayothaya",149,71;
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end;
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end;
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}
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}
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@ -351,12 +351,12 @@ cmd_fild07,299,83,4 script Zain#cmd 100,{
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switch(select("Alberta - 600 Zeny:Izlude - 800 Zeny:Cancel")) {
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switch(select("Alberta - 600 Zeny:Izlude - 800 Zeny:Cancel")) {
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case 1:
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case 1:
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if (Zeny < 600) break;
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if (Zeny < 600) break;
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set zeny,zeny-600;
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set Zeny, Zeny-600;
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warp "alberta",192,169;
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warp "alberta",192,169;
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end;
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end;
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case 2:
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case 2:
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if (Zeny < 800) break;
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if (Zeny < 800) break;
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set zeny,zeny-800;
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set Zeny, Zeny-800;
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if(checkre(0))
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if(checkre(0))
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warp "izlude",195,212;
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warp "izlude",195,212;
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else
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else
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@ -214,7 +214,7 @@ einbech,39,215,5 script Train Station Staff#ein3 852,{
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mes "we hope you enjoy";
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mes "we hope you enjoy";
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mes "the ride. All aboard!";
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mes "the ride. All aboard!";
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close2;
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close2;
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set zeny,zeny-200;
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set Zeny, Zeny-200;
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warp "einbroch",226,276;
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warp "einbroch",226,276;
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end;
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end;
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}
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}
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@ -989,7 +989,7 @@ einbech,148,246,5 script Franz#ein 851,{
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mes "Now those aggressive teddy";
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mes "Now those aggressive teddy";
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mes "bears are scattered all over";
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mes "bears are scattered all over";
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mes "the place and the government";
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mes "the place and the government";
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mes " has classified them as monsters. Kill with extreme prejudice!";
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mes "has classified them as monsters. Kill with extreme prejudice!";
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next;
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next;
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mes "[Franz]";
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mes "[Franz]";
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mes "According to adventurers";
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mes "According to adventurers";
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@ -130,7 +130,7 @@ function script EinTower {
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mes "using our services.";
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mes "using our services.";
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mes "Let me guide you to";
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mes "Let me guide you to";
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mes "the tower right away.";
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mes "the tower right away.";
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set zeny,zeny-10;
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set Zeny, Zeny-10;
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close2;
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close2;
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warp "einbroch",181,196;
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warp "einbroch",181,196;
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end;
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end;
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@ -157,7 +157,7 @@ function script EinTower {
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mes "using our services.";
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mes "using our services.";
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mes "Let me guide you to";
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mes "Let me guide you to";
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mes "the tower right away.";
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mes "the tower right away.";
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set zeny,zeny-20;
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set Zeny, Zeny-20;
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getitem 512,1; //Apple
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getitem 512,1; //Apple
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close2;
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close2;
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warp "einbroch",174,204;
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warp "einbroch",174,204;
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@ -205,7 +205,7 @@ einbroch,232,272,3 script Train Station Staff#ein1::EinbrochTrain 852,{
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mes "Have a safe trip.";
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mes "Have a safe trip.";
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mes "^333333*Ahem*^000000 All aboard!";
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mes "^333333*Ahem*^000000 All aboard!";
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close2;
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close2;
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set zeny,zeny-200;
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set Zeny, Zeny-200;
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warp "einbech",43,215;
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warp "einbech",43,215;
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end;
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end;
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}
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}
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@ -836,7 +836,7 @@ ein_in01,206,224,3 script Hotel Employee#ein 855,{
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mes "Please enjoy";
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mes "Please enjoy";
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mes "your rest~";
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mes "your rest~";
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close2;
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close2;
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set zeny,zeny-5000;
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set Zeny, Zeny-5000;
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percentheal 100,100;
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percentheal 100,100;
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warp "ein_in01",272,167;
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warp "ein_in01",272,167;
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end;
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end;
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@ -102,7 +102,7 @@ geffen,147,26,0 script Ralphie 97,{
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mes "With that, anyone could be as strong as Hercules... Even a weakling like me! Hahahahahah,";
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mes "With that, anyone could be as strong as Hercules... Even a weakling like me! Hahahahahah,";
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mes "I must have it!";
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mes "I must have it!";
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next;
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next;
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Emotion e_gasp;
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emotion e_gasp;
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mes "[Ralphie]";
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mes "[Ralphie]";
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mes "...Good Heavens!";
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mes "...Good Heavens!";
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mes "Since when were";
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mes "Since when were";
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@ -131,7 +131,7 @@ geffen,111,48,0 script Stacey 101,{
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mes "Is that an Orc Helm you're wearing?! That's so cool! Wow...";
|
mes "Is that an Orc Helm you're wearing?! That's so cool! Wow...";
|
||||||
next;
|
next;
|
||||||
mes "[Stacey]";
|
mes "[Stacey]";
|
||||||
if (sex) {
|
if (Sex) {
|
||||||
mes "You look so...";
|
mes "You look so...";
|
||||||
mes "Rugged and manly~";
|
mes "Rugged and manly~";
|
||||||
}
|
}
|
||||||
@ -152,11 +152,11 @@ geffen,111,48,0 script Stacey 101,{
|
|||||||
mes "of Orc Hero!";
|
mes "of Orc Hero!";
|
||||||
next;
|
next;
|
||||||
mes "[Stacey]";
|
mes "[Stacey]";
|
||||||
if (sex) {
|
if (Sex) {
|
||||||
mes "It's...";
|
mes "It's...";
|
||||||
mes "It's like you're surrounded by this incredibly masculine aura! Oooh~! You must be irresistable to all the girls!";
|
mes "It's like you're surrounded by this incredibly masculine aura! Oooh~! You must be irresistable to all the girls!";
|
||||||
next;
|
next;
|
||||||
Emotion e_lv;
|
emotion e_lv;
|
||||||
mes "[Stacey]";
|
mes "[Stacey]";
|
||||||
mes "And I'm no exception.";
|
mes "And I'm no exception.";
|
||||||
}
|
}
|
||||||
@ -226,7 +226,7 @@ OnTouch:
|
|||||||
mes "You wanna get your hands on some great stuff? Come on over!^000000";
|
mes "You wanna get your hands on some great stuff? Come on over!^000000";
|
||||||
next;
|
next;
|
||||||
mes "[Suspicious Guy]";
|
mes "[Suspicious Guy]";
|
||||||
if (sex)
|
if (Sex)
|
||||||
mes "Hey there tough guy. You look smart enough to recognize a bargain when it's right in front of your eyes.";
|
mes "Hey there tough guy. You look smart enough to recognize a bargain when it's right in front of your eyes.";
|
||||||
else
|
else
|
||||||
mes "Well, well, well. Aren't you a pretty girl. Today just happens to be your lucky day!";
|
mes "Well, well, well. Aren't you a pretty girl. Today just happens to be your lucky day!";
|
||||||
@ -261,7 +261,7 @@ OnTouch:
|
|||||||
input .@input;
|
input .@input;
|
||||||
if (.@input == 0) {
|
if (.@input == 0) {
|
||||||
mes "[Suspicious Guy]";
|
mes "[Suspicious Guy]";
|
||||||
if (sex)
|
if (Sex)
|
||||||
mes "Ah duuuuuude~ You're breakin' my heart! I mean, at these prices, I'm practically performing charity!";
|
mes "Ah duuuuuude~ You're breakin' my heart! I mean, at these prices, I'm practically performing charity!";
|
||||||
else
|
else
|
||||||
mes "W-waaaait! You didn't let me tell you the part about how Red Potions help you lose and gain weight in all the right places! Waaaaait!";
|
mes "W-waaaait! You didn't let me tell you the part about how Red Potions help you lose and gain weight in all the right places! Waaaaait!";
|
||||||
@ -288,12 +288,12 @@ OnTouch:
|
|||||||
mes "^333333Now I gotta find some other sucker to dump this junk on!^000000 *Ahem* I mean, come again!";
|
mes "^333333Now I gotta find some other sucker to dump this junk on!^000000 *Ahem* I mean, come again!";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
set zeny,zeny-.@Red_potion_hap;
|
set Zeny, Zeny-.@Red_potion_hap;
|
||||||
getitem 501,.@input; //Red_Potion
|
getitem 501,.@input; //Red_Potion
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
mes "[Suspicious Guy]";
|
mes "[Suspicious Guy]";
|
||||||
if (sex) {
|
if (Sex) {
|
||||||
mes "What would a strong guy like you want a knife for? Those will just break under the force of your incredibly powerful swings!";
|
mes "What would a strong guy like you want a knife for? Those will just break under the force of your incredibly powerful swings!";
|
||||||
next;
|
next;
|
||||||
mes "[Suspicious Guy]";
|
mes "[Suspicious Guy]";
|
||||||
@ -353,12 +353,12 @@ OnTouch:
|
|||||||
mes "When the greatest deal in your life is right before your eyes?! Tragic, truly tragic...";
|
mes "When the greatest deal in your life is right before your eyes?! Tragic, truly tragic...";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
set zeny,zeny-.@Main_gauche_hap;
|
set Zeny, Zeny-.@Main_gauche_hap;
|
||||||
getitem 1207,.@input; //Main_Gauche
|
getitem 1207,.@input; //Main_Gauche
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
mes "[Suspicious Guy]";
|
mes "[Suspicious Guy]";
|
||||||
if (sex)
|
if (Sex)
|
||||||
mes "A Manteau? That's old news! You know what's the latest in protective armors?";
|
mes "A Manteau? That's old news! You know what's the latest in protective armors?";
|
||||||
else
|
else
|
||||||
mes "Now why would such a beautiful woman wear something out of style? You know what would make you look even better?";
|
mes "Now why would such a beautiful woman wear something out of style? You know what would make you look even better?";
|
||||||
@ -399,13 +399,13 @@ OnTouch:
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
set .@Hood__hap,.@input * 930;
|
set .@Hood__hap,.@input * 930;
|
||||||
if (zeny < .@Hood__hap) {
|
if (Zeny < .@Hood__hap) {
|
||||||
mes "[Suspicious Guy]";
|
mes "[Suspicious Guy]";
|
||||||
mes "Oh nuts...";
|
mes "Oh nuts...";
|
||||||
mes "Short on zeny, eh?";
|
mes "Short on zeny, eh?";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
set zeny,zeny-.@Hood__hap;
|
set Zeny, Zeny-.@Hood__hap;
|
||||||
getitem 2501,.@input; //Hood
|
getitem 2501,.@input; //Hood
|
||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
@ -460,7 +460,7 @@ geffen_in,22,125,1 script Crumpler 52,{
|
|||||||
mes "[Crumpler]";
|
mes "[Crumpler]";
|
||||||
mes "Ooooooooh";
|
mes "Ooooooooh";
|
||||||
mes "crraaaap!";
|
mes "crraaaap!";
|
||||||
Emotion e_gasp;
|
emotion e_gasp;
|
||||||
next;
|
next;
|
||||||
mes "[Crumpler]";
|
mes "[Crumpler]";
|
||||||
mes "Help meeeee!";
|
mes "Help meeeee!";
|
||||||
@ -498,7 +498,7 @@ geffen_in,22,125,1 script Crumpler 52,{
|
|||||||
mes "[Crumpler]";
|
mes "[Crumpler]";
|
||||||
mes "A...";
|
mes "A...";
|
||||||
mes "Sage?";
|
mes "Sage?";
|
||||||
Emotion e_What;
|
emotion e_what;
|
||||||
next;
|
next;
|
||||||
mes "[Crumpler]";
|
mes "[Crumpler]";
|
||||||
mes "I don't know what that is. But I guess it can't be half as bad as a Mage.";
|
mes "I don't know what that is. But I guess it can't be half as bad as a Mage.";
|
||||||
@ -612,7 +612,7 @@ geffen_in,27,134,5 script Waitress#elen 91,{
|
|||||||
mes "I hear there's this person somewhere in Rune-Midgard...";
|
mes "I hear there's this person somewhere in Rune-Midgard...";
|
||||||
next;
|
next;
|
||||||
mes "[Elenore]";
|
mes "[Elenore]";
|
||||||
if (sex)
|
if (Sex)
|
||||||
mes "Tell me, have you ever heard of "+strcharinfo(0)+"? He's supposed to be the suavest hero around!";
|
mes "Tell me, have you ever heard of "+strcharinfo(0)+"? He's supposed to be the suavest hero around!";
|
||||||
else
|
else
|
||||||
mes "Have you ever heard of "+strcharinfo(0)+"? People say she's one of the prettiest girls in all of Rune-Midgard!";
|
mes "Have you ever heard of "+strcharinfo(0)+"? People say she's one of the prettiest girls in all of Rune-Midgard!";
|
||||||
@ -652,7 +652,7 @@ geffen_in,27,134,5 script Waitress#elen 91,{
|
|||||||
mes "^990000Hey you sex crazed bastard!! Stop looking at my daughter like that before I rip out your eyes, and eat them with pasta!^000000";
|
mes "^990000Hey you sex crazed bastard!! Stop looking at my daughter like that before I rip out your eyes, and eat them with pasta!^000000";
|
||||||
next;
|
next;
|
||||||
mes "["+strcharinfo(0)+"]";
|
mes "["+strcharinfo(0)+"]";
|
||||||
if (sex) {
|
if (Sex) {
|
||||||
mes "Huh...?";
|
mes "Huh...?";
|
||||||
mes "C-come again?";
|
mes "C-come again?";
|
||||||
next;
|
next;
|
||||||
@ -768,7 +768,7 @@ geffen_in,70,67,3 script Waitress#elise 90,{
|
|||||||
mes "^990000Stay away from my daughter, or I'll beat your brains out, punk! Elisa's gonna marry a doctor! Or a lawyer!^000000";
|
mes "^990000Stay away from my daughter, or I'll beat your brains out, punk! Elisa's gonna marry a doctor! Or a lawyer!^000000";
|
||||||
next;
|
next;
|
||||||
mes "["+strcharinfo(0)+"]";
|
mes "["+strcharinfo(0)+"]";
|
||||||
if (sex) {
|
if (Sex) {
|
||||||
mes "Y-y-y-yes, sir!";
|
mes "Y-y-y-yes, sir!";
|
||||||
next;
|
next;
|
||||||
mes "^3355FFThat was scary...!";
|
mes "^3355FFThat was scary...!";
|
||||||
@ -1039,7 +1039,7 @@ geffen_in,39,127,2 script Psychic Advisor 704,{
|
|||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
mes "Um...";
|
mes "Um...";
|
||||||
if (sex)
|
if (Sex)
|
||||||
mes "The girl that you";
|
mes "The girl that you";
|
||||||
else
|
else
|
||||||
mes "The boy that you";
|
mes "The boy that you";
|
||||||
@ -1056,8 +1056,8 @@ geffen_in,39,127,2 script Psychic Advisor 704,{
|
|||||||
mes "[Psychic Advisor]";
|
mes "[Psychic Advisor]";
|
||||||
mes "You didn't let me finish my sentence. What I meant to say was...";
|
mes "You didn't let me finish my sentence. What I meant to say was...";
|
||||||
next;
|
next;
|
||||||
mes "[Psychic Advisor]" ;
|
mes "[Psychic Advisor]";
|
||||||
if (sex)
|
if (Sex)
|
||||||
mes "The girl that you";
|
mes "The girl that you";
|
||||||
else
|
else
|
||||||
mes "The boy that you";
|
mes "The boy that you";
|
||||||
@ -1076,7 +1076,7 @@ geffen_in,39,127,2 script Psychic Advisor 704,{
|
|||||||
mes "Sometimes, I get the future and the present mixed up. You know, since I'm always looking into the future...?";
|
mes "Sometimes, I get the future and the present mixed up. You know, since I'm always looking into the future...?";
|
||||||
next;
|
next;
|
||||||
mes "[Psychic Advisor]";
|
mes "[Psychic Advisor]";
|
||||||
if (sex) {
|
if (Sex) {
|
||||||
mes "What I meant to say was";
|
mes "What I meant to say was";
|
||||||
mes "^3355FFyou and the perfect woman will soon fall in love^000000. Yes, that's what I meant!";
|
mes "^3355FFyou and the perfect woman will soon fall in love^000000. Yes, that's what I meant!";
|
||||||
}
|
}
|
||||||
|
@ -102,7 +102,7 @@
|
|||||||
mes "[Wa Bai Hu]";
|
mes "[Wa Bai Hu]";
|
||||||
mes "Thank you, let me guide you there immediately.";
|
mes "Thank you, let me guide you there immediately.";
|
||||||
close2;
|
close2;
|
||||||
set zeny,zeny-10000;
|
set Zeny, Zeny-10000;
|
||||||
warp "gon_fild01",258,82;
|
warp "gon_fild01",258,82;
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
|
@ -241,13 +241,13 @@ jawaii,141,200,3 script Employee#sroom 798,{
|
|||||||
next;
|
next;
|
||||||
if (select("Use.:Cancel.") == 1) {
|
if (select("Use.:Cancel.") == 1) {
|
||||||
mes "[Alowa]";
|
mes "[Alowa]";
|
||||||
if (zeny > 999) {
|
if (Zeny > 999) {
|
||||||
mes "T-Thank you ssso much!";
|
mes "T-Thank you ssso much!";
|
||||||
mes "L-Let open the room door";
|
mes "L-Let open the room door";
|
||||||
mes "ffffor you. Thank y-you.";
|
mes "ffffor you. Thank y-you.";
|
||||||
mes "Ha-have a good time.";
|
mes "Ha-have a good time.";
|
||||||
close2;
|
close2;
|
||||||
set zeny,zeny-1000;
|
set Zeny, Zeny-1000;
|
||||||
warp "jawaii_in",116,64;
|
warp "jawaii_in",116,64;
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
@ -260,7 +260,7 @@ jawaii,141,200,3 script Employee#sroom 798,{
|
|||||||
mes "[Alowa]";
|
mes "[Alowa]";
|
||||||
mes "^666666*Sniff*^000000";
|
mes "^666666*Sniff*^000000";
|
||||||
mes "B-but I promise th-that this room is the nicest and cl-cleanest room! P-Please! C-come back!";
|
mes "B-but I promise th-that this room is the nicest and cl-cleanest room! P-Please! C-come back!";
|
||||||
Emotion e_sob;
|
emotion e_sob;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -288,7 +288,7 @@ jawaii,108,199,5 script Employee#antroom 74,{
|
|||||||
next;
|
next;
|
||||||
if (select("Use.:Cancel.") == 1) {
|
if (select("Use.:Cancel.") == 1) {
|
||||||
mes "[Pine Oran]";
|
mes "[Pine Oran]";
|
||||||
if (zeny > 999) {
|
if (Zeny > 999) {
|
||||||
mes "Thank you";
|
mes "Thank you";
|
||||||
mes "for using";
|
mes "for using";
|
||||||
mes "our services.";
|
mes "our services.";
|
||||||
@ -296,7 +296,7 @@ jawaii,108,199,5 script Employee#antroom 74,{
|
|||||||
mes "Make yourself";
|
mes "Make yourself";
|
||||||
mes "comfortable.";
|
mes "comfortable.";
|
||||||
close2;
|
close2;
|
||||||
set zeny,zeny-1000;
|
set Zeny, Zeny-1000;
|
||||||
warp "jawaii_in",129,110;
|
warp "jawaii_in",129,110;
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
@ -323,11 +323,11 @@ jawaii,107,189,5 script Employee#horoom 93,{
|
|||||||
next;
|
next;
|
||||||
if (select("Use.:Cancel.") == 1) {
|
if (select("Use.:Cancel.") == 1) {
|
||||||
mes "[Sharkie Rania]";
|
mes "[Sharkie Rania]";
|
||||||
if (zeny > 999) {
|
if (Zeny > 999) {
|
||||||
mes "Eh, alright.";
|
mes "Eh, alright.";
|
||||||
mes "Let's get going.";
|
mes "Let's get going.";
|
||||||
close2;
|
close2;
|
||||||
set zeny,zeny-1000;
|
set Zeny, Zeny-1000;
|
||||||
warp "jawaii_in",86,117;
|
warp "jawaii_in",86,117;
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
@ -366,11 +366,11 @@ jawaii,112,173,7 script Employee#villroom 93,{
|
|||||||
next;
|
next;
|
||||||
if (select("Use.:Cancel.") == 1) {
|
if (select("Use.:Cancel.") == 1) {
|
||||||
mes "[Larks Rania]";
|
mes "[Larks Rania]";
|
||||||
if (zeny > 999) {
|
if (Zeny > 999) {
|
||||||
mes "Thank you~";
|
mes "Thank you~";
|
||||||
mes "Enjoy your stay.";
|
mes "Enjoy your stay.";
|
||||||
close2;
|
close2;
|
||||||
set zeny,zeny-1000;
|
set Zeny, Zeny-1000;
|
||||||
warp "jawaii_in",87,75;
|
warp "jawaii_in",87,75;
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
@ -414,8 +414,8 @@ jawaii,214,168,5 script Honeymoon Helper#Jawaii 71,{
|
|||||||
next;
|
next;
|
||||||
if (select("I shall buy it.:No, thanks.") == 1) {
|
if (select("I shall buy it.:No, thanks.") == 1) {
|
||||||
mes "[Helper]";
|
mes "[Helper]";
|
||||||
if (zeny > 49999) {
|
if (Zeny > 49999) {
|
||||||
set zeny,zeny-50000;
|
set Zeny, Zeny-50000;
|
||||||
getitem 681,1; //Memory_Of_Wedding
|
getitem 681,1; //Memory_Of_Wedding
|
||||||
mes "Thank you very much~!";
|
mes "Thank you very much~!";
|
||||||
mes "Please remember, you";
|
mes "Please remember, you";
|
||||||
@ -457,10 +457,10 @@ jawaii_in,25,94,0 script Employee#jaw1 724,{
|
|||||||
close;
|
close;
|
||||||
|
|
||||||
OnWelcome:
|
OnWelcome:
|
||||||
Emotion e_kis;
|
emotion e_kis;
|
||||||
end;
|
end;
|
||||||
OnSolo:
|
OnSolo:
|
||||||
Emotion e_omg;
|
emotion e_omg;
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -487,10 +487,10 @@ jawaii_in,25,96,0 script Employee#jaw2 724,{
|
|||||||
close;
|
close;
|
||||||
|
|
||||||
OnWelcome:
|
OnWelcome:
|
||||||
Emotion e_kis;
|
emotion e_kis;
|
||||||
end;
|
end;
|
||||||
OnSolo:
|
OnSolo:
|
||||||
Emotion e_omg;
|
emotion e_omg;
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -503,7 +503,7 @@ jawaii_in,25,98,0 script Employee#jaw3 724,{
|
|||||||
mes "Oh~";
|
mes "Oh~";
|
||||||
mes "Look at you...";
|
mes "Look at you...";
|
||||||
mes "You look perfect";
|
mes "You look perfect";
|
||||||
if (sex)
|
if (Sex)
|
||||||
mes "for your wife~";
|
mes "for your wife~";
|
||||||
else
|
else
|
||||||
mes "with your husband~";
|
mes "with your husband~";
|
||||||
@ -517,7 +517,7 @@ jawaii_in,25,98,0 script Employee#jaw3 724,{
|
|||||||
mes "Hmm...?";
|
mes "Hmm...?";
|
||||||
mes "You don't look like";
|
mes "You don't look like";
|
||||||
mes "you're married, are you?";
|
mes "you're married, are you?";
|
||||||
if (sex) {
|
if (Sex) {
|
||||||
next;
|
next;
|
||||||
mes "[Employee Buffy]";
|
mes "[Employee Buffy]";
|
||||||
mes "I'm pretty good";
|
mes "I'm pretty good";
|
||||||
@ -531,10 +531,10 @@ jawaii_in,25,98,0 script Employee#jaw3 724,{
|
|||||||
close;
|
close;
|
||||||
|
|
||||||
OnWelcome:
|
OnWelcome:
|
||||||
Emotion e_kis;
|
emotion e_kis;
|
||||||
end;
|
end;
|
||||||
OnSolo:
|
OnSolo:
|
||||||
Emotion e_omg;
|
emotion e_omg;
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -570,10 +570,10 @@ jawaii_in,25,100,0 script Employee#jaw4 724,{
|
|||||||
close;
|
close;
|
||||||
|
|
||||||
OnWelcome:
|
OnWelcome:
|
||||||
Emotion e_kis;
|
emotion e_kis;
|
||||||
end;
|
end;
|
||||||
OnSolo:
|
OnSolo:
|
||||||
Emotion e_omg;
|
emotion e_omg;
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -603,10 +603,10 @@ jawaii_in,30,94,4 script Employee#jaw5 724,{
|
|||||||
close;
|
close;
|
||||||
|
|
||||||
OnWelcome:
|
OnWelcome:
|
||||||
Emotion e_kis;
|
emotion e_kis;
|
||||||
end;
|
end;
|
||||||
OnSolo:
|
OnSolo:
|
||||||
Emotion e_omg;
|
emotion e_omg;
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -628,10 +628,10 @@ jawaii_in,30,96,4 script Employee#jaw6 724,{
|
|||||||
close;
|
close;
|
||||||
|
|
||||||
OnWelcome:
|
OnWelcome:
|
||||||
Emotion e_kis;
|
emotion e_kis;
|
||||||
end;
|
end;
|
||||||
OnSolo:
|
OnSolo:
|
||||||
Emotion e_omg;
|
emotion e_omg;
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -662,10 +662,10 @@ jawaii_in,30,98,4 script Employee#jaw7 724,{
|
|||||||
close;
|
close;
|
||||||
|
|
||||||
OnWelcome:
|
OnWelcome:
|
||||||
Emotion e_kis;
|
emotion e_kis;
|
||||||
end;
|
end;
|
||||||
OnSolo:
|
OnSolo:
|
||||||
Emotion e_omg;
|
emotion e_omg;
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -686,10 +686,10 @@ jawaii_in,30,100,4 script Employee#jaw8 724,{
|
|||||||
close;
|
close;
|
||||||
|
|
||||||
OnWelcome:
|
OnWelcome:
|
||||||
Emotion e_kis;
|
emotion e_kis;
|
||||||
end;
|
end;
|
||||||
OnSolo:
|
OnSolo:
|
||||||
Emotion e_omg;
|
emotion e_omg;
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -727,7 +727,7 @@ jawaii_in,15,104,0 script Waitress#jawaii 80,{
|
|||||||
mes "[Waitress]";
|
mes "[Waitress]";
|
||||||
mes "Hello,";
|
mes "Hello,";
|
||||||
mes "how can I help you?";
|
mes "how can I help you?";
|
||||||
Emotion e_kis;
|
emotion e_kis;
|
||||||
next;
|
next;
|
||||||
switch(select("Give me food.:Bring me drink.:Where's the bar?")) {
|
switch(select("Give me food.:Bring me drink.:Where's the bar?")) {
|
||||||
case 1:
|
case 1:
|
||||||
@ -738,8 +738,8 @@ jawaii_in,15,104,0 script Waitress#jawaii 80,{
|
|||||||
next;
|
next;
|
||||||
if (select("Yes.:Wha--! It's too expensive!") == 1) {
|
if (select("Yes.:Wha--! It's too expensive!") == 1) {
|
||||||
mes "[Waitress]";
|
mes "[Waitress]";
|
||||||
if (zeny > 999) {
|
if (Zeny > 999) {
|
||||||
set zeny,zeny-1000;
|
set Zeny, Zeny-1000;
|
||||||
getitem 517,1; //Meat
|
getitem 517,1; //Meat
|
||||||
mes "There you go~";
|
mes "There you go~";
|
||||||
mes "Enjoy your meal~!";
|
mes "Enjoy your meal~!";
|
||||||
@ -764,8 +764,8 @@ jawaii_in,15,104,0 script Waitress#jawaii 80,{
|
|||||||
next;
|
next;
|
||||||
if (select("Yes.:Wha--! It's too expensive!") == 1) {
|
if (select("Yes.:Wha--! It's too expensive!") == 1) {
|
||||||
mes "[Waitress]";
|
mes "[Waitress]";
|
||||||
if (zeny > 999) {
|
if (Zeny > 999) {
|
||||||
set zeny,zeny-1000;
|
set Zeny, Zeny-1000;
|
||||||
getitem 503,1; //Yelow_Potion
|
getitem 503,1; //Yelow_Potion
|
||||||
mes "There you go~";
|
mes "There you go~";
|
||||||
mes "Enjoy your meal~!";
|
mes "Enjoy your meal~!";
|
||||||
@ -789,7 +789,7 @@ jawaii_in,15,104,0 script Waitress#jawaii 80,{
|
|||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Emotion e_omg;
|
emotion e_omg;
|
||||||
mes "[Waitress]";
|
mes "[Waitress]";
|
||||||
mes "Hey, hey...!";
|
mes "Hey, hey...!";
|
||||||
mes "I have no idea";
|
mes "I have no idea";
|
||||||
@ -838,7 +838,7 @@ jawaii_in,28,124,0 script Bartender#jaw 46,{
|
|||||||
mes "What would you";
|
mes "What would you";
|
||||||
mes "like to drink?";
|
mes "like to drink?";
|
||||||
next;
|
next;
|
||||||
if (zeny < 99) {
|
if (Zeny < 99) {
|
||||||
set .@r_jaw,rand(1,100);
|
set .@r_jaw,rand(1,100);
|
||||||
mes "[Bartender]";
|
mes "[Bartender]";
|
||||||
if (.@r_jaw > 29) {
|
if (.@r_jaw > 29) {
|
||||||
@ -897,7 +897,7 @@ jawaii_in,28,124,0 script Bartender#jaw 46,{
|
|||||||
percentheal -100,0;
|
percentheal -100,0;
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
if (zeny > 99) set zeny,zeny-100;
|
if (Zeny > 99) set Zeny, Zeny-100;
|
||||||
switch(rand(4)) {
|
switch(rand(4)) {
|
||||||
case 1:
|
case 1:
|
||||||
mes "[Bartender]";
|
mes "[Bartender]";
|
||||||
@ -1107,7 +1107,7 @@ S_KillChar:
|
|||||||
percentheal -100,0;
|
percentheal -100,0;
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
if (zeny > 99) set zeny,zeny-100;
|
if (Zeny > 99) set Zeny, Zeny-100;
|
||||||
set .@roof_jaw,.@roof_jaw+getarg(0);
|
set .@roof_jaw,.@roof_jaw+getarg(0);
|
||||||
mes "[Bartender]";
|
mes "[Bartender]";
|
||||||
mes "There you go.";
|
mes "There you go.";
|
||||||
@ -1118,7 +1118,7 @@ S_KillChar:
|
|||||||
|
|
||||||
jawaii_in,43,115,0 script Customer#jaw_1 97,{
|
jawaii_in,43,115,0 script Customer#jaw_1 97,{
|
||||||
if (!getpartnerid()) {
|
if (!getpartnerid()) {
|
||||||
if (zeny > 99) {
|
if (Zeny > 99) {
|
||||||
mes "[Buchi]";
|
mes "[Buchi]";
|
||||||
mes "Grrrr...";
|
mes "Grrrr...";
|
||||||
mes "Damn! I don't";
|
mes "Damn! I don't";
|
||||||
@ -1176,7 +1176,7 @@ jawaii_in,41,106,3 script Customer#Cage 98,{
|
|||||||
mes "After all, everyone knows marriage is a sham for desperate, lonely people!";
|
mes "After all, everyone knows marriage is a sham for desperate, lonely people!";
|
||||||
next;
|
next;
|
||||||
mes "[Cage]";
|
mes "[Cage]";
|
||||||
if (sex) {
|
if (Sex) {
|
||||||
mes "I don't trust anybody!";
|
mes "I don't trust anybody!";
|
||||||
mes "You're a fool for chaining";
|
mes "You're a fool for chaining";
|
||||||
mes "yourself to some gorgeous";
|
mes "yourself to some gorgeous";
|
||||||
@ -1359,7 +1359,7 @@ prt_in,173,13,4 script Customer#SoloHan 86,{
|
|||||||
mes "...Wha!?";
|
mes "...Wha!?";
|
||||||
mes "Oh man!";
|
mes "Oh man!";
|
||||||
mes "Get outta my face!";
|
mes "Get outta my face!";
|
||||||
if (sex) {
|
if (Sex) {
|
||||||
mes "You smell like,";
|
mes "You smell like,";
|
||||||
mes "whupped boyfriend";
|
mes "whupped boyfriend";
|
||||||
mes "or something!";
|
mes "or something!";
|
||||||
@ -1432,8 +1432,8 @@ prt_in,170,14,0 script Customer#Bachewcca 89,{
|
|||||||
mes "Unfortunately, singles are not allowed on the island. Why don't you go forget your loneliness in the Prontera pub?";
|
mes "Unfortunately, singles are not allowed on the island. Why don't you go forget your loneliness in the Prontera pub?";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if (zeny > 99999) {
|
else if (Zeny > 99999) {
|
||||||
set zeny,zeny-100000;
|
set Zeny, Zeny-100000;
|
||||||
mes "Bon Voyage...!!";
|
mes "Bon Voyage...!!";
|
||||||
mes "Let me guide";
|
mes "Let me guide";
|
||||||
mes "you to 'Jawaii!'";
|
mes "you to 'Jawaii!'";
|
||||||
|
@ -595,7 +595,7 @@ lighthalzen,182,102,3 script Lucius#zen5 866,{
|
|||||||
mes "as much as you possibly can...";
|
mes "as much as you possibly can...";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
set zeny,zeny-.@input;
|
set Zeny, Zeny-.@input;
|
||||||
set $donatedzeny,$donatedzeny + .@input;
|
set $donatedzeny,$donatedzeny + .@input;
|
||||||
mes "[Lucius]";
|
mes "[Lucius]";
|
||||||
mes "So far, I've received";
|
mes "So far, I've received";
|
||||||
@ -1052,7 +1052,7 @@ OnTouch:
|
|||||||
mes "[" + strcharinfo(0) + "]";
|
mes "[" + strcharinfo(0) + "]";
|
||||||
mes "Here you go,";
|
mes "Here you go,";
|
||||||
mes "take this.";
|
mes "take this.";
|
||||||
set zeny,zeny-50;
|
set Zeny, Zeny-50;
|
||||||
next;
|
next;
|
||||||
mes "[Beggar]";
|
mes "[Beggar]";
|
||||||
mes "Thank you so much.";
|
mes "Thank you so much.";
|
||||||
|
@ -72,7 +72,7 @@
|
|||||||
mes "Ready!";
|
mes "Ready!";
|
||||||
mes "Have fun!";
|
mes "Have fun!";
|
||||||
close2;
|
close2;
|
||||||
set zeny,zeny-10000;
|
set Zeny, Zeny-10000;
|
||||||
warp "lou_fild01",190,101;
|
warp "lou_fild01",190,101;
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
@ -294,7 +294,7 @@ lou_in01,25,23,5 script Friendly Looking Lady#lo 817,{
|
|||||||
mes "We are trying to provide you with the best of service. Please";
|
mes "We are trying to provide you with the best of service. Please";
|
||||||
mes "come again.";
|
mes "come again.";
|
||||||
next;
|
next;
|
||||||
set zeny,zeny-500;
|
set Zeny, Zeny-500;
|
||||||
warp "lou_in01",17,19;
|
warp "lou_in01",17,19;
|
||||||
end;
|
end;
|
||||||
case 3:
|
case 3:
|
||||||
@ -329,11 +329,11 @@ louyang,84,254,0 script Exit#lou 111,{
|
|||||||
// Old changelog
|
// Old changelog
|
||||||
//============================================================
|
//============================================================
|
||||||
//= Originally made for Vidar
|
//= Originally made for Vidar
|
||||||
//= 1.2 - Added official warp NPC's
|
//= 1.2 Added official warp NPC's
|
||||||
//= 1.3 - Fixed gramatical errors. (Like wtf's with the weird
|
//= 1.3 Fixed gramatical errors. (Like wtf's with the weird
|
||||||
// texts celest? xD)
|
//= texts celest? xD)
|
||||||
//= 2.0 - Completely rewrote the current scripts based on iRO.
|
//= 2.0 Completely rewrote the current scripts based on iRO.
|
||||||
// Added the 'Shouting Quest' and the 'Medicine Quest'
|
//= Added the 'Shouting Quest' and the 'Medicine Quest'
|
||||||
//= 2.1 Optimized, made quest vars unique [Lupus]
|
//= 2.1 Optimized, made quest vars unique [Lupus]
|
||||||
//= 2.1a minor fix, 2.1b Fixed Typos [Nexon]
|
//= 2.1a minor fix, 2.1b Fixed Typos [Nexon]
|
||||||
//= 2.2 Fixed exploits [Lupus]
|
//= 2.2 Fixed exploits [Lupus]
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
//===== rAthena Script =======================================
|
//===== rAthena Script =======================================
|
||||||
//= Lutie Town
|
//= Lutie Town
|
||||||
//===== By: ==================================================
|
//===== By: ==================================================
|
||||||
//= rAthena dev team
|
//= rAthena Dev Team
|
||||||
//===== Current Version: =====================================
|
//===== Current Version: =====================================
|
||||||
//= 1.7
|
//= 1.7
|
||||||
//===== Compatible With: =====================================
|
//===== Compatible With: =====================================
|
||||||
@ -92,7 +92,7 @@ xmas_in,100,96,4 script Santa Claus 718,{
|
|||||||
}
|
}
|
||||||
|
|
||||||
xmas_in,167,173,4 script Duffle 711,{
|
xmas_in,167,173,4 script Duffle 711,{
|
||||||
if(xmas_npc == 1) {
|
if (xmas_npc == 1) {
|
||||||
mes "[Duffle]";
|
mes "[Duffle]";
|
||||||
mes "Merry Christmas!";
|
mes "Merry Christmas!";
|
||||||
mes "Welcome to Lutie!";
|
mes "Welcome to Lutie!";
|
||||||
@ -152,7 +152,7 @@ xmas_in,167,173,4 script Duffle 711,{
|
|||||||
}
|
}
|
||||||
|
|
||||||
xmas_in,27,103,4 script Lenient Aunt 701,{
|
xmas_in,27,103,4 script Lenient Aunt 701,{
|
||||||
switch (xmas_npc) {
|
switch (xmas_npc) {
|
||||||
case 5:
|
case 5:
|
||||||
mes "[Thachentze]";
|
mes "[Thachentze]";
|
||||||
mes "Hmm? The Hairy guy";
|
mes "Hmm? The Hairy guy";
|
||||||
@ -277,7 +277,7 @@ switch (xmas_npc) {
|
|||||||
// Lutie
|
// Lutie
|
||||||
//============================================================
|
//============================================================
|
||||||
xmas,117,304,4 script Poze 713,{
|
xmas,117,304,4 script Poze 713,{
|
||||||
if(xmas_npc == 3 || xmas_npc == 4) {
|
if (xmas_npc == 3 || xmas_npc == 4) {
|
||||||
mes "[Poze]";
|
mes "[Poze]";
|
||||||
mes "You've gone to";
|
mes "You've gone to";
|
||||||
mes "^3355FFSnowysnow^000000 and he";
|
mes "^3355FFSnowysnow^000000 and he";
|
||||||
@ -300,7 +300,7 @@ xmas,117,304,4 script Poze 713,{
|
|||||||
mes "But that's pretty much all I know. For the actual details, you should ask ^3355FFUncle Hairy Cantata^000000.";
|
mes "But that's pretty much all I know. For the actual details, you should ask ^3355FFUncle Hairy Cantata^000000.";
|
||||||
set xmas_npc,4;
|
set xmas_npc,4;
|
||||||
close;
|
close;
|
||||||
}else{
|
} else {
|
||||||
mes "[Poze]";
|
mes "[Poze]";
|
||||||
mes "Welcome to Lutie,";
|
mes "Welcome to Lutie,";
|
||||||
mes "the town which blesses";
|
mes "the town which blesses";
|
||||||
@ -321,8 +321,8 @@ xmas,117,304,4 script Poze 713,{
|
|||||||
}
|
}
|
||||||
|
|
||||||
xmas,176,236,4 script Uncle Hairy 712,{
|
xmas,176,236,4 script Uncle Hairy 712,{
|
||||||
if(xmas_npc == 4) {
|
if (xmas_npc == 4) {
|
||||||
if(countitem(1024) > 0 && countitem(938) > 0) {
|
if (countitem(1024) > 0 && countitem(938) > 0) {
|
||||||
mes "[Cantata]";
|
mes "[Cantata]";
|
||||||
mes "Oh? Y-y-you've got the stuff? Goooooooood. It's been so long since I've been able to have some of this... G-give it to me!";
|
mes "Oh? Y-y-you've got the stuff? Goooooooood. It's been so long since I've been able to have some of this... G-give it to me!";
|
||||||
next;
|
next;
|
||||||
@ -385,7 +385,7 @@ xmas,176,236,4 script Uncle Hairy 712,{
|
|||||||
mes "^3355FFThachentze^000000, that lovely pickle maker, knows more about it. So if you're curious, you should go talk to her. Alrighty then, Merry Christmas!";
|
mes "^3355FFThachentze^000000, that lovely pickle maker, knows more about it. So if you're curious, you should go talk to her. Alrighty then, Merry Christmas!";
|
||||||
set xmas_npc,5;
|
set xmas_npc,5;
|
||||||
close;
|
close;
|
||||||
}else{
|
} else {
|
||||||
mes "[Cantata]";
|
mes "[Cantata]";
|
||||||
mes "Oh yeah? Heard about me from Poze, did you? Haw haw haw! Yeah, I know a little bit about Snowysnow. In fact, I may even be his weak point, since...";
|
mes "Oh yeah? Heard about me from Poze, did you? Haw haw haw! Yeah, I know a little bit about Snowysnow. In fact, I may even be his weak point, since...";
|
||||||
next;
|
next;
|
||||||
@ -461,7 +461,9 @@ xmas,134,112,4 script Snowman 710,{
|
|||||||
mes "- too many items with you. -";
|
mes "- too many items with you. -";
|
||||||
mes "- Please try again -";
|
mes "- Please try again -";
|
||||||
mes "- after you loose some weight. -";
|
mes "- after you loose some weight. -";
|
||||||
close2; cutin "",255; end;
|
close2;
|
||||||
|
cutin "",255;
|
||||||
|
end;
|
||||||
}
|
}
|
||||||
cutin "rutie_snownow03.bmp",2;
|
cutin "rutie_snownow03.bmp",2;
|
||||||
mes "[Snowysnow]";
|
mes "[Snowysnow]";
|
||||||
@ -507,8 +509,10 @@ xmas,134,112,4 script Snowman 710,{
|
|||||||
next;
|
next;
|
||||||
mes "[Snowysnow]";
|
mes "[Snowysnow]";
|
||||||
mes "So will you be my friend? If you do, I'll be your friend too~";
|
mes "So will you be my friend? If you do, I'll be your friend too~";
|
||||||
close2; cutin "",255; end;
|
close2;
|
||||||
}else{
|
cutin "",255;
|
||||||
|
end;
|
||||||
|
} else {
|
||||||
switch(xmas_npc) {
|
switch(xmas_npc) {
|
||||||
case 2:
|
case 2:
|
||||||
cutin "rutie_snownow01.bmp",2;
|
cutin "rutie_snownow01.bmp",2;
|
||||||
@ -537,7 +541,9 @@ xmas,134,112,4 script Snowman 710,{
|
|||||||
mes "^3355FFSnowysnow is immersed in his deep thoughts, and seems^000000";
|
mes "^3355FFSnowysnow is immersed in his deep thoughts, and seems^000000";
|
||||||
mes "^3355FFfixated on Poze's memento.^000000";
|
mes "^3355FFfixated on Poze's memento.^000000";
|
||||||
set xmas_npc,3;
|
set xmas_npc,3;
|
||||||
close2; cutin "",255; end;
|
close2;
|
||||||
|
cutin "",255;
|
||||||
|
end;
|
||||||
case 3:
|
case 3:
|
||||||
cutin "rutie_snownow01.bmp",2;
|
cutin "rutie_snownow01.bmp",2;
|
||||||
mes "[Snowysnow]";
|
mes "[Snowysnow]";
|
||||||
@ -545,7 +551,9 @@ xmas,134,112,4 script Snowman 710,{
|
|||||||
next;
|
next;
|
||||||
mes "^3355FFSnowysnow is immersed in his deep thoughts, and seems^000000";
|
mes "^3355FFSnowysnow is immersed in his deep thoughts, and seems^000000";
|
||||||
mes "^3355FFfixated on Poze's memento.^000000";
|
mes "^3355FFfixated on Poze's memento.^000000";
|
||||||
close2; cutin "",255; end;
|
close2;
|
||||||
|
cutin "",255;
|
||||||
|
end;
|
||||||
case 4:
|
case 4:
|
||||||
cutin "rutie_snownow01.bmp",2;
|
cutin "rutie_snownow01.bmp",2;
|
||||||
mes "[Snowysnow]";
|
mes "[Snowysnow]";
|
||||||
@ -565,7 +573,9 @@ xmas,134,112,4 script Snowman 710,{
|
|||||||
next;
|
next;
|
||||||
mes "[Snowysnow]";
|
mes "[Snowysnow]";
|
||||||
mes "But I know that's because she likes him a whole whole lot! Hee hee hee!";
|
mes "But I know that's because she likes him a whole whole lot! Hee hee hee!";
|
||||||
close2; cutin "",255; end;
|
close2;
|
||||||
|
cutin "",255;
|
||||||
|
end;
|
||||||
case 5:
|
case 5:
|
||||||
cutin "rutie_snownow01.bmp",2;
|
cutin "rutie_snownow01.bmp",2;
|
||||||
mes "[Snowysnow]";
|
mes "[Snowysnow]";
|
||||||
@ -579,7 +589,9 @@ xmas,134,112,4 script Snowman 710,{
|
|||||||
next;
|
next;
|
||||||
mes "[Snowysnow]";
|
mes "[Snowysnow]";
|
||||||
mes "Of course, he still enjoys drinking strange things. They say it's a miracle that he doesn't have a tummyache. Hee hee~! Oh, I love that guy!";
|
mes "Of course, he still enjoys drinking strange things. They say it's a miracle that he doesn't have a tummyache. Hee hee~! Oh, I love that guy!";
|
||||||
close2; cutin "",255; end;
|
close2;
|
||||||
|
cutin "",255;
|
||||||
|
end;
|
||||||
case 6:
|
case 6:
|
||||||
cutin "rutie_snownow01.bmp",2;
|
cutin "rutie_snownow01.bmp",2;
|
||||||
mes "[Snowysnow]";
|
mes "[Snowysnow]";
|
||||||
@ -595,14 +607,18 @@ xmas,134,112,4 script Snowman 710,{
|
|||||||
next;
|
next;
|
||||||
mes "[Snowysnow]";
|
mes "[Snowysnow]";
|
||||||
mes "I like her cooking because it's soooo delicious! Sometimes, she gives me grape syrup on snow flakes. Anyway, please deliver that salt for me, buddy~!";
|
mes "I like her cooking because it's soooo delicious! Sometimes, she gives me grape syrup on snow flakes. Anyway, please deliver that salt for me, buddy~!";
|
||||||
close2; cutin "",255; end;
|
close2;
|
||||||
|
cutin "",255;
|
||||||
|
end;
|
||||||
case 7:
|
case 7:
|
||||||
cutin "rutie_snownow01.bmp",2;
|
cutin "rutie_snownow01.bmp",2;
|
||||||
mes "[Snowysnow]";
|
mes "[Snowysnow]";
|
||||||
mes "'^3355FFThe roughest";
|
mes "'^3355FFThe roughest";
|
||||||
mes "salt in the world^000000...'";
|
mes "salt in the world^000000...'";
|
||||||
mes "Wow. Now, that's rough! Aunt Tachentze is always making pickles, so she sure could use it soon!";
|
mes "Wow. Now, that's rough! Aunt Tachentze is always making pickles, so she sure could use it soon!";
|
||||||
close2; cutin "",255; end;
|
close2;
|
||||||
|
cutin "",255;
|
||||||
|
end;
|
||||||
case 8:
|
case 8:
|
||||||
cutin "rutie_snownow01.bmp",2;
|
cutin "rutie_snownow01.bmp",2;
|
||||||
mes "[Snowysnow]";
|
mes "[Snowysnow]";
|
||||||
@ -610,7 +626,9 @@ xmas,134,112,4 script Snowman 710,{
|
|||||||
next;
|
next;
|
||||||
mes "[Snowysnow]";
|
mes "[Snowysnow]";
|
||||||
mes "He's always trying his best to make those two orphans laugh and forget their troubles...";
|
mes "He's always trying his best to make those two orphans laugh and forget their troubles...";
|
||||||
close2; cutin "",255; end;
|
close2;
|
||||||
|
cutin "",255;
|
||||||
|
end;
|
||||||
case 9:
|
case 9:
|
||||||
cutin "rutie_snownow01.bmp",2;
|
cutin "rutie_snownow01.bmp",2;
|
||||||
mes "[Snowysnow]";
|
mes "[Snowysnow]";
|
||||||
@ -620,7 +638,9 @@ xmas,134,112,4 script Snowman 710,{
|
|||||||
mes "[Snowysnow]";
|
mes "[Snowysnow]";
|
||||||
mes "I'm sure of it!";
|
mes "I'm sure of it!";
|
||||||
mes "Hee hee hee~!";
|
mes "Hee hee hee~!";
|
||||||
close2; cutin "",255; end;
|
close2;
|
||||||
|
cutin "",255;
|
||||||
|
end;
|
||||||
case 10:
|
case 10:
|
||||||
cutin "rutie_snownow01.bmp",2;
|
cutin "rutie_snownow01.bmp",2;
|
||||||
mes "[Snowysnow]";
|
mes "[Snowysnow]";
|
||||||
@ -709,7 +729,9 @@ xmas,134,112,4 script Snowman 710,{
|
|||||||
next;
|
next;
|
||||||
mes "[Snowysnow]";
|
mes "[Snowysnow]";
|
||||||
mes "My dear friend, please visit me from time to time, so that we can chitchat, okay? See you soon! And Merry Christmas!";
|
mes "My dear friend, please visit me from time to time, so that we can chitchat, okay? See you soon! And Merry Christmas!";
|
||||||
close2; cutin "",255; end;
|
close2;
|
||||||
|
cutin "",255;
|
||||||
|
end;
|
||||||
case 11:
|
case 11:
|
||||||
cutin "rutie_snownow02.bmp",2;
|
cutin "rutie_snownow02.bmp",2;
|
||||||
mes "[Snowysnow]";
|
mes "[Snowysnow]";
|
||||||
@ -717,7 +739,9 @@ xmas,134,112,4 script Snowman 710,{
|
|||||||
next;
|
next;
|
||||||
mes "[Snowysnow]";
|
mes "[Snowysnow]";
|
||||||
mes "You're always welcome in Lutie, especially by me, Snowysnow! Happy Kwanza, Happy Hannukah and Merry Christmas~!";
|
mes "You're always welcome in Lutie, especially by me, Snowysnow! Happy Kwanza, Happy Hannukah and Merry Christmas~!";
|
||||||
close2; cutin "",255; end;
|
close2;
|
||||||
|
cutin "",255;
|
||||||
|
end;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
case 2:
|
case 2:
|
||||||
@ -731,14 +755,18 @@ xmas,134,112,4 script Snowman 710,{
|
|||||||
cutin "rutie_snownow01.bmp",2;
|
cutin "rutie_snownow01.bmp",2;
|
||||||
mes "[Snowysnow]";
|
mes "[Snowysnow]";
|
||||||
mes "Isn't that soooo exciting?! *Sigh* Even if it is a dungeon, I would like to go inside just to look. If only I was a real boy, or even had legs...";
|
mes "Isn't that soooo exciting?! *Sigh* Even if it is a dungeon, I would like to go inside just to look. If only I was a real boy, or even had legs...";
|
||||||
close2; cutin "",255; end;
|
close2;
|
||||||
|
cutin "",255;
|
||||||
|
end;
|
||||||
case 3:
|
case 3:
|
||||||
cutin "rutie_snownow03.bmp",2;
|
cutin "rutie_snownow03.bmp",2;
|
||||||
mes "[Snowysnow]";
|
mes "[Snowysnow]";
|
||||||
mes "Bye bye, friend~!";
|
mes "Bye bye, friend~!";
|
||||||
mes "Thank you for listening me~";
|
mes "Thank you for listening me~";
|
||||||
mes "I'll see you again, someday! You'll always be in my heart~";
|
mes "I'll see you again, someday! You'll always be in my heart~";
|
||||||
close2; cutin "",255; end;
|
close2;
|
||||||
|
cutin "",255;
|
||||||
|
end;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -787,7 +815,7 @@ xmas,146,136,4 script Hashokii 715,{
|
|||||||
mes "Why don't you go meet those 2 children? They might tell you the story we've never got the chance to hear. Okay then, good luck~! Bye bye!";
|
mes "Why don't you go meet those 2 children? They might tell you the story we've never got the chance to hear. Okay then, good luck~! Bye bye!";
|
||||||
set xmas_npc,9;
|
set xmas_npc,9;
|
||||||
close;
|
close;
|
||||||
}else{
|
} else {
|
||||||
mes "[Hashokii]";
|
mes "[Hashokii]";
|
||||||
mes "Ah... ^3355FFSnowysnow^000000?";
|
mes "Ah... ^3355FFSnowysnow^000000?";
|
||||||
mes "Of course I know him! Anyone who doesn't know Snowysnow is a total stranger around here! Sometimes, he and I share a nice chat...";
|
mes "Of course I know him! Anyone who doesn't know Snowysnow is a total stranger around here! Sometimes, he and I share a nice chat...";
|
||||||
@ -827,7 +855,7 @@ xmas,206,168,4 script Little Boy 706,{
|
|||||||
mes "He's a nice snowman!";
|
mes "He's a nice snowman!";
|
||||||
mes "You want to know more about Snowysnow? Ummm, I'm not that smart! Ask Marcell!";
|
mes "You want to know more about Snowysnow? Ummm, I'm not that smart! Ask Marcell!";
|
||||||
close;
|
close;
|
||||||
}else{
|
} else {
|
||||||
mes "[Charu Charu]";
|
mes "[Charu Charu]";
|
||||||
mes "Merry Merry Christmas!";
|
mes "Merry Merry Christmas!";
|
||||||
mes "Heheheheheh~!";
|
mes "Heheheheheh~!";
|
||||||
@ -898,7 +926,7 @@ xmas,208,168,4 script Little Girl 703,{
|
|||||||
mes "More than anybody else, you know the most about Snowysnow! Please talk to Mr.Snowysnow, he'll be happy to know you care about him. Merry Christmas!";
|
mes "More than anybody else, you know the most about Snowysnow! Please talk to Mr.Snowysnow, he'll be happy to know you care about him. Merry Christmas!";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
}else{
|
} else {
|
||||||
mes "[Marcell]";
|
mes "[Marcell]";
|
||||||
mes "Merry Christmas~!";
|
mes "Merry Christmas~!";
|
||||||
next;
|
next;
|
||||||
|
@ -723,8 +723,8 @@ morocc_in,166,76,3 script Bartender#02 46,{
|
|||||||
next;
|
next;
|
||||||
switch(select("Tropical Sograt:Vemillion the Beach:Nothing.")) {
|
switch(select("Tropical Sograt:Vemillion the Beach:Nothing.")) {
|
||||||
case 1:
|
case 1:
|
||||||
if (zeny >= 1000 ) {
|
if (Zeny >= 1000 ) {
|
||||||
set zeny,zeny-1000;
|
set Zeny, Zeny-1000;
|
||||||
getitem 12112,1;
|
getitem 12112,1;
|
||||||
mes "[Bartender]";
|
mes "[Bartender]";
|
||||||
mes "Here you go.";
|
mes "Here you go.";
|
||||||
@ -734,8 +734,8 @@ morocc_in,166,76,3 script Bartender#02 46,{
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
if (zeny >= 1000 ) {
|
if (Zeny >= 1000 ) {
|
||||||
set zeny,zeny-1000;
|
set Zeny, Zeny-1000;
|
||||||
getitem 12113,1;
|
getitem 12113,1;
|
||||||
mes "[Bartender]";
|
mes "[Bartender]";
|
||||||
mes "Here you go.";
|
mes "Here you go.";
|
||||||
|
@ -14,7 +14,7 @@
|
|||||||
//= 1.2 Moved Alberta NPC to pre-re/re paths. [Euphy]
|
//= 1.2 Moved Alberta NPC to pre-re/re paths. [Euphy]
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
// Moscovia Transportation
|
// Moscovia Transportation :: mosk_trans
|
||||||
//============================================================
|
//============================================================
|
||||||
- script ::PR_Officer_moscovia -1,{
|
- script ::PR_Officer_moscovia -1,{
|
||||||
mes "[Moscovia P.R. Officer]";
|
mes "[Moscovia P.R. Officer]";
|
||||||
@ -75,7 +75,7 @@
|
|||||||
mes "to go to Moscovia";
|
mes "to go to Moscovia";
|
||||||
mes "Thank you.";
|
mes "Thank you.";
|
||||||
close;
|
close;
|
||||||
}else{
|
} else {
|
||||||
mes "[Moscovia P.R. Officer]";
|
mes "[Moscovia P.R. Officer]";
|
||||||
mes "Ok then, we're leaving now.";
|
mes "Ok then, we're leaving now.";
|
||||||
close2;
|
close2;
|
||||||
@ -116,7 +116,8 @@ moscovia,166,53,4 script Moscovia P.R. Officer#2 960,{
|
|||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Generic Moscovia NPCs
|
|
||||||
|
// Moscovia Palace :: mos_swan
|
||||||
//============================================================
|
//============================================================
|
||||||
moscovia,253,166,4 script Soldier#mosk1 966,{
|
moscovia,253,166,4 script Soldier#mosk1 966,{
|
||||||
mes "[Soldier]";
|
mes "[Soldier]";
|
||||||
@ -126,14 +127,11 @@ moscovia,253,166,4 script Soldier#mosk1 966,{
|
|||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Moscovia Palace
|
|
||||||
//============================================================
|
|
||||||
- script Soldier#mosk::MoscSoldier 966,{
|
- script Soldier#mosk::MoscSoldier 966,{
|
||||||
mes "[Soldier]";
|
mes "[Soldier]";
|
||||||
mes "Please be silent or the Csar will be angry.";
|
mes "Please be silent or the Csar will be angry.";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
mosk_in,118,66,5 duplicate(MoscSoldier) Soldier#mosk02 966
|
mosk_in,118,66,5 duplicate(MoscSoldier) Soldier#mosk02 966
|
||||||
mosk_in,133,110,3 duplicate(MoscSoldier) Soldier#mosk03 966
|
mosk_in,133,110,3 duplicate(MoscSoldier) Soldier#mosk03 966
|
||||||
mosk_in,133,73,3 duplicate(MoscSoldier) Soldier#mosk04 966
|
mosk_in,133,73,3 duplicate(MoscSoldier) Soldier#mosk04 966
|
||||||
|
@ -142,7 +142,7 @@ payon,249,156,1 script Woman#payon 66,{
|
|||||||
mes " To be honest, things are getting tough because of all those monsters. ^666666*Sigh...*^000000";
|
mes " To be honest, things are getting tough because of all those monsters. ^666666*Sigh...*^000000";
|
||||||
next;
|
next;
|
||||||
mes "[Woman]";
|
mes "[Woman]";
|
||||||
if (sex == 1)
|
if (Sex == 1)
|
||||||
mes "Whoa~! I just noticed those arms of yours look pretty solid. You look pretty strong, guy. Just how many monsters have you killed?!";
|
mes "Whoa~! I just noticed those arms of yours look pretty solid. You look pretty strong, guy. Just how many monsters have you killed?!";
|
||||||
else
|
else
|
||||||
mes "Oooh! I didn't notice before, but you look pretty strong beneath all of that feminine charm.";
|
mes "Oooh! I didn't notice before, but you look pretty strong beneath all of that feminine charm.";
|
||||||
@ -191,7 +191,7 @@ payon,246,158,5 script Woman#2payon 66,0,0,{
|
|||||||
mes "of the people living in Payon by her behavior. She's the only loudmouth. I guess she's just too excited about what the fortune teller told her.";
|
mes "of the people living in Payon by her behavior. She's the only loudmouth. I guess she's just too excited about what the fortune teller told her.";
|
||||||
next;
|
next;
|
||||||
mes "[Jim's Mother]";
|
mes "[Jim's Mother]";
|
||||||
if (sex == 1) {
|
if (Sex == 1) {
|
||||||
mes "Ooh...!";
|
mes "Ooh...!";
|
||||||
mes "You've got";
|
mes "You've got";
|
||||||
mes "such broad shoulders!";
|
mes "such broad shoulders!";
|
||||||
@ -387,8 +387,8 @@ payon_in01,180,7,2 script Waitress#payon 90,{
|
|||||||
mes "And lonely...";
|
mes "And lonely...";
|
||||||
next;
|
next;
|
||||||
mes "[Pub Lady]";
|
mes "[Pub Lady]";
|
||||||
if (sex == 1)
|
if (Sex == 1)
|
||||||
mes "Where I can find the right person, a hot and sexy hunk who can take me away from here? Um, hey mister, are you listening?";
|
mes "Where I can find the right person, a hot and Sexy hunk who can take me away from here? Um, hey mister, are you listening?";
|
||||||
else {
|
else {
|
||||||
mes "Where I can find the right person, a cute, yet hard-bodied hunk who can take me away from here?";
|
mes "Where I can find the right person, a cute, yet hard-bodied hunk who can take me away from here?";
|
||||||
mes "Um, hey lady, are";
|
mes "Um, hey lady, are";
|
||||||
@ -979,7 +979,7 @@ payon_in03,102,185,5 script Guard#payon 708,{
|
|||||||
mes "Go back outside!";
|
mes "Go back outside!";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
if (Baselevel > 30) {
|
if (BaseLevel > 30) {
|
||||||
mes "[Guard]";
|
mes "[Guard]";
|
||||||
mes "I'm sorry,";
|
mes "I'm sorry,";
|
||||||
mes "but you're";
|
mes "but you're";
|
||||||
|
@ -475,7 +475,7 @@ prt_in,177,18,2 script Marvin#pront 80,{
|
|||||||
mes "Whether it's schmoozing with a member of the opposite sex, or battling monsters, I gotta say, it's all about ^333399skills^000000.";
|
mes "Whether it's schmoozing with a member of the opposite sex, or battling monsters, I gotta say, it's all about ^333399skills^000000.";
|
||||||
next;
|
next;
|
||||||
mes "[Marvin]";
|
mes "[Marvin]";
|
||||||
if (sex)
|
if (Sex)
|
||||||
mes "I can't help you much when it comes to the subject of talking to attractive women such as myself, but I can tell you a little more about skills that help in battle.";
|
mes "I can't help you much when it comes to the subject of talking to attractive women such as myself, but I can tell you a little more about skills that help in battle.";
|
||||||
else
|
else
|
||||||
mes "I don't really have any advice for skills when it comes to talking to a cute guy, but I can let you in on what I know about skills that help in battle.";
|
mes "I don't really have any advice for skills when it comes to talking to a cute guy, but I can let you in on what I know about skills that help in battle.";
|
||||||
|
@ -276,7 +276,7 @@ rachel,206,30,3 script Freya's Priest#play 920,{
|
|||||||
mes "[Freya's Priest]";
|
mes "[Freya's Priest]";
|
||||||
mes "You!";
|
mes "You!";
|
||||||
mes "Entertain me!";
|
mes "Entertain me!";
|
||||||
Emotion e_ag;
|
emotion e_ag;
|
||||||
next;
|
next;
|
||||||
if (select("What? You can't tell me what to do!:You got it.") == 1) {
|
if (select("What? You can't tell me what to do!:You got it.") == 1) {
|
||||||
mes "[Freya's Priest]";
|
mes "[Freya's Priest]";
|
||||||
@ -342,7 +342,7 @@ rachel,197,137,3 script Bard#aru 51,{
|
|||||||
mes ".........";
|
mes ".........";
|
||||||
mes ".........";
|
mes ".........";
|
||||||
mes ".........";
|
mes ".........";
|
||||||
Emotion e_sob;
|
emotion e_sob;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -460,7 +460,7 @@ OnTouch:
|
|||||||
// ep13_spl_extra
|
// ep13_spl_extra
|
||||||
spl_in01,172,225,3 script Wandering Poet#ep13 51,{
|
spl_in01,172,225,3 script Wandering Poet#ep13 51,{
|
||||||
cutin "god_nelluad02",2;
|
cutin "god_nelluad02",2;
|
||||||
mes "[Poet Nell]" ;
|
mes "[Poet Nell]";
|
||||||
mes "Hi~~ do you hear the beautiful music comeing from afar~?";
|
mes "Hi~~ do you hear the beautiful music comeing from afar~?";
|
||||||
next;
|
next;
|
||||||
select("Who are you?");
|
select("Who are you?");
|
||||||
@ -540,7 +540,7 @@ spl_in01,172,225,3 script Wandering Poet#ep13 51,{
|
|||||||
next;
|
next;
|
||||||
mes "^4d4dff Alberich swears with the last of his breath, that his treasured ring will curse it's wearer till death.";
|
mes "^4d4dff Alberich swears with the last of his breath, that his treasured ring will curse it's wearer till death.";
|
||||||
next;
|
next;
|
||||||
mes "^4d4dff Forever will the bearer be, cursed with Rocky's jealousy." ;
|
mes "^4d4dff Forever will the bearer be, cursed with Rocky's jealousy.";
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@ -559,7 +559,7 @@ spl_in01,172,225,3 script Wandering Poet#ep13 51,{
|
|||||||
next;
|
next;
|
||||||
mes "[Poet Nell]";
|
mes "[Poet Nell]";
|
||||||
mes "Yes, I look quite common...";
|
mes "Yes, I look quite common...";
|
||||||
mes "But I doubt we've ever met before." ;
|
mes "But I doubt we've ever met before.";
|
||||||
next;
|
next;
|
||||||
cutin "god_nelluad01",255;
|
cutin "god_nelluad01",255;
|
||||||
mes "- Nell seems embarrassed, then starts playing very complicated music -";
|
mes "- Nell seems embarrassed, then starts playing very complicated music -";
|
||||||
|
@ -10,18 +10,18 @@
|
|||||||
//- [Official Conversion]
|
//- [Official Conversion]
|
||||||
//= Umbala Town Npcs
|
//= Umbala Town Npcs
|
||||||
//===== Additional Comments: =================================
|
//===== Additional Comments: =================================
|
||||||
//= 1.0 - Done By jAthena (dunno Who)
|
//= 1.0 Done By jAthena (dunno Who)
|
||||||
//= 1.1 - Translated by Fusion Dev Team
|
//= 1.1 Translated by Fusion Dev Team
|
||||||
//= 1.2 - Fixed Something by Muad Dib
|
//= 1.2 Fixed Something by Muad Dib
|
||||||
//= 1.3 - Fixed up For eA by Darkchild
|
//= 1.3 Fixed up For eA by Darkchild
|
||||||
//= 1.4 - Fixed some wrong item names [Lupus]
|
//= 1.4 Fixed some wrong item names [Lupus]
|
||||||
//= 1.5 - Spell Checked [massdriller]
|
//= 1.5 Spell Checked [massdriller]
|
||||||
//= 1.6 - Fixed item names, added a chance to get to Niflheim via Jumping Bungy Area [Lupus]
|
//= 1.6 Fixed item names, added a chance to get to Niflheim via Jumping Bungy Area [Lupus]
|
||||||
//= 1.7 - Fixed bugs and exploits [Lupus]
|
//= 1.7 Fixed bugs and exploits [Lupus]
|
||||||
//= 1.8 - Warps you to Niff with 1HP [Lance]
|
//= 1.8 Warps you to Niff with 1HP [Lance]
|
||||||
//= 1.9 - Moved Umbala Event, Create Essence/Dismantle Stone, and Skeletal Gate to npc/quests/quests_umbala.txt [Evera]
|
//= 1.9 Moved Umbala Event, Create Essence/Dismantle Stone, and Skeletal Gate to npc/quests/quests_umbala.txt [Evera]
|
||||||
//= 2.0 - Removed duplicates, max NPC name length is 23, so Utan Tribe Young Adult#1, the 1 is skipped [Toms]
|
//= 2.0 Removed duplicates, max NPC name length is 23, so Utan Tribe Young Adult#1, the 1 is skipped [Toms]
|
||||||
//= 2.1 - Updated to Aegis 10.3 standards. [L0ne_W0lf]
|
//= 2.1 Updated to Aegis 10.3 standards. [L0ne_W0lf]
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
comodo,170,137,7 script La Ed#um 84,{
|
comodo,170,137,7 script La Ed#um 84,{
|
||||||
@ -78,7 +78,7 @@ comodo,171,137,1 script Haith#um 92,{
|
|||||||
next;
|
next;
|
||||||
if (select("Pay 1,000 zeny:Refuse to pay") == 1) {
|
if (select("Pay 1,000 zeny:Refuse to pay") == 1) {
|
||||||
if (Zeny > 999) {
|
if (Zeny > 999) {
|
||||||
set zeny,zeny-1000;
|
set Zeny, Zeny-1000;
|
||||||
mes "[Haith]";
|
mes "[Haith]";
|
||||||
mes "Hahahaha! You the man!";
|
mes "Hahahaha! You the man!";
|
||||||
next;
|
next;
|
||||||
@ -274,8 +274,8 @@ umbala,70,106,3 script Utan Kid#um 781,{
|
|||||||
mes "Whoaaaa!!";
|
mes "Whoaaaa!!";
|
||||||
mes "You the man~!";
|
mes "You the man~!";
|
||||||
mes "Thank you so much, yay~!";
|
mes "Thank you so much, yay~!";
|
||||||
if (zeny > 1000) {
|
if (Zeny > 1000) {
|
||||||
set zeny,zeny-1000;
|
set Zeny, Zeny-1000;
|
||||||
if (checkweight(517,1)) {
|
if (checkweight(517,1)) {
|
||||||
getitem 517,1; //Meat
|
getitem 517,1; //Meat
|
||||||
}
|
}
|
||||||
@ -335,8 +335,8 @@ umbala,70,106,3 script Utan Kid#um 781,{
|
|||||||
mes "Umbaumbah!!";
|
mes "Umbaumbah!!";
|
||||||
mes "Um~bahumbah~ Um~baumbah~";
|
mes "Um~bahumbah~ Um~baumbah~";
|
||||||
mes "Um~baumbah~ um~baumbah~";
|
mes "Um~baumbah~ um~baumbah~";
|
||||||
if (zeny > 1000) {
|
if (Zeny > 1000) {
|
||||||
set zeny,zeny-1000;
|
set Zeny, Zeny-1000;
|
||||||
if (checkweight(517,1)) {
|
if (checkweight(517,1)) {
|
||||||
getitem 517,1; //Meat
|
getitem 517,1; //Meat
|
||||||
}
|
}
|
||||||
|
@ -78,7 +78,7 @@ yuno,337,227,4 script Juno Granny#juno 103,{
|
|||||||
mes "[Granny]";
|
mes "[Granny]";
|
||||||
mes "*Giggle*";
|
mes "*Giggle*";
|
||||||
mes "There you go~";
|
mes "There you go~";
|
||||||
set zeny,zeny-1000;
|
set Zeny, Zeny-1000;
|
||||||
getitem 529,1; //Candy
|
getitem 529,1; //Candy
|
||||||
next;
|
next;
|
||||||
mes "[Granny]";
|
mes "[Granny]";
|
||||||
@ -169,7 +169,7 @@ yuno,165,111,4 script Juno Sage#juno 123,,{
|
|||||||
if (select("Choose ^FF3355Red Herb^000000:Choose ^3355FFBlue Herb^000000.") == 1) {
|
if (select("Choose ^FF3355Red Herb^000000:Choose ^3355FFBlue Herb^000000.") == 1) {
|
||||||
mes "[Le Morpheus]";
|
mes "[Le Morpheus]";
|
||||||
mes "As you have chosen, you will forget everything, and remain in this virtual reality.";
|
mes "As you have chosen, you will forget everything, and remain in this virtual reality.";
|
||||||
set zeny,zeny-5000;
|
set Zeny, Zeny-5000;
|
||||||
getitem 507,1; //Red_Herb
|
getitem 507,1; //Red_Herb
|
||||||
close2;
|
close2;
|
||||||
warp "prontera",182,206;
|
warp "prontera",182,206;
|
||||||
@ -177,7 +177,7 @@ yuno,165,111,4 script Juno Sage#juno 123,,{
|
|||||||
}
|
}
|
||||||
mes "[Le Morpheus]";
|
mes "[Le Morpheus]";
|
||||||
mes "You will see the truth.";
|
mes "You will see the truth.";
|
||||||
set zeny,zeny-5000;
|
set Zeny, Zeny-5000;
|
||||||
getitem 510,1; //Blue_Herb
|
getitem 510,1; //Blue_Herb
|
||||||
close2;
|
close2;
|
||||||
warp "pay_dun03",200,222;
|
warp "pay_dun03",200,222;
|
||||||
@ -380,7 +380,7 @@ yuno,142,183,5 script Airship Representative 100,{
|
|||||||
|
|
||||||
S_Warp:
|
S_Warp:
|
||||||
if (Zeny >= 1800) {
|
if (Zeny >= 1800) {
|
||||||
set zeny,zeny-1800;
|
set Zeny, Zeny-1800;
|
||||||
warp getarg(0),getarg(1),getarg(2);
|
warp getarg(0),getarg(1),getarg(2);
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
|
@ -1237,7 +1237,7 @@ bat_room,160,150,3 script Erundek 109,{
|
|||||||
mes "[Erundek]";
|
mes "[Erundek]";
|
||||||
mes "We have many items, so please take a look and purchase deliberately.";
|
mes "We have many items, so please take a look and purchase deliberately.";
|
||||||
close2;
|
close2;
|
||||||
Readbook 11010,1;
|
readbook 11010,1;
|
||||||
end;
|
end;
|
||||||
case 5:
|
case 5:
|
||||||
mes "[Erundek]";
|
mes "[Erundek]";
|
||||||
|
@ -364,7 +364,7 @@ OnBGStop:
|
|||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer24000:
|
OnTimer24000:
|
||||||
misceffect 83;
|
misceffect EF_SANCTUARY;
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer25000:
|
OnTimer25000:
|
||||||
@ -386,7 +386,7 @@ OnBGStop:
|
|||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer24000:
|
OnTimer24000:
|
||||||
misceffect 83;
|
misceffect EF_SANCTUARY;
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer25000:
|
OnTimer25000:
|
||||||
|
@ -364,7 +364,7 @@ OnBGStop:
|
|||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer24000:
|
OnTimer24000:
|
||||||
misceffect 83;
|
misceffect EF_SANCTUARY;
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer25000:
|
OnTimer25000:
|
||||||
@ -386,7 +386,7 @@ OnBGStop:
|
|||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer24000:
|
OnTimer24000:
|
||||||
misceffect 83;
|
misceffect EF_SANCTUARY;
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer25000:
|
OnTimer25000:
|
||||||
|
@ -35,9 +35,9 @@ OnEnterBG:
|
|||||||
bat_c01,54,123,0 script #bat_c01a 111,{
|
bat_c01,54,123,0 script #bat_c01a 111,{
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnKvM01LightA: misceffect 54; end;
|
OnKvM01LightA: specialeffect EF_BEGINSPELL2; end;
|
||||||
OnKvM01LightB: misceffect 55; end;
|
OnKvM01LightB: specialeffect EF_BEGINSPELL3; end;
|
||||||
OnKvM01LightC: misceffect 56; end;
|
OnKvM01LightC: specialeffect EF_BEGINSPELL4; end;
|
||||||
}
|
}
|
||||||
|
|
||||||
bat_c01,56,125,0 duplicate(#bat_c01a) #bat_c01b 111
|
bat_c01,56,125,0 duplicate(#bat_c01a) #bat_c01b 111
|
||||||
|
@ -35,9 +35,9 @@ OnEnterBG:
|
|||||||
bat_c02,54,123,0 script #bat_c02a 111,{
|
bat_c02,54,123,0 script #bat_c02a 111,{
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnKvM02LightA: misceffect 54; end;
|
OnKvM02LightA: specialeffect EF_BEGINSPELL2; end;
|
||||||
OnKvM02LightB: misceffect 55; end;
|
OnKvM02LightB: specialeffect EF_BEGINSPELL3; end;
|
||||||
OnKvM02LightC: misceffect 56; end;
|
OnKvM02LightC: specialeffect EF_BEGINSPELL4; end;
|
||||||
}
|
}
|
||||||
|
|
||||||
bat_c02,56,125,0 duplicate(#bat_c02a) #bat_c02b 111
|
bat_c02,56,125,0 duplicate(#bat_c02a) #bat_c02b 111
|
||||||
|
@ -35,9 +35,9 @@ OnEnterBG:
|
|||||||
bat_c03,54,123,0 script #bat_c03a 111,{
|
bat_c03,54,123,0 script #bat_c03a 111,{
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnKvM03LightA: misceffect 54; end;
|
OnKvM03LightA: specialeffect EF_BEGINSPELL2; end;
|
||||||
OnKvM03LightB: misceffect 55; end;
|
OnKvM03LightB: specialeffect EF_BEGINSPELL3; end;
|
||||||
OnKvM03LightC: misceffect 56; end;
|
OnKvM03LightC: specialeffect EF_BEGINSPELL4; end;
|
||||||
}
|
}
|
||||||
|
|
||||||
bat_c03,56,125,0 duplicate(#bat_c03a) #bat_c03b 111
|
bat_c03,56,125,0 duplicate(#bat_c03a) #bat_c03b 111
|
||||||
|
@ -420,7 +420,7 @@ OnBGStop:
|
|||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer19000:
|
OnTimer19000:
|
||||||
misceffect 83;
|
misceffect EF_SANCTUARY;
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer20000:
|
OnTimer20000:
|
||||||
@ -442,7 +442,7 @@ OnBGStop:
|
|||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer24000:
|
OnTimer24000:
|
||||||
misceffect 83;
|
misceffect EF_SANCTUARY;
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer25000:
|
OnTimer25000:
|
||||||
@ -464,7 +464,7 @@ OnBGStop:
|
|||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer24000:
|
OnTimer24000:
|
||||||
misceffect 83;
|
misceffect EF_SANCTUARY;
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer25000:
|
OnTimer25000:
|
||||||
|
@ -420,7 +420,7 @@ OnBGStop:
|
|||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer19000:
|
OnTimer19000:
|
||||||
misceffect 83;
|
misceffect EF_SANCTUARY;
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer20000:
|
OnTimer20000:
|
||||||
@ -442,7 +442,7 @@ OnBGStop:
|
|||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer24000:
|
OnTimer24000:
|
||||||
misceffect 83;
|
misceffect EF_SANCTUARY;
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer25000:
|
OnTimer25000:
|
||||||
@ -464,7 +464,7 @@ OnBGStop:
|
|||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer24000:
|
OnTimer24000:
|
||||||
misceffect 83;
|
misceffect EF_SANCTUARY;
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer25000:
|
OnTimer25000:
|
||||||
|
@ -90,7 +90,7 @@ prt_in,28,73,4 script Wise Old Woman#eAcustom 78,{
|
|||||||
}
|
}
|
||||||
mes "[Wise Old Woman]";
|
mes "[Wise Old Woman]";
|
||||||
mes "Very well. I shall begin.";
|
mes "Very well. I shall begin.";
|
||||||
set zeny,zeny - (.zenycost+(.@cardcount * .percardcost));
|
set Zeny, Zeny - (.zenycost+(.@cardcount * .percardcost));
|
||||||
delitem 1000,1;
|
delitem 1000,1;
|
||||||
delitem 715,1;
|
delitem 715,1;
|
||||||
|
|
||||||
|
@ -254,8 +254,8 @@ L_Nope:
|
|||||||
|
|
||||||
Notime:
|
Notime:
|
||||||
mes "^FF0000[Porter]^000000";
|
mes "^FF0000[Porter]^000000";
|
||||||
if(sex==0) mes "Sorry, ma'am, but the plane currently isn't ported. However, you can view the airplane's hourly itinerary.";
|
if(Sex==0) mes "Sorry, ma'am, but the plane currently isn't ported. However, you can view the airplane's hourly itinerary.";
|
||||||
if(sex==1) mes "Sorry, sir, but the plane currently isn't ported. However, you can view the airplane's hourly itinerary.";
|
if(Sex==1) mes "Sorry, sir, but the plane currently isn't ported. However, you can view the airplane's hourly itinerary.";
|
||||||
next;
|
next;
|
||||||
menu "Yes, please.",Itin,"No thanks.",L_Nope;
|
menu "Yes, please.",Itin,"No thanks.",L_Nope;
|
||||||
close;
|
close;
|
||||||
@ -365,8 +365,8 @@ Lnope:
|
|||||||
|
|
||||||
Notime:
|
Notime:
|
||||||
mes "^FF0000[Airplane Attendant]^000000";
|
mes "^FF0000[Airplane Attendant]^000000";
|
||||||
if(sex==0) mes "Sorry, ma'am, but the plane currently isn't docked. Please wait.";
|
if(Sex==0) mes "Sorry, ma'am, but the plane currently isn't docked. Please wait.";
|
||||||
if(sex==1) mes "Sorry, sir, but the plane currently isn't docked. Please wait.";
|
if(Sex==1) mes "Sorry, sir, but the plane currently isn't docked. Please wait.";
|
||||||
close;
|
close;
|
||||||
|
|
||||||
Nowhere:
|
Nowhere:
|
||||||
|
@ -50,7 +50,7 @@ L_NoIncomeToday:
|
|||||||
|
|
||||||
if(@kafrabank<1000) goto L_LESS_1000;
|
if(@kafrabank<1000) goto L_LESS_1000;
|
||||||
if(@kafrabank>zeny) goto L_NOT_ENOUGH;
|
if(@kafrabank>zeny) goto L_NOT_ENOUGH;
|
||||||
set zeny,zeny-@kafrabank;
|
set Zeny, Zeny-@kafrabank;
|
||||||
set #kafrabank,#kafrabank+@kafrabank;
|
set #kafrabank,#kafrabank+@kafrabank;
|
||||||
mes"[Maniss]";
|
mes"[Maniss]";
|
||||||
mes "You've made a deposit of ^135445" + @kafrabank + "z^000000.";
|
mes "You've made a deposit of ^135445" + @kafrabank + "z^000000.";
|
||||||
@ -69,7 +69,7 @@ M_WITHDRAW:
|
|||||||
if(@kafrabank<1) goto B_EXIT2;
|
if(@kafrabank<1) goto B_EXIT2;
|
||||||
if(@kafrabank>#kafrabank) goto L_NOT_ENOUGH;
|
if(@kafrabank>#kafrabank) goto L_NOT_ENOUGH;
|
||||||
set #kafrabank,#kafrabank-@kafrabank;
|
set #kafrabank,#kafrabank-@kafrabank;
|
||||||
set zeny,zeny+@kafrabank;
|
set Zeny, Zeny+@kafrabank;
|
||||||
mes"[Maniss]";
|
mes"[Maniss]";
|
||||||
mes "Here is your ^135445" + @kafrabank + "z^000000, put your sign here...";
|
mes "Here is your ^135445" + @kafrabank + "z^000000, put your sign here...";
|
||||||
//we log these zeny operations into the log db
|
//we log these zeny operations into the log db
|
||||||
|
@ -108,8 +108,8 @@ L_Buy:
|
|||||||
mes "The Jackpot is ^FF0000" + $L_Prize_Money + "z^000000.";
|
mes "The Jackpot is ^FF0000" + $L_Prize_Money + "z^000000.";
|
||||||
next;
|
next;
|
||||||
menu "Buy Ticket",-,"Cancel",L_Cancel;
|
menu "Buy Ticket",-,"Cancel",L_Cancel;
|
||||||
if (zeny < $L_TicketPrice) goto L_NoZeny;
|
if (Zeny < $L_TicketPrice) goto L_NoZeny;
|
||||||
set zeny,zeny-$L_TicketPrice;
|
set Zeny, Zeny-$L_TicketPrice;
|
||||||
mes "[Lottery]";
|
mes "[Lottery]";
|
||||||
mes "Would you like your numbers hand picked or computer generated?";
|
mes "Would you like your numbers hand picked or computer generated?";
|
||||||
next;
|
next;
|
||||||
@ -294,7 +294,7 @@ LWinBig:
|
|||||||
mes "You have matched all six numbers!";
|
mes "You have matched all six numbers!";
|
||||||
mes "Jackpot!";
|
mes "Jackpot!";
|
||||||
mes "You've won ^0000FF" + $L_Prize_Money + "z^000000.";
|
mes "You've won ^0000FF" + $L_Prize_Money + "z^000000.";
|
||||||
set zeny,zeny+$L_Prize_Money;
|
set Zeny, Zeny+$L_Prize_Money;
|
||||||
Announce "Lottery: " + strcharinfo(0) + " has won the JACKPOT of " + $L_Prize_Money + "z!",8;
|
Announce "Lottery: " + strcharinfo(0) + " has won the JACKPOT of " + $L_Prize_Money + "z!",8;
|
||||||
set #LID,0;
|
set #LID,0;
|
||||||
close;
|
close;
|
||||||
@ -304,7 +304,7 @@ LWinSmall:
|
|||||||
mes "[Lottery]";
|
mes "[Lottery]";
|
||||||
mes "You have matched at least 4 numbers!";
|
mes "You have matched at least 4 numbers!";
|
||||||
mes "You've won ^0000FF" + $L_Prize_Money_Small + "z^000000.";
|
mes "You've won ^0000FF" + $L_Prize_Money_Small + "z^000000.";
|
||||||
set zeny,zeny+$L_Prize_Money_Small;
|
set Zeny, Zeny+$L_Prize_Money_Small;
|
||||||
Announce "Lottery: " + strcharinfo(0) + " has won a prize of " + $L_Prize_Money_Small + "z!",8;
|
Announce "Lottery: " + strcharinfo(0) + " has won a prize of " + $L_Prize_Money_Small + "z!",8;
|
||||||
set #LID,0;
|
set #LID,0;
|
||||||
close;
|
close;
|
||||||
|
@ -394,19 +394,19 @@ OnTimer55000:
|
|||||||
|
|
||||||
//Subfunction: Checks that the groom/bride is still wearing their stuff.
|
//Subfunction: Checks that the groom/bride is still wearing their stuff.
|
||||||
function SF_equip_check {
|
function SF_equip_check {
|
||||||
if (sex && getequipid(2) != 7170) {
|
if (Sex && getequipid(2) != 7170) {
|
||||||
mes "["+@name$+"]";
|
mes "["+@name$+"]";
|
||||||
mes "Child, what did you do with your "+getitemname(7170)+"?";
|
mes "Child, what did you do with your "+getitemname(7170)+"?";
|
||||||
emotion e_dots;
|
emotion e_dots;
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
if (sex == 0 && getequipid(2) != 2338) {
|
if (Sex == 0 && getequipid(2) != 2338) {
|
||||||
mes "["+@name$+"]";
|
mes "["+@name$+"]";
|
||||||
mes "Child, you are supposed to wear a "+getitemname(2338)+" at all times during the ceremony...";
|
mes "Child, you are supposed to wear a "+getitemname(2338)+" at all times during the ceremony...";
|
||||||
emotion e_dots;
|
emotion e_dots;
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
if (sex == 0 && $@wed_veil && getequipid(1) != 2206) {
|
if (Sex == 0 && $@wed_veil && getequipid(1) != 2206) {
|
||||||
mes "["+@name$+"]";
|
mes "["+@name$+"]";
|
||||||
mes "Child, you can't take off your "+getitemname(2206)+" yet....";
|
mes "Child, you can't take off your "+getitemname(2206)+" yet....";
|
||||||
emotion e_dots;
|
emotion e_dots;
|
||||||
@ -489,7 +489,7 @@ function SF_Register {
|
|||||||
mes "Very well, whom would you like to register as?";
|
mes "Very well, whom would you like to register as?";
|
||||||
next;
|
next;
|
||||||
set @submenu, select("Groom","Bride","Cancel");
|
set @submenu, select("Groom","Bride","Cancel");
|
||||||
} else if (sex) { //Groom
|
} else if (Sex) { //Groom
|
||||||
mes "["+@name$+"]";
|
mes "["+@name$+"]";
|
||||||
mes "Very well, will you register as the Groom?";
|
mes "Very well, will you register as the Groom?";
|
||||||
next;
|
next;
|
||||||
@ -549,7 +549,7 @@ function SF_WedProgress {
|
|||||||
mes "Tell your groom to register, what is taking so long? Time is running out.";
|
mes "Tell your groom to register, what is taking so long? Time is running out.";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
if (($wed_groom_progress == 0) && (sex == 1 || $@wed_allow == 1)) {
|
if (($wed_groom_progress == 0) && (Sex == 1 || $@wed_allow == 1)) {
|
||||||
mes "["+@name$+"]";
|
mes "["+@name$+"]";
|
||||||
mes $wed_bride$+" is waiting for the groom to register. Are you the one who came to register as groom?";
|
mes $wed_bride$+" is waiting for the groom to register. Are you the one who came to register as groom?";
|
||||||
next;
|
next;
|
||||||
@ -571,7 +571,7 @@ function SF_WedProgress {
|
|||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
if (($wed_bride_progress == 0) && (sex == 0 || $@wed_allow == 1)) {
|
if (($wed_bride_progress == 0) && (Sex == 0 || $@wed_allow == 1)) {
|
||||||
mes "["+@name$+"]";
|
mes "["+@name$+"]";
|
||||||
mes $wed_groom$+" is waiting for the bride to register. Are you the one who came to register as the bride?";
|
mes $wed_groom$+" is waiting for the bride to register. Are you the one who came to register as the bride?";
|
||||||
next;
|
next;
|
||||||
@ -687,7 +687,7 @@ function SF_TryRegister {
|
|||||||
emotion e_gasp;
|
emotion e_gasp;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
if (sex)
|
if (Sex)
|
||||||
set @item, 7170;
|
set @item, 7170;
|
||||||
else
|
else
|
||||||
set @item, 2338;
|
set @item, 2338;
|
||||||
@ -697,7 +697,7 @@ function SF_TryRegister {
|
|||||||
mes "You should be wearing a "+getitemname(@item)+" if you want to get married.";
|
mes "You should be wearing a "+getitemname(@item)+" if you want to get married.";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
if (sex == 0 && $@wed_veil && getequipid(1) != 2206) {
|
if (Sex == 0 && $@wed_veil && getequipid(1) != 2206) {
|
||||||
mes "["+@name$+"]";
|
mes "["+@name$+"]";
|
||||||
mes "Where is your "+getitemname(2206)+"? It's a necessary complement to your dress.";
|
mes "Where is your "+getitemname(2206)+"? It's a necessary complement to your dress.";
|
||||||
close;
|
close;
|
||||||
@ -723,13 +723,13 @@ function SF_TryRegister {
|
|||||||
if (@bride) {
|
if (@bride) {
|
||||||
set $wed_bride_progress,1;
|
set $wed_bride_progress,1;
|
||||||
set $wed_bride$,strcharinfo(0);
|
set $wed_bride$,strcharinfo(0);
|
||||||
set $wed_bride_sex, sex;
|
set $wed_bride_sex, Sex;
|
||||||
if ($@wedding_effect == 1) //Store account id for effect.
|
if ($@wedding_effect == 1) //Store account id for effect.
|
||||||
set $wedding_effect_id, getcharid(3);
|
set $wedding_effect_id, getcharid(3);
|
||||||
} else {
|
} else {
|
||||||
set $wed_groom_progress,1;
|
set $wed_groom_progress,1;
|
||||||
set $wed_groom$,strcharinfo(0);
|
set $wed_groom$,strcharinfo(0);
|
||||||
set $wed_groom_sex, sex;
|
set $wed_groom_sex, Sex;
|
||||||
if ($@wedding_effect == 2) //Store account id for effect.
|
if ($@wedding_effect == 2) //Store account id for effect.
|
||||||
set $wedding_effect_id, getcharid(3);
|
set $wedding_effect_id, getcharid(3);
|
||||||
}
|
}
|
||||||
|
@ -290,8 +290,8 @@ gon_test,52,103,6 script Monster Trainer 87,{
|
|||||||
next;
|
next;
|
||||||
menu "Yes",-,"No",L_Exit;
|
menu "Yes",-,"No",L_Exit;
|
||||||
|
|
||||||
if (zeny < 1000) goto L_NoZeny;
|
if (Zeny < 1000) goto L_NoZeny;
|
||||||
set zeny,zeny-1000;
|
set Zeny, Zeny-1000;
|
||||||
set #monster,10;
|
set #monster,10;
|
||||||
mes "[Monster Trainer]";
|
mes "[Monster Trainer]";
|
||||||
mes "Congratulations!";
|
mes "Congratulations!";
|
||||||
@ -329,7 +329,7 @@ L_Sell:
|
|||||||
if (@sellexp > #monpoints) goto L_NoExp;
|
if (@sellexp > #monpoints) goto L_NoExp;
|
||||||
set #monpoints,#monpoints-@sellexp;
|
set #monpoints,#monpoints-@sellexp;
|
||||||
set @sellearn,100*@sellexp; // Price of exp
|
set @sellearn,100*@sellexp; // Price of exp
|
||||||
set zeny,zeny+@sellearn;
|
set Zeny, Zeny+@sellearn;
|
||||||
mes "[Monster Trainer]";
|
mes "[Monster Trainer]";
|
||||||
mes "You earned ^0000FF" + @sellearn + "^000000z.";
|
mes "You earned ^0000FF" + @sellearn + "^000000z.";
|
||||||
close;
|
close;
|
||||||
|
@ -88,7 +88,7 @@ OnCount3000:
|
|||||||
announce "[1]",1;
|
announce "[1]",1;
|
||||||
end;
|
end;
|
||||||
OnCount4000:
|
OnCount4000:
|
||||||
emotion 27;
|
emotion e_go;
|
||||||
specialeffect EF_CHIMTO;
|
specialeffect EF_CHIMTO;
|
||||||
announce "[GO!]",1;
|
announce "[GO!]",1;
|
||||||
set $@race,1;
|
set $@race,1;
|
||||||
|
@ -18,8 +18,8 @@
|
|||||||
|
|
||||||
sec_pri,36,58,1 script Chief Warder 105,{
|
sec_pri,36,58,1 script Chief Warder 105,{
|
||||||
mes "[Saddeus]";
|
mes "[Saddeus]";
|
||||||
emotion 1;
|
emotion e_what;
|
||||||
if(sex) {
|
if (Sex) {
|
||||||
mes "Mr. Prisoner #"+BaseLevel+JobLevel+",";
|
mes "Mr. Prisoner #"+BaseLevel+JobLevel+",";
|
||||||
} else {
|
} else {
|
||||||
mes "Ms. Prisoner #"+BaseLevel+JobLevel+",";
|
mes "Ms. Prisoner #"+BaseLevel+JobLevel+",";
|
||||||
@ -125,7 +125,7 @@ M_NO_THANKS:
|
|||||||
mes "[Saddeus]";
|
mes "[Saddeus]";
|
||||||
if (rand(2)) mes "Is today X-Mas time, huh?";
|
if (rand(2)) mes "Is today X-Mas time, huh?";
|
||||||
mes "Now shut up and back off!";
|
mes "Now shut up and back off!";
|
||||||
if (rand(2)) emotion 23;
|
if (rand(2)) emotion e_omg;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -546,8 +546,10 @@ stampcard:
|
|||||||
mes "Let me check what Towns you have.";
|
mes "Let me check what Towns you have.";
|
||||||
callfunc "QWS_TownStamps";
|
callfunc "QWS_TownStamps";
|
||||||
mes "You collected^00FF00 "+@Tstamp+" of "+@MaxTstamp+" ^000000Towns.";
|
mes "You collected^00FF00 "+@Tstamp+" of "+@MaxTstamp+" ^000000Towns.";
|
||||||
if (@Tstamp == 15) mes "They say there is an island you can only get to when married...";
|
if (@Tstamp == 15) {
|
||||||
if (@Tstamp == 15) emotion 18;
|
mes "They say there is an island you can only get to when married...";
|
||||||
|
emotion e_heh;
|
||||||
|
}
|
||||||
next;
|
next;
|
||||||
mes "Let me check what dungeons you have.";
|
mes "Let me check what dungeons you have.";
|
||||||
callfunc "QWS_DungeonStamps";
|
callfunc "QWS_DungeonStamps";
|
||||||
|
@ -26,12 +26,12 @@ cmd_in02,182,126,2 script Crazy Boris 85,{
|
|||||||
|
|
||||||
WIN:
|
WIN:
|
||||||
mes "Damnit, You Win!";
|
mes "Damnit, You Win!";
|
||||||
emotion 19;
|
emotion e_swt2;
|
||||||
next;
|
next;
|
||||||
goto OPPPULL;
|
goto OPPPULL;
|
||||||
|
|
||||||
LOSE:
|
LOSE:
|
||||||
emotion 18;
|
emotion e_heh;
|
||||||
mes "Boorah! You Lose!";
|
mes "Boorah! You Lose!";
|
||||||
next;
|
next;
|
||||||
goto YOUPULL;
|
goto YOUPULL;
|
||||||
@ -43,9 +43,9 @@ PLAY:
|
|||||||
|
|
||||||
ROCK:
|
ROCK:
|
||||||
if (@lastchoice == 1) set @opp,rand (1,3);
|
if (@lastchoice == 1) set @opp,rand (1,3);
|
||||||
if (@opp == 1) emotion 11;
|
if (@opp == 1) emotion e_rock;
|
||||||
if (@opp == 2) emotion 10;
|
if (@opp == 2) emotion e_scissors;
|
||||||
if (@opp == 3) emotion 12;
|
if (@opp == 3) emotion paper;
|
||||||
set @lastchoice,1;
|
set @lastchoice,1;
|
||||||
if (@opp == 1) goto SAME;
|
if (@opp == 1) goto SAME;
|
||||||
if (@opp == 2) goto WIN;
|
if (@opp == 2) goto WIN;
|
||||||
@ -53,9 +53,9 @@ ROCK:
|
|||||||
|
|
||||||
SCISSORS:
|
SCISSORS:
|
||||||
if (@lastchoice == 2) set @opp,rand (1,2);
|
if (@lastchoice == 2) set @opp,rand (1,2);
|
||||||
if (@opp == 1) emotion 11;
|
if (@opp == 1) emotion e_rock;
|
||||||
if (@opp == 2) emotion 10;
|
if (@opp == 2) emotion e_scissors;
|
||||||
if (@opp == 3) emotion 12;
|
if (@opp == 3) emotion paper;
|
||||||
set @lastchoice,2;
|
set @lastchoice,2;
|
||||||
if (@opp == 1) goto LOSE;
|
if (@opp == 1) goto LOSE;
|
||||||
if (@opp == 2) goto SAME;
|
if (@opp == 2) goto SAME;
|
||||||
@ -63,9 +63,9 @@ SCISSORS:
|
|||||||
|
|
||||||
PAPER:
|
PAPER:
|
||||||
if (@lastchoice == 3) set @opp,rand (2,3);
|
if (@lastchoice == 3) set @opp,rand (2,3);
|
||||||
if (@opp == 1) emotion 11;
|
if (@opp == 1) emotion e_rock;
|
||||||
if (@opp == 2) emotion 10;
|
if (@opp == 2) emotion e_scissors;
|
||||||
if (@opp == 3) emotion 12;
|
if (@opp == 3) emotion paper;
|
||||||
set @lastchoice,3;
|
set @lastchoice,3;
|
||||||
if (@opp == 1) goto WIN;
|
if (@opp == 1) goto WIN;
|
||||||
if (@opp == 2) goto LOSE;
|
if (@opp == 2) goto LOSE;
|
||||||
@ -185,21 +185,21 @@ SIXa:
|
|||||||
if (@pull != 1) goto SAFE;
|
if (@pull != 1) goto SAFE;
|
||||||
|
|
||||||
SAFE:
|
SAFE:
|
||||||
emotion 32;
|
emotion e_pif;
|
||||||
mes "*^0000FFClick^000000* whew...";
|
mes "*^0000FFClick^000000* whew...";
|
||||||
goto PLAY;
|
goto PLAY;
|
||||||
|
|
||||||
DIE:
|
DIE:
|
||||||
specialeffect2 183;
|
specialeffect2 EF_SUI_EXPLOSION;
|
||||||
emotion 29;
|
emotion e_gg;
|
||||||
percentheal -100,-100;
|
percentheal -100,-100;
|
||||||
mes "*^0000FFClick^000000* *^FF0000BANG^000000*";
|
mes "*^0000FFClick^000000* *^FF0000BANG^000000*";
|
||||||
mes "You're dead!";
|
mes "You're dead!";
|
||||||
close;
|
close;
|
||||||
|
|
||||||
KILL:
|
KILL:
|
||||||
specialeffect 183;
|
specialeffect EF_SUI_EXPLOSION;
|
||||||
emotion 23;
|
emotion e_omg;
|
||||||
mes "*^0000FFClick^000000* *^FF0000BANG^000000*";
|
mes "*^0000FFClick^000000* *^FF0000BANG^000000*";
|
||||||
mes "OWWW @#$%^!! THAT HURT LIKE HELL!!";
|
mes "OWWW @#$%^!! THAT HURT LIKE HELL!!";
|
||||||
next;
|
next;
|
||||||
|
@ -50,14 +50,14 @@ M_Buy:
|
|||||||
if ($ninja_avail < 1) goto NoNinjas;
|
if ($ninja_avail < 1) goto NoNinjas;
|
||||||
if ($ninja_avail < @buy) goto NotEnoughNinjas;
|
if ($ninja_avail < @buy) goto NotEnoughNinjas;
|
||||||
set @price,@buy*$ninja_price;
|
set @price,@buy*$ninja_price;
|
||||||
if (zeny < @price ) goto NoZeny;
|
if (Zeny < @price) goto NoZeny;
|
||||||
|
|
||||||
mes "[Shifty Assassin]";
|
mes "[Shifty Assassin]";
|
||||||
mes "That will cost you ^0000FF" + @price + " zeny^000000.";
|
mes "That will cost you ^0000FF" + @price + " zeny^000000.";
|
||||||
next;
|
next;
|
||||||
menu "Continue",-,"Cancel",M_Exit;
|
menu "Continue",-,"Cancel",M_Exit;
|
||||||
|
|
||||||
set zeny,zeny-@price;
|
set Zeny, Zeny-@price;
|
||||||
set #ninjas,#ninjas+@buy;
|
set #ninjas,#ninjas+@buy;
|
||||||
set $ninja_avail,$ninja_avail-@buy;
|
set $ninja_avail,$ninja_avail-@buy;
|
||||||
|
|
||||||
|
@ -279,15 +279,15 @@ S_Sell:
|
|||||||
set @sellamount,0;
|
set @sellamount,0;
|
||||||
input @sellamount;
|
input @sellamount;
|
||||||
if (@sellamount < 1) goto S_SellInv;
|
if (@sellamount < 1) goto S_SellInv;
|
||||||
if (zeny < $S_Trans) goto S_NoZeny;
|
if (Zeny < $S_Trans) goto S_NoZeny;
|
||||||
set zeny,zeny-$S_Trans;
|
set Zeny, Zeny-$S_Trans;
|
||||||
|
|
||||||
SELLS1:
|
SELLS1:
|
||||||
if (@sellname$ != $S1N$) goto SELLS2;
|
if (@sellname$ != $S1N$) goto SELLS2;
|
||||||
if (@sellamount > #S1) goto S_SellTooHigh;
|
if (@sellamount > #S1) goto S_SellTooHigh;
|
||||||
set @price,@sellamount*$S1;
|
set @price,@sellamount*$S1;
|
||||||
set #S1,#S1-@sellamount;
|
set #S1,#S1-@sellamount;
|
||||||
set zeny,zeny+@price;
|
set Zeny, Zeny+@price;
|
||||||
next;
|
next;
|
||||||
mes "Sold " + @sellamount + " " + $S1N$ + " shares.";
|
mes "Sold " + @sellamount + " " + $S1N$ + " shares.";
|
||||||
mes "Earned ^0000FF"+@price+"z^000000.";
|
mes "Earned ^0000FF"+@price+"z^000000.";
|
||||||
@ -299,7 +299,7 @@ SELLS2:
|
|||||||
if (@sellamount > #S2) goto S_SellTooHigh;
|
if (@sellamount > #S2) goto S_SellTooHigh;
|
||||||
set @price,@sellamount*$S2;
|
set @price,@sellamount*$S2;
|
||||||
set #S2,#S2-@sellamount;
|
set #S2,#S2-@sellamount;
|
||||||
set zeny,zeny+@price;
|
set Zeny, Zeny+@price;
|
||||||
next;
|
next;
|
||||||
mes "Sold " + @sellamount + " " + $S2N$ + " shares.";
|
mes "Sold " + @sellamount + " " + $S2N$ + " shares.";
|
||||||
mes "Earned ^0000FF"+@price+"z^000000.";
|
mes "Earned ^0000FF"+@price+"z^000000.";
|
||||||
@ -311,7 +311,7 @@ SELLS3:
|
|||||||
if (@sellamount > #S3) goto S_SellTooHigh;
|
if (@sellamount > #S3) goto S_SellTooHigh;
|
||||||
set @price,@sellamount*$S3;
|
set @price,@sellamount*$S3;
|
||||||
set #S3,#S3-@sellamount;
|
set #S3,#S3-@sellamount;
|
||||||
set zeny,zeny+@price;
|
set Zeny, Zeny+@price;
|
||||||
next;
|
next;
|
||||||
mes "Sold " + @sellamount + " " + $S3N$ + " shares.";
|
mes "Sold " + @sellamount + " " + $S3N$ + " shares.";
|
||||||
mes "Earned ^0000FF"+@price+"z^000000.";
|
mes "Earned ^0000FF"+@price+"z^000000.";
|
||||||
@ -323,7 +323,7 @@ SELLS4:
|
|||||||
if (@sellamount > #S4) goto S_SellTooHigh;
|
if (@sellamount > #S4) goto S_SellTooHigh;
|
||||||
set @price,@sellamount*$S4;
|
set @price,@sellamount*$S4;
|
||||||
set #S4,#S4-@sellamount;
|
set #S4,#S4-@sellamount;
|
||||||
set zeny,zeny+@price;
|
set Zeny, Zeny+@price;
|
||||||
next;
|
next;
|
||||||
mes "Sold " + @sellamount + " " + $S4N$ + " shares.";
|
mes "Sold " + @sellamount + " " + $S4N$ + " shares.";
|
||||||
mes "Earned ^0000FF"+@price+"z^000000.";
|
mes "Earned ^0000FF"+@price+"z^000000.";
|
||||||
@ -335,7 +335,7 @@ SELLS5:
|
|||||||
if (@sellamount > #S5) goto S_SellTooHigh;
|
if (@sellamount > #S5) goto S_SellTooHigh;
|
||||||
set @price,@sellamount*$S5;
|
set @price,@sellamount*$S5;
|
||||||
set #S5,#S5-@sellamount;
|
set #S5,#S5-@sellamount;
|
||||||
set zeny,zeny+@price;
|
set Zeny, Zeny+@price;
|
||||||
next;
|
next;
|
||||||
mes "Sold " + @sellamount + " " + $S5N$ + " shares.";
|
mes "Sold " + @sellamount + " " + $S5N$ + " shares.";
|
||||||
mes "Earned ^0000FF"+@price+"z^000000.";
|
mes "Earned ^0000FF"+@price+"z^000000.";
|
||||||
@ -347,7 +347,7 @@ SELLS6:
|
|||||||
if (@sellamount > #S6) goto S_SellTooHigh;
|
if (@sellamount > #S6) goto S_SellTooHigh;
|
||||||
set @price,@sellamount*$S6;
|
set @price,@sellamount*$S6;
|
||||||
set #S6,#S6-@sellamount;
|
set #S6,#S6-@sellamount;
|
||||||
set zeny,zeny+@price;
|
set Zeny, Zeny+@price;
|
||||||
next;
|
next;
|
||||||
mes "Sold " + @sellamount + " " + $S6N$ + " shares.";
|
mes "Sold " + @sellamount + " " + $S6N$ + " shares.";
|
||||||
mes "Earned ^0000FF"+@price+"z^000000.";
|
mes "Earned ^0000FF"+@price+"z^000000.";
|
||||||
@ -359,7 +359,7 @@ SELLS7:
|
|||||||
if (@sellamount > #S7) goto S_SellTooHigh;
|
if (@sellamount > #S7) goto S_SellTooHigh;
|
||||||
set @price,@sellamount*$S7;
|
set @price,@sellamount*$S7;
|
||||||
set #S7,#S7-@sellamount;
|
set #S7,#S7-@sellamount;
|
||||||
set zeny,zeny+@price;
|
set Zeny, Zeny+@price;
|
||||||
next;
|
next;
|
||||||
mes "Sold " + @sellamount + " " + $S7N$ + " shares.";
|
mes "Sold " + @sellamount + " " + $S7N$ + " shares.";
|
||||||
mes "Earned ^0000FF"+@price+"z^000000.";
|
mes "Earned ^0000FF"+@price+"z^000000.";
|
||||||
@ -371,7 +371,7 @@ SELLS8:
|
|||||||
if (@sellamount > #S8) goto S_SellTooHigh;
|
if (@sellamount > #S8) goto S_SellTooHigh;
|
||||||
set @price,@sellamount*$S8;
|
set @price,@sellamount*$S8;
|
||||||
set #S8,#S8-@sellamount;
|
set #S8,#S8-@sellamount;
|
||||||
set zeny,zeny+@price;
|
set Zeny, Zeny+@price;
|
||||||
next;
|
next;
|
||||||
mes "Sold " + @sellamount + " " + $S8N$ + " shares.";
|
mes "Sold " + @sellamount + " " + $S8N$ + " shares.";
|
||||||
mes "Earned ^0000FF"+@price+"z^000000.";
|
mes "Earned ^0000FF"+@price+"z^000000.";
|
||||||
@ -383,7 +383,7 @@ SELLS9:
|
|||||||
if (@sellamount > #S9) goto S_SellTooHigh;
|
if (@sellamount > #S9) goto S_SellTooHigh;
|
||||||
set @price,@sellamount*$S9;
|
set @price,@sellamount*$S9;
|
||||||
set #S9,#S9-@sellamount;
|
set #S9,#S9-@sellamount;
|
||||||
set zeny,zeny+@price;
|
set Zeny, Zeny+@price;
|
||||||
next;
|
next;
|
||||||
mes "Sold " + @sellamount + " " + $S9N$ + " shares.";
|
mes "Sold " + @sellamount + " " + $S9N$ + " shares.";
|
||||||
mes "Earned ^0000FF"+@price+"z^000000.";
|
mes "Earned ^0000FF"+@price+"z^000000.";
|
||||||
@ -395,7 +395,7 @@ SELLS10:
|
|||||||
if (@sellamount > #S10) goto S_SellTooHigh;
|
if (@sellamount > #S10) goto S_SellTooHigh;
|
||||||
set @price,@sellamount*$S10;
|
set @price,@sellamount*$S10;
|
||||||
set #S10,#S10-@sellamount;
|
set #S10,#S10-@sellamount;
|
||||||
set zeny,zeny+@price;
|
set Zeny, Zeny+@price;
|
||||||
next;
|
next;
|
||||||
mes "Sold " + @sellamount + " " + $S10N$ + " shares.";
|
mes "Sold " + @sellamount + " " + $S10N$ + " shares.";
|
||||||
mes "Earned ^0000FF"+@price+"z^000000.";
|
mes "Earned ^0000FF"+@price+"z^000000.";
|
||||||
@ -444,18 +444,18 @@ S_Buy:
|
|||||||
// Checks valid number //
|
// Checks valid number //
|
||||||
if (@buyamount < $S_BuyMin) goto S_TooLow;
|
if (@buyamount < $S_BuyMin) goto S_TooLow;
|
||||||
if (@buyamount > $S_BuyMax) goto S_TooHigh;
|
if (@buyamount > $S_BuyMax) goto S_TooHigh;
|
||||||
if (zeny < $S_Trans) goto S_NoZeny;
|
if (Zeny < $S_Trans) goto S_NoZeny;
|
||||||
set zeny,zeny-$S_Trans;
|
set Zeny, Zeny-$S_Trans;
|
||||||
|
|
||||||
// Purchases the shares //
|
// Purchases the shares //
|
||||||
|
|
||||||
PURS1:
|
PURS1:
|
||||||
if (@buyname$ != $S1N$) goto PURS2;
|
if (@buyname$ != $S1N$) goto PURS2;
|
||||||
set @price,@buyamount*$S1;
|
set @price,@buyamount*$S1;
|
||||||
if (zeny < @price) goto S_NoZeny;
|
if (Zeny < @price) goto S_NoZeny;
|
||||||
set #S1,#S1+@buyamount;
|
set #S1,#S1+@buyamount;
|
||||||
set @price,@buyamount*$S1;
|
set @price,@buyamount*$S1;
|
||||||
set zeny,zeny-@price;
|
set Zeny, Zeny-@price;
|
||||||
mes "Bought " + @buyamount + " " + $S1N$ + " shares.";
|
mes "Bought " + @buyamount + " " + $S1N$ + " shares.";
|
||||||
mes "Lost ^0000FF"+@price+"z^000000.";
|
mes "Lost ^0000FF"+@price+"z^000000.";
|
||||||
next;
|
next;
|
||||||
@ -464,9 +464,9 @@ PURS1:
|
|||||||
PURS2:
|
PURS2:
|
||||||
if (@buyname$ != $S2N$) goto PURS3;
|
if (@buyname$ != $S2N$) goto PURS3;
|
||||||
set @price,@buyamount*$S2;
|
set @price,@buyamount*$S2;
|
||||||
if (zeny < @price) goto S_NoZeny;
|
if (Zeny < @price) goto S_NoZeny;
|
||||||
set #S2,#S2+@buyamount;
|
set #S2,#S2+@buyamount;
|
||||||
set zeny,zeny-@price;
|
set Zeny, Zeny-@price;
|
||||||
mes "Bought " + @buyamount + " " + $S2N$ + " shares.";
|
mes "Bought " + @buyamount + " " + $S2N$ + " shares.";
|
||||||
mes "Lost ^0000FF"+@price+"z^000000.";
|
mes "Lost ^0000FF"+@price+"z^000000.";
|
||||||
next;
|
next;
|
||||||
@ -475,9 +475,9 @@ PURS2:
|
|||||||
PURS3:
|
PURS3:
|
||||||
if (@buyname$ != $S3N$) goto PURS4;
|
if (@buyname$ != $S3N$) goto PURS4;
|
||||||
set @price,@buyamount*$S3;
|
set @price,@buyamount*$S3;
|
||||||
if (zeny < @price) goto S_NoZeny;
|
if (Zeny < @price) goto S_NoZeny;
|
||||||
set #S3,#S3+@buyamount;
|
set #S3,#S3+@buyamount;
|
||||||
set zeny,zeny-@price;
|
set Zeny, Zeny-@price;
|
||||||
mes "Bought " + @buyamount + " " + $S3N$ + " shares.";
|
mes "Bought " + @buyamount + " " + $S3N$ + " shares.";
|
||||||
mes "Lost ^0000FF"+@price+"z^000000.";
|
mes "Lost ^0000FF"+@price+"z^000000.";
|
||||||
next;
|
next;
|
||||||
@ -486,9 +486,9 @@ PURS3:
|
|||||||
PURS4:
|
PURS4:
|
||||||
if (@buyname$ != $S4N$) goto PURS5;
|
if (@buyname$ != $S4N$) goto PURS5;
|
||||||
set @price,@buyamount*$S4;
|
set @price,@buyamount*$S4;
|
||||||
if (zeny < @price) goto S_NoZeny;
|
if (Zeny < @price) goto S_NoZeny;
|
||||||
set #S4,#S4+@buyamount;
|
set #S4,#S4+@buyamount;
|
||||||
set zeny,zeny-@price;
|
set Zeny, Zeny-@price;
|
||||||
mes "Bought " + @buyamount + " " + $S4N$ + " shares.";
|
mes "Bought " + @buyamount + " " + $S4N$ + " shares.";
|
||||||
mes "Lost ^0000FF"+@price+"z^000000.";
|
mes "Lost ^0000FF"+@price+"z^000000.";
|
||||||
next;
|
next;
|
||||||
@ -497,9 +497,9 @@ PURS4:
|
|||||||
PURS5:
|
PURS5:
|
||||||
if (@buyname$ != $S5N$) goto PURS6;
|
if (@buyname$ != $S5N$) goto PURS6;
|
||||||
set @price,@buyamount*$S5;
|
set @price,@buyamount*$S5;
|
||||||
if (zeny < @price) goto S_NoZeny;
|
if (Zeny < @price) goto S_NoZeny;
|
||||||
set #S5,#S5+@buyamount;
|
set #S5,#S5+@buyamount;
|
||||||
set zeny,zeny-@price;
|
set Zeny, Zeny-@price;
|
||||||
mes "Bought " + @buyamount + " " + $S5N$ + " shares.";
|
mes "Bought " + @buyamount + " " + $S5N$ + " shares.";
|
||||||
mes "Lost ^0000FF"+@price+"z^000000.";
|
mes "Lost ^0000FF"+@price+"z^000000.";
|
||||||
next;
|
next;
|
||||||
@ -508,9 +508,9 @@ PURS5:
|
|||||||
PURS6:
|
PURS6:
|
||||||
if (@buyname$ != $S6N$) goto PURS7;
|
if (@buyname$ != $S6N$) goto PURS7;
|
||||||
set @price,@buyamount*$S6;
|
set @price,@buyamount*$S6;
|
||||||
if (zeny < @price) goto S_NoZeny;
|
if (Zeny < @price) goto S_NoZeny;
|
||||||
set #S6,#S6+@buyamount;
|
set #S6,#S6+@buyamount;
|
||||||
set zeny,zeny-@price;
|
set Zeny, Zeny-@price;
|
||||||
mes "Bought " + @buyamount + " " + $S6N$ + " shares.";
|
mes "Bought " + @buyamount + " " + $S6N$ + " shares.";
|
||||||
mes "Lost ^0000FF"+@price+"z^000000.";
|
mes "Lost ^0000FF"+@price+"z^000000.";
|
||||||
next;
|
next;
|
||||||
@ -519,9 +519,9 @@ PURS6:
|
|||||||
PURS7:
|
PURS7:
|
||||||
if (@buyname$ != $S7N$) goto PURS8;
|
if (@buyname$ != $S7N$) goto PURS8;
|
||||||
set @price,@buyamount*$S7;
|
set @price,@buyamount*$S7;
|
||||||
if (zeny < @price) goto S_NoZeny;
|
if (Zeny < @price) goto S_NoZeny;
|
||||||
set #S7,#S7+@buyamount;
|
set #S7,#S7+@buyamount;
|
||||||
set zeny,zeny-@price;
|
set Zeny, Zeny-@price;
|
||||||
mes "Bought " + @buyamount + " " + $S7N$ + " shares.";
|
mes "Bought " + @buyamount + " " + $S7N$ + " shares.";
|
||||||
mes "Lost ^0000FF"+@price+"z^000000.";
|
mes "Lost ^0000FF"+@price+"z^000000.";
|
||||||
next;
|
next;
|
||||||
@ -530,9 +530,9 @@ PURS7:
|
|||||||
PURS8:
|
PURS8:
|
||||||
if (@buyname$ != $S8N$) goto PURS9;
|
if (@buyname$ != $S8N$) goto PURS9;
|
||||||
set @price,@buyamount*$S8;
|
set @price,@buyamount*$S8;
|
||||||
if (zeny < @price) goto S_NoZeny;
|
if (Zeny < @price) goto S_NoZeny;
|
||||||
set #S8,#S8+@buyamount;
|
set #S8,#S8+@buyamount;
|
||||||
set zeny,zeny-@price;
|
set Zeny, Zeny-@price;
|
||||||
mes "Bought " + @buyamount + " " + $S8N$ + " shares.";
|
mes "Bought " + @buyamount + " " + $S8N$ + " shares.";
|
||||||
mes "Lost ^0000FF"+@price+"z^000000.";
|
mes "Lost ^0000FF"+@price+"z^000000.";
|
||||||
next;
|
next;
|
||||||
@ -541,9 +541,9 @@ PURS8:
|
|||||||
PURS9:
|
PURS9:
|
||||||
if (@buyname$ != $S9N$) goto PURS10;
|
if (@buyname$ != $S9N$) goto PURS10;
|
||||||
set @price,@buyamount*$S9;
|
set @price,@buyamount*$S9;
|
||||||
if (zeny < @price) goto S_NoZeny;
|
if (Zeny < @price) goto S_NoZeny;
|
||||||
set #S9,#S9+@buyamount;
|
set #S9,#S9+@buyamount;
|
||||||
set zeny,zeny-@price;
|
set Zeny, Zeny-@price;
|
||||||
mes "Bought " + @buyamount + " " + $S9N$ + " shares.";
|
mes "Bought " + @buyamount + " " + $S9N$ + " shares.";
|
||||||
mes "Lost ^0000FF"+@price+"z^000000.";
|
mes "Lost ^0000FF"+@price+"z^000000.";
|
||||||
next;
|
next;
|
||||||
@ -552,9 +552,9 @@ PURS9:
|
|||||||
PURS10:
|
PURS10:
|
||||||
if (@buyname$ != $S10N$) goto PURS11;
|
if (@buyname$ != $S10N$) goto PURS11;
|
||||||
set @price,@buyamount*$S10;
|
set @price,@buyamount*$S10;
|
||||||
if (zeny < @price) goto S_NoZeny;
|
if (Zeny < @price) goto S_NoZeny;
|
||||||
set #S10,#S10+@buyamount;
|
set #S10,#S10+@buyamount;
|
||||||
set zeny,zeny-@price;
|
set Zeny, Zeny-@price;
|
||||||
mes "Bought " + @buyamount + " " + $S10N$ + " shares.";
|
mes "Bought " + @buyamount + " " + $S10N$ + " shares.";
|
||||||
mes "Lost ^0000FF"+@price+"z^000000.";
|
mes "Lost ^0000FF"+@price+"z^000000.";
|
||||||
next;
|
next;
|
||||||
|
@ -25,17 +25,17 @@ prontera,156,219,4 script Cluckers 800,{
|
|||||||
if (.startcluck) {
|
if (.startcluck) {
|
||||||
specialeffect2 2;
|
specialeffect2 2;
|
||||||
switch(rand(15)) {
|
switch(rand(15)) {
|
||||||
case 0: npctalk "CLUUUUUUCK!!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion 23; break;
|
case 0: npctalk "CLUUUUUUCK!!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion e_omg; break;
|
||||||
case 1: npctalk "Cluuuuuck!~"; break;
|
case 1: npctalk "Cluuuuuck!~"; break;
|
||||||
case 2: unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; break;
|
case 2: unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; break;
|
||||||
case 3: sc_start SC_Freeze,10000,0; break;
|
case 3: sc_start SC_Freeze,10000,0; break;
|
||||||
case 4: npctalk "CLUUUUUUUUUCK!!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion 23; break;
|
case 4: npctalk "CLUUUUUUUUUCK!!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion e_omg; break;
|
||||||
case 5: sc_start SC_Sleep,10000,0; break;
|
case 5: sc_start SC_Sleep,10000,0; break;
|
||||||
case 6: sc_start SC_Stone,10000,0; emotion 29; break;
|
case 6: sc_start SC_Stone,10000,0; emotion e_gg; break;
|
||||||
case 7: npctalk "CLUUUUUUCK!!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion 23; break;
|
case 7: npctalk "CLUUUUUUCK!!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion e_omg; break;
|
||||||
case 8: npctalk "Cluck! CLUUUCK!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion 23; break;
|
case 8: npctalk "Cluck! CLUUUCK!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion e_omg; break;
|
||||||
case 9: sc_start SC_Stun,10000,0; break;
|
case 9: sc_start SC_Stun,10000,0; break;
|
||||||
case 10: sc_start SC_Sleep,10000,0; emotion 29; break;
|
case 10: sc_start SC_Sleep,10000,0; emotion e_gg; break;
|
||||||
case 11: npctalk "Cluck! Cluck!"; break;
|
case 11: npctalk "Cluck! Cluck!"; break;
|
||||||
case 12: sc_start SC_Stun,10000,0; break;
|
case 12: sc_start SC_Stun,10000,0; break;
|
||||||
case 13: unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; break;
|
case 13: unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; break;
|
||||||
@ -63,7 +63,7 @@ prontera,156,219,4 script Cluckers 800,{
|
|||||||
case 1:
|
case 1:
|
||||||
mes "[Cluckers]";
|
mes "[Cluckers]";
|
||||||
mes "CLUCK! ^FF0000~Sure thing!~^000000";
|
mes "CLUCK! ^FF0000~Sure thing!~^000000";
|
||||||
emotion 33;
|
emotion e_ok;
|
||||||
close2;
|
close2;
|
||||||
announce "[Cluck! Cluck! Boom!] is about to start in Prontera!",bc_blue;
|
announce "[Cluck! Cluck! Boom!] is about to start in Prontera!",bc_blue;
|
||||||
initnpctimer;
|
initnpctimer;
|
||||||
@ -84,7 +84,7 @@ prontera,156,219,4 script Cluckers 800,{
|
|||||||
next;
|
next;
|
||||||
mes "[Cluckers]";
|
mes "[Cluckers]";
|
||||||
mes "Cluck cluck..? Cluck. ^FF0000~So, the prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +"^000000? ^FF0000Great.~^000000";
|
mes "Cluck cluck..? Cluck. ^FF0000~So, the prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +"^000000? ^FF0000Great.~^000000";
|
||||||
emotion 33;
|
emotion e_ok;
|
||||||
next;
|
next;
|
||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
|
@ -175,7 +175,7 @@ OnTimer30000:
|
|||||||
set .Change,0;
|
set .Change,0;
|
||||||
setnpcdisplay "Disguise Event",795;
|
setnpcdisplay "Disguise Event",795;
|
||||||
npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again.";
|
npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again.";
|
||||||
specialeffect 725;
|
specialeffect EF_DETECT2;
|
||||||
set $MonsterName$,"";
|
set $MonsterName$,"";
|
||||||
deletepset 1;
|
deletepset 1;
|
||||||
stopnpctimer;
|
stopnpctimer;
|
||||||
|
@ -72,7 +72,7 @@ prontera,257,313,5 script Mother Mathana 79,{
|
|||||||
mes "I'm afraid there's something wrong with our old cemetery...";
|
mes "I'm afraid there's something wrong with our old cemetery...";
|
||||||
if ($UNEASY_H$==strcharinfo(0)) mes "But thanks to you, "+$UNEASY_H$+", we'll be able to sleep " + $UNEASY_DL + " nights!";
|
if ($UNEASY_H$==strcharinfo(0)) mes "But thanks to you, "+$UNEASY_H$+", we'll be able to sleep " + $UNEASY_DL + " nights!";
|
||||||
if ($UNEASY_H$!=strcharinfo(0)) mes "But thanks to "+$UNEASY_H$+"'s support, we've got " + $UNEASY_DL + " easy nights!";
|
if ($UNEASY_H$!=strcharinfo(0)) mes "But thanks to "+$UNEASY_H$+"'s support, we've got " + $UNEASY_DL + " easy nights!";
|
||||||
emotion 0;
|
emotion e_gasp;
|
||||||
close;
|
close;
|
||||||
|
|
||||||
L_Undead_Walk:
|
L_Undead_Walk:
|
||||||
|
@ -20,14 +20,14 @@ prontera,156,172,4 script Tine 58,{
|
|||||||
// Debug info for item effects and tricky conditions 8)
|
// Debug info for item effects and tricky conditions 8)
|
||||||
// mes "@dsv: "+@dsv;
|
// mes "@dsv: "+@dsv;
|
||||||
// mes "ispartneron()=="+ispartneron();
|
// mes "ispartneron()=="+ispartneron();
|
||||||
// mes "sex == "+sex;
|
// mes "Sex == "+Sex;
|
||||||
// if(@dsv == gettime(3)+1) mes "@dsv == gettime(3)+1";
|
// if(@dsv == gettime(3)+1) mes "@dsv == gettime(3)+1";
|
||||||
|
|
||||||
mes "[Tine]";
|
mes "[Tine]";
|
||||||
mes "The legend says that on 14th February... on the Day of Saint Valentine...";
|
mes "The legend says that on 14th February... on the Day of Saint Valentine...";
|
||||||
mes "Only in Run-Midgard kingdom...";
|
mes "Only in Run-Midgard kingdom...";
|
||||||
next;
|
next;
|
||||||
specialeffect 417;
|
specialeffect EF_HITBODY;
|
||||||
mes "[Tine]";
|
mes "[Tine]";
|
||||||
mes "Some married chocolate lovers almost double their experience at trainings!";
|
mes "Some married chocolate lovers almost double their experience at trainings!";
|
||||||
mes "But everything isn't so simply...";
|
mes "But everything isn't so simply...";
|
||||||
@ -62,9 +62,9 @@ M_INFO:
|
|||||||
|
|
||||||
OnInit:
|
OnInit:
|
||||||
//559,Hand-made_Chocolate
|
//559,Hand-made_Chocolate
|
||||||
setitemscript 559,"{ itemheal 50,50; if(sex==0 || @dsv == gettime(3)+1 || ispartneron()==0)end; set @dsv,gettime(3)+1; misceffect 113; }";
|
setitemscript 559,"{ itemheal 50,50; if(Sex==0 || @dsv == gettime(3)+1 || ispartneron()==0)end; set @dsv,gettime(3)+1; misceffect 113; }";
|
||||||
//560,Hand-made_White_Chocolate
|
//560,Hand-made_White_Chocolate
|
||||||
setitemscript 560,"{ itemheal 50,50; if(sex || @dsv == gettime(3)+1 || ispartneron()==0)end; set @dsv,gettime(3)+1; misceffect 113; }";
|
setitemscript 560,"{ itemheal 50,50; if(Sex || @dsv == gettime(3)+1 || ispartneron()==0)end; set @dsv,gettime(3)+1; misceffect 113; }";
|
||||||
|
|
||||||
//2634,Wedding_Ring_M,Wedding Ring,5,,10,0,,0,,0,127918079,7,1,136,,0,0,0,{ skill 334,1; skill 335,1; skill 336,1; }
|
//2634,Wedding_Ring_M,Wedding Ring,5,,10,0,,0,,0,127918079,7,1,136,,0,0,0,{ skill 334,1; skill 335,1; skill 336,1; }
|
||||||
setitemscript 2634,"{ skill 334,1; skill 335,1; skill 336,1; if(@dsv == gettime(3)+1 && ispartneron()){ bonus2 bExpAddRace,5,50; bonus2 bExpAddRace,6,50; bonus2 bExpAddRace,7,50; bonus2 bExpAddRace,8,50; bonus2 bExpAddRace,1,50; } }";
|
setitemscript 2634,"{ skill 334,1; skill 335,1; skill 336,1; if(@dsv == gettime(3)+1 && ispartneron()){ bonus2 bExpAddRace,5,50; bonus2 bExpAddRace,6,50; bonus2 bExpAddRace,7,50; bonus2 bExpAddRace,8,50; bonus2 bExpAddRace,1,50; } }";
|
||||||
|
@ -16,9 +16,9 @@
|
|||||||
|
|
||||||
prontera,156,174,4 script Snower 713,{
|
prontera,156,174,4 script Snower 713,{
|
||||||
mes "[Snower]";
|
mes "[Snower]";
|
||||||
if(Q_XMSRINGS==2){
|
if (Q_XMSRINGS == 2) {
|
||||||
mes "Oh.. is it true? You've helped my sis Sneewy? Thank you.";
|
mes "Oh... is it true? You've helped my sis Sneewy? Thank you.";
|
||||||
}else if(Q_XMSRINGS==3){
|
} else if (Q_XMSRINGS == 3) {
|
||||||
mes "Snoowy's sent me a bird with a message. She told me about your help...";
|
mes "Snoowy's sent me a bird with a message. She told me about your help...";
|
||||||
mes "I'll tell you a secret of the magic rings.";
|
mes "I'll tell you a secret of the magic rings.";
|
||||||
emotion e_no1;
|
emotion e_no1;
|
||||||
@ -33,7 +33,7 @@ prontera,156,174,4 script Snower 713,{
|
|||||||
mes "If you put on both rings their power would be doubled.";
|
mes "If you put on both rings their power would be doubled.";
|
||||||
mes "Have a nice day!";
|
mes "Have a nice day!";
|
||||||
close;
|
close;
|
||||||
}else{
|
} else {
|
||||||
mes "Hi! Two my sisters and I are preparing gifts for the whole 3 holidays!";
|
mes "Hi! Two my sisters and I are preparing gifts for the whole 3 holidays!";
|
||||||
}
|
}
|
||||||
emotion e_sob;
|
emotion e_sob;
|
||||||
@ -67,7 +67,7 @@ M_WRAP:
|
|||||||
menu "Wrap them, please!",-, "No, thanks.",M_QUEST;
|
menu "Wrap them, please!",-, "No, thanks.",M_QUEST;
|
||||||
|
|
||||||
set @prizes, countitem(664)+countitem(665)+countitem(666)+countitem(667);
|
set @prizes, countitem(664)+countitem(665)+countitem(666)+countitem(667);
|
||||||
if( @prizes == 0){
|
if (@prizes == 0) {
|
||||||
mes "[Snower]";
|
mes "[Snower]";
|
||||||
mes "I don't see any gifts in fancy boxes on you...";
|
mes "I don't see any gifts in fancy boxes on you...";
|
||||||
if(countitem(644))mes "You've got only gray boxes.";
|
if(countitem(644))mes "You've got only gray boxes.";
|
||||||
@ -86,7 +86,7 @@ M_WRAP:
|
|||||||
M_QUEST:
|
M_QUEST:
|
||||||
mes "[Snower]";
|
mes "[Snower]";
|
||||||
mes "I wish you find my sisters ASAP... They need help.";
|
mes "I wish you find my sisters ASAP... They need help.";
|
||||||
if(Q_XMSRINGS==0) set Q_XMSRINGS,1;
|
if (Q_XMSRINGS == 0) set Q_XMSRINGS,1;
|
||||||
close;
|
close;
|
||||||
|
|
||||||
OnInit:
|
OnInit:
|
||||||
@ -101,12 +101,12 @@ OnInit:
|
|||||||
|
|
||||||
louyang,224,249,4 script Sneewy 717,{
|
louyang,224,249,4 script Sneewy 717,{
|
||||||
mes "[Sneewy]";
|
mes "[Sneewy]";
|
||||||
if(Q_XMSRINGS==0){
|
if (Q_XMSRINGS == 0) {
|
||||||
mes "Hi! I'm waithing for my sister's birdy with mail...";
|
mes "Hi! I'm waithing for my sister's birdy with mail...";
|
||||||
emotion e_sob;
|
emotion e_sob;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
if(Q_XMSRINGS==1){
|
if (Q_XMSRINGS == 1) {
|
||||||
mes "I wish I had 4 more gray Gift Boxes for native children...";
|
mes "I wish I had 4 more gray Gift Boxes for native children...";
|
||||||
emotion e_sob;
|
emotion e_sob;
|
||||||
next;
|
next;
|
||||||
@ -116,7 +116,7 @@ louyang,224,249,4 script Sneewy 717,{
|
|||||||
menu "Here are your 4 Gift Boxes",-, "I don't know any Snowhatevers...",M_END;
|
menu "Here are your 4 Gift Boxes",-, "I don't know any Snowhatevers...",M_END;
|
||||||
|
|
||||||
mes "[Sneewy]";
|
mes "[Sneewy]";
|
||||||
if(countitem(644)<4){
|
if (countitem(644) < 4) {
|
||||||
mes "Gimme 4 gifts for poor kids... Wait, you haven't got 4 of them!";
|
mes "Gimme 4 gifts for poor kids... Wait, you haven't got 4 of them!";
|
||||||
emotion e_sry;
|
emotion e_sry;
|
||||||
close;
|
close;
|
||||||
@ -144,12 +144,12 @@ M_END:
|
|||||||
|
|
||||||
izlu2dun,133,160,2 script Snoowy 714,{
|
izlu2dun,133,160,2 script Snoowy 714,{
|
||||||
mes "[Snoowy]";
|
mes "[Snoowy]";
|
||||||
if(Q_XMSRINGS==0){
|
if (Q_XMSRINGS == 0) {
|
||||||
mes "Helloooou! Do you know my bro and sis? How so? My brother Snower's well known in Prontera!! Just ask any child there.";
|
mes "Helloooou! Do you know my bro and sis? How so? My brother Snower's well known in Prontera!! Just ask any child there.";
|
||||||
emotion e_hmm;
|
emotion e_hmm;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
if(Q_XMSRINGS==1){
|
if (Q_XMSRINGS == 1) {
|
||||||
mes "Darn... How could poor children be more important than the marine folks.. Am I wrong?";
|
mes "Darn... How could poor children be more important than the marine folks.. Am I wrong?";
|
||||||
next;
|
next;
|
||||||
mes "[Snoowy]";
|
mes "[Snoowy]";
|
||||||
@ -159,7 +159,7 @@ izlu2dun,133,160,2 script Snoowy 714,{
|
|||||||
mes "Look, it's something like 'yang' in the very end... Hmm... She must be misspelled 'Al Doo Boryang'...";
|
mes "Look, it's something like 'yang' in the very end... Hmm... She must be misspelled 'Al Doo Boryang'...";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
if(Q_XMSRINGS==2){
|
if (Q_XMSRINGS == 2) {
|
||||||
mes "You've helped my sis? It's just great!";
|
mes "You've helped my sis? It's just great!";
|
||||||
next;
|
next;
|
||||||
mes "[Snoowy]";
|
mes "[Snoowy]";
|
||||||
@ -168,7 +168,7 @@ izlu2dun,133,160,2 script Snoowy 714,{
|
|||||||
menu "Have these gifts!",-, "I need a li'l something in return",M_END;
|
menu "Have these gifts!",-, "I need a li'l something in return",M_END;
|
||||||
|
|
||||||
mes "[Snoowy]";
|
mes "[Snoowy]";
|
||||||
if(countitem(644)<3){
|
if (countitem(644) < 3) {
|
||||||
mes "Oops!! You haven't got 3 gray gift boxes on you.";
|
mes "Oops!! You haven't got 3 gray gift boxes on you.";
|
||||||
emotion e_sry;
|
emotion e_sry;
|
||||||
close;
|
close;
|
||||||
@ -182,7 +182,8 @@ izlu2dun,133,160,2 script Snoowy 714,{
|
|||||||
}
|
}
|
||||||
emotion e_thx;
|
emotion e_thx;
|
||||||
mes "Oh... the whole marine folk send you their thanks! They love presents so much!!!";
|
mes "Oh... the whole marine folk send you their thanks! They love presents so much!!!";
|
||||||
if(rand(2))mes "Didn't you know that Santa's Hat reveals the real power of the rings?";
|
if (rand(2))
|
||||||
|
mes "Didn't you know that Santa's Hat reveals the real power of the rings?";
|
||||||
close;
|
close;
|
||||||
|
|
||||||
M_END:
|
M_END:
|
||||||
|
@ -30,7 +30,7 @@ umbala,126,129,4 script Bearded Man#bandit 120,{
|
|||||||
|
|
||||||
mes "[Bearded Man]";
|
mes "[Bearded Man]";
|
||||||
mes "HoHo~ So you want some whiskers.";
|
mes "HoHo~ So you want some whiskers.";
|
||||||
emotion 18;
|
emotion e_heh;
|
||||||
mes "Well I would give you my beards but there not cheap.";
|
mes "Well I would give you my beards but there not cheap.";
|
||||||
mes "Matter of fact I have only one left...";
|
mes "Matter of fact I have only one left...";
|
||||||
mes "but I'm not selling it.";
|
mes "but I'm not selling it.";
|
||||||
@ -59,14 +59,14 @@ L_LIST:
|
|||||||
M_NO:
|
M_NO:
|
||||||
mes "[Bearded Man]";
|
mes "[Bearded Man]";
|
||||||
mes "Fine, be that way!";
|
mes "Fine, be that way!";
|
||||||
emotion 7;
|
emotion e_ag;
|
||||||
close;
|
close;
|
||||||
|
|
||||||
L_DONE:
|
L_DONE:
|
||||||
mes "[Bearded Man]";
|
mes "[Bearded Man]";
|
||||||
mes "Sorry, I can only make one per person.";
|
mes "Sorry, I can only make one per person.";
|
||||||
mes "We don't want too many beards now. Right?";
|
mes "We don't want too many beards now. Right?";
|
||||||
emotion 29;
|
emotion e_gg;
|
||||||
close;
|
close;
|
||||||
|
|
||||||
L_MAKE:
|
L_MAKE:
|
||||||
@ -90,14 +90,14 @@ L_MAKE:
|
|||||||
set BEARD_QUEST, 5;
|
set BEARD_QUEST, 5;
|
||||||
mes "[Bearded Man]";
|
mes "[Bearded Man]";
|
||||||
mes "Have a nice day!";
|
mes "Have a nice day!";
|
||||||
emotion 29;
|
emotion e_gg;
|
||||||
close;
|
close;
|
||||||
|
|
||||||
L_NOITEMS:
|
L_NOITEMS:
|
||||||
mes "[Bearded Man]";
|
mes "[Bearded Man]";
|
||||||
mes "What the hell! I can't make a beard without the items!";
|
mes "What the hell! I can't make a beard without the items!";
|
||||||
mes "Here is the list again:";
|
mes "Here is the list again:";
|
||||||
emotion 23;
|
emotion e_omg;
|
||||||
goto L_LIST;
|
goto L_LIST;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -174,7 +174,7 @@ alberta,65,123,6 script Man#bandit 85,{
|
|||||||
if($@beardmob > 0) mes "Kill! Kill them already!!!";
|
if($@beardmob > 0) mes "Kill! Kill them already!!!";
|
||||||
if($@beardmob > 0) close;
|
if($@beardmob > 0) close;
|
||||||
mes "Are you here to help me?";
|
mes "Are you here to help me?";
|
||||||
emotion 1;
|
emotion e_what;
|
||||||
next;
|
next;
|
||||||
menu "Yes",-,"No",M_NO;
|
menu "Yes",-,"No",M_NO;
|
||||||
|
|
||||||
@ -184,7 +184,7 @@ alberta,65,123,6 script Man#bandit 85,{
|
|||||||
next;
|
next;
|
||||||
mes "[Thread Merchant]";
|
mes "[Thread Merchant]";
|
||||||
mes "Oh NO! Here they come!!";
|
mes "Oh NO! Here they come!!";
|
||||||
emotion 19;
|
emotion e_swt2;
|
||||||
donpcevent "BRDQ_MOBS::OnStart";
|
donpcevent "BRDQ_MOBS::OnStart";
|
||||||
close;
|
close;
|
||||||
|
|
||||||
@ -199,7 +199,7 @@ L_KILLED:
|
|||||||
L_DONE:
|
L_DONE:
|
||||||
mes "[Thread Merchant]";
|
mes "[Thread Merchant]";
|
||||||
mes "Thank you again!";
|
mes "Thank you again!";
|
||||||
emotion 15;
|
emotion e_thx;
|
||||||
close;
|
close;
|
||||||
|
|
||||||
M_NO:
|
M_NO:
|
||||||
|
@ -19,7 +19,7 @@ gonryun,187,140,4 script Yakima 850,{
|
|||||||
mes callfunc("F_Hi");
|
mes callfunc("F_Hi");
|
||||||
mes "I can make some items for you.";
|
mes "I can make some items for you.";
|
||||||
mes "They are quite rare novadays...";
|
mes "They are quite rare novadays...";
|
||||||
specialeffect 417;
|
specialeffect EF_HITBODY;
|
||||||
next;
|
next;
|
||||||
menu "Bird Nest",-,"Lion Mask",M_2,"Skeleton Manteau",M_3,"Fashion Hip Sack",M_4,"Sales Banner",M_5,"Leave",M_EXIT;
|
menu "Bird Nest",-,"Lion Mask",M_2,"Skeleton Manteau",M_3,"Fashion Hip Sack",M_4,"Sales Banner",M_5,"Leave",M_EXIT;
|
||||||
|
|
||||||
|
@ -27,14 +27,14 @@ yuno_in01,124,164,6 script Guild Leader 108,{
|
|||||||
mes "Umm... Well that is all you need to do. Hahaha.";
|
mes "Umm... Well that is all you need to do. Hahaha.";
|
||||||
next;
|
next;
|
||||||
menu "Pay ^FF000025,000z^000000.",-,"Thats way to high!!",N_HighPrice;
|
menu "Pay ^FF000025,000z^000000.",-,"Thats way to high!!",N_HighPrice;
|
||||||
if (zeny < 25000) goto N_NoZeny;
|
if (Zeny < 25000) goto N_NoZeny;
|
||||||
set Zeny,Zeny-25000;
|
set Zeny,Zeny-25000;
|
||||||
//getitem 7950, 1;
|
//getitem 7950, 1;
|
||||||
//getitem 7951, 1;
|
//getitem 7951, 1;
|
||||||
set Event_THQS,1;
|
set Event_THQS,1;
|
||||||
mes "[Keegan]";
|
mes "[Keegan]";
|
||||||
mes "Congratulations!";
|
mes "Congratulations!";
|
||||||
emotion 46;
|
emotion e_grat;
|
||||||
next;
|
next;
|
||||||
mes "[Keegan]";
|
mes "[Keegan]";
|
||||||
mes "Welcome to the Guild of Treasure Hunters.";
|
mes "Welcome to the Guild of Treasure Hunters.";
|
||||||
|
@ -32,7 +32,7 @@ yuno_in01,112,151,6 script Quest Manager 62,{
|
|||||||
mes "Good well get back out there.";
|
mes "Good well get back out there.";
|
||||||
close;
|
close;
|
||||||
N_PayZeny:
|
N_PayZeny:
|
||||||
if (zeny < 2500) goto N_ZenyFail;
|
if (Zeny < 2500) goto N_ZenyFail;
|
||||||
set one_qset, 0;
|
set one_qset, 0;
|
||||||
set two_qset, 0;
|
set two_qset, 0;
|
||||||
set three_qset, 0;
|
set three_qset, 0;
|
||||||
@ -50,7 +50,7 @@ N_PayZeny:
|
|||||||
mes "[Guy]";
|
mes "[Guy]";
|
||||||
mes "Its sad to see someone give a quest up...";
|
mes "Its sad to see someone give a quest up...";
|
||||||
mes "Shame on you.";
|
mes "Shame on you.";
|
||||||
emotion 7;
|
emotion e_ag;
|
||||||
close;
|
close;
|
||||||
|
|
||||||
N_ZenyFail:
|
N_ZenyFail:
|
||||||
@ -74,7 +74,7 @@ N_NewQuest:
|
|||||||
mes "The quest names in ^FF0000This Colour^000000 mean that they are more challanging then the rest, but have better rewards.";
|
mes "The quest names in ^FF0000This Colour^000000 mean that they are more challanging then the rest, but have better rewards.";
|
||||||
next;
|
next;
|
||||||
set #THQ_DELAY,(GetTime(7)*12*31*24+GetTime(6)*31*24+GetTime(5)*24+GetTime(3) + 1); //you can get another quest after 1 hour [Lupus]
|
set #THQ_DELAY,(GetTime(7)*12*31*24+GetTime(6)*31*24+GetTime(5)*24+GetTime(3) + 1); //you can get another quest after 1 hour [Lupus]
|
||||||
emotion 21;
|
emotion e_no1;
|
||||||
if(@treasure_job==0) set @treasure_job,rand(1,10); //doesn't allow cheaters to pick any quest they want
|
if(@treasure_job==0) set @treasure_job,rand(1,10); //doesn't allow cheaters to pick any quest they want
|
||||||
if(@treasure_job==2) goto N_JobList2;
|
if(@treasure_job==2) goto N_JobList2;
|
||||||
if(@treasure_job==3) goto N_JobList3;
|
if(@treasure_job==3) goto N_JobList3;
|
||||||
@ -90,20 +90,20 @@ N_NewQuest:
|
|||||||
N_NoTime:
|
N_NoTime:
|
||||||
mes "[Guy]";
|
mes "[Guy]";
|
||||||
mes "Alright maybe next time "+strcharinfo(0)+".";
|
mes "Alright maybe next time "+strcharinfo(0)+".";
|
||||||
emotion 20;
|
emotion e_hmm;
|
||||||
close;
|
close;
|
||||||
|
|
||||||
N_Signup:
|
N_Signup:
|
||||||
mes "[Guy]";
|
mes "[Guy]";
|
||||||
mes "I'm afraid you must sign up for the guild before you can go on a quest!";
|
mes "I'm afraid you must sign up for the guild before you can go on a quest!";
|
||||||
emotion 17;
|
emotion e_sry;
|
||||||
close;
|
close;
|
||||||
|
|
||||||
L_NoQuestsForYet:
|
L_NoQuestsForYet:
|
||||||
mes "[Guy]";
|
mes "[Guy]";
|
||||||
mes "I'm afraid there aren't any Quests for you yet.";
|
mes "I'm afraid there aren't any Quests for you yet.";
|
||||||
mes "Call in "+ (#THQ_DELAY - (GetTime(7)*12*31*24+GetTime(6)*31*24+GetTime(5)*24+GetTime(3)) )+" hours later.";
|
mes "Call in "+ (#THQ_DELAY - (GetTime(7)*12*31*24+GetTime(6)*31*24+GetTime(5)*24+GetTime(3)) )+" hours later.";
|
||||||
emotion 17;
|
emotion e_sry;
|
||||||
close;
|
close;
|
||||||
|
|
||||||
L_QuestGiven:
|
L_QuestGiven:
|
||||||
|
@ -53,7 +53,7 @@ N_Shop:
|
|||||||
close;
|
close;
|
||||||
N_GetZeny1k:
|
N_GetZeny1k:
|
||||||
set #Treasure_Token,#Treasure_Token-1;
|
set #Treasure_Token,#Treasure_Token-1;
|
||||||
set zeny,zeny+1000;
|
set Zeny, Zeny+1000;
|
||||||
close;
|
close;
|
||||||
N_10T:
|
N_10T:
|
||||||
if (#Treasure_Token > 9) goto N_GetZeny10k;
|
if (#Treasure_Token > 9) goto N_GetZeny10k;
|
||||||
@ -61,7 +61,7 @@ N_10T:
|
|||||||
close;
|
close;
|
||||||
N_GetZeny10k:
|
N_GetZeny10k:
|
||||||
set #Treasure_Token,#Treasure_Token-10;
|
set #Treasure_Token,#Treasure_Token-10;
|
||||||
set zeny,zeny+10000;
|
set Zeny, Zeny+10000;
|
||||||
close;
|
close;
|
||||||
N_100T:
|
N_100T:
|
||||||
if (#Treasure_Token > 99) goto N_GetZeny100k;
|
if (#Treasure_Token > 99) goto N_GetZeny100k;
|
||||||
@ -69,7 +69,7 @@ N_100T:
|
|||||||
close;
|
close;
|
||||||
N_GetZeny100k:
|
N_GetZeny100k:
|
||||||
set #Treasure_Token,#Treasure_Token-100;
|
set #Treasure_Token,#Treasure_Token-100;
|
||||||
set zeny,zeny+100000;
|
set Zeny, Zeny+100000;
|
||||||
close;
|
close;
|
||||||
|
|
||||||
N_BuyWeps:
|
N_BuyWeps:
|
||||||
|
@ -24,7 +24,7 @@ prontera,149,193,4 script WOE Information 835,{
|
|||||||
end;
|
end;
|
||||||
OnAgitStart:
|
OnAgitStart:
|
||||||
while(agitcheck()) {
|
while(agitcheck()) {
|
||||||
misceffect EF_BEGINSPELL6;
|
specialeffect EF_BEGINSPELL6;
|
||||||
sleep 425;
|
sleep 425;
|
||||||
}
|
}
|
||||||
end;
|
end;
|
||||||
|
@ -17,7 +17,7 @@
|
|||||||
// Lauds
|
// Lauds
|
||||||
//============================================================
|
//============================================================
|
||||||
prontera,182,214,4 script Lauds#Memorial 58,{
|
prontera,182,214,4 script Lauds#Memorial 58,{
|
||||||
if(Memorial08 < 1) {
|
if (Memorial08 < 1) {
|
||||||
mes "[Mad Sago Lauds]";
|
mes "[Mad Sago Lauds]";
|
||||||
mes "Hey, yo!";
|
mes "Hey, yo!";
|
||||||
mes "What are you doing there!?";
|
mes "What are you doing there!?";
|
||||||
@ -29,7 +29,7 @@ prontera,182,214,4 script Lauds#Memorial 58,{
|
|||||||
next;
|
next;
|
||||||
mes "[Mad Sago Lauds]";
|
mes "[Mad Sago Lauds]";
|
||||||
mes "What is this!?";
|
mes "What is this!?";
|
||||||
emotion 0;
|
emotion e_gasp;
|
||||||
next;
|
next;
|
||||||
mes "[Mad Sago Lauds]";
|
mes "[Mad Sago Lauds]";
|
||||||
mes "Where is your towel!?";
|
mes "Where is your towel!?";
|
||||||
@ -69,14 +69,14 @@ prontera,182,214,4 script Lauds#Memorial 58,{
|
|||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
else if(Memorial08 == 1) {
|
else if (Memorial08 == 1) {
|
||||||
if (countitem(1059) < 30 || countitem(914) < 20) {
|
if (countitem(1059) < 30 || countitem(914) < 20) {
|
||||||
mes "[Mad Sago Lauds]";
|
mes "[Mad Sago Lauds]";
|
||||||
mes "What are these? They aren't enough?!";
|
mes "What are these? They aren't enough?!";
|
||||||
mes "*Sigh* Do I really have to tell you again?!";
|
mes "*Sigh* Do I really have to tell you again?!";
|
||||||
mes "Bring me ^FF000030 Fabric and 20 Fluffs^000000.";
|
mes "Bring me ^FF000030 Fabric and 20 Fluffs^000000.";
|
||||||
close;
|
close;
|
||||||
}else{
|
} else {
|
||||||
mes "***Mad Sago Lauds appears to be muttering to himself***";
|
mes "***Mad Sago Lauds appears to be muttering to himself***";
|
||||||
next;
|
next;
|
||||||
mes "[Mad Sago Lauds]";
|
mes "[Mad Sago Lauds]";
|
||||||
@ -98,7 +98,7 @@ prontera,182,214,4 script Lauds#Memorial 58,{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
else if(Memorial08 == 2) {
|
else if (Memorial08 == 2) {
|
||||||
mes "[Mad Sago Lauds]";
|
mes "[Mad Sago Lauds]";
|
||||||
mes "Ah, you have fluffy new towel now I even put your name on it";
|
mes "Ah, you have fluffy new towel now I even put your name on it";
|
||||||
next;
|
next;
|
||||||
@ -120,20 +120,20 @@ prontera,182,214,4 script Lauds#Memorial 58,{
|
|||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
else if(Memorial08 == 3) {
|
else if (Memorial08 == 3) {
|
||||||
mes "[Mad Sago Lauds]";
|
mes "[Mad Sago Lauds]";
|
||||||
mes "What are you still doing here?";
|
mes "What are you still doing here?";
|
||||||
mes "I told you to go speak to Grast in Prontera!";
|
mes "I told you to go speak to Grast in Prontera!";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
else if(Memorial08 == 4 || Memorial08 == 5 || Memorial08 == 6) {
|
else if (Memorial08 == 4 || Memorial08 == 5 || Memorial08 == 6) {
|
||||||
mes "[Mad Sago Lauds]";
|
mes "[Mad Sago Lauds]";
|
||||||
mes "Go help Grast, and then come back.";
|
mes "Go help Grast, and then come back.";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
else if(Memorial08 == 7) {
|
else if (Memorial08 == 7) {
|
||||||
mes "[Mad Sago Lauds]";
|
mes "[Mad Sago Lauds]";
|
||||||
mes "Oh, you've brought them all.";
|
mes "Oh, you've brought them all.";
|
||||||
mes "Hahaha!";
|
mes "Hahaha!";
|
||||||
@ -155,38 +155,38 @@ prontera,182,214,4 script Lauds#Memorial 58,{
|
|||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
else if(Memorial08 == 8) {
|
else if (Memorial08 == 8) {
|
||||||
mes "[Mad Sago Lauds]";
|
mes "[Mad Sago Lauds]";
|
||||||
mes "Stop trying to give me your garbage!";
|
mes "Stop trying to give me your garbage!";
|
||||||
mes "Go to the plaque at 12 o'clock direction in Prontera for your journey!";
|
mes "Go to the plaque at 12 o'clock direction in Prontera for your journey!";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
else if(Memorial08 >= 9) {
|
else if (Memorial08 >= 9) {
|
||||||
set .@RandomMsg, rand(1,5);
|
set .@RandomMsg, rand(1,5);
|
||||||
if(.@RandomMsg == 1) {
|
if (.@RandomMsg == 1) {
|
||||||
mes "[Mad Sago Lauds]";
|
mes "[Mad Sago Lauds]";
|
||||||
mes "Don't panic!";
|
mes "Don't panic!";
|
||||||
emotion 0;
|
emotion e_gasp;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if(.@RandomMsg == 2) {
|
else if (.@RandomMsg == 2) {
|
||||||
mes "[Mad Sago Lauds]";
|
mes "[Mad Sago Lauds]";
|
||||||
mes "Life... is like a grapefruit.";
|
mes "Life... is like a grapefruit.";
|
||||||
mes "It's orange and squishy, and has a few pips in it, and some folks have half a one for breakfast.";
|
mes "It's orange and squishy, and has a few pips in it, and some folks have half a one for breakfast.";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if(.@RandomMsg == 3) {
|
else if (.@RandomMsg == 3) {
|
||||||
mes "[Mad Sago Lauds]";
|
mes "[Mad Sago Lauds]";
|
||||||
mes "There was a point to this story, but it has temporarily escaped the chronicler's mind.";
|
mes "There was a point to this story, but it has temporarily escaped the chronicler's mind.";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if(.@RandomMsg == 4) {
|
else if (.@RandomMsg == 4) {
|
||||||
mes "[Mad Sago Lauds]";
|
mes "[Mad Sago Lauds]";
|
||||||
mes "42!";
|
mes "42!";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if(.@RandomMsg == 5) {
|
else if (.@RandomMsg == 5) {
|
||||||
mes "[Mad Sago Lauds]";
|
mes "[Mad Sago Lauds]";
|
||||||
mes "It is a mistake to think you can solve any major problems just with potatoes.";
|
mes "It is a mistake to think you can solve any major problems just with potatoes.";
|
||||||
close;
|
close;
|
||||||
@ -197,13 +197,13 @@ prontera,182,214,4 script Lauds#Memorial 58,{
|
|||||||
// Memorial Plaque
|
// Memorial Plaque
|
||||||
//============================================================
|
//============================================================
|
||||||
prontera,153,286,4 script Memorial Plaque#Memorial 857,{
|
prontera,153,286,4 script Memorial Plaque#Memorial 857,{
|
||||||
if(Memorial08 < 8) {
|
if (Memorial08 < 8) {
|
||||||
mes "[" + strcharinfo(0) + "]";
|
mes "[" + strcharinfo(0) + "]";
|
||||||
mes "- It's a dusty old plaque.-";
|
mes "- It's a dusty old plaque.-";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
else if(Memorial08 == 8) {
|
else if (Memorial08 == 8) {
|
||||||
mes "[" + strcharinfo(0) + "]";
|
mes "[" + strcharinfo(0) + "]";
|
||||||
mes "- It's a dusty old plaque.-";
|
mes "- It's a dusty old plaque.-";
|
||||||
mes "'This must be what Lauds was talking about.'";
|
mes "'This must be what Lauds was talking about.'";
|
||||||
@ -214,7 +214,7 @@ prontera,153,286,4 script Memorial Plaque#Memorial 857,{
|
|||||||
goto L_CleanPlaque;
|
goto L_CleanPlaque;
|
||||||
}
|
}
|
||||||
|
|
||||||
else if(Memorial08 >= 9) {
|
else if (Memorial08 >= 9) {
|
||||||
goto L_CleanPlaque;
|
goto L_CleanPlaque;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -225,7 +225,7 @@ prontera,153,286,4 script Memorial Plaque#Memorial 857,{
|
|||||||
mes "-nor engraved stone bear record of their deeds,-";
|
mes "-nor engraved stone bear record of their deeds,-";
|
||||||
mes "-yet will their remembrance be as lasting as the land they honored.-";
|
mes "-yet will their remembrance be as lasting as the land they honored.-";
|
||||||
mes "-Daniel Webster-";
|
mes "-Daniel Webster-";
|
||||||
if(Memorial08 == 9) {
|
if (Memorial08 == 9) {
|
||||||
getexp 93750,43750;
|
getexp 93750,43750;
|
||||||
}
|
}
|
||||||
next;
|
next;
|
||||||
@ -234,7 +234,7 @@ prontera,153,286,4 script Memorial Plaque#Memorial 857,{
|
|||||||
mes "-I may not have gone where I intended to go,-";
|
mes "-I may not have gone where I intended to go,-";
|
||||||
mes "-but I think I have ended up where I needed to be.-";
|
mes "-but I think I have ended up where I needed to be.-";
|
||||||
mes "- Douglas Adams.-";
|
mes "- Douglas Adams.-";
|
||||||
if(Memorial08 == 9) {
|
if (Memorial08 == 9) {
|
||||||
getexp 93750,43750;
|
getexp 93750,43750;
|
||||||
}
|
}
|
||||||
next;
|
next;
|
||||||
@ -244,7 +244,7 @@ prontera,153,286,4 script Memorial Plaque#Memorial 857,{
|
|||||||
mes "-It is not the urge to surpass all others at whatever cost,-";
|
mes "-It is not the urge to surpass all others at whatever cost,-";
|
||||||
mes "- but the urge to serve others at whatever cost. -";
|
mes "- but the urge to serve others at whatever cost. -";
|
||||||
mes "- Arthur Ashe -";
|
mes "- Arthur Ashe -";
|
||||||
if(Memorial08 == 9) {
|
if (Memorial08 == 9) {
|
||||||
getexp 93750,43750;
|
getexp 93750,43750;
|
||||||
set Memorial08,10;
|
set Memorial08,10;
|
||||||
}
|
}
|
||||||
@ -254,14 +254,14 @@ prontera,153,286,4 script Memorial Plaque#Memorial 857,{
|
|||||||
// Grast
|
// Grast
|
||||||
//============================================================
|
//============================================================
|
||||||
prontera,150,270,4 script Grast#Memorial 900,{
|
prontera,150,270,4 script Grast#Memorial 900,{
|
||||||
if(Memorial08 < 3) {
|
if (Memorial08 < 3) {
|
||||||
mes "[Grast]";
|
mes "[Grast]";
|
||||||
mes "Memorial Day is a sad and yet glorious day.";
|
mes "Memorial Day is a sad and yet glorious day.";
|
||||||
mes "I wonder how many people remember them...";
|
mes "I wonder how many people remember them...";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
else if(Memorial08 == 3) {
|
else if (Memorial08 == 3) {
|
||||||
mes "[Grast]";
|
mes "[Grast]";
|
||||||
mes "Oh, isn't that a Towel of Memory?";
|
mes "Oh, isn't that a Towel of Memory?";
|
||||||
mes "I'm so glad to meet someone who understands the meaning of Memorial Day.";
|
mes "I'm so glad to meet someone who understands the meaning of Memorial Day.";
|
||||||
@ -279,7 +279,7 @@ prontera,150,270,4 script Grast#Memorial 900,{
|
|||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
else if(Memorial08 == 4) {
|
else if (Memorial08 == 4) {
|
||||||
if (countitem(501) < 1 || countitem(506) < 1 || countitem(656) < 1 || countitem(602) < 1) {
|
if (countitem(501) < 1 || countitem(506) < 1 || countitem(656) < 1 || countitem(602) < 1) {
|
||||||
mes "[Grast]";
|
mes "[Grast]";
|
||||||
mes "Oops, you haven't brought all materials.";
|
mes "Oops, you haven't brought all materials.";
|
||||||
@ -295,7 +295,7 @@ prontera,150,270,4 script Grast#Memorial 900,{
|
|||||||
goto L_GiveUp;
|
goto L_GiveUp;
|
||||||
}
|
}
|
||||||
goto L_Continue;
|
goto L_Continue;
|
||||||
}else{
|
} else {
|
||||||
mes "[Grast]";
|
mes "[Grast]";
|
||||||
mes "Oh, you've brought the materials I asked.";
|
mes "Oh, you've brought the materials I asked.";
|
||||||
next;
|
next;
|
||||||
@ -310,7 +310,7 @@ prontera,150,270,4 script Grast#Memorial 900,{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
else if(Memorial08 == 5) {
|
else if (Memorial08 == 5) {
|
||||||
if (countitem(1065) < 1 || countitem(610) < 1 || countitem(717) < 1 || countitem(747) < 1 || countitem(517) < 1 || countitem(515) < 1) {
|
if (countitem(1065) < 1 || countitem(610) < 1 || countitem(717) < 1 || countitem(747) < 1 || countitem(517) < 1 || countitem(515) < 1) {
|
||||||
mes "[Grast]";
|
mes "[Grast]";
|
||||||
mes "Oops, you haven't brought all materials.";
|
mes "Oops, you haven't brought all materials.";
|
||||||
@ -325,7 +325,7 @@ prontera,150,270,4 script Grast#Memorial 900,{
|
|||||||
goto L_GiveUp;
|
goto L_GiveUp;
|
||||||
}
|
}
|
||||||
goto L_Continue;
|
goto L_Continue;
|
||||||
}else{
|
} else {
|
||||||
mes "[Grast]";
|
mes "[Grast]";
|
||||||
mes "Oh, you've brought everything I asked.";
|
mes "Oh, you've brought everything I asked.";
|
||||||
mes "Hmm, I think you need just a little bit more.";
|
mes "Hmm, I think you need just a little bit more.";
|
||||||
@ -337,7 +337,7 @@ prontera,150,270,4 script Grast#Memorial 900,{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
else if(Memorial08 == 6) {
|
else if (Memorial08 == 6) {
|
||||||
if (countitem(643) < 1 || countitem(12018) < 1 || countitem(741) < 1 || countitem(745) < 1) {
|
if (countitem(643) < 1 || countitem(12018) < 1 || countitem(741) < 1 || countitem(745) < 1) {
|
||||||
mes "[Grast]";
|
mes "[Grast]";
|
||||||
mes "Oops, you haven't brought all materials.";
|
mes "Oops, you haven't brought all materials.";
|
||||||
@ -356,7 +356,7 @@ prontera,150,270,4 script Grast#Memorial 900,{
|
|||||||
goto L_GiveUp;
|
goto L_GiveUp;
|
||||||
}
|
}
|
||||||
goto L_Continue;
|
goto L_Continue;
|
||||||
}else{
|
} else {
|
||||||
mes "[Grast]";
|
mes "[Grast]";
|
||||||
mes "Have you brought the materials I asked?";
|
mes "Have you brought the materials I asked?";
|
||||||
mes "Ah, thank you for your hard work you've brought all of them.";
|
mes "Ah, thank you for your hard work you've brought all of them.";
|
||||||
@ -392,14 +392,14 @@ prontera,150,270,4 script Grast#Memorial 900,{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
else if(Memorial08 == 7) {
|
else if (Memorial08 == 7) {
|
||||||
mes "[Grast]";
|
mes "[Grast]";
|
||||||
mes "Have you met Lauds?";
|
mes "Have you met Lauds?";
|
||||||
mes "I hope you'll remember your freedom and happiness are built on thousands of lives sacrificed in war.";
|
mes "I hope you'll remember your freedom and happiness are built on thousands of lives sacrificed in war.";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
else if(Memorial08 >= 8) {
|
else if (Memorial08 >= 8) {
|
||||||
mes "[Grast]";
|
mes "[Grast]";
|
||||||
mes "A towel is about the most massively useful thing an adventurer can have.";
|
mes "A towel is about the most massively useful thing an adventurer can have.";
|
||||||
close;
|
close;
|
||||||
|
@ -14,20 +14,20 @@
|
|||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
prontera,146,91,5 script Pandit chacha#child07 61,{
|
prontera,146,91,5 script Pandit chacha#child07 61,{
|
||||||
if(BaseLevel > 50) {
|
if (BaseLevel > 50) {
|
||||||
mes "[Pandit chacha]";
|
mes "[Pandit chacha]";
|
||||||
mes "Hahaha~";
|
mes "Hahaha~";
|
||||||
mes "It is special day, comes only one time in a year.";
|
mes "It is special day, comes only one time in a year.";
|
||||||
mes "If you see little adventurers around you send to me~";
|
mes "If you see little adventurers around you send to me~";
|
||||||
mes "I will give the special gift.";
|
mes "I will give the special gift.";
|
||||||
close;
|
close;
|
||||||
} else if(BaseLevel < 20) {
|
} else if (BaseLevel < 20) {
|
||||||
mes "[Pandit chacha]";
|
mes "[Pandit chacha]";
|
||||||
mes "Hahaha~";
|
mes "Hahaha~";
|
||||||
mes "You are a baby adventurer not little adventurer.";
|
mes "You are a baby adventurer not little adventurer.";
|
||||||
mes "When you more grow up, come back again. hahaha.";
|
mes "When you more grow up, come back again. hahaha.";
|
||||||
close;
|
close;
|
||||||
} else if(oversea_event9 < 1) {
|
} else if (oversea_event9 < 1) {
|
||||||
mes "[Pandit chacha]";
|
mes "[Pandit chacha]";
|
||||||
mes "Hahaha~";
|
mes "Hahaha~";
|
||||||
mes "Welcome, little adventurers!";
|
mes "Welcome, little adventurers!";
|
||||||
@ -35,7 +35,7 @@ prontera,146,91,5 script Pandit chacha#child07 61,{
|
|||||||
mes "I would like to give the small gift to little adventurer...";
|
mes "I would like to give the small gift to little adventurer...";
|
||||||
mes "What about you? Do you want to take it?";
|
mes "What about you? Do you want to take it?";
|
||||||
next;
|
next;
|
||||||
if(select("No. I will take it later.","Sure, i want.") == 1) {
|
if(select("No. I will take it later.:Sure, I want.") == 1) {
|
||||||
mes "[Pandit chacha]";
|
mes "[Pandit chacha]";
|
||||||
mes "That's too bad.... hum...";
|
mes "That's too bad.... hum...";
|
||||||
mes "I gathered some stuffs from far a way world to make it....";
|
mes "I gathered some stuffs from far a way world to make it....";
|
||||||
@ -43,21 +43,21 @@ prontera,146,91,5 script Pandit chacha#child07 61,{
|
|||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
set oversea_event9,1;
|
set oversea_event9,1;
|
||||||
getitem 11705,10; //Children's Potion
|
getitem 11705,10; //Special_White_Potion
|
||||||
mes "[Pandit chacha]";
|
mes "[Pandit chacha]";
|
||||||
mes "Look. This is a child Potion.";
|
mes "Look. This is a child Potion.";
|
||||||
mes "The weight is just 1 but recover much HP.";
|
mes "The weight is just 1 but recover much HP.";
|
||||||
mes "If you want to get more, bring the 1 Wedding Bouquet and 1 Witherless Rose.";
|
mes "If you want to get more, bring the 1 Wedding Bouquet and 1 Witherless Rose.";
|
||||||
close;
|
close;
|
||||||
} else if(oversea_event9 == 1) {
|
} else if (oversea_event9 == 1) {
|
||||||
if(countitem(745) > 0 && countitem(748) > 0) {
|
if (countitem(745) > 0 && countitem(748) > 0) {
|
||||||
mes "[Pandit chacha]";
|
mes "[Pandit chacha]";
|
||||||
mes "Ahha!!";
|
mes "Ahha!!";
|
||||||
mes "You have remembered my beautiful composition.";
|
mes "You have remembered my beautiful composition.";
|
||||||
mes "You did good work.";
|
mes "You did good work.";
|
||||||
mes "Could you give me 1 Wedding Bouquet and 1 Witherless Rose? ";
|
mes "Could you give me 1 Wedding Bouquet and 1 Witherless Rose? ";
|
||||||
next;
|
next;
|
||||||
if(select("Not yet.","Sure, take it.") == 1) {
|
if(select("Not yet.:Sure, take it.") == 1) {
|
||||||
mes "[Pandit chacha]";
|
mes "[Pandit chacha]";
|
||||||
mes "If you are not prepared yet, call me when you ready.";
|
mes "If you are not prepared yet, call me when you ready.";
|
||||||
close;
|
close;
|
||||||
@ -68,10 +68,10 @@ prontera,146,91,5 script Pandit chacha#child07 61,{
|
|||||||
mes "Here, I will exchange to the 50 child potion.";
|
mes "Here, I will exchange to the 50 child potion.";
|
||||||
mes "Once you get this 50 child potion, I won't give any more.";
|
mes "Once you get this 50 child potion, I won't give any more.";
|
||||||
close2;
|
close2;
|
||||||
delitem 745,1; //Wedding Bouquet
|
delitem 745,1; //Wedding_Bouquet
|
||||||
delitem 748,1; //Witherless Rose
|
delitem 748,1; //Witherless_Rose
|
||||||
set oversea_event9,2;
|
set oversea_event9,2;
|
||||||
getitem 11705,50; //Children's Potion
|
getitem 11705,50; //Special_White_Potion
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
mes "[Pandit chacha]";
|
mes "[Pandit chacha]";
|
||||||
|
@ -53,7 +53,7 @@ xmas_in,89,92,5 script Louise Kim#designer 714,{
|
|||||||
mes "";
|
mes "";
|
||||||
emotion e_lv;
|
emotion e_lv;
|
||||||
next;
|
next;
|
||||||
if(countitem(2236) > 0) {
|
if (countitem(2236) > 0) {
|
||||||
if (select("Here.:It's ok.") == 1) {
|
if (select("Here.:It's ok.") == 1) {
|
||||||
mes "[Designer Louise Kim]";
|
mes "[Designer Louise Kim]";
|
||||||
mes "Nice choice!!";
|
mes "Nice choice!!";
|
||||||
@ -296,7 +296,7 @@ prontera,155,285,3 script Enjoy#enjoy 753,{
|
|||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if((christ_solo05 > 0) && (christ_solo05 < 5)){
|
else if ((christ_solo05 > 0) && (christ_solo05 < 5)){
|
||||||
mes "[Enjoy]";
|
mes "[Enjoy]";
|
||||||
mes "Each should have one person's phone number.";
|
mes "Each should have one person's phone number.";
|
||||||
mes "We must keep it secret before we put in action.";
|
mes "We must keep it secret before we put in action.";
|
||||||
@ -397,7 +397,7 @@ prontera,155,285,3 script Enjoy#enjoy 753,{
|
|||||||
donpcevent "Christ#christ02::OnCommandEmotion";
|
donpcevent "Christ#christ02::OnCommandEmotion";
|
||||||
donpcevent "Mas#mas02::OnCommandEmotion";
|
donpcevent "Mas#mas02::OnCommandEmotion";
|
||||||
donpcevent "Event#event02::OnCommandEmotion";
|
donpcevent "Event#event02::OnCommandEmotion";
|
||||||
misceffect 376; //_HITLINE2
|
misceffect EF_HITLINE2;
|
||||||
delitem 604,5; //Branch_of_Dead_Tree
|
delitem 604,5; //Branch_of_Dead_Tree
|
||||||
set christ_solo05,6;
|
set christ_solo05,6;
|
||||||
donpcevent "Happymerry#happymerry02::OnCommandOff";
|
donpcevent "Happymerry#happymerry02::OnCommandOff";
|
||||||
@ -721,7 +721,7 @@ prontera,62,339,3 script Christ#christ 875,{
|
|||||||
set christ_solo05,3;
|
set christ_solo05,3;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if(christ_solo05 > 2) {
|
else if (christ_solo05 > 2) {
|
||||||
mes "[Christ]";
|
mes "[Christ]";
|
||||||
mes "Than,see you there!!";
|
mes "Than,see you there!!";
|
||||||
mes "I'll go meet Enjoy!";
|
mes "I'll go meet Enjoy!";
|
||||||
@ -757,7 +757,7 @@ prontera,62,339,3 script Christ#christ 875,{
|
|||||||
}
|
}
|
||||||
|
|
||||||
prontera,163,66,7 script Mas#mas 748,{
|
prontera,163,66,7 script Mas#mas 748,{
|
||||||
if(christ_solo05 == 3) {
|
if (christ_solo05 == 3) {
|
||||||
mes "[Mas]";
|
mes "[Mas]";
|
||||||
mes "Herds!!!!!How long does it take!";
|
mes "Herds!!!!!How long does it take!";
|
||||||
mes "Somebody know the regenerating time of Herb?!!";
|
mes "Somebody know the regenerating time of Herb?!!";
|
||||||
@ -812,7 +812,7 @@ prontera,163,66,7 script Mas#mas 748,{
|
|||||||
set christ_solo05,4;
|
set christ_solo05,4;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if(christ_solo05 > 3) {
|
else if (christ_solo05 > 3) {
|
||||||
mes "[Mas]";
|
mes "[Mas]";
|
||||||
mes "If you excuse me, I'll go ahead and meat Enjoy.";
|
mes "If you excuse me, I'll go ahead and meat Enjoy.";
|
||||||
mes "And don't forget to tell ^0000FFEvent^000000 about this.";
|
mes "And don't forget to tell ^0000FFEvent^000000 about this.";
|
||||||
@ -839,7 +839,7 @@ prontera,163,66,7 script Mas#mas 748,{
|
|||||||
}
|
}
|
||||||
|
|
||||||
prontera,35,209,5 script Event#event 881,{
|
prontera,35,209,5 script Event#event 881,{
|
||||||
if(christ_solo05 == 4) {
|
if (christ_solo05 == 4) {
|
||||||
mes "[Event]";
|
mes "[Event]";
|
||||||
mes "........................";
|
mes "........................";
|
||||||
next;
|
next;
|
||||||
@ -893,7 +893,7 @@ prontera,35,209,5 script Event#event 881,{
|
|||||||
set christ_solo05,5;
|
set christ_solo05,5;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if(christ_solo05 > 4) {
|
else if (christ_solo05 > 4) {
|
||||||
mes "[Event]";
|
mes "[Event]";
|
||||||
mes "Wait for me miss Kafra~~~";
|
mes "Wait for me miss Kafra~~~";
|
||||||
mes "Don't be so lonely~.";
|
mes "Don't be so lonely~.";
|
||||||
@ -1106,7 +1106,7 @@ prontera,156,242,0 script Oholy#pron::OholyDup 79,{
|
|||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if(christ_carol05 == 1) {
|
else if (christ_carol05 == 1) {
|
||||||
mes "[Oholy]";
|
mes "[Oholy]";
|
||||||
mes "He should not be able to escape";
|
mes "He should not be able to escape";
|
||||||
mes "from the town. Please find the";
|
mes "from the town. Please find the";
|
||||||
@ -1115,8 +1115,8 @@ prontera,156,242,0 script Oholy#pron::OholyDup 79,{
|
|||||||
mes "Punish the wicked devil who is ruining Christmas!!!";
|
mes "Punish the wicked devil who is ruining Christmas!!!";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if(christ_carol05 == 2) {
|
else if (christ_carol05 == 2) {
|
||||||
if(!checkweight(1201,1)) {
|
if (!checkweight(1201,1)) {
|
||||||
mes "^3355FFWait a second!";
|
mes "^3355FFWait a second!";
|
||||||
mes "Right now, you're carrying";
|
mes "Right now, you're carrying";
|
||||||
mes "too many things with you.";
|
mes "too many things with you.";
|
||||||
@ -1125,8 +1125,7 @@ prontera,156,242,0 script Oholy#pron::OholyDup 79,{
|
|||||||
mes "to store some of your items.^000000";
|
mes "to store some of your items.^000000";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
set .@now_weight,MaxWeight-Weight;
|
if (MaxWeight - Weight < 2000) {
|
||||||
if(.@now_weight < 2000) {
|
|
||||||
mes "^3355FFWait a second!";
|
mes "^3355FFWait a second!";
|
||||||
mes "Right now, you're carrying";
|
mes "Right now, you're carrying";
|
||||||
mes "too many things with you.";
|
mes "too many things with you.";
|
||||||
|
@ -31,7 +31,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
|
|||||||
mes "Merry Christmas!";
|
mes "Merry Christmas!";
|
||||||
mes "Hey! You! What comes to mind when you think about Christmas?";
|
mes "Hey! You! What comes to mind when you think about Christmas?";
|
||||||
next;
|
next;
|
||||||
}else{
|
} else {
|
||||||
mes "[Caroller]";
|
mes "[Caroller]";
|
||||||
mes "Jingle Bells! Jingle Bells! Jingle all the way!";
|
mes "Jingle Bells! Jingle Bells! Jingle all the way!";
|
||||||
next;
|
next;
|
||||||
@ -43,7 +43,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
|
|||||||
mes "Merry Christmas!";
|
mes "Merry Christmas!";
|
||||||
if (Sex) {
|
if (Sex) {
|
||||||
mes "Hey, boy! What comes to mind when";
|
mes "Hey, boy! What comes to mind when";
|
||||||
}else{
|
} else {
|
||||||
mes "Hey, girl! What comes to mind when";
|
mes "Hey, girl! What comes to mind when";
|
||||||
}
|
}
|
||||||
mes "you think about Christmas?";
|
mes "you think about Christmas?";
|
||||||
@ -69,7 +69,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
|
|||||||
mes "[Caroller]";
|
mes "[Caroller]";
|
||||||
mes "If you win over Santa, you can get a gift. Would you go for it?";
|
mes "If you win over Santa, you can get a gift. Would you go for it?";
|
||||||
next;
|
next;
|
||||||
emotion 18;
|
emotion e_heh;
|
||||||
mes "[Caroller]";
|
mes "[Caroller]";
|
||||||
mes "Caroller's hot news! Ha!";
|
mes "Caroller's hot news! Ha!";
|
||||||
mes "Isn't that big news?";
|
mes "Isn't that big news?";
|
||||||
@ -87,7 +87,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
|
|||||||
mes "[Caroller]";
|
mes "[Caroller]";
|
||||||
mes "Furthermore, he has put bad magic on the gifts so that they become monsters!";
|
mes "Furthermore, he has put bad magic on the gifts so that they become monsters!";
|
||||||
next;
|
next;
|
||||||
emotion 18;
|
emotion e_heh;
|
||||||
mes "[Caroller]";
|
mes "[Caroller]";
|
||||||
mes "Caroller's hot news! Ha!";
|
mes "Caroller's hot news! Ha!";
|
||||||
mes "Isn't it amazing?";
|
mes "Isn't it amazing?";
|
||||||
@ -115,7 +115,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
|
|||||||
mes "[Caroller]";
|
mes "[Caroller]";
|
||||||
mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
|
mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
|
||||||
close;
|
close;
|
||||||
}else{
|
} else {
|
||||||
mes "[Caroller]";
|
mes "[Caroller]";
|
||||||
mes "Wow, you have them.";
|
mes "Wow, you have them.";
|
||||||
next;
|
next;
|
||||||
@ -133,13 +133,13 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
|
|||||||
mes "[Caroller]";
|
mes "[Caroller]";
|
||||||
mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
|
mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
|
||||||
next;
|
next;
|
||||||
emotion 18;
|
emotion e_heh;
|
||||||
delitem 6092,6;
|
delitem 6092,6;
|
||||||
getnameditem 12354,"+strcharinfo(0)+";
|
getnameditem 12354,"+strcharinfo(0)+";
|
||||||
mes "[Caroller]";
|
mes "[Caroller]";
|
||||||
mes "Let's care about others around you on this Christmas season!";
|
mes "Let's care about others around you on this Christmas season!";
|
||||||
close;
|
close;
|
||||||
}else{
|
} else {
|
||||||
mes "[Caroller]";
|
mes "[Caroller]";
|
||||||
mes "Oh!";
|
mes "Oh!";
|
||||||
mes "Shyness!";
|
mes "Shyness!";
|
||||||
@ -154,7 +154,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
|
|||||||
mes "[Caroller]";
|
mes "[Caroller]";
|
||||||
mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
|
mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
|
||||||
next;
|
next;
|
||||||
emotion 18;
|
emotion e_heh;
|
||||||
delitem 6092,6;
|
delitem 6092,6;
|
||||||
getitem 12354,1;
|
getitem 12354,1;
|
||||||
mes "[Caroller]";
|
mes "[Caroller]";
|
||||||
@ -232,7 +232,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
|
|||||||
mes "Please, for our children's hope!!!?";
|
mes "Please, for our children's hope!!!?";
|
||||||
mes "Please bring me 6 Singing Crystal Pieces from ^0000FFViolent Gift Boxes^000000!";
|
mes "Please bring me 6 Singing Crystal Pieces from ^0000FFViolent Gift Boxes^000000!";
|
||||||
next;
|
next;
|
||||||
emotion 33;
|
emotion e_ok;
|
||||||
mes "[Caroller]";
|
mes "[Caroller]";
|
||||||
mes "They're definitely as harsh as their name.";
|
mes "They're definitely as harsh as their name.";
|
||||||
mes "Go on please!";
|
mes "Go on please!";
|
||||||
@ -254,7 +254,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
|
|||||||
mes "Are there some spcial abilities within them?";
|
mes "Are there some spcial abilities within them?";
|
||||||
mes "There's still the designer in the Christmas village... How about asking her to make that costume?";
|
mes "There's still the designer in the Christmas village... How about asking her to make that costume?";
|
||||||
next;
|
next;
|
||||||
emotion 18;
|
emotion e_heh;
|
||||||
mes "[Caroller]";
|
mes "[Caroller]";
|
||||||
mes "Caroller's hot news! Ha!";
|
mes "Caroller's hot news! Ha!";
|
||||||
mes "It's hot, huh?";
|
mes "It's hot, huh?";
|
||||||
@ -272,7 +272,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
|
|||||||
mes "[Caroller]";
|
mes "[Caroller]";
|
||||||
mes "And he isn't alone anymore... is what I heard...";
|
mes "And he isn't alone anymore... is what I heard...";
|
||||||
next;
|
next;
|
||||||
emotion 18;
|
emotion e_heh;
|
||||||
mes "[Caroller]";
|
mes "[Caroller]";
|
||||||
mes "Caroller's hot news! Ha!";
|
mes "Caroller's hot news! Ha!";
|
||||||
mes "Hotness, right?";
|
mes "Hotness, right?";
|
||||||
@ -295,13 +295,13 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
|
|||||||
mes "For all of the children of this world!!!";
|
mes "For all of the children of this world!!!";
|
||||||
mes "Please bring me ^0000FFSinging Crystal Pieces^000000 from ^0000FFViolent Gift Boxes^000000!";
|
mes "Please bring me ^0000FFSinging Crystal Pieces^000000 from ^0000FFViolent Gift Boxes^000000!";
|
||||||
next;
|
next;
|
||||||
emotion 33;
|
emotion e_ok;
|
||||||
mes "[Caroller]";
|
mes "[Caroller]";
|
||||||
mes "Be careful!";
|
mes "Be careful!";
|
||||||
mes "They're definitely as harsh as their name.";
|
mes "They're definitely as harsh as their name.";
|
||||||
mes "Take care!!!";
|
mes "Take care!!!";
|
||||||
close;
|
close;
|
||||||
}else{
|
} else {
|
||||||
specialeffect EF_GLORIA;
|
specialeffect EF_GLORIA;
|
||||||
mes "[Caroller]";
|
mes "[Caroller]";
|
||||||
mes "Don't cry, don't cry!";
|
mes "Don't cry, don't cry!";
|
||||||
@ -337,7 +337,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
|
|||||||
mes "^0000FF10 Trunk, 1 Hammer Of Blacksmith, 1 Jubilee, 10 Sticky Mucus, 3carat Diamond^000000!";
|
mes "^0000FF10 Trunk, 1 Hammer Of Blacksmith, 1 Jubilee, 10 Sticky Mucus, 3carat Diamond^000000!";
|
||||||
next;
|
next;
|
||||||
delitem 6092,6;
|
delitem 6092,6;
|
||||||
emotion 33;
|
emotion e_ok;
|
||||||
set iROxmas08carol,2;
|
set iROxmas08carol,2;
|
||||||
mes "[Caroller]";
|
mes "[Caroller]";
|
||||||
mes "Those are all needed.";
|
mes "Those are all needed.";
|
||||||
@ -356,12 +356,12 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
|
|||||||
mes "So, we need more of some materials.";
|
mes "So, we need more of some materials.";
|
||||||
mes "^0000FF10 Trunk, 1 Hammer Of Blacksmith, 1 Jubilee, 10 Sticky Mucus, 3carat Diamond^000000!";
|
mes "^0000FF10 Trunk, 1 Hammer Of Blacksmith, 1 Jubilee, 10 Sticky Mucus, 3carat Diamond^000000!";
|
||||||
next;
|
next;
|
||||||
emotion 33;
|
emotion e_ok;
|
||||||
mes "[Caroller]";
|
mes "[Caroller]";
|
||||||
mes "That's all we need.";
|
mes "That's all we need.";
|
||||||
mes "Isn't that easy?";
|
mes "Isn't that easy?";
|
||||||
close;
|
close;
|
||||||
}else{
|
} else {
|
||||||
specialeffect EF_GLORIA;
|
specialeffect EF_GLORIA;
|
||||||
mes "[Caroller]";
|
mes "[Caroller]";
|
||||||
mes "Jingle bells, jingle bells,";
|
mes "Jingle bells, jingle bells,";
|
||||||
@ -416,7 +416,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
|
|||||||
mes "[Caroller]";
|
mes "[Caroller]";
|
||||||
mes "Don't worry, it tastes good.";
|
mes "Don't worry, it tastes good.";
|
||||||
next;
|
next;
|
||||||
emotion 33;
|
emotion e_ok;
|
||||||
getitem 2784,1;
|
getitem 2784,1;
|
||||||
getnameditem 12354,"+strcharinfo(0)+";
|
getnameditem 12354,"+strcharinfo(0)+";
|
||||||
delitem 1019,10;
|
delitem 1019,10;
|
||||||
@ -456,7 +456,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
|
|||||||
mes "[Santa Claus]";
|
mes "[Santa Claus]";
|
||||||
if (Sex) {
|
if (Sex) {
|
||||||
mes "Ho ho ho! What a good boy!";
|
mes "Ho ho ho! What a good boy!";
|
||||||
}else{
|
} else {
|
||||||
mes "Ho ho ho! What a good girl!";
|
mes "Ho ho ho! What a good girl!";
|
||||||
}
|
}
|
||||||
next;
|
next;
|
||||||
@ -528,7 +528,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
|
|||||||
mes "Let's get started!";
|
mes "Let's get started!";
|
||||||
next;
|
next;
|
||||||
while(.@SantaCardTurn != 5) {
|
while(.@SantaCardTurn != 5) {
|
||||||
emotion 56;
|
emotion e_loud;
|
||||||
mes "[Santa Claus]";
|
mes "[Santa Claus]";
|
||||||
mes "First let me shuffle up these cards... Ok!!!";
|
mes "First let me shuffle up these cards... Ok!!!";
|
||||||
next;
|
next;
|
||||||
@ -595,16 +595,16 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
|
|||||||
set .@SantaCardTurn,.@SantaCardTurn+1;
|
set .@SantaCardTurn,.@SantaCardTurn+1;
|
||||||
if (.@SantaCardP == .@SantaCardNpc) {
|
if (.@SantaCardP == .@SantaCardNpc) {
|
||||||
set .@SantaCardWins,.@SantaCardWins+1;
|
set .@SantaCardWins,.@SantaCardWins+1;
|
||||||
emotion 0;
|
emotion e_gasp;
|
||||||
emotion 5,1;
|
emotion e_ic,1;
|
||||||
cutin "",255;
|
cutin "",255;
|
||||||
mes "[Santa Claus]";
|
mes "[Santa Claus]";
|
||||||
mes "You're lucky.";
|
mes "You're lucky.";
|
||||||
mes "Can you guess the right card the next time around?";
|
mes "Can you guess the right card the next time around?";
|
||||||
next;
|
next;
|
||||||
}else{
|
} else {
|
||||||
emotion 0;
|
emotion e_gasp;
|
||||||
emotion 23,1;
|
emotion e_omg,1;
|
||||||
cutin "",255;
|
cutin "",255;
|
||||||
mes "[Santa Claus]";
|
mes "[Santa Claus]";
|
||||||
mes "Aww maybe next time...";
|
mes "Aww maybe next time...";
|
||||||
@ -619,7 +619,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
|
|||||||
mes "[Santa Claus]";
|
mes "[Santa Claus]";
|
||||||
mes "Whenever you want.";
|
mes "Whenever you want.";
|
||||||
close;
|
close;
|
||||||
}else{
|
} else {
|
||||||
mes "[Santa Claus]";
|
mes "[Santa Claus]";
|
||||||
mes "You're so good!";
|
mes "You're so good!";
|
||||||
next;
|
next;
|
||||||
@ -689,7 +689,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
|
|||||||
mes "........................";
|
mes "........................";
|
||||||
if (Sex) {
|
if (Sex) {
|
||||||
mes "Oh! Poor boy...";
|
mes "Oh! Poor boy...";
|
||||||
}else{
|
} else {
|
||||||
mes "Oh! Poor girl...";
|
mes "Oh! Poor girl...";
|
||||||
}
|
}
|
||||||
next;
|
next;
|
||||||
@ -697,7 +697,7 @@ prontera,226,306,4 script Caroller#iROxmas08 79,{
|
|||||||
mes "........................";
|
mes "........................";
|
||||||
if (Sex) {
|
if (Sex) {
|
||||||
mes "Oh! Poor boy...";
|
mes "Oh! Poor boy...";
|
||||||
}else{
|
} else {
|
||||||
mes "Oh! Poor girl...";
|
mes "Oh! Poor girl...";
|
||||||
}
|
}
|
||||||
mes "...";
|
mes "...";
|
||||||
@ -730,7 +730,7 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
|
|||||||
mes "The reason catching up to him is so hard, is that his clothes have been given strong power!";
|
mes "The reason catching up to him is so hard, is that his clothes have been given strong power!";
|
||||||
mes "I blessed them with good luck!";
|
mes "I blessed them with good luck!";
|
||||||
next;
|
next;
|
||||||
emotion 3;
|
emotion e_lv;
|
||||||
mes "[Louise Kim]";
|
mes "[Louise Kim]";
|
||||||
mes "Preta Porter!!";
|
mes "Preta Porter!!";
|
||||||
mes "Which is quite luxurious but sold at good price ~";
|
mes "Which is quite luxurious but sold at good price ~";
|
||||||
@ -747,7 +747,7 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
|
|||||||
mes "Ah!";
|
mes "Ah!";
|
||||||
mes "You're silly! You lost your big chance!";
|
mes "You're silly! You lost your big chance!";
|
||||||
next;
|
next;
|
||||||
emotion 18;
|
emotion e_heh;
|
||||||
mes "[Louise Kim]";
|
mes "[Louise Kim]";
|
||||||
mes "Come to me later if you want to get the mission.";
|
mes "Come to me later if you want to get the mission.";
|
||||||
mes "I, Louise Kim, am generous enough to accept you next time.";
|
mes "I, Louise Kim, am generous enough to accept you next time.";
|
||||||
@ -765,7 +765,7 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
|
|||||||
mes "Anyway, can you bring me some stuff?";
|
mes "Anyway, can you bring me some stuff?";
|
||||||
next;
|
next;
|
||||||
if (select("Why not? What do you need?:Sorry, no time.") == 2) {
|
if (select("Why not? What do you need?:Sorry, no time.") == 2) {
|
||||||
emotion 18;
|
emotion e_heh;
|
||||||
mes "[Louise Kim]";
|
mes "[Louise Kim]";
|
||||||
mes "What?";
|
mes "What?";
|
||||||
mes "You will definitely regret it.";
|
mes "You will definitely regret it.";
|
||||||
@ -783,13 +783,13 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
|
|||||||
mes "[Louise Kim]";
|
mes "[Louise Kim]";
|
||||||
mes "If you were to bring me all the stuff, I would make you a wonderful costume, for free...";
|
mes "If you were to bring me all the stuff, I would make you a wonderful costume, for free...";
|
||||||
next;
|
next;
|
||||||
emotion 3;
|
emotion e_lv;
|
||||||
mes "[Louise Kim]";
|
mes "[Louise Kim]";
|
||||||
mes "Please see me again if you are interested.";
|
mes "Please see me again if you are interested.";
|
||||||
close;
|
close;
|
||||||
}else{
|
} else {
|
||||||
select("Here you are.");
|
select("Here you are.");
|
||||||
emotion 33;
|
emotion e_ok;
|
||||||
mes "[Louise Kim]";
|
mes "[Louise Kim]";
|
||||||
mes "Oh! Good!";
|
mes "Oh! Good!";
|
||||||
mes "Let's not delay.";
|
mes "Let's not delay.";
|
||||||
@ -801,7 +801,7 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
|
|||||||
mes "-and many blessings she sings.-";
|
mes "-and many blessings she sings.-";
|
||||||
next;
|
next;
|
||||||
specialeffect EF_BLESSING;
|
specialeffect EF_BLESSING;
|
||||||
emotion 2;
|
emotion e_ho;
|
||||||
mes "[Louise Kim]";
|
mes "[Louise Kim]";
|
||||||
mes "By artist, Louise Kim!";
|
mes "By artist, Louise Kim!";
|
||||||
mes "All over the world will be blessed tonight!";
|
mes "All over the world will be blessed tonight!";
|
||||||
@ -815,7 +815,7 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
|
|||||||
mes "-Count your blessings and sing!-";
|
mes "-Count your blessings and sing!-";
|
||||||
next;
|
next;
|
||||||
specialeffect EF_GLORIA;
|
specialeffect EF_GLORIA;
|
||||||
emotion 2;
|
emotion e_ho;
|
||||||
mes "[Louise Kim]";
|
mes "[Louise Kim]";
|
||||||
mes "By artist, Louise Kim!";
|
mes "By artist, Louise Kim!";
|
||||||
mes "All over the world will be blessed tonight!";
|
mes "All over the world will be blessed tonight!";
|
||||||
@ -827,7 +827,7 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
|
|||||||
mes "-cheer and goodwill!-";
|
mes "-cheer and goodwill!-";
|
||||||
next;
|
next;
|
||||||
specialeffect EF_BENEDICTIO;
|
specialeffect EF_BENEDICTIO;
|
||||||
emotion 3;
|
emotion e_lv;
|
||||||
mes "[Louise Kim]";
|
mes "[Louise Kim]";
|
||||||
mes "This is miraculous!";
|
mes "This is miraculous!";
|
||||||
mes "I am a genius of the world.";
|
mes "I am a genius of the world.";
|
||||||
@ -839,7 +839,7 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
|
|||||||
mes "My fashion is radiant.";
|
mes "My fashion is radiant.";
|
||||||
mes "I ain't envious of Designer Pierre.";
|
mes "I ain't envious of Designer Pierre.";
|
||||||
next;
|
next;
|
||||||
emotion 18;
|
emotion e_heh;
|
||||||
mes "[Louise Kim]";
|
mes "[Louise Kim]";
|
||||||
mes "I am supposed to get paid well, however I will just let it be free, since this is Christmas!";
|
mes "I am supposed to get paid well, however I will just let it be free, since this is Christmas!";
|
||||||
next;
|
next;
|
||||||
|
@ -93,7 +93,7 @@ prontera,111,99,5 script Egg Salesman#prt::EggVendor 98,{
|
|||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
set .@egg_zeny,.@input*500;
|
set .@egg_zeny,.@input*500;
|
||||||
if (zeny < .@egg_zeny) {
|
if (Zeny < .@egg_zeny) {
|
||||||
mes "[Egg Salesman]";
|
mes "[Egg Salesman]";
|
||||||
mes "You don't have enough Zeny.";
|
mes "You don't have enough Zeny.";
|
||||||
next;
|
next;
|
||||||
@ -120,7 +120,7 @@ prontera,111,99,5 script Egg Salesman#prt::EggVendor 98,{
|
|||||||
mes "them, but I don't know anything";
|
mes "them, but I don't know anything";
|
||||||
mes "about that. Well, have a good";
|
mes "about that. Well, have a good";
|
||||||
mes "time, and I'll see you again!";
|
mes "time, and I'll see you again!";
|
||||||
set zeny,zeny-.@egg_zeny;
|
set Zeny, Zeny-.@egg_zeny;
|
||||||
getitem 7605,.@input; //Chicken_Egg
|
getitem 7605,.@input; //Chicken_Egg
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
@ -905,7 +905,7 @@ arug_que01,100,81,3 script Pierrot Pier#aru_gd 715,{
|
|||||||
mes "When is that person coming? I am very bored~!";
|
mes "When is that person coming? I am very bored~!";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
emotion 18;
|
emotion e_heh;
|
||||||
mes "[Pierrot Pier]";
|
mes "[Pierrot Pier]";
|
||||||
mes "^3131FF<Although you're a weirdo, you seem to be very dedicated>^000000. Beep beep.";
|
mes "^3131FF<Although you're a weirdo, you seem to be very dedicated>^000000. Beep beep.";
|
||||||
next;
|
next;
|
||||||
|
@ -904,7 +904,7 @@ schg_que01,100,81,3 script Pierrot Pier#sch_gd 715,{
|
|||||||
mes "When is that person coming? I am very bored~!";
|
mes "When is that person coming? I am very bored~!";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
emotion 18;
|
emotion e_heh;
|
||||||
mes "[Pierrot Pier]";
|
mes "[Pierrot Pier]";
|
||||||
mes "^3131FF<Although you're a weirdo, you seem to be very dedicated>^000000. Beep beep.";
|
mes "^3131FF<Although you're a weirdo, you seem to be very dedicated>^000000. Beep beep.";
|
||||||
next;
|
next;
|
||||||
|
@ -42,8 +42,7 @@ OnEffect2:
|
|||||||
}
|
}
|
||||||
|
|
||||||
prontera,164,69,3 script Cool Devi#06_hw 738,{
|
prontera,164,69,3 script Cool Devi#06_hw 738,{
|
||||||
set .@now_weight,MaxWeight-Weight;
|
if (MaxWeight - Weight < 2000 || checkweight(1201,1) == 0) {
|
||||||
if (.@now_weight < 2000 || checkweight(1201,1) == 0) {
|
|
||||||
mes "^3355FFWait a second!";
|
mes "^3355FFWait a second!";
|
||||||
mes "Right now, you're carrying";
|
mes "Right now, you're carrying";
|
||||||
mes "too many things with you.";
|
mes "too many things with you.";
|
||||||
@ -239,8 +238,7 @@ prontera,164,69,3 script Cool Devi#06_hw 738,{
|
|||||||
|
|
||||||
|
|
||||||
geffen,145,132,3 script Hoirin#06_hw 729,{
|
geffen,145,132,3 script Hoirin#06_hw 729,{
|
||||||
set .@now_weight,MaxWeight-Weight;
|
if (MaxWeight - Weight < 2000 || checkweight(1201,1) == 0) {
|
||||||
if (.@now_weight < 2000 || checkweight(1201,1) == 0) {
|
|
||||||
mes "^3355FFWait a second!";
|
mes "^3355FFWait a second!";
|
||||||
mes "Right now, you're carrying";
|
mes "Right now, you're carrying";
|
||||||
mes "too many things with you.";
|
mes "too many things with you.";
|
||||||
@ -395,8 +393,7 @@ OnTouch:
|
|||||||
}
|
}
|
||||||
|
|
||||||
nif_in,19,32,3 script Deviruchi#06_hw 738,{
|
nif_in,19,32,3 script Deviruchi#06_hw 738,{
|
||||||
set .@now_weight,MaxWeight-Weight;
|
if (MaxWeight - Weight < 2000 || checkweight(1201,1) == 0) {
|
||||||
if (.@now_weight < 2000 || checkweight(1201,1) == 0) {
|
|
||||||
mes "^3355FFWait a second!";
|
mes "^3355FFWait a second!";
|
||||||
mes "Right now, you're carrying";
|
mes "Right now, you're carrying";
|
||||||
mes "too many things with you.";
|
mes "too many things with you.";
|
||||||
@ -488,8 +485,7 @@ nif_in,19,32,3 script Deviruchi#06_hw 738,{
|
|||||||
// Creation of Pumpkin Pie (Event 2)
|
// Creation of Pumpkin Pie (Event 2)
|
||||||
//============================================================
|
//============================================================
|
||||||
nif_fild01,165,115,3 script Chicken Masta#06_hw 794,{
|
nif_fild01,165,115,3 script Chicken Masta#06_hw 794,{
|
||||||
set .@now_weight,MaxWeight-Weight;
|
if (MaxWeight - Weight < 2000 || checkweight(1201,1) == 0) {
|
||||||
if (.@now_weight < 2000 || checkweight(1201,1) == 0) {
|
|
||||||
mes "^3355FFWait a second!";
|
mes "^3355FFWait a second!";
|
||||||
mes "Right now, you're carrying";
|
mes "Right now, you're carrying";
|
||||||
mes "too many things with you.";
|
mes "too many things with you.";
|
||||||
|
@ -18,8 +18,7 @@
|
|||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
payon,162,176,4 script Halloween Magician#iRO08 704,{
|
payon,162,176,4 script Halloween Magician#iRO08 704,{
|
||||||
|
if (Hallow08 < 1) {
|
||||||
if(Hallow08 < 1) {
|
|
||||||
mes "[Halloween Magician]";
|
mes "[Halloween Magician]";
|
||||||
mes "Kkkkkkkkk!";
|
mes "Kkkkkkkkk!";
|
||||||
mes "I have a special event this Halloween that tests your luck and agility.";
|
mes "I have a special event this Halloween that tests your luck and agility.";
|
||||||
@ -32,7 +31,6 @@ payon,162,176,4 script Halloween Magician#iRO08 704,{
|
|||||||
next;
|
next;
|
||||||
goto MainMenu;
|
goto MainMenu;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Hallow08Kill == 1) {
|
if (Hallow08Kill == 1) {
|
||||||
mes "[Halloween Magician]";
|
mes "[Halloween Magician]";
|
||||||
mes "You a 'fraidy cat or something?!";
|
mes "You a 'fraidy cat or something?!";
|
||||||
@ -45,7 +43,6 @@ payon,162,176,4 script Halloween Magician#iRO08 704,{
|
|||||||
}
|
}
|
||||||
goto Participate;
|
goto Participate;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Hallow08Kill == 2) {
|
if (Hallow08Kill == 2) {
|
||||||
mes "[Halloween Magician]";
|
mes "[Halloween Magician]";
|
||||||
mes "Oh, well done! You are alright!";
|
mes "Oh, well done! You are alright!";
|
||||||
@ -61,8 +58,7 @@ payon,162,176,4 script Halloween Magician#iRO08 704,{
|
|||||||
mes "You can get Halloween tickets for cool items.";
|
mes "You can get Halloween tickets for cool items.";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
if (Hallow08 > 0) {
|
||||||
if(Hallow08 > 0) {
|
|
||||||
mes "[Halloween Magician]";
|
mes "[Halloween Magician]";
|
||||||
mes "Well, do you want to hear the rules again or, just get back to it...";
|
mes "Well, do you want to hear the rules again or, just get back to it...";
|
||||||
next;
|
next;
|
||||||
@ -98,7 +94,7 @@ payon,162,176,4 script Halloween Magician#iRO08 704,{
|
|||||||
mes "Hey...";
|
mes "Hey...";
|
||||||
mes "Come back once you're ready.";
|
mes "Come back once you're ready.";
|
||||||
close;
|
close;
|
||||||
}else{
|
} else {
|
||||||
goto MainMenu;
|
goto MainMenu;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -116,7 +112,7 @@ payon,162,176,4 script Halloween Magician#iRO08 704,{
|
|||||||
mes "You think I wouldn't notice that your weight is above '0'?";
|
mes "You think I wouldn't notice that your weight is above '0'?";
|
||||||
mes "You're overweight...";
|
mes "You're overweight...";
|
||||||
close;
|
close;
|
||||||
}else{
|
} else {
|
||||||
mes "[Halloween Magician]";
|
mes "[Halloween Magician]";
|
||||||
mes "You seem good to go, and your weight is just right.";
|
mes "You seem good to go, and your weight is just right.";
|
||||||
next;
|
next;
|
||||||
@ -161,45 +157,45 @@ payon,162,176,4 script Halloween Magician#iRO08 704,{
|
|||||||
next;
|
next;
|
||||||
switch(select("Pumpkin Pie:Pumpkin-Head:Old Blue Box:Old Purple Box:Old Card Album")) {
|
switch(select("Pumpkin Pie:Pumpkin-Head:Old Blue Box:Old Purple Box:Old Card Album")) {
|
||||||
case 1:
|
case 1:
|
||||||
if(countitem(7941) < 5) {
|
if (countitem(7941) < 5) {
|
||||||
goto NotEnough;
|
goto NotEnough;
|
||||||
}else{
|
} else {
|
||||||
delitem 7941,5;
|
delitem 7941,5;
|
||||||
getitem 12192,1;
|
getitem 12192,1;
|
||||||
goto Enough;
|
goto Enough;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
if(countitem(7941) < 20) {
|
if (countitem(7941) < 20) {
|
||||||
goto NotEnough;
|
goto NotEnough;
|
||||||
}else{
|
} else {
|
||||||
delitem 7941,20;
|
delitem 7941,20;
|
||||||
getitem 5134,1;
|
getitem 5134,1;
|
||||||
goto Enough;
|
goto Enough;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
if(countitem(7941) < 50) {
|
if (countitem(7941) < 50) {
|
||||||
goto NotEnough;
|
goto NotEnough;
|
||||||
}else{
|
} else {
|
||||||
delitem 7941,50;
|
delitem 7941,50;
|
||||||
getitem 603,1;
|
getitem 603,1;
|
||||||
goto Enough;
|
goto Enough;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
if(countitem(7941) < 70) {
|
if (countitem(7941) < 70) {
|
||||||
goto NotEnough;
|
goto NotEnough;
|
||||||
}else{
|
} else {
|
||||||
delitem 7941,70;
|
delitem 7941,70;
|
||||||
getitem 617,1;
|
getitem 617,1;
|
||||||
goto Enough;
|
goto Enough;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 5:
|
case 5:
|
||||||
if(countitem(7941) < 200) {
|
if (countitem(7941) < 200) {
|
||||||
goto NotEnough;
|
goto NotEnough;
|
||||||
}else{
|
} else {
|
||||||
delitem 7941,200;
|
delitem 7941,200;
|
||||||
getitem 616,1;
|
getitem 616,1;
|
||||||
goto Enough;
|
goto Enough;
|
||||||
@ -233,7 +229,7 @@ payon,162,176,4 script Halloween Magician#iRO08 704,{
|
|||||||
next;
|
next;
|
||||||
if (Hallow08 == 1) {
|
if (Hallow08 == 1) {
|
||||||
goto MainMenu2;
|
goto MainMenu2;
|
||||||
}else{
|
} else {
|
||||||
goto MainMenu;
|
goto MainMenu;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -242,7 +238,7 @@ evt_zombie,16,142,1 script zombiewarp001 45,2,2,{
|
|||||||
OnTouch:
|
OnTouch:
|
||||||
if (@Hallow08Warp == 1) {
|
if (@Hallow08Warp == 1) {
|
||||||
set Hallow08Kill,2;
|
set Hallow08Kill,2;
|
||||||
specialeffect 16;
|
specialeffect EF_BASH;
|
||||||
warp "payon",28,142;
|
warp "payon",28,142;
|
||||||
}
|
}
|
||||||
end;
|
end;
|
||||||
@ -252,7 +248,7 @@ evt_zombie,122,27,1 script zombiewarp002 45,2,2,{
|
|||||||
OnTouch:
|
OnTouch:
|
||||||
if (@Hallow08Warp == 2) {
|
if (@Hallow08Warp == 2) {
|
||||||
set Hallow08Kill,2;
|
set Hallow08Kill,2;
|
||||||
specialeffect 16;
|
specialeffect EF_BASH;
|
||||||
warp "payon",121,40;
|
warp "payon",121,40;
|
||||||
}
|
}
|
||||||
end;
|
end;
|
||||||
@ -262,7 +258,7 @@ evt_zombie,267,89,1 script zombiewarp003 45,2,2,{
|
|||||||
OnTouch:
|
OnTouch:
|
||||||
if (@Hallow08Warp == 3) {
|
if (@Hallow08Warp == 3) {
|
||||||
set Hallow08Kill,2;
|
set Hallow08Kill,2;
|
||||||
specialeffect 16;
|
specialeffect EF_BASH;
|
||||||
warp "payon",253,95;
|
warp "payon",253,95;
|
||||||
}
|
}
|
||||||
end;
|
end;
|
||||||
|
@ -84,7 +84,7 @@ prontera,164,174,4 script Trader#Val09 58,{
|
|||||||
mes "Maybe you should borrow some zeny from a friend.";
|
mes "Maybe you should borrow some zeny from a friend.";
|
||||||
mes "Cuz, I'm not gonna be here everyday.";
|
mes "Cuz, I'm not gonna be here everyday.";
|
||||||
close;
|
close;
|
||||||
}else{
|
} else {
|
||||||
mes "[Marco Bassinio]";
|
mes "[Marco Bassinio]";
|
||||||
mes "Good for you!";
|
mes "Good for you!";
|
||||||
mes "It's also perfect as a gift!";
|
mes "It's also perfect as a gift!";
|
||||||
@ -105,7 +105,7 @@ prontera,164,174,4 script Trader#Val09 58,{
|
|||||||
mes "You also need to pay 500 zeny to carve your name on the box.";
|
mes "You also need to pay 500 zeny to carve your name on the box.";
|
||||||
mes "Are you all prepared...?";
|
mes "Are you all prepared...?";
|
||||||
next;
|
next;
|
||||||
if(countitem(7175) < 1 || countitem(7174) < 1 || countitem(7948) < 1 || Zeny < 500) {
|
if (countitem(7175) < 1 || countitem(7174) < 1 || countitem(7948) < 1 || Zeny < 500) {
|
||||||
mes "[Marco Bassinio]";
|
mes "[Marco Bassinio]";
|
||||||
mes "Hmm.. Looks like you don't have enough materials to decorate the gift box..";
|
mes "Hmm.. Looks like you don't have enough materials to decorate the gift box..";
|
||||||
mes "You can't just put your gift into some plain looking box..";
|
mes "You can't just put your gift into some plain looking box..";
|
||||||
@ -116,7 +116,7 @@ prontera,164,174,4 script Trader#Val09 58,{
|
|||||||
mes "Oh, also bring 500 zeny, and don't forget to bring your true loving heart with you!!";
|
mes "Oh, also bring 500 zeny, and don't forget to bring your true loving heart with you!!";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
if(countitem(558) < 1) {
|
if (countitem(558) < 1) {
|
||||||
mes "[Marco Bassinio]";
|
mes "[Marco Bassinio]";
|
||||||
mes "Hey, look, adventurer!";
|
mes "Hey, look, adventurer!";
|
||||||
mes "I can't create something right away!";
|
mes "I can't create something right away!";
|
||||||
@ -204,7 +204,7 @@ prontera,147,171,5 script Packs Trader#Val09 58,{
|
|||||||
mes "Please check your wallet.";
|
mes "Please check your wallet.";
|
||||||
next;
|
next;
|
||||||
break;
|
break;
|
||||||
}else{
|
} else {
|
||||||
mes "[Packs Trader]";
|
mes "[Packs Trader]";
|
||||||
mes "Here they are.";
|
mes "Here they are.";
|
||||||
mes "Hope it makes your Valentine's Day more pleasing!";
|
mes "Hope it makes your Valentine's Day more pleasing!";
|
||||||
@ -245,7 +245,7 @@ prontera,147,171,5 script Packs Trader#Val09 58,{
|
|||||||
mes "Please check your wallet.";
|
mes "Please check your wallet.";
|
||||||
next;
|
next;
|
||||||
break;
|
break;
|
||||||
}else{
|
} else {
|
||||||
mes "[Packs Trader]";
|
mes "[Packs Trader]";
|
||||||
mes "Here they are.";
|
mes "Here they are.";
|
||||||
mes "Hope it makes your Valentine's Day more pleasing!";
|
mes "Hope it makes your Valentine's Day more pleasing!";
|
||||||
@ -286,7 +286,7 @@ prontera,147,171,5 script Packs Trader#Val09 58,{
|
|||||||
mes "Please check your wallet.";
|
mes "Please check your wallet.";
|
||||||
next;
|
next;
|
||||||
break;
|
break;
|
||||||
}else{
|
} else {
|
||||||
mes "[Packs Trader]";
|
mes "[Packs Trader]";
|
||||||
mes "Here they are.";
|
mes "Here they are.";
|
||||||
mes "Hope it makes your Valentine's Day more pleasing!";
|
mes "Hope it makes your Valentine's Day more pleasing!";
|
||||||
@ -365,7 +365,7 @@ prontera,154,185,5 script Event Ring Maker#Val09 721,{
|
|||||||
mes "Just follow your heart!";
|
mes "Just follow your heart!";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
if(countitem(7175) < 1 || countitem(7174) < 1 || countitem(7948) < 1 || Zeny < 1000) {
|
if (countitem(7175) < 1 || countitem(7174) < 1 || countitem(7948) < 1 || Zeny < 1000) {
|
||||||
mes "[Event Ring Maker]";
|
mes "[Event Ring Maker]";
|
||||||
mes "Well, you don't have enough materials to make a gift box.";
|
mes "Well, you don't have enough materials to make a gift box.";
|
||||||
mes "Check what you have, and come back later with all the materials.";
|
mes "Check what you have, and come back later with all the materials.";
|
||||||
@ -382,7 +382,7 @@ prontera,154,185,5 script Event Ring Maker#Val09 721,{
|
|||||||
set iROval09ring,1;
|
set iROval09ring,1;
|
||||||
if (Sex) {
|
if (Sex) {
|
||||||
getnameditem 12742,strcharinfo(0);
|
getnameditem 12742,strcharinfo(0);
|
||||||
}else{
|
} else {
|
||||||
getnameditem 12743,strcharinfo(0);
|
getnameditem 12743,strcharinfo(0);
|
||||||
}
|
}
|
||||||
mes "[Event Ring Maker]";
|
mes "[Event Ring Maker]";
|
||||||
@ -466,7 +466,7 @@ prontera,157,185,4 script Valentine Vote Manager#v 113,{
|
|||||||
}
|
}
|
||||||
next;
|
next;
|
||||||
break;
|
break;
|
||||||
}else{
|
} else {
|
||||||
if (countitem(7946) > .@input) {
|
if (countitem(7946) > .@input) {
|
||||||
mes "[Valentine Vote Manager]";
|
mes "[Valentine Vote Manager]";
|
||||||
mes "Seems like the value you entered is too small.";
|
mes "Seems like the value you entered is too small.";
|
||||||
@ -554,7 +554,7 @@ prt_castle,42,35,3 script Dessert Manager#Val09 47,{
|
|||||||
mes "Please.. I feel like my soul is lost..";
|
mes "Please.. I feel like my soul is lost..";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
if(countitem(558) < 3) {
|
if (countitem(558) < 3) {
|
||||||
mes "[Charles Orleans]";
|
mes "[Charles Orleans]";
|
||||||
mes "Ahhh, Mademoiselle.";
|
mes "Ahhh, Mademoiselle.";
|
||||||
mes "I'm not an alchemist, or a magician.";
|
mes "I'm not an alchemist, or a magician.";
|
||||||
@ -592,7 +592,7 @@ prt_castle,42,35,3 script Dessert Manager#Val09 47,{
|
|||||||
mes "Adios, Mademoiselle.....";
|
mes "Adios, Mademoiselle.....";
|
||||||
mes "I'll be waiting for you.";
|
mes "I'll be waiting for you.";
|
||||||
close;
|
close;
|
||||||
}else{
|
} else {
|
||||||
if (!checkweight(559,1)) {
|
if (!checkweight(559,1)) {
|
||||||
mes "[Charles Orleans]";
|
mes "[Charles Orleans]";
|
||||||
mes "You're carrying too many items.";
|
mes "You're carrying too many items.";
|
||||||
|
@ -11,10 +11,10 @@
|
|||||||
//= Auto-start for War of Emperium FE.
|
//= Auto-start for War of Emperium FE.
|
||||||
//= For instructions, see doc/woe_time_explanation.txt.
|
//= For instructions, see doc/woe_time_explanation.txt.
|
||||||
//===== Additional Comments: =================================
|
//===== Additional Comments: =================================
|
||||||
//= v1.1a changed OnInit to OnAgitInit.[kobra_k88]
|
//= 1.1a changed OnInit to OnAgitInit.[kobra_k88]
|
||||||
//= v1.2 added gettime checks. removed $AgitStarted var.[kobra_k88]
|
//= 1.2 added gettime checks. removed $AgitStarted var.[kobra_k88]
|
||||||
//= v1.3 Moved treasure spawn time here.[kobra_k88]
|
//= 1.3 Moved treasure spawn time here.[kobra_k88]
|
||||||
//= v1.3a Implemented Shadowlady's idea to allow for different
|
//= 1.3a Implemented Shadowlady's idea to allow for different
|
||||||
//= start/stop times on different days.[kobra_k88]
|
//= start/stop times on different days.[kobra_k88]
|
||||||
//= 1.4 Fixed treasure chests spawn! We had to unroll some loops
|
//= 1.4 Fixed treasure chests spawn! We had to unroll some loops
|
||||||
//= Now they appear in castles from 00:01 to 00:24. [Lupus]
|
//= Now they appear in castles from 00:01 to 00:24. [Lupus]
|
||||||
|
@ -146,7 +146,7 @@ alberta,214,77,6 script Captain Janssen 709,{
|
|||||||
mes "Sure, no problem. I'll be waiting for your return.";
|
mes "Sure, no problem. I'll be waiting for your return.";
|
||||||
close;
|
close;
|
||||||
case 2:
|
case 2:
|
||||||
if (zeny < 10000) {
|
if (Zeny < 10000) {
|
||||||
mes "[Captain Janssen]";
|
mes "[Captain Janssen]";
|
||||||
mes "I'm sorry, but you don't have enough money. I need at least 10,000 Zeny to restock our supplies...";
|
mes "I'm sorry, but you don't have enough money. I need at least 10,000 Zeny to restock our supplies...";
|
||||||
close;
|
close;
|
||||||
@ -154,7 +154,7 @@ alberta,214,77,6 script Captain Janssen 709,{
|
|||||||
else {
|
else {
|
||||||
mes "[Captain Janssen]";
|
mes "[Captain Janssen]";
|
||||||
mes "Excellent! Now we're good to go. Let's pull up the anchor again!";
|
mes "Excellent! Now we're good to go. Let's pull up the anchor again!";
|
||||||
set zeny,zeny-10000;
|
set Zeny, Zeny-10000;
|
||||||
close2;
|
close2;
|
||||||
warp "e_tower",70,114;
|
warp "e_tower",70,114;
|
||||||
end;
|
end;
|
||||||
@ -182,7 +182,7 @@ alberta,214,77,6 script Captain Janssen 709,{
|
|||||||
mes "[Captain Janssen]";
|
mes "[Captain Janssen]";
|
||||||
mes "Huh? Are you sure that you don't mind giving me that much money? Wow, thank you so much!";
|
mes "Huh? Are you sure that you don't mind giving me that much money? Wow, thank you so much!";
|
||||||
next;
|
next;
|
||||||
if (zeny < 10000) {
|
if (Zeny < 10000) {
|
||||||
mes "[Captain Janssen]";
|
mes "[Captain Janssen]";
|
||||||
mes "...I'm sorry, but I don't think you have 10,000 Zeny. Thank you for your kindness, but I need more than that.";
|
mes "...I'm sorry, but I don't think you have 10,000 Zeny. Thank you for your kindness, but I need more than that.";
|
||||||
close;
|
close;
|
||||||
@ -194,7 +194,7 @@ alberta,214,77,6 script Captain Janssen 709,{
|
|||||||
next;
|
next;
|
||||||
mes "[Captain Janssen]";
|
mes "[Captain Janssen]";
|
||||||
mes "Thank you so much! Now I can stock up on food and materials for my ship. You're kind, very kind!";
|
mes "Thank you so much! Now I can stock up on food and materials for my ship. You're kind, very kind!";
|
||||||
set zeny,zeny-10000;
|
set Zeny, Zeny-10000;
|
||||||
set in_102tower,1;
|
set in_102tower,1;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
@ -280,7 +280,7 @@ prt_monk,261,91,3 script Rust Blackhand#edq 826,{
|
|||||||
delitem 2256,1; //Magestic_Goat
|
delitem 2256,1; //Magestic_Goat
|
||||||
delitem 7799,30; //Dark_Crystal
|
delitem 7799,30; //Dark_Crystal
|
||||||
delitem 7798,50; //Dark_Debris
|
delitem 7798,50; //Dark_Debris
|
||||||
set zeny,zeny-990000;
|
set Zeny, Zeny-990000;
|
||||||
completequest 3043;
|
completequest 3043;
|
||||||
getitem 5374,1; //L_Magestic_Goat
|
getitem 5374,1; //L_Magestic_Goat
|
||||||
mes "[Rust Blackhand]";
|
mes "[Rust Blackhand]";
|
||||||
|
@ -92,7 +92,7 @@ que_ng,152,167,3 script Master Miller 901,{
|
|||||||
setquest 6020;
|
setquest 6020;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if(GUNS_Q == 1) {
|
else if (GUNS_Q == 1) {
|
||||||
mes "[Master Miller]";
|
mes "[Master Miller]";
|
||||||
mes "Take that letter of";
|
mes "Take that letter of";
|
||||||
mes "introduction I've written";
|
mes "introduction I've written";
|
||||||
@ -102,7 +102,7 @@ que_ng,152,167,3 script Master Miller 901,{
|
|||||||
mes "Gunslinger material.";
|
mes "Gunslinger material.";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if(GUNS_Q == 2) {
|
else if (GUNS_Q == 2) {
|
||||||
mes "[Master Miller]";
|
mes "[Master Miller]";
|
||||||
mes "Hmm... Wise Bull Horn";
|
mes "Hmm... Wise Bull Horn";
|
||||||
mes "asked you to collect the";
|
mes "asked you to collect the";
|
||||||
@ -111,7 +111,7 @@ que_ng,152,167,3 script Master Miller 901,{
|
|||||||
mes "part of his qualification test.";
|
mes "part of his qualification test.";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if(GUNS_Q == 3) {
|
else if (GUNS_Q == 3) {
|
||||||
mes "[Master Miller]";
|
mes "[Master Miller]";
|
||||||
mes "Wise Bull Horn asked";
|
mes "Wise Bull Horn asked";
|
||||||
mes "you to bring him some";
|
mes "you to bring him some";
|
||||||
@ -120,7 +120,7 @@ que_ng,152,167,3 script Master Miller 901,{
|
|||||||
mes "for favors. Good luck, friend.";
|
mes "for favors. Good luck, friend.";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if(GUNS_Q == 4) {
|
else if (GUNS_Q == 4) {
|
||||||
mes "[Master Miller]";
|
mes "[Master Miller]";
|
||||||
mes "I expect to hear good";
|
mes "I expect to hear good";
|
||||||
mes "news from you soon. You";
|
mes "news from you soon. You";
|
||||||
@ -128,8 +128,8 @@ que_ng,152,167,3 script Master Miller 901,{
|
|||||||
mes "you'll become a Gunslinger.";
|
mes "you'll become a Gunslinger.";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if(GUNS_Q == 5) {
|
else if (GUNS_Q == 5) {
|
||||||
if (Skillpoint != 0) {
|
if (SkillPoint != 0) {
|
||||||
mes "[Master Miller]";
|
mes "[Master Miller]";
|
||||||
mes "Hey, you have leftover";
|
mes "Hey, you have leftover";
|
||||||
mes "Skill Points. You better";
|
mes "Skill Points. You better";
|
||||||
@ -185,12 +185,12 @@ que_ng,152,167,3 script Master Miller 901,{
|
|||||||
completequest 6024;
|
completequest 6024;
|
||||||
if (rand(1,2) == 1) {
|
if (rand(1,2) == 1) {
|
||||||
getitem 13100,1; // Six_Shooter
|
getitem 13100,1; // Six_Shooter
|
||||||
}else{
|
} else {
|
||||||
getitem 13150,1; // Branch
|
getitem 13150,1; // Branch
|
||||||
}
|
}
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
}else{
|
} else {
|
||||||
if (Class == Job_Gunslinger) {
|
if (Class == Job_Gunslinger) {
|
||||||
mes "[Master Miller]";
|
mes "[Master Miller]";
|
||||||
mes "Oh! Long time, no see,";
|
mes "Oh! Long time, no see,";
|
||||||
@ -200,7 +200,7 @@ que_ng,152,167,3 script Master Miller 901,{
|
|||||||
mes "Take care of it, and it'll take";
|
mes "Take care of it, and it'll take";
|
||||||
mes "care of you. Remember it.";
|
mes "care of you. Remember it.";
|
||||||
close;
|
close;
|
||||||
}else{
|
} else {
|
||||||
mes "[Master Miller]";
|
mes "[Master Miller]";
|
||||||
mes "If you don't have";
|
mes "If you don't have";
|
||||||
mes "any business with me,";
|
mes "any business with me,";
|
||||||
@ -266,7 +266,7 @@ payon,184,65,3 script Wise Bull Horn 866,{
|
|||||||
changequest 6020,6021;
|
changequest 6020,6021;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if(GUNS_Q == 2) {
|
else if (GUNS_Q == 2) {
|
||||||
if (countitem(912) < 3 || countitem(914) < 3 || countitem(1019) < 1 || countitem(935) < 10 || countitem(511) < 3 || countitem(1013) < 3) {
|
if (countitem(912) < 3 || countitem(914) < 3 || countitem(1019) < 1 || countitem(935) < 10 || countitem(511) < 3 || countitem(1013) < 3) {
|
||||||
mes "[Wise Bull Horn]";
|
mes "[Wise Bull Horn]";
|
||||||
mes "I can make a voucher that";
|
mes "I can make a voucher that";
|
||||||
@ -310,7 +310,7 @@ payon,184,65,3 script Wise Bull Horn 866,{
|
|||||||
mes "I should be finished with it.";
|
mes "I should be finished with it.";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if(GUNS_Q == 3) {
|
else if (GUNS_Q == 3) {
|
||||||
mes "[Wise Bull Horn]";
|
mes "[Wise Bull Horn]";
|
||||||
mes "Oh, you've arrived just";
|
mes "Oh, you've arrived just";
|
||||||
mes "in time. It's been a while";
|
mes "in time. It's been a while";
|
||||||
@ -350,7 +350,7 @@ payon,184,65,3 script Wise Bull Horn 866,{
|
|||||||
changequest 6022,6023;
|
changequest 6022,6023;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if(GUNS_Q == 4) {
|
else if (GUNS_Q == 4) {
|
||||||
if (countitem(519) < 1) {
|
if (countitem(519) < 1) {
|
||||||
mes "[Wise Bull Horn]";
|
mes "[Wise Bull Horn]";
|
||||||
mes "I'm an old man that will";
|
mes "I'm an old man that will";
|
||||||
@ -390,7 +390,7 @@ payon,184,65,3 script Wise Bull Horn 866,{
|
|||||||
mes "Yippee Yippee Yai Yocaiyay~";
|
mes "Yippee Yippee Yai Yocaiyay~";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if(GUNS_Q == 5) {
|
else if (GUNS_Q == 5) {
|
||||||
mes "[Wise Bull Horn]";
|
mes "[Wise Bull Horn]";
|
||||||
mes "Please take this voucher";
|
mes "Please take this voucher";
|
||||||
mes "to Miller, the Black Fox, with";
|
mes "to Miller, the Black Fox, with";
|
||||||
@ -406,7 +406,7 @@ payon,184,65,3 script Wise Bull Horn 866,{
|
|||||||
mes "Yippee Yippee Yai Yocaiyay~";
|
mes "Yippee Yippee Yai Yocaiyay~";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if(GUNS_Q == 6) {
|
else if (GUNS_Q == 6) {
|
||||||
mes "[Wise Bull Horn]";
|
mes "[Wise Bull Horn]";
|
||||||
mes "AAh, long time no see.";
|
mes "AAh, long time no see.";
|
||||||
mes "I hope that you become";
|
mes "I hope that you become";
|
||||||
|
@ -53,7 +53,7 @@ alberta,30,65,3 script Akagi 730,{
|
|||||||
warp "amatsu",178,176;
|
warp "amatsu",178,176;
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
}else{
|
} else {
|
||||||
mes "[Akagi]";
|
mes "[Akagi]";
|
||||||
mes "Hm? I cannot be";
|
mes "Hm? I cannot be";
|
||||||
mes "of any service to";
|
mes "of any service to";
|
||||||
@ -61,7 +61,7 @@ alberta,30,65,3 script Akagi 730,{
|
|||||||
mes "a little stronger...";
|
mes "a little stronger...";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
}else{
|
} else {
|
||||||
mes "[Akagi]";
|
mes "[Akagi]";
|
||||||
mes "Hmm...";
|
mes "Hmm...";
|
||||||
mes "You and I...";
|
mes "You and I...";
|
||||||
@ -192,7 +192,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
|
|||||||
setquest 6015;
|
setquest 6015;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if(NINJ_Q == 1) {
|
else if (NINJ_Q == 1) {
|
||||||
mes "[Cougar]";
|
mes "[Cougar]";
|
||||||
mes "Even if this task";
|
mes "Even if this task";
|
||||||
mes "isn't that urgent,";
|
mes "isn't that urgent,";
|
||||||
@ -201,7 +201,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
|
|||||||
mes "my letter to Wildcat Joe.";
|
mes "my letter to Wildcat Joe.";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if(NINJ_Q == 2) {
|
else if (NINJ_Q == 2) {
|
||||||
mes "[Cougar]";
|
mes "[Cougar]";
|
||||||
mes "Did you deliver that";
|
mes "Did you deliver that";
|
||||||
mes "letter to Wildcat Joe?";
|
mes "letter to Wildcat Joe?";
|
||||||
@ -211,7 +211,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
|
|||||||
mes "if you can needle him for it.";
|
mes "if you can needle him for it.";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if(NINJ_Q == 3) {
|
else if (NINJ_Q == 3) {
|
||||||
mes "[Cougar]";
|
mes "[Cougar]";
|
||||||
mes "Ah, you've returned.";
|
mes "Ah, you've returned.";
|
||||||
mes "So did Wildcat Joe send";
|
mes "So did Wildcat Joe send";
|
||||||
@ -259,7 +259,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
|
|||||||
changequest 6017,6018;
|
changequest 6017,6018;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if(NINJ_Q == 4) {
|
else if (NINJ_Q == 4) {
|
||||||
if (countitem(7053) < 5 || countitem(1010) < 1) {
|
if (countitem(7053) < 5 || countitem(1010) < 1) {
|
||||||
mes "[Cougar]";
|
mes "[Cougar]";
|
||||||
mes "Hurry and bring";
|
mes "Hurry and bring";
|
||||||
@ -270,7 +270,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
|
|||||||
mes "against Wildcat Joe!";
|
mes "against Wildcat Joe!";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
if (Skillpoint != 0) {
|
if (SkillPoint != 0) {
|
||||||
mes "[Cougar]";
|
mes "[Cougar]";
|
||||||
mes "Whoa, whoa...";
|
mes "Whoa, whoa...";
|
||||||
mes "You still have some";
|
mes "You still have some";
|
||||||
@ -350,7 +350,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
|
|||||||
mes "the respect of any Ninja~";
|
mes "the respect of any Ninja~";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
}else{
|
} else {
|
||||||
if (Class == Job_Ninja) {
|
if (Class == Job_Ninja) {
|
||||||
mes "[Cougar]";
|
mes "[Cougar]";
|
||||||
mes "How have you been?";
|
mes "How have you been?";
|
||||||
@ -360,7 +360,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
|
|||||||
mes "can do that, you'll get";
|
mes "can do that, you'll get";
|
||||||
mes "the respect of any Ninja~";
|
mes "the respect of any Ninja~";
|
||||||
close;
|
close;
|
||||||
}else{
|
} else {
|
||||||
mes "[Cougar]";
|
mes "[Cougar]";
|
||||||
mes "What...?";
|
mes "What...?";
|
||||||
mes "How were you able";
|
mes "How were you able";
|
||||||
@ -436,7 +436,7 @@ einbroch,184,194,3 script Suspicious Man#nq 881,{
|
|||||||
changequest 6015,6016;
|
changequest 6015,6016;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if(NINJ_Q == 2) {
|
else if (NINJ_Q == 2) {
|
||||||
if (countitem(7053) < 5 || countitem(1010) < 1) {
|
if (countitem(7053) < 5 || countitem(1010) < 1) {
|
||||||
mes "[Suspicious Man]";
|
mes "[Suspicious Man]";
|
||||||
mes "Please bring";
|
mes "Please bring";
|
||||||
@ -532,7 +532,7 @@ einbroch,184,194,3 script Suspicious Man#nq 881,{
|
|||||||
warp "amatsu",113,127;
|
warp "amatsu",113,127;
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
else if(NINJ_Q == 3) {
|
else if (NINJ_Q == 3) {
|
||||||
mes "[Red Leopard Joe]";
|
mes "[Red Leopard Joe]";
|
||||||
mes "Eh? I'm not sure what";
|
mes "Eh? I'm not sure what";
|
||||||
mes "happened, but it seems";
|
mes "happened, but it seems";
|
||||||
@ -555,7 +555,7 @@ einbroch,184,194,3 script Suspicious Man#nq 881,{
|
|||||||
warp "amatsu",113,127;
|
warp "amatsu",113,127;
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
else if(NINJ_Q == 4) {
|
else if (NINJ_Q == 4) {
|
||||||
mes "[Red Leopard Joe]";
|
mes "[Red Leopard Joe]";
|
||||||
mes "Cougar asked you to";
|
mes "Cougar asked you to";
|
||||||
mes "gather some materials";
|
mes "gather some materials";
|
||||||
@ -565,7 +565,7 @@ einbroch,184,194,3 script Suspicious Man#nq 881,{
|
|||||||
mes "to beat him in a fair fight~";
|
mes "to beat him in a fair fight~";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if(NINJ_Q == 5 && Class == Job_Ninja) {
|
else if (NINJ_Q == 5 && Class == Job_Ninja) {
|
||||||
mes "[Red Leopard Joe]";
|
mes "[Red Leopard Joe]";
|
||||||
mes "Oh, you're a Ninja~";
|
mes "Oh, you're a Ninja~";
|
||||||
mes "I hope you continue to";
|
mes "I hope you continue to";
|
||||||
|
@ -256,9 +256,9 @@ in_moc_16,19,33,1 script Guildsman#asn 55,{
|
|||||||
mes "you to the office.";
|
mes "you to the office.";
|
||||||
close2;
|
close2;
|
||||||
set ASSIN_Q,0;
|
set ASSIN_Q,0;
|
||||||
if(checkquest(8000) != -1) {
|
if (checkquest(8000) != -1) {
|
||||||
changequest 8000,8001;
|
changequest 8000,8001;
|
||||||
}else{
|
} else {
|
||||||
setquest 8001;
|
setquest 8001;
|
||||||
}
|
}
|
||||||
warp "in_moc_16",19,76;
|
warp "in_moc_16",19,76;
|
||||||
@ -295,7 +295,7 @@ in_moc_16,19,33,1 script Guildsman#asn 55,{
|
|||||||
in_moc_16,25,90,1 script Guildsman#ASN2 730,2,2,{
|
in_moc_16,25,90,1 script Guildsman#ASN2 730,2,2,{
|
||||||
mes "[Assassin 'Khai']";
|
mes "[Assassin 'Khai']";
|
||||||
mes "Umm?!";
|
mes "Umm?!";
|
||||||
Emotion e_gasp;
|
emotion e_gasp;
|
||||||
next;
|
next;
|
||||||
mes "[Assassin 'Khai']";
|
mes "[Assassin 'Khai']";
|
||||||
mes "Come closer. I prefer to talk to people face to face. It really irritates me if I have to raise my voice, just so you can hear me.";
|
mes "Come closer. I prefer to talk to people face to face. It really irritates me if I have to raise my voice, just so you can hear me.";
|
||||||
@ -383,7 +383,7 @@ OnTouch:
|
|||||||
close;
|
close;
|
||||||
case 2:
|
case 2:
|
||||||
mes "[Assassin 'Khai']";
|
mes "[Assassin 'Khai']";
|
||||||
if (sex) {
|
if (Sex) {
|
||||||
mes "Huh. You must have a lot of self confidence to be a Thief nowadays.";
|
mes "Huh. You must have a lot of self confidence to be a Thief nowadays.";
|
||||||
next;
|
next;
|
||||||
mes "[Assassin 'Khai']";
|
mes "[Assassin 'Khai']";
|
||||||
@ -1108,12 +1108,10 @@ OnInit:
|
|||||||
OnStartArena:
|
OnStartArena:
|
||||||
warpwaitingpc "in_moc_16", 66, 151;
|
warpwaitingpc "in_moc_16", 66, 151;
|
||||||
attachrid($@warpwaitingpc[0]);
|
attachrid($@warpwaitingpc[0]);
|
||||||
if(ASSIN_Q2<5)
|
if (ASSIN_Q2 < 5) {
|
||||||
{
|
|
||||||
warpchar "in_moc_16",20,145,getcharid(0);
|
warpchar "in_moc_16",20,145,getcharid(0);
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
|
|
||||||
donpcevent "Beholder#ASNTEST::OnEnable";
|
donpcevent "Beholder#ASNTEST::OnEnable";
|
||||||
donpcevent "Keeper of the Door#ASN::OnDisable";
|
donpcevent "Keeper of the Door#ASN::OnDisable";
|
||||||
set getvariableofnpc(.DisableTraps,"Beholder#ASNTEST"),0;
|
set getvariableofnpc(.DisableTraps,"Beholder#ASNTEST"),0;
|
||||||
@ -1885,7 +1883,7 @@ OnTouch:
|
|||||||
mes "Haha, the needs of the body are sometimes hard to ignore. It's best to accept that part of human nature.";
|
mes "Haha, the needs of the body are sometimes hard to ignore. It's best to accept that part of human nature.";
|
||||||
next;
|
next;
|
||||||
mes "[Guildmaster]";
|
mes "[Guildmaster]";
|
||||||
if (sex )
|
if (Sex)
|
||||||
mes "But you must never reveal to her the Assassin side of your life. No matter what it takes.";
|
mes "But you must never reveal to her the Assassin side of your life. No matter what it takes.";
|
||||||
else
|
else
|
||||||
mes "But you must never reveal to him the Assassin side of your life, no matter what it takes.";
|
mes "But you must never reveal to him the Assassin side of your life, no matter what it takes.";
|
||||||
|
@ -16,7 +16,7 @@
|
|||||||
//===== Additional Comments: =================================
|
//===== Additional Comments: =================================
|
||||||
//= Changed some npc names to the iRO names. Changed some variable
|
//= Changed some npc names to the iRO names. Changed some variable
|
||||||
//= names and labels. Edited some text.[kobra_k88]
|
//= names and labels. Edited some text.[kobra_k88]
|
||||||
//= Removed "if(JobLevel > 48) goto higher". It was a left over line.
|
//= Removed "if (JobLevel > 48) goto higher". It was a left over line.
|
||||||
//= Thx to "Decker".[kobra_k88]
|
//= Thx to "Decker".[kobra_k88]
|
||||||
//= Fixed some typos, thanks to Riotblade [celest]
|
//= Fixed some typos, thanks to Riotblade [celest]
|
||||||
//= 1.3-1.5 Added Baby Class support [Lupus]
|
//= 1.3-1.5 Added Baby Class support [Lupus]
|
||||||
@ -74,7 +74,7 @@ ein_in01,18,28,4 script Guildsman#BLS 731,{
|
|||||||
mes "and tools is truly a form of art!";
|
mes "and tools is truly a form of art!";
|
||||||
next;
|
next;
|
||||||
if (BaseClass == Job_Novice) {
|
if (BaseClass == Job_Novice) {
|
||||||
if (sex == 0) {
|
if (Sex == 0) {
|
||||||
mes "[Altiregen]";
|
mes "[Altiregen]";
|
||||||
mes "Oh~";
|
mes "Oh~";
|
||||||
mes "what a very";
|
mes "what a very";
|
||||||
@ -250,7 +250,7 @@ ein_in01,18,28,4 script Guildsman#BLS 731,{
|
|||||||
else if (BSMITH_Q == 17 && countitem(1005) > 0 && JobLevel > 39) {
|
else if (BSMITH_Q == 17 && countitem(1005) > 0 && JobLevel > 39) {
|
||||||
mes "[Altiregen]";
|
mes "[Altiregen]";
|
||||||
mes "Excellent, I can tell by the twinkle in your eye that you were successful. I can now bestow upon you the gift of the smithing, the art of the Blacksmith.";
|
mes "Excellent, I can tell by the twinkle in your eye that you were successful. I can now bestow upon you the gift of the smithing, the art of the Blacksmith.";
|
||||||
if(checkquest(2015) != -1) {
|
if (checkquest(2015) != -1) {
|
||||||
changequest 2015,2016;
|
changequest 2015,2016;
|
||||||
}
|
}
|
||||||
next;
|
next;
|
||||||
@ -485,9 +485,9 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
|
|||||||
mes "Let's see...your score is..." + .@black_q + " points.";
|
mes "Let's see...your score is..." + .@black_q + " points.";
|
||||||
if (.@black_q == 100) {
|
if (.@black_q == 100) {
|
||||||
set BSMITH_Q,3;
|
set BSMITH_Q,3;
|
||||||
if(checkquest(2001) != -1) {
|
if (checkquest(2001) != -1) {
|
||||||
changequest 2001,2002;
|
changequest 2001,2002;
|
||||||
}else{
|
} else {
|
||||||
changequest 2000,2002;
|
changequest 2000,2002;
|
||||||
}
|
}
|
||||||
mes "Oh ho ho~";
|
mes "Oh ho ho~";
|
||||||
@ -502,7 +502,7 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
|
|||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
set BSMITH_Q,2;
|
set BSMITH_Q,2;
|
||||||
if(checkquest(2001) == -1) {
|
if (checkquest(2001) == -1) {
|
||||||
changequest 2000,2001;
|
changequest 2000,2001;
|
||||||
}
|
}
|
||||||
mes ".............";
|
mes ".............";
|
||||||
@ -655,7 +655,7 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
|
|||||||
case 9:
|
case 9:
|
||||||
mes "Okay, now take this to ^8E6B23Baisulist^000000 in Geffen of Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt.";
|
mes "Okay, now take this to ^8E6B23Baisulist^000000 in Geffen of Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt.";
|
||||||
getitem 1610,1; //Arc_Wand
|
getitem 1610,1; //Arc_Wand
|
||||||
if(checkquest(2003) != -1) {
|
if (checkquest(2003) != -1) {
|
||||||
changequest 2003,2008;
|
changequest 2003,2008;
|
||||||
}
|
}
|
||||||
next;
|
next;
|
||||||
@ -680,7 +680,7 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
|
|||||||
case 10:
|
case 10:
|
||||||
mes "Okay, now take this to ^8E6B23Wickebine^000000 in Morroc of Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt.";
|
mes "Okay, now take this to ^8E6B23Wickebine^000000 in Morroc of Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt.";
|
||||||
getitem 1219,1; //Gladius
|
getitem 1219,1; //Gladius
|
||||||
if(checkquest(2004) != -1) {
|
if (checkquest(2004) != -1) {
|
||||||
changequest 2004,2009;
|
changequest 2004,2009;
|
||||||
}
|
}
|
||||||
next;
|
next;
|
||||||
@ -705,7 +705,7 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
|
|||||||
case 11:
|
case 11:
|
||||||
mes "Okay, now take this to ^8E6B23Krongast^000000 in Lighthalzen. Simply deliver it and bring me the receipt.";
|
mes "Okay, now take this to ^8E6B23Krongast^000000 in Lighthalzen. Simply deliver it and bring me the receipt.";
|
||||||
getitem 1119,1; //Tsurugi
|
getitem 1119,1; //Tsurugi
|
||||||
if(checkquest(2005) != -1) {
|
if (checkquest(2005) != -1) {
|
||||||
changequest 2005,2010;
|
changequest 2005,2010;
|
||||||
}
|
}
|
||||||
next;
|
next;
|
||||||
@ -731,7 +731,7 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
|
|||||||
case 12:
|
case 12:
|
||||||
mes "Okay, now take this to ^8E6B23Talpiz^000000 in Payon of Rune-Midgarts Kingdom. Simply deliver this and bring me the receipt.";
|
mes "Okay, now take this to ^8E6B23Talpiz^000000 in Payon of Rune-Midgarts Kingdom. Simply deliver this and bring me the receipt.";
|
||||||
getitem 1713,1; //Arbalest
|
getitem 1713,1; //Arbalest
|
||||||
if(checkquest(2006) != -1) {
|
if (checkquest(2006) != -1) {
|
||||||
changequest 2006,2011;
|
changequest 2006,2011;
|
||||||
}
|
}
|
||||||
next;
|
next;
|
||||||
@ -755,7 +755,7 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
|
|||||||
case 13:
|
case 13:
|
||||||
mes "Okay, now take this to ^8E6B23Bismarc^000000 in Hugel. Simply deliver this and bring back the receipt.";
|
mes "Okay, now take this to ^8E6B23Bismarc^000000 in Hugel. Simply deliver this and bring back the receipt.";
|
||||||
getitem 1122,1; //Ring_Pommel_Saber
|
getitem 1122,1; //Ring_Pommel_Saber
|
||||||
if(checkquest(2007) != -1) {
|
if (checkquest(2007) != -1) {
|
||||||
changequest 2007,2012;
|
changequest 2007,2012;
|
||||||
}
|
}
|
||||||
next;
|
next;
|
||||||
@ -852,16 +852,16 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{
|
|||||||
if (countitem(1073) > 0) {
|
if (countitem(1073) > 0) {
|
||||||
set BSMITH_Q,15;
|
set BSMITH_Q,15;
|
||||||
delitem 1073,1; //Merchant_Voucher_1
|
delitem 1073,1; //Merchant_Voucher_1
|
||||||
if(checkquest(2008) != -1) {
|
if (checkquest(2008) != -1) {
|
||||||
changequest 2008,2013;
|
changequest 2008,2013;
|
||||||
}
|
}
|
||||||
else if(checkquest(2009) != -1) {
|
else if (checkquest(2009) != -1) {
|
||||||
changequest 2009,2013;
|
changequest 2009,2013;
|
||||||
}
|
}
|
||||||
else if(checkquest(2010) != -1) {
|
else if (checkquest(2010) != -1) {
|
||||||
changequest 2010,2013;
|
changequest 2010,2013;
|
||||||
}
|
}
|
||||||
else if(checkquest(2011) != -1) {
|
else if (checkquest(2011) != -1) {
|
||||||
changequest 2011,2013;
|
changequest 2011,2013;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@ -1618,7 +1618,7 @@ geffen_in,109,170,3 script Blacksmith Guildsman#gef 726,{
|
|||||||
mes "Excuse me, but you do not have enough money.";
|
mes "Excuse me, but you do not have enough money.";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
set zeny,zeny-600;
|
set Zeny, Zeny-600;
|
||||||
warp "izlude",94,103;
|
warp "izlude",94,103;
|
||||||
end;
|
end;
|
||||||
case 3:
|
case 3:
|
||||||
|
@ -49,7 +49,7 @@
|
|||||||
//= test to freeze. (bugreport:1099)
|
//= test to freeze. (bugreport:1099)
|
||||||
//= 3.3 Added missing next. [L0ne_W0lf]
|
//= 3.3 Added missing next. [L0ne_W0lf]
|
||||||
//= 3.4 Corrected some Issues with the Waiting Room. (bugreport:1890) [Samuray22]
|
//= 3.4 Corrected some Issues with the Waiting Room. (bugreport:1890) [Samuray22]
|
||||||
//= -Deleted a Unnecesary Next; on Hunter Guildsman#hnt. (bugreports:1665,2239,2179)
|
//= Deleted a Unnecesary Next; on Hunter Guildsman#hnt. (bugreports:1665,2239,2179)
|
||||||
//= 3.5 Added Quest Log commands. [Kisuka]
|
//= 3.5 Added Quest Log commands. [Kisuka]
|
||||||
//= 3.6 Removed the need for use of 'goto.' [L0ne_W0lf]
|
//= 3.6 Removed the need for use of 'goto.' [L0ne_W0lf]
|
||||||
//= 3.7 Modified the quest to renewal. [Vali] (Thanks to Muad_Dib for the necessary info).
|
//= 3.7 Modified the quest to renewal. [Vali] (Thanks to Muad_Dib for the necessary info).
|
||||||
@ -125,7 +125,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 727,{
|
|||||||
mes "Oh, a person who serves God! Nice to meet you. There aren't many people like you that visit this place~ Hehe.";
|
mes "Oh, a person who serves God! Nice to meet you. There aren't many people like you that visit this place~ Hehe.";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if (Baseclass == Job_Merchant) {
|
else if (BaseClass == Job_Merchant) {
|
||||||
mes "[Hunter Guildsman]";
|
mes "[Hunter Guildsman]";
|
||||||
mes "Oh...";
|
mes "Oh...";
|
||||||
mes "How's your business coming along?";
|
mes "How's your business coming along?";
|
||||||
@ -182,7 +182,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 727,{
|
|||||||
mes "[Hunter Sherin]";
|
mes "[Hunter Sherin]";
|
||||||
mes "Tada~ Congratulations!";
|
mes "Tada~ Congratulations!";
|
||||||
mes "You look great as a Hunter!!";
|
mes "You look great as a Hunter!!";
|
||||||
set .@joblvl,joblevel;
|
set .@joblvl, JobLevel;
|
||||||
completequest 4013;
|
completequest 4013;
|
||||||
callfunc "Job_Change",Job_Hunter;
|
callfunc "Job_Change",Job_Hunter;
|
||||||
callfunc "F_ClearJobVar"; // clears all job variables for the current player
|
callfunc "F_ClearJobVar"; // clears all job variables for the current player
|
||||||
@ -438,7 +438,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 727,{
|
|||||||
mes "Just give the item to the Demon Hunter, the guy who's all the way to the left in this area~";
|
mes "Just give the item to the Demon Hunter, the guy who's all the way to the left in this area~";
|
||||||
next;
|
next;
|
||||||
mes "[Hunter Sherin]";
|
mes "[Hunter Sherin]";
|
||||||
if (sex)
|
if (Sex)
|
||||||
mes "If you decide to become a Hunter, promise to come visit me. I want to see you as a Hunter. You would look great!!";
|
mes "If you decide to become a Hunter, promise to come visit me. I want to see you as a Hunter. You would look great!!";
|
||||||
else
|
else
|
||||||
mes "If you decide to become a Hunter, come and visit me, okay? You're pretty, but... You'd be even prettier as a Hunter. Hehe~";
|
mes "If you decide to become a Hunter, come and visit me, okay? You're pretty, but... You'd be even prettier as a Hunter. Hehe~";
|
||||||
|
@ -373,7 +373,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 56,{
|
|||||||
mes "to Amy's opinion.";
|
mes "to Amy's opinion.";
|
||||||
next;
|
next;
|
||||||
mes "[Lady Amy]";
|
mes "[Lady Amy]";
|
||||||
if (sex) {
|
if (Sex) {
|
||||||
mes "Mmm~ He's so polite!";
|
mes "Mmm~ He's so polite!";
|
||||||
mes "He'll grow to be a wonderful Knight. And he's got such cute widdle cheeeeks~ Hee hee!";
|
mes "He'll grow to be a wonderful Knight. And he's got such cute widdle cheeeeks~ Hee hee!";
|
||||||
}
|
}
|
||||||
@ -392,7 +392,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 56,{
|
|||||||
mes "your mind.";
|
mes "your mind.";
|
||||||
next;
|
next;
|
||||||
mes "[Sir Edmond]";
|
mes "[Sir Edmond]";
|
||||||
if (sex) {
|
if (Sex) {
|
||||||
mes "He seems a little rough, but something bright shines within him. With polish and refinement, his true value will shine forth";
|
mes "He seems a little rough, but something bright shines within him. With polish and refinement, his true value will shine forth";
|
||||||
mes "as the sun.";
|
mes "as the sun.";
|
||||||
}
|
}
|
||||||
@ -694,7 +694,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 65,{
|
|||||||
mes "If you catch any of the new guys acting in a way unbecoming of a Knight, scold them for me please?";
|
mes "If you catch any of the new guys acting in a way unbecoming of a Knight, scold them for me please?";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if (Baseclass == Job_Novice) {
|
else if (BaseClass == Job_Novice) {
|
||||||
mes "Oh?";
|
mes "Oh?";
|
||||||
mes "What is a Novice";
|
mes "What is a Novice";
|
||||||
mes "doing here?";
|
mes "doing here?";
|
||||||
@ -2028,8 +2028,7 @@ prt_in,87,92,4 script Sir Gray#knt 119,{
|
|||||||
mes "1 ^3355FFSteel^000000 because of the Claymore's characteristics. If you like, I can create one for you. For the honor of the Prontera Chivalry!";
|
mes "1 ^3355FFSteel^000000 because of the Claymore's characteristics. If you like, I can create one for you. For the honor of the Prontera Chivalry!";
|
||||||
close;
|
close;
|
||||||
case 2:
|
case 2:
|
||||||
set .@now_weight,MaxWeight-Weight;
|
if (MaxWeight - Weight < 1800) {
|
||||||
if (.@now_weight < 1800) {
|
|
||||||
mes "[Sir Gray]";
|
mes "[Sir Gray]";
|
||||||
mes "Oh no...";
|
mes "Oh no...";
|
||||||
mes "It seems that you are carrying too many things. You don't have enough space for a heavy Claymore in your inventory.";
|
mes "It seems that you are carrying too many things. You don't have enough space for a heavy Claymore in your inventory.";
|
||||||
|
@ -49,7 +49,7 @@ prt_church,16,41,4 script High Bishop#prst 60,{
|
|||||||
if (BaseJob == Job_Priest) {
|
if (BaseJob == Job_Priest) {
|
||||||
mes "[Bishop Paul]";
|
mes "[Bishop Paul]";
|
||||||
mes "Ah...";
|
mes "Ah...";
|
||||||
if (sex)
|
if (Sex)
|
||||||
mes "It is good to see you again, Brother " + strcharinfo(0) + ". Once again, God's grace has caused our paths to cross.";
|
mes "It is good to see you again, Brother " + strcharinfo(0) + ". Once again, God's grace has caused our paths to cross.";
|
||||||
else
|
else
|
||||||
mes "It is good to see you once again, Sister " + strcharinfo(0) + ". The grace of God has brought you once more before me.";
|
mes "It is good to see you once again, Sister " + strcharinfo(0) + ". The grace of God has brought you once more before me.";
|
||||||
@ -116,7 +116,7 @@ prt_church,16,41,4 script High Bishop#prst 60,{
|
|||||||
else if (BaseClass == Job_Novice) {
|
else if (BaseClass == Job_Novice) {
|
||||||
mes "[Bishop Paul]";
|
mes "[Bishop Paul]";
|
||||||
mes "May God be";
|
mes "May God be";
|
||||||
if (sex)
|
if (Sex)
|
||||||
mes "with you, brother.";
|
mes "with you, brother.";
|
||||||
else
|
else
|
||||||
mes "with you, sister.";
|
mes "with you, sister.";
|
||||||
@ -149,7 +149,7 @@ prt_church,16,41,4 script High Bishop#prst 60,{
|
|||||||
else {
|
else {
|
||||||
mes "[Bishop Paul]";
|
mes "[Bishop Paul]";
|
||||||
mes "May God be";
|
mes "May God be";
|
||||||
if (sex)
|
if (Sex)
|
||||||
mes "with you, brother.";
|
mes "with you, brother.";
|
||||||
else
|
else
|
||||||
mes "with you, sister.";
|
mes "with you, sister.";
|
||||||
@ -204,7 +204,7 @@ prt_church,16,41,4 script High Bishop#prst 60,{
|
|||||||
if (PRIEST_Q == 0) {
|
if (PRIEST_Q == 0) {
|
||||||
mes "[Bishop Paul]";
|
mes "[Bishop Paul]";
|
||||||
mes "May God bless";
|
mes "May God bless";
|
||||||
if (sex)
|
if (Sex)
|
||||||
mes "you, Brother.";
|
mes "you, Brother.";
|
||||||
else
|
else
|
||||||
mes "you, Sister.";
|
mes "you, Sister.";
|
||||||
@ -244,7 +244,7 @@ prt_church,16,41,4 script High Bishop#prst 60,{
|
|||||||
set PRIEST_Q,1;
|
set PRIEST_Q,1;
|
||||||
setquest 8009;
|
setquest 8009;
|
||||||
mes "[Bishop Paul]";
|
mes "[Bishop Paul]";
|
||||||
if (sex)
|
if (Sex)
|
||||||
mes "Now I will explain the Three Trials of Priesthood. These tribulations will bring you much suffering, but I hope you can complete them, Brother " + strcharinfo(0) + ".";
|
mes "Now I will explain the Three Trials of Priesthood. These tribulations will bring you much suffering, but I hope you can complete them, Brother " + strcharinfo(0) + ".";
|
||||||
else
|
else
|
||||||
mes "Now I will explain the Three Trials of Priesthood. These tribulations will bring you much suffering, but I hope you can complete them, Sister " + strcharinfo(0) + ".";
|
mes "Now I will explain the Three Trials of Priesthood. These tribulations will bring you much suffering, but I hope you can complete them, Sister " + strcharinfo(0) + ".";
|
||||||
@ -329,7 +329,7 @@ prt_church,16,41,4 script High Bishop#prst 60,{
|
|||||||
mes "Thank you for asking.";
|
mes "Thank you for asking.";
|
||||||
next;
|
next;
|
||||||
mes "[Bishop Paul]";
|
mes "[Bishop Paul]";
|
||||||
if (sex)
|
if (Sex)
|
||||||
mes "I hope you will continue to go on your mission as God's servant, brother.";
|
mes "I hope you will continue to go on your mission as God's servant, brother.";
|
||||||
else
|
else
|
||||||
mes "I hope you will continue to go on your mission as God's servant, sister.";
|
mes "I hope you will continue to go on your mission as God's servant, sister.";
|
||||||
@ -501,7 +501,7 @@ prt_church,16,41,4 script High Bishop#prst 60,{
|
|||||||
mes "[Bishop Paul]";
|
mes "[Bishop Paul]";
|
||||||
mes "God, grant your power to your servant standing before you.";
|
mes "God, grant your power to your servant standing before you.";
|
||||||
changequest 8015,8016;
|
changequest 8015,8016;
|
||||||
if (sex)
|
if (Sex)
|
||||||
mes "Let him send your message throughout the ends of the earth.";
|
mes "Let him send your message throughout the ends of the earth.";
|
||||||
else
|
else
|
||||||
mes "Let her send your message throughout the ends of the earth.";
|
mes "Let her send your message throughout the ends of the earth.";
|
||||||
@ -577,7 +577,7 @@ prt_church,27,24,1 script Sister Cecilia 79,{
|
|||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
if (PRIEST_Q == 0) {
|
if (PRIEST_Q == 0) {
|
||||||
if (sex)
|
if (Sex)
|
||||||
mes "May God bless you, brother.";
|
mes "May God bless you, brother.";
|
||||||
else
|
else
|
||||||
mes "May God bless you, sister.";
|
mes "May God bless you, sister.";
|
||||||
@ -658,7 +658,7 @@ prt_church,27,24,1 script Sister Cecilia 79,{
|
|||||||
mes "Welcome. You demonstrated great effort to accomplish your first trial. Now, speak to Bishop Paul so that you can begin your next trial on your path to Priesthood.";
|
mes "Welcome. You demonstrated great effort to accomplish your first trial. Now, speak to Bishop Paul so that you can begin your next trial on your path to Priesthood.";
|
||||||
next;
|
next;
|
||||||
mes "[Sister Cecilia]";
|
mes "[Sister Cecilia]";
|
||||||
if (sex)
|
if (Sex)
|
||||||
mes "Brother "+ strcharinfo(0) +"...";
|
mes "Brother "+ strcharinfo(0) +"...";
|
||||||
else
|
else
|
||||||
mes "Sister "+ strcharinfo(0) +"...";
|
mes "Sister "+ strcharinfo(0) +"...";
|
||||||
@ -704,14 +704,14 @@ prt_church,27,24,1 script Sister Cecilia 79,{
|
|||||||
}
|
}
|
||||||
next;
|
next;
|
||||||
mes "[Sister Cecilia]";
|
mes "[Sister Cecilia]";
|
||||||
if (sex)
|
if (Sex)
|
||||||
mes "Brother "+ strcharinfo(0) +"...";
|
mes "Brother "+ strcharinfo(0) +"...";
|
||||||
else
|
else
|
||||||
mes "Sister "+ strcharinfo(0) +"...";
|
mes "Sister "+ strcharinfo(0) +"...";
|
||||||
mes "We will now begin your formal oath for the Priesthood. Make yourself comfortable, and just answer with your heart.";
|
mes "We will now begin your formal oath for the Priesthood. Make yourself comfortable, and just answer with your heart.";
|
||||||
next;
|
next;
|
||||||
mes "[Sister Cecilia]";
|
mes "[Sister Cecilia]";
|
||||||
if (sex)
|
if (Sex)
|
||||||
mes "Brother "+ strcharinfo(0) +",";
|
mes "Brother "+ strcharinfo(0) +",";
|
||||||
else
|
else
|
||||||
mes "Sister "+ strcharinfo(0) +",";
|
mes "Sister "+ strcharinfo(0) +",";
|
||||||
@ -802,7 +802,7 @@ prt_church,27,24,1 script Sister Cecilia 79,{
|
|||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
mes "[Sister Cecilia]";
|
mes "[Sister Cecilia]";
|
||||||
if (sex)
|
if (Sex)
|
||||||
mes "Brother "+ strcharinfo(0) +"...";
|
mes "Brother "+ strcharinfo(0) +"...";
|
||||||
else
|
else
|
||||||
mes "Sister "+ strcharinfo(0) +"...";
|
mes "Sister "+ strcharinfo(0) +"...";
|
||||||
@ -848,7 +848,7 @@ job_prist,24,187,4 script Peter S. Alberto 110,{
|
|||||||
mes "[Father Peter]";
|
mes "[Father Peter]";
|
||||||
if (BaseJob == Job_Priest) {
|
if (BaseJob == Job_Priest) {
|
||||||
mes "Welcome!";
|
mes "Welcome!";
|
||||||
if (sex)
|
if (Sex)
|
||||||
mes "Brother "+ strcharinfo(0) +"!";
|
mes "Brother "+ strcharinfo(0) +"!";
|
||||||
else
|
else
|
||||||
mes "Sister "+ strcharinfo(0) +"!";
|
mes "Sister "+ strcharinfo(0) +"!";
|
||||||
@ -1036,7 +1036,7 @@ job_prist,23,187,1 script Peter S. Alberto#2 110,{
|
|||||||
mes "[Father Peter]";
|
mes "[Father Peter]";
|
||||||
if (BaseJob == Job_Priest) {
|
if (BaseJob == Job_Priest) {
|
||||||
mes "Welcome!";
|
mes "Welcome!";
|
||||||
if (sex)
|
if (Sex)
|
||||||
mes "Brother "+ strcharinfo(0) +"!";
|
mes "Brother "+ strcharinfo(0) +"!";
|
||||||
else
|
else
|
||||||
mes "Sister "+ strcharinfo(0) +"!";
|
mes "Sister "+ strcharinfo(0) +"!";
|
||||||
|
@ -47,7 +47,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{
|
|||||||
mes "Now, excuse me.";
|
mes "Now, excuse me.";
|
||||||
next;
|
next;
|
||||||
mes "[Catherine]";
|
mes "[Catherine]";
|
||||||
if (sex)
|
if (Sex)
|
||||||
mes "Well, If you intended to ask me on a date... I appreciate it...hohoho.";
|
mes "Well, If you intended to ask me on a date... I appreciate it...hohoho.";
|
||||||
else
|
else
|
||||||
mes "Well, if you fix me up with a cute guy... I'd appreciate it...hohoho!.";
|
mes "Well, if you fix me up with a cute guy... I'd appreciate it...hohoho!.";
|
||||||
@ -375,7 +375,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{
|
|||||||
mes "You...*sigh*...I didn't think you would do such a dishonorable thing.";
|
mes "You...*sigh*...I didn't think you would do such a dishonorable thing.";
|
||||||
next;
|
next;
|
||||||
mes "[Catherine]";
|
mes "[Catherine]";
|
||||||
if (sex) {
|
if (Sex) {
|
||||||
mes "Granted you're a mage, but how could a guy be so weak?!";
|
mes "Granted you're a mage, but how could a guy be so weak?!";
|
||||||
mes "Well, at least your alive still. Go back and try harder this time. ~tehehehe";
|
mes "Well, at least your alive still. Go back and try harder this time. ~tehehehe";
|
||||||
}
|
}
|
||||||
@ -457,7 +457,7 @@ gef_tower,102,24,2 script Gloomy Wizard 735,{
|
|||||||
next;
|
next;
|
||||||
mes "[Raulel]";
|
mes "[Raulel]";
|
||||||
mes "Don't live dishonestly, or impolitely, or else one day you'll be caught in a spell you can't control, and BOOM, your dead!";
|
mes "Don't live dishonestly, or impolitely, or else one day you'll be caught in a spell you can't control, and BOOM, your dead!";
|
||||||
if (sex == 1) {
|
if (Sex) {
|
||||||
mes "If you don't want that to happen, then learn how to use spells properly!";
|
mes "If you don't want that to happen, then learn how to use spells properly!";
|
||||||
next;
|
next;
|
||||||
mes "[Raulel]";
|
mes "[Raulel]";
|
||||||
|
@ -10,8 +10,8 @@
|
|||||||
//===== Description: =========================================
|
//===== Description: =========================================
|
||||||
//= Advance Class jobchanger after kRO Normals.
|
//= Advance Class jobchanger after kRO Normals.
|
||||||
//===== Additional Comments: =================================
|
//===== Additional Comments: =================================
|
||||||
//= v1.1 Made all into functions, additional checks, etc. [Lupus]
|
//= 1.1 Made all into functions, additional checks, etc. [Lupus]
|
||||||
//= v1.2 Made numbers into constants. [Vicious]
|
//= 1.2 Made numbers into constants. [Vicious]
|
||||||
//= 1.3 Now saves/restores all the quest skills [Lupus]
|
//= 1.3 Now saves/restores all the quest skills [Lupus]
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
|
@ -10,8 +10,8 @@
|
|||||||
//===== Description: =========================================
|
//===== Description: =========================================
|
||||||
//= Advance Class jobchanger after kRO Normals.
|
//= Advance Class jobchanger after kRO Normals.
|
||||||
//===== Additional Comments: =================================
|
//===== Additional Comments: =================================
|
||||||
//= v1.1 Made all into functions, additional checks, etc. [Lupus]
|
//= 1.1 Made all into functions, additional checks, etc. [Lupus]
|
||||||
//= v1.2 Made numbers into constants. [Vicious]
|
//= 1.2 Made numbers into constants. [Vicious]
|
||||||
//= 1.3 Now saves/restores all the quest skills [Lupus]
|
//= 1.3 Now saves/restores all the quest skills [Lupus]
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
|
@ -10,8 +10,8 @@
|
|||||||
//===== Description: =========================================
|
//===== Description: =========================================
|
||||||
//= Advance Class jobchanger after kRO Normals.
|
//= Advance Class jobchanger after kRO Normals.
|
||||||
//===== Additional Comments: =================================
|
//===== Additional Comments: =================================
|
||||||
//= v1.1 Made all into functions, additional checks, etc. [Lupus]
|
//= 1.1 Made all into functions, additional checks, etc. [Lupus]
|
||||||
//= v1.2 Made numbers into constants. [Vicious]
|
//= 1.2 Made numbers into constants. [Vicious]
|
||||||
//= 1.3 Now saves/restores all the quest skills [Lupus]
|
//= 1.3 Now saves/restores all the quest skills [Lupus]
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
|
@ -10,8 +10,8 @@
|
|||||||
//===== Description: =========================================
|
//===== Description: =========================================
|
||||||
//= Advance Class jobchanger after kRO Normals.
|
//= Advance Class jobchanger after kRO Normals.
|
||||||
//===== Additional Comments: =================================
|
//===== Additional Comments: =================================
|
||||||
//= v1.1 Made all into functions, additional checks, etc. [Lupus]
|
//= 1.1 Made all into functions, additional checks, etc. [Lupus]
|
||||||
//= v1.2 Made numbers into constants. [Vicious]
|
//= 1.2 Made numbers into constants. [Vicious]
|
||||||
//= 1.3 Now saves/restores all the quest skills [Lupus]
|
//= 1.3 Now saves/restores all the quest skills [Lupus]
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
|
@ -10,8 +10,8 @@
|
|||||||
//===== Description: =========================================
|
//===== Description: =========================================
|
||||||
//= Advance Class jobchanger after kRO Normals.
|
//= Advance Class jobchanger after kRO Normals.
|
||||||
//===== Additional Comments: =================================
|
//===== Additional Comments: =================================
|
||||||
//= v1.1 Made all into functions, additional checks, etc. [Lupus]
|
//= 1.1 Made all into functions, additional checks, etc. [Lupus]
|
||||||
//= v1.2 Made numbers into constants. [Vicious]
|
//= 1.2 Made numbers into constants. [Vicious]
|
||||||
//= 1.3 Now saves/restores all the quest skills [Lupus]
|
//= 1.3 Now saves/restores all the quest skills [Lupus]
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
|
@ -10,8 +10,8 @@
|
|||||||
//===== Description: =========================================
|
//===== Description: =========================================
|
||||||
//= Advance Class jobchanger after kRO Normals.
|
//= Advance Class jobchanger after kRO Normals.
|
||||||
//===== Additional Comments: =================================
|
//===== Additional Comments: =================================
|
||||||
//= v1.1 Made all into functions, additional checks, etc. [Lupus]
|
//= 1.1 Made all into functions, additional checks, etc. [Lupus]
|
||||||
//= v1.2 Made numbers into constants. [Vicious]
|
//= 1.2 Made numbers into constants. [Vicious]
|
||||||
//= 1.3 Now saves/restores all the quest skills [Lupus]
|
//= 1.3 Now saves/restores all the quest skills [Lupus]
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
|
@ -177,7 +177,7 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
|
|||||||
mes "Come back to me when you have 50,000 Zeny, otherwise we can't process your application.";
|
mes "Come back to me when you have 50,000 Zeny, otherwise we can't process your application.";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
set zeny,zeny-50000;
|
set Zeny, Zeny-50000;
|
||||||
mes "[Parmy Gianino]";
|
mes "[Parmy Gianino]";
|
||||||
mes "Let's see.";
|
mes "Let's see.";
|
||||||
mes "" + strcharinfo(0);
|
mes "" + strcharinfo(0);
|
||||||
@ -442,7 +442,7 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
|
|||||||
mes "Wait...";
|
mes "Wait...";
|
||||||
mes "Maybe I've";
|
mes "Maybe I've";
|
||||||
mes "misjudged you.";
|
mes "misjudged you.";
|
||||||
if (sex == 1) {
|
if (Sex) {
|
||||||
mes "You might be a pretty boy,";
|
mes "You might be a pretty boy,";
|
||||||
mes "but I can tell you're smart";
|
mes "but I can tell you're smart";
|
||||||
mes "from your eyes.";
|
mes "from your eyes.";
|
||||||
@ -1890,8 +1890,7 @@ alde_alche,145,19,1 script Chief Researcher#am 57,{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (ALCH_Q == 22) {
|
else if (ALCH_Q == 22) {
|
||||||
set .@now_weight,MaxWeight-Weight;
|
if (MaxWeight - Weight < 1370) {
|
||||||
if (.@now_weight < 1370) {
|
|
||||||
mes "[Nicholas Flamel]";
|
mes "[Nicholas Flamel]";
|
||||||
mes "Whoa...";
|
mes "Whoa...";
|
||||||
mes "You're carrying too much stuff! First, put some of your things in Kafra Storage.";
|
mes "You're carrying too much stuff! First, put some of your things in Kafra Storage.";
|
||||||
@ -1983,10 +1982,10 @@ alde_alche,145,19,1 script Chief Researcher#am 57,{
|
|||||||
//============================================================
|
//============================================================
|
||||||
// Old changelog
|
// Old changelog
|
||||||
//============================================================
|
//============================================================
|
||||||
//= v1.0 Working.
|
//= 1.0 Working.
|
||||||
//= npc/quests/counteragent_mixture.txt Also Needed
|
//= npc/quests/counteragent_mixture.txt Also Needed
|
||||||
//= npc/quests/quests_yuno.txt Also Needed [Darkchild]
|
//= npc/quests/quests_yuno.txt Also Needed [Darkchild]
|
||||||
//= v1.1 Fixed some minor bugs. Optimized some lines. Re-organized the script a bit.
|
//= 1.1 Fixed some minor bugs. Optimized some lines. Re-organized the script a bit.
|
||||||
//= Giving Parmry NPC, Hammer and Old Book now waves the 50000 fee. (based of mRO website)
|
//= Giving Parmry NPC, Hammer and Old Book now waves the 50000 fee. (based of mRO website)
|
||||||
//= Having a joblvl of 50 allows you to skip Rasputin's test. (based of mRO website) [kobra_k88]
|
//= Having a joblvl of 50 allows you to skip Rasputin's test. (based of mRO website) [kobra_k88]
|
||||||
//= 1.2 fixed a few typos (have to hunt more) [Lupus]
|
//= 1.2 fixed a few typos (have to hunt more) [Lupus]
|
||||||
@ -2000,3 +1999,4 @@ alde_alche,145,19,1 script Chief Researcher#am 57,{
|
|||||||
//= 2.3 Optimized, changed job numbers to constants. Fixed some spelling [Lupus]
|
//= 2.3 Optimized, changed job numbers to constants. Fixed some spelling [Lupus]
|
||||||
//= 2.4 Added alternative prizes according to JobLevel [Lupus]
|
//= 2.4 Added alternative prizes according to JobLevel [Lupus]
|
||||||
//= 2.4a Fixed 2 wrong answers in Rasputin's test [Lupus]
|
//= 2.4a Fixed 2 wrong answers in Rasputin's test [Lupus]
|
||||||
|
//============================================================
|
||||||
|
@ -82,7 +82,7 @@ comodo,226,123,5 script Wandering Bard 741,{
|
|||||||
mes "Always full of happy moments~";
|
mes "Always full of happy moments~";
|
||||||
next;
|
next;
|
||||||
mes "[Lalo]";
|
mes "[Lalo]";
|
||||||
if (sex) {
|
if (Sex) {
|
||||||
mes "Forget about your worries~";
|
mes "Forget about your worries~";
|
||||||
mes "And enjoy everything~";
|
mes "And enjoy everything~";
|
||||||
}
|
}
|
||||||
@ -96,7 +96,7 @@ comodo,226,123,5 script Wandering Bard 741,{
|
|||||||
else if(BARD_Q == 0) {
|
else if(BARD_Q == 0) {
|
||||||
cutin "job_bard_aiolo01",2;
|
cutin "job_bard_aiolo01",2;
|
||||||
mes "[Lalo]";
|
mes "[Lalo]";
|
||||||
if (sex) mes "Hi! Delightful Archer.";
|
if (Sex) mes "Hi! Delightful Archer.";
|
||||||
else mes "Hello! Beautiful Archer Lady.";
|
else mes "Hello! Beautiful Archer Lady.";
|
||||||
mes "How can a wanderer like me help you?";
|
mes "How can a wanderer like me help you?";
|
||||||
next;
|
next;
|
||||||
@ -950,3 +950,4 @@ S_ChangeJob:
|
|||||||
//= 1.4 Changed priority for the gifts. Now you can win the 1st
|
//= 1.4 Changed priority for the gifts. Now you can win the 1st
|
||||||
//= prize, too. Added Izidor flower [Lupus]
|
//= prize, too. Added Izidor flower [Lupus]
|
||||||
//= 2.0 Changed numbers to constants. [Vicious]
|
//= 2.0 Changed numbers to constants. [Vicious]
|
||||||
|
//============================================================
|
||||||
|
@ -127,7 +127,7 @@ prt_castle,45,169,5 script Senior Crusader 752,{
|
|||||||
mes "Train yourself more as a Swordsman and wait for your calling. I understand your intent, but as of now, you cannot join us.";
|
mes "Train yourself more as a Swordsman and wait for your calling. I understand your intent, but as of now, you cannot join us.";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
if (Skillpoint) {
|
if (SkillPoint) {
|
||||||
mes "[Michael Halig]";
|
mes "[Michael Halig]";
|
||||||
mes "You haven't finished learning everything as a Swordsman. Use all of your remaining skill points, and then return to me.";
|
mes "You haven't finished learning everything as a Swordsman. Use all of your remaining skill points, and then return to me.";
|
||||||
close;
|
close;
|
||||||
@ -207,7 +207,7 @@ prt_castle,45,169,5 script Senior Crusader 752,{
|
|||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
mes "[Michael Halig]";
|
mes "[Michael Halig]";
|
||||||
if (sex) mes "If you, too, are a man of the sword, constantly train and prepare yourself. No one knows when the Holy War may begin.";
|
if (Sex) mes "If you, too, are a man of the sword, constantly train and prepare yourself. No one knows when the Holy War may begin.";
|
||||||
else mes "As a woman of the sword, you must train diligently and constantly. Prepare yourself, for no one knows when the Holy War may be coming.";
|
else mes "As a woman of the sword, you must train diligently and constantly. Prepare yourself, for no one knows when the Holy War may be coming.";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
@ -295,7 +295,7 @@ prt_castle,45,169,5 script Senior Crusader 752,{
|
|||||||
mes "[Michael Halig]";
|
mes "[Michael Halig]";
|
||||||
mes "Now you are";
|
mes "Now you are";
|
||||||
mes "one of us!";
|
mes "one of us!";
|
||||||
if (sex) mes "...Brother.";
|
if (Sex) mes "...Brother.";
|
||||||
else mes "...Comrade.";
|
else mes "...Comrade.";
|
||||||
next;
|
next;
|
||||||
if(.@JobLevel != 50) getitem 504, 6;
|
if(.@JobLevel != 50) getitem 504, 6;
|
||||||
@ -346,7 +346,7 @@ prt_castle,164,32,1 script Man in Anguish 733,{
|
|||||||
else if(CRUS_Q == 4) {
|
else if(CRUS_Q == 4) {
|
||||||
mes "What is it...?";
|
mes "What is it...?";
|
||||||
mes "Do you have business";
|
mes "Do you have business";
|
||||||
if (sex) mes "with me, man of the sword?";
|
if (Sex) mes "with me, man of the sword?";
|
||||||
else mes "with me, woman of the sword?";
|
else mes "with me, woman of the sword?";
|
||||||
next;
|
next;
|
||||||
if (select("I'd like to take the Crusader test.:Nothing.") == 1) {
|
if (select("I'd like to take the Crusader test.:Nothing.") == 1) {
|
||||||
@ -1479,3 +1479,4 @@ OnStop:
|
|||||||
//= 2.0 Changed numbers to constants. [Vicious]
|
//= 2.0 Changed numbers to constants. [Vicious]
|
||||||
//= 2.1 Fixed endless loop, wrong condition check [Lupus]
|
//= 2.1 Fixed endless loop, wrong condition check [Lupus]
|
||||||
//= also changed all job numbers to constants, fixed logic
|
//= also changed all job numbers to constants, fixed logic
|
||||||
|
//============================================================
|
||||||
|
@ -133,7 +133,7 @@ job_duncer,43,93,4 script Aile#da 724,{
|
|||||||
cutin "",255;
|
cutin "",255;
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
if (DANC_Q == 0 && sex == 0 && BaseJob == Job_Archer) {
|
if (DANC_Q == 0 && Sex == 0 && BaseJob == Job_Archer) {
|
||||||
cutin "job_dancer_eir01",2;
|
cutin "job_dancer_eir01",2;
|
||||||
mes "[Aile]";
|
mes "[Aile]";
|
||||||
mes "Welcome~!";
|
mes "Welcome~!";
|
||||||
@ -209,7 +209,7 @@ job_duncer,43,93,4 script Aile#da 724,{
|
|||||||
cutin "",255;
|
cutin "",255;
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
else if (sex == 1) {
|
else if (Sex == 1) {
|
||||||
cutin "job_dancer_eir03",2;
|
cutin "job_dancer_eir03",2;
|
||||||
mes "[Aile]";
|
mes "[Aile]";
|
||||||
mes "Welco--Mmm?";
|
mes "Welco--Mmm?";
|
||||||
@ -318,7 +318,7 @@ job_duncer,43,93,4 script Aile#da 724,{
|
|||||||
mes "tuition fee.";
|
mes "tuition fee.";
|
||||||
next;
|
next;
|
||||||
cutin "job_dancer_eir01",2;
|
cutin "job_dancer_eir01",2;
|
||||||
set zeny,zeny-10000;
|
set Zeny, Zeny-10000;
|
||||||
mes "[Aile]";
|
mes "[Aile]";
|
||||||
mes "Next, go to ^CD6889Bijou^000000, who is in charge of the interviewing process. She will have a couple of things she'll need to ask you.";
|
mes "Next, go to ^CD6889Bijou^000000, who is in charge of the interviewing process. She will have a couple of things she'll need to ask you.";
|
||||||
set DANC_Q,5;
|
set DANC_Q,5;
|
||||||
@ -1328,14 +1328,14 @@ job_duncer,63,110,4 script Backdancer#1 724,{
|
|||||||
end;
|
end;
|
||||||
|
|
||||||
OnSmile:
|
OnSmile:
|
||||||
Emotion e_no1;
|
emotion e_no1;
|
||||||
donpcevent "Backdancer#2::OnSmile";
|
donpcevent "Backdancer#2::OnSmile";
|
||||||
donpcevent "Backdancer#3::OnSmile";
|
donpcevent "Backdancer#3::OnSmile";
|
||||||
donpcevent "Backdancer#4::OnSmile";
|
donpcevent "Backdancer#4::OnSmile";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnOmg:
|
OnOmg:
|
||||||
Emotion e_omg;
|
emotion e_omg;
|
||||||
donpcevent "Backdancer#2::OnOmg";
|
donpcevent "Backdancer#2::OnOmg";
|
||||||
donpcevent "Backdancer#3::OnOmg";
|
donpcevent "Backdancer#3::OnOmg";
|
||||||
donpcevent "Backdancer#4::OnOmg";
|
donpcevent "Backdancer#4::OnOmg";
|
||||||
@ -1346,11 +1346,11 @@ job_duncer,66,113,4 script Backdancer#2 724,{
|
|||||||
end;
|
end;
|
||||||
|
|
||||||
OnSmile:
|
OnSmile:
|
||||||
Emotion e_no1;
|
emotion e_no1;
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnOmg:
|
OnOmg:
|
||||||
Emotion e_omg;
|
emotion e_omg;
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1358,11 +1358,11 @@ job_duncer,72,113,4 script Backdancer#3 724,{
|
|||||||
end;
|
end;
|
||||||
|
|
||||||
OnSmile:
|
OnSmile:
|
||||||
Emotion e_no1;
|
emotion e_no1;
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnOmg:
|
OnOmg:
|
||||||
Emotion e_omg;
|
emotion e_omg;
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1370,11 +1370,11 @@ job_duncer,75,110,4 script Backdancer#4 724,{
|
|||||||
end;
|
end;
|
||||||
|
|
||||||
OnSmile:
|
OnSmile:
|
||||||
Emotion e_no1;
|
emotion e_no1;
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnOmg:
|
OnOmg:
|
||||||
Emotion e_omg;
|
emotion e_omg;
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2616,9 +2616,11 @@ job_monk,0,0,0,0 monster Thief Bug Larva 1051,20,0,0,0
|
|||||||
//= 1.5 Fixed possible EXP abuse [Lupus]
|
//= 1.5 Fixed possible EXP abuse [Lupus]
|
||||||
//= 1.6 Added a func which prevent advanced classes passing
|
//= 1.6 Added a func which prevent advanced classes passing
|
||||||
//= 2nd Job Quests again. It also guides adv classes where
|
//= 2nd Job Quests again. It also guides adv classes where
|
||||||
//= to go. [Lupus] 1.7 Fixed warps19/20 [Yor]
|
//= to go. [Lupus]
|
||||||
|
//= 1.7 Fixed warps19/20 [Yor]
|
||||||
//= 1.8 Fixed bugs. Fixed Green Potion exploit. Getting rid of Jfunc mess [Lupus]
|
//= 1.8 Fixed bugs. Fixed Green Potion exploit. Getting rid of Jfunc mess [Lupus]
|
||||||
//= 1.9 Added a missing check in Fuhai and fixed a LOT of Engrish. [Zephiris]
|
//= 1.9 Added a missing check in Fuhai and fixed a LOT of Engrish. [Zephiris]
|
||||||
//= 1.9b Fixed another bug in Fuhai. [Zephiris]
|
//= 1.9b Fixed another bug in Fuhai. [Zephiris]
|
||||||
//= 2.0 Changed numbers to constants. [Vicious]
|
//= 2.0 Changed numbers to constants. [Vicious]
|
||||||
//= 2.1 Removed Duplicates [Silent]
|
//= 2.1 Removed Duplicates [Silent]
|
||||||
|
//============================================================
|
||||||
|
@ -84,7 +84,7 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 747,{
|
|||||||
mes "[Rogue Guildsman]";
|
mes "[Rogue Guildsman]";
|
||||||
mes "So what's a kid";
|
mes "So what's a kid";
|
||||||
mes "like you doin' here?";
|
mes "like you doin' here?";
|
||||||
if (sex == 1) {
|
if (Sex) {
|
||||||
mes "Oh, I get it now...";
|
mes "Oh, I get it now...";
|
||||||
mes "The widdle boy wants";
|
mes "The widdle boy wants";
|
||||||
}
|
}
|
||||||
@ -656,14 +656,14 @@ in_rogue,376,23,1 script Mr. Smith#rg 57,{
|
|||||||
else if (ROGUE_Q == 4) callsub S_CheckItems,511,10,910,10,926,10,964,10;
|
else if (ROGUE_Q == 4) callsub S_CheckItems,511,10,910,10,926,10,964,10;
|
||||||
else if (ROGUE_Q == 5) callsub S_CheckItems,508,10,948,10,935,10,940,10;
|
else if (ROGUE_Q == 5) callsub S_CheckItems,508,10,948,10,935,10,940,10;
|
||||||
else if (ROGUE_Q == 6) {
|
else if (ROGUE_Q == 6) {
|
||||||
if (zeny > 9999 && countitem(915) > 4 && countitem(713) > 4 && countitem(1002) > 4 &&
|
if (Zeny > 9999 && countitem(915) > 4 && countitem(713) > 4 && countitem(1002) > 4 &&
|
||||||
countitem(953) > 4 && countitem(507) > 4 && countitem(919) > 4 && countitem(715) > 4 &&
|
countitem(953) > 4 && countitem(507) > 4 && countitem(919) > 4 && countitem(715) > 4 &&
|
||||||
countitem(913) > 4 && countitem(904) > 4 && countitem(942) > 4 && countitem(528) > 4 &&
|
countitem(913) > 4 && countitem(904) > 4 && countitem(942) > 4 && countitem(528) > 4 &&
|
||||||
countitem(914) > 4 && countitem(705) > 4 && countitem(916) > 4 && countitem(917) > 4 &&
|
countitem(914) > 4 && countitem(705) > 4 && countitem(916) > 4 && countitem(917) > 4 &&
|
||||||
countitem(908) > 4 && countitem(945) > 4) {
|
countitem(908) > 4 && countitem(945) > 4) {
|
||||||
mes "[Mr. Smith]";
|
mes "[Mr. Smith]";
|
||||||
mes "Ummm...let's see...";
|
mes "Ummm...let's see...";
|
||||||
set zeny,zeny-10000;
|
set Zeny, Zeny-10000;
|
||||||
delitem 915,5; //Chrysalis
|
delitem 915,5; //Chrysalis
|
||||||
delitem 713,5; //Empty_Bottle
|
delitem 713,5; //Empty_Bottle
|
||||||
delitem 1002,5; //Iron_Ore
|
delitem 1002,5; //Iron_Ore
|
||||||
@ -976,7 +976,7 @@ S_CheckItems:
|
|||||||
if (Zeny > 9999 && countitem(getarg(0)) >= getarg(1) && countitem(getarg(2)) >= getarg(3) && countitem(getarg(4)) >= getarg(5) && countitem(getarg(6)) >= getarg(7)) {
|
if (Zeny > 9999 && countitem(getarg(0)) >= getarg(1) && countitem(getarg(2)) >= getarg(3) && countitem(getarg(4)) >= getarg(5) && countitem(getarg(6)) >= getarg(7)) {
|
||||||
mes "[Mr. Smith]";
|
mes "[Mr. Smith]";
|
||||||
mes "Okay, we've got the application fee, ^FF000010,000 zeny^000000, "+getarg(1)+" "+getitemname(getarg(0))+", "+getarg(3)+" "+getitemname(getarg(2))+", "+getarg(5)+" "+getitemname(getarg(4))+" and "+getarg(7)+" "+getitemname(getarg(6))+"...";
|
mes "Okay, we've got the application fee, ^FF000010,000 zeny^000000, "+getarg(1)+" "+getitemname(getarg(0))+", "+getarg(3)+" "+getitemname(getarg(2))+", "+getarg(5)+" "+getitemname(getarg(4))+" and "+getarg(7)+" "+getitemname(getarg(6))+"...";
|
||||||
set zeny,zeny-10000;
|
set Zeny, Zeny-10000;
|
||||||
delitem getarg(0),getarg(1);
|
delitem getarg(0),getarg(1);
|
||||||
delitem getarg(2),getarg(3);
|
delitem getarg(2),getarg(3);
|
||||||
delitem getarg(4),getarg(5);
|
delitem getarg(4),getarg(5);
|
||||||
@ -2028,3 +2028,4 @@ in_rogue,399,286,1 script switch#rogreset 88,{
|
|||||||
//= to enter Rogue guild as there's a NPC inside [SinSloth]
|
//= to enter Rogue guild as there's a NPC inside [SinSloth]
|
||||||
//= 2.3a fixed test4 person interaction, let BABY thieves pass
|
//= 2.3a fixed test4 person interaction, let BABY thieves pass
|
||||||
//= the test, too [Lupus]
|
//= the test, too [Lupus]
|
||||||
|
//============================================================
|
||||||
|
@ -21,8 +21,8 @@
|
|||||||
//= 2.4a Deleted unused variables. [Samuray22]
|
//= 2.4a Deleted unused variables. [Samuray22]
|
||||||
//= 2.5 Updated waiting room. (Removes global var) [L0ne_W0lf]
|
//= 2.5 Updated waiting room. (Removes global var) [L0ne_W0lf]
|
||||||
//= 2.5a Corrected some "mes"s without the getitemname. (bugreport:1564) [Samuray22]
|
//= 2.5a Corrected some "mes"s without the getitemname. (bugreport:1564) [Samuray22]
|
||||||
// -Changed an incorrect "!=" to "==". (bugreport:1572)
|
//= -Changed an incorrect "!=" to "==". (bugreport:1572)
|
||||||
// -And Small Typo Error
|
//= -And Small Typo Error
|
||||||
//= 2.6 Fixed Kayron Grik cutin not being removed as reported by jc1991, bugreport:1825 [Brainstorm]
|
//= 2.6 Fixed Kayron Grik cutin not being removed as reported by jc1991, bugreport:1825 [Brainstorm]
|
||||||
//= 2.6a Fixed a Little Bug with Whispers Summoned in the Last Test. (bugreport:2253) [Samuray22]
|
//= 2.6a Fixed a Little Bug with Whispers Summoned in the Last Test. (bugreport:2253) [Samuray22]
|
||||||
//= 2.7 Added Quest Log commands. [Kisuka]
|
//= 2.7 Added Quest Log commands. [Kisuka]
|
||||||
@ -345,7 +345,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
|
|||||||
next;
|
next;
|
||||||
if (select("Pay 70,000 zeny.:Give him Old Magicbook and Necklace of Wisdom.") == 1) {
|
if (select("Pay 70,000 zeny.:Give him Old Magicbook and Necklace of Wisdom.") == 1) {
|
||||||
if (Zeny > 69999) {
|
if (Zeny > 69999) {
|
||||||
set zeny,zeny-70000;
|
set Zeny, Zeny-70000;
|
||||||
mes "[Metheus Sylphe]";
|
mes "[Metheus Sylphe]";
|
||||||
mes "Thank you, your application has been accepted.";
|
mes "Thank you, your application has been accepted.";
|
||||||
mes "Next, you will take an entrance test.";
|
mes "Next, you will take an entrance test.";
|
||||||
@ -517,7 +517,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
|
|||||||
next;
|
next;
|
||||||
}
|
}
|
||||||
else if (Zeny > 69999) {
|
else if (Zeny > 69999) {
|
||||||
set zeny,zeny-70000;
|
set Zeny, Zeny-70000;
|
||||||
mes "[Metheus Sylphe]";
|
mes "[Metheus Sylphe]";
|
||||||
mes "Well done. Let me proceed with your application request.";
|
mes "Well done. Let me proceed with your application request.";
|
||||||
set SAGE_Q,4;
|
set SAGE_Q,4;
|
||||||
@ -547,7 +547,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
|
|||||||
if (Zeny > 29999) {
|
if (Zeny > 29999) {
|
||||||
for (set .@i, 0; .@i < .@size ; set .@i, .@i+1)
|
for (set .@i, 0; .@i < .@size ; set .@i, .@i+1)
|
||||||
delitem .@item[.@i], .@count[.@i];
|
delitem .@item[.@i], .@count[.@i];
|
||||||
set zeny,zeny-30000;
|
set Zeny, Zeny-30000;
|
||||||
mes "[Metheus Sylphe]";
|
mes "[Metheus Sylphe]";
|
||||||
mes "Well done. Let me proceed with your application request.";
|
mes "Well done. Let me proceed with your application request.";
|
||||||
set .@SAGE_Q_T,SAGE_Q;
|
set .@SAGE_Q_T,SAGE_Q;
|
||||||
|
@ -10,8 +10,8 @@
|
|||||||
//===== Description: =========================================
|
//===== Description: =========================================
|
||||||
//= Advance Class jobchanger after kRO Normals.
|
//= Advance Class jobchanger after kRO Normals.
|
||||||
//===== Additional Comments: =================================
|
//===== Additional Comments: =================================
|
||||||
//= v1.1 Made all into functions, additional checks, etc. [Lupus]
|
//= 1.1 Made all into functions, additional checks, etc. [Lupus]
|
||||||
//= v1.2 Made numbers into constants. [Vicious]
|
//= 1.2 Made numbers into constants. [Vicious]
|
||||||
//= 1.3 Now saves/restores all the quest skills [Lupus]
|
//= 1.3 Now saves/restores all the quest skills [Lupus]
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
|
@ -10,11 +10,11 @@
|
|||||||
//===== Description: =========================================
|
//===== Description: =========================================
|
||||||
//= Advance Class jobchanger after kRO Normals.
|
//= Advance Class jobchanger after kRO Normals.
|
||||||
//===== Additional Comments: =================================
|
//===== Additional Comments: =================================
|
||||||
//= v1.1 Made all into functions, additional checks, etc. [Lupus]
|
//= 1.1 Made all into functions, additional checks, etc. [Lupus]
|
||||||
//= v1.2 Made numbers into constants. [Vicious]
|
//= 1.2 Made numbers into constants. [Vicious]
|
||||||
//= 1.3 Now saves/restores all the quest skills [Lupus]
|
//= 1.3 Now saves/restores all the quest skills [Lupus]
|
||||||
//= 1.3a Corrected a Little Typo error. [Samuray22]
|
//= 1.3a Corrected a Little Typo error. [Samuray22]
|
||||||
// -Thanks to Myllena.
|
//= Thanks to Myllena.
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
valkyrie,53,54,3 script Minstrel#Valkyrie 741,{
|
valkyrie,53,54,3 script Minstrel#Valkyrie 741,{
|
||||||
|
@ -10,8 +10,8 @@
|
|||||||
//===== Description: =========================================
|
//===== Description: =========================================
|
||||||
//= Advance Class jobchanger after kRO Normals.
|
//= Advance Class jobchanger after kRO Normals.
|
||||||
//===== Additional Comments: =================================
|
//===== Additional Comments: =================================
|
||||||
//= v1.1 Made all into functions, additional checks, etc. [Lupus]
|
//= 1.1 Made all into functions, additional checks, etc. [Lupus]
|
||||||
//= v1.2 Made numbers into constants. [Vicious]
|
//= 1.2 Made numbers into constants. [Vicious]
|
||||||
//= 1.3 Now saves/restores all the quest skills [Lupus]
|
//= 1.3 Now saves/restores all the quest skills [Lupus]
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
|
@ -10,8 +10,8 @@
|
|||||||
//===== Description: =========================================
|
//===== Description: =========================================
|
||||||
//= Advance Class jobchanger after kRO Normals.
|
//= Advance Class jobchanger after kRO Normals.
|
||||||
//===== Additional Comments: =================================
|
//===== Additional Comments: =================================
|
||||||
//= v1.1 Made all into functions, additional checks, etc. [Lupus]
|
//= 1.1 Made all into functions, additional checks, etc. [Lupus]
|
||||||
//= v1.2 Made numbers into constants. [Vicious]
|
//= 1.2 Made numbers into constants. [Vicious]
|
||||||
//= 1.3 Now saves/restores all the quest skills [Lupus]
|
//= 1.3 Now saves/restores all the quest skills [Lupus]
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
|
@ -10,8 +10,8 @@
|
|||||||
//===== Description: =========================================
|
//===== Description: =========================================
|
||||||
//= Advance Class jobchanger after kRO Normals.
|
//= Advance Class jobchanger after kRO Normals.
|
||||||
//===== Additional Comments: =================================
|
//===== Additional Comments: =================================
|
||||||
//= v1.1 Made all into functions, additional checks, etc. [Lupus]
|
//= 1.1 Made all into functions, additional checks, etc. [Lupus]
|
||||||
//= v1.2 Made numbers into constants. [Vicious]
|
//= 1.2 Made numbers into constants. [Vicious]
|
||||||
//= 1.3 Now saves/restores all the quest skills [Lupus]
|
//= 1.3 Now saves/restores all the quest skills [Lupus]
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
|
@ -10,8 +10,8 @@
|
|||||||
//===== Description: =========================================
|
//===== Description: =========================================
|
||||||
//= Advance Class jobchanger after kRO Normals.
|
//= Advance Class jobchanger after kRO Normals.
|
||||||
//===== Additional Comments: =================================
|
//===== Additional Comments: =================================
|
||||||
//= v1.1 Made all into functions, additional checks, etc. [Lupus]
|
//= 1.1 Made all into functions, additional checks, etc. [Lupus]
|
||||||
//= v1.2 Made numbers into constants. [Vicious]
|
//= 1.2 Made numbers into constants. [Vicious]
|
||||||
//= 1.3 Now saves/restores all the quest skills [Lupus]
|
//= 1.3 Now saves/restores all the quest skills [Lupus]
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
|
@ -10,8 +10,8 @@
|
|||||||
//===== Description: =========================================
|
//===== Description: =========================================
|
||||||
//= Advance Class jobchanger after kRO Normals.
|
//= Advance Class jobchanger after kRO Normals.
|
||||||
//===== Additional Comments: =================================
|
//===== Additional Comments: =================================
|
||||||
//= v1.1 Made all into functions, additional checks, etc. [Lupus]
|
//= 1.1 Made all into functions, additional checks, etc. [Lupus]
|
||||||
//= v1.2 Made numbers into constants. [Vicious]
|
//= 1.2 Made numbers into constants. [Vicious]
|
||||||
//= 1.3 Now saves/restores all the quest skills [Lupus]
|
//= 1.3 Now saves/restores all the quest skills [Lupus]
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
|
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