Merge branch 'master' into feature/lapine_synthesis_and_upgrade
This commit is contained in:
commit
bf9bcbe9f7
3
.gitignore
vendored
3
.gitignore
vendored
@ -2,6 +2,7 @@
|
||||
/autom4te.cache/requests
|
||||
/autom4te.cache/traces.0
|
||||
#Global
|
||||
.vscode
|
||||
.Apple*
|
||||
.DS_Store
|
||||
.clang_complete
|
||||
@ -42,6 +43,7 @@ Thumbs.db
|
||||
/mapcache
|
||||
/nbproject
|
||||
/yaml2sql
|
||||
/yamlupgrade
|
||||
|
||||
# /3rdparty/libconfig/
|
||||
/3rdparty/libconfig/Makefile
|
||||
@ -121,6 +123,7 @@ Thumbs.db
|
||||
/runserver.bat
|
||||
/serv.bat
|
||||
/yaml2sql.bat
|
||||
/yamlupgrade.bat
|
||||
|
||||
# dlls
|
||||
/libmysql.dll
|
||||
|
@ -56,6 +56,17 @@ set(CMAKE_CXX_CREATE_SHARED_LIBRARY)
|
||||
set(CMAKE_DEBUG_POSTFIX "d")
|
||||
set(CMAKE_RELEASE_POSTFIX "r")
|
||||
|
||||
# Set a default build type if none was specified
|
||||
set(default_build_type "Release")
|
||||
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
|
||||
message(STATUS "Setting build type to '${default_build_type}' as none was specified.")
|
||||
set(CMAKE_BUILD_TYPE "${default_build_type}" CACHE
|
||||
STRING "Choose the type of build." FORCE)
|
||||
# Set the possible values of build type for cmake-gui
|
||||
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
|
||||
"Debug" "Release" "MinSizeRel" "RelWithDebInfo")
|
||||
endif()
|
||||
|
||||
#
|
||||
# Prevent building in the source directory by default
|
||||
#
|
||||
|
@ -153,3 +153,35 @@ rare_drop_announce: 0
|
||||
// If RENEWAL_DROP, Bubble Gum, or any other modifiers are active autoloot
|
||||
// will take them into account.
|
||||
autoloot_adjust: 0
|
||||
|
||||
// Does autoloot work when a monster is killed by mercenary only?
|
||||
mercenary_autoloot: no
|
||||
|
||||
// Is getting items from a mercenary disabled when their master's idle?
|
||||
// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
|
||||
// a character idle.
|
||||
// Characters in a chat/vending are always considered idle.
|
||||
// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
|
||||
// Their master will only receive items if 'mercenary_autoloot' is activated,
|
||||
// otherwise they will be dropped on the ground as usual.
|
||||
// NOTE: This option uses a special timer to track idle time, separated from the normal idle timer.
|
||||
mer_idle_no_share: no
|
||||
|
||||
// How the server should measure the mercenary master's idle time? (Note 3)
|
||||
// (This will only work if 'mer_idle_no_share' is enabled).
|
||||
// 0x001 - Walk Request
|
||||
// 0x002 - UseSkillToID Request (Targetted skill use attempt)
|
||||
// 0x004 - UseSkillToPos Request (AoE skill use attempt)
|
||||
// 0x008 - UseItem Request (Including equip/unequip)
|
||||
// 0x010 - Attack Request
|
||||
// 0x020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc)
|
||||
// 0x040 - Sit/Standup Request
|
||||
// 0x080 - Emotion Request
|
||||
// 0x100 - DropItem Request
|
||||
// 0x200 - @/#Command Request
|
||||
// Please note that at least 1 option has to be enabled.
|
||||
// Be mindful that the more options used, the easier it becomes to cheat this features.
|
||||
// Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) = 0x1F
|
||||
// NOTE: This allows you to configure different settings for mercenary, separated from normal idle timer and 'idletime_option'.
|
||||
// It will only apply to mercenary-only kills and it will not affect normal autoloot and party share options.
|
||||
idletime_mer_option: 0x1F
|
||||
|
@ -71,6 +71,10 @@ feature.roulette: on
|
||||
// Requires: 2015-05-13aRagexe or later
|
||||
feature.achievement: on
|
||||
|
||||
// Refine UI (Note 1)
|
||||
// Requires: 2016-10-12aRagexeRE or later
|
||||
feature.refineui: on
|
||||
|
||||
// Equipment Switch (Note 1)
|
||||
// Requires: 2017-02-08bRagexeRE or later
|
||||
feature.equipswitch: on
|
||||
|
@ -52,10 +52,6 @@ dead_branch_active: yes
|
||||
// Change to 'yes' to only summon monsters less than or equal to the player's base level.
|
||||
random_monster_checklv: no
|
||||
|
||||
// Can any player equip any item regardless of the gender restrictions
|
||||
// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting.
|
||||
ignore_items_gender: yes
|
||||
|
||||
// On map change it will check for items not tagged as "available" and
|
||||
// auto-delete them from inventory/cart/storage.
|
||||
// NOTE: An item is not available if it was not loaded from the item_db.
|
||||
@ -119,11 +115,6 @@ default_bind_on_equip: 4
|
||||
// 0x8 = Only Guild Leader can sell BOUND_GUILD items to Shops or Itemshops (if 0x1 or 0x4 set)
|
||||
allow_bound_sell: 0x0
|
||||
|
||||
// Turn on event refine chance (see db/{pre-}re/refine_db.yml)
|
||||
// no = normal refine chances in effect (official/default value)
|
||||
// yes = event refine chances in effect
|
||||
event_refine_chance: no
|
||||
|
||||
// Hide n last characters of player's name with asterisk (*) when the player
|
||||
// obtained an item with special broadcast flag.
|
||||
// Note: Players with short names can be fully converted to asterisks if this
|
||||
|
@ -136,6 +136,14 @@ mob_spawn_delay: 100
|
||||
plant_spawn_delay: 100
|
||||
boss_spawn_delay: 100
|
||||
|
||||
// Should the mobs respawn time have variance applied to it? (Note 3)
|
||||
// On official servers monsters spawned by the boss_monster command (mostly MVPs) have variance, legacy Athena behavior is that variance is applied for all mobs.
|
||||
// 0: None
|
||||
// 1: Boss monsters (official)
|
||||
// 2: Normal monsters
|
||||
// 3: All monsters (legacy Athena)
|
||||
mob_spawn_variance: 1
|
||||
|
||||
// Should mobs not spawn within the viewing range of players?
|
||||
// 0 is disabled, otherwise it is the number of retries before giving up
|
||||
// and spawning the mob within player-view anyway, unless the max (100) is used,
|
||||
|
@ -303,7 +303,7 @@ dancing_weaponswitch_fix: yes
|
||||
// 3: 1+2
|
||||
skill_trap_type: 0
|
||||
|
||||
// Area of Bowling Bash chain reaction
|
||||
// Area of Bowling Bash chain reaction (pre-renewal only)
|
||||
// 0: Use official gutter line system
|
||||
// 1: Gutter line system without demi gutter bug
|
||||
// 2-20: Area around caster (2 = 5x5, 3 = 7x7, 4 = 9x9, ..., 20 = 41x41)
|
||||
|
@ -290,4 +290,8 @@ mail_delete_days: 15
|
||||
// Default: yes
|
||||
mail_retrieve: yes
|
||||
|
||||
// Should mails without any attachments be returned to their sender?
|
||||
// Default: yes
|
||||
mail_return_empty: yes
|
||||
|
||||
import: conf/import/char_conf.txt
|
||||
|
@ -1345,6 +1345,111 @@ map: 2012rwc_06
|
||||
map: 2012rwc_07
|
||||
map: 2012rwc_08
|
||||
|
||||
// ep17.1
|
||||
map: 1@cor
|
||||
map: 1@os_a
|
||||
map: 1@os_b
|
||||
map: 1@rgsr
|
||||
map: gl_cas01_
|
||||
map: mag_dun03
|
||||
map: pub_cat
|
||||
map: rgsr_in
|
||||
map: sp_cor
|
||||
map: sp_os
|
||||
map: sp_rudus
|
||||
map: sp_rudus2
|
||||
map: sp_rudus3
|
||||
map: sp_rudus4
|
||||
|
||||
// ep17.2
|
||||
map: 1@bamn
|
||||
map: 1@bamq
|
||||
map: 1@ghg
|
||||
map: 1@herbs
|
||||
map: 1@lost
|
||||
map: ba_2whs01
|
||||
map: ba_2whs02
|
||||
map: ba_bath
|
||||
map: ba_in01
|
||||
map: ba_lib
|
||||
map: ba_maison
|
||||
map: ba_pw01
|
||||
map: ba_pw02
|
||||
map: ba_pw03
|
||||
map: 1@odin
|
||||
map: odin_past
|
||||
|
||||
// Illusion of Labyrinth
|
||||
map: prt_mz03_i
|
||||
|
||||
// Illusion of Underwater
|
||||
map: iz_d04_i
|
||||
map: iz_d05_i
|
||||
|
||||
// 4th jobs change
|
||||
map: 1@4win
|
||||
map: 1@4mag
|
||||
map: 1@4mst
|
||||
map: 1@4sac
|
||||
map: 1@4tro
|
||||
map: 1@4inq
|
||||
map: 1@4cdn
|
||||
map: 1@4igd
|
||||
map: 1@4drk
|
||||
map: job4_bio
|
||||
map: job4_mag
|
||||
map: job4_tro
|
||||
|
||||
// Gefen Night Arena
|
||||
map: 1@ge_sn
|
||||
|
||||
// Traces of heroes
|
||||
map: 1@mjo1
|
||||
map: 1@mjo2
|
||||
map: 1@spa2
|
||||
|
||||
// Instance Thanatos Tower
|
||||
map: 1@thts
|
||||
map: 2@thts
|
||||
map: 3@thts
|
||||
map: 4@thts
|
||||
map: 5@thts
|
||||
map: 6@thts
|
||||
map: 7@thts
|
||||
map: 8@thts
|
||||
|
||||
// Glastheim Challenge Mode
|
||||
map: 1@gl_he
|
||||
map: 1@gl_he2
|
||||
|
||||
// EDDA
|
||||
map: 1@gl_prq
|
||||
map: 1@gol1
|
||||
map: 1@gol2
|
||||
|
||||
// 2018 Halloween
|
||||
map: 1@halo
|
||||
|
||||
// Constellation Tower
|
||||
map: 1@ch_t
|
||||
map: 2@ch_t
|
||||
map: 3@ch_t
|
||||
|
||||
// ?? after 17.1
|
||||
map: abyss_04
|
||||
map: amicitia1
|
||||
map: amicitia2
|
||||
map: ba_chess
|
||||
map: ba_go
|
||||
map: ba_lost
|
||||
map: ein_dun03
|
||||
map: e_hugel
|
||||
map: grademk
|
||||
map: nif_dun01
|
||||
map: nif_dun02
|
||||
map: tra_fild
|
||||
map: verus02_a
|
||||
map: verus02_b
|
||||
|
||||
//------------------------- Clone Maps ---------------------------
|
||||
//------------------------- Extra Maps ---------------------------
|
||||
|
@ -429,8 +429,8 @@
|
||||
404: War of Emperium SE is currently in progress.
|
||||
405: War of Emperium SE has been ended.
|
||||
406: War of Emperium SE is currently not in progress.
|
||||
//407: free
|
||||
//chrif related
|
||||
407: Char-Server disconnected
|
||||
408: Need disconnection to perform change-sex request...
|
||||
409: Your sex has been changed (need disconnection by the server)...
|
||||
//410-411 used by cash shop
|
||||
@ -837,7 +837,10 @@
|
||||
// Achievements
|
||||
772: Achievements are disabled.
|
||||
|
||||
//773-775 reserved for refine UI
|
||||
// @refineui
|
||||
773: This command requires packet version 2016-10-12 or newer.
|
||||
774: This command is disabled via configuration.
|
||||
775: You have already opened the refine UI.
|
||||
//776-781 reserved for tax system
|
||||
|
||||
782: Star Emperor
|
||||
@ -1334,7 +1337,7 @@
|
||||
1239: Please enter a monster name/ID (usage: @mobinfo <monster_name_or_monster_ID>).
|
||||
1240: MVP Monster: '%s'/'%s'/'%s' (%d)
|
||||
1241: Monster: '%s'/'%s'/'%s' (%d)
|
||||
1242: Lv:%d HP:%d Base EXP:%u Job EXP:%u HIT:%d FLEE:%d
|
||||
1242: Lv:%d HP:%d Base EXP:%llu Job EXP:%llu HIT:%d FLEE:%d
|
||||
1243: DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
|
||||
1244: ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
|
||||
1245: Drops:
|
||||
|
@ -1134,7 +1134,7 @@
|
||||
1239: 請輸入魔物名稱或魔物ID (用法: @mobinfo <魔物名稱或魔物ID>).
|
||||
1240: MVP 魔物: '%s'/'%s'/'%s' (%d)
|
||||
1241: 魔物: '%s'/'%s'/'%s' (%d)
|
||||
1242: 等級:%d 血量:%d 基本經驗值:%u 職業經驗值:%u 命中率:%d 迴避率:%d
|
||||
1242: 等級:%d 血量:%d 基本經驗值:%llu 職業經驗值:%llu 命中率:%d 迴避率:%d
|
||||
1243: 防禦:%d 魔防:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
|
||||
1244: 物理攻擊力:%d~%d 攻擊範圍:%d~%d~%d 體型:%s 種族: %s 屬性: %s (Lv:%d)
|
||||
1245: 掉落:
|
||||
|
@ -1147,7 +1147,7 @@
|
||||
1239: Entrez un nom de monstre/ID (usage: @mobinfo <nom_du_monstre_ou_ID>).
|
||||
1240: Monstre MVP: '%s'/'%s'/'%s' (%d)
|
||||
1241: Monstre: '%s'/'%s'/'%s' (%d)
|
||||
1242: Lv:%d HP:%d Base EXP:%u Job EXP:%u HIT:%d FLEE:%d
|
||||
1242: Lv:%d HP:%d Base EXP:%llu Job EXP:%llu HIT:%d FLEE:%d
|
||||
1243: DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
|
||||
1244: ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Elément: %s (Lv:%d)
|
||||
1245: Drops:
|
||||
|
@ -1317,7 +1317,7 @@
|
||||
1239: Digite o nome de um monstro/ID (uso: @mobinfo <nome_ou_ID_do_monstro>).
|
||||
1240: Monstro MVP: '%s'/'%s'/'%s' (%d)
|
||||
1241: Monstro: '%s'/'%s'/'%s' (%d)
|
||||
1242: Nv:%d HP:%d EXP Base:%u EXP Classe:%u HIT:%d ESQV:%d
|
||||
1242: Nv:%d HP:%d EXP Base:%llu EXP Classe:%llu HIT:%d ESQV:%d
|
||||
1243: DEF:%d DEFM:%d FOR:%d AGI:%d VIT:%d INT:%d DES:%d SOR:%d
|
||||
1244: ATQ:%d~%d Alcance:%d~%d~%d Tamanho:%s Raça: %s Elemento: %s (Nv:%d)
|
||||
1245: Drops:
|
||||
|
@ -1147,7 +1147,7 @@
|
||||
1239: Введите ID/название монстра (Использование: @mobinfo <ID/название монстра>).
|
||||
1240: MVP монстр: '%s'/'%s'/'%s' (%d)
|
||||
1241: Монстр: '%s'/'%s'/'%s' (%d)
|
||||
1242: Óð.:%d HP:%d Áàçîâûé îïûò:%u Ïðîô. îïûò:%u HIT:%d FLEE:%d
|
||||
1242: Óð.:%d HP:%d Áàçîâûé îïûò:%llu Ïðîô. îïûò:%llu HIT:%d FLEE:%d
|
||||
1243: DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
|
||||
1244: ATK:%d~%d Дальность:%d~%d~%d Размер:%s Раса: %s Элемент: %s (Ур.:%d)
|
||||
1245: Предметы:
|
||||
|
@ -1286,7 +1286,7 @@
|
||||
1239: Introduce el nombre/ID de un monstruo (instrucciones: @mobinfo <nombre/ID del monstruo>).
|
||||
1240: Monstruo MVP: '%s'/'%s'/'%s' (%d)
|
||||
1241: Monstruo: '%s'/'%s'/'%s' (%d)
|
||||
1242: Nv:%d HP:%d EXP de base:%u EXP de oficio:%u HIT:%d FLEE:%d
|
||||
1242: Nv:%d HP:%d EXP de base:%llu EXP de oficio:%llu HIT:%d FLEE:%d
|
||||
1243: DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
|
||||
1244: ATK:%d~%d Rango:%d~%d~%d Tamaño:%s Raza: %s Elemento: %s (Nv:%d)
|
||||
1245: Objetos:
|
||||
|
@ -1140,7 +1140,7 @@
|
||||
1239: â»Ã´Ãкت×èÍ/ID Monster (ÇÔ¸Õãªé: @mobinfo <ª×èÍ/ID mob>).
|
||||
1240: MVP Monster: '%s'/'%s'/'%s' (%d)
|
||||
1241: Monster: '%s'/'%s'/'%s' (%d)
|
||||
1242: Lv:%d HP:%d Base EXP:%u Job EXP:%u HIT:%d FLEE:%d
|
||||
1242: Lv:%d HP:%d Base EXP:%llu Job EXP:%llu HIT:%d FLEE:%d
|
||||
1243: DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d
|
||||
1244: ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d)
|
||||
1245: Drops:
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2017 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
@ -16,70 +16,34 @@
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Renewal Achievement Database
|
||||
# Achievement Database
|
||||
###########################################################################
|
||||
#
|
||||
# Achievement Settings
|
||||
#
|
||||
###########################################################################
|
||||
# ID - Unique achievement ID.
|
||||
###########################################################################
|
||||
# Group - Achievement group type. Each achievement type calls a specific
|
||||
# objective check.
|
||||
# Valid groups:
|
||||
# AG_ADD_FRIEND
|
||||
# AG_ADVENTURE
|
||||
# AG_BABY
|
||||
# AG_BATTLE
|
||||
# AG_CHATTING
|
||||
# AG_CHATTING_COUNT
|
||||
# AG_CHATTING_CREATE
|
||||
# AG_CHATTING_DYING
|
||||
# AG_EAT
|
||||
# AG_GET_ITEM
|
||||
# AG_GET_ZENY
|
||||
# AG_GOAL_ACHIEVE
|
||||
# AG_GOAL_LEVEL
|
||||
# AG_GOAL_STATUS
|
||||
# AG_HEAR
|
||||
# AG_JOB_CHANGE
|
||||
# AG_MARRY
|
||||
# AG_PARTY
|
||||
# AG_ENCHANT_FAIL
|
||||
# AG_ENCHANT_SUCCESS
|
||||
# AG_SEE
|
||||
# AG_SPEND_ZENY
|
||||
# AG_TAMING
|
||||
###########################################################################
|
||||
# Name - Achievement name. Used when sending rewards through RODEX.
|
||||
###########################################################################
|
||||
# Target - A list of monster ID and count values that the achievement
|
||||
# requires. The target count can also be used for achievements that keep
|
||||
# a counter while not being related to monster kills.
|
||||
# Capped at MAX_ACHIEVEMENT_OBJECTIVES.
|
||||
###########################################################################
|
||||
# Condition - A conditional statement that must be met for the achievement
|
||||
# to be considered complete.
|
||||
###########################################################################
|
||||
# Map - A map name that is used for the AG_CHATTING type which increments
|
||||
# the counter based on the player's map.
|
||||
###########################################################################
|
||||
# Dependent: - A list of achievement IDs that need to be completed before
|
||||
# this achievement is considered complete.
|
||||
###########################################################################
|
||||
# Reward - A list of rewards that are given on completion. All fields are
|
||||
# optional.
|
||||
# ItemID: Item ID
|
||||
# Amount: Amount of Item ID (default 1)
|
||||
# Script: Bonus Script
|
||||
# TitleID: Title ID
|
||||
###########################################################################
|
||||
# Score - Achievement points that are given on completion.
|
||||
# - Id Achievement ID.
|
||||
# Group Achievement group type. (Defaut: None)
|
||||
# Name Achievement name.
|
||||
# Targets: List of targets the achievement requires. (Default: null)
|
||||
# - Id Index value used for import methods.
|
||||
# Mob Target mob. (Default: 0)
|
||||
# Count Target count. (Default: 1)
|
||||
# Condition Conditional statement that must be met for the achievement to be considered complete. (Default: null)
|
||||
# Map Map name that is used for the AG_CHATTING type. (Default: -1)
|
||||
# Dependents: List of achievements that need to be completed before this achievement is considered complete. (Default: null)
|
||||
# - Id: <bool> Achievement ID pre-requisite.
|
||||
# Rewards: List of rewards that are given on completion. (Default: null)
|
||||
# Item Item name.
|
||||
# Amount Amount of item. (Default: 1)
|
||||
# Script Bonus Script. (Default: null)
|
||||
# TitleId Title ID. (Default: 0)
|
||||
# Score Achievement points that are given on completion. (Default: 0)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: ACHIEVEMENT_DB
|
||||
Version: 1
|
||||
Version: 2
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
@ -22,9 +22,8 @@
|
||||
# Achievement Level Settings
|
||||
#
|
||||
###########################################################################
|
||||
# Level - Achievement Level
|
||||
###########################################################################
|
||||
# Points - Required total scoring points to reach this level.
|
||||
# - Level Achievement Level.
|
||||
# Points Required total scoring points to reach this level.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2017 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
@ -16,67 +16,31 @@
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Custom Achievement Database
|
||||
# Achievement Database
|
||||
###########################################################################
|
||||
#
|
||||
# Achievement Settings
|
||||
#
|
||||
###########################################################################
|
||||
# ID - Unique achievement ID.
|
||||
###########################################################################
|
||||
# Group - Achievement group type. Each achievement type calls a specific
|
||||
# objective check.
|
||||
# Valid groups:
|
||||
# AG_ADD_FRIEND
|
||||
# AG_ADVENTURE
|
||||
# AG_BABY
|
||||
# AG_BATTLE
|
||||
# AG_CHATTING
|
||||
# AG_CHATTING_COUNT
|
||||
# AG_CHATTING_CREATE
|
||||
# AG_CHATTING_DYING
|
||||
# AG_EAT
|
||||
# AG_GET_ITEM
|
||||
# AG_GET_ZENY
|
||||
# AG_GOAL_ACHIEVE
|
||||
# AG_GOAL_LEVEL
|
||||
# AG_GOAL_STATUS
|
||||
# AG_HEAR
|
||||
# AG_JOB_CHANGE
|
||||
# AG_MARRY
|
||||
# AG_PARTY
|
||||
# AG_ENCHANT_FAIL
|
||||
# AG_ENCHANT_SUCCESS
|
||||
# AG_SEE
|
||||
# AG_SPEND_ZENY
|
||||
# AG_TAMING
|
||||
###########################################################################
|
||||
# Name - Achievement name. Used when sending rewards through RODEX.
|
||||
###########################################################################
|
||||
# Target - A list of monster ID and count values that the achievement
|
||||
# requires. The target count can also be used for achievements that keep
|
||||
# a counter while not being related to monster kills.
|
||||
# Capped at MAX_ACHIEVEMENT_OBJECTIVES.
|
||||
###########################################################################
|
||||
# Condition - A conditional statement that must be met for the achievement
|
||||
# to be considered complete.
|
||||
###########################################################################
|
||||
# Map - A map name that is used for the AG_CHATTING type which increments
|
||||
# the counter based on the player's map.
|
||||
###########################################################################
|
||||
# Dependent: - A list of achievement IDs that need to be completed before
|
||||
# this achievement is considered complete.
|
||||
###########################################################################
|
||||
# Reward - A list of rewards that are given on completion. All fields are
|
||||
# optional.
|
||||
# ItemID: Item ID
|
||||
# Amount: Amount of Item ID (default 1)
|
||||
# Script: Bonus Script
|
||||
# TitleID: Title ID
|
||||
###########################################################################
|
||||
# Score - Achievement points that are given on completion.
|
||||
# - Id Achievement ID.
|
||||
# Group Achievement group type. (Defaut: None)
|
||||
# Name Achievement name.
|
||||
# Targets: List of targets the achievement requires. (Default: null)
|
||||
# - Id Index value used for import methods.
|
||||
# Mob Target mob. (Default: 0)
|
||||
# Count Target count. (Default: 1)
|
||||
# Condition Conditional statement that must be met for the achievement to be considered complete. (Default: null)
|
||||
# Map Map name that is used for the AG_CHATTING type. (Default: -1)
|
||||
# Dependents: List of achievements that need to be completed before this achievement is considered complete. (Default: null)
|
||||
# - Id: <bool> Achievement ID pre-requisite.
|
||||
# Rewards: List of rewards that are given on completion. (Default: null)
|
||||
# Item Item name.
|
||||
# Amount Amount of item. (Default: 1)
|
||||
# Script Bonus Script. (Default: null)
|
||||
# TitleId Title ID. (Default: 0)
|
||||
# Score Achievement points that are given on completion. (Default: 0)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: ACHIEVEMENT_DB
|
||||
Version: 1
|
||||
Version: 2
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
@ -16,15 +16,14 @@
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Import Achievement Level Database
|
||||
# Achievement Level Database
|
||||
###########################################################################
|
||||
#
|
||||
# Achievement Level Settings
|
||||
#
|
||||
###########################################################################
|
||||
# Level - Achievement Level
|
||||
###########################################################################
|
||||
# Points - Required total scoring points to reach this level.
|
||||
# - Level Achievement Level.
|
||||
# Points Required total scoring points to reach this level.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
@ -53,7 +53,7 @@
|
||||
# BindOnEquip If the item is bound to the character upon equipping. (Default: false)
|
||||
# DropAnnounce If the item has a special announcement to self on drop. (Default: false)
|
||||
# NoConsume If the item is consumed on use. (Default: false)
|
||||
# DropEffect If the item has a special effect when on the ground. (Default: None)
|
||||
# DropEffect If the item has a special effect on the ground when dropped by a monster. (Default: None)
|
||||
# Delay: Item use delay. (Default: null)
|
||||
# Duration Duration of delay in seconds.
|
||||
# Status Status Change used to track delay. (Default: None)
|
||||
@ -457,6 +457,7 @@ Header:
|
||||
# Jobs:
|
||||
# All: true
|
||||
# Novice: false
|
||||
# Gender: Female
|
||||
# Locations:
|
||||
# Armor: true
|
||||
# Refineable: true
|
||||
@ -490,3 +491,54 @@ Header:
|
||||
# Type: Delayconsume
|
||||
# Script: |
|
||||
# unitskilluseid getcharid(3),"AL_TELEPORT",3;
|
||||
|
||||
# Gender restrictions that were removed on official servers
|
||||
#=============================================================
|
||||
# - Id: 2206
|
||||
# Gender: Female
|
||||
# - Id: 2208
|
||||
# Gender: Female
|
||||
# - Id: 2209
|
||||
# Gender: Female
|
||||
# - Id: 2234
|
||||
# Gender: Female
|
||||
# - Id: 2235
|
||||
# Gender: Male
|
||||
# - Id: 2407
|
||||
# Gender: Female
|
||||
# - Id: 2415
|
||||
# Gender: Female
|
||||
# - Id: 2494
|
||||
# Gender: Female
|
||||
# - Id: 5143
|
||||
# Gender: Male
|
||||
# - Id: 5164
|
||||
# Gender: Female
|
||||
# - Id: 5165
|
||||
# Gender: Male
|
||||
# - Id: 5191
|
||||
# Gender: Female
|
||||
# - Id: 5192
|
||||
# Gender: Female
|
||||
# - Id: 5193
|
||||
# Gender: Female
|
||||
# - Id: 5194
|
||||
# Gender: Female
|
||||
# - Id: 5195
|
||||
# Gender: Female
|
||||
# - Id: 5196
|
||||
# Gender: Female
|
||||
# - Id: 5197
|
||||
# Gender: Female
|
||||
# - Id: 5221
|
||||
# Gender: Female
|
||||
# - Id: 5354
|
||||
# Gender: Male
|
||||
# - Id: 5355
|
||||
# Gender: Female
|
||||
# - Id: 5400
|
||||
# Gender: Female
|
||||
# - Id: 5681
|
||||
# Gender: Female
|
||||
# - Id: 5735
|
||||
# Gender: Female
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2020 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2020 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
@ -1,48 +0,0 @@
|
||||
// Monsters Additional Database
|
||||
//
|
||||
// Structure of Database :
|
||||
// ID,Sprite_Name,kROName,iROName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,aDelay,aMotion,dMotion,MEXP,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper
|
||||
|
||||
// rAthena Dev Team
|
||||
//1900,VALARIS,Valaris,Valaris,99,668000,0,107250,37895,2,3220,4040,35,45,1,152,96,85,120,95,10,10,2,6,67,0x1973,100,1068,768,576,13000,608,1000,750,400,923,3800,1466,200,2256,200,2607,800,714,500,617,3000,984,4300,985,5600,0,0,0,0,4147,1
|
||||
//1901,VALARIS_WORSHIPPER,Valaris's Worshipper,Valaris's Worshipper,50,8578,0,2706,1480,1,487,590,15,25,1,75,55,1,93,45,10,12,0,6,27,0x1685,100,868,480,120,0,0,0,0,0,0,0,923,500,984,63,1464,2,607,50,610,100,503,300,2405,50,0,0,0,0,4129,1
|
||||
//1902,MC_CAMERI,MC Cameri,MC Cameri,99,668000,0,107250,37895,2,3220,4040,35,45,1,152,96,85,120,95,10,10,2,6,67,0x1973,100,1068,768,576,13000,608,1000,750,400,923,3800,1466,200,2256,200,2607,800,714,500,617,3000,984,4300,985,5600,0,0,0,0,4147,1
|
||||
//1903,POKI,Poki#3,Poki#3,99,1349000,0,4093000,1526000,9,4892,9113,22,35,1,180,39,67,193,130,10,12,1,7,64,0x1973,120,500,672,480,92100,603,5500,617,3000,1723,1000,1228,100,1236,500,617,2500,1234,75,1237,125,1722,250,1724,100,1720,50,0,0,0,0
|
||||
//1904,SENTRY,Sentry,Sentry,99,668000,0,107250,37895,2,3220,4040,35,45,1,152,96,85,120,95,10,10,2,6,67,0x1973,100,1068,768,576,13000,608,1000,750,400,923,3800,1466,200,2256,200,2607,800,714,500,617,3000,984,4300,985,5600,0,0,0,0,4147,1
|
||||
|
||||
// Custom Hollow Poring (overrrides/collides with META_ANDRE)
|
||||
//1237,HOLLOW_PORING,Hollow Poring,Hollow Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,0x83,400,1872,672,480,0,0,0,0,0,0,0,909,7000,1202,100,938,400,512,1000,713,1500,512,150,619,20,0,0,0,0,4001,10
|
||||
// Custom Fire Poring. Warning, Colides with META_DENIRO
|
||||
//1239,FIRE_PORING,Fire Poring,Fire Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x131,400,1872,672,480,0,0,0,0,0,0,0,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20
|
||||
|
||||
// Lunar New Year 2008 Event Monster overrides
|
||||
// Uncomment if event is enabled, as these drops modifications are nessecary.
|
||||
//1145,MARTIN,Martin,Martin,18,1109,0,134,86,1,52,63,0,5,12,18,30,15,15,5,10,12,0,2,42,0x81,300,1480,480,480,0,0,0,0,0,0,0,1017,9000,1018,500,1251,10,2225,5,5009,1,10010,10,2224,15,7869,1500,0,0,4046,1
|
||||
//1175,TAROU,Tarou,Tarou,11,284,0,57,28,1,34,45,0,0,1,20,11,10,24,5,10,12,0,2,27,0x91,150,1744,1044,684,0,0,0,0,0,0,0,1016,9000,919,3000,949,800,528,1000,701,2,7869,2500,0,0,0,0,0,0,4028,1
|
||||
//1209,CRAMP,Cramp,Cramp,56,4720,0,2300,1513,1,395,465,0,5,1,85,35,5,65,60,10,12,0,2,45,0x3095,100,1000,500,1000,0,0,0,0,0,0,0,7007,4656,528,1000,726,80,746,110,568,250,510,70,984,95,7869,1500,0,0,4296,1
|
||||
|
||||
// iRO St. Patricks Day 2008 Event Monster overrides
|
||||
// Uncomment if event is enabled, as these drops modifications are nessecary.
|
||||
//1841,G_SNAKE_,Snake Lord's Minon,Snake Lord's Minon,15,471,0,72,48,1,46,55,0,0,1,15,15,10,35,5,10,12,1,2,22,0x81,200,1576,576,576,0,0,0,0,0,0,0,7915,1000,7916,100,7720,30,12715,7,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//1842,G_ANACONDAQ_,Snake Lord's Minon,Snake Lord's Minon,23,1109,0,300,149,1,124,157,0,0,1,23,28,10,36,5,10,12,1,2,25,0x91,200,1576,576,576,0,0,0,0,0,0,0,7915,1000,7916,100,7720,30,12715,7,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//1843,SIDE_WINDER_,Snake Lord's Minon,Snake Lord's Minon,43,4929,0,1996,993,1,240,320,5,10,38,43,40,15,115,20,10,12,1,2,25,0x3095,200,1576,576,576,0,0,0,0,0,0,0,7915,1000,7916,100,7720,30,12715,7,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//1844,G_ISIS_,Snake Lord's Minon,Snake Lord's Minon,47,7003,0,3709,1550,1,423,507,10,35,38,65,43,50,66,15,10,12,2,6,27,0x3195,200,1384,768,336,0,0,0,0,0,0,0,7915,1000,7916,100,7720,30,12715,8,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
|
||||
// iRO Christmas 2008 Event
|
||||
// Uncomment if event is enabled, as these drops modifications are nessecary.
|
||||
//1244,JAKK_XMAS,Christmas Jakk,Christmas Jakk,38,3581,0,1113,688,1,315,382,5,30,1,38,38,43,75,45,10,12,1,0,43,0x81,200,1180,480,648,0,0,0,0,0,0,0,529,1000,530,1000,14546,1000,14550,1000,7174,1000,7175,1000,6092,1000,12355,1250,0,0,0,0
|
||||
//1245,GOBLINE_XMAS,Christmas Goblin,Christmas Goblin,25,1176,0,282,171,1,118,140,10,5,1,53,25,20,38,45,10,12,1,7,24,0x81,100,1120,620,240,0,0,0,0,0,0,0,529,1000,530,1000,14546,1000,14550,1000,7174,1000,7175,1000,6092,1000,12355,1250,0,0,0,0
|
||||
//1246,COOKIE_XMAS,Christmas Cookie,Christmas Cookie,28,2090,0,461,284,1,140,170,0,50,1,24,30,53,45,100,10,12,0,7,46,0x91,400,1248,1248,240,0,0,0,0,0,0,0,529,1000,530,1000,14546,1000,14550,1000,7174,1000,7175,1000,6092,1000,12355,1250,0,0,0,0
|
||||
//1247,ANTONIO,Antonio,Antonio,10,10,0,3,2,1,13,20,100,0,1,1,1,50,100,100,10,12,1,3,66,0xC1,100,720,720,432,0,0,0,0,0,0,0,604,500,12354,500,14550,500,5136,500,12132,500,12225,500,5811,500,0,0,0,0,4243,1
|
||||
|
||||
// iRO Halloween 2009 Event
|
||||
// Uncomment if event is enabled. Uncomment the skills for Halloween Whisper in mob_skill_db2.
|
||||
//3014,HALLOWEEN_WHISPER,Halloween Whisper,Halloween Whisper,1,800,0,0,0,1,10,13,0,45,1,51,14,0,60,0,10,12,0,6,68,0x81,150,1960,960,504,0,0,0,0,0,0,0,12396,150,6299,5335,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3015,HALLOWEEN_DARK_LORD,Halloween Dark Lord,Halloween Dark Lord,1,45,0,0,0,1,10,13,0,45,1,51,14,0,60,0,10,12,2,6,89,0x81,100,868,768,480,0,0,0,0,0,0,0,12396,800,12397,5335,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
|
||||
// iRO Halloween 2008 Event
|
||||
// Uncomment if event is enabled.
|
||||
//3000,ZOMBIE,Zombie,Zombie,15,534,0,50,33,1,67,79,0,10,1,8,7,0,15,0,10,12,1,1,29,0x3885,400,2612,912,288,0,0,0,0,0,0,0,957,9000,724,5,938,1000,958,50,727,70,0,0,0,0,0,0,0,0,4038,1
|
||||
//3001,GHOUL,Ghoul,Ghoul,40,5418,0,1088,622,1,420,500,5,20,1,20,29,0,45,20,10,12,1,1,49,0x3885,250,2456,912,504,0,0,0,0,0,0,0,958,6000,756,110,509,700,511,800,2609,60,934,150,1260,1,0,0,0,0,4110,1
|
||||
//3002,ZOMBIE_MASTER,Zombie Master,Zombie Master,62,14211,0,7610,2826,1,824,1084,37,26,25,20,30,5,77,35,10,12,1,1,29,0x3695,175,2612,912,288,0,0,0,0,0,0,0,7071,4413,938,1500,958,1500,723,200,727,100,1260,1,2324,2,0,0,0,0,4274,1
|
||||
|
1143
db/import-tmpl/mob_db.yml
Normal file
1143
db/import-tmpl/mob_db.yml
Normal file
File diff suppressed because it is too large
Load Diff
@ -1,17 +0,0 @@
|
||||
// Monster Drop Database
|
||||
// Add drop item to monster
|
||||
//
|
||||
// Structure:
|
||||
// <mobid>,<itemid>,<rate>{,<randopt_groupid>,<flag>}
|
||||
//
|
||||
// <mobid> : Monster ID. See db/[pre-]re/mob_db.txt
|
||||
// <itemid> : Item ID.
|
||||
// <rate> : 1 = 0.01%
|
||||
// 100 = 1%
|
||||
// 10000 = 100%
|
||||
// Just like rate in mob_db.txt, adjusted by battle_config.
|
||||
// To remove original drop from monster, use 0 as rate.
|
||||
// Optional:
|
||||
// <randopt_groupid> : If set, the dropped item will be modified by Random Option Group based on db/[pre-]re/item_randomopt_group.txt
|
||||
// <flag> : 1 - The item is protected from steal.
|
||||
// 2 - As MVP Reward
|
@ -1,5 +0,0 @@
|
||||
// Monster Racial Groups Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// Race2ID,MobID1,MobID2,MobID3,...,MobID100
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
@ -27,7 +27,7 @@
|
||||
# TimeLimit Amount of time before the quest expires. (Default: 0)
|
||||
# Use a number following by "d" for day(s), "h" for hour(s), "mn" for minute(s), and "s" for second(s).
|
||||
# Specify with "+" for how long until the quest expires.
|
||||
# Specify without "+" for the exact time the quest expires using "d" (optionnal), [0-23]"h" (required), [0-59]"mn" (optionnal), [0-59]"s" (optionnal) format.
|
||||
# Specify without "+" for the exact time the quest expires using "d" (optional), [0-23]"h" (required), [0-59]"mn" (optional), [0-59]"s" (optional) format.
|
||||
# Please note the number before "d" only shift the exact timer to the given day(s).
|
||||
# Targets: Quest objective target. (Default: null)
|
||||
# The target can be a couple of node Mob/Count or of Id/Race/Size/Element/MinLevel/MaxLevel.
|
||||
@ -37,11 +37,13 @@
|
||||
# - Mob Monster to kill (aegis monster name).
|
||||
# Count Amount of monsters to kill. Set to 0 to skip the target on import.
|
||||
# Id Unique target index for the quest Id. Requires a positive number.
|
||||
# Race Monster race target (default All). Valids race are Angel, Brute, DemiHuman, Demon, Dragon, Fish, Formless, Insect, Plant, Undead, All.
|
||||
# Size Monster size target (default All). Valids size are Small, Medium, Large, All.
|
||||
# Element Monster element target (default All). Valids elements are Dark, Earth, Fire, Ghost, Holy, Neutral, Poison, Undead, Water, Wind, All.
|
||||
# Race Monster race target (default All). Valid races are Angel, Brute, DemiHuman, Demon, Dragon, Fish, Formless, Insect, Plant, Undead, All.
|
||||
# Size Monster size target (default All). Valid sizes are Small, Medium, Large, All.
|
||||
# Element Monster element target (default All). Valid elements are Dark, Earth, Fire, Ghost, Holy, Neutral, Poison, Undead, Water, Wind, All.
|
||||
# MinLevel Minimum monster level target. If not supplied but MaxLevel defined, MinLevel is 1. Set to 0 to ignore MinLevel on import. (Default: 0)
|
||||
# MaxLevel Maximum monster level target. Set to 0 to ignore MaxLevel on import. (Default: 0)
|
||||
# Location Name of hunting location from mapindex. (Default any location)
|
||||
# MapName Displayed map name in quest UI. (Default: empty string)
|
||||
# Drops: Quest item drop targets. (Default: null)
|
||||
# - Mob Monster to kill. 0 will apply to all monsters. (Default: 0)
|
||||
# Item Item to drop.
|
||||
@ -51,4 +53,4 @@
|
||||
|
||||
Header:
|
||||
Type: QUEST_DB
|
||||
Version: 1
|
||||
Version: 2
|
||||
|
391
db/import-tmpl/refine.yml
Normal file
391
db/import-tmpl/refine.yml
Normal file
@ -0,0 +1,391 @@
|
||||
# This file is a part of rAthena++.
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Refine Database
|
||||
###########################################################################
|
||||
#
|
||||
# Refine Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Group Refine item type.
|
||||
# Levels: Refinement settings per item level. (Default: null)
|
||||
# - Level Item level.
|
||||
# RefineLevels: Refinement settings per refine level. (Default: null)
|
||||
# - Level Refine level.
|
||||
# Bonus Refinement bonus. (Default: 0)
|
||||
# RandomBonus Extra refinement bonus of 0~RandomBonus stacked on Bonus. (Default: 0)
|
||||
# BlacksmithBlessingAmount Amount of Blacksmith Blessing required. (Default: 0)
|
||||
# Chances: Success chance based on cost type. (Default: null)
|
||||
# - Type Refinement cost type based on ore used.
|
||||
# Rate Chance of success out of 0~10000. (Default: 0)
|
||||
# Price Amount of zeny required to refine. (Default: 0)
|
||||
# Material Ore item required to refine. (Default: 0)
|
||||
# BreakingRate Chance of item breaking out of 0~10000. (Default: 0)
|
||||
# DowngradeAmount Number of refine levels reduced on failure. (Default: 0)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: REFINE_DB
|
||||
Version: 1
|
||||
|
||||
###########################################################################
|
||||
# Event Refine Rates
|
||||
###########################################################################
|
||||
#Body:
|
||||
# - Group: Armor
|
||||
# Levels:
|
||||
# - Level: 1
|
||||
# RefineLevels:
|
||||
# - Level: 5
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 9500
|
||||
# - Level: 6
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 8000
|
||||
# - Level: 7
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 8000
|
||||
# - Level: 8
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 5000
|
||||
# - Level: 9
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 5000
|
||||
# - Level: 10
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 3500
|
||||
# - Level: 11
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 2000
|
||||
# - Level: 12
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 2000
|
||||
# - Level: 13
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 1600
|
||||
# - Level: 14
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 1600
|
||||
# - Level: 15
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 1500
|
||||
# - Level: 16
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 1500
|
||||
# - Level: 17
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 1400
|
||||
# - Level: 18
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 1400
|
||||
# - Level: 19
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 1000
|
||||
# - Level: 20
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 1000
|
||||
# - Group: Weapon
|
||||
# Levels:
|
||||
# - Level: 1
|
||||
# RefineLevels:
|
||||
# - Level: 8
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 9500
|
||||
# - Level: 9
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 8500
|
||||
# - Level: 10
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 5500
|
||||
# - Level: 11
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 4000
|
||||
# - Level: 12
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 4000
|
||||
# - Level: 13
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 3500
|
||||
# - Level: 14
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 3500
|
||||
# - Level: 15
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 3000
|
||||
# - Level: 16
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 3000
|
||||
# - Level: 17
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 2000
|
||||
# - Level: 18
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 2000
|
||||
# - Level: 2
|
||||
# RefineLevels:
|
||||
# - Level: 7
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 9500
|
||||
# - Level: 8
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 8500
|
||||
# - Level: 9
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 6000
|
||||
# - Level: 10
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 4500
|
||||
# - Level: 11
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 4000
|
||||
# - Level: 12
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 4000
|
||||
# - Level: 13
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 3500
|
||||
# - Level: 14
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 3500
|
||||
# - Level: 15
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 3000
|
||||
# - Level: 16
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 3000
|
||||
# - Level: 17
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 2000
|
||||
# - Level: 18
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 2000
|
||||
# - Level: 3
|
||||
# RefineLevels:
|
||||
# - Level: 6
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 9500
|
||||
# - Level: 7
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 9000
|
||||
# - Level: 8
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 7000
|
||||
# - Level: 9
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 6000
|
||||
# - Level: 10
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 4500
|
||||
# - Level: 11
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 4000
|
||||
# - Level: 12
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 4000
|
||||
# - Level: 13
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 3500
|
||||
# - Level: 14
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 3500
|
||||
# - Level: 15
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 3000
|
||||
# - Level: 16
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 3000
|
||||
# - Level: 17
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 2000
|
||||
# - Level: 18
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 2000
|
||||
# - Level: 4
|
||||
# RefineLevels:
|
||||
# - Level: 5
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 9500
|
||||
# - Level: 6
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 8000
|
||||
# - Level: 7
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 8000
|
||||
# - Level: 8
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 6000
|
||||
# - Level: 9
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 5000
|
||||
# - Level: 10
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 3500
|
||||
# - Level: 11
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 2000
|
||||
# - Level: 12
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 2000
|
||||
# - Level: 13
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 1600
|
||||
# - Level: 14
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 1600
|
||||
# - Level: 15
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 1500
|
||||
# - Level: 16
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 1500
|
||||
# - Level: 17
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 1400
|
||||
# - Level: 18
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 1400
|
||||
# - Level: 19
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 1000
|
||||
# - Level: 20
|
||||
# Chances:
|
||||
# - Type: Normal
|
||||
# Rate: 1000
|
||||
# - Group: Shadow_Armor
|
||||
# Levels:
|
||||
# - Level: 1
|
||||
# RefineLevels:
|
||||
# - Level: 5
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 9500
|
||||
# - Level: 6
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 8000
|
||||
# - Level: 7
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 8000
|
||||
# - Level: 8
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 5000
|
||||
# - Level: 9
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 5000
|
||||
# - Level: 10
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 3500
|
||||
# - Group: Shadow_Weapon
|
||||
# Levels:
|
||||
# - Level: 1
|
||||
# RefineLevels:
|
||||
# - Level: 5
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 9500
|
||||
# - Level: 6
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 8000
|
||||
# - Level: 7
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 8000
|
||||
# - Level: 8
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 5000
|
||||
# - Level: 9
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 5000
|
||||
# - Level: 10
|
||||
# Chances:
|
||||
# - Type: Enriched
|
||||
# Rate: 3500
|
@ -1,20 +0,0 @@
|
||||
# This file is a part of rAthena++.
|
||||
# Copyright(C) 2017 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Custom Refine Database
|
||||
###########################################################################
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
@ -53,7 +53,7 @@
|
||||
# BindOnEquip If the item is bound to the character upon equipping. (Default: false)
|
||||
# DropAnnounce If the item has a special announcement to self on drop. (Default: false)
|
||||
# NoConsume If the item is consumed on use. (Default: false)
|
||||
# DropEffect If the item has a special effect when on the ground. (Default: None)
|
||||
# DropEffect If the item has a special effect on the ground when dropped by a monster. (Default: None)
|
||||
# Delay: Item use delay. (Default: null)
|
||||
# Duration Duration of delay in seconds.
|
||||
# Status Status Change used to track delay. (Default: None)
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2020 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2020 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
@ -1047,6 +1047,86 @@ star_in
|
||||
2012rwc_06
|
||||
2012rwc_07
|
||||
2012rwc_08
|
||||
1@4cdn
|
||||
1@4drk
|
||||
1@4igd
|
||||
1@4inq
|
||||
1@4mag
|
||||
1@4mst
|
||||
1@4sac
|
||||
1@4tro
|
||||
1@4win
|
||||
1@bamn
|
||||
1@bamq
|
||||
1@ch_t
|
||||
1@cor
|
||||
1@ge_sn
|
||||
1@ghg
|
||||
1@gl_he
|
||||
1@gl_he2
|
||||
1@gl_prq
|
||||
1@gol1
|
||||
1@gol2
|
||||
1@halo
|
||||
1@herbs
|
||||
1@lost
|
||||
1@mjo1
|
||||
1@mjo2
|
||||
1@odin
|
||||
1@os_a
|
||||
1@os_b
|
||||
1@rgsr
|
||||
1@spa2
|
||||
1@thts
|
||||
2@ch_t
|
||||
2@thts
|
||||
3@ch_t
|
||||
3@thts
|
||||
4@thts
|
||||
5@thts
|
||||
6@thts
|
||||
7@thts
|
||||
8@thts
|
||||
abyss_04
|
||||
amicitia1
|
||||
amicitia2
|
||||
ba_2whs01
|
||||
ba_2whs02
|
||||
ba_bath
|
||||
ba_chess
|
||||
ba_go
|
||||
ba_in01
|
||||
ba_lib
|
||||
ba_lost
|
||||
ba_maison
|
||||
ba_pw01
|
||||
ba_pw02
|
||||
ba_pw03
|
||||
ein_dun03
|
||||
e_hugel
|
||||
gl_cas01_
|
||||
grademk
|
||||
iz_d04_i
|
||||
iz_d05_i
|
||||
job4_bio
|
||||
job4_mag
|
||||
job4_tro
|
||||
mag_dun03
|
||||
nif_dun01
|
||||
nif_dun02
|
||||
odin_past
|
||||
prt_mz03_i
|
||||
pub_cat
|
||||
rgsr_in
|
||||
sp_cor
|
||||
sp_os
|
||||
sp_rudus
|
||||
sp_rudus2
|
||||
sp_rudus3
|
||||
sp_rudus4
|
||||
tra_fild
|
||||
verus02_a
|
||||
verus02_b
|
||||
|
||||
//======================================================================================
|
||||
// - Other/Extra maps -
|
||||
|
86
db/mob_db.yml
Normal file
86
db/mob_db.yml
Normal file
@ -0,0 +1,86 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Monster Database
|
||||
###########################################################################
|
||||
#
|
||||
# Monster Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Monster ID.
|
||||
# AegisName Server name to reference the monster in scripts and lookups, should use no spaces.
|
||||
# Name Name in English.
|
||||
# JapaneseName Name in Japanese. (Default: 'Name' value)
|
||||
# Level Level. (Default: 1)
|
||||
# Hp Total HP. (Default: 1)
|
||||
# Sp Total SP. (Default: 1)
|
||||
# BaseExp Base experience gained. (Default: 0)
|
||||
# JobExp Job experience gained. (Default: 0)
|
||||
# MvpExp MVP experience gained. (Default: 0)
|
||||
# Attack Minimum attack in pre-renewal and base attack in renewal. (Default: 0)
|
||||
# Attack2 Maximum attack in pre-renewal and base magic attack in renewal. (Default: 0)
|
||||
# Defense Physical defense of the monster, reduces melee and ranged physical attack/skill damage. (Default: 0)
|
||||
# MagicDefense Magic defense of the monster, reduces magical skill damage. (Default: 0)
|
||||
# Str Strength which affects attack. (Default: 1)
|
||||
# Agi Agility which affects flee. (Default: 1)
|
||||
# Vit Vitality which affects defense. (Default: 1)
|
||||
# Int Intelligence which affects magic attack. (Default: 1)
|
||||
# Dex Dexterity which affects hit rate. (Default: 1)
|
||||
# Luk Luck which affects perfect dodge/lucky flee/lerfect flee/lucky dodge rate. (Default: 1)
|
||||
# AttackRange Attack range. (Default: 0)
|
||||
# SkillRange Skill cast range. (Default: 0)
|
||||
# ChaseRange Chase range. (Default: 0)
|
||||
# Size Size. (Default: Small)
|
||||
# Race Race. (Default: Formless)
|
||||
# RaceGroups: List of secondary groups the monster may be part of. (Optional)
|
||||
# <group>: <value> Group to toggle.
|
||||
# Element Element. (Default: Neutral)
|
||||
# ElementLevel Level of element. (Default: 1)
|
||||
# WalkSpeed Walk speed. (Default: DEFAULT_WALK_SPEED)
|
||||
# AttackDelay Attack speed. (Default: 0)
|
||||
# AttackMotion Attack animation speed. (Default: 0)
|
||||
# DamageMotion Damage animation speed. (Default: 0)
|
||||
# DamageTaken Rate at which the monster will receive incoming damage. (Default: 100)
|
||||
# Ai Aegis monster type AI behavior. (Default: 06)
|
||||
# Class Aegis monster class. (Default: Normal)
|
||||
# Modes: List of unique behavior not defined by AI, Class, or Attribute. (Optional)
|
||||
# <mode>: <value> Mode to toggle.
|
||||
# MvpDrops: List of possible MVP prize items. Max of MAX_MVP_DROP. (Optional)
|
||||
# - Item Item name.
|
||||
# Rate Drop rate of item. (Default: 1)
|
||||
# RandomOptionGroup Random Option Group applied to item on drop. (Default: None)
|
||||
# Index Index used for overwriting item. (Optional)
|
||||
# Drops: List of possible normal item drops. Max of MAX_MOB_DROP. (Optional)
|
||||
# - Item Item name.
|
||||
# Rate Drop rate of item. (Default: 1)
|
||||
# StealProtected If the item is shielded from TF_STEAL. (Default: false)
|
||||
# RandomOptionGroup Random Option Group applied to item on drop. (Default: None)
|
||||
# Index Index used for overwriting item. (Optional)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: MOB_DB
|
||||
Version: 2
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: db/pre-re/mob_db.yml
|
||||
Mode: Prerenewal
|
||||
- Path: db/re/mob_db.yml
|
||||
Mode: Renewal
|
||||
- Path: db/import/mob_db.yml
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
@ -16,15 +16,14 @@
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Pre-Renewal Achievement Level Database
|
||||
# Achievement Level Database
|
||||
###########################################################################
|
||||
#
|
||||
# Achievement Level Settings
|
||||
#
|
||||
###########################################################################
|
||||
# Level - Achievement Level
|
||||
###########################################################################
|
||||
# Points - Required total scoring points to reach this level.
|
||||
# - Level Achievement Level.
|
||||
# Points Required total scoring points to reach this level.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
@ -53,7 +53,7 @@
|
||||
# BindOnEquip If the item is bound to the character upon equipping. (Default: false)
|
||||
# DropAnnounce If the item has a special announcement to self on drop. (Default: false)
|
||||
# NoConsume If the item is consumed on use. (Default: false)
|
||||
# DropEffect If the item has a special effect when on the ground. (Default: None)
|
||||
# DropEffect If the item has a special effect on the ground when dropped by a monster. (Default: None)
|
||||
# Delay: Item use delay. (Default: null)
|
||||
# Duration Duration of delay in seconds.
|
||||
# Status Status Change used to track delay. (Default: None)
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
1150
db/pre-re/mob_db.txt
1150
db/pre-re/mob_db.txt
File diff suppressed because it is too large
Load Diff
41227
db/pre-re/mob_db.yml
Normal file
41227
db/pre-re/mob_db.yml
Normal file
File diff suppressed because it is too large
Load Diff
@ -1,17 +0,0 @@
|
||||
// Monster Drop Database
|
||||
// Add drop item to monster
|
||||
//
|
||||
// Structure:
|
||||
// <mobid>,<itemid>,<rate>{,<randopt_groupid>,<flag>}
|
||||
//
|
||||
// <mobid> : Monster ID. See db/[pre-]re/mob_db.txt
|
||||
// <itemid> : Item ID.
|
||||
// <rate> : 1 = 0.01%
|
||||
// 100 = 1%
|
||||
// 10000 = 100%
|
||||
// Just like rate in mob_db.txt, adjusted by battle_config.
|
||||
// To remove original drop from monster, use 0 as rate.
|
||||
// Optional:
|
||||
// <randopt_groupid> : If set, the dropped item will be modified by Random Option Group based on db/[pre-]re/item_randomopt_group.txt
|
||||
// <flag> : 1 - The item is protected from steal.
|
||||
// 2 - As MVP Reward
|
@ -1,27 +0,0 @@
|
||||
// Monster Racial Groups Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// Race2ID,MobID1,MobID2,MobID3,...,MobID100
|
||||
|
||||
// Goblins
|
||||
RC2_GOBLIN,1122,1123,1124,1125,1126,1258,1299
|
||||
// Kobolds
|
||||
RC2_KOBOLD,1133,1134,1135,1282,1296
|
||||
// Orcs
|
||||
RC2_ORC,1023,1152,1153,1189,1213,1273
|
||||
// Golems
|
||||
RC2_GOLEM,1040,1278,1366,1497,2024
|
||||
// Guardians
|
||||
RC2_GUARDIAN,1285,1286,1287,2081
|
||||
// Ninja Classes (Pirate's_Pride)
|
||||
RC2_NINJA,1315,1364,1401,1560
|
||||
// GvG
|
||||
RC2_GVG,1288,1905,1907,1908
|
||||
// Battlefield
|
||||
RC2_BATTLEFIELD,1906,1909,1910,1911,1912,1913,1914,1915
|
||||
// Treasure Chests
|
||||
RC2_TREASURE,1324,1325,1326,1327,1328,1329,1330,1331,1332,1333,1334,1335,1336,1337,1338,1339,1340,1341,1342,1343,1344,1345,1346,1347,1348,1349,1350,1351,1352,1353,1354,1355,1356,1357,1358,1359,1360,1361,1362,1363,1938,1939,1940,1941,1942,1943,1944,1945,1946
|
||||
// Manuk
|
||||
RC2_MANUK,1986,1987,1988,1989,1990,1997,1998,1999
|
||||
// Splendide
|
||||
RC2_SPLENDIDE,1991,1992,1993,1994,1995
|
@ -714,8 +714,8 @@
|
||||
1141,Marina@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6,
|
||||
1141,Marina@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,19,,,,,,
|
||||
1141,Marina@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,6,
|
||||
1142,Marine Sphere@NPC_RANDOMMOVE,idle,331,1,10000,0,30000,yes,target,alchemist,,,,,,,,
|
||||
1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,3000,0,yes,self,alchemist,,,,,,,,
|
||||
1142,Marine Sphere@NPC_RANDOMMOVE,idle,331,1,10000,0,30000,no,target,alchemist,,,,,,,,
|
||||
1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,3000,0,no,self,alchemist,,,,,,,,
|
||||
1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,500,2000,5000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,2000,5000,no,self,skillused,173,,,,,,,
|
||||
1142,Marine Sphere@NPC_SPEEDUP,idle,332,1,10000,0,700,yes,target,always,,,,,,,,
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
@ -27,7 +27,7 @@
|
||||
# TimeLimit Amount of time before the quest expires. (Default: 0)
|
||||
# Use a number following by "d" for day(s), "h" for hour(s), "mn" for minute(s), and "s" for second(s).
|
||||
# Specify with "+" for how long until the quest expires.
|
||||
# Specify without "+" for the exact time the quest expires using "d" (optionnal), [0-23]"h" (required), [0-59]"mn" (optionnal), [0-59]"s" (optionnal) format.
|
||||
# Specify without "+" for the exact time the quest expires using "d" (optional), [0-23]"h" (required), [0-59]"mn" (optional), [0-59]"s" (optional) format.
|
||||
# Please note the number before "d" only shift the exact timer to the given day(s).
|
||||
# Targets: Quest objective target. (Default: null)
|
||||
# The target can be a couple of node Mob/Count or of Id/Race/Size/Element/MinLevel/MaxLevel.
|
||||
@ -37,11 +37,13 @@
|
||||
# - Mob Monster to kill (aegis monster name).
|
||||
# Count Amount of monsters to kill. Set to 0 to skip the target on import.
|
||||
# Id Unique target index for the quest Id. Requires a positive number.
|
||||
# Race Monster race target (default All). Valids race are Angel, Brute, DemiHuman, Demon, Dragon, Fish, Formless, Insect, Plant, Undead, All.
|
||||
# Size Monster size target (default All). Valids size are Small, Medium, Large, All.
|
||||
# Element Monster element target (default All). Valids elements are Dark, Earth, Fire, Ghost, Holy, Neutral, Poison, Undead, Water, Wind, All.
|
||||
# Race Monster race target (default All). Valid races are Angel, Brute, DemiHuman, Demon, Dragon, Fish, Formless, Insect, Plant, Undead, All.
|
||||
# Size Monster size target (default All). Valid sizes are Small, Medium, Large, All.
|
||||
# Element Monster element target (default All). Valid elements are Dark, Earth, Fire, Ghost, Holy, Neutral, Poison, Undead, Water, Wind, All.
|
||||
# MinLevel Minimum monster level target. If not supplied but MaxLevel defined, MinLevel is 1. Set to 0 to ignore MinLevel on import. (Default: 0)
|
||||
# MaxLevel Maximum monster level target. Set to 0 to ignore MaxLevel on import. (Default: 0)
|
||||
# Location Name of hunting location from mapindex. (Default any location)
|
||||
# MapName Displayed map name in quest UI. (Default: empty string)
|
||||
# Drops: Quest item drop targets. (Default: null)
|
||||
# - Mob Monster to kill. 0 will apply to all monsters. (Default: 0)
|
||||
# Item Item to drop.
|
||||
@ -51,7 +53,7 @@
|
||||
|
||||
Header:
|
||||
Type: QUEST_DB
|
||||
Version: 1
|
||||
Version: 2
|
||||
|
||||
Body:
|
||||
- Id: 1000
|
||||
|
924
db/pre-re/refine.yml
Normal file
924
db/pre-re/refine.yml
Normal file
@ -0,0 +1,924 @@
|
||||
# This file is a part of rAthena++.
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Refine Database
|
||||
###########################################################################
|
||||
#
|
||||
# Refine Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Group Refine item type.
|
||||
# Levels: Refinement settings per item level. (Default: null)
|
||||
# - Level Item level.
|
||||
# RefineLevels: Refinement settings per refine level. (Default: null)
|
||||
# - Level Refine level.
|
||||
# Bonus Refinement bonus. (Default: 0)
|
||||
# RandomBonus Extra refinement bonus of 0~RandomBonus stacked on Bonus. (Default: 0)
|
||||
# BlacksmithBlessingAmount Amount of Blacksmith Blessing required. (Default: 0)
|
||||
# Chances: Success chance based on cost type. (Default: null)
|
||||
# - Type Refinement cost type based on ore used.
|
||||
# Rate Chance of success out of 0~10000. (Default: 0)
|
||||
# Price Amount of zeny required to refine. (Default: 0)
|
||||
# Material Ore item required to refine. (Default: 0)
|
||||
# BreakingRate Chance of item breaking out of 0~10000. (Default: 0)
|
||||
# DowngradeAmount Number of refine levels reduced on failure. (Default: 0)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: REFINE_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Group: Armor
|
||||
Levels:
|
||||
- Level: 1
|
||||
RefineLevels:
|
||||
- Level: 1
|
||||
Bonus: 66
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 2000
|
||||
Material: Elunium
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 2000
|
||||
Material: Enriched_Elunium
|
||||
- Level: 2
|
||||
Bonus: 132
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 2000
|
||||
Material: Elunium
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 2000
|
||||
Material: Enriched_Elunium
|
||||
- Level: 3
|
||||
Bonus: 198
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 2000
|
||||
Material: Elunium
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 2000
|
||||
Material: Enriched_Elunium
|
||||
- Level: 4
|
||||
Bonus: 264
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 2000
|
||||
Material: Elunium
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 2000
|
||||
Material: Enriched_Elunium
|
||||
- Level: 5
|
||||
Bonus: 330
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 6000
|
||||
Price: 2000
|
||||
Material: Elunium
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 9000
|
||||
Price: 2000
|
||||
Material: Enriched_Elunium
|
||||
BreakingRate: 10000
|
||||
- Level: 6
|
||||
Bonus: 396
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 4000
|
||||
Price: 2000
|
||||
Material: Elunium
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 7000
|
||||
Price: 2000
|
||||
Material: Enriched_Elunium
|
||||
BreakingRate: 10000
|
||||
- Level: 7
|
||||
Bonus: 462
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 4000
|
||||
Price: 2000
|
||||
Material: Elunium
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 7000
|
||||
Price: 2000
|
||||
Material: Enriched_Elunium
|
||||
BreakingRate: 10000
|
||||
- Level: 8
|
||||
Bonus: 528
|
||||
BlacksmithBlessingAmount: 1
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 2000
|
||||
Price: 2000
|
||||
Material: Elunium
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 4000
|
||||
Price: 2000
|
||||
Material: Enriched_Elunium
|
||||
BreakingRate: 10000
|
||||
- Level: 9
|
||||
Bonus: 594
|
||||
BlacksmithBlessingAmount: 2
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 2000
|
||||
Price: 2000
|
||||
Material: Elunium
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 4000
|
||||
Price: 2000
|
||||
Material: Enriched_Elunium
|
||||
BreakingRate: 10000
|
||||
- Level: 10
|
||||
Bonus: 660
|
||||
BlacksmithBlessingAmount: 4
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 900
|
||||
Price: 2000
|
||||
Material: Elunium
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 2000
|
||||
Price: 2000
|
||||
Material: Enriched_Elunium
|
||||
BreakingRate: 10000
|
||||
- Group: Weapon
|
||||
Levels:
|
||||
- Level: 1
|
||||
RefineLevels:
|
||||
- Level: 1
|
||||
Bonus: 200
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 50
|
||||
Material: Phracon
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
- Level: 2
|
||||
Bonus: 400
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 50
|
||||
Material: Phracon
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
- Level: 3
|
||||
Bonus: 600
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 50
|
||||
Material: Phracon
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
- Level: 4
|
||||
Bonus: 800
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 50
|
||||
Material: Phracon
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
- Level: 5
|
||||
Bonus: 1000
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 50
|
||||
Material: Phracon
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
- Level: 6
|
||||
Bonus: 1200
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 50
|
||||
Material: Phracon
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
- Level: 7
|
||||
Bonus: 1400
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 50
|
||||
Material: Phracon
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
- Level: 8
|
||||
Bonus: 1600
|
||||
RandomBonus: 300
|
||||
BlacksmithBlessingAmount: 1
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 6000
|
||||
Price: 50
|
||||
Material: Phracon
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 9000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
BreakingRate: 10000
|
||||
- Level: 9
|
||||
Bonus: 1800
|
||||
RandomBonus: 600
|
||||
BlacksmithBlessingAmount: 2
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 4000
|
||||
Price: 50
|
||||
Material: Phracon
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 7000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
BreakingRate: 10000
|
||||
- Level: 10
|
||||
Bonus: 2000
|
||||
RandomBonus: 900
|
||||
BlacksmithBlessingAmount: 4
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 1900
|
||||
Price: 50
|
||||
Material: Phracon
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 3000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
BreakingRate: 10000
|
||||
- Level: 2
|
||||
RefineLevels:
|
||||
- Level: 1
|
||||
Bonus: 300
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 200
|
||||
Material: Emveretarcon
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
- Level: 2
|
||||
Bonus: 600
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 200
|
||||
Material: Emveretarcon
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
- Level: 3
|
||||
Bonus: 900
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 200
|
||||
Material: Emveretarcon
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
- Level: 4
|
||||
Bonus: 1200
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 200
|
||||
Material: Emveretarcon
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
- Level: 5
|
||||
Bonus: 1500
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 200
|
||||
Material: Emveretarcon
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
- Level: 6
|
||||
Bonus: 1800
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 200
|
||||
Material: Emveretarcon
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
- Level: 7
|
||||
Bonus: 2100
|
||||
RandomBonus: 500
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 6000
|
||||
Price: 200
|
||||
Material: Emveretarcon
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 9000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
BreakingRate: 10000
|
||||
- Level: 8
|
||||
Bonus: 2400
|
||||
RandomBonus: 1000
|
||||
BlacksmithBlessingAmount: 1
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 4000
|
||||
Price: 200
|
||||
Material: Emveretarcon
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 7000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
BreakingRate: 10000
|
||||
- Level: 9
|
||||
Bonus: 2700
|
||||
RandomBonus: 1500
|
||||
BlacksmithBlessingAmount: 2
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 2000
|
||||
Price: 200
|
||||
Material: Emveretarcon
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 4000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
BreakingRate: 10000
|
||||
- Level: 10
|
||||
Bonus: 3000
|
||||
RandomBonus: 2000
|
||||
BlacksmithBlessingAmount: 4
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 1900
|
||||
Price: 200
|
||||
Material: Emveretarcon
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 3000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
BreakingRate: 10000
|
||||
- Level: 3
|
||||
RefineLevels:
|
||||
- Level: 1
|
||||
Bonus: 500
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 5000
|
||||
Material: Oridecon
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
- Level: 2
|
||||
Bonus: 1000
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 5000
|
||||
Material: Oridecon
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
- Level: 3
|
||||
Bonus: 1500
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 5000
|
||||
Material: Oridecon
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
- Level: 4
|
||||
Bonus: 2000
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 5000
|
||||
Material: Oridecon
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
- Level: 5
|
||||
Bonus: 2500
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 5000
|
||||
Material: Oridecon
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
- Level: 6
|
||||
Bonus: 3000
|
||||
RandomBonus: 800
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 6000
|
||||
Price: 5000
|
||||
Material: Oridecon
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 9000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
BreakingRate: 10000
|
||||
- Level: 7
|
||||
Bonus: 3500
|
||||
RandomBonus: 1600
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 5000
|
||||
Price: 5000
|
||||
Material: Oridecon
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 8000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
BreakingRate: 10000
|
||||
- Level: 8
|
||||
Bonus: 4000
|
||||
RandomBonus: 2400
|
||||
BlacksmithBlessingAmount: 1
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 2000
|
||||
Price: 5000
|
||||
Material: Oridecon
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 4000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
BreakingRate: 10000
|
||||
- Level: 9
|
||||
Bonus: 4500
|
||||
RandomBonus: 3200
|
||||
BlacksmithBlessingAmount: 2
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 2000
|
||||
Price: 5000
|
||||
Material: Oridecon
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 4000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
BreakingRate: 10000
|
||||
- Level: 10
|
||||
Bonus: 5000
|
||||
RandomBonus: 4000
|
||||
BlacksmithBlessingAmount: 4
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 1900
|
||||
Price: 5000
|
||||
Material: Oridecon
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 3000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
BreakingRate: 10000
|
||||
|
||||
- Level: 4
|
||||
RefineLevels:
|
||||
- Level: 1
|
||||
Bonus: 700
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 20000
|
||||
Material: Oridecon
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
- Level: 2
|
||||
Bonus: 1400
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 20000
|
||||
Material: Oridecon
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
- Level: 3
|
||||
Bonus: 2100
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 20000
|
||||
Material: Oridecon
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
- Level: 4
|
||||
Bonus: 2800
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 20000
|
||||
Material: Oridecon
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
- Level: 5
|
||||
Bonus: 3500
|
||||
RandomBonus: 1300
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 6000
|
||||
Price: 20000
|
||||
Material: Oridecon
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 9000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
BreakingRate: 10000
|
||||
- Level: 6
|
||||
Bonus: 4200
|
||||
RandomBonus: 2600
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 4000
|
||||
Price: 20000
|
||||
Material: Oridecon
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 7000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
BreakingRate: 10000
|
||||
- Level: 7
|
||||
Bonus: 4900
|
||||
RandomBonus: 3900
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 4000
|
||||
Price: 20000
|
||||
Material: Oridecon
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 7000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
BreakingRate: 10000
|
||||
- Level: 8
|
||||
Bonus: 5600
|
||||
RandomBonus: 5200
|
||||
BlacksmithBlessingAmount: 1
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 2000
|
||||
Price: 20000
|
||||
Material: Oridecon
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 4000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
BreakingRate: 10000
|
||||
- Level: 9
|
||||
Bonus: 6300
|
||||
RandomBonus: 6500
|
||||
BlacksmithBlessingAmount: 2
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 2000
|
||||
Price: 20000
|
||||
Material: Oridecon
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 4000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
BreakingRate: 10000
|
||||
- Level: 10
|
||||
Bonus: 7000
|
||||
RandomBonus: 7800
|
||||
BlacksmithBlessingAmount: 4
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 900
|
||||
Price: 20000
|
||||
Material: Oridecon
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 2000
|
||||
Price: 2000
|
||||
Material: Enriched_Oridecon
|
||||
BreakingRate: 10000
|
||||
- Group: Shadow_Armor
|
||||
Levels:
|
||||
- Level: 1
|
||||
RefineLevels:
|
||||
- Level: 1
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 10000
|
||||
Material: Elunium
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 10000
|
||||
Material: Enriched_Elunium
|
||||
- Level: 2
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 10000
|
||||
Material: Elunium
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 10000
|
||||
Material: Enriched_Elunium
|
||||
- Level: 3
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 10000
|
||||
Material: Elunium
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 10000
|
||||
Material: Enriched_Elunium
|
||||
- Level: 4
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 10000
|
||||
Material: Elunium
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 10000
|
||||
Material: Enriched_Elunium
|
||||
- Level: 5
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 6000
|
||||
Price: 10000
|
||||
Material: Elunium
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 9000
|
||||
Price: 10000
|
||||
Material: Enriched_Elunium
|
||||
BreakingRate: 10000
|
||||
- Level: 6
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 4000
|
||||
Price: 10000
|
||||
Material: Elunium
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 7000
|
||||
Price: 10000
|
||||
Material: Enriched_Elunium
|
||||
BreakingRate: 10000
|
||||
- Level: 7
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 4000
|
||||
Price: 10000
|
||||
Material: Elunium
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 7000
|
||||
Price: 10000
|
||||
Material: Enriched_Elunium
|
||||
BreakingRate: 10000
|
||||
- Level: 8
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 2000
|
||||
Price: 10000
|
||||
Material: Elunium
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 4000
|
||||
Price: 10000
|
||||
Material: Enriched_Elunium
|
||||
BreakingRate: 10000
|
||||
- Level: 9
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 2000
|
||||
Price: 10000
|
||||
Material: Elunium
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 4000
|
||||
Price: 10000
|
||||
Material: Enriched_Elunium
|
||||
BreakingRate: 10000
|
||||
- Level: 10
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 900
|
||||
Price: 10000
|
||||
Material: Elunium
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 2000
|
||||
Price: 10000
|
||||
Material: Enriched_Elunium
|
||||
BreakingRate: 10000
|
||||
- Group: Shadow_Weapon
|
||||
Levels:
|
||||
- Level: 1
|
||||
RefineLevels:
|
||||
- Level: 1
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 10000
|
||||
Material: Oridecon
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 10000
|
||||
Material: Enriched_Oridecon
|
||||
- Level: 2
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 10000
|
||||
Material: Oridecon
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 10000
|
||||
Material: Enriched_Oridecon
|
||||
- Level: 3
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 10000
|
||||
Material: Oridecon
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 10000
|
||||
Material: Enriched_Oridecon
|
||||
- Level: 4
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 10000
|
||||
Price: 10000
|
||||
Material: Oridecon
|
||||
- Type: Enriched
|
||||
Rate: 10000
|
||||
Price: 10000
|
||||
Material: Enriched_Oridecon
|
||||
- Level: 5
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 6000
|
||||
Price: 10000
|
||||
Material: Oridecon
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 9000
|
||||
Price: 10000
|
||||
Material: Enriched_Oridecon
|
||||
BreakingRate: 10000
|
||||
- Level: 6
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 4000
|
||||
Price: 10000
|
||||
Material: Oridecon
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 7000
|
||||
Price: 10000
|
||||
Material: Enriched_Oridecon
|
||||
BreakingRate: 10000
|
||||
- Level: 7
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 4000
|
||||
Price: 10000
|
||||
Material: Oridecon
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 7000
|
||||
Price: 10000
|
||||
Material: Enriched_Oridecon
|
||||
BreakingRate: 10000
|
||||
- Level: 8
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 2000
|
||||
Price: 10000
|
||||
Material: Oridecon
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 4000
|
||||
Price: 10000
|
||||
Material: Enriched_Oridecon
|
||||
BreakingRate: 10000
|
||||
- Level: 9
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 2000
|
||||
Price: 10000
|
||||
Material: Oridecon
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 4000
|
||||
Price: 10000
|
||||
Material: Enriched_Oridecon
|
||||
BreakingRate: 10000
|
||||
- Level: 10
|
||||
Chances:
|
||||
- Type: Normal
|
||||
Rate: 900
|
||||
Price: 10000
|
||||
Material: Oridecon
|
||||
BreakingRate: 10000
|
||||
- Type: Enriched
|
||||
Rate: 2000
|
||||
Price: 10000
|
||||
Material: Enriched_Oridecon
|
||||
BreakingRate: 10000
|
@ -1,235 +0,0 @@
|
||||
# This file is a part of rAthena++.
|
||||
# Copyright(C) 2017 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Pre-Renewal Refine Database
|
||||
###########################################################################
|
||||
Armor:
|
||||
StatsPerLevel: 66
|
||||
RandomBonusStartLevel: 0
|
||||
RandomBonusValue: 0
|
||||
Costs:
|
||||
- Type: REFINE_COST_NORMAL
|
||||
Price: 2000
|
||||
Material: 985
|
||||
- Type: REFINE_COST_ENRICHED
|
||||
Price: 2000
|
||||
Material: 7619
|
||||
Rates:
|
||||
- Level: 5
|
||||
NormalChance: 60
|
||||
EnrichedChance: 90
|
||||
EventNormalChance: 60
|
||||
EventEnrichedChance: 95
|
||||
- Level: 6
|
||||
NormalChance: 40
|
||||
EnrichedChance: 70
|
||||
EventNormalChance: 40
|
||||
EventEnrichedChance: 80
|
||||
- Level: 7
|
||||
NormalChance: 40
|
||||
EnrichedChance: 70
|
||||
EventNormalChance: 40
|
||||
EventEnrichedChance: 80
|
||||
- Level: 8
|
||||
NormalChance: 20
|
||||
EnrichedChance: 40
|
||||
EventNormalChance: 20
|
||||
EventEnrichedChance: 50
|
||||
- Level: 9
|
||||
NormalChance: 20
|
||||
EnrichedChance: 40
|
||||
EventNormalChance: 20
|
||||
EventEnrichedChance: 50
|
||||
- Level: 10
|
||||
NormalChance: 9
|
||||
EnrichedChance: 20
|
||||
EventNormalChance: 9
|
||||
EventEnrichedChance: 35
|
||||
WeaponLv1:
|
||||
StatsPerLevel: 200
|
||||
RandomBonusStartLevel: 8
|
||||
RandomBonusValue: 300
|
||||
Costs:
|
||||
- Type: REFINE_COST_NORMAL
|
||||
Price: 50
|
||||
Material: 1010
|
||||
- Type: REFINE_COST_ENRICHED
|
||||
Price: 2000
|
||||
Material: 7620
|
||||
Rates:
|
||||
- Level: 8
|
||||
NormalChance: 60
|
||||
EnrichedChance: 90
|
||||
EventNormalChance: 60
|
||||
EventEnrichedChance: 95
|
||||
- Level: 9
|
||||
NormalChance: 40
|
||||
EnrichedChance: 70
|
||||
EventNormalChance: 40
|
||||
EventEnrichedChance: 85
|
||||
- Level: 10
|
||||
NormalChance: 19
|
||||
EnrichedChance: 30
|
||||
EventNormalChance: 19
|
||||
EventEnrichedChance: 55
|
||||
WeaponLv2:
|
||||
StatsPerLevel: 300
|
||||
RandomBonusStartLevel: 7
|
||||
RandomBonusValue: 500
|
||||
Costs:
|
||||
- Type: REFINE_COST_NORMAL
|
||||
Price: 200
|
||||
Material: 1011
|
||||
- Type: REFINE_COST_ENRICHED
|
||||
Price: 2000
|
||||
Material: 7620
|
||||
Rates:
|
||||
- Level: 7
|
||||
NormalChance: 60
|
||||
EnrichedChance: 90
|
||||
EventNormalChance: 60
|
||||
EventEnrichedChance: 95
|
||||
- Level: 8
|
||||
NormalChance: 40
|
||||
EnrichedChance: 70
|
||||
EventNormalChance: 40
|
||||
EventEnrichedChance: 85
|
||||
- Level: 9
|
||||
NormalChance: 20
|
||||
EnrichedChance: 40
|
||||
EventNormalChance: 20
|
||||
EventEnrichedChance: 60
|
||||
- Level: 10
|
||||
NormalChance: 19
|
||||
EnrichedChance: 30
|
||||
EventNormalChance: 19
|
||||
EventEnrichedChance: 45
|
||||
WeaponLv3:
|
||||
StatsPerLevel: 500
|
||||
RandomBonusStartLevel: 6
|
||||
RandomBonusValue: 800
|
||||
Costs:
|
||||
- Type: REFINE_COST_NORMAL
|
||||
Price: 5000
|
||||
Material: 984
|
||||
- Type: REFINE_COST_ENRICHED
|
||||
Price: 2000
|
||||
Material: 7620
|
||||
Rates:
|
||||
- Level: 6
|
||||
NormalChance: 60
|
||||
EnrichedChance: 90
|
||||
EventNormalChance: 60
|
||||
EventEnrichedChance: 95
|
||||
- Level: 7
|
||||
NormalChance: 50
|
||||
EnrichedChance: 80
|
||||
EventNormalChance: 50
|
||||
EventEnrichedChance: 90
|
||||
- Level: 8
|
||||
NormalChance: 20
|
||||
EnrichedChance: 40
|
||||
EventNormalChance: 20
|
||||
EventEnrichedChance: 70
|
||||
- Level: 9
|
||||
NormalChance: 20
|
||||
EnrichedChance: 40
|
||||
EventNormalChance: 20
|
||||
EventEnrichedChance: 60
|
||||
- Level: 10
|
||||
NormalChance: 19
|
||||
EnrichedChance: 30
|
||||
EventNormalChance: 19
|
||||
EventEnrichedChance: 45
|
||||
WeaponLv4:
|
||||
StatsPerLevel: 700
|
||||
RandomBonusStartLevel: 5
|
||||
RandomBonusValue: 1300
|
||||
Costs:
|
||||
- Type: REFINE_COST_NORMAL
|
||||
Price: 20000
|
||||
Material: 984
|
||||
- Type: REFINE_COST_ENRICHED
|
||||
Price: 2000
|
||||
Material: 7620
|
||||
Rates:
|
||||
- Level: 5
|
||||
NormalChance: 60
|
||||
EnrichedChance: 90
|
||||
EventNormalChance: 60
|
||||
EventEnrichedChance: 95
|
||||
- Level: 6
|
||||
NormalChance: 40
|
||||
EnrichedChance: 70
|
||||
EventNormalChance: 40
|
||||
EventEnrichedChance: 80
|
||||
- Level: 7
|
||||
NormalChance: 40
|
||||
EnrichedChance: 70
|
||||
EventNormalChance: 40
|
||||
EventEnrichedChance: 80
|
||||
- Level: 8
|
||||
NormalChance: 20
|
||||
EnrichedChance: 40
|
||||
EventNormalChance: 20
|
||||
EventEnrichedChance: 60
|
||||
- Level: 9
|
||||
NormalChance: 20
|
||||
EnrichedChance: 40
|
||||
EventNormalChance: 20
|
||||
EventEnrichedChance: 50
|
||||
- Level: 10
|
||||
NormalChance: 9
|
||||
EnrichedChance: 20
|
||||
EventNormalChance: 9
|
||||
EventEnrichedChance: 35
|
||||
Shadow:
|
||||
StatsPerLevel: 0
|
||||
RandomBonusStartLevel: 0
|
||||
RandomBonusValue: 0
|
||||
Rates:
|
||||
- Level: 5
|
||||
NormalChance: 60
|
||||
EnrichedChance: 90
|
||||
EventNormalChance: 60
|
||||
EventEnrichedChance: 95
|
||||
- Level: 6
|
||||
NormalChance: 40
|
||||
EnrichedChance: 70
|
||||
EventNormalChance: 40
|
||||
EventEnrichedChance: 80
|
||||
- Level: 7
|
||||
NormalChance: 40
|
||||
EnrichedChance: 70
|
||||
EventNormalChance: 40
|
||||
EventEnrichedChance: 80
|
||||
- Level: 8
|
||||
NormalChance: 20
|
||||
EnrichedChance: 40
|
||||
EventNormalChance: 20
|
||||
EventEnrichedChance: 50
|
||||
- Level: 9
|
||||
NormalChance: 20
|
||||
EnrichedChance: 40
|
||||
EventNormalChance: 20
|
||||
EventEnrichedChance: 50
|
||||
- Level: 10
|
||||
NormalChance: 9
|
||||
EnrichedChance: 20
|
||||
EventNormalChance: 9
|
||||
EventEnrichedChance: 35
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
@ -2079,6 +2079,7 @@ Body:
|
||||
ActiveInstance: 5
|
||||
Knockback: 2
|
||||
CastTime: 700
|
||||
Duration1: 1000
|
||||
Requires:
|
||||
SpCost: 12
|
||||
Weapon:
|
||||
@ -6810,8 +6811,8 @@ Body:
|
||||
CastDefenseReduction: 33
|
||||
CastTime: 3000
|
||||
AfterCastActDelay: 1500
|
||||
AfterCastWalkDelay: 800
|
||||
Duration1: 800
|
||||
AfterCastWalkDelay: 1000
|
||||
Duration1: 950
|
||||
Duration2: 30000
|
||||
Requires:
|
||||
SpCost:
|
||||
@ -9043,9 +9044,8 @@ Body:
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Dark
|
||||
AfterCastWalkDelay: 900
|
||||
Duration1: 900
|
||||
Duration2: 30000
|
||||
AfterCastWalkDelay: 1000
|
||||
Duration1: 30000
|
||||
Unit:
|
||||
Id: Dummyskill
|
||||
Layout: -1
|
||||
@ -12974,10 +12974,9 @@ Body:
|
||||
IgnoreAtkCard: true
|
||||
Flags:
|
||||
AllowOnMado: true
|
||||
Range: -2
|
||||
Flags:
|
||||
IgnoreAutoGuard: true
|
||||
IgnoreCicada: true
|
||||
Range: -2
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@ -16382,6 +16381,180 @@ Body:
|
||||
Name: NPC_ARROWSTORM
|
||||
Description: NPC Arrow Storm
|
||||
MaxLevel: 1
|
||||
- Id: 739
|
||||
Name: NPC_CLOUD_KILL
|
||||
Description: Cloud Kill
|
||||
MaxLevel: 5
|
||||
Type: Magic
|
||||
TargetType: Ground
|
||||
Range: 9
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Poison
|
||||
CastCancel: true
|
||||
Duration1:
|
||||
- Level: 1
|
||||
Time: 8000
|
||||
- Level: 2
|
||||
Time: 10000
|
||||
- Level: 3
|
||||
Time: 12000
|
||||
- Level: 4
|
||||
Time: 14000
|
||||
- Level: 5
|
||||
Time: 16000
|
||||
Unit:
|
||||
Id: Cloud_Kill
|
||||
Range:
|
||||
- Level: 1
|
||||
Size: 1
|
||||
- Level: 2
|
||||
Size: 2
|
||||
- Level: 3
|
||||
Size: 3
|
||||
- Level: 4
|
||||
Size: 3
|
||||
- Level: 5
|
||||
Size: 3
|
||||
Interval: 500
|
||||
Target: Enemy
|
||||
Flag:
|
||||
PathCheck: true
|
||||
RemovedByFireRain: true
|
||||
- Id: 740
|
||||
Name: NPC_IGNITIONBREAK
|
||||
Description: Ignition Break
|
||||
MaxLevel: 5
|
||||
Type: Weapon
|
||||
TargetType: Self
|
||||
DamageFlags:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Fire
|
||||
SplashArea: 5
|
||||
- Id: 741
|
||||
Name: NPC_PHANTOMTHRUST
|
||||
Description: Phantom Thrust
|
||||
MaxLevel: 5
|
||||
Type: Weapon
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range:
|
||||
- Level: 1
|
||||
Size: 7
|
||||
- Level: 2
|
||||
Size: 9
|
||||
- Level: 3
|
||||
Size: 11
|
||||
- Level: 4
|
||||
Size: 13
|
||||
- Level: 5
|
||||
Size: 15
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Neutral
|
||||
CastCancel: true
|
||||
- Id: 742
|
||||
Name: NPC_POISON_BUSTER
|
||||
Description: Poison Buster
|
||||
MaxLevel: 2
|
||||
Type: Magic
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IsNpc: true
|
||||
DamageFlags:
|
||||
Splash: true
|
||||
Range: 9
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Poison
|
||||
CastCancel: true
|
||||
SplashArea: 1
|
||||
- Id: 743
|
||||
Name: NPC_HALLUCINATIONWALK
|
||||
Description: Hallucination Walk
|
||||
MaxLevel: 5
|
||||
TargetType: Self
|
||||
Flags:
|
||||
IsNpc: true
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
CastCancel: true
|
||||
Duration1: 20000
|
||||
- Id: 744
|
||||
Name: NPC_ELECTRICWALK
|
||||
Description: Electric Walk
|
||||
MaxLevel: 5
|
||||
Type: Magic
|
||||
TargetType: Self
|
||||
Flags:
|
||||
IgnoreHovering: true
|
||||
IsNpc: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Wind
|
||||
ActiveInstance:
|
||||
- Level: 1
|
||||
Max: 8
|
||||
- Level: 2
|
||||
Max: 10
|
||||
- Level: 3
|
||||
Max: 12
|
||||
- Level: 4
|
||||
Max: 14
|
||||
- Level: 5
|
||||
Max: 16
|
||||
CastCancel: true
|
||||
Duration1: 12000
|
||||
Unit:
|
||||
Id: Electricwalk
|
||||
Interval: 1000
|
||||
Target: Enemy
|
||||
Flag:
|
||||
NoReiteration: true
|
||||
NoOverlap: true
|
||||
- Id: 745
|
||||
Name: NPC_FIREWALK
|
||||
Description: Fire Walk
|
||||
MaxLevel: 5
|
||||
Type: Magic
|
||||
TargetType: Self
|
||||
Flags:
|
||||
IgnoreHovering: true
|
||||
IsNpc: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Fire
|
||||
ActiveInstance:
|
||||
- Level: 1
|
||||
Max: 8
|
||||
- Level: 2
|
||||
Max: 10
|
||||
- Level: 3
|
||||
Max: 12
|
||||
- Level: 4
|
||||
Max: 14
|
||||
- Level: 5
|
||||
Max: 16
|
||||
CastCancel: true
|
||||
Duration1: 12000
|
||||
Unit:
|
||||
Id: Firewalk
|
||||
Interval: 1000
|
||||
Target: Enemy
|
||||
Flag:
|
||||
NoReiteration: true
|
||||
NoOverlap: true
|
||||
- Id: 1001
|
||||
Name: KN_CHARGEATK
|
||||
Description: Charge Attack
|
||||
@ -32690,7 +32863,7 @@ Body:
|
||||
Hit: Single
|
||||
CastCancel: true
|
||||
AfterCastActDelay: 3000
|
||||
Duration1:
|
||||
Duration2:
|
||||
- Level: 1
|
||||
Time: 30000
|
||||
- Level: 2
|
||||
|
@ -54,7 +54,6 @@
|
||||
530,4 //NJ_KIRIKAGE
|
||||
691,4 //CASH_ASSUMPTIO
|
||||
1013,4 //BS_GREED
|
||||
2284,4 //SC_FATALMENACE
|
||||
2300,4 //SC_DIMENSIONDOOR
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
@ -91,7 +90,6 @@
|
||||
440,8 //SG_STAR_BLESS
|
||||
530,8 //NJ_KIRIKAGE
|
||||
691,8 //CASH_ASSUMPITO
|
||||
2284,8 //SC_FATALMENACE
|
||||
2300,8 //SC_DIMENSIONDOOR
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
@ -118,7 +116,6 @@
|
||||
387,32 //WS_CARTBOOST
|
||||
389,32 //ST_CHASEWALK
|
||||
395,32 //CG_MOONLIT
|
||||
2284,32 //SC_FATALMENACE
|
||||
2300,32 //SC_DIMENSIONDOOR
|
||||
2478,32 //GN_CARTBOOST
|
||||
|
||||
@ -133,7 +130,6 @@
|
||||
//----------------------------------------------------------------------------
|
||||
219,128 //RG_INTIMIDATE
|
||||
26,128 //AL_TELEPORT
|
||||
2284,128 //SC_FATALMENACE
|
||||
2300,128 //SC_DIMENSIONDOOR
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
@ -150,7 +146,6 @@
|
||||
219,512 //RG_INTIMIDATE
|
||||
361,512 //HP_ASSUMPTIO
|
||||
691,512 //CASH_ASSUMPTIO
|
||||
2284,512 //SC_FATALMENACE
|
||||
2294,512 //SC_IGNORANCE
|
||||
2300,512 //SC_DIMENSIONDOOR
|
||||
|
||||
@ -162,7 +157,6 @@
|
||||
219,1024 //RG_INTIMIDATE
|
||||
405,1024 //PF_SPIDERWEB
|
||||
674,1024 //NPC_EXPULSION
|
||||
2284,1024 //SC_FATALMENACE
|
||||
2294,1024 //SC_IGNORANCE
|
||||
2300,1024 //SC_DIMENSIONDOOR
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
@ -27,7 +27,7 @@
|
||||
# TimeLimit Amount of time before the quest expires. (Default: 0)
|
||||
# Use a number following by "d" for day(s), "h" for hour(s), "mn" for minute(s), and "s" for second(s).
|
||||
# Specify with "+" for how long until the quest expires.
|
||||
# Specify without "+" for the exact time the quest expires using "d" (optionnal), [0-23]"h" (required), [0-59]"mn" (optionnal), [0-59]"s" (optionnal) format.
|
||||
# Specify without "+" for the exact time the quest expires using "d" (optional), [0-23]"h" (required), [0-59]"mn" (optional), [0-59]"s" (optional) format.
|
||||
# Please note the number before "d" only shift the exact timer to the given day(s).
|
||||
# Targets: Quest objective target. (Default: null)
|
||||
# The target can be a couple of node Mob/Count or of Id/Race/Size/Element/MinLevel/MaxLevel.
|
||||
@ -37,11 +37,13 @@
|
||||
# - Mob Monster to kill (aegis monster name).
|
||||
# Count Amount of monsters to kill. Set to 0 to skip the target on import.
|
||||
# Id Unique target index for the quest Id. Requires a positive number.
|
||||
# Race Monster race target (default All). Valids race are Angel, Brute, DemiHuman, Demon, Dragon, Fish, Formless, Insect, Plant, Undead, All.
|
||||
# Size Monster size target (default All). Valids size are Small, Medium, Large, All.
|
||||
# Element Monster element target (default All). Valids elements are Dark, Earth, Fire, Ghost, Holy, Neutral, Poison, Undead, Water, Wind, All.
|
||||
# Race Monster race target (default All). Valid races are Angel, Brute, DemiHuman, Demon, Dragon, Fish, Formless, Insect, Plant, Undead, All.
|
||||
# Size Monster size target (default All). Valid sizes are Small, Medium, Large, All.
|
||||
# Element Monster element target (default All). Valid elements are Dark, Earth, Fire, Ghost, Holy, Neutral, Poison, Undead, Water, Wind, All.
|
||||
# MinLevel Minimum monster level target. If not supplied but MaxLevel defined, MinLevel is 1. Set to 0 to ignore MinLevel on import. (Default: 0)
|
||||
# MaxLevel Maximum monster level target. Set to 0 to ignore MaxLevel on import. (Default: 0)
|
||||
# Location Name of hunting location from mapindex. (Default any location)
|
||||
# MapName Displayed map name in quest UI. (Default: empty string)
|
||||
# Drops: Quest item drop targets. (Default: null)
|
||||
# - Mob Monster to kill. 0 will apply to all monsters. (Default: 0)
|
||||
# Item Item to drop.
|
||||
@ -51,7 +53,7 @@
|
||||
|
||||
Header:
|
||||
Type: QUEST_DB
|
||||
Version: 1
|
||||
Version: 2
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
@ -16,15 +16,14 @@
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Renewal Achievement Level Database
|
||||
# Achievement Level Database
|
||||
###########################################################################
|
||||
#
|
||||
# Achievement Level Settings
|
||||
#
|
||||
###########################################################################
|
||||
# Level - Achievement Level
|
||||
###########################################################################
|
||||
# Points - Required total scoring points to reach this level.
|
||||
# - Level Achievement Level.
|
||||
# Points Required total scoring points to reach this level.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
@ -267,15 +267,15 @@ Body:
|
||||
Map: 1@mir
|
||||
X: 101
|
||||
Y: 10
|
||||
# - Id: 33
|
||||
# Name: Sky Fortress Invasion
|
||||
# Enter:
|
||||
# Map: 1@sthb
|
||||
# X: 54
|
||||
# Y: 67
|
||||
# AdditionalMaps:
|
||||
# 1@sthc: true
|
||||
# 1@sthd: true
|
||||
- Id: 33
|
||||
Name: Sky Fortress Invasion
|
||||
Enter:
|
||||
Map: 1@sthb
|
||||
X: 54
|
||||
Y: 67
|
||||
AdditionalMaps:
|
||||
1@sthc: true
|
||||
1@sthd: true
|
||||
- Id: 34
|
||||
Name: Heart Hunter War Base 1
|
||||
Enter:
|
||||
|
@ -540,7 +540,7 @@
|
||||
4153:4247:4273,{ bonus3 bAddMonsterDropItem,544,RC_Fish,3000; bonus2 bAddEle,Ele_Water,30; }
|
||||
4153:18554,{ bonus2 bAddEle,Ele_Water,10; }
|
||||
4159:27082,{ autobonus "{ bonus bFlee,10; }",20,5000,BF_SHORT; }
|
||||
4163:5967,{ bonus bAspdRate,3; bonus bAspd,1; bonus2 bAddClass,Class_All,-5; if (getequiprefinerycnt(EQI_HAND_R) >= 10 && getiteminfo(getequipid(EQI_HAND_R),11) == 11) bonus bAspd,1; }
|
||||
4163:5967,{ bonus bAspdRate,3; bonus bAspd,1; bonus2 bAddClass,Class_All,-5; if (getequiprefinerycnt(EQI_HAND_R) >= 10 && getiteminfo(getequipid(EQI_HAND_R), II_VIEW) == 11) bonus bAspd,1; }
|
||||
4168:4169,{ bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bVariableCastrate,-10; }
|
||||
4169:4488,{ if(getequiprefinerycnt(EQI_SHOES) >= 15) { bonus bMaxHPrate,15; bonus bMaxSPrate,15; } else { bonus bMaxHPrate,10; bonus bMaxSPrate,10; } }
|
||||
4172:4210:4230:4257:4272,{ bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,25; bonus bSPDrainValue,1; if(BaseClass==Job_Thief) bonus bNoGemStone; }
|
||||
@ -590,7 +590,7 @@
|
||||
4545:18730,{ bonus bMatk,5; bonus bBaseAtk,5; }
|
||||
4605:4606,{ bonus2 bSubEle,Ele_Neutral,20; bonus bFlee,20; bonus2 bHPLossRate,100,6000; bonus2 bSPLossRate,6,6000; }
|
||||
4608:4609,{ bonus2 bAddSize,Size_Medium,15; bonus2 bAddSize,Size_Large,15; bonus2 bSubSize,Size_Medium,5; bonus2 bSubSize,Size_Large,5; }
|
||||
4610:27168,{ bonus bAtk,100; autobonus "{}",30,6000,BF_WEAPON,"{ active_transform 3190,6000; }"; }
|
||||
4610:27168,{ bonus bBaseAtk,100; autobonus "{}",30,6000,BF_WEAPON,"{ active_transform 3190,6000; }"; }
|
||||
4626:4628,{ bonus2 bIgnoreMdefRaceRate,RC_Demon,50; }
|
||||
4627:4628,{ bonus2 bIgnoreDefRaceRate,RC_Formless,50; bonus2 bIgnoreDefRaceRate,RC_Demon,50;}
|
||||
4629:4630,{ bonus3 bAutoSpell,"NPC_WIDECURSE",2,2; bonus2 bSubEle,Ele_Neutral,5; }
|
||||
@ -604,26 +604,26 @@
|
||||
4653:4655,{ bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Player_Doram,5; bonus2 bSubRace,RC_Undead,5; bonus2 bIgnoreDefRaceRate,RC_Brute,50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,50; bonus2 bIgnoreDefRaceRate,RC_Undead,50; }
|
||||
4656:4657,{ /* Unofficial chance */ bonus3 bAutoSpellWhenHit,"NPC_WIDESLEEP",2,10; bonus2 bSubEle,Ele_Neutral,5; }
|
||||
4671:4692,{ autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3242,6000; }"; }
|
||||
4672:4693,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3243,6000; }"; }
|
||||
4673:4696,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3245,6000; }"; }
|
||||
4674:4684,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3220,6000; }"; }
|
||||
4672:4693,{ autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3243,6000; }"; }
|
||||
4673:4696,{ autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3245,6000; }"; }
|
||||
4674:4684,{ autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3220,6000; }"; }
|
||||
4675:4685,{ autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3221,6000; }"; }
|
||||
4676:4687,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3222,6000; }"; }
|
||||
4677:4688,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3223,6000; }"; }
|
||||
4676:4687,{ autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3222,6000; }"; }
|
||||
4677:4688,{ autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3223,6000; }"; }
|
||||
4678:4686,{ autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3224,6000; }"; }
|
||||
4679:4689,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3225,6000; }"; }
|
||||
4680:4690,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3240,6000; }"; }
|
||||
4681:4691,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3241,6000; }"; }
|
||||
4682:4694,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3244,6000; }"; }
|
||||
4683:4695,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3246,6000; }"; }
|
||||
4679:4689,{ autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3225,6000; }"; }
|
||||
4680:4690,{ autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3240,6000; }"; }
|
||||
4681:4691,{ autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3241,6000; }"; }
|
||||
4682:4694,{ autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3244,6000; }"; }
|
||||
4683:4695,{ autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3246,6000; }"; }
|
||||
4697:27012,{ bonus bNoMadoFuel; }
|
||||
4699:27012,{ bonus bNoMadoFuel; }
|
||||
4958:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bDelayrate,-1 - ( .@r >= 9 ) ? 1 : 0; } }
|
||||
4959:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bLongAtkRate,2 + ( .@r >= 9 ) ? 1 : 0; } }
|
||||
4960:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bUseSPrate,-2 - ( .@r >= 9 ) ? 1 : 0; } }
|
||||
4961:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bMatk,10 + ( .@r >= 9 ) ? 10 : 0; } }
|
||||
4962:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bAtk,2 + ( .@r >= 9 ) ? 5 : 0; } }
|
||||
4963:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bAtk,4 + ( .@r >= 9 ) ? 2 : 0; bonus bHit,3 + ( .@r > 9 ) ? 1 : 0; } }
|
||||
4962:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bBaseAtk,2 + ( .@r >= 9 ) ? 5 : 0; } }
|
||||
4963:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bBaseAtk,4 + ( .@r >= 9 ) ? 2 : 0; bonus bHit,3 + ( .@r > 9 ) ? 1 : 0; } }
|
||||
4964:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus2 bMagicAddRace,RC_All,1 + ( .@r >= 9 ) ? 1 : 0; } }
|
||||
4965:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bVariableCastrate,-1 - ( .@r >= 9 ) ? 1 : 0; } }
|
||||
4966:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus2 bAddRace,RC_All,1 + ( .@r >= 9 ) ? 1 : 0; } }
|
||||
@ -812,7 +812,7 @@
|
||||
5965:4991,{ bonus bAspd,1; }
|
||||
5966:2198:4441,{ .@r = getequiprefinerycnt(EQI_HAND_L); if (.@r > 7) bonus2 bSkillCooldown,"WL_COMET",+20000+(.@r > 9 ? +20000 : 0); }
|
||||
5966:2198:4876,{ .@r = getequiprefinerycnt(EQI_HAND_L); if (.@r > 7) bonus2 bSkillCooldown,"WL_COMET",+20000+(.@r > 9 ? +20000 : 0); }
|
||||
5966:4463,{ .@type = getiteminfo(getequipid(EQI_COMPOUND_ON),11); if (.@type == W_BOOK || .@type == W_STAFF || .@type == W_2HSTAFF) { bonus2 bMagicAddRace,RC_Player_Human, getequiprefinerycnt(EQI_HAND_R)*2; } }
|
||||
5966:4463,{ .@type = getiteminfo(getequipid(EQI_COMPOUND_ON), II_VIEW); if (.@type == W_BOOK || .@type == W_STAFF || .@type == W_2HSTAFF) { bonus2 bMagicAddRace,RC_Player_Human, getequiprefinerycnt(EQI_HAND_R)*2; } }
|
||||
5967:28321,{ bonus2 bSubSkill,"HT_BLITZBEAT",200; }
|
||||
5918:19306,{ .@aspd = 1; .@crit_dmg = 2 + 2 * (readparam(bDex) / 10); .@sub_player = 2; .@luk = readparam(bLuk); if (.@luk > 107) { .@aspd += 1; .@crit_dmg += 2; .@sub_player += 2; } if (.@luk > 119) { .@aspd += 2; .@crit_dmg += 4; .@sub_player += 4; bonus bSplashRange,1; } bonus bAspd,.@aspd; bonus bCritAtkRate,.@crit_dmg; bonus2 bSubRace,RC_Player_Human,.@sub_player; bonus2 bSubSkill,"NPC_CRITICALSLASH",100; }
|
||||
//9024:18832,{ bonus3 bAutoSpell,"BS_ADRENALINE",2,(GetPetRelationship >= 3)?15:10; }
|
||||
@ -870,25 +870,25 @@
|
||||
15178:20821:28721,{ bonus2 bSkillAtk,"KO_BAKURETSU",20; bonus2 bSkillAtk,"KO_HAPPOKUNAI",50; }
|
||||
15179:20822:28116,{ bonus2 bAddClass,Class_All,5; bonus bAspdRate,10; bonus bCritAtkRate,10; }
|
||||
15180:26200:28442,{ bonus bBaseAtk,30; bonus bAspd,1; bonus bCritAtkRate,20; }
|
||||
15181:28443:28444,{ bonus bAtk,20; bonus2 bSubEle,Ele_All,2; bonus2 bSubEle,Ele_Neutral,-2; }
|
||||
15182:28445:28446,{ bonus bAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; }
|
||||
15183:28447:28448,{ bonus bAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; bonus2 bExpAddClass,Class_All,2; }
|
||||
15184:28449:28450,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; }
|
||||
15185:28451:28452,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel; }
|
||||
15181:28443:28444,{ bonus bBaseAtk,20; bonus2 bSubEle,Ele_All,2; bonus2 bSubEle,Ele_Neutral,-2; }
|
||||
15182:28445:28446,{ bonus bBaseAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; }
|
||||
15183:28447:28448,{ bonus bBaseAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; bonus2 bExpAddClass,Class_All,2; }
|
||||
15184:28449:28450,{ bonus bBaseAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; }
|
||||
15185:28451:28452,{ bonus bBaseAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel; }
|
||||
15181:28453:28454,{ bonus bMatk,20; bonus2 bSubEle,Ele_All,2; bonus2 bSubEle,Ele_Neutral,-2; }
|
||||
15182:28455:28456,{ bonus bMatk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; }
|
||||
15183:28457:28458,{ bonus bMatk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; bonus2 bExpAddClass,Class_All,2; }
|
||||
15184:28459:28460,{ bonus bMatk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; }
|
||||
15185:28461:28462,{ bonus bMatk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel; }
|
||||
15181:28463:28464,{ bonus bAtk,20; bonus2 bSubEle,Ele_All,2; bonus2 bSubEle,Ele_Neutral,-2; }
|
||||
15182:28465:28466,{ bonus bAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; }
|
||||
15183:28467:28468,{ bonus bAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; bonus2 bExpAddClass,Class_All,2; }
|
||||
15184:28469:28470,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; }
|
||||
15185:28471:28472,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel; }
|
||||
15181:28463:28464,{ bonus bBaseAtk,20; bonus2 bSubEle,Ele_All,2; bonus2 bSubEle,Ele_Neutral,-2; }
|
||||
15182:28465:28466,{ bonus bBaseAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; }
|
||||
15183:28467:28468,{ bonus bBaseAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; bonus2 bExpAddClass,Class_All,2; }
|
||||
15184:28469:28470,{ bonus bBaseAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; }
|
||||
15185:28471:28472,{ bonus bBaseAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel; }
|
||||
15189:20748,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,3*.@r; if (.@r >= 7) bonus bBaseAtk,5*(readparam(bStr)/10); if (.@r >= 8) bonus bBaseAtk,7*(readparam(bStr)/10); }
|
||||
15189:20749,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,3*.@r; if (.@r >= 7) bonus bBaseAtk,5*(readparam(bStr)/10); if (.@r >= 8) bonus bBaseAtk,7*(readparam(bStr)/10); }
|
||||
15189:4141,{ if (getequiprefinerycnt(EQI_ARMOR) >= 9) bonus2 bResEff,Eff_Curse,10000; }
|
||||
15195:16063,{ .@matk = 100; .@recovery = 20; .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_ARMOR); if (.@weapon >= 7 && .@eq >= 7) { .@matk += 50; } if ((.@weapon + .@eq) >= 18) { .@recovery += 15; if ((.@weapon + .@eq) >= 22) { bonus bDelayrate,-15; } } bonus bMatk,.@matk; bonus bHealPower2,.@recovery; }
|
||||
15195:16063,{ .@matk = 100; .@recovery = 20; .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_ARMOR); if (.@weapon >= 7 && .@eq >= 7) { .@matk += 50; } if ((.@weapon + .@eq) >= 18) { .@recovery += 15; if ((.@weapon + .@eq) >= 22) { bonus bDelayrate,-15; } } bonus bMatk,.@matk; bonus bHealPower,.@recovery; }
|
||||
15195:19209,{ bonus bSpeedRate,25; /* unknown speed value */ bonus bHealPower,10; }
|
||||
15212:22141,{ bonus bAspdRate,getequiprefinerycnt(EQI_SHOES); }
|
||||
15205:4114,{ if (getequiprefinerycnt(EQI_ARMOR)>=9) { bonus2 bResEff,Eff_Freeze,10000; } }
|
||||
@ -917,6 +917,15 @@
|
||||
15377:22197,{ bonus bMatkRate,5; }
|
||||
15388:15389,{ .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,5; bonus bMaxSPrate,5; if(.@r > 21){ bonus bDelayrate,-15; } }
|
||||
16065:20838,{ bonus bAspdRate,10; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",25; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",25; } if ((.@eq + .@weapon) >= 18) { bonus bCritical,15; if ((.@eq + .@weapon) >= 22) { bonus bCritAtkRate,20; } } }
|
||||
18115:1753,{ bonus bLongAtkRate,50; }
|
||||
18117:1760,{ bonus bLongAtkRate,50; }
|
||||
18117:1760:4125,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_Plant,.@r*2; }
|
||||
18117:1761,{ bonus bLongAtkRate,50; }
|
||||
18117:1761:4125,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_DemiHuman,.@r*2; }
|
||||
18117:1768,{ bonus bLongAtkRate,50; }
|
||||
18117:1768:4125,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_Brute,.@r*2; }
|
||||
18117:1769,{ bonus bLongAtkRate,50; }
|
||||
18117:1769:4125,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddRace,RC_Insect,.@r*2; }
|
||||
18137:1752,{ bonus bLongAtkRate,25; }
|
||||
18137:1752:19048,{ bonus bLongAtkRate,20; bonus2 bSubEle,Ele_Fire,-10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; }
|
||||
18137:19019,{ bonus bLongAtkRate,45; }
|
||||
@ -1039,7 +1048,7 @@
|
||||
19266:20813,{.@r = getequiprefinerycnt(EQI_GARMENT); bonus bVariableCastrate,-5*(.@r/2);}
|
||||
19266:19139,{.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayRate,-.@r;}
|
||||
19272:4365,{ bonus bVariableCastrate,-100; bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-120000; }
|
||||
19299:4463,{ .@type = getiteminfo(getequipid(EQI_COMPOUND_ON),11); if (.@type == W_BOOK || .@type == W_STAFF || .@type == W_2HSTAFF) { bonus2 bMagicAddRace,RC_Player_Human, getequiprefinerycnt(EQI_HAND_R)*2; } }
|
||||
19299:4463,{ .@type = getiteminfo(getequipid(EQI_COMPOUND_ON), II_VIEW); if (.@type == W_BOOK || .@type == W_STAFF || .@type == W_2HSTAFF) { bonus2 bMagicAddRace,RC_Player_Human, getequiprefinerycnt(EQI_HAND_R)*2; } }
|
||||
19299:5966,{ .@a = readparam(bDex); bonus bMatk,10; bonus bVariableCastrate,-2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; if (.@a>=108) { bonus bMatk,20; bonus bVariableCastrate,-3; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } if (.@a>=120) { bonus bMatk,30; bonus bVariableCastrate,-5; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; } }
|
||||
19310:15250:20906:22173:28566,{ if(BaseLevel>=125){ bonus bBaseAtk,10; bonus bMatk,10; } if(BaseLevel>=130){ bonus bMaxHPrate,1; bonus bMaxSPrate,1; } autobonus "{}",20,100,BF_WEAPON,"{ heal 500,50; }"; autobonus "{}",20,100,BF_MAGIC,"{ heal 250,100; }"; }
|
||||
19326:4187,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_DEMON,5; if (.@r>=6) bonus2 bExpAddRace,RC_DEMON,5; if (.@r>=8) bonus2 bExpAddRace,RC_DEMON,5; }
|
||||
@ -1064,7 +1073,6 @@
|
||||
20135:20136,{ bonus bAllStats,12; }
|
||||
2053:19451,{ bonus2 bSubRace,RC_Player_Human,3; bonus2 bAddClass,Class_All,15; bonus2 bMagicAddClass,Class_All,15; }
|
||||
2053:27301,{ bonus2 bAddClass,Class_All,10; bonus bAspdRate,10; }
|
||||
2060:15388:15389,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT); bonus bMatk,30; autobonus "{ bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; }",10,10000,BF_MAGIC; if (.@sum>=30) { bonus2 bMagicAddEle,Ele_Undead,20; bonus2 bMagicAddEle,Ele_Holy,20; } }
|
||||
20701:2165,{ .@a = getequiprefinerycnt(EQI_GARMENT); .@b = getequiprefinerycnt(EQI_HAND_L); bonus2 bAddEle,Ele_Earth,.@b; bonus2 bSubRace,RC_Fish,.@a; }
|
||||
20714:28320,{ .@val = min(12,getequiprefinerycnt(EQI_GARMENT)); bonus2 bAddRace,RC_DemiHuman,.@val; bonus2 bAddRace,RC_Player_Human,.@val; }
|
||||
20717:22000,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
@ -1222,7 +1230,6 @@
|
||||
22170:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatkRate,10; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; } if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; } }
|
||||
22171:1847,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }",30,7000; }
|
||||
22171:13345,{ autobonus "{ bonus bStr,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
|
||||
22171:13485,{ autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",30,7000; }
|
||||
22171:21038,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }",30,7000; }
|
||||
22171:26118,{ autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",30,7000; }
|
||||
22171:26154,{ autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",30,7000; }
|
||||
@ -1303,7 +1310,7 @@
|
||||
24111:24112:24113,{ bonus bNoCastCancel; bonus bUseSPrate,40-getequiprefinerycnt(EQI_SHADOW_SHIELD)-getequiprefinerycnt(EQI_SHADOW_ARMOR)-getequiprefinerycnt(EQI_SHADOW_SHOES); }
|
||||
24111:24112:24323,{ bonus bNoCastCancel; bonus bUseSPrate,40-getequiprefinerycnt(EQI_SHADOW_SHIELD)-getequiprefinerycnt(EQI_SHADOW_ARMOR)-getequiprefinerycnt(EQI_SHADOW_SHOES); }
|
||||
24150:24151,{ bonus2 bAddClass,Class_All,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) bonus bNoSizeFix; }
|
||||
24152:24153,{ bonus bAtk,getequiprefinerycnt(EQI_SHADOW_WEAPON); if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 15) bonus bUnbreakableWeapon; }
|
||||
24152:24153,{ bonus bBaseAtk,getequiprefinerycnt(EQI_SHADOW_WEAPON); if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 15) bonus bUnbreakableWeapon; }
|
||||
24154:24155,{ bonus bDef,getequiprefinerycnt(EQI_SHADOW_ARMOR); if (getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) bonus bUnbreakableArmor; }
|
||||
24156:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_DemiHuman; }
|
||||
24157:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Demon; }
|
||||
@ -1432,7 +1439,6 @@
|
||||
24465:24464:24466,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bDelayrate,-.@r; }
|
||||
24465:24290,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r; }
|
||||
24467:24468:24469,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus2 bSkillAtk,"NC_AXEBOOMERANG",.@r; }
|
||||
24465:24290,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r; }
|
||||
24471:24470:24472,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"NC_VULCANARM",.@r; }
|
||||
24471:24290,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r; }
|
||||
24473:24474:24475,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r>=2) bonus2 bSkillAtk,"NC_ARMSCANNON",.@r/2; }
|
||||
@ -1578,7 +1584,7 @@
|
||||
29658:29657,{ bonus2 bSPDrainRate,10,1; }
|
||||
29662:29659,{ bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25; }
|
||||
29662:29660,{ bonus2 bSkillAtk,"KO_BAKURETSU",25; }
|
||||
29662:29660,{ bonus2 bSPDrainRate,10,1; }
|
||||
29662:29661,{ bonus2 bSPDrainRate,10,1; }
|
||||
29663:29659,{ bonus2 bSkillAtk,"NJ_BAKUENRYU",30; bonus2 bSkillAtk,"NJ_HYOUSYOURAKU",30; bonus2 bSkillAtk,"NJ_KAMAITACHI",30; }
|
||||
29663:29660,{ bonus2 bSkillAtk,"NJ_HYOUSENSOU",20; bonus2 bSkillAtk,"NJ_HUUJIN",20; }
|
||||
29663:29661,{ bonus bVariableCastrate,-15; }
|
||||
@ -1619,7 +1625,6 @@
|
||||
29176:32234,{ bonus2 bAddRace,RC_Brute,15; bonus2 bAddRace,RC_Plant,15; bonus2 bMagicAddRace,RC_Brute,15; bonus2 bMagicAddRace,RC_Plant,15; bonus2 bAddEle,Ele_Wind,15; bonus2 bAddEle,Ele_Earth,15; bonus2 bMagicAddEle,Ele_Wind,15; bonus2 bMagicAddEle,Ele_Earth,15; }
|
||||
22171:18164,{ autobonus "{ bonus bDex,20; bonus bLongAtkRate,20; }",30,7000,BF_WEAPON; }
|
||||
22171:18170,{ autobonus "{ bonus bDex,20; bonus bLongAtkRate,15; }",30,7000,BF_WEAPON; }
|
||||
22171:2048,{ autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",30,7000,BF_MAGIC; }
|
||||
22171:610003,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }",30,7000,BF_WEAPON; }
|
||||
22171:700003,{ autobonus "{ bonus bDex,20; bonus bLongAtkRate,20; }",30,7000,BF_WEAPON; }
|
||||
22171:510006,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }",30,7000,BF_WEAPON; }
|
||||
@ -2217,3 +2222,57 @@
|
||||
28027:15250:19310:20906:22173:28566,{ bonus bBaseAtk,3*(min(BaseLevel,150)/10); bonus2 bAddClass,Class_All,5; bonus bAspd,1; }
|
||||
28616:15250:19310:20906:22173:28566,{ bonus bMatk,3*(min(BaseLevel,150)/10); bonus2 bMagicAtkEle,Ele_Holy,5; bonus bVariableCastrate,-10; }
|
||||
28740:15250:19310:20906:22173:28566,{ bonus bMatk,3*(min(BaseLevel,150)/10); bonus bAspdRate,5; bonus bAspd,1; }
|
||||
2191:2782,{ bonus bUseSPrate,-5; }
|
||||
15249:4243,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bDef,250; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Dark,-5; skill "AL_TELEPORT",1; bonus4 bAutoSpellWhenHit,"AL_TELEPORT",1,-500,0; if (.@r >= 7) { bonus2 bResEff,Eff_Freeze,10000; if (.@r >= 9) { bonus bNoKnockback; } } }
|
||||
18720:1621,{ .@r = getequiprefinerycnt(EQI_HAND_R); .@matk = 20*.@r; if(.@r>=10){ .@matk += 50; bonus bDelayrate,-10; } bonus bMatk,.@matk; }
|
||||
18720:1622,{ .@r = getequiprefinerycnt(EQI_HAND_R); .@matk = 20*.@r; if(.@r>=10){ .@matk += 50; bonus bDelayrate,-10; } bonus bMatk,.@matk; }
|
||||
18720:1626,{ .@r = getequiprefinerycnt(EQI_HAND_R); .@matk = 15*.@r; if(.@r>=10){ .@matk += 50; bonus bVariableCastrate,-10; } bonus bMatk,.@matk; }
|
||||
18720:1665,{ .@r = getequiprefinerycnt(EQI_HAND_R); .@matk = 15*.@r; if(.@r>=10){ .@matk += 50; bonus bVariableCastrate,-10; } bonus bMatk,.@matk; }
|
||||
18720:28201,{ .@r = getequiprefinerycnt(EQI_HAND_R); .@dmg = 2; if(.@r>=5){ .@dmg += 3; .@def = -5; if(.@r>=7){ .@dmg += 4; .@def -= 5; } bonus2 bSubClass,Class_Normal,.@def;} bonus2 bMagicAddClass,Class_Boss,.@dmg; }
|
||||
18720:28202,{ .@r = getequiprefinerycnt(EQI_HAND_R); .@dmg = 2; if(.@r>=5){ .@dmg += 3; .@def = -5; if(.@r>=7){ .@dmg += 4; .@def -= 5; } bonus2 bSubClass,Class_Normal,.@def;} bonus2 bMagicAddClass,Class_Boss,.@dmg; }
|
||||
18959:4042,{ bonus2 bResEff,Eff_Freeze,10000; bonus5 bAutoSpellWhenHit,"NPC_WIDEFREEZE",2,10,BF_WEAPON|BF_MAGIC,0; }
|
||||
18959:2402:4009,{ .@r = getequiprefinerycnt(EQI_SHOES); bonus bMaxHPrate,4+(2*.@r); bonus bMaxSPrate,4+(2*.@r); }
|
||||
19170:1549,{ .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r >= 7) { .@aspd += 10; .@bonus1 += 30; .@bonus2 += 50; if (.@r >= 9) { .@aspd += 10; .@bonus1 += 30; .@bonus2 += 50; if (.@r >= 10) { bonus2 bSkillCooldown,"NC_PILEBUNKER",-1000; } } bonus2 bSkillAtk,NC_BOOSTKNUCKLE,.@bonus1; bonus2 bSkillAtk,NC_VULCANARM,.@bonus2; bonus bAspdRate,.@aspd; } }
|
||||
19495:2375,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bStr,8; bonus bDex,4; bonus bMaxHP,1350; bonus bBaseAtk,15*.@r; bonus2 bResEff,Eff_Stone,500*.@r; bonus2 bResEff,Eff_Stun,500*.@r; /*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/ }
|
||||
19495:2374,{ bonus bMdef,25; bonus bMaxSP,350; bonus bDelayrate,-10; bonus bMatk,15*getequiprefinerycnt(EQI_ARMOR); bonus bHealPower,2*getequiprefinerycnt(EQI_ARMOR); /*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/ }
|
||||
19495:2537,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHP,900; bonus bLongAtkDef,10; bonus2 bSubEle,Ele_Fire,3*.@r; bonus2 bSubEle,Ele_Water,3*.@r; bonus2 bSubEle,Ele_Wind,3*.@r; /*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/ }
|
||||
19495:2433,{ bonus bMaxHP,100*BaseLevel; bonus bBaseAtk,20*getequiprefinerycnt(EQI_SHOES); bonus bMatk,20*getequiprefinerycnt(EQI_SHOES); /*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/ }
|
||||
19495:2729,{ bonus bMaxHP,2000; bonus bMaxSP,200; bonus bHealPower,15; /*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/ }
|
||||
28560:13460,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_CRIMSONROCK",2*.@r; }
|
||||
28560:13460:28913,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bHit,5*.@r; bonus bAspdRate,4*.@r; }
|
||||
28560:13461,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_HELLINFERNO",20*.@r; }
|
||||
28560:13461:28913,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bHit,5*.@r; bonus bAspdRate,4*.@r; }
|
||||
28560:13462,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"AB_JUDEX",10*.@r; }
|
||||
28560:13462:28913,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bHit,5*.@r; bonus bAspdRate,4*.@r; }
|
||||
24665:24668,{ .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bMatkRate,2; if (.@sum>=18) { bonus2 bIgnoreMdefRaceRate,RC_All,100; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-100; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-100; } }
|
||||
24667:24666,{ .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bMatkRate,2; if (.@sum>=18) { bonus2 bIgnoreMdefRaceRate,RC_All,100; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-100; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-100; } }
|
||||
24672:24669:24670:24671:24673:24674,{ bonus2 bAddClass,Class_All,1; if (getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=45) { bonus bNoKnockback; } }
|
||||
24675:24676,{ .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bMatkRate,2; if (.@sum>=18) { bonus bUseSPrate,40; bonus bNoGemStone; if (.@sum>=20) { bonus2 bMagicAddSize,Size_All,12; } } }
|
||||
24677:24678,{ .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bMatkRate,2; if (.@sum>=18) { bonus bUseSPrate,40; bonus bNoGemStone; if (.@sum>=20) { bonus2 bMagicAddSize,Size_All,12; } } }
|
||||
24679:24680,{ .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bAddClass,Class_All,2; if (.@sum>=18) { bonus bNoKnockback; if (.@sum>=20) { bonus2 bAddEle,Ele_All,12; } } }
|
||||
24681:24682,{ .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus2 bAddClass,Class_All,2; if (.@sum>=18) { bonus bNoKnockback; if (.@sum>=20) { bonus2 bAddEle,Ele_All,12; } } }
|
||||
27394:27196:27199,{ bonus2 bMagicAddRace,RC_Brute,7; bonus2 bMagicAddSize,Size_Small,7; }
|
||||
27394:300128:300130,{ bonus2 bMagicAddSize,Size_Medium,7; bonus bDelayrate,-5; }
|
||||
27396:27197:27198,{ bonus2 bAddSize,Size_Small,7; }
|
||||
27396:300128:300130,{ bonus2 bAddSize,Size_Medium,7; bonus bDelayrate,-3; }
|
||||
300220:300223,{ bonus bShortAtkRate,8; }
|
||||
300230:300232,{ bonus2 bAddRace,RC_Insect,20; }
|
||||
300233:300232,{ bonus2 bMagicAddRace,RC_Insect,20; }
|
||||
300240:4176,{ bonus2 bAddSize,Size_Large,30; }
|
||||
300241:4214,{ bonus2 bAddSize,Size_Medium,30; }
|
||||
300242:300243,{ if (BaseJob == Job_Novice || BaseJob == Job_SuperNovice) { autobonus "{ bonus bNoSizeFix; }",1,7000,BF_WEAPON; } }
|
||||
300266:4352,{ if (BaseClass == Job_Swordman) { .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bLongAtkRate,10+2*(.@sum/4); bonus bShortAtkRate,10+2*(.@sum/4); bonus bMaxHPrate,2*(.@sum/4); } }
|
||||
300267:300268,{ if (BaseJob == Job_Sage) { bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",30; bonus2 bSkillAtk,"MG_FIREBOLT",30; } }
|
||||
300269:4392,{ if (BaseLevel>=200) { bonus2 bMagicAtkEle,Ele_Ghost,15*(readparam(bInt)/40); } }
|
||||
300270:4392,{ if (BaseLevel>=200) { bonus bLongAtkRate,15*(readparam(bDex)/40); } }
|
||||
300271:4393,{ if (BaseLevel>=200) { bonus bShortAtkRate,15*(readparam(bStr)/40); } }
|
||||
300272:4394,{ if (BaseLevel>=200) { bonus2 bMagicAtkEle,Ele_Holy,15*(readparam(bInt)/40); } }
|
||||
300273:4394,{ if (BaseLevel>=200) { bonus2 bMagicAtkEle,Ele_Neutral,15*(readparam(bInt)/40); } }
|
||||
300276:4398,{ bonus2 bMagicAddRace,RC_Angel,20; }
|
||||
300278:300016,{ if (BaseLevel>=200) { bonus bCritAtkRate,15; } }
|
||||
300279:4388,{ if (BaseLevel>=200) { bonus2 bMagicAtkEle,Ele_Ghost,30; } }
|
||||
500030:28922,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L); bonus bVariableCastrate,-10; bonus bMatk,50; if (getequiprefinerycnt(EQI_HAND_R)>=7 && getequiprefinerycnt(EQI_HAND_L)>=7) { bonus2 bSkillAtk,"LG_RAYOFGENESIS",10; if (.@sum>=18) { bonus2 bMagicAddRace,RC_All,20; if (.@sum>=22) { bonus bDelayrate,-5; bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000; } } } }
|
||||
530015:19344,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); autobonus3 "{ bonus2 bSkillAtk,\"LG_BANISHINGPOINT\",25; bonus2 bSkillAtk,\"LG_CANNONSPEAR\",25; }",1000,60000,"LG_SHIELDSPELL"; if (getequiprefinerycnt(EQI_HAND_R)>=7 && getequiprefinerycnt(EQI_HEAD_TOP)>=7) { bonus bLongAtkRate,15; if (.@sum>=18) { bonus2 bAddRace,RC_All,15; if (.@sum>=22) { bonus2 bSkillAtk,"LG_BANISHINGPOINT",2*.@sum; bonus2 bSkillAtk,"LG_CANNONSPEAR",2*.@sum; } } } }
|
||||
550030:19428,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,20; if (getequiprefinerycnt(EQI_HAND_R)>=7 && getequiprefinerycnt(EQI_HEAD_TOP)>=7) { bonus2 bMagicAddEle,Ele_All,10; if (.@sum>=18) { bonus2 bMagicAddRace,RC_Demon,20; bonus2 bMagicAddEle,Ele_Dark,20; if (.@sum>=22) { bonus bFixedCast,-500; bonus2 bMagicAddSize,Size_All,15; } } } }
|
||||
550031:450144,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus bMatk,50; if (getequiprefinerycnt(EQI_HAND_R)>=7 && getequiprefinerycnt(EQI_ARMOR)>=7) { bonus bMatkRate,10; bonus bAspd,2; if (.@sum>=18) { bonus2 bMagicAddRace,RC_All,20; if (.@sum>=22) { bonus bDelayrate,-10; bonus bVariableCastrate,-15; } } } }
|
||||
620010:450146,{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-15; bonus bBaseAtk,50; if (getequiprefinerycnt(EQI_HAND_R)>=7 && getequiprefinerycnt(EQI_ARMOR)>=7) { bonus bAspdRate,15; if (.@sum>=18) { bonus2 bAddRace,RC_All,20; if (.@sum>=22) { bonus bVariableCastrate,-10; bonus2 bAddClass,Class_All,15; } } } }
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
@ -53,7 +53,7 @@
|
||||
# BindOnEquip If the item is bound to the character upon equipping. (Default: false)
|
||||
# DropAnnounce If the item has a special announcement to self on drop. (Default: false)
|
||||
# NoConsume If the item is consumed on use. (Default: false)
|
||||
# DropEffect If the item has a special effect when on the ground. (Default: None)
|
||||
# DropEffect If the item has a special effect on the ground when dropped by a monster. (Default: None)
|
||||
# Delay: Item use delay. (Default: null)
|
||||
# Duration Duration of delay in seconds.
|
||||
# Status Status Change used to track delay. (Default: None)
|
||||
|
25798
db/re/item_db_equip.yml
25798
db/re/item_db_equip.yml
File diff suppressed because it is too large
Load Diff
14207
db/re/item_db_etc.yml
14207
db/re/item_db_etc.yml
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -1407,432 +1407,3 @@ IG_PRIVATE_AIRSHIP,25464,1 // World_Moving_Rights
|
||||
IG_Token_Of_Siegfried,6293,1 // F_Token_Of_Siegfried
|
||||
IG_Token_Of_Siegfried,6316,1 // E_Token_Of_Siegfried
|
||||
IG_Token_Of_Siegfried,7621,1 // Token_Of_Siegfried
|
||||
|
||||
// Costume_Enchant_Stone_Box5
|
||||
IG_Costume_Enchant_Stone_Box5,6908,2 // ASPDStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box5,6642,3 // ATKStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box5,6643,3 // MATKStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box5,6943,3 // ATKStone_Top
|
||||
IG_Costume_Enchant_Stone_Box5,6944,3 // MATKStone_Top
|
||||
IG_Costume_Enchant_Stone_Box5,6636,4 // STRStone_Top
|
||||
IG_Costume_Enchant_Stone_Box5,6637,4 // INTStone_Top
|
||||
IG_Costume_Enchant_Stone_Box5,6638,4 // AGIStone_Top
|
||||
IG_Costume_Enchant_Stone_Box5,6639,4 // DEXStone_Top
|
||||
IG_Costume_Enchant_Stone_Box5,6640,4 // VITStone_Top
|
||||
IG_Costume_Enchant_Stone_Box5,6641,4 // LUKStone_Top
|
||||
IG_Costume_Enchant_Stone_Box5,6743,4 // HPStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box5,6744,4 // SPStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box5,6945,4 // STRStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box5,6946,4 // INTStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box5,6947,4 // AGIStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box5,6948,4 // DEXStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box5,6949,4 // VITStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box5,6950,4 // LUKStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box5,6951,4 // HPStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box5,6644,5 // HITStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box5,6645,5 // FLEEStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box5,6740,5 // HealStone_Top
|
||||
IG_Costume_Enchant_Stone_Box5,6741,5 // HealStone2_Top
|
||||
IG_Costume_Enchant_Stone_Box5,6742,5 // HealStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box5,6745,5 // HealStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box5,6790,5 // BigStone_Top
|
||||
IG_Costume_Enchant_Stone_Box5,6791,5 // MediumStone_Top
|
||||
IG_Costume_Enchant_Stone_Box5,6792,5 // SmallStone_Top
|
||||
|
||||
// Costume_Enchant_Stone_Box6
|
||||
IG_Costume_Enchant_Stone_Box6,6963,83 // HPdrainStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box6,6964,83 // SPdrainStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box6,6908,165 // ASPDStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box6,6642,248 // ATKStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box6,6643,248 // MATKStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box6,6943,248 // ATKStone_Top
|
||||
IG_Costume_Enchant_Stone_Box6,6944,248 // MATKStone_Top
|
||||
IG_Costume_Enchant_Stone_Box6,6636,331 // STRStone_Top
|
||||
IG_Costume_Enchant_Stone_Box6,6637,331 // INTStone_Top
|
||||
IG_Costume_Enchant_Stone_Box6,6638,331 // AGIStone_Top
|
||||
IG_Costume_Enchant_Stone_Box6,6639,331 // DEXStone_Top
|
||||
IG_Costume_Enchant_Stone_Box6,6640,331 // VITStone_Top
|
||||
IG_Costume_Enchant_Stone_Box6,6641,331 // LUKStone_Top
|
||||
IG_Costume_Enchant_Stone_Box6,6743,331 // HPStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box6,6744,331 // SPStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box6,6945,331 // STRStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box6,6946,331 // INTStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box6,6947,331 // AGIStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box6,6948,331 // DEXStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box6,6949,331 // VITStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box6,6950,331 // LUKStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box6,6951,331 // HPStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box6,6644,413 // HITStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box6,6645,413 // FLEEStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box6,6740,413 // HealStone_Top
|
||||
IG_Costume_Enchant_Stone_Box6,6741,413 // HealStone2_Top
|
||||
IG_Costume_Enchant_Stone_Box6,6742,413 // HealStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box6,6745,413 // HealStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box6,6790,413 // BigStone_Top
|
||||
IG_Costume_Enchant_Stone_Box6,6791,413 // MediumStone_Top
|
||||
IG_Costume_Enchant_Stone_Box6,6792,413 // SmallStone_Top
|
||||
|
||||
// Costume_Enchant_Stone_Box7
|
||||
IG_Costume_Enchant_Stone_Box7,6964,85 // SPdrainStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box7,6963,169 // HPdrainStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box7,6999,169 // HPdrainStone_Top
|
||||
IG_Costume_Enchant_Stone_Box7,25000,169 // SPdrainStone_Top
|
||||
IG_Costume_Enchant_Stone_Box7,6642,254 // ATKStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box7,6643,254 // MATKStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box7,6943,254 // ATKStone_Top
|
||||
IG_Costume_Enchant_Stone_Box7,6944,254 // MATKStone_Top
|
||||
IG_Costume_Enchant_Stone_Box7,25016,254 // ATKStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box7,25017,254 // MATKStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box7,25002,339 // ChangeLUK_Middle
|
||||
IG_Costume_Enchant_Stone_Box7,25003,339 // ChangeSTR_Middle
|
||||
IG_Costume_Enchant_Stone_Box7,25004,339 // ChangeAGI_Middle
|
||||
IG_Costume_Enchant_Stone_Box7,25005,339 // ChangeINT_Middle
|
||||
IG_Costume_Enchant_Stone_Box7,25006,339 // ChangeVIT_Middle
|
||||
IG_Costume_Enchant_Stone_Box7,25007,339 // ChangeDEX_Middle
|
||||
IG_Costume_Enchant_Stone_Box7,25008,339 // ChangeVIT_Bottom
|
||||
IG_Costume_Enchant_Stone_Box7,25009,339 // ChangeAGI_Bottom
|
||||
IG_Costume_Enchant_Stone_Box7,25010,339 // ChangeDEX_Bottom
|
||||
IG_Costume_Enchant_Stone_Box7,25011,339 // ChangeLUK_Bottom
|
||||
IG_Costume_Enchant_Stone_Box7,25012,339 // ChangeSTR_Bottom
|
||||
IG_Costume_Enchant_Stone_Box7,25013,339 // ChangeINT_Bottom
|
||||
IG_Costume_Enchant_Stone_Box7,6740,424 // HealStone_Top
|
||||
IG_Costume_Enchant_Stone_Box7,6741,424 // HealStone2_Top
|
||||
IG_Costume_Enchant_Stone_Box7,6743,424 // HPStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box7,6744,424 // SPStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box7,6745,424 // HealStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box7,6951,424 // HPStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box7,25001,424 // DEFStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box7,25014,424 // MDEFStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box7,25015,424 // EXPStone_Bottom
|
||||
|
||||
// Costume_Enchant_Stone_Box8
|
||||
IG_Costume_Enchant_Stone_Box8,25067,37 // CastingStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box8,6964,74 // SPdrainStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box8,25000,74 // SPdrainStone_Top
|
||||
IG_Costume_Enchant_Stone_Box8,6963,149 // HPdrainStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box8,6999,149 // HPdrainStone_Top
|
||||
IG_Costume_Enchant_Stone_Box8,25062,149 // Greed_Stone
|
||||
IG_Costume_Enchant_Stone_Box8,25068,149 // ASPDStone_Top
|
||||
IG_Costume_Enchant_Stone_Box8,25072,149 // Kyrie_Stone
|
||||
IG_Costume_Enchant_Stone_Box8,6642,223 // ATKStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box8,6643,223 // MATKStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box8,6943,223 // ATKStone_Top
|
||||
IG_Costume_Enchant_Stone_Box8,6944,223 // MATKStone_Top
|
||||
IG_Costume_Enchant_Stone_Box8,25016,223 // ATKStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box8,25017,223 // MATKStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box8,25058,223 // TwinkleEffect_Top
|
||||
IG_Costume_Enchant_Stone_Box8,25059,223 // GhostEffect_Middle
|
||||
IG_Costume_Enchant_Stone_Box8,25060,223 // Critical_Stone
|
||||
IG_Costume_Enchant_Stone_Box8,25061,223 // Range_Stone
|
||||
IG_Costume_Enchant_Stone_Box8,25069,223 // ReloadStone_Top
|
||||
IG_Costume_Enchant_Stone_Box8,25070,223 // ReloadStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box8,25071,223 // ReloadStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box8,25002,297 // ChangeLUK_Middle
|
||||
IG_Costume_Enchant_Stone_Box8,25003,297 // ChangeSTR_Middle
|
||||
IG_Costume_Enchant_Stone_Box8,25004,297 // ChangeAGI_Middle
|
||||
IG_Costume_Enchant_Stone_Box8,25005,297 // ChangeINT_Middle
|
||||
IG_Costume_Enchant_Stone_Box8,25006,297 // ChangeVIT_Middle
|
||||
IG_Costume_Enchant_Stone_Box8,25007,297 // ChangeDEX_Middle
|
||||
IG_Costume_Enchant_Stone_Box8,25008,297 // ChangeVIT_Bottom
|
||||
IG_Costume_Enchant_Stone_Box8,25009,297 // ChangeAGI_Bottom
|
||||
IG_Costume_Enchant_Stone_Box8,25010,297 // ChangeDEX_Bottom
|
||||
IG_Costume_Enchant_Stone_Box8,25011,297 // ChangeLUK_Bottom
|
||||
IG_Costume_Enchant_Stone_Box8,25012,297 // ChangeSTR_Bottom
|
||||
IG_Costume_Enchant_Stone_Box8,25013,297 // ChangeINT_Bottom
|
||||
IG_Costume_Enchant_Stone_Box8,25001,372 // DEFStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box8,25014,372 // MDEFStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box8,25015,372 // EXPStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box8,25063,372 // MaxHP2_Stone
|
||||
IG_Costume_Enchant_Stone_Box8,25064,372 // MaxSP2_Stone
|
||||
IG_Costume_Enchant_Stone_Box8,25065,372 // Detoxify_Stone
|
||||
IG_Costume_Enchant_Stone_Box8,6745,372 // HealStone_Bottom
|
||||
|
||||
// Costume_Enchant_Stone_Box9
|
||||
IG_Costume_Enchant_Stone_Box9,6964,79 // SPdrainStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box9,25000,79 // SPdrainStone_Top
|
||||
IG_Costume_Enchant_Stone_Box9,6963,159 // HPdrainStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box9,6999,159 // HPdrainStone_Top
|
||||
IG_Costume_Enchant_Stone_Box9,25062,159 // Greed_Stone
|
||||
IG_Costume_Enchant_Stone_Box9,25068,159 // ASPDStone_Top
|
||||
IG_Costume_Enchant_Stone_Box9,25072,159 // Kyrie_Stone
|
||||
IG_Costume_Enchant_Stone_Box9,25138,159 // ShrinkEffect_Middle
|
||||
IG_Costume_Enchant_Stone_Box9,6642,238 // ATKStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box9,6643,238 // MATKStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box9,6943,238 // ATKStone_Top
|
||||
IG_Costume_Enchant_Stone_Box9,6944,238 // MATKStone_Top
|
||||
IG_Costume_Enchant_Stone_Box9,25016,238 // ATKStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box9,25017,238 // MATKStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box9,25060,238 // Critical_Stone
|
||||
IG_Costume_Enchant_Stone_Box9,25061,238 // Range_Stone
|
||||
IG_Costume_Enchant_Stone_Box9,25069,238 // ReloadStone_Top
|
||||
IG_Costume_Enchant_Stone_Box9,25070,238 // ReloadStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box9,25071,238 // ReloadStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box9,25136,238 // ElectricEffect_Middle
|
||||
IG_Costume_Enchant_Stone_Box9,25137,238 // GreenFloor_Bottom
|
||||
IG_Costume_Enchant_Stone_Box9,25002,317 // ChangeLUK_Middle
|
||||
IG_Costume_Enchant_Stone_Box9,25003,317 // ChangeSTR_Middle
|
||||
IG_Costume_Enchant_Stone_Box9,25004,317 // ChangeAGI_Middle
|
||||
IG_Costume_Enchant_Stone_Box9,25005,317 // ChangeINT_Middle
|
||||
IG_Costume_Enchant_Stone_Box9,25006,317 // ChangeVIT_Middle
|
||||
IG_Costume_Enchant_Stone_Box9,25007,317 // ChangeDEX_Middle
|
||||
IG_Costume_Enchant_Stone_Box9,25008,317 // ChangeVIT_Bottom
|
||||
IG_Costume_Enchant_Stone_Box9,25009,317 // ChangeAGI_Bottom
|
||||
IG_Costume_Enchant_Stone_Box9,25010,317 // ChangeDEX_Bottom
|
||||
IG_Costume_Enchant_Stone_Box9,25011,317 // ChangeLUK_Bottom
|
||||
IG_Costume_Enchant_Stone_Box9,25012,317 // ChangeSTR_Bottom
|
||||
IG_Costume_Enchant_Stone_Box9,25013,317 // ChangeINT_Bottom
|
||||
IG_Costume_Enchant_Stone_Box9,25015,397 // EXPStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box9,25063,397 // MaxHP2_Stone
|
||||
IG_Costume_Enchant_Stone_Box9,25064,397 // MaxSP2_Stone
|
||||
IG_Costume_Enchant_Stone_Box9,25139,397 // Identify_Stone
|
||||
IG_Costume_Enchant_Stone_Box9,25141,397 // EXPStone_Middle
|
||||
|
||||
// Costume_Enchant_Stone_Box10
|
||||
IG_Costume_Enchant_Stone_Box10,6964,78 // SPdrainStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box10,25000,78 // SPdrainStone_Top
|
||||
IG_Costume_Enchant_Stone_Box10,6999,156 // HPdrainStone_Top
|
||||
IG_Costume_Enchant_Stone_Box10,25062,156 // Greed_Stone
|
||||
IG_Costume_Enchant_Stone_Box10,25068,156 // ASPDStone_Top
|
||||
IG_Costume_Enchant_Stone_Box10,25072,156 // Kyrie_Stone
|
||||
IG_Costume_Enchant_Stone_Box10,25170,156 // MinorCastingStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box10,25175,156 // LexAeternaStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box10,25176,156 // BlueAuraEffect_Middle
|
||||
IG_Costume_Enchant_Stone_Box10,6642,234 // ATKStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box10,6643,234 // MATKStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box10,6943,234 // ATKStone_Top
|
||||
IG_Costume_Enchant_Stone_Box10,6944,234 // MATKStone_Top
|
||||
IG_Costume_Enchant_Stone_Box10,25016,234 // ATKStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box10,25017,234 // MATKStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box10,25060,234 // Critical_Stone
|
||||
IG_Costume_Enchant_Stone_Box10,25061,234 // Range_Stone
|
||||
IG_Costume_Enchant_Stone_Box10,25172,234 // CastingStone_Top
|
||||
IG_Costume_Enchant_Stone_Box10,25173,234 // CastingStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box10,25174,234 // CastingStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box10,25176,234 // BlueAuraEffect_Middle
|
||||
IG_Costume_Enchant_Stone_Box10,25178,234 // PinkGlowEffect_Middle
|
||||
IG_Costume_Enchant_Stone_Box10,25002,312 // ChangeLUK_Middle
|
||||
IG_Costume_Enchant_Stone_Box10,25003,312 // ChangeSTR_Middle
|
||||
IG_Costume_Enchant_Stone_Box10,25004,312 // ChangeAGI_Middle
|
||||
IG_Costume_Enchant_Stone_Box10,25005,312 // ChangeINT_Middle
|
||||
IG_Costume_Enchant_Stone_Box10,25006,312 // ChangeVIT_Middle
|
||||
IG_Costume_Enchant_Stone_Box10,25007,312 // ChangeDEX_Middle
|
||||
IG_Costume_Enchant_Stone_Box10,25008,312 // ChangeVIT_Bottom
|
||||
IG_Costume_Enchant_Stone_Box10,25009,312 // ChangeAGI_Bottom
|
||||
IG_Costume_Enchant_Stone_Box10,25010,312 // ChangeDEX_Bottom
|
||||
IG_Costume_Enchant_Stone_Box10,25011,312 // ChangeLUK_Bottom
|
||||
IG_Costume_Enchant_Stone_Box10,25012,312 // ChangeSTR_Bottom
|
||||
IG_Costume_Enchant_Stone_Box10,25013,312 // ChangeINT_Bottom
|
||||
IG_Costume_Enchant_Stone_Box10,25015,391 // EXPStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box10,25063,391 // MaxHP2_Stone
|
||||
IG_Costume_Enchant_Stone_Box10,25064,391 // MaxSP2_Stone
|
||||
IG_Costume_Enchant_Stone_Box10,25141,391 // EXPStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box10,25171,391 // EXPStone_Top
|
||||
|
||||
// Costume_Enchant_Stone_Box11
|
||||
IG_Costume_Enchant_Stone_Box11,25067,2 // CastingStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box11,6964,8 // SPdrainStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box11,25000,8 // SPdrainStone_Top
|
||||
IG_Costume_Enchant_Stone_Box11,6908,16 // ASPDStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box11,6963,16 // HPdrainStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box11,6999,16 // HPdrainStone_Top
|
||||
IG_Costume_Enchant_Stone_Box11,25068,16 // ASPDStone_Top
|
||||
IG_Costume_Enchant_Stone_Box11,25170,16 // MinorCastingStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box11,25224,16 // WhiteBodyEffect_Middle
|
||||
IG_Costume_Enchant_Stone_Box11,6642,24 // ATKStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box11,6643,24 // MATKStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box11,6943,24 // ATKStone_Top
|
||||
IG_Costume_Enchant_Stone_Box11,6944,24 // MATKStone_Top
|
||||
IG_Costume_Enchant_Stone_Box11,25016,24 // ATKStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box11,25017,24 // MATKStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box11,25060,24 // Critical_Stone
|
||||
IG_Costume_Enchant_Stone_Box11,25061,24 // Range_Stone
|
||||
IG_Costume_Enchant_Stone_Box11,25225,24 // ExplodingEffect_Middle
|
||||
IG_Costume_Enchant_Stone_Box11,25226,24 // WaterFieldEffect_Bottom
|
||||
IG_Costume_Enchant_Stone_Box11,25227,24 // Heal_Stone
|
||||
IG_Costume_Enchant_Stone_Box11,25228,24 // Teleport_Stone
|
||||
IG_Costume_Enchant_Stone_Box11,25229,24 // Steal_Stone
|
||||
IG_Costume_Enchant_Stone_Box11,25002,32 // ChangeLUK_Middle
|
||||
IG_Costume_Enchant_Stone_Box11,25003,32 // ChangeSTR_Middle
|
||||
IG_Costume_Enchant_Stone_Box11,25004,32 // ChangeAGI_Middle
|
||||
IG_Costume_Enchant_Stone_Box11,25005,32 // ChangeINT_Middle
|
||||
IG_Costume_Enchant_Stone_Box11,25006,32 // ChangeVIT_Middle
|
||||
IG_Costume_Enchant_Stone_Box11,25007,32 // ChangeDEX_Middle
|
||||
IG_Costume_Enchant_Stone_Box11,25008,32 // ChangeVIT_Bottom
|
||||
IG_Costume_Enchant_Stone_Box11,25009,32 // ChangeAGI_Bottom
|
||||
IG_Costume_Enchant_Stone_Box11,25010,32 // ChangeDEX_Bottom
|
||||
IG_Costume_Enchant_Stone_Box11,25011,32 // ChangeLUK_Bottom
|
||||
IG_Costume_Enchant_Stone_Box11,25012,32 // ChangeSTR_Bottom
|
||||
IG_Costume_Enchant_Stone_Box11,25013,32 // ChangeINT_Bottom
|
||||
IG_Costume_Enchant_Stone_Box11,25015,38 // EXPStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box11,25063,38 // MaxHP2_Stone
|
||||
IG_Costume_Enchant_Stone_Box11,25064,38 // MaxSP2_Stone
|
||||
IG_Costume_Enchant_Stone_Box11,25141,38 // EXPStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box11,25171,38 // EXPStone_Top
|
||||
|
||||
// Costume_Enchant_Stone_Box12
|
||||
IG_Costume_Enchant_Stone_Box12,25067,2 // CastingStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box12,25302,2 // DoubleAttack_Stone
|
||||
IG_Costume_Enchant_Stone_Box12,25303,2 // Critical_Stone_Robe
|
||||
IG_Costume_Enchant_Stone_Box12,6964,8 // SPdrainStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box12,25000,8 // SPdrainStone_Top
|
||||
IG_Costume_Enchant_Stone_Box12,25205,8 // ShrinkEffect_Bottom
|
||||
IG_Costume_Enchant_Stone_Box12,25306,8 // CastStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box12,6908,16 // ASPDStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box12,6963,16 // HPdrainStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box12,6999,16 // HPdrainStone_Top
|
||||
IG_Costume_Enchant_Stone_Box12,25068,16 // ASPDStone_Top
|
||||
IG_Costume_Enchant_Stone_Box12,25170,16 // MinorCastingStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box12,6642,24 // ATKStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box12,6643,24 // MATKStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box12,6943,24 // ATKStone_Top
|
||||
IG_Costume_Enchant_Stone_Box12,6944,24 // MATKStone_Top
|
||||
IG_Costume_Enchant_Stone_Box12,25015,24 // EXPStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box12,25016,24 // ATKStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box12,25017,24 // MATKStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box12,25061,24 // Range_Stone
|
||||
IG_Costume_Enchant_Stone_Box12,25141,24 // EXPStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box12,25171,24 // EXPStone_Top
|
||||
IG_Costume_Enchant_Stone_Box12,25172,24 // CastingStone_Top
|
||||
IG_Costume_Enchant_Stone_Box12,25173,24 // CastingStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box12,25174,24 // CastingStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box12,25002,38 // ChangeLUK_Middle
|
||||
IG_Costume_Enchant_Stone_Box12,25003,38 // ChangeSTR_Middle
|
||||
IG_Costume_Enchant_Stone_Box12,25004,38 // ChangeAGI_Middle
|
||||
IG_Costume_Enchant_Stone_Box12,25005,38 // ChangeINT_Middle
|
||||
IG_Costume_Enchant_Stone_Box12,25006,38 // ChangeVIT_Middle
|
||||
IG_Costume_Enchant_Stone_Box12,25007,38 // ChangeDEX_Middle
|
||||
IG_Costume_Enchant_Stone_Box12,25008,38 // ChangeVIT_Bottom
|
||||
IG_Costume_Enchant_Stone_Box12,25009,38 // ChangeAGI_Bottom
|
||||
IG_Costume_Enchant_Stone_Box12,25010,38 // ChangeDEX_Bottom
|
||||
IG_Costume_Enchant_Stone_Box12,25011,38 // ChangeLUK_Bottom
|
||||
IG_Costume_Enchant_Stone_Box12,25012,38 // ChangeSTR_Bottom
|
||||
IG_Costume_Enchant_Stone_Box12,25013,38 // ChangeINT_Bottom
|
||||
IG_Costume_Enchant_Stone_Box12,25060,38 // Critical_Stone
|
||||
IG_Costume_Enchant_Stone_Box12,25304,38 // Critical_Stone_Top
|
||||
IG_Costume_Enchant_Stone_Box12,25305,38 // Critical_Stone_Bottom
|
||||
|
||||
// Costume_Enchant_Stone_Box13
|
||||
IG_Costume_Enchant_Stone_Box13,25067,2 // CastingStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box13,25302,2 // DoubleAttack_Stone
|
||||
IG_Costume_Enchant_Stone_Box13,25303,2 // Critical_Stone_Robe
|
||||
IG_Costume_Enchant_Stone_Box13,6964,8 // SPdrainStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box13,25000,8 // SPdrainStone_Top
|
||||
IG_Costume_Enchant_Stone_Box13,25205,8 // ShrinkEffect_Bottom
|
||||
IG_Costume_Enchant_Stone_Box13,25306,8 // CastStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box13,6908,16 // ASPDStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box13,6963,16 // HPdrainStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box13,6999,16 // HPdrainStone_Top
|
||||
IG_Costume_Enchant_Stone_Box13,25068,16 // ASPDStone_Top
|
||||
IG_Costume_Enchant_Stone_Box13,25170,16 // MinorCastingStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box13,25412,16 // SuraStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box13,25416,16 // RangerStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box13,25420,16 // SorcererStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box13,25015,24 // EXPStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box13,25061,24 // Range_Stone
|
||||
IG_Costume_Enchant_Stone_Box13,25141,24 // EXPStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box13,25171,24 // EXPStone_Top
|
||||
IG_Costume_Enchant_Stone_Box13,25172,24 // CastingStone_Top
|
||||
IG_Costume_Enchant_Stone_Box13,25173,24 // CastingStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box13,25174,24 // CastingStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box13,6642,37 // ATKStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box13,6643,37 // MATKStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box13,6943,37 // ATKStone_Top
|
||||
IG_Costume_Enchant_Stone_Box13,6944,37 // MATKStone_Top
|
||||
IG_Costume_Enchant_Stone_Box13,25016,37 // ATKStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box13,25017,37 // MATKStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box13,25060,37 // Critical_Stone
|
||||
IG_Costume_Enchant_Stone_Box13,25304,37 // Critical_Stone_Top
|
||||
IG_Costume_Enchant_Stone_Box13,25305,37 // Critical_Stone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box13,25409,37 // SuraStone_Top
|
||||
IG_Costume_Enchant_Stone_Box13,25410,37 // SuraStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box13,25411,37 // SuraStone_Lower
|
||||
IG_Costume_Enchant_Stone_Box13,25413,37 // RangerStone_Top
|
||||
IG_Costume_Enchant_Stone_Box13,25414,37 // RangerStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box13,25415,37 // RangerStone_Lower
|
||||
IG_Costume_Enchant_Stone_Box13,25417,37 // SorcererStone_Top
|
||||
IG_Costume_Enchant_Stone_Box13,25418,37 // SorcererStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box13,25419,37 // SorcererStone_Lower
|
||||
|
||||
// Costume_Enchant_Stone_Box14
|
||||
IG_Costume_Enchant_Stone_Box14,25067,2 // CastingStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box14,25302,2 // DoubleAttack_Stone
|
||||
IG_Costume_Enchant_Stone_Box14,25303,2 // Critical_Stone_Robe
|
||||
IG_Costume_Enchant_Stone_Box14,6964,8 // SPdrainStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box14,25000,8 // SPdrainStone_Top
|
||||
IG_Costume_Enchant_Stone_Box14,25205,8 // ShrinkEffect_Bottom
|
||||
IG_Costume_Enchant_Stone_Box14,25306,8 // CastStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box14,6908,16 // ASPDStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box14,6963,16 // HPdrainStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box14,6999,16 // HPdrainStone_Top
|
||||
IG_Costume_Enchant_Stone_Box14,25068,16 // ASPDStone_Top
|
||||
IG_Costume_Enchant_Stone_Box14,25170,16 // MinorCastingStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box14,25448,16 // RuneknightStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box14,25449,16 // GeneticStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box14,25456,16 // WarlockStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box14,25015,24 // EXPStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box14,25061,24 // Range_Stone
|
||||
IG_Costume_Enchant_Stone_Box14,25141,24 // EXPStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box14,25171,24 // EXPStone_Top
|
||||
IG_Costume_Enchant_Stone_Box14,25172,24 // CastingStone_Top
|
||||
IG_Costume_Enchant_Stone_Box14,25173,24 // CastingStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box14,25174,24 // CastingStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box14,6642,37 // ATKStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box14,6643,37 // MATKStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box14,6943,37 // ATKStone_Top
|
||||
IG_Costume_Enchant_Stone_Box14,6944,37 // MATKStone_Top
|
||||
IG_Costume_Enchant_Stone_Box14,25016,37 // ATKStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box14,25017,37 // MATKStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box14,25060,37 // Critical_Stone
|
||||
IG_Costume_Enchant_Stone_Box14,25304,37 // Critical_Stone_Top
|
||||
IG_Costume_Enchant_Stone_Box14,25305,37 // Critical_Stone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box14,25445,37 // RuneknightStone_Top
|
||||
IG_Costume_Enchant_Stone_Box14,25446,37 // RuneknightStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box14,25447,37 // RuneknightStone_Lower
|
||||
IG_Costume_Enchant_Stone_Box14,25450,37 // GeneticStone_Top
|
||||
IG_Costume_Enchant_Stone_Box14,25451,37 // GeneticStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box14,25452,37 // GeneticStone_Lower
|
||||
IG_Costume_Enchant_Stone_Box14,25453,37 // WarlockStone_Top
|
||||
IG_Costume_Enchant_Stone_Box14,25454,37 // WarlockStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box14,25455,37 // WarlockStone_Lower
|
||||
|
||||
// Costume_Enchant_Stone_Box15
|
||||
IG_Costume_Enchant_Stone_Box15,25067,2 // CastingStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box15,25302,2 // DoubleAttack_Stone
|
||||
IG_Costume_Enchant_Stone_Box15,25303,2 // Critical_Stone_Robe
|
||||
IG_Costume_Enchant_Stone_Box15,6964,8 // SPdrainStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box15,25000,8 // SPdrainStone_Top
|
||||
IG_Costume_Enchant_Stone_Box15,25205,8 // ShrinkEffect_Bottom
|
||||
IG_Costume_Enchant_Stone_Box15,25306,8 // CastStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box15,6908,16 // ASPDStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box15,6963,16 // HPdrainStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box15,6999,16 // HPdrainStone_Top
|
||||
IG_Costume_Enchant_Stone_Box15,25068,16 // ASPDStone_Top
|
||||
IG_Costume_Enchant_Stone_Box15,25170,16 // MinorCastingStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box15,25493,16 // ShadowchaserStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box15,25497,16 // MechanicStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box15,25501,16 // WanderMinstrelStone_Robe
|
||||
IG_Costume_Enchant_Stone_Box15,25015,24 // EXPStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box15,25061,24 // Range_Stone
|
||||
IG_Costume_Enchant_Stone_Box15,25141,24 // EXPStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box15,25171,24 // EXPStone_Top
|
||||
IG_Costume_Enchant_Stone_Box15,25172,24 // CastingStone_Top
|
||||
IG_Costume_Enchant_Stone_Box15,25173,24 // CastingStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box15,25174,24 // CastingStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box15,6642,37 // ATKStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box15,6643,37 // MATKStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box15,6943,37 // ATKStone_Top
|
||||
IG_Costume_Enchant_Stone_Box15,6944,37 // MATKStone_Top
|
||||
IG_Costume_Enchant_Stone_Box15,25016,37 // ATKStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box15,25017,37 // MATKStone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box15,25060,37 // Critical_Stone
|
||||
IG_Costume_Enchant_Stone_Box15,25304,37 // Critical_Stone_Top
|
||||
IG_Costume_Enchant_Stone_Box15,25305,37 // Critical_Stone_Bottom
|
||||
IG_Costume_Enchant_Stone_Box15,25490,37 // ShadowchaserStone_Top
|
||||
IG_Costume_Enchant_Stone_Box15,25491,37 // ShadowchaserStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box15,25492,37 // ShadowchaserStone_Lower
|
||||
IG_Costume_Enchant_Stone_Box15,25494,37 // MechanicStone_Top
|
||||
IG_Costume_Enchant_Stone_Box15,25495,37 // MechanicStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box15,25496,37 // MechanicStone_Lower
|
||||
IG_Costume_Enchant_Stone_Box15,25498,37 // WanderMinstrelStone_Top
|
||||
IG_Costume_Enchant_Stone_Box15,25499,37 // WanderMinstrelStone_Middle
|
||||
IG_Costume_Enchant_Stone_Box15,25500,37 // WanderMinstrelStone_Lower
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2020 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2020 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
@ -1108,7 +1108,7 @@ Body:
|
||||
MaxValue: 5
|
||||
Chance: 100
|
||||
- Id: 10
|
||||
Group: AS_WEAPON_4 # Daggers, Books, Swords
|
||||
Group: AS_WEAPON_4 # Daggers, Books, Huuma
|
||||
Slots:
|
||||
- Slot: 1
|
||||
Options:
|
||||
@ -1315,7 +1315,7 @@ Body:
|
||||
MaxValue: 5
|
||||
Chance: 100
|
||||
- Id: 11
|
||||
Group: AS_WEAPON_5
|
||||
Group: AS_WEAPON_5 # One-handed spear, Two-handed spear, Two-handed sword, Katar, Knuckle
|
||||
Slots:
|
||||
- Slot: 1
|
||||
Options:
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
@ -1,5 +1,5 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# Copyright(C) 2021 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
|
Binary file not shown.
4423
db/re/mob_db.txt
4423
db/re/mob_db.txt
File diff suppressed because it is too large
Load Diff
87996
db/re/mob_db.yml
Normal file
87996
db/re/mob_db.yml
Normal file
File diff suppressed because it is too large
Load Diff
@ -1,123 +0,0 @@
|
||||
// Monster Drop Database
|
||||
// Add drop item to monster
|
||||
//
|
||||
// Structure:
|
||||
// <mobid>,<itemid>,<rate>{,<randopt_groupid>,<flag>}
|
||||
//
|
||||
// <mobid> : Monster ID. See db/[pre-]re/mob_db.txt
|
||||
// <itemid> : Item ID.
|
||||
// <rate> : 1 = 0.01%
|
||||
// 100 = 1%
|
||||
// 10000 = 100%
|
||||
// Just like rate in mob_db.txt, adjusted by battle_config.
|
||||
// To remove original drop from monster, use 0 as rate.
|
||||
// Optional:
|
||||
// <randopt_groupid> : If set, the dropped item will be modified by Random Option Group based on db/[pre-]re/item_randomopt_group.txt
|
||||
// <flag> : 1 - The item is protected from steal.
|
||||
// 2 - As MVP Reward
|
||||
|
||||
1063,1102,100,None // LUNATIC
|
||||
2770,1102,500,None // C2_LUNATIC
|
||||
2771,1102,500,None // C3_LUNATIC
|
||||
2072,1839,50,Group_5 // JAGUAR
|
||||
1584,21015,50,Group_5 // TAMRUAN
|
||||
2639,21015,250,Group_5 // C4_TAMRUAN
|
||||
1154,13454,50,Group_5 // PASANA
|
||||
1154,28705,50,Group_5 // PASANA
|
||||
2719,13454,250,Group_5 // C1_PASANA
|
||||
2719,28705,250,Group_5 // C1_PASANA
|
||||
1117,28604,50,Group_5 // EVIL_DRUID
|
||||
1517,16040,50,Group_5 // LI_ME_MANG_RYANG
|
||||
2071,28007,50,Group_5 // HEADLESS_MULE
|
||||
2778,16040,250,Group_5 // C5_LI_ME_MANG_RYANG
|
||||
2838,28604,50,Group_5 // C5_EVIL_DRUID
|
||||
1613,13127,50,None // METALING
|
||||
1386,28705,50,Group_5 // SLEEPER
|
||||
2655,28705,250,Group_5 // C5_SLEEPER
|
||||
2656,28705,250,Group_5 // C1_SLEEPER
|
||||
2755,13127,250,None // C2_METALING
|
||||
2756,13127,250,None // C3_METALING
|
||||
1631,1839,50,Group_5 // CHUNG_E_
|
||||
1215,1443,50,Group_5 // STEM_WORM
|
||||
2641,1443,250,Group_5 // C1_STEM_WORM
|
||||
1404,1939,50,Group_5 // MIYABI_NINGYO
|
||||
1628,13127,50,None // MOLE
|
||||
1619,28705,50,Group_5 // PORCELLIO
|
||||
2700,28705,250,Group_5 // C2_PORCELLIO
|
||||
2745,13127,250,None // C2_MOLE
|
||||
2746,1939,250,Group_5 // C3_MIYABI_NINGYO
|
||||
1102,1680,50,None // BATHORY
|
||||
1155,16040,50,Group_5 // PETIT
|
||||
2714,16040,250,Group_5 // C1_PETIT
|
||||
2715,16040,250,Group_5 // C2_PETIT
|
||||
2885,1680,250,None // C4_BATHORY
|
||||
2199,28705,50,Group_5 // SIORAVA
|
||||
1143,16040,50,Group_5 // MARIONETTE
|
||||
1413,1995,50,Group_5 // WILD_GINSENG
|
||||
2761,16040,250,Group_5 // C3_MARIONETTE
|
||||
1320,1498,50,Group_5 // OWL_DUKE
|
||||
1320,2025,50,None // OWL_DUKE
|
||||
1316,16040,50,Group_5 // SOLIDER
|
||||
2647,16040,250,Group_5 // C2_SOLIDER
|
||||
2721,1498,250,Group_5 // C3_OWL_DUKE
|
||||
2721,2025,250,None // C3_OWL_DUKE
|
||||
1408,1839,50,Group_5 // BLOOD_BUTTERFLY
|
||||
2883,1839,250,Group_5 // C1_BLOOD_BUTTERFLY
|
||||
1257,28007,50,Group_5 // INJUSTICE
|
||||
2792,28007,250,Group_5 // C4_INJUSTICE
|
||||
1302,21015,50,Group_5 // DARK_ILLUSION
|
||||
1416,1939,50,Group_5 // WICKED_NYMPH
|
||||
1416,1995,50,Group_5 // WICKED_NYMPH
|
||||
2617,1939,250,Group_5 // C5_WICKED_NYMPH
|
||||
2617,1995,250,Group_5 // C5_WICKED_NYMPH
|
||||
1405,13327,50,Group_5 // TENGU
|
||||
1030,1498,50,Group_5 // ANACONDAQ
|
||||
2904,1498,250,Group_5 // C4_ANACONDAQ
|
||||
1205,13454,50,Group_5 // EXECUTIONER
|
||||
1135,28106,50,Group_5 // KOBOLD_3
|
||||
1106,28705,50,Group_5 // DESERT_WOLF
|
||||
1259,1498,250,Group_5 // GRYPHON
|
||||
1310,28106,50,Group_5 // MAJORUROS
|
||||
2767,28106,250,Group_5 // C4_MAJORUROS
|
||||
1736,1839,50,Group_5 // ALIOT
|
||||
1296,16040,50,Group_5 // KOBOLD_LEADER
|
||||
1204,28705,50,Group_5 // TIRFING
|
||||
1204,13454,50,Group_5 // TIRFING
|
||||
1993,1443,50,Group_5 // NAGA
|
||||
1390,1939,50,Group_5 // VIOLY
|
||||
2621,1939,250,Group_5 // C5_VIOLY
|
||||
2622,1939,250,Group_5 // C1_VIOLY
|
||||
2623,1939,250,Group_5 // C2_VIOLY
|
||||
1295,18130,50,None // OWL_BARON
|
||||
1303,2025,50,None // GIANT_HONET
|
||||
2821,2025,250,None // C3_GIANT_HONET
|
||||
1702,21015,50,Group_5 // RETRIBUTION
|
||||
2353,28106,50,Group_5 // N_MINOROUS
|
||||
2684,21015,250,Group_5 // C4_RETRIBUTION
|
||||
2685,21015,250,Group_5 // C5_RETRIBUTION
|
||||
2686,21015,250,Group_5 // C1_RETRIBUTION
|
||||
1219,21015,50,Group_5 // KNIGHT_OF_ABYSS
|
||||
1703,1939,50,Group_5 // SOLACE
|
||||
2650,1939,250,Group_5 // C5_SOLACE
|
||||
2041,28705,50,Group_5 // MYSTELTAINN
|
||||
2041,13454,50,Group_5 // MYSTELTAINN
|
||||
2041,21015,50,Group_5 // MYSTELTAINN
|
||||
1830,18130,50,None // BOW_GUARDIAN
|
||||
1653,28705,50,Group_5 // WHIKEBAIN
|
||||
1655,1839,50,Group_5 // EREND
|
||||
1655,16040,50,Group_5 // EREND
|
||||
1657,1680,50,None // RAWREL
|
||||
1829,21015,50,Group_5 // SWORD_GUARDIAN
|
||||
2692,1680,250,None // C3_RAWREL
|
||||
1654,13454,50,Group_5 // ARMAIA
|
||||
1654,28106,50,Group_5 // ARMAIA
|
||||
1656,1939,50,Group_5 // KAVAC
|
||||
1656,18130,50,None // KAVAC
|
||||
1652,13454,50,Group_5 // YGNIZEM
|
||||
1652,21015,50,Group_5 // YGNIZEM
|
||||
1290,28705,50,Group_5 // SKELETON_GENERAL
|
||||
2658,28705,250,Group_5 // C3_SKELETON_GENERAL
|
||||
2659,28705,250,Group_5 // C4_SKELETON_GENERAL
|
||||
1658,21015,500,Group_5 // B_YGNIZEM
|
||||
1301,16040,50,Group_5 // AM_MUT
|
||||
2362,28604,50,Group_5 // N_AMON_RA
|
@ -1,53 +0,0 @@
|
||||
// Monster Racial Groups Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// Race2ID,MobID1,MobID2,MobID3,...,MobID100
|
||||
|
||||
// Goblins
|
||||
RC2_GOBLIN,1122,1123,1124,1125,1126,1258,1299
|
||||
// Kobolds
|
||||
RC2_KOBOLD,1133,1134,1135,1282,1296
|
||||
// Orcs
|
||||
RC2_ORC,1023,1152,1153,1189,1213,1273
|
||||
// Golems
|
||||
RC2_GOLEM,1040,1278,1366,1497,2024
|
||||
// Guardians
|
||||
RC2_GUARDIAN,1285,1286,1287,2081
|
||||
// Ninja Classes (Pirate's_Pride)
|
||||
RC2_NINJA,1315,1364,1401,1560
|
||||
// GvG
|
||||
RC2_GVG,1288,1905,1907,1908
|
||||
// Battlefield
|
||||
RC2_BATTLEFIELD,1906,1909,1910,1911,1912,1913,1914,1915
|
||||
// Treasure Chests
|
||||
RC2_TREASURE,1324,1325,1326,1327,1328,1329,1330,1331,1332,1333,1334,1335,1336,1337,1338,1339,1340,1341,1342,1343,1344,1345,1346,1347,1348,1349,1350,1351,1352,1353,1354,1355,1356,1357,1358,1359,1360,1361,1362,1363,1938,1939,1940,1941,1942,1943,1944,1945,1946,2452,2453,2454,2455,2456,2457,2458,2459,2460,2461,2462
|
||||
// Bio Labs
|
||||
// TODO : Monsters in lhz_dun_n not implemented yet. [secretdataz]
|
||||
RC2_BIOLAB,1634,1635,1636,1637,1638,1639,1640,1641,1642,1643,1644,1645,1646,1647,1648,1649,1650,1651,1652,1653,1654,1655,1656,1657,1658,1659,1660,1661,1662,1663,2221,2222,2223,2224,2225,2226,2227,2228,2229,2230,2231,2232,2233,2234,2235,2236,2237,2238,2239,2240,2241
|
||||
// Manuk
|
||||
RC2_MANUK,1986,1987,1988,1989,1990,1997,1998,1999
|
||||
// Splendide
|
||||
RC2_SPLENDIDE,1991,1992,1993,1994,1995
|
||||
// Scaraba
|
||||
RC2_SCARABA,2083,2084,2085,2086,2087,2088,2089,2090,2091,2144,2145,2161,2162,2163,2164,2165,2166,2167,2168,2169,2170,2171,2172,2173,2304,2693,2799,2896
|
||||
// Old Glast Heim - SC_GLASTHEIM_ATK/SC_GLASTHEIM_DEF
|
||||
RC2_OGH_ATK_DEF,2475,2476
|
||||
// Old Glast Heim - SC_GLASTHEIM_HIDDEN
|
||||
RC2_OGH_HIDDEN,2337,2343//,2495
|
||||
// Nightmare Biolab - SC_LHZ_DUN_N
|
||||
RC2_BIO5_SWORDMAN_THIEF,1640,2228,3213,3219,3226,3233,1641,2232,3208,3214,3230,3237 // Swordman, Thief monsters
|
||||
RC2_BIO5_ACOLYTE_MERCHANT,1643,2231,3209,3215,3229,3236,1642,2229,3212,3218,3227,3234 // Acolyte, Merchant monsters
|
||||
RC2_BIO5_MAGE_ARCHER,1645,2230,3210,3216,3228,3235,3211,1644,2233,2234,3217,3231,3232,3238,3239 // Mage, Archer monsters
|
||||
RC2_BIO5_MVP,3220,3221,3222,3223,3224,3225,3240,3241,3242,3243,3244,3245,3246 // MvPs
|
||||
// THANATOS
|
||||
RC2_THANATOS,1704,1705,1706,1707,1708,1709,1710,1711,1712
|
||||
// Faceworm
|
||||
RC2_FACEWORM,2528,2529,2530,2532,2533,2534,2535,2540,2541
|
||||
// Clock Tower (Need to confirm: Owl duke, Owl baron, Nightmare Mimic, Nightmare Rideword)
|
||||
RC2_CLOCKTOWER,1193,1199,1269,1270,1295,2870,2871,2910,2916,2917,2918,2919,2920,2921,2922,2923,3074
|
||||
// Rock Ridge
|
||||
RC2_ROCKRIDGE,3736,3737,3738,3739,3740,3741,3742,3743,3744,3745,3746,3747,3748,3749
|
||||
// Heart Hunter
|
||||
//RC2_HEARTHUNTER,3626,3627,3628,3629
|
||||
// Werner Laboratory
|
||||
//RC2_WERNER_LAB,3621,3622,3631,3632,3633 // miss ID 3826 - YSF Seyren monster
|
@ -714,8 +714,8 @@
|
||||
1141,Marina@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6,
|
||||
1141,Marina@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,19,,,,,,
|
||||
1141,Marina@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,6,
|
||||
1142,Marine Sphere@NPC_RANDOMMOVE,idle,331,1,10000,0,30000,yes,target,alchemist,,,,,,,,
|
||||
1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,3000,0,yes,self,alchemist,,,,,,,,
|
||||
1142,Marine Sphere@NPC_RANDOMMOVE,idle,331,1,10000,0,30000,no,target,alchemist,,,,,,,,
|
||||
1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,3000,0,no,self,alchemist,,,,,,,,
|
||||
1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,500,2000,5000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,2000,5000,no,self,skillused,173,,,,,,,
|
||||
1142,Marine Sphere@NPC_SPEEDUP,idle,332,1,10000,0,700,yes,target,always,,,,,,,,
|
||||
@ -11925,6 +11925,45 @@
|
||||
3254,T_W_O@NPC_WIDESOULDRAIN,attack,680,10,10000,0,60000,no,self,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_CRITICALWOUND,attack,673,5,1500,500,45000,no,target,always,,,,,,,,
|
||||
|
||||
// Sky Fortress Invasion Instance
|
||||
3473,AS_RAGGED_GOLEM@NPC_ELECTRICWALK,attack,744,5,2000,0,5000,yes,self,always,,,,,,,,
|
||||
3473,AS_RAGGED_GOLEM@NPC_FIREWALK,attack,745,5,2000,0,5000,yes,self,always,,,,,,,,
|
||||
3473,AS_RAGGED_GOLEM@NPC_HALLUCINATIONWALK,attack,743,5,10000,800,500000,yes,self,always,,,,,,,,
|
||||
3473,AS_RAGGED_GOLEM@NPC_HALLUCINATIONWALK,chase,743,5,10000,800,500000,yes,self,always,,,,,,,,
|
||||
3474,AS_BLOODY_KNIGHT@NPC_PHANTOMTHRUST,attack,741,5,2000,1000,5000,no,target,always,,,,,,,,
|
||||
3474,AS_BLOODY_KNIGHT@NPC_IGNITIONBREAK,attack,740,5,1000,3000,5000,no,self,always,,,,,,,,
|
||||
3475,AS_WIND_GHOST@NPC_CLOUD_KILL,chase,739,5,10000,0,5000,yes,target,always,,,,,,,,
|
||||
3475,AS_WIND_GHOST@NPC_CLOUD_KILL,attack,739,5,2000,0,5000,yes,target,always,,,,,,,,
|
||||
3475,AS_WIND_GHOST@NPC_POISON_BUSTER,attack,742,2,1000,1000,5000,no,target,always,,,,,,,,
|
||||
3475,AS_WIND_GHOST@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,,,,,,,29,
|
||||
3475,AS_WIND_GHOST@HT_SHOCKWAVE,idle,118,5,500,0,300000,yes,target,always,,,,,,,29,
|
||||
3476,AS_ZOMBIE@NPC_POISON,attack,176,1,500,800,5000,no,target,always,,,,,,,,
|
||||
3476,AS_ZOMBIE@NPC_POISON,angry,176,1,500,800,5000,no,target,always,,,,,,,,
|
||||
3476,AS_ZOMBIE@NPC_UNDEADATTACK,attack,347,1,2000,0,5000,yes,target,always,,,,,,,,
|
||||
3476,AS_ZOMBIE@NPC_UNDEADATTACK,angry,347,1,2000,0,5000,yes,target,always,,,,,,,,
|
||||
3478,AS_ZOMBIE_SLAUGHTER@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,,,,,,,,
|
||||
3478,AS_ZOMBIE_SLAUGHTER@NPC_POISON,attack,176,5,500,800,5000,yes,target,always,,,,,,,,
|
||||
3478,AS_ZOMBIE_SLAUGHTER@AS_SONICBLOW,attack,136,5,1000,800,5000,yes,target,always,,,,,,,,
|
||||
3478,AS_ZOMBIE_SLAUGHTER@NPC_COMBOATTACK,attack,171,1,500,700,5000,yes,target,always,,,,,,,,
|
||||
3479,AS_ZOMBIE_MASTER@KN_BRANDISHSPEAR,attack,57,5,500,1000,5000,no,target,always,,,,,,,,
|
||||
3479,AS_ZOMBIE_MASTER@NPC_POISON,attack,176,3,500,800,5000,no,target,always,,,,,,,,
|
||||
3479,AS_ZOMBIE_MASTER@NPC_UNDEADATTACK,attack,347,3,2000,0,5000,yes,target,always,,,,,,,,
|
||||
3479,AS_ZOMBIE_MASTER@NPC_UNDEADATTACK,angry,347,1,2000,0,5000,yes,target,always,,,,,,,,
|
||||
3480,AS_CURSED_SOLDIER@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,,,,,,,,
|
||||
3480,AS_CURSED_SOLDIER@AC_DOUBLE,attack,46,5,500,0,5000,yes,target,always,,,,,,,,
|
||||
3480,AS_CURSED_SOLDIER@NPC_MAGICALATTACK,attack,192,1,500,800,5000,no,target,always,,,,,,,,
|
||||
3480,AS_CURSED_SOLDIER@AC_SHOWER,attack,47,3,500,0,5000,yes,target,always,,,,,,,,
|
||||
3481,AS_EVIL_SHADOW1@NPC_PIERCINGATT,chase,158,1,4000,0,5000,no,target,always,,,,,,,,
|
||||
3481,AS_EVIL_SHADOW1@NPC_CURSEATTACK,attack,181,5,3500,0,20000,no,target,always,,,,,,,,
|
||||
3482,AS_EVIL_SHADOW2@NPC_DARKSTRIKE,attack,340,1,3000,0,5000,no,target,always,,,,,,,,
|
||||
3483,AS_EVIL_SHADOW3@NPC_CRITICALSLASH,chase,170,1,3000,0,5000,no,target,always,,,,,,,,
|
||||
3483,AS_EVIL_SHADOW3@NPC_PETRIFYATTACK,attack,180,5,3500,0,5000,no,target,always,,,,,,,,
|
||||
3485,AS_D_CURSED_SOLDIER@NPC_BLINDATTACK,attack,177,5,500,0,5000,yes,target,always,,,,,,,,
|
||||
3485,AS_D_CURSED_SOLDIER@AC_DOUBLE,attack,46,5,500,0,5000,yes,target,always,,,,,,,,
|
||||
3485,AS_D_CURSED_SOLDIER@NPC_MAGICALATTACK,attack,192,1,500,800,5000,no,target,always,,,,,,,,
|
||||
3485,AS_D_CURSED_SOLDIER@AC_SHOWER,attack,47,3,500,0,5000,yes,target,always,,,,,,,,
|
||||
|
||||
|
||||
3505,DR_BIG_EGGRING@NPC_SUMMONSLAVE,attack,196,4,10000,2000,10000,no,self,slavele,3,3508,,,,,,
|
||||
3505,DR_BIG_EGGRING@NPC_SUMMONSLAVE,idle,196,4,10000,2000,10000,no,self,slavele,3,3508,,,,,,
|
||||
|
||||
|
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Reference in New Issue
Block a user