Implemented getequiptradability script command (#2750)
Thanks to @aleos89 @anacondaqq @Lemongrass3110
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@ -2935,6 +2935,13 @@ Merge all stackable items that separated by GUID flags
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(either by flag 4 item_flag.txt or GUID in item_group).
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If no item ID/name given, all possible items in player's inventory will be merged.
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---------------------------------------
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*getequiptradability(<equipment slot>{,<char id>});
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Returns true if the item in <equipment slot> is tradable.
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Returns false otherwise.
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---------------------------------------
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//
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2,1.- End of item-related commands.
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@ -23698,6 +23698,36 @@ BUILDIN_FUNC(round) {
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return SCRIPT_CMD_SUCCESS;
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}
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BUILDIN_FUNC(getequiptradability) {
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int i, num;
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TBL_PC *sd;
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num = script_getnum(st, 2);
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if (!script_charid2sd(3, sd)) {
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return SCRIPT_CMD_FAILURE;
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}
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if (equip_index_check(num))
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i = pc_checkequip(sd, equip_bitmask[num]);
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else{
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ShowError("buildin_getequiptradability: Unknown equip index '%d'\n",num);
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return SCRIPT_CMD_FAILURE;
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}
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if (i >= 0) {
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bool tradable = (sd->inventory.u.items_inventory[i].expire_time == 0 &&
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(!sd->inventory.u.items_inventory[i].bound || pc_can_give_bounded_items(sd)) &&
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itemdb_cantrade(&sd->inventory.u.items_inventory[i], pc_get_group_level(sd), pc_get_group_level(sd))
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);
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script_pushint(st, tradable);
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}
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else
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script_pushint(st, false);
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return SCRIPT_CMD_SUCCESS;
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}
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#include "../custom/script.inc"
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// declarations that were supposed to be exported from npc_chat.c
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@ -24345,6 +24375,7 @@ struct script_function buildin_func[] = {
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BUILDIN_DEF2(round, "round", "i"),
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BUILDIN_DEF2(round, "ceil", "i"),
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BUILDIN_DEF2(round, "floor", "i"),
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BUILDIN_DEF(getequiptradability, "i?"),
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#include "../custom/script_def.inc"
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{NULL,NULL,NULL},
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