diff --git a/db/const.txt b/db/const.txt index 42dfdd3843..a610c86a70 100644 --- a/db/const.txt +++ b/db/const.txt @@ -2293,6 +2293,9 @@ JP_NPC01 10236 4_M_HIGH_WIZARD 10247 4_SYSTEM_BOX 10248 +4_PCCOUNT 10253 +4_LAVAGOLEM 10254 + SWORDCLAN 1 ARCWANDCLAN 2 GOLDENMACECLAN 3 diff --git a/db/re/mob_db.txt b/db/re/mob_db.txt index 797ed28af4..8d9a9c5b8a 100644 --- a/db/re/mob_db.txt +++ b/db/re/mob_db.txt @@ -2971,3 +2971,22 @@ //3814,MD_POPORING //3815,MD_PORING //3816,MD_MARIN +//3817,DALCOM +//3818,BIG_DALCOM + +//3888,TW_I_QUEEN_SCARABA +//3889,TW_GIOIA +//3890,TW_TIMEHOLDER +//3891,TW_KADES +//3892,TW_PYURIEL +//3893,TW_DAEHYON +//3894,TW_V_B_SEYREN +//3895,TW_V_B_EREMES +//3896,G_ILL_ASSULTER +//3897,MD_ORC_SKELETON +//3898,MD_ORC_ZOMBIE +//3899,MD_HIGH_ORC +//3900,MD_ORC_ARCHER +//3901,MD_ORK_HERO +//3902,MD_ORC_LORD +//3903,MD_ORC_FLOWER diff --git a/src/map/npc.h b/src/map/npc.h index 0fdc12fb4f..1554fba9af 100644 --- a/src/map/npc.h +++ b/src/map/npc.h @@ -109,7 +109,7 @@ enum actor_classes #define MAX_NPC_CLASS 1000 // New NPC range #define MAX_NPC_CLASS2_START 10000 -#define MAX_NPC_CLASS2_END 10249 +#define MAX_NPC_CLASS2_END 10255 //Checks if a given id is a valid npc id. [Skotlex] //Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)