diff --git a/db/re/skill_db.yml b/db/re/skill_db.yml index fbc575295c..f934af07be 100644 --- a/db/re/skill_db.yml +++ b/db/re/skill_db.yml @@ -7597,17 +7597,7 @@ Body: TargetTrap: true Range: 9 Hit: Multi_Hit - HitCount: - - Level: 1 - Count: 1 - - Level: 2 - Count: 2 - - Level: 3 - Count: 3 - - Level: 4 - Count: 4 - - Level: 5 - Count: 5 + HitCount: 5 Element: Weapon CopyFlags: Skill: diff --git a/src/map/battle.cpp b/src/map/battle.cpp index 96306cae0c..b317afb8ca 100644 --- a/src/map/battle.cpp +++ b/src/map/battle.cpp @@ -3397,10 +3397,7 @@ static void battle_calc_attack_masteries(struct Damage* wd, struct block_list *s ATK_ADD(wd->masteryAtk, wd->masteryAtk2, 4); if (skill_id != CR_SHIELDBOOMERANG) ATK_ADD2(wd->masteryAtk, wd->masteryAtk2, ((wd->div_ < 1) ? 1 : wd->div_) * sd->right_weapon.star, ((wd->div_ < 1) ? 1 : wd->div_) * sd->left_weapon.star); - if (skill_id == MO_FINGEROFFENSIVE) { - ATK_ADD(wd->masteryAtk, wd->masteryAtk2, ((wd->div_ < 1) ? 1 : wd->div_) * sd->spiritball_old * 3); - } else - ATK_ADD(wd->masteryAtk, wd->masteryAtk2, ((wd->div_ < 1) ? 1 : wd->div_) * sd->spiritball * 3); + ATK_ADD(wd->masteryAtk, wd->masteryAtk2, ((wd->div_ < 1) ? 1 : wd->div_) * sd->spiritball * 3); #endif if (skill_id == NJ_SYURIKEN && (skill = pc_checkskill(sd,NJ_TOBIDOUGU)) > 0) { // !TODO: Confirm new mastery formula @@ -4708,7 +4705,7 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list * break; case SR_TIGERCANNON: { - unsigned int hp = sstatus->max_hp * (12 + (skill_lv * 2)) / 100, + unsigned int hp = sstatus->max_hp * (10 + (skill_lv * 2)) / 100, sp = sstatus->max_sp * (5 + skill_lv) / 100; if (wd->miscflag&8) @@ -6162,8 +6159,10 @@ static struct Damage initialize_weapon_data(struct block_list *src, struct block if (sd) { if (battle_config.finger_offensive_type) wd.div_ = 1; +#ifndef RENEWAL else if ((sd->spiritball + sd->spiritball_old) < wd.div_) wd.div_ = sd->spiritball + sd->spiritball_old; +#endif } break;