* Updated weapon breaking rates

* Optimized enchanting skills success rates calculation
* Modified Spiral Pierce and Breaker to type ranged
* Updated Berserk Potion

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@891 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
celest 2005-01-02 09:59:58 +00:00
parent d1fda6a944
commit c0622624d1
5 changed files with 17 additions and 4 deletions

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@ -1,6 +1,11 @@
Date Added Date Added
01/02 01/02
* More atempts at memory leak fixes [Codemaster] [SVN 890] * More atempts at memory leak fixes [Codemaster] [SVN 890]
* Updated weapon breaking rates, thanks to DracoRPG [celest]
* Optimized enchanting skills success rates calculation, thanks to Wallex
(you were right! ^^; ) [celest]
* Modified Spiral Pierce and Breaker to type ranged [celest]
01/01 01/01
* Attempted to fix a memory leak [Codemaster] - tell me if it works XD (NPC/Mob memory leak in npc_parse_mob(...)) [SVN 886] * Attempted to fix a memory leak [Codemaster] - tell me if it works XD (NPC/Mob memory leak in npc_parse_mob(...)) [SVN 886]
* Added a char config that allows GMs that have a certain level or above to * Added a char config that allows GMs that have a certain level or above to

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@ -5,6 +5,9 @@
Ayathoya items == Added but no effect ( all are "ect" itens) Ayathoya items == Added but no effect ( all are "ect" itens)
Skill databases == celest working on them i believe. Skill databases == celest working on them i believe.
2/1
* Included Mages and Wizards to be able to use berserk potions [celest]
12/29 12/29
* Corrected Bloody Axe's weight - 400 > 4000 [celest] * Corrected Bloody Axe's weight - 400 > 4000 [celest]
* Removed Bandit's Beard from item_avail.txt [celest] * Removed Bandit's Beard from item_avail.txt [celest]

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@ -127,7 +127,7 @@
644,Gift_Box,Gift Box,2,2,0,200,,,,,10477567,2,,,,,{ getitem -4,1; },{}, 644,Gift_Box,Gift Box,2,2,0,200,,,,,10477567,2,,,,,{ getitem -4,1; },{},
645,Concentration_Potion,Concentration Potion,2,800,0,100,,,,,10477567,2,,,,,{ sc_start SC_SpeedPot0,1800,0; },{} 645,Concentration_Potion,Concentration Potion,2,800,0,100,,,,,10477567,2,,,,,{ sc_start SC_SpeedPot0,1800,0; },{}
656,Awakening_Potion,Awakening Potion,2,1500,0,150,,,,,8904431,2,,,40,,{ sc_start SC_SpeedPot1,1800,0; },{} 656,Awakening_Potion,Awakening Potion,2,1500,0,150,,,,,8904431,2,,,40,,{ sc_start SC_SpeedPot1,1800,0; },{}
657,Berserk_Potion,Berserk Potion,2,3000,0,200,,,,,410786,2,,,85,,{ sc_start SC_SpeedPot2,1800,0; },{} 657,Berserk_Potion,Berserk Potion,2,3000,0,200,,,,,411302,2,,,85,,{ sc_start SC_SpeedPot2,1800,0; },{}
658,Tribal_Solidarity,Tribal Solidarity,2,1000,0,500,,,,,10477567,2,,,,,{ guildgetexp rand(1,10000); },{} 658,Tribal_Solidarity,Tribal Solidarity,2,1000,0,500,,,,,10477567,2,,,,,{ guildgetexp rand(1,10000); },{}
659,Her_Heart,Her Heart,2,500,0,50,,,,,10477567,2,,,,,{ pet 1188; },{} 659,Her_Heart,Her Heart,2,500,0,50,,,,,10477567,2,,,,,{ pet 1188; },{}
660,Forbidden_Red_Candle,Red Candle,2,20,0,50,,,,,10477567,2,,,,,{ pet 1200; },{} 660,Forbidden_Red_Candle,Red Candle,2,20,0,50,,,,,10477567,2,,,,,{ pet 1200; },{}

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@ -2133,6 +2133,7 @@ static struct Damage battle_calc_pet_weapon_attack(
case LK_SPIRALPIERCE: /* スパイラルピアース */ case LK_SPIRALPIERCE: /* スパイラルピアース */
damage = damage*(100+ 50*skill_lv)/100; //増加量が分からないので適当に damage = damage*(100+ 50*skill_lv)/100; //増加量が分からないので適当に
div_=5; div_=5;
flag=(flag&~BF_RANGEMASK)|BF_LONG;
if(target->type == BL_PC) if(target->type == BL_PC)
((struct map_session_data *)target)->canmove_tick = gettick() + 1000; ((struct map_session_data *)target)->canmove_tick = gettick() + 1000;
else if(target->type == BL_MOB) else if(target->type == BL_MOB)
@ -2629,6 +2630,7 @@ static struct Damage battle_calc_mob_weapon_attack(
case LK_SPIRALPIERCE: /* スパイラルピアース */ case LK_SPIRALPIERCE: /* スパイラルピアース */
damage = damage*(100+ 50*skill_lv)/100; //増加量が分からないので適当に damage = damage*(100+ 50*skill_lv)/100; //増加量が分からないので適当に
div_=5; div_=5;
flag=(flag&~BF_RANGEMASK)|BF_LONG;
if(tsd) if(tsd)
tsd->canmove_tick = gettick() + 1000; tsd->canmove_tick = gettick() + 1000;
else if(tmd) else if(tmd)
@ -3459,6 +3461,7 @@ static struct Damage battle_calc_pc_weapon_attack(
damage = damage*(100+ 50*skill_lv)/100; //増加量が分からないので適当に damage = damage*(100+ 50*skill_lv)/100; //増加量が分からないので適当に
damage2 = damage2*(100+ 50*skill_lv)/100; //増加量が分からないので適当に damage2 = damage2*(100+ 50*skill_lv)/100; //増加量が分からないので適当に
div_=5; div_=5;
flag=(flag&~BF_RANGEMASK)|BF_LONG;
if(tsd) if(tsd)
tsd->canmove_tick = gettick() + 1000; tsd->canmove_tick = gettick() + 1000;
else if(tmd) else if(tmd)
@ -3539,6 +3542,8 @@ static struct Damage battle_calc_pc_weapon_attack(
damage3=1; damage3=1;
damage3=battle_attr_fix(damage2,s_ele_, battle_get_element(target) );*/ damage3=battle_attr_fix(damage2,s_ele_, battle_get_element(target) );*/
flag=(flag&~BF_RANGEMASK)|BF_LONG;
} }
break; break;
} }
@ -4036,7 +4041,7 @@ struct Damage battle_calc_weapon_attack(
if(battle_config.equipment_breaking && src->type==BL_PC && (wd.damage > 0 || wd.damage2 > 0)) { if(battle_config.equipment_breaking && src->type==BL_PC && (wd.damage > 0 || wd.damage2 > 0)) {
struct map_session_data *sd=(struct map_session_data *)src; struct map_session_data *sd=(struct map_session_data *)src;
int breakrate = 0; int breakrate = 1; //0.01% weapon breaking chance [DracoRPG]
if(sd->status.weapon && sd->status.weapon != 11) { if(sd->status.weapon && sd->status.weapon != 11) {
if(sd->sc_data[SC_MELTDOWN].timer!=-1) { if(sd->sc_data[SC_MELTDOWN].timer!=-1) {
@ -4058,7 +4063,7 @@ struct Damage battle_calc_weapon_attack(
} }
} }
if(sd->sc_data[SC_OVERTHRUST].timer!=-1) { if(sd->sc_data[SC_OVERTHRUST].timer!=-1) {
breakrate = 10*sd->sc_data[SC_OVERTHRUST].val1; breakrate += 10; //+ 0.1% whatever skill level you use [DracoRPG]
//if(wd.type==0x0a) //removed! because CRITS don't affect on breaking chance [Lupus] //if(wd.type==0x0a) //removed! because CRITS don't affect on breaking chance [Lupus]
// breakrate*=2; // breakrate*=2;
if(rand()%10000 < breakrate*battle_config.equipment_break_rate/100 || breakrate >= 10000) { if(rand()%10000 < breakrate*battle_config.equipment_break_rate/100 || breakrate >= 10000) {

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@ -3233,7 +3233,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
break; break;
} }
} }
if(rand()%100 > (60+skilllv*10) && (skilllv != 5)) { if(skilllv < 4 && rand()%100 > (60+skilllv*10) ) {
clif_skill_fail(sd,skillid,0,0); clif_skill_fail(sd,skillid,0,0);
clif_skill_nodamage(src,bl,skillid,skilllv,0); clif_skill_nodamage(src,bl,skillid,skilllv,0);
if(bl->type==BL_PC && battle_config.equipment_breaking) { if(bl->type==BL_PC && battle_config.equipment_breaking) {