This commit is contained in:
Playtester 2016-02-03 23:06:46 +01:00
commit c0f2ee85fd
7 changed files with 233 additions and 237 deletions

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@ -1194,7 +1194,7 @@
//-- WL_SIENNAEXECRATE
2207,2000,2000,0,10000:12000:14000:16000:18000,0,0
//-- WL_STASIS
2209,3000,2000,0,10000:15000:20000:25000:30000,0,180000:190000:200000:210000:220000
2209,3000,2000,0,20000:30000:40000:50000:60000,0,180000:190000:200000:210000:220000
//-- WL_DRAINLIFE
2210,4000,0,0,0,0,2000
//-- WL_CRIMSONROCK

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@ -53,7 +53,7 @@
// 0x00004 - usable skills while hiding
// 0x00008 - skill that can be use while in dancing state
// 0x00010 - skill that could hit emperium
// 0x00020 - skill blocked by statis
// 0x00020 - skill ignores SC_STASIS
// 0x00040 - skill blocked by kagehumi
// 0x00080 - skill range affected by AC_VULTURE
// 0x00100 - skill range affected by GS_SNAKEEYE
@ -84,35 +84,35 @@
//****
// Mage
9,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x20, MG_SRECOVERY,Increase SP Recovery
10,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0,0x4020, MG_SIGHT,Sight
11,9,6,1,8,0x6,1,10,1,yes,0,0x2000,0,magic,0,0x20, MG_NAPALMBEAT,Napalm Beat
12,9,8,2,8,0x1,0,10,1,yes,0,0,0,magic,0,0x20, MG_SAFETYWALL,Safety Wall
13,9,8,1,8,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0x2000,0,magic,0,0x20, MG_SOULSTRIKE,Soul Strike
14,9,8,1,1,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x2000,0,magic,0,0x20, MG_COLDBOLT,Cold Bolt
15,9,6,1,1,0,0,10,1,yes,0,0x2000,0,magic,0,0x20, MG_FROSTDIVER,Frost Diver
16,2,6,1,2,0x1,0,10,1,yes,0,0,0,magic,0,0x20, MG_STONECURSE,Stone Curse
17,9,6,1,3,0x2,2,10,1,yes,0,0x2000,0,magic,0,0x20, MG_FIREBALL,Fire Ball
18,9,6,2,3,0,0,10,1,yes,0,0x2000,3,magic,2,0x20, MG_FIREWALL,Fire Wall
19,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x2000,0,magic,0,0x20, MG_FIREBOLT,Fire Bolt
20,9,8,1,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x2000,0,magic,0,0x20, MG_LIGHTNINGBOLT,Lightning Bolt
21,9,8,2,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x2000,0,magic,0,0x20, MG_THUNDERSTORM,Thunderstorm
9,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MG_SRECOVERY,Increase SP Recovery
10,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0,0x4000, MG_SIGHT,Sight
11,9,6,1,8,0x6,1,10,1,yes,0,0x2000,0,magic,0,0x0, MG_NAPALMBEAT,Napalm Beat
12,9,8,2,8,0x1,0,10,1,yes,0,0,0,magic,0,0x0, MG_SAFETYWALL,Safety Wall
13,9,8,1,8,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0x2000,0,magic,0,0x0, MG_SOULSTRIKE,Soul Strike
14,9,8,1,1,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x2000,0,magic,0,0x0, MG_COLDBOLT,Cold Bolt
15,9,6,1,1,0,0,10,1,yes,0,0x2000,0,magic,0,0x0, MG_FROSTDIVER,Frost Diver
16,2,6,1,2,0x1,0,10,1,yes,0,0,0,magic,0,0x0, MG_STONECURSE,Stone Curse
17,9,6,1,3,0x2,2,10,1,yes,0,0x2000,0,magic,0,0x0, MG_FIREBALL,Fire Ball
18,9,6,2,3,0,0,10,1,yes,0,0x2000,3,magic,2,0x0, MG_FIREWALL,Fire Wall
19,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x2000,0,magic,0,0x0, MG_FIREBOLT,Fire Bolt
20,9,8,1,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x2000,0,magic,0,0x0, MG_LIGHTNINGBOLT,Lightning Bolt
21,9,8,2,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x2000,0,magic,0,0x0, MG_THUNDERSTORM,Thunderstorm
//****
// Acolyte
22,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AL_DP,Divine Protection
23,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AL_DEMONBANE,Demon Bane
24,0,6,4,6,0x3,2,1,1,yes,0,0,0,magic,0,0x20, AL_RUWACH,Ruwach
25,9,6,2,0,0x1,0,1,1,yes,0,0,0,magic,0,0x20, AL_PNEUMA,Pneuma
26,0,6,4,0,0x1,0,2,1,yes,0,0,0,magic,0,0x60, AL_TELEPORT,Teleport
27,9,6,2,0,0x1,0,4,1,yes,0,0,3,magic,0,0x20, AL_WARP,Warp Portal
28,9,6,16,6,0x21,0,10,1,yes,0,0x2000,0,magic,0,0x20, AL_HEAL,Heal
29,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1020, AL_INCAGI,Increase AGI
24,0,6,4,6,0x3,2,1,1,yes,0,0,0,magic,0,0x0, AL_RUWACH,Ruwach
25,9,6,2,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AL_PNEUMA,Pneuma
26,0,6,4,0,0x1,0,2,1,yes,0,0,0,magic,0,0x40, AL_TELEPORT,Teleport
27,9,6,2,0,0x1,0,4,1,yes,0,0,3,magic,0,0x0, AL_WARP,Warp Portal
28,9,6,16,6,0x21,0,10,1,yes,0,0x2000,0,magic,0,0x0, AL_HEAL,Heal
29,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1000, AL_INCAGI,Increase AGI
30,9,6,1,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, AL_DECAGI,Decrease AGI
31,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x20, AL_HOLYWATER,Aqua Benedicta
31,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AL_HOLYWATER,Aqua Benedicta
32,0,6,4,0,0x3,15,10,1,yes,0,0,0,magic,0,0x0, AL_CRUCIS,Signum Crucis
33,0,6,4,0,0x3,-1,10,1,yes,0,0,0,magic,0,0x0, AL_ANGELUS,Angelus
34,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1020, AL_BLESSING,Blessing
34,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1000, AL_BLESSING,Blessing
35,9,6,16,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AL_CURE,Cure
//****
@ -138,11 +138,11 @@
48,-1,8,0,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, TF_DOUBLE,Double Attack
49,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, TF_MISS,Improve Dodge
50,1,6,1,0,1,0,10,1,no,0,0,0,weapon,0,0x0, TF_STEAL,Steal
51,1,6,4,0,1,0,10,1,no,0,0,0,none,0,0x84064, TF_HIDING,Hiding
51,1,6,4,0,1,0,10,1,no,0,0,0,none,0,0x84044, TF_HIDING,Hiding
52,-2,6,1,5,0,0,10,1,no,0,0,0,weapon,0,0x0, TF_POISON,Envenom
53,9,6,16,5,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TF_DETOXIFY,Detoxify
//
54,9,6,16,6,0x1,0,4,1,yes,0,0,0,magic,0,0x20, ALL_RESURRECTION,Resurrection
54,9,6,16,6,0x1,0,4,1,yes,0,0,0,magic,0,0x0, ALL_RESURRECTION,Resurrection
//****
// Knight
@ -160,35 +160,35 @@
//****
// Priest
65,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, PR_MACEMASTERY,Mace Mastery
66,9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, PR_IMPOSITIO,Impositio Manus
66,9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, PR_IMPOSITIO,Impositio Manus
67,9,6,16,0,0x1,0,3,1,yes,0,0x200,0,magic,0,0x0, PR_SUFFRAGIUM,Suffragium
68,9,6,16,6,0x31,0,5,1,yes,0,0,0,magic,0,0x20, PR_ASPERSIO,Aspersio
68,9,6,16,6,0x31,0,5,1,yes,0,0,0,magic,0,0x0, PR_ASPERSIO,Aspersio
69,9,6,2,0,0x23,1,5,1,yes,0,0x40,0,magic,0,0x0, PR_BENEDICTIO,B.S. Sacramenti
70,9,6,2,6,0x21,0,10,1,yes,0,0,0,magic,1,0x20, PR_SANCTUARY,Sanctuary
70,9,6,2,6,0x21,0,10,1,yes,0,0,0,magic,1,0x0, PR_SANCTUARY,Sanctuary
71,9,6,16,0,0x1,0,4,1,yes,0,0,0,magic,0,0x0, PR_SLOWPOISON,Slow Poison
72,9,6,16,0,0x1,0,1,1,yes,0,0,0,magic,0,0x20, PR_STRECOVERY,Status Recovery
73,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, PR_KYRIE,Kyrie Eleison
74,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x20, PR_MAGNIFICAT,Magnificat
74,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0, PR_MAGNIFICAT,Magnificat
75,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0, PR_GLORIA,Gloria
76,5,6,1,0,0x1,0,10,0,yes,0,0,0,magic,0,0x20, PR_LEXDIVINA,Lex Divina
77,5,6,1,6,0x28,0,10,1,yes,0,0,0,magic,0,0x20, PR_TURNUNDEAD,Turn Undead
78,9,6,1,0,0x1,0,1,0,yes,0,0,0,magic,0,0x20, PR_LEXAETERNA,Lex Aeterna
79,9,8,2,6,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, PR_MAGNUS,Magnus Exorcismus
76,5,6,1,0,0x1,0,10,0,yes,0,0,0,magic,0,0x0, PR_LEXDIVINA,Lex Divina
77,5,6,1,6,0x28,0,10,1,yes,0,0,0,magic,0,0x0, PR_TURNUNDEAD,Turn Undead
78,9,6,1,0,0x1,0,1,0,yes,0,0,0,magic,0,0x0, PR_LEXAETERNA,Lex Aeterna
79,9,8,2,6,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x0, PR_MAGNUS,Magnus Exorcismus
//****
// Wizard
80,9,8,2,3,0x20,1:1:1:1:1:2:2:2:2:2:2,10,-3:-4:-5:-6:-7:-8:-9:-10:-11:-12:-12,yes,0,0x2080,5,magic,0,0x0, WZ_FIREPILLAR,Fire Pillar
81,0,6,4,3,0x2,7,10,1,yes,0,0x42000,0,magic,5,0x20, WZ_SIGHTRASHER,Sightrasher
83,9,8,2,3,0,3:3:3:3:3:3:3:3:3:3:14,10,1:1:2:2:3:3:4:4:5:5:15,yes,0,0x2000,0,magic,0,0x20, WZ_METEOR,Meteor Storm
84,9,8,1,4,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0x2000,0,magic,2:3:3:4:4:5:5:6:6:7,0x20, WZ_JUPITEL,Jupitel Thunder
85,9,8,2,4,0,0,10,-10,yes,0,0x2000,0,magic,0,0x20, WZ_VERMILION,Lord of Vermilion
81,0,6,4,3,0x2,7,10,1,yes,0,0x42000,0,magic,5,0x0, WZ_SIGHTRASHER,Sightrasher
83,9,8,2,3,0,3:3:3:3:3:3:3:3:3:3:14,10,1:1:2:2:3:3:4:4:5:5:15,yes,0,0x2000,0,magic,0,0x0, WZ_METEOR,Meteor Storm
84,9,8,1,4,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0x2000,0,magic,2:3:3:4:4:5:5:6:6:7,0x0, WZ_JUPITEL,Jupitel Thunder
85,9,8,2,4,0,0,10,-10,yes,0,0x2000,0,magic,0,0x0, WZ_VERMILION,Lord of Vermilion
86,9,8,1,1,0,0,5,1,yes,0,0x2000,0,magic,0,0x0, WZ_WATERBALL,Water Ball
87,9,6,2,1,0x1,0,10,1,yes,0,0,0,magic,0,0x20, WZ_ICEWALL,Ice Wall
87,9,6,2,1,0x1,0,10,1,yes,0,0,0,magic,0,0x0, WZ_ICEWALL,Ice Wall
88,0,6,4,1,0x2,2,10,1,yes,0,0x2000,0,magic,0,0x0, WZ_FROSTNOVA,Frost Nova
89,9,6,2,1,0,0,10,1,yes,0,0x2000,0,magic,2,0x20, WZ_STORMGUST,Storm Gust
90,9,8,1,2,0,0,5,1:2:3:4:5,yes,0,0x2000,0,magic,0,0x20, WZ_EARTHSPIKE,Earth Spike
91,9,8,2,2,0,0,5,1:2:3:4:5,yes,0,0x2000,0,magic,0,0x10020, WZ_HEAVENDRIVE,Heaven's Drive
92,9,6,2,2,0x1,0,5,1,yes,0,0,3,magic,0,0x11020, WZ_QUAGMIRE,Quagmire
89,9,6,2,1,0,0,10,1,yes,0,0x2000,0,magic,2,0x0, WZ_STORMGUST,Storm Gust
90,9,8,1,2,0,0,5,1:2:3:4:5,yes,0,0x2000,0,magic,0,0x0, WZ_EARTHSPIKE,Earth Spike
91,9,8,2,2,0,0,5,1:2:3:4:5,yes,0,0x2000,0,magic,0,0x10000, WZ_HEAVENDRIVE,Heaven's Drive
92,9,6,2,2,0x1,0,5,1,yes,0,0,3,magic,0,0x11000, WZ_QUAGMIRE,Quagmire
93,9,6,1,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, WZ_ESTIMATION,Sense
//****
@ -240,7 +240,7 @@
132,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, AS_RIGHT,Righthand Mastery
133,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, AS_LEFT,Lefthand Mastery
134,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AS_KATAR,Katar Mastery
135,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x80060, AS_CLOAKING,Cloaking
135,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x80040, AS_CLOAKING,Cloaking
136,1,8,1,-1,0,0,10,-8,no,0,0,0,weapon,0,0x0, AS_SONICBLOW,Sonic Blow
137,3:4:5:6:7,6,1,-1,0x2,1,5,1,no,0,0,0,weapon,0,0x4, AS_GRIMTOOTH,Grimtooth
138,1,6,16,5,0x1,0,10,1,no,0,0x400,0,weapon,0,0x0, AS_ENCHANTPOISON,Enchant Poison
@ -250,7 +250,7 @@
//****
// 1st Class Quest
142,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x20, NV_FIRSTAID,First Aid
142,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x0, NV_FIRSTAID,First Aid
143,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x0, NV_TRICKDEAD,Play Dead
144,0,0,0,0,0,0,1,0,no,0,0x1,0,none,0,0x0, SM_MOVINGRECOVERY,Moving HP-Recovery
145,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x0, SM_FATALBLOW,Fatal Blow
@ -264,8 +264,8 @@
153,1,6,1,-1,0x2,1,1,1,no,0,0x1,0,weapon,2,0x0, MC_CARTREVOLUTION,Cart Revolution
154,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x0, MC_CHANGECART,Change Cart
155,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,0,0x0, MC_LOUD,Crazy Uproar
156,9,6,1,6,0,0,1,1,yes,0,0x1,0,magic,0,0x20, AL_HOLYLIGHT,Holy Light
157,0,6,4,0,0x1,0,1,1,yes,0,0x1,0,magic,0,0x20, MG_ENERGYCOAT,Energy Coat
156,9,6,1,6,0,0,1,1,yes,0,0x1,0,magic,0,0x0, AL_HOLYLIGHT,Holy Light
157,0,6,4,0,0x1,0,1,1,yes,0,0x1,0,magic,0,0x0, MG_ENERGYCOAT,Energy Coat
//****
// NPC Skills
@ -329,10 +329,10 @@
212,-1,6,1,-1,0x40,0,10,1,no,0,0,0,weapon,0,0x4, RG_BACKSTAP,Back Stab
213,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, RG_TUNNELDRIVE,Stalk
214,0,6,4,-1,0x2,1,5,1,no,0,0,0,weapon,0,0x4, RG_RAID,Sightless Mind
215,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, RG_STRIPWEAPON,Divest Weapon
216,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, RG_STRIPSHIELD,Divest Shield
217,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, RG_STRIPARMOR,Divest Armor
218,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, RG_STRIPHELM,Divest Helm
215,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, RG_STRIPWEAPON,Divest Weapon
216,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, RG_STRIPSHIELD,Divest Shield
217,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, RG_STRIPARMOR,Divest Armor
218,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, RG_STRIPHELM,Divest Helm
219,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RG_INTIMIDATE,Snatch
220,1,6,2,0,0x1,0,1,1,no,0,0,0,none,0,0x0, RG_GRAFFITI,Scribble
221,0,6,2,0,0x1,0,5,1,no,0,0,0,none,0,0x0, RG_FLAGGRAFFITI,Piece
@ -402,19 +402,19 @@
// Sage
274,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, SA_ADVANCEDBOOK,Study
275,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, SA_CASTCANCEL,Cast Cancel
276,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SA_MAGICROD,Magic Rod
277,9,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SA_SPELLBREAKER,Spell Breaker
276,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, SA_MAGICROD,Magic Rod
277,9,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, SA_SPELLBREAKER,Spell Breaker
278,0,0,0,0,0,0,10,0,no,0,0,0,magic,0,0x0, SA_FREECAST,Free Cast
279,0,6,4,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, SA_AUTOSPELL,Hindsight
280,9,6,16,3,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x20, SA_FLAMELAUNCHER,Endow Blaze
281,9,6,16,1,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x20, SA_FROSTWEAPON,Endow Tsunami
282,9,6,16,4,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x20, SA_LIGHTNINGLOADER,Endow Tornado
283,9,6,16,2,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x20, SA_SEISMICWEAPON,Endow Quake
280,9,6,16,3,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x0, SA_FLAMELAUNCHER,Endow Blaze
281,9,6,16,1,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x0, SA_FROSTWEAPON,Endow Tsunami
282,9,6,16,4,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x0, SA_LIGHTNINGLOADER,Endow Tornado
283,9,6,16,2,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x0, SA_SEISMICWEAPON,Endow Quake
284,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, SA_DRAGONOLOGY,Dragonology
285,2,6,2,3,0x1,0,5,1,yes,0,0,0,magic,0,0x1020, SA_VOLCANO,Volcano
286,2,6,2,1,0x1,0,5,1,yes,0,0,0,magic,0,0x1020, SA_DELUGE,Deluge
287,2,6,2,4,0x1,0,5,1,yes,0,0,0,magic,0,0x1020, SA_VIOLENTGALE,Whirlwind
288,2,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SA_LANDPROTECTOR,Magnetic Earth
285,2,6,2,3,0x1,0,5,1,yes,0,0,0,magic,0,0x1000, SA_VOLCANO,Volcano
286,2,6,2,1,0x1,0,5,1,yes,0,0,0,magic,0,0x1000, SA_DELUGE,Deluge
287,2,6,2,4,0x1,0,5,1,yes,0,0,0,magic,0,0x1000, SA_VIOLENTGALE,Whirlwind
288,2,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, SA_LANDPROTECTOR,Magnetic Earth
289,9,6,1,0,0x1,0:0:0:0:0:-1,5,1,yes,0,0xE00,0,magic,0,0x20, SA_DISPELL,Dispell
290,0,6,4,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, SA_ABRACADABRA,Hocus-pocus
291,9,6,1,0,0x1,0,1,1,yes,0,0x2,0,magic,0,0x0, SA_MONOCELL,Monocell
@ -519,7 +519,7 @@
// High Wizard
364,0,0,0,0,0,0,10,1,no,0,0,0,magic,0,0x0, HW_SOULDRAIN,Soul Drain
365,9,8,1,-1,0,0,1,1,yes,0,0,0,weapon,0,0x0, HW_MAGICCRASHER,Stave Crasher
366,0,6,4,0,0x1,0,10,1,no,0,0,0,magic,0,0x20, HW_MAGICPOWER,Mystical Amplification
366,0,6,4,0,0x1,0,10,1,no,0,0,0,magic,0,0x0, HW_MAGICPOWER,Mystical Amplification
//****
// Paladin
@ -535,8 +535,8 @@
//****
// Professor
373,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x20, PF_HPCONVERSION,Indulge
374,9,6,1,0,0x1,0,1,1,yes,0,0xE00,0,none,0,0x20, PF_SOULCHANGE,Soul Exhale
373,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, PF_HPCONVERSION,Indulge
374,9,6,1,0,0x1,0,1,1,yes,0,0xE00,0,none,0,0x0, PF_SOULCHANGE,Soul Exhale
375,9,6,1,0,0x98,0,5,1,yes,0,0,0,magic,0,0x0, PF_SOULBURN,Soul Siphon
//****
@ -563,7 +563,7 @@
//****
// Stalker
389,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x60, ST_CHASEWALK,Stealth
389,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x40, ST_CHASEWALK,Stealth
390,0,0,4,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, ST_REJECTSWORD,Counter Instinct
//391,0,0,4,0,1,0,1,1,yes,0,0,0,magic,0,0x0, ST_STEALBACKPACK,Steal Backpack
@ -596,8 +596,8 @@
// Professor
402,9,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0x0, PF_MINDBREAKER,Mind Breaker
403,0,0,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, PF_MEMORIZE,Foresight
404,9,6,2,2,0x1,0,5,1,yes,0,0x100,2,magic,0,0x10020, PF_FOGWALL,Blinding Mist
405,7,6,1,0,0x1,0,1,1,no,0,0,3,magic,0,0x20, PF_SPIDERWEB,Fiber Lock
404,9,6,2,2,0x1,0,5,1,yes,0,0x100,2,magic,0,0x10000, PF_FOGWALL,Blinding Mist
405,7,6,1,0,0x1,0,1,1,no,0,0,3,magic,0,0x0, PF_SPIDERWEB,Fiber Lock
//****
// Assassin Cross
@ -612,7 +612,7 @@
//****
// Taekwon
411,0,6,4,0,0x1,0,10,1,yes,0,0,0,misc,4,0x20, TK_RUN,Running
411,0,6,4,0,0x1,0,10,1,yes,0,0,0,misc,4,0x0, TK_RUN,Running
412,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TK_READYSTORM,Tornado Stance
413,-2,8,4,-1,0x2,2,7,-3,no,0,0x200,0,weapon,0,0x0, TK_STORMKICK,Tornado Kick
414,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TK_READYDOWN,Heel Drop Stance
@ -626,8 +626,8 @@
422,0,0,0,0,0,1,10,0,no,0,0,0,none,0,0x0, TK_HPTIME,Peaceful Break
423,0,0,0,0,0,1,10,0,no,0,0,0,none,0,0x0, TK_SPTIME,Happy Break
424,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, TK_POWER,Kihop
425,0,6,4,2:4:1:3:8:7:6,0x1,0,7,1,no,0,0,0,weapon,0,0x20, TK_SEVENWIND,Mild Wind
426,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, TK_HIGHJUMP,Taekwon Jump
425,0,6,4,2:4:1:3:8:7:6,0x1,0,7,1,no,0,0,0,weapon,0,0x0, TK_SEVENWIND,Mild Wind
426,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, TK_HIGHJUMP,Taekwon Jump
//****
// Star Gladiator
@ -679,9 +679,9 @@
460,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_HUNTER,Spirit of the Hunter
461,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_SOULLINKER,Spirit of the Soul Linker
462,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x0, SL_KAIZEL,Kaizel
463,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x20, SL_KAAHI,Kaahi
464,9,6,16,0,0x1,0,3,1,yes,0,0,0,magic,0,0x20, SL_KAUPE,Kaupe
465,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x20, SL_KAITE,Kaite
463,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x0, SL_KAAHI,Kaahi
464,9,6,16,0,0x1,0,3,1,yes,0,0,0,magic,0,0x0, SL_KAUPE,Kaupe
465,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x0, SL_KAITE,Kaite
466,0,0,0,0,0,0,7,0,yes,0,0,0,magic,0,0x0, SL_KAINA,Kaina
467,9,6,1,-2,0,0,7,1,no,0,0,0,magic,2,0x0, SL_STIN,Estin
468,9,6,1,-2,0,0,7,1,no,0,0,0,magic,0,0x0, SL_STUN,Estun
@ -695,15 +695,15 @@
473,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, SM_SELFPROVOKE,Provoke Self
474,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0,0x0, NPC_EMOTION_ON,Emotion ON
475,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, ST_PRESERVE,Preserve
476,1,6,1,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x20, ST_FULLSTRIP,Divest All
476,1,6,1,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, ST_FULLSTRIP,Divest All
477,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x4000, WS_WEAPONREFINE,Upgrade Weapon
478,3,6,2,0,0x3,3,10,1,no,0,0,0,none,0,0x0, CR_SLIMPITCHER,Aid Condensed Potion
479,1,6,16,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, CR_FULLPROTECTION,Full Protection
480,5,8,1,0,0,0,5,5,no,0,0,0,weapon,0,0x20000, PA_SHIELDCHAIN,Shield Chain
481,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, HP_MANARECHARGE,Mana Recharge
482,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, PF_DOUBLECASTING,Double Casting
483,14,6,2,0,0x1,1:2:3:4:5,1,1,no,0,0,0,none,0,0x20, HW_GANBANTEIN,Ganbantein
484,14,6,2,2,0xD1,0,5,1,yes,0,0x18000,0,misc,0,0x11030, HW_GRAVITATION,Gravitation Field
483,14,6,2,0,0x1,1:2:3:4:5,1,1,no,0,0,0,none,0,0x0, HW_GANBANTEIN,Ganbantein
484,14,6,2,2,0xD1,0,5,1,yes,0,0x18000,0,misc,0,0x11010, HW_GRAVITATION,Gravitation Field
485,-2,6,1,-1,0x8,0,10,1,no,0,0,0,weapon,0,0x4000, WS_CARTTERMINATION,Cart Termination
486,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x4000, WS_OVERTHRUSTMAX,Maximum Power Thrust
487,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x8, CG_LONGINGFREEDOM,Longing for Freedom
@ -873,7 +873,7 @@
1003,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x0, AS_SONICACCEL,Sonic Acceleration
1004,9,8,1,0,0x8,0,1,1,no,0,0x1,0,weapon,0,0x0, AS_VENOMKNIFE,Throw Venom Knife
1005,1,6,1,0,0x1,0,1,1,no,0,0x1,0,weapon,0,0x0, RG_CLOSECONFINE,Close Confine
1006,0,6,4,3,0,1,1,1,yes,0,0x40001,0,magic,3,0x20, WZ_SIGHTBLASTER,Sight Blaster
1006,0,6,4,3,0,1,1,1,yes,0,0x40001,0,magic,3,0x0, WZ_SIGHTBLASTER,Sight Blaster
1007,0,6,4,0,0x1,0,1,0,no,0,0x1,0,none,0,0x0, SA_CREATECON,Create Elemental Converter
1008,9,6,1,1,0x1,0,1,1,yes,0,0x1,0,magic,0,0x0, SA_ELEMENTWATER,Elemental Change Water
1009,-9,6,1,0,0,0,1,1,no,0,0x1,0,weapon,3,0x0, HT_PHANTASMIC,Phantasmic Arrow
@ -913,37 +913,37 @@
//****
// WL Warlock
2201,11,6,16,0,0,0,5,1,yes,0,0,0,magic,0,0x420, WL_WHITEIMPRISON,White Imprison
2202,11,8,1,8,0x2,1:1:1:2:2,5,-2,yes,0,0,0,magic,0,0x420, WL_SOULEXPANSION,Soul Expansion
2201,11,6,16,0,0,0,5,1,yes,0,0,0,magic,0,0x400, WL_WHITEIMPRISON,White Imprison
2202,11,8,1,8,0x2,1:1:1:2:2,5,-2,yes,0,0,0,magic,0,0x400, WL_SOULEXPANSION,Soul Expansion
2203,0,8,4,1,0x2,9,5,-3:-4:-5:-6:-7,yes,0,0,0,magic,0,0x400, WL_FROSTMISTY,Frosty Misty
2204,0,8,4,1,0x2,5:6:7:8:9,5,-5,yes,0,0,0,magic,0,0x0, WL_JACKFROST,Jack Frost
2205,11,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0,0x400, WL_MARSHOFABYSS,Marsh of Abyss
2206,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, WL_RECOGNIZEDSPELL,Recognized Spell
2207,7,6,1,2,0x3,1:2:2:3:3,5,1,yes,0,0,0,magic,0,0x420, WL_SIENNAEXECRATE,Sienna Execrate
2206,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WL_RECOGNIZEDSPELL,Recognized Spell
2207,7,6,1,2,0x3,1:2:2:3:3,5,1,yes,0,0,0,magic,0,0x400, WL_SIENNAEXECRATE,Sienna Execrate
2208,0,0,0,0,0,0,3,0,no,0,0,0,none,0,0x0, WL_RADIUS,Radius
2209,0,6,4,0,0x3,9:10:11:12:13,5,1,yes,0,0,0,magic,0,0x0, WL_STASIS,Stasis
2210,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0,0x420, WL_DRAINLIFE,Drain Life
2210,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0,0x400, WL_DRAINLIFE,Drain Life
2211,11,8,1,3,0x2,3,5,-7,yes,0,0,0,magic,3,0x400, WL_CRIMSONROCK,Crimson Rock
2212,11,6,1,3,0,0,5,1,yes,0,0,0,magic,0,0x400, WL_HELLINFERNO,Hell Inferno
2213,11,8,2,0,0x2,9,5,-20,yes,0,0,0,magic,2,0x400, WL_COMET,Comet
2214,11,6,1,0,0x2,3,5,1,yes,0,0,0,magic,0,0x400, WL_CHAINLIGHTNING,Chain Lightning //CHECK Is the splash being used for the target search?
2215,11,6,1,4,0,0,5,1,no,0,0,0,magic,0,0x0, WL_CHAINLIGHTNING_ATK,Chain Lightning Attack
2216,6,8,2,2,0,0,5,-6:-7:-8:-9:-10,yes,0,0,0,magic,0,0x10020, WL_EARTHSTRAIN,Earth Strain
2216,6,8,2,2,0,0,5,-6:-7:-8:-9:-10,yes,0,0,0,magic,0,0x10000, WL_EARTHSTRAIN,Earth Strain
2217,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0,0x400, WL_TETRAVORTEX,Tetra Vortex
2218,11,6,1,3,0,0,5,1,no,0,0,0,magic,0,0x0, WL_TETRAVORTEX_FIRE,Tetra Vortex Fire
2219,11,6,1,1,0,0,5,1,no,0,0,0,magic,0,0x0, WL_TETRAVORTEX_WATER,Tetra Vortex Water
2220,11,6,1,4,0,0,5,1,no,0,0,0,magic,0,0x0, WL_TETRAVORTEX_WIND,Tetra Vortex Wind
2221,11,6,1,2,0,0,5,1,no,0,0,0,magic,0,0x0, WL_TETRAVORTEX_GROUND,Tetra Vortex Earth
2222,0,6,4,3,0x1,0,5,1,yes,0,0,0,magic,0,0x20, WL_SUMMONFB,Summon Fire Ball
2223,0,6,4,4,0x1,0,5,1,yes,0,0,0,magic,0,0x20, WL_SUMMONBL,Summon Lightning Ball
2224,0,6,4,1,0x1,0,5,1,yes,0,0,0,magic,0,0x20, WL_SUMMONWB,Summon Water Ball
2222,0,6,4,3,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WL_SUMMONFB,Summon Fire Ball
2223,0,6,4,4,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WL_SUMMONBL,Summon Lightning Ball
2224,0,6,4,1,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WL_SUMMONWB,Summon Water Ball
2225,11,6,1,3,0,0,5,1,no,0,0,1,magic,0,0x0, WL_SUMMON_ATK_FIRE,Summon Attack Fire //CHECK Summon attack ID's dont appear to have a range.
2226,11,6,1,4,0,0,5,1,no,0,0,1,magic,0,0x0, WL_SUMMON_ATK_WIND,Summon Attack Wind
2227,11,6,1,1,0,0,5,1,no,0,0,1,magic,0,0x0, WL_SUMMON_ATK_WATER,Summon Attack Water
2228,11,6,1,2,0,0,5,1,no,0,0,1,magic,0,0x0, WL_SUMMON_ATK_GROUND,Summon Attack Earth
2229,0,6,4,2,0x1,0,5,1,yes,0,0,0,magic,0,0x20, WL_SUMMONSTONE,Summon Stone
2230,11,8,1,0,0,0,2,1,yes,0,0,0,magic,0,0x420, WL_RELEASE,Release //CHECK Should it be left to do multi hit or single hit?
2231,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x20, WL_READING_SB,Reading Spellbook
2229,0,6,4,2,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WL_SUMMONSTONE,Summon Stone
2230,11,8,1,0,0,0,2,1,yes,0,0,0,magic,0,0x400, WL_RELEASE,Release //CHECK Should it be left to do multi hit or single hit?
2231,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, WL_READING_SB,Reading Spellbook
2232,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, WL_FREEZE_SP,Freeze Spell
@ -983,7 +983,7 @@
2049,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AB_EUCHARISTICA,Eucharistica
2050,11,6,16,6,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AB_RENOVATIO,Renovatio
2051,11,6,16,6,0x21,0,5,1,yes,0,0,0,magic,0,0x0, AB_HIGHNESSHEAL,Highness Heal //CHECK Info shows this has magic attack.
2052,11,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, AB_CLEARANCE,Clearance //CHECK Also shows this as a magic attack. Why?
2052,11,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, AB_CLEARANCE,Clearance //CHECK Also shows this as a magic attack. Why?
2053,11,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, AB_EXPIATIO,Expiatio //CHECK Does this also give the buff to party members?
2054,0,6,4,6,0x1,0,10,1,yes,0,0,0,none,0,0x0, AB_DUPLELIGHT,Duple Light //CHECK Had issues adding a skill level check to make the % go higher with the skills level. Will do later.
2055,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, AB_DUPLELIGHT_MELEE,Duple Light Melee
@ -1059,13 +1059,13 @@
2289,0,6,4,0,0x3,2,5,1,no,0,0,0,none,0,0x0, SC_BODYPAINT,Body Painting
2290,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SC_INVISIBILITY,Invisibility
2291,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SC_DEADLYINFECT,Deadly Infect
2292,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_ENERVATION,Masquerade - Enervation
2293,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_GROOMY,Masquerade - Gloomy
2294,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_IGNORANCE,Masquerade - Ignorance
2295,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_LAZINESS,Masquerade - Laziness
2296,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_UNLUCKY,Masquerade - Unlucky
2297,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_WEAKNESS,Masquerade - Weakness
2298,3,6,1,0,0x1,0,5,1,yes,0,0,0,none,0,0x8020, SC_STRIPACCESSARY,Strip Accessory
2292,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_ENERVATION,Masquerade - Enervation
2293,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_GROOMY,Masquerade - Gloomy
2294,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_IGNORANCE,Masquerade - Ignorance
2295,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_LAZINESS,Masquerade - Laziness
2296,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_UNLUCKY,Masquerade - Unlucky
2297,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_WEAKNESS,Masquerade - Weakness
2298,3,6,1,0,0x1,0,5,1,yes,0,0,0,none,0,0x8000, SC_STRIPACCESSARY,Strip Accessory
2299,7,6,2,0,0x1,0,3,1,yes,0,0,3,magic,0,0x0, SC_MANHOLE,Man Hole
2300,7,6,2,0,0x1,0,3,1,yes,0,0,1,magic,0,0x0, SC_DIMENSIONDOOR,Dimension Door
2301,7,6,2,0,0x1,0,3,1,yes,0,0x20000,0,magic,0,0x0, SC_CHAOSPANIC,Chaos Panic
@ -1167,19 +1167,19 @@
//****
// SO Sorcerer (statis blocking need to be confirmed)
2443,0,6,4,3,0,0,5,1,yes,0,0,8:10:12:14:16,magic,0,0x1020, SO_FIREWALK,Fire Walk //CHECK Video and data shows each cell only hits once.
2444,0,6,4,4,0,0,5,1,yes,0,0,8:10:12:14:16,magic,0,0x1020, SO_ELECTRICWALK,Electric Walk
2445,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x20, SO_SPELLFIST,Spell Fist
2446,9,6,2,2,0,0,5,-3,yes,0,0,0,magic,0,0x10020, SO_EARTHGRAVE,Earth Grave
2447,9,6,2,1,0,0,5,-5,yes,0,0,0,magic,0,0x20, SO_DIAMONDDUST,Diamond Dust
2448,9,6,1,5,0x2,1:1:1:1:2,5,1,yes,0,0,0,magic,0,0x20, SO_POISON_BUSTER,Poison Buster
2449,9,6,2,0,0,0,5,1,yes,0,0,0,magic,0,0x20, SO_PSYCHIC_WAVE,Psychic Wave
2450,9,6,2,5,0,0,5,1,yes,0,0,0,magic,0,0x20, SO_CLOUD_KILL,Cloud Kill
2451,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x20, SO_STRIKING,Striking //CHECK Data shows a % for increased successful refine rate. Is this true?
2452,9,6,2,3,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SO_WARMER,Warmer
2453,9,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0,0x1020, SO_VACUUM_EXTREME,Vacuum Extreme
2454,9,6,1,4,0x2,1:1:2:2:3,5,1,yes,0,0,0,magic,0,0x20, SO_VARETYR_SPEAR,Varetyr Spear
2455,7:7:7:7:9,6,2,0,0x3,1:1:2:2:3,5,1,yes,0,0,0,magic,0,0x20, SO_ARRULLO,Arrullo
2443,0,6,4,3,0,0,5,1,yes,0,0,8:10:12:14:16,magic,0,0x1000, SO_FIREWALK,Fire Walk //CHECK Video and data shows each cell only hits once.
2444,0,6,4,4,0,0,5,1,yes,0,0,8:10:12:14:16,magic,0,0x1000, SO_ELECTRICWALK,Electric Walk
2445,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SO_SPELLFIST,Spell Fist
2446,9,6,2,2,0,0,5,-3,yes,0,0,0,magic,0,0x10000, SO_EARTHGRAVE,Earth Grave
2447,9,6,2,1,0,0,5,-5,yes,0,0,0,magic,0,0x0, SO_DIAMONDDUST,Diamond Dust
2448,9,6,1,5,0x2,1:1:1:1:2,5,1,yes,0,0,0,magic,0,0x0, SO_POISON_BUSTER,Poison Buster
2449,9,6,2,0,0,0,5,1,yes,0,0,0,magic,0,0x0, SO_PSYCHIC_WAVE,Psychic Wave
2450,9,6,2,5,0,0,5,1,yes,0,0,0,magic,0,0x0, SO_CLOUD_KILL,Cloud Kill
2451,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SO_STRIKING,Striking //CHECK Data shows a % for increased successful refine rate. Is this true?
2452,9,6,2,3,0x1,0,5,1,yes,0,0,0,magic,0,0x0, SO_WARMER,Warmer
2453,9,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0,0x1000, SO_VACUUM_EXTREME,Vacuum Extreme
2454,9,6,1,4,0x2,1:1:2:2:3,5,1,yes,0,0,0,magic,0,0x0, SO_VARETYR_SPEAR,Varetyr Spear
2455,7:7:7:7:9,6,2,0,0x3,1:1:2:2:3,5,1,yes,0,0,0,magic,0,0x0, SO_ARRULLO,Arrullo
2456,0,6,4,0,0x1,0,4,1,yes,0,0,0,none,0,0x0, SO_EL_CONTROL,Spirit Control
2457,0,6,4,3,0x1,0,3,1,yes,0,0,0,none,0,0x0, SO_SUMMON_AGNI,Summon Fire Spirit Agni
2458,0,6,4,1,0x1,0,3,1,yes,0,0,0,none,0,0x0, SO_SUMMON_AQUA,Summon Water Spirit Aqua
@ -1242,7 +1242,7 @@
//2551,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0, RL_GLITTERING_GREED,Flip The Coin Greed
2552,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, RL_RICHS_COIN,Rich's Coin
2553,15,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RL_MASS_SPIRAL,Mass Spiral
2554,9,6,1,-1,0x2,2,5,1,no,0,0,0,weapon,0,0x0, RL_BANISHING_BUSTER,Banishing Buster
2554,9,6,1,-1,0x2,2,5,1,no,0,0,0,weapon,0,0x20, RL_BANISHING_BUSTER,Banishing Buster
2555,3,6,2,0,0x1,1,5,1,no,0,0,3,misc,0,0x0, RL_B_TRAP,Bind Trap
2556,0,6,4,0,0x3,-1,1,1,no,0,0,0,none,0,0x0, RL_FLICKER,Flicker
2557,9,6,1,-1,0x2,2,5,1,no,0,0,0,weapon,0,0x0, RL_S_STORM,Shatter Storm

View File

@ -1209,7 +1209,7 @@
//-- WL_SIENNAEXECRATE
2207,2000,2000,0,10000:12000:14000:16000:18000,0,0,-1
//-- WL_STASIS
2209,3000,2000,0,10000:15000:20000:25000:30000,0,180000:190000:200000:210000:220000,1000
2209,3000,2000,0,20000:30000:40000:50000:60000,0,180000:190000:200000:210000:220000,1000
//-- WL_DRAINLIFE
2210,4000,0,0,0,0,2000,1000
//-- WL_CRIMSONROCK

View File

@ -53,7 +53,7 @@
// 0x00004 - usable skills while hiding
// 0x00008 - skill that can be use while in dancing state
// 0x00010 - skill that could hit emperium
// 0x00020 - skill blocked by statis
// 0x00020 - skill ignores SC_STASIS
// 0x00040 - skill blocked by kagehumi
// 0x00080 - skill range affected by AC_VULTURE
// 0x00100 - skill range affected by GS_SNAKEEYE
@ -84,35 +84,35 @@
//****
// Mage
9,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x20, MG_SRECOVERY,Increase SP Recovery
10,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0,0x4020, MG_SIGHT,Sight
11,9,6,1,8,0x6,1,10,1,yes,0,0x2000,0,magic,0,0x20, MG_NAPALMBEAT,Napalm Beat
12,9,8,2,8,0x1,0,10,1,yes,0,0,0,magic,0,0x20, MG_SAFETYWALL,Safety Wall
13,9,8,1,8,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0x2000,0,magic,0,0x20, MG_SOULSTRIKE,Soul Strike
14,9,8,1,1,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x2000,0,magic,0,0x20, MG_COLDBOLT,Cold Bolt
15,9,6,1,1,0,0,10,1,yes,0,0x2000,0,magic,0,0x20, MG_FROSTDIVER,Frost Diver
16,2,6,1,2,0x1,0,10,1,yes,0,0,0,magic,0,0x20, MG_STONECURSE,Stone Curse
17,9,6,1,3,0x2,2,10,1,yes,0,0x2000,0,magic,0,0x20, MG_FIREBALL,Fire Ball
18,9,6,2,3,0,0,10,1,yes,0,0x2000,3,magic,2,0x20, MG_FIREWALL,Fire Wall
19,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x2000,0,magic,0,0x20, MG_FIREBOLT,Fire Bolt
20,9,8,1,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x2000,0,magic,0,0x20, MG_LIGHTNINGBOLT,Lightning Bolt
21,9,8,2,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x2000,0,magic,0,0x20, MG_THUNDERSTORM,Thunderstorm
9,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MG_SRECOVERY,Increase SP Recovery
10,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0,0x4000, MG_SIGHT,Sight
11,9,6,1,8,0x6,1,10,1,yes,0,0x2000,0,magic,0,0x0, MG_NAPALMBEAT,Napalm Beat
12,9,8,2,8,0x1,0,10,1,yes,0,0,0,magic,0,0x0, MG_SAFETYWALL,Safety Wall
13,9,8,1,8,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0x2000,0,magic,0,0x0, MG_SOULSTRIKE,Soul Strike
14,9,8,1,1,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x2000,0,magic,0,0x0, MG_COLDBOLT,Cold Bolt
15,9,6,1,1,0,0,10,1,yes,0,0x2000,0,magic,0,0x0, MG_FROSTDIVER,Frost Diver
16,2,6,1,2,0x1,0,10,1,yes,0,0,0,magic,0,0x0, MG_STONECURSE,Stone Curse
17,9,6,1,3,0x2,2,10,1,yes,0,0x2000,0,magic,0,0x0, MG_FIREBALL,Fire Ball
18,9,6,2,3,0,0,10,1,yes,0,0x2000,3,magic,2,0x0, MG_FIREWALL,Fire Wall
19,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x2000,0,magic,0,0x0, MG_FIREBOLT,Fire Bolt
20,9,8,1,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x2000,0,magic,0,0x0, MG_LIGHTNINGBOLT,Lightning Bolt
21,9,8,2,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x2000,0,magic,0,0x0, MG_THUNDERSTORM,Thunderstorm
//****
// Acolyte
22,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AL_DP,Divine Protection
23,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AL_DEMONBANE,Demon Bane
24,0,6,4,6,0x3,2,1,1,yes,0,0x0,0,magic,0,0x20, AL_RUWACH,Ruwach
25,9,6,2,0,0x1,0,1,1,yes,0,0,0,magic,0,0x20, AL_PNEUMA,Pneuma
26,0,6,4,0,0x1,0,2,1,yes,0,0,0,magic,0,0x60, AL_TELEPORT,Teleport
27,9,6,2,0,0x1,0,4,1,yes,0,0,3,magic,0,0x20, AL_WARP,Warp Portal
28,9,6,16,6,0x21,0,10,1,yes,0,0x2000,0,magic,0,0x20, AL_HEAL,Heal
29,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x20, AL_INCAGI,Increase AGI
24,0,6,4,6,0x3,2,1,1,yes,0,0x0,0,magic,0,0x0, AL_RUWACH,Ruwach
25,9,6,2,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AL_PNEUMA,Pneuma
26,0,6,4,0,0x1,0,2,1,yes,0,0,0,magic,0,0x40, AL_TELEPORT,Teleport
27,9,6,2,0,0x1,0,4,1,yes,0,0,3,magic,0,0x0, AL_WARP,Warp Portal
28,9,6,16,6,0x21,0,10,1,yes,0,0x2000,0,magic,0,0x0, AL_HEAL,Heal
29,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, AL_INCAGI,Increase AGI
30,9,6,1,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, AL_DECAGI,Decrease AGI
31,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x20, AL_HOLYWATER,Aqua Benedicta
31,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AL_HOLYWATER,Aqua Benedicta
32,0,6,4,0,0x3,15,10,1,yes,0,0,0,magic,0,0x0, AL_CRUCIS,Signum Crucis
33,0,6,4,0,0x3,-1,10,1,yes,0,0,0,magic,0,0x0, AL_ANGELUS,Angelus
34,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x20, AL_BLESSING,Blessing
34,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, AL_BLESSING,Blessing
35,9,6,16,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AL_CURE,Cure
//****
@ -138,11 +138,11 @@
48,-1,8,0,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, TF_DOUBLE,Double Attack
49,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, TF_MISS,Improve Dodge
50,1,6,1,0,1,0,10,1,no,0,0,0,weapon,0,0x0, TF_STEAL,Steal
51,1,6,4,0,1,0,10,1,no,0,0,0,none,0,0x84064, TF_HIDING,Hiding
51,1,6,4,0,1,0,10,1,no,0,0,0,none,0,0x84044, TF_HIDING,Hiding
52,-2,6,1,5,0,0,10,1,no,0,0,0,weapon,0,0x0, TF_POISON,Envenom
53,9,6,16,5,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TF_DETOXIFY,Detoxify
//
54,9,6,16,6,0x1,0,4,1,yes,0,0x2000,0,magic,0,0x20, ALL_RESURRECTION,Resurrection
54,9,6,16,6,0x1,0,4,1,yes,0,0x2000,0,magic,0,0x0, ALL_RESURRECTION,Resurrection
//****
// Knight
@ -160,35 +160,35 @@
//****
// Priest
65,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, PR_MACEMASTERY,Mace Mastery
66,9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, PR_IMPOSITIO,Impositio Manus
66,9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, PR_IMPOSITIO,Impositio Manus
67,9,6,16,0,0x1,0,3,1,yes,0,0x200,0,magic,0,0x0, PR_SUFFRAGIUM,Suffragium
68,9,6,16,6,0x31,0,5,1,yes,0,0,0,magic,0,0x20, PR_ASPERSIO,Aspersio
68,9,6,16,6,0x31,0,5,1,yes,0,0,0,magic,0,0x0, PR_ASPERSIO,Aspersio
69,9,6,2,0,0x23,1,5,1,yes,0,0x40,0,magic,0,0x0, PR_BENEDICTIO,B.S. Sacramenti
70,9,6,2,6,0x21,0,10,1,yes,0,0,0,magic,1,0x20, PR_SANCTUARY,Sanctuary
70,9,6,2,6,0x21,0,10,1,yes,0,0,0,magic,1,0x0, PR_SANCTUARY,Sanctuary
71,9,6,16,0,0x1,0,4,1,yes,0,0,0,magic,0,0x0, PR_SLOWPOISON,Slow Poison
72,9,6,16,0,0x1,0,1,1,yes,0,0,0,magic,0,0x20, PR_STRECOVERY,Status Recovery
73,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, PR_KYRIE,Kyrie Eleison
74,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x20, PR_MAGNIFICAT,Magnificat
74,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0, PR_MAGNIFICAT,Magnificat
75,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0, PR_GLORIA,Gloria
76,5,6,1,0,0x1,0,10,0,yes,0,0,0,magic,0,0x20, PR_LEXDIVINA,Lex Divina
77,5,6,1,6,0x28,0,10,1,yes,0,0x0,0,magic,0,0x20, PR_TURNUNDEAD,Turn Undead
78,9,6,1,0,0x1,0,1,0,yes,0,0,0,magic,0,0x20, PR_LEXAETERNA,Lex Aeterna
79,9,8,2,6,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x0,0,magic,0,0x20, PR_MAGNUS,Magnus Exorcismus
76,5,6,1,0,0x1,0,10,0,yes,0,0,0,magic,0,0x0, PR_LEXDIVINA,Lex Divina
77,5,6,1,6,0x28,0,10,1,yes,0,0x0,0,magic,0,0x0, PR_TURNUNDEAD,Turn Undead
78,9,6,1,0,0x1,0,1,0,yes,0,0,0,magic,0,0x0, PR_LEXAETERNA,Lex Aeterna
79,9,8,2,6,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0x0,0,magic,0,0x0, PR_MAGNUS,Magnus Exorcismus
//****
// Wizard
80,9,8,2,3,0x20,1:1:1:1:1:2:2:2:2:2:2,10,-3:-4:-5:-6:-7:-8:-9:-10:-11:-12:-12,yes,0,0x2000,5,magic,0,0x0, WZ_FIREPILLAR,Fire Pillar
81,0,6,4,3,0x2,7,10,1,yes,0,0x42000,0,magic,5,0x20, WZ_SIGHTRASHER,Sightrasher
83,9,8,2,3,0,3:3:3:3:3:3:3:3:3:3:14,10,1:1:2:2:3:3:4:4:5:5:15,yes,0,0x2000,0,magic,0,0x20, WZ_METEOR,Meteor Storm
84,9,8,1,4,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0x2000,0,magic,2:3:3:4:4:5:5:6:6:7,0x20, WZ_JUPITEL,Jupitel Thunder
85,9,8,2,4,0,0,10,-10,yes,0,0x2000,0,magic,0,0x20, WZ_VERMILION,Lord of Vermilion
81,0,6,4,3,0x2,7,10,1,yes,0,0x42000,0,magic,5,0x0, WZ_SIGHTRASHER,Sightrasher
83,9,8,2,3,0,3:3:3:3:3:3:3:3:3:3:14,10,1:1:2:2:3:3:4:4:5:5:15,yes,0,0x2000,0,magic,0,0x0, WZ_METEOR,Meteor Storm
84,9,8,1,4,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0x2000,0,magic,2:3:3:4:4:5:5:6:6:7,0x0, WZ_JUPITEL,Jupitel Thunder
85,9,8,2,4,0,0,10,-10,yes,0,0x2000,0,magic,0,0x0, WZ_VERMILION,Lord of Vermilion
86,9,8,1,1,0,0,5,1,yes,0,0x2000,0,magic,0,0x0, WZ_WATERBALL,Water Ball
87,9,6,2,1,0x1,0,10,1,yes,0,0,0,magic,0,0x20, WZ_ICEWALL,Ice Wall
87,9,6,2,1,0x1,0,10,1,yes,0,0,0,magic,0,0x0, WZ_ICEWALL,Ice Wall
88,0,6,4,1,0x2,2,10,1,yes,0,0x2000,0,magic,0,0x0, WZ_FROSTNOVA,Frost Nova
89,9,6,2,1,0,0,10,1,yes,0,0x2000,0,magic,2,0x20, WZ_STORMGUST,Storm Gust
90,9,8,1,2,0,0,5,1:2:3:4:5,yes,0,0x2000,0,magic,0,0x20, WZ_EARTHSPIKE,Earth Spike
91,9,8,2,2,0,0,5,1:2:3:4:5,yes,0,0x2000,0,magic,0,0x10020, WZ_HEAVENDRIVE,Heaven's Drive
92,9,6,2,2,0x1,0,5,1,yes,0,0,3,magic,0,0x11020, WZ_QUAGMIRE,Quagmire
89,9,6,2,1,0,0,10,1,yes,0,0x2000,0,magic,2,0x0, WZ_STORMGUST,Storm Gust
90,9,8,1,2,0,0,5,1:2:3:4:5,yes,0,0x2000,0,magic,0,0x0, WZ_EARTHSPIKE,Earth Spike
91,9,8,2,2,0,0,5,1:2:3:4:5,yes,0,0x2000,0,magic,0,0x10000, WZ_HEAVENDRIVE,Heaven's Drive
92,9,6,2,2,0x1,0,5,1,yes,0,0,3,magic,0,0x11000, WZ_QUAGMIRE,Quagmire
93,9,6,1,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, WZ_ESTIMATION,Sense
//****
@ -240,7 +240,7 @@
132,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, AS_RIGHT,Righthand Mastery
133,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, AS_LEFT,Lefthand Mastery
134,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AS_KATAR,Katar Mastery
135,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x80060, AS_CLOAKING,Cloaking
135,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x80040, AS_CLOAKING,Cloaking
136,1,8,1,-1,0,0,10,-8,no,0,0,0,weapon,0,0x0, AS_SONICBLOW,Sonic Blow
137,3:4:5:6:7,6,1,-1,0x2,1,5,1,no,0,0,0,weapon,0,0x4, AS_GRIMTOOTH,Grimtooth
138,1,6,16,5,0x1,0,10,1,no,0,0x400,0,weapon,0,0x0, AS_ENCHANTPOISON,Enchant Poison
@ -250,7 +250,7 @@
//****
// 1st Class Quest
142,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x20, NV_FIRSTAID,First Aid
142,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x0, NV_FIRSTAID,First Aid
143,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x0, NV_TRICKDEAD,Play Dead
144,0,0,0,0,0,0,1,0,no,0,0x1,0,none,0,0x0, SM_MOVINGRECOVERY,Moving HP-Recovery
145,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x0, SM_FATALBLOW,Fatal Blow
@ -264,8 +264,8 @@
153,1,6,1,-1,0x2,1,1,1,no,0,0x40001,0,weapon,2,0x0, MC_CARTREVOLUTION,Cart Revolution
154,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x0, MC_CHANGECART,Change Cart
155,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,0,0x0, MC_LOUD,Crazy Uproar
156,9,6,1,6,0,0,1,1,yes,0,0x1,0,magic,0,0x20, AL_HOLYLIGHT,Holy Light
157,0,6,4,0,0x1,0,1,1,yes,0,0x1,0,magic,0,0x20, MG_ENERGYCOAT,Energy Coat
156,9,6,1,6,0,0,1,1,yes,0,0x1,0,magic,0,0x0, AL_HOLYLIGHT,Holy Light
157,0,6,4,0,0x1,0,1,1,yes,0,0x1,0,magic,0,0x0, MG_ENERGYCOAT,Energy Coat
//****
// NPC Skills
@ -329,10 +329,10 @@
212,-1,6,1,-1,0x40,0,10,1,no,0,0,0,weapon,0,0x4, RG_BACKSTAP,Back Stab
213,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, RG_TUNNELDRIVE,Stalk
214,0,6,4,-1,0x2,3,5,1,no,0,0x40000,0,weapon,0,0x4, RG_RAID,Sightless Mind
215,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, RG_STRIPWEAPON,Divest Weapon
216,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, RG_STRIPSHIELD,Divest Shield
217,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, RG_STRIPARMOR,Divest Armor
218,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, RG_STRIPHELM,Divest Helm
215,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, RG_STRIPWEAPON,Divest Weapon
216,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, RG_STRIPSHIELD,Divest Shield
217,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, RG_STRIPARMOR,Divest Armor
218,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, RG_STRIPHELM,Divest Helm
219,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RG_INTIMIDATE,Snatch
220,1,6,2,0,0x1,0,1,1,no,0,0,0,none,0,0x0, RG_GRAFFITI,Scribble
221,0,6,2,0,0x1,0,5,1,no,0,0,0,none,0,0x0, RG_FLAGGRAFFITI,Piece
@ -402,19 +402,19 @@
// Sage
274,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, SA_ADVANCEDBOOK,Study
275,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, SA_CASTCANCEL,Cast Cancel
276,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SA_MAGICROD,Magic Rod
277,9,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SA_SPELLBREAKER,Spell Breaker
276,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, SA_MAGICROD,Magic Rod
277,9,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, SA_SPELLBREAKER,Spell Breaker
278,0,0,0,0,0,0,10,0,no,0,0,0,magic,0,0x0, SA_FREECAST,Free Cast
279,0,6,4,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, SA_AUTOSPELL,Hindsight
280,9,6,16,3,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x20, SA_FLAMELAUNCHER,Endow Blaze
281,9,6,16,1,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x20, SA_FROSTWEAPON,Endow Tsunami
282,9,6,16,4,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x20, SA_LIGHTNINGLOADER,Endow Tornado
283,9,6,16,2,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x20, SA_SEISMICWEAPON,Endow Quake
280,9,6,16,3,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x0, SA_FLAMELAUNCHER,Endow Blaze
281,9,6,16,1,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x0, SA_FROSTWEAPON,Endow Tsunami
282,9,6,16,4,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x0, SA_LIGHTNINGLOADER,Endow Tornado
283,9,6,16,2,0x1,0,5,1,yes,0,0xC00,0,magic,0,0x0, SA_SEISMICWEAPON,Endow Quake
284,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, SA_DRAGONOLOGY,Dragonology
285,2,6,2,3,0x1,0,5,1,yes,0,0,0,magic,0,0x1020, SA_VOLCANO,Volcano
286,2,6,2,1,0x1,0,5,1,yes,0,0,0,magic,0,0x1020, SA_DELUGE,Deluge
287,2,6,2,4,0x1,0,5,1,yes,0,0,0,magic,0,0x1020, SA_VIOLENTGALE,Whirlwind
288,2,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SA_LANDPROTECTOR,Magnetic Earth
285,2,6,2,3,0x1,0,5,1,yes,0,0,0,magic,0,0x1000, SA_VOLCANO,Volcano
286,2,6,2,1,0x1,0,5,1,yes,0,0,0,magic,0,0x1000, SA_DELUGE,Deluge
287,2,6,2,4,0x1,0,5,1,yes,0,0,0,magic,0,0x1000, SA_VIOLENTGALE,Whirlwind
288,2,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, SA_LANDPROTECTOR,Magnetic Earth
289,9,6,1,0,0x1,0:0:0:0:0:-1,5,1,yes,0,0xE00,0,magic,0,0x20, SA_DISPELL,Dispell
290,0,6,4,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, SA_ABRACADABRA,Hocus-pocus
291,9,6,1,0,0x1,0,1,1,yes,0,0x2,0,magic,0,0x0, SA_MONOCELL,Monocell
@ -519,7 +519,7 @@
// High Wizard
364,0,0,0,0,0,0,10,1,no,0,0,0,magic,0,0x0, HW_SOULDRAIN,Soul Drain
365,9,8,1,-1,0,0,1,1,yes,0,0,0,weapon,0,0x0, HW_MAGICCRASHER,Stave Crasher
366,0,6,4,0,0x1,0,10,1,no,0,0,0,magic,0,0x20, HW_MAGICPOWER,Mystical Amplification
366,0,6,4,0,0x1,0,10,1,no,0,0,0,magic,0,0x0, HW_MAGICPOWER,Mystical Amplification
//****
// Paladin
@ -535,8 +535,8 @@
//****
// Professor
373,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x20, PF_HPCONVERSION,Indulge
374,9,6,1,0,0x1,0,1,1,yes,0,0xE00,0,none,0,0x20, PF_SOULCHANGE,Soul Exhale
373,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, PF_HPCONVERSION,Indulge
374,9,6,1,0,0x1,0,1,1,yes,0,0xE00,0,none,0,0x0, PF_SOULCHANGE,Soul Exhale
375,9,6,1,0,0x98,0,5,1,yes,0,0,0,magic,0,0x0, PF_SOULBURN,Soul Siphon
//****
@ -563,7 +563,7 @@
//****
// Stalker
389,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x60, ST_CHASEWALK,Stealth
389,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x40, ST_CHASEWALK,Stealth
390,0,0,4,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, ST_REJECTSWORD,Counter Instinct
//391,0,0,4,0,1,0,1,1,yes,0,0,0,magic,0,0x0, ST_STEALBACKPACK,Steal Backpack
@ -596,8 +596,8 @@
// Professor
402,9,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0x0, PF_MINDBREAKER,Mind Breaker
403,0,0,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, PF_MEMORIZE,Foresight
404,9,6,2,2,0x1,0,5,1,yes,0,0x100,2,magic,0,0x10020, PF_FOGWALL,Blinding Mist
405,7,6,1,0,0x1,0,1,1,no,0,0,3,magic,0,0x20, PF_SPIDERWEB,Fiber Lock
404,9,6,2,2,0x1,0,5,1,yes,0,0x100,2,magic,0,0x10000, PF_FOGWALL,Blinding Mist
405,7,6,1,0,0x1,0,1,1,no,0,0,3,magic,0,0x0, PF_SPIDERWEB,Fiber Lock
//****
// Assassin Cross
@ -612,7 +612,7 @@
//****
// Taekwon
411,0,6,4,0,0x1,0,10,1,yes,0,0,0,misc,4,0x20, TK_RUN,Running
411,0,6,4,0,0x1,0,10,1,yes,0,0,0,misc,4,0x0, TK_RUN,Running
412,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TK_READYSTORM,Tornado Stance
413,-2,8,4,-1,0x2,2,7,-3,no,0,0x200,0,weapon,0,0x0, TK_STORMKICK,Tornado Kick
414,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TK_READYDOWN,Heel Drop Stance
@ -626,8 +626,8 @@
422,0,0,0,0,0,1,10,0,no,0,0,0,none,0,0x0, TK_HPTIME,Peaceful Break
423,0,0,0,0,0,1,10,0,no,0,0,0,none,0,0x0, TK_SPTIME,Happy Break
424,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, TK_POWER,Kihop
425,0,6,4,2:4:1:3:8:7:6,0x1,0,7,1,no,0,0,0,weapon,0,0x20, TK_SEVENWIND,Mild Wind
426,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, TK_HIGHJUMP,Taekwon Jump
425,0,6,4,2:4:1:3:8:7:6,0x1,0,7,1,no,0,0,0,weapon,0,0x0, TK_SEVENWIND,Mild Wind
426,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, TK_HIGHJUMP,Taekwon Jump
//****
// Star Gladiator
@ -679,9 +679,9 @@
460,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_HUNTER,Spirit of the Hunter
461,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_SOULLINKER,Spirit of the Soul Linker
462,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x0, SL_KAIZEL,Kaizel
463,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x20, SL_KAAHI,Kaahi
464,9,6,16,0,0x1,0,3,1,yes,0,0,0,magic,0,0x20, SL_KAUPE,Kaupe
465,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x20, SL_KAITE,Kaite
463,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x0, SL_KAAHI,Kaahi
464,9,6,16,0,0x1,0,3,1,yes,0,0,0,magic,0,0x0, SL_KAUPE,Kaupe
465,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x0, SL_KAITE,Kaite
466,0,0,0,0,0,0,7,0,yes,0,0,0,magic,0,0x0, SL_KAINA,Kaina
467,9,6,1,-2,0,0,7,1,no,0,0,0,magic,2,0x0, SL_STIN,Estin
468,9,6,1,-2,0,0,7,1,no,0,0,0,magic,0,0x0, SL_STUN,Estun
@ -695,15 +695,15 @@
473,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, SM_SELFPROVOKE,Provoke Self
474,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0,0x0, NPC_EMOTION_ON,Emotion ON
475,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, ST_PRESERVE,Preserve
476,1,6,1,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x20, ST_FULLSTRIP,Divest All
476,1,6,1,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, ST_FULLSTRIP,Divest All
477,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x4000, WS_WEAPONREFINE,Upgrade Weapon
478,3,6,2,0,0x3,3,10,1,no,0,0,0,none,0,0x0, CR_SLIMPITCHER,Aid Condensed Potion
479,1,6,16,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, CR_FULLPROTECTION,Full Protection
480,5,8,1,-1,0,0,5,5,no,0,0,0,weapon,0,0x20000, PA_SHIELDCHAIN,Shield Chain
481,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, HP_MANARECHARGE,Mana Recharge
482,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, PF_DOUBLECASTING,Double Casting
483,14,6,2,0,0x1,1:2:3:4:5,1,1,no,0,0,0,none,0,0x20, HW_GANBANTEIN,Ganbantein
484,14,6,2,2,0xD1,0,5,1,yes,0,0x18000,0,misc,0,0x11030, HW_GRAVITATION,Gravitation Field
483,14,6,2,0,0x1,1:2:3:4:5,1,1,no,0,0,0,none,0,0x0, HW_GANBANTEIN,Ganbantein
484,14,6,2,2,0xD1,0,5,1,yes,0,0x18000,0,misc,0,0x11010, HW_GRAVITATION,Gravitation Field
485,-2,6,1,-1,0x8,0,10,1,no,0,0,0,weapon,0,0x4000, WS_CARTTERMINATION,Cart Termination
486,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x4000, WS_OVERTHRUSTMAX,Maximum Power Thrust
487,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x8, CG_LONGINGFREEDOM,Longing for Freedom
@ -873,7 +873,7 @@
1003,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x0, AS_SONICACCEL,Sonic Acceleration
1004,9,8,1,0,0x8,0,1,1,no,0,0x1,0,weapon,0,0x0, AS_VENOMKNIFE,Throw Venom Knife
1005,1,6,1,0,0x1,0,1,1,no,0,0x1,0,weapon,0,0x0, RG_CLOSECONFINE,Close Confine
1006,0,6,4,3,0,1,1,1,yes,0,0x40001,0,magic,3,0x20, WZ_SIGHTBLASTER,Sight Blaster
1006,0,6,4,3,0,1,1,1,yes,0,0x40001,0,magic,3,0x0, WZ_SIGHTBLASTER,Sight Blaster
1007,0,6,4,0,0x1,0,1,0,no,0,0x1,0,none,0,0x0, SA_CREATECON,Create Elemental Converter
1008,9,6,1,1,0x1,0,1,1,yes,0,0x1,0,magic,0,0x0, SA_ELEMENTWATER,Elemental Change Water
1009,-9,6,1,0,0,0,1,1,no,0,0x1,0,weapon,3,0x0, HT_PHANTASMIC,Phantasmic Arrow
@ -913,37 +913,37 @@
//****
// WL Warlock
2201,11,6,16,0,0,0,5,1,yes,0,0,0,magic,0,0x420, WL_WHITEIMPRISON,White Imprison
2202,11,8,1,8,0x2,1:1:1:2:2,5,-2,yes,0,0,0,magic,0,0x420, WL_SOULEXPANSION,Soul Expansion
2201,11,6,16,0,0,0,5,1,yes,0,0,0,magic,0,0x400, WL_WHITEIMPRISON,White Imprison
2202,11,8,1,8,0x2,1:1:1:2:2,5,-2,yes,0,0,0,magic,0,0x400, WL_SOULEXPANSION,Soul Expansion
2203,0,8,4,1,0x2,9,5,-3:-4:-5:-6:-7,yes,0,0,0,magic,0,0x400, WL_FROSTMISTY,Frosty Misty
2204,0,8,4,1,0x2,5:6:7:8:9,5,-5,yes,0,0,0,magic,0,0x0, WL_JACKFROST,Jack Frost
2205,11,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0,0x400, WL_MARSHOFABYSS,Marsh of Abyss
2206,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, WL_RECOGNIZEDSPELL,Recognized Spell
2207,7,6,1,2,0x3,1:2:2:3:3,5,1,yes,0,0,0,magic,0,0x420, WL_SIENNAEXECRATE,Sienna Execrate
2206,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WL_RECOGNIZEDSPELL,Recognized Spell
2207,7,6,1,2,0x3,1:2:2:3:3,5,1,yes,0,0,0,magic,0,0x400, WL_SIENNAEXECRATE,Sienna Execrate
2208,0,0,0,0,0,0,3,0,no,0,0,0,none,0,0x0, WL_RADIUS,Radius
2209,0,6,4,0,0x3,9:10:11:12:13,5,1,yes,0,0,0,magic,0,0x0, WL_STASIS,Stasis
2210,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0,0x420, WL_DRAINLIFE,Drain Life
2210,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0,0x400, WL_DRAINLIFE,Drain Life
2211,11,8,1,3,0x2,3,5,-7,yes,0,0,0,magic,3,0x400, WL_CRIMSONROCK,Crimson Rock
2212,11,6,1,3,0,0,5,1,yes,0,0,0,magic,0,0x400, WL_HELLINFERNO,Hell Inferno
2213,11,8,2,0,0x2,9,5,-20,yes,0,0,0,magic,2,0x400, WL_COMET,Comet
2214,11,6,1,0,0x2,3,5,1,yes,0,0,0,magic,0,0x400, WL_CHAINLIGHTNING,Chain Lightning //CHECK Is the splash being used for the target search?
2215,11,6,1,4,0,0,5,1,no,0,0,0,magic,0,0x0, WL_CHAINLIGHTNING_ATK,Chain Lightning Attack
2216,6,8,2,2,0,0,5,-6:-7:-8:-9:-10,yes,0,0,0,magic,0,0x10020, WL_EARTHSTRAIN,Earth Strain
2216,6,8,2,2,0,0,5,-6:-7:-8:-9:-10,yes,0,0,0,magic,0,0x10000, WL_EARTHSTRAIN,Earth Strain
2217,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0,0x400, WL_TETRAVORTEX,Tetra Vortex
2218,11,6,1,3,0,0,5,1,no,0,0,0,magic,0,0x0, WL_TETRAVORTEX_FIRE,Tetra Vortex Fire
2219,11,6,1,1,0,0,5,1,no,0,0,0,magic,0,0x0, WL_TETRAVORTEX_WATER,Tetra Vortex Water
2220,11,6,1,4,0,0,5,1,no,0,0,0,magic,0,0x0, WL_TETRAVORTEX_WIND,Tetra Vortex Wind
2221,11,6,1,2,0,0,5,1,no,0,0,0,magic,0,0x0, WL_TETRAVORTEX_GROUND,Tetra Vortex Earth
2222,0,6,4,3,0x1,0,5,1,yes,0,0,0,magic,0,0x20, WL_SUMMONFB,Summon Fire Ball
2223,0,6,4,4,0x1,0,5,1,yes,0,0,0,magic,0,0x20, WL_SUMMONBL,Summon Lightning Ball
2224,0,6,4,1,0x1,0,5,1,yes,0,0,0,magic,0,0x20, WL_SUMMONWB,Summon Water Ball
2222,0,6,4,3,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WL_SUMMONFB,Summon Fire Ball
2223,0,6,4,4,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WL_SUMMONBL,Summon Lightning Ball
2224,0,6,4,1,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WL_SUMMONWB,Summon Water Ball
2225,11,6,1,3,0,0,5,1,no,0,0,1,magic,0,0x0, WL_SUMMON_ATK_FIRE,Summon Attack Fire //CHECK Summon attack ID's dont appear to have a range.
2226,11,6,1,4,0,0,5,1,no,0,0,1,magic,0,0x0, WL_SUMMON_ATK_WIND,Summon Attack Wind
2227,11,6,1,1,0,0,5,1,no,0,0,1,magic,0,0x0, WL_SUMMON_ATK_WATER,Summon Attack Water
2228,11,6,1,2,0,0,5,1,no,0,0,1,magic,0,0x0, WL_SUMMON_ATK_GROUND,Summon Attack Earth
2229,0,6,4,2,0x1,0,5,1,yes,0,0,0,magic,0,0x20, WL_SUMMONSTONE,Summon Stone
2230,11,8,1,0,0,0,2,1,yes,0,0,0,magic,0,0x420, WL_RELEASE,Release //CHECK Should it be left to do multi hit or single hit?
2231,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x20, WL_READING_SB,Reading Spellbook
2229,0,6,4,2,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WL_SUMMONSTONE,Summon Stone
2230,11,8,1,0,0,0,2,1,yes,0,0,0,magic,0,0x400, WL_RELEASE,Release //CHECK Should it be left to do multi hit or single hit?
2231,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, WL_READING_SB,Reading Spellbook
2232,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, WL_FREEZE_SP,Freeze Spell
@ -983,7 +983,7 @@
2049,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AB_EUCHARISTICA,Eucharistica
2050,11,6,16,6,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AB_RENOVATIO,Renovatio
2051,11,6,16,6,0x21,0,5,1,yes,0,0,0,magic,0,0x0, AB_HIGHNESSHEAL,Highness Heal //CHECK Info shows this has magic attack.
2052,11,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, AB_CLEARANCE,Clearance //CHECK Also shows this as a magic attack. Why?
2052,11,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, AB_CLEARANCE,Clearance //CHECK Also shows this as a magic attack. Why?
2053,11,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, AB_EXPIATIO,Expiatio //CHECK Does this also give the buff to party members?
2054,0,6,4,6,0x1,0,10,1,yes,0,0,0,none,0,0x0, AB_DUPLELIGHT,Duple Light //CHECK Had issues adding a skill level check to make the % go higher with the skills level. Will do later.
2055,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, AB_DUPLELIGHT_MELEE,Duple Light Melee
@ -1059,13 +1059,13 @@
2289,0,6,4,0,0x3,2,5,1,no,0,0,0,none,0,0x0, SC_BODYPAINT,Body Painting
2290,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SC_INVISIBILITY,Invisibility
2291,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SC_DEADLYINFECT,Deadly Infect
2292,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_ENERVATION,Masquerade - Enervation
2293,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_GROOMY,Masquerade - Gloomy
2294,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_IGNORANCE,Masquerade - Ignorance
2295,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_LAZINESS,Masquerade - Laziness
2296,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_UNLUCKY,Masquerade - Unlucky
2297,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x20, SC_WEAKNESS,Masquerade - Weakness
2298,3,6,1,0,0x1,0,5,1,yes,0,0,0,none,0,0x8020, SC_STRIPACCESSARY,Strip Accessory
2292,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_ENERVATION,Masquerade - Enervation
2293,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_GROOMY,Masquerade - Gloomy
2294,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_IGNORANCE,Masquerade - Ignorance
2295,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_LAZINESS,Masquerade - Laziness
2296,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_UNLUCKY,Masquerade - Unlucky
2297,3,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_WEAKNESS,Masquerade - Weakness
2298,3,6,1,0,0x1,0,5,1,yes,0,0,0,none,0,0x8000, SC_STRIPACCESSARY,Strip Accessory
2299,7,6,2,0,0x1,0,3,1,yes,0,0,3,magic,0,0x0, SC_MANHOLE,Man Hole
2300,7,6,2,0,0x1,0,3,1,yes,0,0,1,magic,0,0x0, SC_DIMENSIONDOOR,Dimension Door
2301,7,6,2,0,0x1,0,3,1,yes,0,0x20000,0,magic,0,0x0, SC_CHAOSPANIC,Chaos Panic
@ -1167,19 +1167,19 @@
//****
// SO Sorcerer (statis blocking need to be confirmed)
2443,0,6,4,3,0,0,5,1,yes,0,0,8:10:12:14:16,magic,0,0x1020, SO_FIREWALK,Fire Walk //CHECK Video and data shows each cell only hits once.
2444,0,6,4,4,0,0,5,1,yes,0,0,8:10:12:14:16,magic,0,0x1020, SO_ELECTRICWALK,Electric Walk
2445,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x20, SO_SPELLFIST,Spell Fist
2446,9,6,2,2,0,0,5,-3,yes,0,0,0,magic,0,0x10020, SO_EARTHGRAVE,Earth Grave
2447,9,6,2,1,0,0,5,-5,yes,0,0,0,magic,0,0x20, SO_DIAMONDDUST,Diamond Dust
2448,9,6,1,5,0x2,1:1:1:1:2,5,1,yes,0,0,0,magic,0,0x20, SO_POISON_BUSTER,Poison Buster
2449,9,6,2,0,0,0,5,1,yes,0,0,0,magic,0,0x20, SO_PSYCHIC_WAVE,Psychic Wave
2450,9,6,2,5,0,0,5,1,yes,0,0,0,magic,0,0x20, SO_CLOUD_KILL,Cloud Kill
2451,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x20, SO_STRIKING,Striking //CHECK Data shows a % for increased successful refine rate. Is this true?
2452,9,6,2,3,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SO_WARMER,Warmer
2453,9,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0,0x1020, SO_VACUUM_EXTREME,Vacuum Extreme
2454,9,6,1,4,0x2,1:1:2:2:3,5,1,yes,0,0,0,magic,0,0x20, SO_VARETYR_SPEAR,Varetyr Spear
2455,7:7:7:7:9,6,2,0,0x3,1:1:2:2:3,5,1,yes,0,0,0,magic,0,0x20, SO_ARRULLO,Arrullo
2443,0,6,4,3,0,0,5,1,yes,0,0,8:10:12:14:16,magic,0,0x1000, SO_FIREWALK,Fire Walk //CHECK Video and data shows each cell only hits once.
2444,0,6,4,4,0,0,5,1,yes,0,0,8:10:12:14:16,magic,0,0x1000, SO_ELECTRICWALK,Electric Walk
2445,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SO_SPELLFIST,Spell Fist
2446,9,6,2,2,0,0,5,-3,yes,0,0,0,magic,0,0x10000, SO_EARTHGRAVE,Earth Grave
2447,9,6,2,1,0,0,5,-5,yes,0,0,0,magic,0,0x0, SO_DIAMONDDUST,Diamond Dust
2448,9,6,1,5,0x2,1:1:1:1:2,5,1,yes,0,0,0,magic,0,0x0, SO_POISON_BUSTER,Poison Buster
2449,9,6,2,0,0,0,5,1,yes,0,0,0,magic,0,0x0, SO_PSYCHIC_WAVE,Psychic Wave
2450,9,6,2,5,0,0,5,1,yes,0,0,0,magic,0,0x0, SO_CLOUD_KILL,Cloud Kill
2451,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SO_STRIKING,Striking //CHECK Data shows a % for increased successful refine rate. Is this true?
2452,9,6,2,3,0x1,0,5,1,yes,0,0,0,magic,0,0x0, SO_WARMER,Warmer
2453,9,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0,0x1000, SO_VACUUM_EXTREME,Vacuum Extreme
2454,9,6,1,4,0x2,1:1:2:2:3,5,1,yes,0,0,0,magic,0,0x0, SO_VARETYR_SPEAR,Varetyr Spear
2455,7:7:7:7:9,6,2,0,0x3,1:1:2:2:3,5,1,yes,0,0,0,magic,0,0x0, SO_ARRULLO,Arrullo
2456,0,6,4,0,0x1,0,4,1,yes,0,0,0,none,0,0x0, SO_EL_CONTROL,Spirit Control
2457,0,6,4,3,0x1,0,3,1,yes,0,0,0,none,0,0x0, SO_SUMMON_AGNI,Summon Fire Spirit Agni
2458,0,6,4,1,0x1,0,3,1,yes,0,0,0,none,0,0x0, SO_SUMMON_AQUA,Summon Water Spirit Aqua
@ -1245,7 +1245,7 @@
//2551,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0, RL_GLITTERING_GREED,Flip The Coin Greed
2552,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, RL_RICHS_COIN,Rich's Coin
2553,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RL_MASS_SPIRAL,Mass Spiral
2554,-9,6,1,-1,0x2,2,5,1,no,0,0,0,weapon,0,0x0, RL_BANISHING_BUSTER,Banishing Buster
2554,-9,6,1,-1,0x2,2,5,1,no,0,0,0,weapon,0,0x20, RL_BANISHING_BUSTER,Banishing Buster
2555,3:4:4:5:5,6,2,0,0x1,1,5,1,no,0,0,1,misc,0,0x0, RL_B_TRAP,Bind Trap
2556,0,6,4,0,0x3,-1,1,1,no,0,0,0,none,0,0x0, RL_FLICKER,Flicker
2557,-9,6,1,-1,0x2,2,5,1,no,0,0,0,weapon,0,0x0, RL_S_STORM,Shatter Storm

View File

@ -7095,7 +7095,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
status_change_end(bl, SC_STUN, INVALID_TIMER);
status_change_end(bl, SC_WHITEIMPRISON, INVALID_TIMER);
status_change_end(bl, SC_NETHERWORLD, INVALID_TIMER);
status_change_end(bl, SC_WHITEIMPRISON, INVALID_TIMER);
}
status_change_end(bl, SC_STASIS, INVALID_TIMER);
//Is this equation really right? It looks so... special.
if(battle_check_undead(tstatus->race,tstatus->def_ele))
{
@ -9141,14 +9143,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
case WL_STASIS:
if( flag&1 )
if (flag&1)
sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv));
else
{
if (battle_config.skill_wall_check)
map_foreachinshootrange(skill_area_sub,src,skill_get_splash(skill_id, skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,(map_flag_vs(src->m)?BCT_ALL:BCT_ENEMY|BCT_SELF)|flag|1,skill_castend_nodamage_id);
else
map_foreachinrange(skill_area_sub,src,skill_get_splash(skill_id, skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,(map_flag_vs(src->m)?BCT_ALL:BCT_ENEMY|BCT_SELF)|flag|1,skill_castend_nodamage_id);
else {
map_foreachinrange(skill_area_sub,src,skill_get_splash(skill_id, skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,(map_flag_vs(src->m)?BCT_ALL:BCT_ENEMY|BCT_SELF)|flag|1,skill_castend_nodamage_id);
clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
}
break;
@ -20055,14 +20053,13 @@ void skill_init_nounit_layout (void) {
}
int skill_block_check(struct block_list *bl, sc_type type , uint16 skill_id) {
int inf = 0;
int inf3 = 0;
struct status_change *sc = status_get_sc(bl);
if( !sc || !bl || !skill_id )
return 0; // Can do it
inf3 = skill_get_inf3(skill_id);
inf3 = skill_get_inf3(skill_id);
switch (type) {
case SC_ANKLE:
@ -20070,11 +20067,8 @@ int skill_block_check(struct block_list *bl, sc_type type , uint16 skill_id) {
return 1;
break;
case SC_STASIS:
inf = skill_get_inf2(skill_id);
if( inf == INF2_SONG_DANCE || skill_get_inf2(skill_id) == INF2_CHORUS_SKILL || inf == INF2_SPIRIT_SKILL )
if (bl->type == BL_PC && !(inf3&INF3_STASIS_BL))
return 1; // Can't do it.
if( inf3&INF3_STATIS_BL)
return 1;
break;
case SC_KAGEHUMI:
if( inf3&INF3_KAGEHUMI_BL)

View File

@ -83,7 +83,7 @@ enum e_skill_inf3 {
INF3_USABLE_HIDING = 0x00004, // Skill that can be use in hiding
INF3_USABLE_DANCE = 0x00008, // Skill that can be use while in dancing state
INF3_HIT_EMP = 0x00010, // Skill that could hit emperium
INF3_STATIS_BL = 0x00020, // Skill blocked by statis
INF3_STASIS_BL = 0x00020, // Skill that can ignore SC_STASIS
INF3_KAGEHUMI_BL = 0x00040, // Skill blocked by kagehumi
INF3_EFF_VULTURE = 0x00080, // Skill range affected by AC_VULTURE
INF3_EFF_SNAKEEYE = 0x00100, // Skill range affected by GS_SNAKEEYE

View File

@ -7544,8 +7544,8 @@ int status_get_sc_def(struct block_list *src, struct block_list *bl, enum sc_typ
tick_def2 = (status->int_ + status->luk)*50;
break;
case SC_STASIS:
// 5 second (fixed) + { Stasis Skill level * 5 - (Target's VIT + DEX) / 20 }
tick_def2 = (status->vit + status->dex)*50;
// 10 second (fixed) + { Stasis Skill level * 10 - (Target's VIT + DEX) / 20 }
tick_def2 = (status->vit + status->dex) * 50;
break;
case SC_WHITEIMPRISON:
if( tick == 5000 ) // 100% on caster
@ -7684,13 +7684,15 @@ int status_get_sc_def(struct block_list *src, struct block_list *bl, enum sc_typ
case SC_ANKLE:
case SC_BURNING:
case SC_MARSHOFABYSS:
case SC_STASIS:
case SC_DEEPSLEEP:
tick = max(tick, 5000); // Minimum duration 5s
break;
case SC_FREEZING:
tick = max(tick, 6000); // Minimum duration 6s
break;
case SC_STASIS:
tick = max(tick, 10000); // Minimum duration 10s
break;
default:
// Skills need to trigger even if the duration is reduced below 1ms
tick = max(tick, 1);