- Hiding cancels Close Confine.
- Added the move enable condition to High Jump and Jump Kick. - ST_MOVE_ENABLE now also checks for pc_can_move(), and only perform a walk check if the skill is ground targetted. - Moved the berserk_cancel_buffs code to status_change_start. - Moved most checks of status_isimmune() to status_get_sc_def - Allowed Endow skills to go through status_isinmune characters. - Added variable type to skill_castend_nodamage_id which holds the value of SkillStatusChangeTable[skillid] to simplify code reading afterwards. - Fixed PR_BENEDICTIO not taking away all SP - Fixed the most horrible typo ever. (SC_STAN -> SC_STUN) - Added StatusSkillChangeTable which returns the Skill for a given SC. Used in skill_additional_effect for SC cards. - Removed the whole ugly static implementation of SkillStatusChangeTable, see status_initChangeTables() for new format which is much easier to read. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5278 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,7 +3,16 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
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GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
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2006/02/14
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* Hiding cancels Close Confine now. [Skotlex]
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* ST_MOVE_ENABLE now also checks for pc_can_move(), and only perform a walk
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check if the skill is ground targetted. [Skotlex]
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* Moved the berserk_cancel_buffs code to status_change_start. [Skotlex]
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* Moved most checks of status_isimmune() to status_get_sc_def [Skotlex]
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* Allowed Endow skills to go through status_isinmune characters. [Skotlex]
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* Fixed PR_BENEDICTIO not taking away all SP. [Skotlex]
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* Modified the way Status changes are linked to skills for an easier to
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read implementation (see status_initChangeTables). [Skotlex]
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2006/02/13
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* Added battle config sc_def_rate which adjusts natural defense of
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characters against status changes (see conf/battle/battle.conf). [Skotlex]
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@ -29,6 +29,9 @@
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=========================
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02/14
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* Jump Kick and High Jump now depend on the skill state ST_MOVE_ENABLE
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[Skotlex]
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02/13
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* Updated most mobs Summon Skills to use "OnSpawn" conditions. [Poki#3]
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* Fixed exp.txt for Baby Dancer, thanks to Gepard [Komurka]
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@ -319,10 +319,10 @@
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418,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TK_READYCOUNTER
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419,0,0,14:12:10:8:6:4:2,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TK_COUNTERKICK
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420,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TK_DODGE
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421,0,0,70:60:50:40:30:20:10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TK_JUMPKICK
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421,0,0,70:60:50:40:30:20:10,0,0,0,99,move_enable,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TK_JUMPKICK
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425,0,0,20:20:20:20:50:50:50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TK_SEVENWIND
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426,0,0,50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TK_HIGHJUMP
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426,0,0,50,0,0,0,99,move_enable,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TK_HIGHJUMP
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427,0,0,100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SG_FEEL
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428,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SG_SUN_WARM
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@ -1386,7 +1386,7 @@ static struct Damage battle_calc_weapon_attack(
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}
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if ((tsc && !flag.hit) &&
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(tsc->data[SC_SLEEP].timer!=-1 ||
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tsc->data[SC_STAN].timer!=-1 ||
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tsc->data[SC_STUN].timer!=-1 ||
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tsc->data[SC_FREEZE].timer!=-1 ||
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(tsc->data[SC_STONE].timer!=-1 && tsc->data[SC_STONE].val2==0))
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)
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@ -2808,7 +2808,7 @@ struct Damage battle_calc_misc_attack(
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struct status_change *sc = status_get_sc(target);
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int hitrate=status_get_hit(bl) - status_get_flee(target) + 80;
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hitrate = ( (hitrate>95)?95: ((hitrate<5)?5:hitrate) );
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if(sc && sc->count && (sc->data[SC_SLEEP].timer!=-1 || sc->data[SC_STAN].timer!=-1 ||
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if(sc && sc->count && (sc->data[SC_SLEEP].timer!=-1 || sc->data[SC_STUN].timer!=-1 ||
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sc->data[SC_FREEZE].timer!=-1 || (sc->data[SC_STONE].timer!=-1 && sc->data[SC_STONE].val2==0) ) )
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hitrate = 1000000;
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if(rand()%100 < hitrate) {
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@ -4572,7 +4572,7 @@ static int mob_readskilldb(void)
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{ "anybad", -1 },
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{ "stone", SC_STONE },
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{ "freeze", SC_FREEZE },
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{ "stan", SC_STAN },
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{ "stan", SC_STUN },
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{ "sleep", SC_SLEEP },
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{ "poison", SC_POISON },
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{ "curse", SC_CURSE },
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465
src/map/skill.c
465
src/map/skill.c
File diff suppressed because it is too large
Load Diff
891
src/map/status.c
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src/map/status.c
File diff suppressed because it is too large
Load Diff
@ -11,7 +11,7 @@ enum {
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//First we enumerate common status ailments which are often used around.
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SC_STONE = 0,
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SC_FREEZE,
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SC_STAN,
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SC_STUN,
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SC_SLEEP,
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SC_POISON,
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SC_CURSE,
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@ -232,7 +232,8 @@ enum {
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//
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SC_MAX, //Automatically updated max, used in for's and at startup to check we are within bounds. [Skotlex]
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};
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extern int SkillStatusChangeTable[];
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extern int SkillStatusChangeTable[MAX_SKILL];
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extern int StatusSkillChangeTable[SC_MAX];
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//Numerates the Number for the status changes (client-dependent), imported from jA
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enum {
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