Fixed MIN_MOBLINKTIME not working (#6904)

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Playtester 2022-05-01 08:29:58 +02:00 committed by GitHub
parent 5181c70626
commit c127d2875b
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 3 additions and 3 deletions

View File

@ -1019,7 +1019,7 @@ int mob_linksearch(struct block_list *bl,va_list ap)
target = va_arg(ap, struct block_list *);
tick=va_arg(ap, t_tick);
if (md->mob_id == mob_id && status_has_mode(&md->status,MD_ASSIST) && DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME
if (md->mob_id == mob_id && status_has_mode(&md->status,MD_ASSIST) && DIFF_TICK(tick, md->last_linktime) >= MIN_MOBLINKTIME
&& !md->target_id)
{
md->last_linktime = tick;
@ -1481,7 +1481,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,t_tick tick)
}
//Avoid attempting to lock the master's target too often to avoid unnecessary overload. [Skotlex]
if (DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME && !md->target_id)
if (DIFF_TICK(tick, md->last_linktime) >= MIN_MOBLINKTIME && !md->target_id)
{
struct unit_data *ud = unit_bl2ud(bl);
md->last_linktime = tick;

View File

@ -2770,7 +2770,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, t_tick tick)
// Set mob's ANGRY/BERSERK states.
md->state.skillstate = md->state.aggressive?MSS_ANGRY:MSS_BERSERK;
if (status_has_mode(sstatus,MD_ASSIST) && DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME) {
if (status_has_mode(sstatus,MD_ASSIST) && DIFF_TICK(tick, md->last_linktime) >= MIN_MOBLINKTIME) {
// Link monsters nearby [Skotlex]
md->last_linktime = tick;
map_foreachinrange(mob_linksearch, src, md->db->range2, BL_MOB, md->mob_id, target, tick);