commit
c17b0849b0
@ -672,6 +672,7 @@
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1316,Adventure_Axe,Adventure Axe,5,0,,0,100,,1,0,0x00040420,63,2,2,1,1,0,6,{},{},{}
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1317,Academy_Axe,Academy Axe,5,0,,1600,130,,1,1,0x00040420,63,2,2,1,1,1,6,{},{},{}
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1318,Dofle_Axe,Deflation Axe,5,50000,,1800,180,,1,2,0x000654E2,63,2,2,4,105,1,6,{ bonus bUnbreakableWeapon,0; },{},{}
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1322,Blue_Axe,Blue Axe,5,10,,1800,180,,1,3,0xFFFFFFFF,63,2,2,1,1,1,6,{ bonus bStr,5; bonus bVit,5; },{},{}
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// 2-Handed Axes
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1351,Battle_Axe,Battle Axe,5,5400,,1500,80,,1,3,0x000444A2,63,2,34,1,3,1,7,{},{},{}
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1352,Battle_Axe_,Battle Axe,5,5400,,1500,80,,1,4,0x000444A2,63,2,34,1,3,1,7,{},{},{}
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@ -760,6 +761,7 @@
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1436,Velum_Spear,Vellum Spear,5,20,,850,150,,3,0,0x00004082,63,2,2,4,95,1,4,{ bonus2 bAddRace,RC_Player,60; if(getrefine()>=6) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",80; bonus2 bSkillAtk,"LG_PINPOINTATTACK",80; } if(getrefine()>=9) { bonus2 bAddRace,RC_Player,30; } },{},{}
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1438,Tanos_Spear,Tanos Spear,5,10,,3000,150:100,,,1,0x00004082,63,2,2,4,120,1,4,{ bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000; },{},{}
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1439,Half_BF_Spear1,Half BF Spear1,5,20,,0,60,,3,0,0x00004082,63,2,2,3,80,1,4,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,45; bonus2 bAddRace,RC_Player,45; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,0; if(BaseJob==Job_Crusader) bonus bAspdRate,20; },{},{}
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1441,Blue_Spear,Blue Spear,5,10,,1200,180,,3,1,0x00004000,56,2,2,3,100,1,4,{ bonus bDex,5; bonus bInt,5; bonus bMatk,170; },{},{}
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// 2-Handed Spears
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1451,Guisarme,Guisarme,5,13000,,1000,84,,3,2,0x00004082,63,2,34,2,18,1,5,{},{},{}
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1452,Guisarme_,Guisarme,5,13000,,1000,84,,3,3,0x00004082,63,2,34,2,18,1,5,{},{},{}
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@ -973,6 +975,7 @@
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1673,Half_BF_Staff4,Half BF Staff4,5,20,,0,70:125,,1,0,0x00818314,63,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,2; bonus bDelayRate,-10; bonus2 bSPLossRate,5,12000; bonus bUnbreakableWeapon,0; },{},{}
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1674,Half_BF_Staff2,Half BF Staff2,5,20,,0,70:125,,1,0,0x00818314,63,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,3; bonus2 bMagicAddRace,RC_DemiHuman,10; bonus2 bMagicAddRace,RC_Player,10; bonus3 bAddEff,Eff_Stun,200,ATF_SKILL; bonus bUnbreakableWeapon,0; },{},{}
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1676,Baculum_Daemonicum,Baculum Daemonicum,5,20,,1200,60:150,,1,2,0x00818315,63,2,2,4,80,1,10,{ bonus bAtkEle,Ele_Dark; bonus bUnbreakableWeapon,0; bonus bVariableCastrate,-10; if (BaseLevel > 99){ bonus bMatk,30; } if(getrefine() > 8){ bonus2 bResEff,Eff_Blind,3000; bonus bUseSPrate,-10; } },{},{}
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1677,Blue_Wand,Blue Wand,5,10,,0,50,,1,1,0x00000200,56,2,2,3,100,1,10,{ bonus bStr,5; bonus bInt,5; },{},{}
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// Bows
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1701,Bow,Bow,5,1000,,500,15,,5,3,0x000A0848,63,2,34,1,4,1,11,{},{},{}
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1702,Bow_,Bow,5,1000,,500,15,,5,4,0x000A0848,63,2,34,1,4,1,11,{},{},{}
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@ -1122,6 +1125,7 @@
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1933,Tanos_Violin,Tanos Violin,5,10,,2000,200:130,,,1,0x00080000,63,1,2,4,120,1,13,{ bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bLongAtkRate,20; bonus2 bHPLossRate,100,10000; },{},{}
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1934,Contrabass,Contrabass,5,20,,250,180:120,,1,2,0x00080000,63,1,2,3,130,1,13,{ bonus2 bSkillCooldown,"WM_RANDOMIZESPELL",-20; },{},{}
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1935,Ozs_New_Ukulele,Oz's New Ukulele,5,20,,2000,160,,1,2,0x00080000,63,1,2,4,130,1,13,{ bonus2 bSkillUseSP,"MI_RUSH_WINDMILL",-20; },{},{}
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1936,Blue_Violin,Blue Violin,5,10,,1500,180,,2,1,0x00080000,63,1,2,3,100,1,13,{ bonus bDex,5; bonus bVit,5; },{},{}
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// Whips
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1950,Rope,Rope,5,2500,,400,45,,2,3,0x00080000,63,0,2,1,3,1,14,{},{},{}
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1951,Rope_,Rope,5,2500,,400,45,,2,4,0x00080000,63,0,2,1,3,1,14,{},{},{}
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@ -1164,6 +1168,7 @@
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//
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1989,Rhythmic_Gymnastics_Ribbon,Rhythmic Gymnastics Ribbon,5,20,,300,150:120,,2,2,0x00080000,63,0,2,3,130,1,13,{ bonus bAspdRate,20; },{},{}
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1990,Bloody_Floral_Decoration_Microphone,Bloody Floral Decoration Microphone,5,20,,1000,160,,2,2,0x00080000,63,0,2,4,130,1,13,{ bonus2 bSkillUseSP,"CG_MOONLIT",-20; },{},{}
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1991,Blue_Whip,Blue Whip,5,10,,1500,180,,2,1,0x00080000,63,0,2,3,100,1,14,{ bonus bDex,5; bonus bVit,5; },{},{}
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// Additional 2-Handed Staffs
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2000,Destruction_Rod,Staff of Destruction,5,20,,2500,130:280,,1,1,0x00000200,18,2,34,4,80,1,23,{ bonus bMatkRate,getrefine()/2; bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20); bonus2 bVariableCastrate,"HW_MAGICPOWER",-50; },{},{}
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2001,Divine_Cross,Divine Cross,5,20,,1500,120:210,,1,0,0x00008100,63,2,34,4,70,1,23,{ bonus bAtkEle,Ele_Holy; bonus bDex,4; bonus2 bSubRace,RC_Demon,15; bonus2 bSubRace,RC_Undead,15; },{},{}
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@ -6821,6 +6826,9 @@
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13093,Tanos_Dagger,Tanos Dagger,5,10,,800,100:130,,,1,0x280006F,63,2,2,4,120,1,1,{ bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000; },{},{}
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13094,Devil_Pierced_Dagger,Devil Pierced Dagger,5,10,,900,120,,,1,0x3E9F7EEF,63,2,2,3,100,1,1,{ bonus2 bAddRace,RC_Undead,10; if (getrefine()>=12) { bonus bAtkRate,7; } else if (getrefine()>=9) { bonus bAtkRate,5; } },{},{}
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13096,Half_BF_Dagger2,Half BF Dagger2,5,20,,0,120:90,,1,0,0x3E9F7EEF,63,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,0; autobonus "{ bonus bDefRatioAtkClass,Class_All; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,45; },{},{}
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13097,Blue_Dagger,Blue Dagger,5,10,,1000,160,,1,1,0x00020000,56,2,2,3,100,1,1,{ bonus bStr,5; bonus bInt,5; },{},{}
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13098,Blue_Ashura,Blue Ashura,5,10,,1000,150,,1,1,0x02000000,7,2,2,3,100,1,1,{ bonus bMatk,120; },{},{}
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13099,Blue_Knife,Blue Knife,5,10,,500,160,,1,1,0x00010000,56,2,2,3,100,1,1,{ bonus bStr,5; bonus bInt,5; },{},{}
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// Revolvers
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13100,Six_Shooter,Six Shooter,5,4500,,400,30,,7,1,0x41000000,63,2,34,1,10,1,17,{ bonus bHit,-10; },{},{}
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13101,Six_Shooter_,Six Shooter,5,4500,,400,30,,7,2,0x41000000,63,2,34,1,10,1,17,{ bonus bHit,-10; },{},{}
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@ -7030,6 +7038,7 @@
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13445,Half_BF_Sword1,Half BF Sword1,5,20,,0,115,,1,0,0x000654E3,63,2,2,3,80,1,2,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,0; },{},{}
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//13449,Gladius_Daemonicus,Gladius_Daemonicus,5
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13450,Saber,Saber,5,10,,1000,115,,,2,0x000654E2,63,2,2,3,27,1,0,{},{},{}
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13451,Blue_Sword,Blue Sword,5,10,,1200,190,,1,1,0x00000080,56,2,2,3,100,1,2,{ bonus bStr,5; bonus bAgi,5; },{},{}
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// More Cash Shop Items
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13500,Insurance60_Package,Life Insurrance Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 14500,10; },{},{}
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13501,Assorted_Scroll_Box,Experience Scroll Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
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@ -8214,6 +8223,7 @@
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16033,Robots_Mechanical_Arm,Robot's Mechanical Arm,5,20,,3000,195,,1,2,0x00000400,56,2,2,4,130,1,8,{ bonus bUnbreakableWeapon,1; bonus bCritical,20; },{},{}
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16034,Half_Mjolnir,Half Mjolnir,5,20,,6000,350,,1,0,0x000444A2,63,2,2,4,95,0,8,{ bonus bAtkEle,Ele_Wind; bonus bDex,50; bonus bStr,20; bonus bAspdRate,10; bonus3 bAutoSpell,"MG_THUNDERSTORM",10,100; autobonus "{ bonus bSplashRange,1; }",50,10000; },{},{}
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16035,Half_BF_Morning_Star1,Half BF Morning Star1,5,20,,0,105,,1,0,0x0004C5B3,63,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,0; },{},{}
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16036,Blue_Mace,Blue Mace,5,10,,1500,170,,1,1,0x00008000,56,2,2,3,100,1,8,{ bonus bVit,5; bonus bInt,5; },{},{}
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// More Rental Boxes
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16131,Lady_Tanee_Doll_Box,Lady Tanee Doll Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 5526,1; },{},{}
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@ -8837,6 +8847,7 @@
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17483,Three_Master_Package_III,Three Master Package III,3,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Three_Master_Package_III); },{},{}
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17484,Three_Master_Package_III(10),Three Master Package III(10),3,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Three_Master_Package_III10); },{},{}
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17490,Time_Travel_Lucky_Egg,Time Travel Lucky Egg,2,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{ getitem callfunc("F_Rand",4486,4488,4498,6238,6239,6228,6232,2190,19661,5822,18832,18754),1; },{},{}
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17494,Rise_Midgard_Lucky_Egg,Rise Midgard Lucky Egg,18,10,,10,,,,,,,,,,,,,{/*TODO*/},{},{}
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// Mechanic/Genetic Cannonballs
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18000,Cannon_Ball,Cannon Ball,10,100,,10,100,,,,0x00040400,56,2,32768,,99,,8,{},{},{}
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18001,Holy_Cannon_Ball,Holy Cannon Ball,10,200,,10,120,,,,0x00040400,56,2,32768,,99,,8,{ bonus bAtkEle,Ele_Holy; },{},{}
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@ -8868,6 +8879,7 @@
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18122,Giant_Bow,Giant Bow,5,20,,3000,195,,5,1,0x00000800,63,2,34,4,130,1,11,{ bonus bLongAtkRate,40; bonus bAspdRate,-15; bonus bHit,50; },{},{}
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18123,Bow_of_Storms,Bow of Storms,5,20,,1500,160,,5,1,0x00000800,63,2,34,4,130,1,11,{ bonus bLongAtkRate,30; bonus2 bSkillCooldown,"RA_ARROWSTORM",-20; bonus2 bSkillUseSP,"RA_ARROWSTORM",15; },{},{}
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18124,Half_BF_Bow1,Half BF Bow1,5,20,,0,100,,5,0,0x000A0848,63,2,34,3,80,1,11,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player,30; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,0; },{},{}
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18126,Blue_Bow,Blue Bow,5,10,,1200,150,,5,1,0x00000800,56,2,2,3,100,1,11,{ bonus bAgi,5; bonus bDex,5; },{},{}
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// More Headgears
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18500,Cheer_Scarf6,Cheer Scarf6,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1,,1,0,369,{ bonus2 bExpAddClass,Class_All,60; },{},{}
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18501,Cheer_Scarf8,Cheer Scarf8,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1,,1,0,369,{ bonus2 bExpAddClass,Class_All,80; },{},{}
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@ -9212,6 +9224,7 @@
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18931,Lion_Model_Hat,Lion Model Hat,4,10,,300,,10,,0,0xFFFFFFFF,63,2,256,,30,1,1067,{ bonus bInt,2+((getrefine() >= 2 && getrefine() <= 8) ? 1 : ((getrefine() > 8) ? (getrefine()/8): 0)); bonus3 bAutoSpellWhenHit,"WZ_METEOR",5,50; },{},{}
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18932,Rhino_Model_Hat,Rhino Model Hat,3,10,,300,,,,0,0xFFFFFFFF,63,2,,,,,,{ bonus bVit,2+((getrefine() >= 11) ? (getrefine()/11) : 0); bonus3 bAutoSpellWhenHit,"WZ_VERMILION",1,50; },{},{}
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18936,Golden_Fish,Golden Fish In Mouth,4,1,,10,,1,,0,0xFFFFFFFF,63,2,1,,1,0,1081,{ bonus bAllStats,2; bonus bBaseAtk,10; bonus bMatk,10; bonus2 bExpAddRace,RC_Fish,2; bonus2 bSubRace,RC_Fish,2; },{},{}
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18940,10_Gallon_Hat_Of_Flame,10 Gallon Hat Of Flame,4,10,,1000,,0,,0,0xFFFFFFFF,63,2,256,,90,1,1075,{},{},{}
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//
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18971,Old_Rune_Circlet,Old Rune Circlet,4,10,,100,,10,,1,0x00000080,56,2,256,,170,1,623,{ bonus bAllStats,1; bonus bMdef,5; bonus bBaseAtk,4*getrefine(); bonus bAspd,getrefine()/5; bonus bMaxHPrate,getrefine()/2; bonus bMaxSPrate,getrefine()/2; bonus2 bSkillAtk,"RK_IGNITIONBREAK",20*getrefine()/2; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",15*getrefine()/2; },{},{}
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18972,Old_Mitra,Old Mitra,4,10,,100,,10,,1,0x00000100,56,2,256,,170,1,624,{ bonus bAllStats,1; bonus bMdef,5; bonus bMatk,2*getrefine(); bonus bBaseAtk,4*getrefine(); bonus bHealPower,getrefine(); bonus bMaxHPrate,getrefine()/2; bonus bMaxSPrate,getrefine()/2; bonus2 bSkillAtk,"AB_JUDEX",20*getrefine()/2; bonus2 bSkillAtk,"PR_MAGNUS",10*getrefine()/2; },{},{}
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@ -9446,6 +9459,7 @@
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19919,C_Cube_Mask_,Costume Quve Mask,4,0,,0,,0,,0,0xFFFFFFFF,63,2,6144,,1,0,472,{ bonus bAspdRate,10; },{},{}
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19920,C_Adv_Whisper_Mask,Costume Evolved Whisper Mask,4,0,,0,,0,,0,0xFFFFFFFF,63,2,7168,,1,0,458,{ bonus bFlee,20; },{},{}
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19922,Costume_Noahs_Hat,Costume Noahs Hat,4,0,,0,,0,,0,0xFFFFFFFF,63,2,7168,,1,0,636,{ /* TODO */ },{},{}
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19929,C_Classical_Ribbon,Costume Classical Ribbon,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,,1,,{ /*TODO: View ID*/ },{},{}
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19934,C_Lolita_Ten_Gallon_Hat,Costume Alive Ten Gallon Hat Of Flame,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,1048,{},{},{}
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19938,Costume_Love_Rabbit_Hood,Costume Love Rabbit Hood,4,0,,0,,0,,0,0xFFFFFFFF,63,2,7168,,1,0,549,{},{},{}
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19961,C_Rune_Circlet,Costume Rune Circlet,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,623,{},{},{}
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@ -9474,11 +9488,17 @@
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20001,C_Mouse_Hat3,Costume Mouse Hat 3,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,1195,{},{},{}
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20002,C_Mouse_Hat4,Costume Mouse Hat 4,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,1196,{},{},{}
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20003,C_Mouse_Hat5,Costume Mouse Hat 5,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,1197,{},{},{}
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20014,C_Lincoln_Hat,Costume Lincoln Hat,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,,1,1204,{},{},{}
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20015,C_Lincoln_Beard,Costume Lincoln Beard,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,,1,1205,{},{},{}
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20016,C_Cool_dinner_hat,Costume Cool dinner hat,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,,1,,{ /*TODO: View ID*/ },{},{}
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20018,C_Holo_ear,Costume Holo ear,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,,1,,{ /*TODO: View ID*/ },{},{}
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20019,C_Beret_Of_Artist,Costume Beret Of Artist,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,,1,,{ /*TODO: View ID*/ },{},{}
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20025,C_Cow_Hat1,Costume Cow Hat 1,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,1211,{ bonus bDex,2; bonus2 bAddMonsterDropItem,519,100; },{},{}
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20026,C_Cow_Hat2,Costume Cow Hat 2,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,1212,{ bonus bDex,2; bonus2 bAddMonsterDropItem,519,100; },{},{}
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20027,C_Cow_Hat3,Costume Cow Hat 3,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,1213,{ bonus bDex,2; bonus2 bAddMonsterDropItem,519,100; },{},{}
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20028,C_Cow_Hat4,Costume Cow Hat 4,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,1214,{ bonus bDex,2; bonus2 bAddMonsterDropItem,519,100; },{},{}
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20034,C_Jack_Castle_Bat,Costume Jack Castle Bat,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,1041,{},{},{}
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20038,C_Alphonse_Helmet,Costume Alphonse Helmet,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,,1,,{ /*TODO: View ID*/ },{},{}
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20053,C_W_King_Tiger_Doll_Hat,Costume White King Tiger Doll Hat,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,973,{},{},{}
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20063,C_Yellow_Brain_Hat,Costume Yellow Brain Hat,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,1228,{},{},{}
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20064,C_Blue_Brain_Hat,Costume Blue Brain Hat,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,1228,{},{},{}
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@ -9863,10 +9883,12 @@
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28000,Tanos_Katar,Tanos Katar,5,10,,1800,220:80,,,1,0x00001000,63,2,32,4,120,1,16,{ bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000; },{},{}
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28001,Katar_Of_Evil_Slayer,Katar Of Evil Slayer,5,10,,1200,,120,,1,0x00001000,63,2,32,3,100,1,16,{ bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_Undead,10; if(getrefine()>=9){ bonus bAtkRate,5; } if(getrefine()>=12){ bonus bAtkRate,7; } },{},{}
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28002,Half_BF_Katar2,Half BF Katar2,5,20,,0,130,,1,0,0x00001000,63,2,34,3,80,1,16,{ bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus bCritAtkRate,10; bonus bAspdRate,3; bonus bUnbreakableWeapon,0; },{},{}
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28005,Blue_Katar,Blue Katar,5,10,,1200,190,,1,1,0x00001000,56,2,2,3,100,1,16,{ bonus bAgi,5; bonus bStr,5; },{},{}
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//
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28100,Tanos_Axe,Tanos Axe,5,10,,4000,300:80,,,1,0x00000400,63,2,2,4,120,1,6,{ bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000; },{},{}
|
||||
28101,Axe_Tornado,Axe Tornado,5,10,,4000,320,,,1,0x00000400,56,2,2,4,130,,6,{ bonus bAtkEle,4; bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; },{},{}
|
||||
28102,Half_BF_Two_Handed_Axe1,Half BF Two Handed Axe1,5,20,,0,200,,1,0,0x000444A2,63,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player,30; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,0; },{},{}
|
||||
28103,Blue_Twohand_Axe,Blue Twohand Axe,5,10,,3000,330,,1,1,0x00000400,56,2,2,3,1,1,7,{ bonus bStr,5; bonus bVit,5; },{},{}
|
||||
//
|
||||
28200,End_Of_The_Horizon,End Of The Horizon,5,2700000,,2400,410,,9,1,0x40000000,63,2,34,4,110,1,21,{},{},{}
|
||||
28201,Southern_Cross,Southern Cross,5,2800000,,2000,480,,9,0,0x40000000,63,2,34,4,141,1,21,{ bonus3 bAutoSpell,"GC_CROSSIMPACT",1,50; },{},{}
|
||||
@ -9884,6 +9906,7 @@
|
||||
28327,Broken_Chips_02,Broken Chips 02,4,10,,100,,,,1,0xFFFFFFFF,63,2,136,,100,1,,{ bonus bInt,4; },{},{}
|
||||
28332,Jewerly_Ring,Jewerly Ring,4,10,,100,,,,0,0xFFFFFFFF,63,2,136,,1,0,,{ bonus bLuk,20; autobonus "{ bonus bAspd,2; }",50,2000,BF_WEAPON|BF_MAGIC; },{},{}
|
||||
28333,Gold_PC_Room_Ring,Gold PC Room Ring,4,10,,0,,,,1,0xFFFFFFFF,63,2,136,,1,1,,{ bonus bMaxHPrate,3; bonus bMaxSPrate,3; },{},{}
|
||||
28600,Blue_Book,Blue Book,5,10,,500,160,,1,1,0x00000100,56,2,2,3,100,1,15,{ bonus bAgi,5; bonus bDex,5; },{},{}
|
||||
|
||||
//unknown,Lucky_Scroll08,Lucky_Scroll08,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Lucky_Scroll08); },{},{}
|
||||
//unknown,Br_SwordPackage,Br_SwordPackage,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Br_SwordPackage); },{},{}
|
||||
|
@ -2524,3 +2524,9 @@
|
||||
|
||||
// kRO 2014-05-28
|
||||
6885,475,100 //Piece_Of_Soul_Dragon
|
||||
20014,475,100 //C_Lincoln_Hat
|
||||
20015,475,100 //C_Lincoln_Beard
|
||||
20016,475,100 //C_Cool_dinner_hat
|
||||
20018,475,100 //C_Holo_ear
|
||||
20019,475,100 //C_Beret_Of_Artist
|
||||
20038,475,100 //C_Alphonse_Helmet
|
@ -703,6 +703,7 @@ REPLACE INTO `item_db_re` VALUES (1315,'F_Right_Epsilon_C','Light Epsilon',5,1,N
|
||||
REPLACE INTO `item_db_re` VALUES (1316,'Adventure_Axe','Adventure Axe',5,0,NULL,0,'100',NULL,1,0,0x00040420,63,2,2,1,'1',0,6,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1317,'Academy_Axe','Academy Axe',5,0,NULL,1600,'130',NULL,1,1,0x00040420,63,2,2,1,'1',1,6,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1318,'Dofle_Axe','Deflation Axe',5,50000,NULL,1800,'180',NULL,1,2,0x000654E2,63,2,2,4,'105',1,6,'bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1322,'Blue_Axe','Blue Axe',5,10,NULL,1800,'180',NULL,1,3,0xFFFFFFFF,63,2,2,1,'1',1,6,'bonus bStr,5; bonus bVit,5;',NULL,NULL);
|
||||
# 2-Handed Axes
|
||||
REPLACE INTO `item_db_re` VALUES (1351,'Battle_Axe','Battle Axe',5,5400,NULL,1500,'80',NULL,1,3,0x000444A2,63,2,34,1,'3',1,7,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1352,'Battle_Axe_','Battle Axe',5,5400,NULL,1500,'80',NULL,1,4,0x000444A2,63,2,34,1,'3',1,7,NULL,NULL,NULL);
|
||||
@ -791,6 +792,7 @@ REPLACE INTO `item_db_re` VALUES (1435,'Cannon_Spear','Cannon Spear',5,56000,NUL
|
||||
REPLACE INTO `item_db_re` VALUES (1436,'Velum_Spear','Vellum Spear',5,20,NULL,850,'150',NULL,3,0,0x00004082,63,2,2,4,'95',1,4,'bonus2 bAddRace,RC_Player,60; if(getrefine()>=6) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",80; bonus2 bSkillAtk,"LG_PINPOINTATTACK",80; } if(getrefine()>=9) { bonus2 bAddRace,RC_Player,30; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1438,'Tanos_Spear','Tanos Spear',5,10,NULL,3000,'150:100',NULL,NULL,1,0x00004082,63,2,2,4,'120',1,4,'bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1439,'Half_BF_Spear1','Half BF Spear1',5,20,NULL,0,'60',NULL,3,0,0x00004082,63,2,2,3,'80',1,4,'bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,45; bonus2 bAddRace,RC_Player,45; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,0; if(BaseJob==Job_Crusader) bonus bAspdRate,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1441,'Blue_Spear','Blue Spear',5,10,NULL,1200,'180',NULL,3,1,0x00004000,56,2,2,3,'100',1,4,'bonus bDex,5; bonus bInt,5; bonus bMatk,170;',NULL,NULL);
|
||||
# 2-Handed Spears
|
||||
REPLACE INTO `item_db_re` VALUES (1451,'Guisarme','Guisarme',5,13000,NULL,1000,'84',NULL,3,2,0x00004082,63,2,34,2,'18',1,5,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1452,'Guisarme_','Guisarme',5,13000,NULL,1000,'84',NULL,3,3,0x00004082,63,2,34,2,'18',1,5,NULL,NULL,NULL);
|
||||
@ -1004,6 +1006,7 @@ REPLACE INTO `item_db_re` VALUES (1671,'Devil_Won_Staff','Devil Won Staff',5,10,
|
||||
REPLACE INTO `item_db_re` VALUES (1673,'Half_BF_Staff4','Half BF Staff4',5,20,NULL,0,'70:125',NULL,1,0,0x00818314,63,2,2,3,'80',1,10,'bonus bInt,3; bonus bDex,2; bonus bDelayRate,-10; bonus2 bSPLossRate,5,12000; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1674,'Half_BF_Staff2','Half BF Staff2',5,20,NULL,0,'70:125',NULL,1,0,0x00818314,63,2,2,3,'80',1,10,'bonus bInt,3; bonus bDex,3; bonus2 bMagicAddRace,RC_DemiHuman,10; bonus2 bMagicAddRace,RC_Player,10; bonus3 bAddEff,Eff_Stun,200,ATF_SKILL; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1676,'Baculum_Daemonicum','Baculum Daemonicum',5,20,NULL,1200,'60:150',NULL,1,2,0x00818315,63,2,2,4,'80',1,10,'bonus bAtkEle,Ele_Dark; bonus bUnbreakableWeapon,0; bonus bVariableCastrate,-10; if (BaseLevel > 99){ bonus bMatk,30; } if(getrefine() > 8){ bonus2 bResEff,Eff_Blind,3000; bonus bUseSPrate,-10; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1677,'Blue_Wand','Blue Wand',5,10,NULL,0,'50',NULL,1,1,0x00000200,56,2,2,3,'100',1,10,'bonus bStr,5; bonus bInt,5;',NULL,NULL);
|
||||
# Bows
|
||||
REPLACE INTO `item_db_re` VALUES (1701,'Bow','Bow',5,1000,NULL,500,'15',NULL,5,3,0x000A0848,63,2,34,1,'4',1,11,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1702,'Bow_','Bow',5,1000,NULL,500,'15',NULL,5,4,0x000A0848,63,2,34,1,'4',1,11,NULL,NULL,NULL);
|
||||
@ -1153,6 +1156,7 @@ REPLACE INTO `item_db_re` VALUES (1931,'P_Guitar1','Eden Guitar I',5,0,NULL,0,'1
|
||||
REPLACE INTO `item_db_re` VALUES (1933,'Tanos_Violin','Tanos Violin',5,10,NULL,2000,'200:130',NULL,NULL,1,0x00080000,63,1,2,4,'120',1,13,'bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bLongAtkRate,20; bonus2 bHPLossRate,100,10000;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1934,'Contrabass','Contrabass',5,20,NULL,250,'180:120',NULL,1,2,0x00080000,63,1,2,3,'130',1,13,'bonus2 bSkillCooldown,"WM_RANDOMIZESPELL",-20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1935,'Ozs_New_Ukulele','Oz\'s New Ukulele',5,20,NULL,2000,'160',NULL,1,2,0x00080000,63,1,2,4,'130',1,13,'bonus2 bSkillUseSP,"MI_RUSH_WINDMILL",-20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1936,'Blue_Violin','Blue Violin',5,10,NULL,1500,'180',NULL,2,1,0x00080000,63,1,2,3,'100',1,13,'bonus bDex,5; bonus bVit,5;',NULL,NULL);
|
||||
# Whips
|
||||
REPLACE INTO `item_db_re` VALUES (1950,'Rope','Rope',5,2500,NULL,400,'45',NULL,2,3,0x00080000,63,0,2,1,'3',1,14,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1951,'Rope_','Rope',5,2500,NULL,400,'45',NULL,2,4,0x00080000,63,0,2,1,'3',1,14,NULL,NULL,NULL);
|
||||
@ -1195,6 +1199,7 @@ REPLACE INTO `item_db_re` VALUES (1988,'Tanos_Whip_Sword','Tanos Whip Sword',5,1
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (1989,'Rhythmic_Gymnastics_Ribbon','Rhythmic Gymnastics Ribbon',5,20,NULL,300,'150:120',NULL,2,2,0x00080000,63,0,2,3,'130',1,13,'bonus bAspdRate,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1990,'Bloody_Floral_Decoration_Microphone','Bloody Floral Decoration Microphone',5,20,NULL,1000,'160',NULL,2,2,0x00080000,63,0,2,4,'130',1,13,'bonus2 bSkillUseSP,"CG_MOONLIT",-20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1991,'Blue_Whip','Blue Whip',5,10,NULL,1500,'180',NULL,2,1,0x00080000,63,0,2,3,'100',1,14,'bonus bDex,5; bonus bVit,5;',NULL,NULL);
|
||||
# Additional 2-Handed Staffs
|
||||
REPLACE INTO `item_db_re` VALUES (2000,'Destruction_Rod','Staff of Destruction',5,20,NULL,2500,'130:280',NULL,1,1,0x00000200,18,2,34,4,'80',1,23,'bonus bMatkRate,getrefine()/2; bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20); bonus2 bVariableCastrate,"HW_MAGICPOWER",-50;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2001,'Divine_Cross','Divine Cross',5,20,NULL,1500,'120:210',NULL,1,0,0x00008100,63,2,34,4,'70',1,23,'bonus bAtkEle,Ele_Holy; bonus bDex,4; bonus2 bSubRace,RC_Demon,15; bonus2 bSubRace,RC_Undead,15;',NULL,NULL);
|
||||
@ -6852,6 +6857,9 @@ REPLACE INTO `item_db_re` VALUES (13092,'RWC_Memory_Knife','RWC Memory Knife',5,
|
||||
REPLACE INTO `item_db_re` VALUES (13093,'Tanos_Dagger','Tanos Dagger',5,10,NULL,800,'100:130',NULL,NULL,1,0x280006F,63,2,2,4,'120',1,1,'bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (13094,'Devil_Pierced_Dagger','Devil Pierced Dagger',5,10,NULL,900,'120',NULL,NULL,1,0x3E9F7EEF,63,2,2,3,'100',1,1,'bonus2 bAddRace,RC_Undead,10; if (getrefine()>=12) { bonus bAtkRate,7; } else if (getrefine()>=9) { bonus bAtkRate,5; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (13096,'Half_BF_Dagger2','Half BF Dagger2',5,20,NULL,0,'120:90',NULL,1,0,0x3E9F7EEF,63,2,2,3,'80',1,1,'bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,0; autobonus "{ bonus bDefRatioAtkClass,Class_All; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,45;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (13097,'Blue_Dagger','Blue Dagger',5,10,NULL,1000,'160',NULL,1,1,0x00020000,56,2,2,3,'100',1,1,'bonus bStr,5; bonus bInt,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (13098,'Blue_Ashura','Blue Ashura',5,10,NULL,1000,'150',NULL,1,1,0x02000000,7,2,2,3,'100',1,1,'bonus bMatk,120;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (13099,'Blue_Knife','Blue Knife',5,10,NULL,500,'160',NULL,1,1,0x00010000,56,2,2,3,'100',1,1,'bonus bStr,5; bonus bInt,5;',NULL,NULL);
|
||||
# Revolvers
|
||||
REPLACE INTO `item_db_re` VALUES (13100,'Six_Shooter','Six Shooter',5,4500,NULL,400,'30',NULL,7,1,0x41000000,63,2,34,1,'10',1,17,'bonus bHit,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (13101,'Six_Shooter_','Six Shooter',5,4500,NULL,400,'30',NULL,7,2,0x41000000,63,2,34,1,'10',1,17,'bonus bHit,-10;',NULL,NULL);
|
||||
@ -7061,6 +7069,7 @@ REPLACE INTO `item_db_re` VALUES (13444,'Pala','Pala',5,20,NULL,700,'190',NULL,0
|
||||
REPLACE INTO `item_db_re` VALUES (13445,'Half_BF_Sword1','Half BF Sword1',5,20,NULL,0,'115',NULL,1,0,0x000654E3,63,2,2,3,'80',1,2,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
#13449,Gladius_Daemonicus,Gladius_Daemonicus,5
|
||||
REPLACE INTO `item_db_re` VALUES (13450,'Saber','Saber',5,10,NULL,1000,'115',NULL,NULL,2,0x000654E2,63,2,2,3,'27',1,0,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (13451,'Blue_Sword','Blue Sword',5,10,NULL,1200,'190',NULL,1,1,0x00000080,56,2,2,3,'100',1,2,'bonus bStr,5; bonus bAgi,5;',NULL,NULL);
|
||||
# More Cash Shop Items
|
||||
REPLACE INTO `item_db_re` VALUES (13500,'Insurance60_Package','Life Insurrance Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 14500,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (13501,'Assorted_Scroll_Box','Experience Scroll Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
@ -8245,6 +8254,7 @@ REPLACE INTO `item_db_re` VALUES (16032,'Pile_Bunker_T','Pile Bunker T',5,20,NUL
|
||||
REPLACE INTO `item_db_re` VALUES (16033,'Robots_Mechanical_Arm','Robot\'s Mechanical Arm',5,20,NULL,3000,'195',NULL,1,2,0x00000400,56,2,2,4,'130',1,8,'bonus bUnbreakableWeapon,1; bonus bCritical,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16034,'Half_Mjolnir','Half Mjolnir',5,20,NULL,6000,'350',NULL,1,0,0x000444A2,63,2,2,4,'95',0,8,'bonus bAtkEle,Ele_Wind; bonus bDex,50; bonus bStr,20; bonus bAspdRate,10; bonus3 bAutoSpell,"MG_THUNDERSTORM",10,100; autobonus "{ bonus bSplashRange,1; }",50,10000;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16035,'Half_BF_Morning_Star1','Half BF Morning Star1',5,20,NULL,0,'105',NULL,1,0,0x0004C5B3,63,2,2,3,'80',1,8,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16036,'Blue_Mace','Blue Mace',5,10,NULL,1500,'170',NULL,1,1,0x00008000,56,2,2,3,'100',1,8,'bonus bVit,5; bonus bInt,5;',NULL,NULL);
|
||||
|
||||
# More Rental Boxes
|
||||
REPLACE INTO `item_db_re` VALUES (16131,'Lady_Tanee_Doll_Box','Lady Tanee Doll Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 5526,1;',NULL,NULL);
|
||||
@ -8868,6 +8878,7 @@ REPLACE INTO `item_db_re` VALUES (17482,'Solaris_Festival_Scroll','Solaris Festi
|
||||
REPLACE INTO `item_db_re` VALUES (17483,'Three_Master_Package_III','Three Master Package III',3,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Three_Master_Package_III);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17484,'Three_Master_Package_III(10)','Three Master Package III(10)',3,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Three_Master_Package_III10);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17490,'Time_Travel_Lucky_Egg','Time Travel Lucky Egg',2,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem callfunc("F_Rand",4486,4488,4498,6238,6239,6228,6232,2190,19661,5822,18832,18754),1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17494,'Rise_Midgard_Lucky_Egg','Rise Midgard Lucky Egg',18,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'/*TODO*/',NULL,NULL);
|
||||
# Mechanic/Genetic Cannonballs
|
||||
REPLACE INTO `item_db_re` VALUES (18000,'Cannon_Ball','Cannon Ball',10,100,NULL,10,'100',NULL,NULL,NULL,0x00040400,56,2,32768,NULL,'99',NULL,8,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18001,'Holy_Cannon_Ball','Holy Cannon Ball',10,200,NULL,10,'120',NULL,NULL,NULL,0x00040400,56,2,32768,NULL,'99',NULL,8,'bonus bAtkEle,Ele_Holy;',NULL,NULL);
|
||||
@ -8899,6 +8910,7 @@ REPLACE INTO `item_db_re` VALUES (18120,'Bow_Of_Evil_Slayer','Bow Of Evil Slayer
|
||||
REPLACE INTO `item_db_re` VALUES (18122,'Giant_Bow','Giant Bow',5,20,NULL,3000,'195',NULL,5,1,0x00000800,63,2,34,4,'130',1,11,'bonus bLongAtkRate,40; bonus bAspdRate,-15; bonus bHit,50;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18123,'Bow_of_Storms','Bow of Storms',5,20,NULL,1500,'160',NULL,5,1,0x00000800,63,2,34,4,'130',1,11,'bonus bLongAtkRate,30; bonus2 bSkillCooldown,"RA_ARROWSTORM",-20; bonus2 bSkillUseSP,"RA_ARROWSTORM",15;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18124,'Half_BF_Bow1','Half BF Bow1',5,20,NULL,0,'100',NULL,5,0,0x000A0848,63,2,34,3,'80',1,11,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player,30; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18126,'Blue_Bow','Blue Bow',5,10,NULL,1200,'150',NULL,5,1,0x00000800,56,2,2,3,'100',1,11,'bonus bAgi,5; bonus bDex,5;',NULL,NULL);
|
||||
# More Headgears
|
||||
REPLACE INTO `item_db_re` VALUES (18500,'Cheer_Scarf6','Cheer Scarf6',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1,NULL,'1',0,369,'bonus2 bExpAddClass,Class_All,60;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18501,'Cheer_Scarf8','Cheer Scarf8',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1,NULL,'1',0,369,'bonus2 bExpAddClass,Class_All,80;',NULL,NULL);
|
||||
@ -9243,6 +9255,7 @@ REPLACE INTO `item_db_re` VALUES (18930,'Gorilla_Model_Hat','Gorilla Model Hat',
|
||||
REPLACE INTO `item_db_re` VALUES (18931,'Lion_Model_Hat','Lion Model Hat',4,10,NULL,300,NULL,10,NULL,0,0xFFFFFFFF,63,2,256,NULL,'30',1,1067,'bonus bInt,2+((getrefine() >= 2 && getrefine() <= 8) ? 1 : ((getrefine() > 8) ? (getrefine()/8): 0)); bonus3 bAutoSpellWhenHit,"WZ_METEOR",5,50;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18932,'Rhino_Model_Hat','Rhino Model Hat',3,10,NULL,300,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'bonus bVit,2+((getrefine() >= 11) ? (getrefine()/11) : 0); bonus3 bAutoSpellWhenHit,"WZ_VERMILION",1,50;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18936,'Golden_Fish','Golden Fish In Mouth',4,1,NULL,10,NULL,1,NULL,0,0xFFFFFFFF,63,2,1,NULL,'1',0,1081,'bonus bAllStats,2; bonus bBaseAtk,10; bonus bMatk,10; bonus2 bExpAddRace,RC_Fish,2; bonus2 bSubRace,RC_Fish,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18940,'10_Gallon_Hat_Of_Flame','10 Gallon Hat Of Flame',4,10,NULL,1000,NULL,0,NULL,0,0xFFFFFFFF,63,2,256,NULL,'90',1,1075,NULL,NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (18971,'Old_Rune_Circlet','Old Rune Circlet',4,10,NULL,100,NULL,10,NULL,1,0x00000080,56,2,256,NULL,'170',1,623,'bonus bAllStats,1; bonus bMdef,5; bonus bBaseAtk,4*getrefine(); bonus bAspd,getrefine()/5; bonus bMaxHPrate,getrefine()/2; bonus bMaxSPrate,getrefine()/2; bonus2 bSkillAtk,"RK_IGNITIONBREAK",20*getrefine()/2; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",15*getrefine()/2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18972,'Old_Mitra','Old Mitra',4,10,NULL,100,NULL,10,NULL,1,0x00000100,56,2,256,NULL,'170',1,624,'bonus bAllStats,1; bonus bMdef,5; bonus bMatk,2*getrefine(); bonus bBaseAtk,4*getrefine(); bonus bHealPower,getrefine(); bonus bMaxHPrate,getrefine()/2; bonus bMaxSPrate,getrefine()/2; bonus2 bSkillAtk,"AB_JUDEX",20*getrefine()/2; bonus2 bSkillAtk,"PR_MAGNUS",10*getrefine()/2;',NULL,NULL);
|
||||
@ -9477,6 +9490,7 @@ REPLACE INTO `item_db_re` VALUES (19918,'C_Lude_Mask','Costume Lude Mask',4,0,NU
|
||||
REPLACE INTO `item_db_re` VALUES (19919,'C_Cube_Mask_','Costume Quve Mask',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,6144,NULL,'1',0,472,'bonus bAspdRate,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19920,'C_Adv_Whisper_Mask','Costume Evolved Whisper Mask',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,7168,NULL,'1',0,458,'bonus bFlee,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19922,'Costume_Noahs_Hat','Costume Noahs Hat',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,7168,NULL,'1',0,636,'/* TODO */',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19929,'C_Classical_Ribbon','Costume Classical Ribbon',4,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,NULL,1,NULL,'/*TODO: View ID*/',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19934,'C_Lolita_Ten_Gallon_Hat','Costume Alive Ten Gallon Hat Of Flame',4,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,1048,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19938,'Costume_Love_Rabbit_Hood','Costume Love Rabbit Hood',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,7168,NULL,'1',0,549,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19961,'C_Rune_Circlet','Costume Rune Circlet',4,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,623,NULL,NULL,NULL);
|
||||
@ -9505,11 +9519,17 @@ REPLACE INTO `item_db_re` VALUES (20000,'C_Mouse_Hat2','Costume Mouse Hat 2',4,1
|
||||
REPLACE INTO `item_db_re` VALUES (20001,'C_Mouse_Hat3','Costume Mouse Hat 3',4,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,1195,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20002,'C_Mouse_Hat4','Costume Mouse Hat 4',4,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,1196,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20003,'C_Mouse_Hat5','Costume Mouse Hat 5',4,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,1197,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20014,'C_Lincoln_Hat','Costume Lincoln Hat',4,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,NULL,1,1204,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20015,'C_Lincoln_Beard','Costume Lincoln Beard',4,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,NULL,1,1205,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20016,'C_Cool_dinner_hat','Costume Cool dinner hat',4,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,NULL,1,NULL,'/*TODO: View ID*/',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20018,'C_Holo_ear','Costume Holo ear',4,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,NULL,1,NULL,'/*TODO: View ID*/',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20019,'C_Beret_Of_Artist','Costume Beret Of Artist',4,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,NULL,1,NULL,'/*TODO: View ID*/',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20025,'C_Cow_Hat1','Costume Cow Hat 1',4,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,1211,'bonus bDex,2; bonus2 bAddMonsterDropItem,519,100;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20026,'C_Cow_Hat2','Costume Cow Hat 2',4,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,1212,'bonus bDex,2; bonus2 bAddMonsterDropItem,519,100;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20027,'C_Cow_Hat3','Costume Cow Hat 3',4,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,1213,'bonus bDex,2; bonus2 bAddMonsterDropItem,519,100;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20028,'C_Cow_Hat4','Costume Cow Hat 4',4,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,1214,'bonus bDex,2; bonus2 bAddMonsterDropItem,519,100;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20034,'C_Jack_Castle_Bat','Costume Jack Castle Bat',4,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,1041,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20038,'C_Alphonse_Helmet','Costume Alphonse Helmet',4,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,NULL,1,NULL,'/*TODO: View ID*/',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20053,'C_W_King_Tiger_Doll_Hat','Costume White King Tiger Doll Hat',4,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,973,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20063,'C_Yellow_Brain_Hat','Costume Yellow Brain Hat',4,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,1228,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20064,'C_Blue_Brain_Hat','Costume Blue Brain Hat',4,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,1228,NULL,NULL,NULL);
|
||||
@ -9894,10 +9914,12 @@ REPLACE INTO `item_db_re` VALUES (24179,'Magic_Caesars_Shadow_Weapon','Magic Cae
|
||||
REPLACE INTO `item_db_re` VALUES (28000,'Tanos_Katar','Tanos Katar',5,10,NULL,1800,'220:80',NULL,NULL,1,0x00001000,63,2,32,4,'120',1,16,'bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28001,'Katar_Of_Evil_Slayer','Katar Of Evil Slayer',5,10,NULL,1200,NULL,120,NULL,1,0x00001000,63,2,32,3,'100',1,16,'bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_Undead,10; if(getrefine()>=9){ bonus bAtkRate,5; } if(getrefine()>=12){ bonus bAtkRate,7; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28002,'Half_BF_Katar2','Half BF Katar2',5,20,NULL,0,'130',NULL,1,0,0x00001000,63,2,34,3,'80',1,16,'bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus bCritAtkRate,10; bonus bAspdRate,3; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28005,'Blue_Katar','Blue Katar',5,10,NULL,1200,'190',NULL,1,1,0x00001000,56,2,2,3,'100',1,16,'bonus bAgi,5; bonus bStr,5;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (28100,'Tanos_Axe','Tanos Axe',5,10,NULL,4000,'300:80',NULL,NULL,1,0x00000400,63,2,2,4,'120',1,6,'bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28101,'Axe_Tornado','Axe Tornado',5,10,NULL,4000,'320',NULL,NULL,1,0x00000400,56,2,2,4,'130',NULL,6,'bonus bAtkEle,4; bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28102,'Half_BF_Two_Handed_Axe1','Half BF Two Handed Axe1',5,20,NULL,0,'200',NULL,1,0,0x000444A2,63,2,34,3,'80',1,7,'bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player,30; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28103,'Blue_Twohand_Axe','Blue Twohand Axe',5,10,NULL,3000,'330',NULL,1,1,0x00000400,56,2,2,3,'1',1,7,'bonus bStr,5; bonus bVit,5;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (28200,'End_Of_The_Horizon','End Of The Horizon',5,2700000,NULL,2400,'410',NULL,9,1,0x40000000,63,2,34,4,'110',1,21,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28201,'Southern_Cross','Southern Cross',5,2800000,NULL,2000,'480',NULL,9,0,0x40000000,63,2,34,4,'141',1,21,'bonus3 bAutoSpell,"GC_CROSSIMPACT",1,50;',NULL,NULL);
|
||||
@ -9915,6 +9937,7 @@ REPLACE INTO `item_db_re` VALUES (28326,'Broken_Chips_01','Broken Chips 01',4,10
|
||||
REPLACE INTO `item_db_re` VALUES (28327,'Broken_Chips_02','Broken Chips 02',4,10,NULL,100,NULL,NULL,NULL,1,0xFFFFFFFF,63,2,136,NULL,'100',1,NULL,'bonus bInt,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28332,'Jewerly_Ring','Jewerly Ring',4,10,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,136,NULL,'1',0,NULL,'bonus bLuk,20; autobonus "{ bonus bAspd,2; }",50,2000,BF_WEAPON|BF_MAGIC;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28333,'Gold_PC_Room_Ring','Gold PC Room Ring',4,10,NULL,0,NULL,NULL,NULL,1,0xFFFFFFFF,63,2,136,NULL,'1',1,NULL,'bonus bMaxHPrate,3; bonus bMaxSPrate,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28600,'Blue_Book','Blue Book',5,10,NULL,500,'160',NULL,1,1,0x00000100,56,2,2,3,'100',1,15,'bonus bAgi,5; bonus bDex,5;',NULL,NULL);
|
||||
|
||||
#REPLACE INTO `item_db_re` VALUES (unknown,'Lucky_Scroll08','Lucky_Scroll08',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Lucky_Scroll08);',NULL,NULL);
|
||||
#REPLACE INTO `item_db_re` VALUES (unknown,'Br_SwordPackage','Br_SwordPackage',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Br_SwordPackage);',NULL,NULL);
|
||||
|
Loading…
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Reference in New Issue
Block a user