Script command "delitemidx" (#6247)

Added new command that allow delete items from inventory by index.

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
Co-authored-by: Daegaladh <Daegaladh@users.noreply.github.com>
This commit is contained in:
Balfear
2021-09-09 14:02:02 +03:00
committed by GitHub
parent d25ec40a8f
commit c18707bb6d
2 changed files with 64 additions and 0 deletions

View File

@@ -8437,6 +8437,43 @@ BUILDIN_FUNC(delitem2)
return SCRIPT_CMD_FAILURE;
}
/// Deletes items from the target/attached player at given index.
/// delitemidx <index>{,<amount>{,<char id>}};
BUILDIN_FUNC(delitemidx) {
struct map_session_data* sd;
if (!script_charid2sd(4, sd)) {
script_pushint(st, false);
return SCRIPT_CMD_FAILURE;
}
int idx = script_getnum(st, 2);
if (idx < 0 || idx >= MAX_INVENTORY) {
ShowWarning("buildin_delitemidx: Index %d is out of the range 0-%d.\n", idx, MAX_INVENTORY - 1);
script_pushint(st, false);
return SCRIPT_CMD_FAILURE;
}
if (sd->inventory_data[idx] == nullptr) {
ShowWarning("buildin_delitemidx: No item can be deleted from index %d of player %s (AID: %u, CID: %u).\n", idx, sd->status.name, sd->status.account_id, sd->status.char_id);
script_pushint(st, false);
return SCRIPT_CMD_FAILURE;
}
int amount;
if (script_hasdata(st, 3))
amount = script_getnum(st, 3);
else
amount = sd->inventory.u.items_inventory[idx].amount;
if (amount > 0)
script_pushint(st, pc_delitem(sd, idx, amount, 0, 0, LOG_TYPE_SCRIPT) == 0);
else
script_pushint(st, false);
return SCRIPT_CMD_SUCCESS;
}
/*==========================================
* Enables/Disables use of items while in an NPC [Skotlex]
*------------------------------------------*/
@@ -14232,6 +14269,7 @@ BUILDIN_FUNC(getinventorylist)
for(i=0;i<MAX_INVENTORY;i++){
if(sd->inventory.u.items_inventory[i].nameid > 0 && sd->inventory.u.items_inventory[i].amount > 0){
pc_setreg(sd,reference_uid(add_str("@inventorylist_id"), j),sd->inventory.u.items_inventory[i].nameid);
pc_setreg(sd,reference_uid(add_str("@inventorylist_idx"), j),i);
pc_setreg(sd,reference_uid(add_str("@inventorylist_amount"), j),sd->inventory.u.items_inventory[i].amount);
pc_setreg(sd,reference_uid(add_str("@inventorylist_equip"), j),sd->inventory.u.items_inventory[i].equip);
pc_setreg(sd,reference_uid(add_str("@inventorylist_refine"), j),sd->inventory.u.items_inventory[i].refine);
@@ -25220,6 +25258,7 @@ struct script_function buildin_func[] = {
BUILDIN_DEF2(delitem2,"storagedelitem2","viiiiiiii?"),
BUILDIN_DEF2(delitem2,"guildstoragedelitem2","viiiiiiii?"),
BUILDIN_DEF2(delitem2,"cartdelitem2","viiiiiiii?"),
BUILDIN_DEF(delitemidx,"i??"),
BUILDIN_DEF2(enableitemuse,"enable_items",""),
BUILDIN_DEF2(disableitemuse,"disable_items",""),
BUILDIN_DEF(cutin,"si"),