- Fixed (?) the Family recall warp skills.
- Fixed pc_percentheal giving life when the rates are negative. - Fixed resetting stats losing the +52 bonus on high classes. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5793 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/03/28
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* Fixed the Family recall warp skills. [Skotlex]
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* Fixed pc_percentheal giving life when the rates are negative. [Skotlex]
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* Fixed resetting stats losing the +52 bonus on high classes. [Skotlex]
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* Fixed Wedding support skills healing yourself instead of partner.
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[Skotlex]
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* Added a check to prevent knocking back the Emperium at all costs.
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11
src/map/pc.c
11
src/map/pc.c
@ -4430,7 +4430,8 @@ int pc_resetstate(struct map_session_data* sd)
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int stat;
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stat = statp[sd->status.base_level];
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if (sd->class_&JOBL_UPPER)
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sd->status.status_point+=52; // extra 52+48=100 stat points
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stat+=52; // extra 52+48=100 stat points
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if (stat > USHRT_MAX)
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sd->status.status_point = USHRT_MAX;
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else
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@ -5374,11 +5375,11 @@ int pc_percentheal(struct map_session_data *sd,int hp,int sp)
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}
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else { //hp < 0
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hp = sd->status.max_hp*hp/100;
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if (sd->status.hp <= hp) {
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if (sd->status.hp <= -hp) {
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sd->status.hp = 0;
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pc_damage(NULL,sd,1);
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} else
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sd->status.hp -= hp;
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sd->status.hp += hp;
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}
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}
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if(sp) {
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@ -5394,10 +5395,10 @@ int pc_percentheal(struct map_session_data *sd,int hp,int sp)
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sd->status.sp += sp;
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} else { //sp < 0
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sp = sd->status.max_sp*sp/100;
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if (sd->status.sp <= sp)
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if (sd->status.sp <= -sp)
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sd->status.sp = 0;
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else
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sd->status.sp -= sp;
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sd->status.sp += sp;
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}
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}
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if(hp)
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@ -7276,10 +7276,10 @@ int skill_unit_onlimit(struct skill_unit *src,unsigned int tick)
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case UNT_CALLFAMILY: /* ‚ ‚È‚½‚É?‚¢‚½‚¢ */
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{
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struct map_session_data *sd = NULL;
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if(src->val1 && (sd = map_charid2sd(src->val1))
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if(sg->val1 && (sd = map_charid2sd(sg->val1))
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&& !map[sd->bl.m].flag.nowarp)
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pc_setpos(sd,map[src->bl.m].index,src->bl.x,src->bl.y,3);
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if(src->val2 && (sd = map_charid2sd(src->val2))
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if(sg->val2 && (sd = map_charid2sd(sg->val2))
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&& !map[sd->bl.m].flag.nowarp)
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pc_setpos(sd,map[src->bl.m].index,src->bl.x,src->bl.y,3);
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}
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