Added an extra ammo requirement for specific skills (fixes #1683)

* Severe Rainstorm, Round Trip, and Fire Rain now require +1 to their ammo requirement in order to successfully cast the skill.
* These skills will still consume their normal ammo amount.
Thanks to Fyrus for data mining!
This commit is contained in:
aleos89 2016-10-31 17:08:44 -04:00
parent 9a130fa0e8
commit c1d9520019

View File

@ -15686,10 +15686,23 @@ bool skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
}
if( require.ammo ) { //Skill requires stuff equipped in the ammo slot.
uint8 extra_ammo = 0;
#ifdef RENEWAL
switch(skill_id) { // 2016-10-26 kRO update made these skills require an extra ammo to cast
case WM_SEVERE_RAINSTORM:
case RL_R_TRIP:
case RL_FIRE_RAIN:
extra_ammo = 1;
break;
default:
break;
}
#endif
if((i=sd->equip_index[EQI_AMMO]) < 0 || !sd->inventory_data[i] ) {
clif_arrow_fail(sd,0);
return false;
} else if( sd->status.inventory[i].amount < require.ammo_qty ) {
} else if( sd->status.inventory[i].amount < require.ammo_qty + extra_ammo ) {
char e_msg[100];
if (require.ammo&(1<<AMMO_BULLET|1<<AMMO_GRENADE|1<<AMMO_SHELL)) {
clif_skill_fail(sd,skill_id,USESKILL_FAIL_NEED_MORE_BULLET,0);