- Fixed WZ_WATERBALL + HW_MAGICPOWER
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5601 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
0dfa4e1358
commit
c22cfd5ae8
@ -5,6 +5,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
|
|||||||
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
|
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
|
||||||
|
|
||||||
2006/03/14
|
2006/03/14
|
||||||
|
* Fixed WZ_WATERBALL + HW_MAGICPOWER [Skotlex]
|
||||||
* Fixed incorrect range check in autospell-when-hit triggers. [Skotlex]
|
* Fixed incorrect range check in autospell-when-hit triggers. [Skotlex]
|
||||||
* Modified Wedding recall skills to behave as in official [Skotlex]
|
* Modified Wedding recall skills to behave as in official [Skotlex]
|
||||||
* Modified Arrow Shower to be a ground-based skill and work as it should on
|
* Modified Arrow Shower to be a ground-based skill and work as it should on
|
||||||
|
@ -3362,7 +3362,7 @@ int mobskill_castend_id( int tid, unsigned int tick, int id,int data )
|
|||||||
else
|
else
|
||||||
skill_castend_damage_id(&md->bl,bl,md->skillid,md->skilllv,tick,0);
|
skill_castend_damage_id(&md->bl,bl,md->skillid,md->skilllv,tick,0);
|
||||||
|
|
||||||
if (md->sc.count && md->sc.data[SC_MAGICPOWER].timer != -1 && md->skillid != HW_MAGICPOWER)
|
if (md->sc.count && md->sc.data[SC_MAGICPOWER].timer != -1 && md->skillid != HW_MAGICPOWER && md->skillid != WZ_WATERBALL)
|
||||||
status_change_end(&md->bl, SC_MAGICPOWER, -1);
|
status_change_end(&md->bl, SC_MAGICPOWER, -1);
|
||||||
|
|
||||||
if (md->db->skill[md->skillidx].emotion >= 0)
|
if (md->db->skill[md->skillidx].emotion >= 0)
|
||||||
|
@ -2299,7 +2299,7 @@ static int skill_timerskill(int tid, unsigned int tick, int id,int data )
|
|||||||
return 0;
|
return 0;
|
||||||
if(status_isdead(src))
|
if(status_isdead(src))
|
||||||
return 0;
|
return 0;
|
||||||
if(status_isdead(target) && skl->skill_id != RG_INTIMIDATE)
|
if(status_isdead(target) && skl->skill_id != RG_INTIMIDATE && skl->skill_id != WZ_WATERBALL)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
switch(skl->skill_id) {
|
switch(skl->skill_id) {
|
||||||
@ -2356,17 +2356,15 @@ static int skill_timerskill(int tid, unsigned int tick, int id,int data )
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case WZ_WATERBALL:
|
case WZ_WATERBALL:
|
||||||
if (skl->type>1) {
|
if (!status_isdead(target))
|
||||||
skl->timer = 0; // skill_addtimerskill‚ÅŽg—p‚³‚ê‚È‚¢‚悤‚É
|
skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag);
|
||||||
|
if (skl->type>1 && !status_isdead(target)) {
|
||||||
|
skl->timer = 0;
|
||||||
skill_addtimerskill(src,tick+150,target->id,0,0,skl->skill_id,skl->skill_lv,skl->type-1,skl->flag);
|
skill_addtimerskill(src,tick+150,target->id,0,0,skl->skill_id,skl->skill_lv,skl->type-1,skl->flag);
|
||||||
skl->timer = -1;
|
skl->timer = -1;
|
||||||
}
|
} else {
|
||||||
skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag);
|
|
||||||
if (skl->type <= 1) { // partial fix: it still doesn't end if the target dies
|
|
||||||
// should put outside of the switch, but since this is the only
|
|
||||||
// mage targetted spell for now,
|
|
||||||
struct status_change *sc = status_get_sc(src);
|
struct status_change *sc = status_get_sc(src);
|
||||||
if(sc && sc->data[SC_MAGICPOWER].timer != -1) //ƒ}ƒWƒbƒNƒpƒ??‚Ì?‰Ê?I—¹
|
if(sc && sc->data[SC_MAGICPOWER].timer != -1)
|
||||||
status_change_end(src,SC_MAGICPOWER,-1);
|
status_change_end(src,SC_MAGICPOWER,-1);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@ -5791,7 +5789,7 @@ int skill_castend_id( int tid, unsigned int tick, int id,int data )
|
|||||||
else
|
else
|
||||||
skill_castend_damage_id(&sd->bl,bl,sd->skillid,sd->skilllv,tick,0);
|
skill_castend_damage_id(&sd->bl,bl,sd->skillid,sd->skilllv,tick,0);
|
||||||
|
|
||||||
if(sd->sc.count && sd->sc.data[SC_MAGICPOWER].timer != -1 && sd->skillid != HW_MAGICPOWER)
|
if(sd->sc.count && sd->sc.data[SC_MAGICPOWER].timer != -1 && sd->skillid != HW_MAGICPOWER && sd->skillid != WZ_WATERBALL)
|
||||||
status_change_end(&sd->bl,SC_MAGICPOWER,-1);
|
status_change_end(&sd->bl,SC_MAGICPOWER,-1);
|
||||||
|
|
||||||
//Clean this up for future references to battle_getcurrentskill. [Skotlex]
|
//Clean this up for future references to battle_getcurrentskill. [Skotlex]
|
||||||
|
Loading…
x
Reference in New Issue
Block a user