- Fixed WZ_WATERBALL + HW_MAGICPOWER
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5601 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -5,6 +5,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
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GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
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2006/03/14
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* Fixed WZ_WATERBALL + HW_MAGICPOWER [Skotlex]
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* Fixed incorrect range check in autospell-when-hit triggers. [Skotlex]
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* Modified Wedding recall skills to behave as in official [Skotlex]
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* Modified Arrow Shower to be a ground-based skill and work as it should on
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@ -3362,7 +3362,7 @@ int mobskill_castend_id( int tid, unsigned int tick, int id,int data )
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else
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skill_castend_damage_id(&md->bl,bl,md->skillid,md->skilllv,tick,0);
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if (md->sc.count && md->sc.data[SC_MAGICPOWER].timer != -1 && md->skillid != HW_MAGICPOWER)
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if (md->sc.count && md->sc.data[SC_MAGICPOWER].timer != -1 && md->skillid != HW_MAGICPOWER && md->skillid != WZ_WATERBALL)
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status_change_end(&md->bl, SC_MAGICPOWER, -1);
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if (md->db->skill[md->skillidx].emotion >= 0)
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@ -2299,7 +2299,7 @@ static int skill_timerskill(int tid, unsigned int tick, int id,int data )
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return 0;
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if(status_isdead(src))
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return 0;
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if(status_isdead(target) && skl->skill_id != RG_INTIMIDATE)
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if(status_isdead(target) && skl->skill_id != RG_INTIMIDATE && skl->skill_id != WZ_WATERBALL)
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return 0;
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switch(skl->skill_id) {
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@ -2356,17 +2356,15 @@ static int skill_timerskill(int tid, unsigned int tick, int id,int data )
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break;
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case WZ_WATERBALL:
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if (skl->type>1) {
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skl->timer = 0; // skill_addtimerskill‚ÅŽg—p‚³‚ê‚È‚¢‚悤‚É
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if (!status_isdead(target))
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skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag);
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if (skl->type>1 && !status_isdead(target)) {
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skl->timer = 0;
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skill_addtimerskill(src,tick+150,target->id,0,0,skl->skill_id,skl->skill_lv,skl->type-1,skl->flag);
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skl->timer = -1;
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}
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skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag);
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if (skl->type <= 1) { // partial fix: it still doesn't end if the target dies
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// should put outside of the switch, but since this is the only
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// mage targetted spell for now,
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} else {
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struct status_change *sc = status_get_sc(src);
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if(sc && sc->data[SC_MAGICPOWER].timer != -1) //ƒ}ƒWƒbƒNƒpƒ??‚Ì?‰Ê?I—¹
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if(sc && sc->data[SC_MAGICPOWER].timer != -1)
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status_change_end(src,SC_MAGICPOWER,-1);
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}
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break;
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@ -5791,7 +5789,7 @@ int skill_castend_id( int tid, unsigned int tick, int id,int data )
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else
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skill_castend_damage_id(&sd->bl,bl,sd->skillid,sd->skilllv,tick,0);
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if(sd->sc.count && sd->sc.data[SC_MAGICPOWER].timer != -1 && sd->skillid != HW_MAGICPOWER)
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if(sd->sc.count && sd->sc.data[SC_MAGICPOWER].timer != -1 && sd->skillid != HW_MAGICPOWER && sd->skillid != WZ_WATERBALL)
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status_change_end(&sd->bl,SC_MAGICPOWER,-1);
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//Clean this up for future references to battle_getcurrentskill. [Skotlex]
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