All mobs whose display sprites are those of a job id will now appropriately be identified to the client as players, not mobs.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14405 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,9 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2010/09/08
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* All mobs whose display sprites are those of a job id will now appropriately be identified to the client as players, not mobs. [Paradox924X]
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* Updated License from GNU GPLv2 to GNU GPLv3. [Paradox924X]
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2010/09/07
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* Added MD_TARGETWEAK to list of modes not to give a player when calculating player data.
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- This makes evilclones aggressive towards players. (bugreport:3280) [Paradox924X]
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@ -168,7 +168,7 @@ static inline unsigned char clif_bl_type(struct block_list *bl) {
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case BL_ITEM: return 0x2; //ITEM_TYPE
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case BL_SKILL: return 0x3; //SKILL_TYPE
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case BL_CHAT: return 0x4; //UNKNOWN_TYPE
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case BL_MOB: return pcdb_checkid(((TBL_MOB*)bl)->class_)?0x0:0x5; //NPC_MOB_TYPE
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case BL_MOB: return pcdb_checkid(((TBL_MOB*)bl)->vd->class_)?0x0:0x5; //NPC_MOB_TYPE
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case BL_NPC: return 0x6; //NPC_EVT_TYPE
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case BL_PET: return 0x7; //NPC_PET_TYPE
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case BL_HOM: return 0x8; //NPC_HOM_TYPE
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