Fixed bugreport:5793 Chrorus skills now count partners properly.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16201 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -11506,7 +11506,7 @@ static int skill_check_condition_char_sub (struct block_list *bl, va_list ap)
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p_sd = va_arg(ap, int *);
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p_sd = va_arg(ap, int *);
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skillid = va_arg(ap,int);
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skillid = va_arg(ap,int);
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if ((skillid != PR_BENEDICTIO && *c >=1) || *c >=2)
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if ( ((skillid != PR_BENEDICTIO && *c >=1) || *c >=2) && !(skill_get_inf2(skillid)&INF2_CHORUS_SKILL) )
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return 0; //Partner found for ensembles, or the two companions for Benedictio. [Skotlex]
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return 0; //Partner found for ensembles, or the two companions for Benedictio. [Skotlex]
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if (bl == src)
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if (bl == src)
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@ -11518,52 +11518,58 @@ static int skill_check_condition_char_sub (struct block_list *bl, va_list ap)
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if (tsd->sc.data[SC_SILENCE] || ( tsd->sc.opt1 && tsd->sc.opt1 != OPT1_BURNING ))
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if (tsd->sc.data[SC_SILENCE] || ( tsd->sc.opt1 && tsd->sc.opt1 != OPT1_BURNING ))
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return 0;
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return 0;
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switch(skillid)
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if( skill_get_inf2(skillid)&INF2_CHORUS_SKILL ) {
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{
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if( tsd->status.party_id == sd->status.party_id && (tsd->class_&MAPID_THIRDMASK) == MAPID_MINSTRELWANDERER )
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case PR_BENEDICTIO:
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p_sd[(*c)++] = tsd->bl.id;
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{
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return 1;
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int dir = map_calc_dir(&sd->bl,tsd->bl.x,tsd->bl.y);
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} else {
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dir = (unit_getdir(&sd->bl) + dir)%8; //This adjusts dir to account for the direction the sd is facing.
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if ((tsd->class_&MAPID_BASEMASK) == MAPID_ACOLYTE && (dir == 2 || dir == 6) //Must be standing to the left/right of Priest.
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switch(skillid) {
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&& sd->status.sp >= 10)
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case PR_BENEDICTIO: {
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p_sd[(*c)++]=tsd->bl.id;
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int dir = map_calc_dir(&sd->bl,tsd->bl.x,tsd->bl.y);
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return 1;
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dir = (unit_getdir(&sd->bl) + dir)%8; //This adjusts dir to account for the direction the sd is facing.
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}
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if ((tsd->class_&MAPID_BASEMASK) == MAPID_ACOLYTE && (dir == 2 || dir == 6) //Must be standing to the left/right of Priest.
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case AB_ADORAMUS:
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&& sd->status.sp >= 10)
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// Adoramus does not consume Blue Gemstone when there is at least 1 Priest class next to the caster
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if( (tsd->class_&MAPID_UPPERMASK) == MAPID_PRIEST )
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p_sd[(*c)++] = tsd->bl.id;
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return 1;
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case WL_COMET:
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// Comet does not consume Red Gemstones when there is at least 1 Warlock class next to the caster
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if( ( sd->class_&MAPID_THIRDMASK ) == MAPID_WARLOCK )
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p_sd[(*c)++] = tsd->bl.id;
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return 1;
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case LG_RAYOFGENESIS:
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if( tsd->status.party_id == sd->status.party_id && (tsd->class_&MAPID_THIRDMASK) == MAPID_ROYAL_GUARD &&
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tsd->sc.data[SC_BANDING] )
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p_sd[(*c)++] = tsd->bl.id;
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return 1;
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default: //Warning: Assuming Ensemble Dance/Songs for code speed. [Skotlex]
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{
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int skilllv;
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if(pc_issit(tsd) || !unit_can_move(&tsd->bl))
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return 0;
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if (sd->status.sex != tsd->status.sex &&
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(tsd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER &&
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(skilllv = pc_checkskill(tsd, skillid)) > 0 &&
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(tsd->weapontype1==W_MUSICAL || tsd->weapontype1==W_WHIP) &&
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sd->status.party_id && tsd->status.party_id &&
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sd->status.party_id == tsd->status.party_id &&
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!tsd->sc.data[SC_DANCING])
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{
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p_sd[(*c)++]=tsd->bl.id;
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p_sd[(*c)++]=tsd->bl.id;
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return skilllv;
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return 1;
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} else {
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return 0;
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}
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}
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}
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break;
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case AB_ADORAMUS:
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// Adoramus does not consume Blue Gemstone when there is at least 1 Priest class next to the caster
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if( (tsd->class_&MAPID_UPPERMASK) == MAPID_PRIEST )
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p_sd[(*c)++] = tsd->bl.id;
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return 1;
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case WL_COMET:
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// Comet does not consume Red Gemstones when there is at least 1 Warlock class next to the caster
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if( ( sd->class_&MAPID_THIRDMASK ) == MAPID_WARLOCK )
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p_sd[(*c)++] = tsd->bl.id;
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return 1;
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case LG_RAYOFGENESIS:
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if( tsd->status.party_id == sd->status.party_id && (tsd->class_&MAPID_THIRDMASK) == MAPID_ROYAL_GUARD &&
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tsd->sc.data[SC_BANDING] )
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p_sd[(*c)++] = tsd->bl.id;
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return 1;
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default: //Warning: Assuming Ensemble Dance/Songs for code speed. [Skotlex]
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{
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int skilllv;
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if(pc_issit(tsd) || !unit_can_move(&tsd->bl))
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return 0;
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if (sd->status.sex != tsd->status.sex &&
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(tsd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER &&
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(skilllv = pc_checkskill(tsd, skillid)) > 0 &&
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(tsd->weapontype1==W_MUSICAL || tsd->weapontype1==W_WHIP) &&
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sd->status.party_id && tsd->status.party_id &&
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sd->status.party_id == tsd->status.party_id &&
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!tsd->sc.data[SC_DANCING])
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{
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p_sd[(*c)++]=tsd->bl.id;
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return skilllv;
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} else {
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return 0;
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}
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}
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break;
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}
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}
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}
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return 0;
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return 0;
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}
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}
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