From c38bc88b8e507b031cfea7a54d3126dee54136fe Mon Sep 17 00:00:00 2001 From: MysticFutur0 Date: Sat, 9 Apr 2016 08:52:11 -0400 Subject: [PATCH] Corrected Power of Life (fixes #1138) * Skill was giving 2 instead of 20 CRIT to players. Thanks to @MysticFurur0RE! --- src/map/status.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/map/status.c b/src/map/status.c index b75c5d912d..733e8b5c56 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -3575,7 +3575,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) if(sd->critical_rate != 100) base_status->cri = cap_value(base_status->cri * sd->critical_rate/100,SHRT_MIN,SHRT_MAX); if (pc_checkskill(sd, SU_POWEROFLIFE) > 0) - base_status->cri += 20; + base_status->cri += 200; if(sd->flee2_rate < 0) sd->flee2_rate = 0;