- Fixed Dancers/Bards being able to use normal attacks while performing.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8245 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,9 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/08/11
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* Fixed Dancers/Bards being able to use normal attacks while performing.
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[Skotlex]
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2006/08/10
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* Fixed the item group bonus not working. [Skotlex]
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* Fixed songs/dances always being considered overlapped with themselves.
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@ -954,6 +954,23 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
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default: return 0;
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}
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}
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if (sc->data[SC_DANCING].timer != -1 && flag!=2)
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{
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if(sc->data[SC_LONGING].timer != -1)
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{ //Allow everything except dancing/re-dancing. [Skotlex]
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if (skill_num == BD_ENCORE ||
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skill_get_inf2(skill_num)&(INF2_SONG_DANCE|INF2_ENSEMBLE_SKILL)
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)
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return 0;
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} else
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if (skill_num != BD_ADAPTATION && skill_num != CG_LONGINGFREEDOM
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&& skill_num != BA_MUSICALSTRIKE && skill_num != DC_THROWARROW)
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return 0;
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if (sc->data[SC_DANCING].val1 == CG_HERMODE && skill_num == BD_ADAPTATION)
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return 0; //Can't amp out of Wand of Hermode :/ [Skotlex]
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}
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if (skill_num && //Do not block item-casted skills.
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(src->type != BL_PC || ((TBL_PC*)src)->skillitem != skill_num)
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) { //Skills blocked through status changes...
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@ -975,21 +992,6 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
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)
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return 0;
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if (flag!=2 && sc->data[SC_DANCING].timer != -1)
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{
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if(sc->data[SC_LONGING].timer != -1)
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{ //Allow everything except dancing/re-dancing. [Skotlex]
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if (skill_num == BD_ENCORE ||
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skill_get_inf2(skill_num)&(INF2_SONG_DANCE|INF2_ENSEMBLE_SKILL)
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)
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return 0;
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} else
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if (skill_num != BD_ADAPTATION && skill_num != CG_LONGINGFREEDOM
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&& skill_num != BA_MUSICALSTRIKE && skill_num != DC_THROWARROW)
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return 0;
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if (sc->data[SC_DANCING].val1 == CG_HERMODE && skill_num == BD_ADAPTATION)
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return 0; //Can't amp out of Wand of Hermode :/ [Skotlex]
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}
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}
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}
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