- Fixed check quest in Brasilis puppy quest. bugreport:5376
- An little update to the new script command "instance_check_party" in script_commands.txt git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16136 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,4 +1,4 @@
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//===== Athena Doc ===========================================
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//===== rAthena Doc ===========================================
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//= rAthena Script Commands
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//===== By: ==================================================
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//= rAthena Dev Team
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@ -7152,7 +7152,6 @@ amount : Amount of needed Partymembers for the Instance. [Optional Parameter]
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min : Minimum Level needed to join the Instance. [Optional Parameter]
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max : Maxium Level allowed to join the Instance. [Optional Parameter]
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If no Party ID is given the party of the currently attached player will be used.
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If no amount is given the Memorial Dungeon will of course at least need 1 Player to enter.
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If no min Level requirement is given, the Player has at least to be Level 1 to enter the Memorial Dungeon.
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If no max Level requirement is given, every Player can enter which is not above your Max. Level setting in the configuration files of your Server.
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@ -22,60 +22,50 @@
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// Lost Puppies, Original file: dogdog.sc
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//============================================================
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brasilis,297,307,5 script Angelo#br 50,{
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set .@pongku,checkquest(9032,PLAYTIME);
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set .@br1,checkquest(9030);
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set .@br2,checkquest(9031);
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if (BaseLevel < 40) {
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mes "[Angelo]";
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mes "Pets went out the village~!!";
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mes "Gosh... what can I do... ?";
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close;
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}
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else {
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if ((.@pongku == 0) || (.@pongku == 1)) {
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if (checkquest(9032,PLAYTIME) == 2) {
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erasequest 9032;
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}
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if (checkquest(9032,PLAYTIME) == 0) {
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mes "[Angelo]";
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mes "The day is not finished yet.";
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mes "You can only help once a day. Hehe.";
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close;
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}
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else {
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if (checkquest(9032) > -1) erasequest 9032;
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if ((.@br1 == 0) || (.@br1 == 1)) {
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if (checkquest(9030) == 1) {
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mes "[Angelo]";
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mes "My pets are in the field outside of the village.";
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mes "Why did they leave? Please find them.";
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close;
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}
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else {
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if ((.@br2 == 0) || (.@br2 == 1)) {
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if (checkquest(9031) == 1) {
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mes "[Angelo]";
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mes "Oh, thank you. You found all of 3 puppies.";
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mes "Thanks a lot.";
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mes "I hope this is useful to you. hoho.";
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getexp 500000,0;
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getexp 50000,0;
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erasequest 9031;
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setquest 9032;
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set .@bosang,rand(1,10);
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if (.@bosang < 5) {
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specialeffect2 EF_ASSUMPTIO;
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percentheal 100,100;
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//ConsumeSpecialItem Yggdrasilberry
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}
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else if (.@bosang < 9) {
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set .@rand,rand(1,10);
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if (.@rand < 5) {
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specialeffect2 EF_ASSUMPTIO;
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//ConsumeSpecialItem Yggdrasilberry
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} else if (.@rand < 9) {
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specialeffect2 EF_ASSUMPTIO;
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//ConsumeSpecialItem Yggdrasilberry
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percentheal 100,100;
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getitem 504,2; //White_Potion
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}
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else {
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} else {
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specialeffect2 EF_ASSUMPTIO;
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//ConsumeSpecialItem Yggdrasilberry
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percentheal 100,100;
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getitem 608,1; //Seed_Of_Yggdrasil
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}
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close;
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}
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else {
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mes "[Angelo]";
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mes "Are you an adventurer? You came here right on time.";
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mes "Puppies have been disappearing.";
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@ -86,11 +76,6 @@ brasilis,297,307,5 script Angelo#br 50,{
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mes "You have to find ^0000FF3 puppies^000000.";
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setquest 9030;
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close;
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}
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}
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}
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}
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end;
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OnInit:
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initnpctimer;
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@ -98,19 +83,17 @@ OnInit:
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OnTimer10000:
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stopnpctimer;
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donpcevent "Angelo#br::Ongo";
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donpcevent "Angelo#br::OnGo";
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end;
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Ongo:
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OnGo:
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emotion e_gasp;
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initnpctimer;
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end;
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}
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//Puppya1
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bra_fild01,98,96,3 script Puppy#a1 81,{
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set .@br1,checkquest(9030);
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if ((.@br1 == 0) || (.@br1 == 1)) {
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if (checkquest(9030) == 1) {
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if (brazil_kid < 3) {
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mes "[Puppy]";
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mes "bow wow bow wow!!";
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@ -123,60 +106,46 @@ bra_fild01,98,96,3 script Puppy#a1 81,{
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set brazil_kid,0;
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erasequest 9030;
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setquest 9031;
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set .@pk,rand(1,2);
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if (.@pk == 1) {
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if (rand(1,2) == 1) {
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donpcevent "Puppy#a2::OnEnable";
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disablenpc "Puppy#a1";
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}
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else {
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hideonnpc "Puppy#a1";
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} else {
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donpcevent "Puppy#a3::OnEnable";
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disablenpc "Puppy#a1";
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hideonnpc "Puppy#a1";
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}
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close;
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}
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else {
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mes "[" + strcharinfo(0) + "]";
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mes "Ah... who's a good puppy?";
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mes "Ok, where are the others?";
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set .@pk,rand(1,2);
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if (.@pk == 1) {
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if (rand(1,2) == 1) {
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donpcevent "Puppy#a2::OnEnable";
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disablenpc "Puppy#a1";
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}
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else {
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hideonnpc "Puppy#a1";
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} else {
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donpcevent "Puppy#a3::OnEnable";
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disablenpc "Puppy#a1";
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}
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hideonnpc "Puppy#a1";
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}
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close;
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}
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else {
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mes "[Puppy]";
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mes "bow! wow wow!";
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close;
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}
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}
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else {
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mes "[Puppy]";
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mes "bow! wow wow!";
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close;
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}
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end;
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OnEnable:
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enablenpc "Puppy#a1";
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hideoffnpc "Puppy#a1";
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end;
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OnDisable:
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disablenpc "Puppy#a1";
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hideonnpc "Puppy#a1";
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end;
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}
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//Puppya2
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bra_fild01,59,116,5 script Puppy#a2 81,{
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set .@br1,checkquest(9030);
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set name,strcharinfo(0);
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if ((.@br1 == 0) || (.@br1 == 1)) {
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if (checkquest(9030) == 1) {
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if (brazil_kid < 3) {
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mes "[Puppy]";
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mes "bow wow bow wow!!";
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@ -189,63 +158,50 @@ bra_fild01,59,116,5 script Puppy#a2 81,{
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set brazil_kid,0;
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erasequest 9030;
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setquest 9031;
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set .@pk,rand(1,2);
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if (.@pk == 1) {
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if (rand(1,2) == 1) {
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donpcevent "Puppy#a1::OnEnable";
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disablenpc "Puppy#a2";
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}
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else {
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hideonnpc "Puppy#a2";
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} else {
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donpcevent "Puppy#a3::OnEnable";
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disablenpc "Puppy#a2";
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hideonnpc "Puppy#a2";
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}
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close;
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}
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else {
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mes "[" + strcharinfo(0) + "]";
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mes "Ah... who's a good puppy?";
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mes "Ok, where are the others?";
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set .@pk,rand(1,2);
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if (.@pk == 1) {
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if (rand(1,2) == 1) {
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donpcevent "Puppy#a1::OnEnable";
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disablenpc "Puppy#a2";
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}
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else {
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hideonnpc "Puppy#a2";
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} else {
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donpcevent "Puppy#a3::OnEnable";
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disablenpc "Puppy#a2";
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}
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hideonnpc "Puppy#a2";
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}
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close;
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}
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else {
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mes "[Puppy]";
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mes "bow! wow wow!";
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close;
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}
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}
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else {
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mes "[Puppy]";
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mes "bow! wow wow!";
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close;
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}
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end;
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OnInit:
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disablenpc "Puppy#a2";
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hideonnpc "Puppy#a2";
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end;
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OnEnable:
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enablenpc "Puppy#a2";
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hideoffnpc "Puppy#a2";
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end;
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OnDisable:
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disablenpc "Puppy#a2";
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hideonnpc "Puppy#a2";
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end;
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}
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//Puppya3
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bra_fild01,62,142,3 script Puppy#a3 81,{
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set .@br1,checkquest(9030);
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if ((.@br1 == 0) || (.@br1 == 1)) {
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if (checkquest(9030) == 1) {
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if (brazil_kid < 3) {
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mes "[Puppy]";
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mes "bow wow bow wow!!";
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@ -258,63 +214,50 @@ bra_fild01,62,142,3 script Puppy#a3 81,{
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set brazil_kid,0;
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erasequest 9030;
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setquest 9031;
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set .@pk,rand(1,2);
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if (.@pk == 1) {
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if (rand(1,2) == 1) {
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donpcevent "Puppy#a1::OnEnable";
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disablenpc "Puppy#a3";
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}
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else {
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hideonnpc "Puppy#a3";
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} else {
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donpcevent "Puppy#a2::OnEnable";
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disablenpc "Puppy#a3";
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hideonnpc "Puppy#a3";
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}
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close;
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}
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else {
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mes "[" + strcharinfo(0) + "]";
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mes "Ah... who's a good puppy?";
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mes "Ok, where are the others?";
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set .@pk,rand(1,2);
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if (.@pk == 1) {
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if (rand(1,2) == 1) {
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donpcevent "Puppy#a1::OnEnable";
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disablenpc "Puppy#a3";
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}
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else {
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hideonnpc "Puppy#a3";
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} else {
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donpcevent "Puppy#a2::OnEnable";
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disablenpc "Puppy#a3";
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}
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hideonnpc "Puppy#a3";
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}
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close;
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}
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else {
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mes "[Puppy]";
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mes "bow! wow wow!";
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close;
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}
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}
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else {
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mes "[Puppy]";
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mes "bow! wow wow!";
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close;
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}
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end;
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OnInit:
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disablenpc "Puppy#a3";
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hideonnpc "Puppy#a3";
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end;
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OnEnable:
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enablenpc "Puppy#a3";
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hideoffnpc "Puppy#a3";
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end;
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OnDisable:
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disablenpc "Puppy#a3";
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hideonnpc "Puppy#a3";
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end;
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}
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//Puppy b1
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bra_fild01,80,163,3 script Puppy#b1 81,{
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set .@br1,checkquest(9030);
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if ((.@br1 == 0) || (.@br1 == 1)) {
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if (checkquest(9030) == 1) {
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if (brazil_kid < 3) {
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mes "[Puppy]";
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mes "bow wow bow wow!!";
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@ -327,59 +270,46 @@ bra_fild01,80,163,3 script Puppy#b1 81,{
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set brazil_kid,0;
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erasequest 9030;
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setquest 9031;
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set .@pk,rand(1,2);
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if (.@pk == 1) {
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if (rand(1,2) == 1) {
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donpcevent "Puppy#b2::OnEnable";
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disablenpc "Puppy#b1";
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}
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else {
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hideonnpc "Puppy#b1";
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} else {
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donpcevent "Puppy#b3::OnEnable";
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disablenpc "Puppy#b1";
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hideonnpc "Puppy#b1";
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}
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close;
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}
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else {
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mes "[" + strcharinfo(0) + "]";
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mes "Ah... who's a good puppy?";
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mes "Ok, where are the others?";
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set .@pk,rand(1,2);
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if (.@pk == 1) {
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if (rand(1,2) == 1) {
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donpcevent "Puppy#b2::OnEnable";
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disablenpc "Puppy#b1";
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}
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else {
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hideonnpc "Puppy#b1";
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} else {
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donpcevent "Puppy#b3::OnEnable";
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disablenpc "Puppy#b1";
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}
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hideonnpc "Puppy#b1";
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}
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close;
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}
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else {
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mes "[Puppy]";
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mes "bow! wow wow!";
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close;
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}
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}
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else {
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mes "[Puppy]";
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mes "bow! wow wow!";
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close;
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}
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end;
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OnEnable:
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enablenpc "Puppy#b1";
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hideoffnpc "Puppy#b1";
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end;
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OnDisable:
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disablenpc "Puppy#b1";
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hideonnpc "Puppy#b1";
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end;
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}
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//Puppy b2
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bra_fild01,73,210,3 script Puppy#b2 81,{
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set .@br1,checkquest(9030);
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if ((.@br1 == 0) || (.@br1 == 1)) {
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if (checkquest(9030) == 1) {
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if (brazil_kid < 3) {
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mes "[Puppy]";
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mes "bow wow bow wow!!";
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@ -392,63 +322,50 @@ bra_fild01,73,210,3 script Puppy#b2 81,{
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set brazil_kid,0;
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erasequest 9030;
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setquest 9031;
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set .@pk,rand(1,2);
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if (.@pk == 1) {
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if (rand(1,2) == 1) {
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donpcevent "Puppy#b1::OnEnable";
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disablenpc "Puppy#b2";
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}
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else {
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hideonnpc "Puppy#b2";
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} else {
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donpcevent "Puppy#b3::OnEnable";
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disablenpc "Puppy#b2";
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hideonnpc "Puppy#b2";
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}
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close;
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}
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else {
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mes "[" + strcharinfo(0) + "]";
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mes "Ah... who's a good puppy?";
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mes "Ok, where are the others?";
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set .@pk,rand(1,2);
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if (.@pk == 1) {
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if (rand(1,2) == 1) {
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donpcevent "Puppy#b1::OnEnable";
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disablenpc "Puppy#b2";
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}
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else {
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hideonnpc "Puppy#b2";
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} else {
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donpcevent "Puppy#b3::OnEnable";
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disablenpc "Puppy#b2";
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}
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hideonnpc "Puppy#b2";
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}
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close;
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}
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else {
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mes "[Puppy]";
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mes "bow! wow wow!";
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close;
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}
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}
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else {
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mes "[Puppy]";
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mes "bow! wow wow!";
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close;
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}
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end;
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OnInit:
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disablenpc "Puppy#b2";
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hideonnpc "Puppy#b2";
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end;
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OnEnable:
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enablenpc "Puppy#b2";
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hideoffnpc "Puppy#b2";
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end;
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OnDisable:
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disablenpc "Puppy#b2";
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hideonnpc "Puppy#b2";
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end;
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}
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//Puppy b3
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bra_fild01,80,210,3 script Puppy#b3 81,{
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||||
set .@br1,checkquest(9030);
|
||||
if ((.@br1 == 0) || (.@br1 == 1)) {
|
||||
if (checkquest(9030) == 1) {
|
||||
if (brazil_kid < 3) {
|
||||
mes "[Puppy]";
|
||||
mes "bow wow bow wow!!";
|
||||
@ -461,63 +378,50 @@ bra_fild01,80,210,3 script Puppy#b3 81,{
|
||||
set brazil_kid,0;
|
||||
erasequest 9030;
|
||||
setquest 9031;
|
||||
set .@pk,rand(1,2);
|
||||
if (.@pk == 1) {
|
||||
if (rand(1,2) == 1) {
|
||||
donpcevent "Puppy#b1::OnEnable";
|
||||
disablenpc "Puppy#b3";
|
||||
}
|
||||
else {
|
||||
hideonnpc "Puppy#b3";
|
||||
} else {
|
||||
donpcevent "Puppy#b2::OnEnable";
|
||||
disablenpc "Puppy#b3";
|
||||
hideonnpc "Puppy#b3";
|
||||
}
|
||||
close;
|
||||
}
|
||||
else {
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Ah... who's a good puppy?";
|
||||
mes "Ok, where are the others?";
|
||||
set .@pk,rand(1,2);
|
||||
if (.@pk == 1) {
|
||||
if (rand(1,2) == 1) {
|
||||
donpcevent "Puppy#b1::OnEnable";
|
||||
disablenpc "Puppy#b3";
|
||||
}
|
||||
else {
|
||||
hideonnpc "Puppy#b3";
|
||||
} else {
|
||||
donpcevent "Puppy#b2::OnEnable";
|
||||
disablenpc "Puppy#b3";
|
||||
}
|
||||
hideonnpc "Puppy#b3";
|
||||
}
|
||||
close;
|
||||
}
|
||||
else {
|
||||
mes "[Puppy]";
|
||||
mes "bow! wow wow!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
else {
|
||||
mes "[Puppy]";
|
||||
mes "bow! wow wow!";
|
||||
close;
|
||||
}
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
disablenpc "Puppy#b3";
|
||||
hideonnpc "Puppy#b3";
|
||||
end;
|
||||
|
||||
OnEnable:
|
||||
enablenpc "Puppy#b3";
|
||||
hideoffnpc "Puppy#b3";
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
disablenpc "Puppy#b3";
|
||||
hideonnpc "Puppy#b3";
|
||||
end;
|
||||
}
|
||||
|
||||
//Puppyc1
|
||||
bra_fild01,38,235,3 script Puppy#c1 81,{
|
||||
set .@br1,checkquest(9030);
|
||||
if ((.@br1 == 0) || (.@br1 == 1)) {
|
||||
if (checkquest(9030) == 1) {
|
||||
if (brazil_kid < 3) {
|
||||
mes "[Puppy]";
|
||||
mes "bow wow bow wow!!";
|
||||
@ -530,59 +434,48 @@ bra_fild01,38,235,3 script Puppy#c1 81,{
|
||||
set brazil_kid,0;
|
||||
erasequest 9030;
|
||||
setquest 9031;
|
||||
set .@pk,rand(1,2);
|
||||
if (.@pk == 1) {
|
||||
set rand(1,2), rand(1,2);
|
||||
if (rand(1,2) == 1) {
|
||||
donpcevent "Puppy#c2::OnEnable";
|
||||
disablenpc "Puppy#c1";
|
||||
}
|
||||
else {
|
||||
hideonnpc "Puppy#c1";
|
||||
} else {
|
||||
donpcevent "Puppy#c3::OnEnable";
|
||||
disablenpc "Puppy#c1";
|
||||
hideonnpc "Puppy#c1";
|
||||
}
|
||||
close;
|
||||
}
|
||||
else {
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Ah... who's a good puppy?";
|
||||
mes "Ok, where are the others?";
|
||||
set .@pk,rand(1,2);
|
||||
if (.@pk == 1) {
|
||||
set rand(1,2), rand(1,2);
|
||||
if (rand(1,2) == 1) {
|
||||
donpcevent "Puppy#c2::OnEnable";
|
||||
disablenpc "Puppy#c1";
|
||||
}
|
||||
else {
|
||||
hideonnpc "Puppy#c1";
|
||||
} else {
|
||||
donpcevent "Puppy#c3::OnEnable";
|
||||
disablenpc "Puppy#c1";
|
||||
}
|
||||
hideonnpc "Puppy#c1";
|
||||
}
|
||||
close;
|
||||
}
|
||||
else {
|
||||
mes "[Puppy]";
|
||||
mes "bow! wow wow!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
else {
|
||||
mes "[Puppy]";
|
||||
mes "bow! wow wow!";
|
||||
close;
|
||||
}
|
||||
end;
|
||||
|
||||
OnEnable:
|
||||
enablenpc "Puppy#c1";
|
||||
hideoffnpc "Puppy#c1";
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
disablenpc "Puppy#c1";
|
||||
hideonnpc "Puppy#c1";
|
||||
end;
|
||||
}
|
||||
|
||||
//Puppy c2
|
||||
bra_fild01,307,64,3 script Puppy#c2 81,{
|
||||
set .@br1,checkquest(9030);
|
||||
if ((.@br1 == 0) || (.@br1 == 1)) {
|
||||
if (checkquest(9030) == 1) {
|
||||
if (brazil_kid < 3) {
|
||||
mes "[Puppy]";
|
||||
mes "bow wow bow wow!!";
|
||||
@ -595,63 +488,51 @@ bra_fild01,307,64,3 script Puppy#c2 81,{
|
||||
set brazil_kid,0;
|
||||
erasequest 9030;
|
||||
setquest 9031;
|
||||
set .@pk,rand(1,2);
|
||||
if (.@pk == 1) {
|
||||
if (rand(1,2) == 1) {
|
||||
donpcevent "Puppy#c1::OnEnable";
|
||||
disablenpc "Puppy#c2";
|
||||
}
|
||||
else {
|
||||
hideonnpc "Puppy#c2";
|
||||
} else {
|
||||
donpcevent "Puppy#c3::OnEnable";
|
||||
disablenpc "Puppy#c2";
|
||||
hideonnpc "Puppy#c2";
|
||||
}
|
||||
close;
|
||||
}
|
||||
else {
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Ah... who's a good puppy?";
|
||||
mes "Ok, where are the others?";
|
||||
set .@pk,rand(1,2);
|
||||
if (.@pk == 1) {
|
||||
set rand(1,2), rand(1,2);
|
||||
if (rand(1,2) == 1) {
|
||||
donpcevent "Puppy#c1::OnEnable";
|
||||
disablenpc "Puppy#c2";
|
||||
}
|
||||
else {
|
||||
hideonnpc "Puppy#c2";
|
||||
} else {
|
||||
donpcevent "Puppy#c3::OnEnable";
|
||||
disablenpc "Puppy#c2";
|
||||
}
|
||||
hideonnpc "Puppy#c2";
|
||||
}
|
||||
close;
|
||||
}
|
||||
else {
|
||||
mes "[Puppy]";
|
||||
mes "bow! wow wow!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
else {
|
||||
mes "[Puppy]";
|
||||
mes "bow! wow wow!";
|
||||
close;
|
||||
}
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
disablenpc "Puppy#c2";
|
||||
hideonnpc "Puppy#c2";
|
||||
end;
|
||||
|
||||
OnEnable:
|
||||
enablenpc "Puppy#c2";
|
||||
hideoffnpc "Puppy#c2";
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
disablenpc "Puppy#c2";
|
||||
hideonnpc "Puppy#c2";
|
||||
end;
|
||||
}
|
||||
|
||||
//Puppy c3
|
||||
bra_fild01,260,60,3 script Puppy#c3 81,{
|
||||
set .@br1,checkquest(9030);
|
||||
if ((.@br1 == 0) || (.@br1 == 1)) {
|
||||
if (checkquest(9030) == 1) {
|
||||
if (brazil_kid < 3) {
|
||||
mes "[Puppy]";
|
||||
mes "bow wow bow wow!!";
|
||||
@ -664,62 +545,50 @@ bra_fild01,260,60,3 script Puppy#c3 81,{
|
||||
set brazil_kid,0;
|
||||
erasequest 9030;
|
||||
setquest 9031;
|
||||
set .@pk,rand(1,2);
|
||||
if (.@pk == 1) {
|
||||
if (rand(1,2) == 1) {
|
||||
donpcevent "Puppy#c1::OnEnable";
|
||||
disablenpc "Puppy#c3";
|
||||
}
|
||||
else {
|
||||
hideonnpc "Puppy#c3";
|
||||
} else {
|
||||
donpcevent "Puppy#c2::OnEnable";
|
||||
disablenpc "Puppy#c3";
|
||||
hideonnpc "Puppy#c3";
|
||||
}
|
||||
close;
|
||||
}
|
||||
else {
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Ah... who's a good puppy?";
|
||||
mes "Ok, where are the others?";
|
||||
set .@pk,rand(1,2);
|
||||
if (.@pk == 1) {
|
||||
if (rand(1,2) == 1) {
|
||||
donpcevent "Puppy#c1::OnEnable";
|
||||
disablenpc "Puppy#c3";
|
||||
}
|
||||
else {
|
||||
hideonnpc "Puppy#c3";
|
||||
} else {
|
||||
donpcevent "Puppy#c2::OnEnable";
|
||||
disablenpc "Puppy#c3";
|
||||
}
|
||||
hideonnpc "Puppy#c3";
|
||||
}
|
||||
close;
|
||||
}
|
||||
else {
|
||||
mes "[Puppy]";
|
||||
mes "bow! wow wow!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
else {
|
||||
mes "[Puppy]";
|
||||
mes "bow! wow wow!";
|
||||
close;
|
||||
}
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
disablenpc "Puppy#c3";
|
||||
hideonnpc "Puppy#c3";
|
||||
end;
|
||||
|
||||
OnEnable:
|
||||
enablenpc "Puppy#c3";
|
||||
hideoffnpc "Puppy#c3";
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
disablenpc "Puppy#c3";
|
||||
hideonnpc "Puppy#c3";
|
||||
end;
|
||||
}
|
||||
|
||||
//Puppyd1
|
||||
bra_fild01,234,101,3 script Puppy#d1 81,{
|
||||
set .@br1,checkquest(9030);
|
||||
if ((.@br1 == 0) || (.@br1 == 1)) {
|
||||
if (checkquest(9030) == 1) {
|
||||
if (brazil_kid < 3) {
|
||||
mes "[Puppy]";
|
||||
mes "bow wow bow wow!!";
|
||||
@ -732,59 +601,46 @@ bra_fild01,234,101,3 script Puppy#d1 81,{
|
||||
set brazil_kid,0;
|
||||
erasequest 9030;
|
||||
setquest 9031;
|
||||
set .@pk,rand(1,2);
|
||||
if (.@pk == 1) {
|
||||
if (rand(1,2) == 1) {
|
||||
donpcevent "Puppy#d2::OnEnable";
|
||||
disablenpc "Puppy#d1";
|
||||
}
|
||||
else {
|
||||
hideonnpc "Puppy#d1";
|
||||
} else {
|
||||
donpcevent "Puppy#d3::OnEnable";
|
||||
disablenpc "Puppy#d1";
|
||||
hideonnpc "Puppy#d1";
|
||||
}
|
||||
close;
|
||||
}
|
||||
else {
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Ah... who's a good puppy?";
|
||||
mes "Ok, where are the others?";
|
||||
set .@pk,rand(1,2);
|
||||
if (.@pk == 1) {
|
||||
if (rand(1,2) == 1) {
|
||||
donpcevent "Puppy#d2::OnEnable";
|
||||
disablenpc "Puppy#d1";
|
||||
}
|
||||
else {
|
||||
hideonnpc "Puppy#d1";
|
||||
} else {
|
||||
donpcevent "Puppy#d3::OnEnable";
|
||||
disablenpc "Puppy#d1";
|
||||
}
|
||||
hideonnpc "Puppy#d1";
|
||||
}
|
||||
close;
|
||||
}
|
||||
else {
|
||||
mes "[Puppy]";
|
||||
mes "bow! wow wow!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
else {
|
||||
mes "[Puppy]";
|
||||
mes "bow! wow wow!";
|
||||
close;
|
||||
}
|
||||
end;
|
||||
|
||||
OnEnable:
|
||||
enablenpc "Puppy#d1";
|
||||
hideoffnpc "Puppy#d1";
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
disablenpc "Puppy#d1";
|
||||
hideonnpc "Puppy#d1";
|
||||
end;
|
||||
}
|
||||
|
||||
//Puppy d2
|
||||
bra_fild01,200,84,3 script Puppy#d2 81,{
|
||||
set .@br1,checkquest(9030);
|
||||
if ((.@br1 == 0) || (.@br1 == 1)) {
|
||||
if (checkquest(9030) == 1) {
|
||||
if (brazil_kid < 3) {
|
||||
mes "[Puppy]";
|
||||
mes "bow wow bow wow!!";
|
||||
@ -797,63 +653,50 @@ bra_fild01,200,84,3 script Puppy#d2 81,{
|
||||
set brazil_kid,0;
|
||||
erasequest 9030;
|
||||
setquest 9031;
|
||||
set .@pk,rand(1,2);
|
||||
if (.@pk == 1) {
|
||||
if (rand(1,2) == 1) {
|
||||
donpcevent "Puppy#d1::OnEnable";
|
||||
disablenpc "Puppy#d2";
|
||||
}
|
||||
else {
|
||||
hideonnpc "Puppy#d2";
|
||||
} else {
|
||||
donpcevent "Puppy#d3::OnEnable";
|
||||
disablenpc "Puppy#d2";
|
||||
hideonnpc "Puppy#d2";
|
||||
}
|
||||
close;
|
||||
}
|
||||
else {
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Ah... who's a good puppy?";
|
||||
mes "Ok, where are the others?";
|
||||
set .@pk,rand(1,2);
|
||||
if (.@pk == 1) {
|
||||
if (rand(1,2) == 1) {
|
||||
donpcevent "Puppy#d1::OnEnable";
|
||||
disablenpc "Puppy#d2";
|
||||
}
|
||||
else {
|
||||
hideonnpc "Puppy#d2";
|
||||
} else {
|
||||
donpcevent "Puppy#d3::OnEnable";
|
||||
disablenpc "Puppy#d2";
|
||||
}
|
||||
hideonnpc "Puppy#d2";
|
||||
}
|
||||
close;
|
||||
}
|
||||
else {
|
||||
mes "[Puppy]";
|
||||
mes "bow! wow wow!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
else {
|
||||
mes "[Puppy]";
|
||||
mes "bow! wow wow!";
|
||||
close;
|
||||
}
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
disablenpc "Puppy#d2";
|
||||
hideonnpc "Puppy#d2";
|
||||
end;
|
||||
|
||||
OnEnable:
|
||||
enablenpc "Puppy#d2";
|
||||
hideoffnpc "Puppy#d2";
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
disablenpc "Puppy#d2";
|
||||
hideonnpc "Puppy#d2";
|
||||
end;
|
||||
}
|
||||
|
||||
//Puppy d3
|
||||
bra_fild01,176,63,5 script Puppy#d3 81,{
|
||||
set .@br1,checkquest(9030);
|
||||
if ((.@br1 == 0) || (.@br1 == 1)) {
|
||||
if (checkquest(9030) == 1) {
|
||||
if (brazil_kid < 3) {
|
||||
mes "[Puppy]";
|
||||
mes "bow wow bow wow!!";
|
||||
@ -866,56 +709,45 @@ bra_fild01,176,63,5 script Puppy#d3 81,{
|
||||
set brazil_kid,0;
|
||||
erasequest 9030;
|
||||
setquest 9031;
|
||||
set .@pk,rand(1,2);
|
||||
if (.@pk == 1) {
|
||||
if (rand(1,2) == 1) {
|
||||
donpcevent "Puppy#d1::OnEnable";
|
||||
disablenpc "Puppy#d3";
|
||||
}
|
||||
else {
|
||||
hideonnpc "Puppy#d3";
|
||||
} else {
|
||||
donpcevent "Puppy#d2::OnEnable";
|
||||
disablenpc "Puppy#d3";
|
||||
hideonnpc "Puppy#d3";
|
||||
}
|
||||
close;
|
||||
}
|
||||
else {
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Ah... who's a good puppy?";
|
||||
mes "Ok, where are the others?";
|
||||
set .@pk,rand(1,2);
|
||||
if (.@pk == 1) {
|
||||
if (rand(1,2) == 1) {
|
||||
donpcevent "Puppy#d1::OnEnable";
|
||||
disablenpc "Puppy#d3";
|
||||
}
|
||||
else {
|
||||
hideonnpc "Puppy#d3";
|
||||
} else {
|
||||
donpcevent "Puppy#d2::OnEnable";
|
||||
disablenpc "Puppy#d3";
|
||||
}
|
||||
hideonnpc "Puppy#d3";
|
||||
}
|
||||
close;
|
||||
}
|
||||
else {
|
||||
mes "[Puppy]";
|
||||
mes "bow! wow wow!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
else {
|
||||
mes "[Puppy]";
|
||||
mes "bow! wow wow!";
|
||||
close;
|
||||
}
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
disablenpc "Puppy#d3";
|
||||
hideonnpc "Puppy#d3";
|
||||
end;
|
||||
|
||||
OnEnable:
|
||||
enablenpc "Puppy#d3";
|
||||
hideoffnpc "Puppy#d3";
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
disablenpc "Puppy#d3";
|
||||
hideonnpc "Puppy#d3";
|
||||
end;
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user