This commit is contained in:
Atemo 2015-11-26 23:11:22 +01:00
parent 7fcd0f5b9d
commit c3e56b9c1b
4 changed files with 40 additions and 38 deletions

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@ -8211,9 +8211,9 @@ This command must be used after 'questinfo'.
Add 'req_quest_id' as requirement for quest info with quest id 'quest_id'.
Value os 'state' are:
0: Player doesn't have 'req_quest_id'.
1: Player has 'req_quest_id'.
2: //! TODO
0: Player doesn't started 'req_quest_id'.
1: Player has 'req_quest_id' (state is either "inactive" or "active").
2: Player has 'req_quest_id' completed
This command must be used after 'questinfo'.

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@ -23,7 +23,7 @@ iz_int,100,91,3 script Captain Carocc#iz_int 4_M_REINDEER,{
if (!isbegin_quest(7471)) {
mes "[Captain Carocc]";
mes "Had a good dream?";
mes "Soon, we will get to ^4d4fffIzlude^000000";
mes "Soon, we will get to ^4d4fffIzlude^000000.";
next;
mes "[Captain Carocc]";
mes "And you can talk to other people like you just talked to me.";
@ -229,7 +229,7 @@ izlude,198,213,3 script Captain Carocc#iz 4_M_REINDEER,5,5,{
mes "Founded by the Rune Midgard lineage to help out new adventurers.";
next;
mes "[Carocc]";
mes "A friend of mine works there, so I 'll give you the introduction to him.";
mes "A friend of mine works there, so I'll give you the introduction to him.";
mes "He could make a lot of things easier for you.";
next;
mes "[Carocc]";
@ -257,7 +257,7 @@ izlude,198,213,3 script Captain Carocc#iz 4_M_REINDEER,5,5,{
next;
cutin "", 255;
mes "[Carocc]";
mes "If you need more help with the map, press <NAVI>[Hun]<INFO>izlude,122,207</INFO></NAVI>here";
mes "If you need more help with the map, press <NAVI>[Hun]<INFO>izlude,122,207</INFO></NAVI> here";
mes "Yes, the part that says 'Hun'.";
next;
mes "!- Information -!";
@ -324,7 +324,7 @@ izlude,198,213,3 script Captain Carocc#iz 4_M_REINDEER,5,5,{
viewpoint 1,122,207,0,0x4d4dff;
next;
mes "[Carocc]";
mes "If you need more help with the map, press <NAVI>[Hun]<INFO>izlude,122,207</INFO></NAVI>here";
mes "If you need more help with the map, press <NAVI>[Hun]<INFO>izlude,122,207</INFO></NAVI> here";
mes "Yes, the part that says ''Hun''.";
next;
mes "!- Information -!";
@ -2074,10 +2074,7 @@ iz_ac01,59,43,3 script Therapist#ac 4_M_6THPRIN1,{
OnInit:
questinfo 7478, QTYPE_QUEST, 0;
setquestinfo_req 7478,4269,1;// TODO! need more infos
// AddQuestInfo 7478 0 0
// SetQuestQuest 7478 4269 2
setquestinfo_req 7478,4269,2;
end;
}
@ -2828,7 +2825,7 @@ iz_ac01,134,47,5 script Trainer Mainz#ac 4_M_KY_KNT,4,4,{
mes "Please keep in mind that I really wanted to have it but since you look exhausted I offered it to you first!";
emotion e_no1;
next;
mes "- You open the lunchbox and there is some type of food inside ¡©";
mes "- You open the lunchbox and there is some type of food inside -";
next;
mes "[Mainz]";
mes "Wahahahat! Don't hesitate and just take it!";
@ -4069,11 +4066,11 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{
mes "[Mille Feuille]";
mes "Ingredients- ^0000cd1 Clover, 1 Green Herb, 1 Red Herb^000000.";
next;
cutin "اӪƽī֥.bmp", 3;
cutin "루나틱카드.bmp", 3;
mes "[Dacquoise]";
mes "Clover and the Red Herb are dropped by Lunatic or Fabre monsters wandering everywhere on the field outside Izlude.";
next;
cutin "?۪أī֥.bmp", 3;
cutin "파브르카드.bmp", 3;
mes "[Eclaire]";
mes "Green Herbs are dropped by Fabres.";
next;
@ -4095,11 +4092,11 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{
mes "[Mille Feuille]";
mes "Ingredients are ^0000cd1 Apple & 2 Carrots^000000.";
next;
cutin "Ƿصī֥.bmp", 3;
cutin "포링카드.bmp", 3;
mes "[Dacquoise]";
mes "Apples are dropped by Porings bouncing around the field outside of Izlude.";
next;
cutin "اӪƽī֥.bmp", 3;
cutin "루나틱카드.bmp", 3;
mes "[Eclaire]";
mes "Carrots are given by Lunatics.";
next;
@ -4121,15 +4118,15 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{
mes "[Mille Feuille]";
mes "Ingredients are ^0000cd1 Jellopy, 1 Fluff, 1 Feather^000000.";
next;
cutin "Ƿصī֥.bmp", 3;
cutin "포링카드.bmp", 3;
mes "[Dacquoise]";
mes "Jellopy are dropped by Porings bouncing around the field of Izlude.";
next;
cutin "?۪أī֥.bmp", 3;
cutin "파브르카드.bmp", 3;
mes "[Eclaire]";
mes "Fluff can be received from Fabre or Lunatic.";
next;
cutin "اӪƽī֥.bmp", 3;
cutin "루나틱카드.bmp", 3;
mes "[Mille Feuille]";
mes "Feathers are dropped by Lunatics or Fabres.";
next;
@ -4151,11 +4148,11 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{
mes "[Mille Feuille]";
mes "Ingredients are-^0000cd 1 Apple & 1 Clover^000000.";
next;
cutin "Ƿصī֥.bmp", 3;
cutin "포링카드.bmp", 3;
mes "[Dacquoise]";
mes "Apple can be found in Porings in the field outside of Izlude.";
next;
cutin "اӪƽī֥.bmp", 3;
cutin "루나틱카드.bmp", 3;
mes "[Eclaire]";
mes "Clovers are dropped by Lunatics or Fabre in the field outside Izlude.";
next;
@ -4539,7 +4536,15 @@ L_Quest:
OnInit:
questinfo 11339, QTYPE_QUEST ,0 ,Job_Novice;
setquestinfo_req 11339,4269,1;
questinfo 11340, QTYPE_QUEST ,0 ,Job_Novice;
questinfo 11341, QTYPE_QUEST ,0 ,Job_Novice;
questinfo 11342, QTYPE_QUEST ,0 ,Job_Novice;
questinfo 11344, QTYPE_QUEST ,0 ,Job_Novice;
setquestinfo_req 11339,4269,2;
setquestinfo_req 11340,4269,2;
setquestinfo_req 11341,4269,2;
setquestinfo_req 11342,4269,2;
setquestinfo_req 11344,4269,2;
end;
}
@ -10662,13 +10667,12 @@ iz_ac02,52,136,3 script Guest Lecturer Mayssel#0 4_F_MAYSEL,{
OnInit:
questinfo 7480, QTYPE_QUEST, 0, Job_Novice;
setquestinfo_req 7480,4269,1;
setquestinfo_req 7480,4269,2;
questinfo 7483, QTYPE_QUEST, 0;
setquestinfo_req 7483,7481,1;
setquestinfo_req 7483,7482,1;
setquestinfo_req 7483,7481,1,7482,1;
// questinfo 7495, QTYPE_QUEST, 0;// officially disabled
// setquestinfo_req 7495,7484,2;
// setquestinfo_req 7495,7485,3;
// setquestinfo_req 7495,7484,2,7485,3;
end;
}
@ -10903,7 +10907,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{
case 2:
mes "[Vicente]";
mes "Correct!";
mes "You have a good memory£¡";
mes "You have a good memory.";
cutin "sc_vicente03.bmp", 2;
next;
break;
@ -10969,7 +10973,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{
case 2:
mes "[Vicente]";
mes "Correct!";
mes "You have a good memory£¡";
mes "You have a good memory.";
cutin "sc_vicente03.bmp", 2;
next;
break;
@ -14123,7 +14127,7 @@ new_1-1,53,114,3 script Training Instructor#1a 4_F_03,{
mes "I will send you to Izlude.";
close2;
for (.@i = 7117; .@i < 7128; .@i++)
erasequest 7117;
erasequest .@i;
if (strnpcinfo(4) == "new_1-1" || strnpcinfo(4) == "new_1-2" || strnpcinfo(4) == "new_1-3" || strnpcinfo(4) == "new_1-4") {
.@warp$ = "iz_int";
} else if (strnpcinfo(4) == "new_2-1" || strnpcinfo(4) == "new_2-2" || strnpcinfo(4) == "new_2-3" || strnpcinfo(4) == "new_2-4") {

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@ -11734,7 +11734,8 @@ void pc_show_questinfo(struct map_session_data *sd) {
#if PACKETVER >= 20090218
struct questinfo *qi = NULL;
unsigned short i;
uint8 j, state = 0, mystate = 0;
uint8 j, state = 0;
int8 mystate = 0;
bool failed = false;
nullpo_retv(sd);
@ -11765,12 +11766,9 @@ void pc_show_questinfo(struct map_session_data *sd) {
if (qi->req_count) {
failed = false;
for (j = 0; j < qi->req_count; j++) {
//!TODO: Confirm all states means
// Currently only confirmed, if required quest is '0: doesn't have', and '1: have'
// Maybe something like, if (quest_check(sd, qi->req[j].quest_id, HAVEQUEST) + 1 != qi->req[j].state) ?
state = (qi->req[j].state > 0) ? 1 : 0;
mystate = (quest_check(sd, qi->req[j].quest_id, HAVEQUEST) == -1) ? 0 : 1;
if (mystate != state) {
mystate = quest_check(sd, qi->req[j].quest_id, HAVEQUEST);
mystate = mystate + (mystate < 1);
if (mystate != qi->req[j].state) {
failed = true;
break;
}

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@ -21233,7 +21233,7 @@ BUILDIN_FUNC(setquestinfo_req) {
for (i = 3; i <= num; i += 2) {
RECREATE(qi->req, struct questinfo_req, qi->req_count+1);
qi->req[qi->req_count].quest_id = script_getnum(st, i);
qi->req[qi->req_count].state = script_getnum(st, i+1);
qi->req[qi->req_count].state = (script_getnum(st, i+1) >= 2) ? 2 : (script_getnum(st, i+1) <= 0) ? 0 : 1;
qi->req_count++;
}