2-x quest skill update 2/2.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11564 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,6 +1,7 @@
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Date Added
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======
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2007/10/23
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* Rev. 11564 2-x quest skill update 2/2. [L0ne_W0lf]
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* Rev. 11563 2-x quest skill update 1/2. [L0ne_W0lf]
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* Rev. 11562 Small fix for the turbo track point converter. [L0ne_W0lf]
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2007/10/22
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= MasterOfMuppets
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//===== Current Version: =====================================
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//= 1.3
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//= 1.4
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//===== Compatible With: =====================================
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//= eAthena SVN 3422+(Requires jA Script System)
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//===== Description: =========================================
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@ -15,6 +15,7 @@
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//= 1.1 a ',' that should be ';' [FlavioJS]
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//= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
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//= 1.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
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//= 1.4 Moved Enoz from the wizard quest skill to here. [L0ne_W0lf]
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//============================================================
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geffen,110,200,3 script Sage Welshyun 754,2,2,{
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@ -378,6 +379,125 @@ OnTouch:
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}
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gef_tower,116,37,1 script Enoz#2 748,{
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if(HELLIONQ == 22)goto L_remember;
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if(HELLIONQ == 21)goto L_joke;
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if(HELLIONQ == 20)goto L_take;
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L_take:
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mes "[Enoz]";
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mes "It's gone, it's gone!";
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mes "Where the hell did it go?!";
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mes "Oh man, who could have";
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mes "taken it? Wait, was it... You?!";
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next;
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menu "Actually, Welshyun sent me.",L_sent,"No way man, don't go nuts.",-;
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mes "[Enoz]";
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mes "Nuts?! Oh, you wanna";
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mes "see crazy, is that it?! You";
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mes "wanna see insaaaane?!";
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mes "Cuz I'll go freakin' medieval";
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mes "if you keep bothering me!!";
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close;
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L_sent:
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mes "[Enoz]";
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mes "My mentor, Welshyun?";
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mes "Huh. Is there a report";
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mes "I haven't submitted to him";
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mes "yet? So what was it called?";
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next;
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input @tempstr$;
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if(@tempstr$ != "Monster Life in the Geffen Area")goto L_wrongstr;
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mes "[Enoz]";
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mes "\"Monster Life in";
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mes "the Geffen Area\"?";
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mes "Oh no. My mentor took";
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mes "that three days ago!";
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mes "Is he still up to his";
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mes "old tricks again?";
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next;
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mes "[Enoz]";
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mes "Awww nuts!";
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mes "Where the heck is";
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mes "my Master Science";
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mes "Reference Book?";
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mes "It was right here";
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mes "three days ago...";
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set HELLIONQ,21;
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close;
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L_joke:
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mes "[Enoz]";
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mes "My mentor Welshyun's";
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mes "been playing jokes again,";
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mes "so you better go talk to him.";
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mes "Damn. Where is that Master";
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mes "Science Reference Book?";
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close;
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L_wrongstr:
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mes "[Enoz]";
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mes @tempstr$ + "?";
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mes "I haven't completed";
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mes "any research related";
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mes "to that subject. Or did I?";
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mes "Anyway, I need the exact";
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mes "name of the report you want!";
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close;
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L_remember:
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mes "[Enoz]";
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mes "Oh hey, I remember you~";
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mes "So did my mentor send you";
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mes "to me again for some reason?";
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next;
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mes "^3151FFYou cautiously hand Enoz the";
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mes "Master Science Reference Book.";
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next;
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mes "[Enoz]";
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mes "Yes! Oh yes!";
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mes "This is the book";
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mes "I lost three days";
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mes "ago! Thanks so much!";
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mes "Now I can finally finish";
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mes "this research project that--";
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next;
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mes "[Enoz]";
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mes "Wait, the page I really";
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mes "need is missing! And there's";
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mes "some sort of note... Umm...";
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mes "^111111\"Enoz I think this page";
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mes "is worth at least one Apple";
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mes "Juice. Right? --Welshyun\"^000000.";
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next;
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mes "[Enoz]";
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mes "NOooOOoOo!";
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mes "Not agaaaaain!";
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mes "WHy is he always";
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mes "playing these pranks?!";
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mes "Apple Juice! I need";
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mes "some Apple Juice!";
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next;
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mes "^3151FFIt looks like it's time";
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mes "to get 1 Blue Gemstone,";
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mes "and then bring it back";
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mes "to Welshyun the Sage.";
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set HELLIONQ,23;
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close;
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L_nowiz:
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mes "[Enoz]";
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mes "Gone! It's gone!";
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mes "Where did the book";
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mes "I really need go to?";
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mes "Oh no oh no oh no oh no!";
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mes "Waaaaah, I'm gonna cry!";
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close;
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}
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prontera,269,326,3 script Clanux Heffron 50,{
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if(HELLIONQ > 7)goto s_Last;
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@ -3,12 +3,519 @@
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//===== By: ==================================================
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//= Lupus, Reddozen, Samuray22
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//===== Current Version: =====================================
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//= 1.4a
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//= 1.5
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//===== Compatible With: =====================================
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//= eAthena Revision 3800+
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//= eAthena SVN
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//===== Description: =========================================
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//= Oficial quests for new skills for 2nd classes
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//= [Aegis Conversion]
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//= Quests for skills: Charge Attack
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//===== Additional Comments: =================================
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//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
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//============================================================
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prt_in,85,99,3 script Knight#kabuto 734,{
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if (BaseJob == job_Knight) {
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if (KNGT_SK == 10) {
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mes "[Essofeit]";
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mes "Ah, it must be grand to";
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mes "be an adventuring Knight";
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mes "in this world. You must have";
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mes "encountered all sorts of";
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mes "dangerous monsters and";
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mes "fearsome enemies, right?";
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next;
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mes "[Essofeit]";
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mes "I'm almost jealous of";
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mes "all the great experiences";
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mes "that you must be having.";
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mes "Someday, you'll have to tell";
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mes "me your own stories of bravery.";
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close;
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}
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if (KNGT_SK == 9 && getskilllv(1001) == 0) {
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mes "[Essofeit]";
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mes "Ah, I see that you've";
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mes "made tremendous progress";
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mes "in your pursuit of strength.";
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mes "Transcendance is no small";
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mes "feat, and it is a great honor";
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mes "to achieve Lord Knight rank.";
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next;
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mes "[Essofeit]";
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mes "However, I'm aware of the";
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mes "drawback of memory erasure.";
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mes "Therefore, I assume you're";
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mes "here to learn the Charge Attack";
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mes "skill once more. It will be my";
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mes "pleasure to instruct you again.";
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next;
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mes "[Essofeit]";
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mes "Charge Attack is an active skill that consumes 40 SP to damage";
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mes "one target. If you're further from the target, you'll increase the";
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mes "skill's damage and the delay";
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mes "before damage is inflicted.";
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next;
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mes "[Essofeit]";
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mes "During this delay, you will";
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mes "be immobilized. Therefore,";
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mes "the cost of increased damage";
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mes "is greater risk to yourself.";
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mes "For now, it would be best to practice this skill on your own.";
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set KNGT_SK,10;
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skill 1001,1,0;
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next;
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mes "[Essofeit]";
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mes "Good luck on your";
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mes "adventures, Lord Knight.";
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mes "I'm sure you'll make good";
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mes "use of the Charge Attack";
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mes "and bring pride to the";
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mes "Prontera Chivalry.";
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close;
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}
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if (KNGT_SK == 9) {
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mes "[Essofeit]";
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mes "Ah, it must be grand to";
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mes "be an adventuring Knight";
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mes "in this world. You must have";
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mes "encountered all sorts of";
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mes "dangerous monsters and";
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mes "fearsome enemies, right?";
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next;
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mes "[Essofeit]";
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mes "I'm almost jealous of";
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mes "all the great experiences";
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mes "that you must be having.";
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mes "Someday, you'll have to tell";
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mes "me your own stories of bravery.";
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close;
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}
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if (KNGT_SK == 8) {
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mes "[Essofeit]";
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mes "I've named this skill,";
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mes "''Charge Attack.'' It's not";
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mes "a fancy name, but it's simple";
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mes "and direct enough for you to";
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mes "understand how it works.";
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mes "Now let me teach it to you...";
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next;
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mes "[Essofeit]";
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mes "Charge Attack is an active skill that consumes 40 SP to damage";
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mes "one target. If you're further from the target, you'll increase the";
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mes "skill's damage and the delay";
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mes "before damage is inflicted.";
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next;
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mes "[Essofeit]";
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mes "During this delay, you will";
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mes "be immobilized. Therefore,";
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mes "the cost of increased damage";
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mes "is greater risk to yourself.";
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mes "For now, it would be best to practice this skill on your own.";
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set KNGT_SK,9;
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skill 1001,1,0;
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next;
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mes "[Essofeit]";
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mes "I hope you make good";
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mes "use of the Charge Attack";
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mes "skill. Just like you, I will be";
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mes "doing my best to bring honor";
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mes "to the Knighthood with my";
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mes "strength and courage!";
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close;
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}
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if (KNGT_SK == 7 && countitem(530) > 4 && countitem(748) > 2) {
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mes "[Essofeit]";
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mes "The concept of honor";
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mes "seems to be lost on today's";
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mes "Knights. No longer do they";
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mes "appreciate the meaning of";
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mes "the word ''chivalry'' or the";
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mes "noble pursuit for strength...";
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next;
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mes "[Essofeit]";
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mes "Back in my day, Knights";
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mes "were strong enough to get";
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mes "at least 5 Candy Canes and";
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mes "3 Witherless Roses through";
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mes "hunting alone! But Knights";
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mes "these days have grown soft...";
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next;
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if (select("Give him Candy Canes and Witherless Roses:Cancel") == 1) {
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mes "["+ strcharinfo(0) +"]";
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mes "There are still Knights";
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mes "out there who believe in";
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mes "honorably risking our lives";
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mes "to achieve true strength...";
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next;
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mes "[Essofeit]";
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mes "You...";
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mes "You really understand.";
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mes "You truly know the value";
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mes "of hardship. It makes me";
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mes "glad to see that a true";
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mes "Knight like you still exists.";
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next;
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mes "[Essofeit]";
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mes "Hahaha, finally, I've";
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mes "found someone I can call";
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mes "a true comrade. We're the";
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mes "last of a dying breed if you";
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mes "hadn't noticed, my friend. But";
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mes "there is hope for Knights...";
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next;
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mes "[Essofeit]";
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mes "It's decided, then.";
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mes "As long as we live,";
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mes "chivalry will never die!";
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mes "Thanks to you, my faith";
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mes "in the Knighthood has";
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mes "been rekindled.";
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next;
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mes "[Essofeit]";
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mes "In my recognition of you";
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mes "as a true Knight, I will teach";
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mes "you a special skill that I've";
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mes "been researching recently. Why";
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mes "don't you come back after I've";
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mes "completed the preparations?";
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delitem 530,5; //Candy_Striper
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delitem 748,3; //Witherless_Rose
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set KNGT_SK,8;
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close;
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}
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mes "[Essofeit]";
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mes "It's shameful...";
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mes "Most new recruits into";
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mes "the Prontera Chivalry are";
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mes "more concerned about their";
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mes "pensions than their honor!";
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close;
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}
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if (KNGT_SK == 7) {
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mes "[Essofeit]";
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mes "Maybe I'm romanticizing";
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mes "the past, but I don't agree";
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mes "with all the bureaucracy";
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mes "that is present today in";
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mes "the Prontera Chivalry.";
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next;
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mes "[Essofeit]";
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mes "Although, I admit";
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mes "that I was a lot happier";
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mes "back when honor was all";
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mes "you needed. Nowadays, it ";
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mes "seems like anyone can be";
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mes "a Knight. Er, no offense~";
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close;
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}
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if (KNGT_SK == 6) {
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mes "[Essofeit]";
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mes "So you've seen the Knights";
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mes "of the 7th Division for what";
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mes "they really are, eh? As a fellow Knight, you may understand my";
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mes "feelings of disappointment.";
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next;
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mes "[Essofeit]";
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mes "It's so disheartening...";
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mes "I don't why we're Knights";
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mes "or what we're training for.";
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mes "When I was your age, well,";
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mes "I wanted to risk my life and";
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mes "achieve true strength.";
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next;
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mes "[Essofeit]";
|
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mes "But... I'm sure that you";
|
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mes "don't want to hear an old";
|
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mes "man's tall tales. All those";
|
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mes "wonderful battles, that glorious camaraderie forged between";
|
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mes "rivals... It's all in the past.";
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next;
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set KNGT_SK,7;
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mes "[Essofeit]";
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mes "Maybe it's better that";
|
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mes "I forget all about my old";
|
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mes "fashioned ideals. I guess";
|
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mes "times have changed, and that";
|
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mes "my idea of chivalry may be dead. ^FFFFFF ^000000";
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close;
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||||
}
|
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if (KNGT_SK == 1) {
|
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mes "[Essofeit]";
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mes "Hm, why don't take a";
|
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mes "tour of the 7th Division";
|
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mes "and see the attitude of my";
|
||||
mes "comrades for yourself? You'll";
|
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mes "see Grand Master Maroujje";
|
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mes "training the recruits outside.";
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||||
close;
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||||
}
|
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if (KNGT_SK == 0) {
|
||||
mes "[Essofeit]";
|
||||
mes "Greetings. I am Essofeit";
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mes "Lageiya of the 7th Division";
|
||||
mes "of the Prontera Chivalry.";
|
||||
mes "As a proud Knight upholding";
|
||||
mes "the principles of honor and";
|
||||
mes "chivalry, I am at your service.";
|
||||
next;
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||||
mes "[Essofeit]";
|
||||
mes "May I ask which division";
|
||||
mes "you are from? Ah, you're";
|
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mes "a Knight that's been granted";
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||||
mes "royal permisson to journey";
|
||||
mes "as you please. That must be";
|
||||
mes "great, the freedom you have.";
|
||||
next;
|
||||
mes "[Essofeit]";
|
||||
mes "Sadly, the Division of";
|
||||
mes "which I am member is too";
|
||||
mes "bureaucratic. I believe that my";
|
||||
mes "comrades are more concerned";
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||||
mes "with their pensions than with chivalry, or defending the weak.";
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next;
|
||||
mes "[Essofeit]";
|
||||
mes "Even if we wanted to be";
|
||||
mes "more active, there are too";
|
||||
mes "many regulations that hamper";
|
||||
mes "the good we can do. Over time,";
|
||||
mes "the situation has grown much^FFFFFF ^000000 worse. But don't take my word...";
|
||||
next;
|
||||
mes "[Essofeit]";
|
||||
mes "Perhaps it will be better";
|
||||
mes "if you visited the 7th Division";
|
||||
mes "for yourself and speak to the";
|
||||
mes "other Knights that are training. Hopefully, you will see what";
|
||||
mes "I have seen for a long time...";
|
||||
set KNGT_SK,1;
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||||
close;
|
||||
}
|
||||
}
|
||||
mes "[Essofeit]";
|
||||
mes "Greetings. I am Essofeit";
|
||||
mes "Lageiya of the 7th Division";
|
||||
mes "of the Prontera Chivalry.";
|
||||
mes "As a proud Knight upholding";
|
||||
mes "the principles of honor and";
|
||||
mes "chivalry, I am at your service.";
|
||||
next;
|
||||
mes "[Essofeit]";
|
||||
mes "I only wish the others in";
|
||||
mes "my division would appreciate";
|
||||
mes "my values, and the true value";
|
||||
mes "of spilled blood. They may be";
|
||||
mes "my comrades, but I find it";
|
||||
mes "difficult to trust them.";
|
||||
close;
|
||||
}
|
||||
|
||||
prontera,69,351,0 script #tour 111,5,5,{
|
||||
//OnTouch2:
|
||||
OnTouch:
|
||||
if (KNGT_SK > 2)
|
||||
end;
|
||||
if (KNGT_SK <= 2) {
|
||||
mes "[?]";
|
||||
mes "Kiiiiiiai~!";
|
||||
mes "Yaaaaaaaaap!";
|
||||
mes "Hoo! Haa! Haiyah!";
|
||||
next;
|
||||
mes "[?]";
|
||||
mes "Si-Aiyah!";
|
||||
mes "Rowr rowr rowr";
|
||||
mes "GrrrrrrrraaAAHH!";
|
||||
next;
|
||||
mes "^3355FFThese Knights appear to be";
|
||||
mes "putting themselves through";
|
||||
mes "some gruelingly difficult";
|
||||
mes "training. But as you listen";
|
||||
mes "a little more closely, their";
|
||||
mes "screams seem a bit dramatized.^000000";
|
||||
if (KNGT_SK == 1) set KNGT_SK,2;
|
||||
close;
|
||||
}
|
||||
mes "^3355FFThis group of Knights";
|
||||
mes "appear to be undergoing";
|
||||
mes "so pretty grueling training,";
|
||||
mes "judging from the wailing pitch";
|
||||
mes "of their battle screams.^000000";
|
||||
close;
|
||||
}
|
||||
|
||||
prontera,72,352,7 script Grand Master 733,{
|
||||
mes "[Grand Master]";
|
||||
if (KNGT_SK == 2 || KNGT_SK == 3) {
|
||||
mes "Alright men, you don't";
|
||||
mes "need to put ^333333that^000000 much effort";
|
||||
mes "into your training. You have";
|
||||
mes "to do this everyday, so make";
|
||||
mes "sure that you don't exhaust";
|
||||
mes "yourselves unnecessarily.";
|
||||
next;
|
||||
mes "[Grand Master]";
|
||||
mes "The most important thing";
|
||||
mes "is that you don't injure";
|
||||
mes "yourselves. Take it easy";
|
||||
mes "and make sure that you";
|
||||
mes "don't pull a muscle.";
|
||||
mes "Um, that's an order!";
|
||||
if (KNGT_SK == 2) set KNGT_SK,3;
|
||||
close;
|
||||
}
|
||||
mes "Put your backs into it,";
|
||||
mes "men! I know training can";
|
||||
mes "be tough, but it'll make";
|
||||
mes "you harder, better, faster and";
|
||||
mes "stronger! Prontera's safety is^FFFFFF ^000000 your responsibility, Knights!";
|
||||
next;
|
||||
mes "[Grand Master]";
|
||||
mes "...";
|
||||
mes "Oh, I'm just kidding around.";
|
||||
mes "Let's go take a break, guys.";
|
||||
close;
|
||||
}
|
||||
|
||||
prontera,78,354,3 script Knight#zabii 734,{
|
||||
if (KNGT_SK == 3 || KNGT_SK == 4) {
|
||||
mes "[Zabi]";
|
||||
mes "I guess we're more like";
|
||||
mes "government employees";
|
||||
mes "than actual Knights. We're";
|
||||
mes "overpaid, and don't really";
|
||||
mes "have to do anything other";
|
||||
mes "than pretend to train.";
|
||||
next;
|
||||
mes "[Zabi]";
|
||||
mes "Me? I plan on milking";
|
||||
mes "the system for all it's";
|
||||
mes "worth. Work here a few";
|
||||
mes "years, then live the rest";
|
||||
mes "of my life on a fat pension.";
|
||||
mes "Yeah, that's gonna be great.";
|
||||
next;
|
||||
mes "[Zabi]";
|
||||
mes "Whoa-whoa-whoa,";
|
||||
mes "the Grand Master's";
|
||||
mes "looking this way! Quit";
|
||||
mes "talkin' to me and let me";
|
||||
mes "grunt like I've got a hernia.";
|
||||
mes "Hooooo-AH! BWAH! HAI-YAH!";
|
||||
if (KNGT_SK == 3) set KNGT_SK,4;
|
||||
close;
|
||||
}
|
||||
mes "[A Knight]";
|
||||
mes "Hooooo-AH!";
|
||||
mes "BWAH! HAI-YAH!";
|
||||
mes "Oh man, I can barely";
|
||||
mes "breathe from all of this";
|
||||
mes "arduous training. Ugh,";
|
||||
mes "so incredibly enervated...";
|
||||
close;
|
||||
}
|
||||
|
||||
prontera,73,357,5 script Knight#drake 734,{
|
||||
if (KNGT_SK == 4 || KNGT_SK == 5) {
|
||||
mes "[Gon]";
|
||||
mes "What'll I get with";
|
||||
mes "my next paycheck?";
|
||||
mes "Ah~ I should get a nice";
|
||||
mes "necklace for my wife.";
|
||||
mes "I just know she'll love it!";
|
||||
next;
|
||||
if (KNGT_SK == 4) set KNGT_SK,5;
|
||||
mes "[Gon]";
|
||||
mes "Let's see, how many";
|
||||
mes "more days until payday?";
|
||||
mes "One, two... Hmm. For some";
|
||||
mes "reason it never seems to";
|
||||
mes "come soon enough, you know?";
|
||||
close;
|
||||
}
|
||||
mes "[A Knight]";
|
||||
mes "Maybe I'm not not so good";
|
||||
mes "at fighting or defending the";
|
||||
mes "weak, but this Knight position";
|
||||
mes "is a pretty good job. Working";
|
||||
mes "here really lets me save up";
|
||||
mes "cash to invest in my future.";
|
||||
next;
|
||||
mes "[A Knight]";
|
||||
mes "We may never get to see";
|
||||
mes "any action, but at least";
|
||||
mes "I can take some pride";
|
||||
mes "in being a Knight.";
|
||||
close;
|
||||
}
|
||||
|
||||
prontera,78,357,3 script Knight#sasword 734,{
|
||||
mes "[Jiya]";
|
||||
if (KNGT_SK == 5 || KNGT_SK == 6) {
|
||||
mes "Man, this division of";
|
||||
mes "the chivalry doesn't seem";
|
||||
mes "to have too much potential.";
|
||||
mes "Most of us here are pretty";
|
||||
mes "second rate, except maybe";
|
||||
mes "for that one guy, Essofeit.";
|
||||
next;
|
||||
set KNGT_SK,6;
|
||||
mes "[Jiya]";
|
||||
mes "As for me, I don't have too";
|
||||
mes "much in the way of ambition.";
|
||||
mes "As long as I do what I'm told,";
|
||||
mes "they'll pay me. And as long";
|
||||
mes "as I get paid, I'm happy.";
|
||||
close;
|
||||
}
|
||||
mes "D-don't talk to me!";
|
||||
mes "Gotta... muster up the...";
|
||||
mes "Strength to... f-finish all";
|
||||
mes "these... training exercises!";
|
||||
mes "Alright man, c-concentrate...";
|
||||
close;
|
||||
}
|
||||
|
||||
prontera,66,358,5 script Knight#gattack 733,{
|
||||
mes "[Gatack]";
|
||||
if (KNGT_SK == 7) {
|
||||
mes "Wait, where's";
|
||||
mes "Essofeit? He can't";
|
||||
mes "just skip daily training,";
|
||||
mes "even if he has the distinction";
|
||||
mes "of killing countless ^FF0000Mystcases^000000";
|
||||
mes "and ^FF0000Obeaunes^000000 in his time.";
|
||||
next;
|
||||
mes "[Gatack]";
|
||||
mes "Gosh, I'm sick and tired of";
|
||||
mes "him talking about Knighthood.";
|
||||
mes "Essofeit insists that all Knights, even complete rookies, should be";
|
||||
mes "able to obtain 5 Candy Canes and^FFFFFF ^000000 3 Witherless Roses from hunting.";
|
||||
next;
|
||||
mes "[Gatack]";
|
||||
mes "Hell, I just hate to hear";
|
||||
mes "his preaching about his great";
|
||||
mes "experiences fighting monsters.";
|
||||
mes "But now Essofeit just researches stuff inside the building and";
|
||||
mes "doesn't do much else...";
|
||||
close;
|
||||
}
|
||||
mes "Man, Knight training";
|
||||
mes "is pretty rough. Don't";
|
||||
mes "they know that I'm far";
|
||||
mes "too delicate for all this";
|
||||
mes "strenuous activity?";
|
||||
next;
|
||||
mes "[Gatack]";
|
||||
mes "Ah well, if I ever go";
|
||||
mes "down in battle, I won't";
|
||||
mes "be too surprised, seeing";
|
||||
mes "as I'm one of the weakest";
|
||||
mes "guys here. But when it happens,";
|
||||
mes "I'll be too busy looking good.";
|
||||
close;
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// Old changelog
|
||||
//============================================================
|
||||
//= 1.0 for fully working skills only [Lupus]
|
||||
//= 1.1 Added more new skill quests for more classes [Lupus]
|
||||
//= Somehow eA engine doesn't let you keep learn't skill V_V'
|
||||
@ -21,386 +528,3 @@
|
||||
//= 1.4 Updated to the Official One. [Samuray22]
|
||||
//= 1.4a replaced item "names" with item id [Lupus]
|
||||
//============================================================
|
||||
|
||||
//============================================================
|
||||
// KNIGHT - CHARGE ATTACK
|
||||
//============================================================
|
||||
//== AESOP - CHARGE ATTACK ===================================
|
||||
prt_in,85,99,6 script Aesop 734,{
|
||||
if(Class == Job_Knight || Class == Job_Lord_Knight) {
|
||||
if(KNGT_SK > 10) {
|
||||
mes "[Aesop]";
|
||||
mes "Work hard, because world";
|
||||
mes "is not to be underestimated.";
|
||||
mes "Trying and pushing to your";
|
||||
mes "limits is never a bad thing.";
|
||||
close;
|
||||
} else if(KNGT_SK == 10 && getskilllv(1001) == 0) {
|
||||
mes "[Aesop]";
|
||||
mes "Hmm? You are...";
|
||||
mes "Ah, you want to learn about";
|
||||
mes "Charge Attack again? Alright, then";
|
||||
mes "I will teach you.";
|
||||
set KNGT_SK, 11;
|
||||
next;
|
||||
goto K_Learn;
|
||||
} else if(KNGT_SK >= 9) {
|
||||
mes "[Aesop]";
|
||||
mes "Work hard, because world";
|
||||
mes "is not to be underestimated.";
|
||||
mes "Trying and pushing to your";
|
||||
mes "limits is never a bad thing.";
|
||||
set KNGT_SK, 10;
|
||||
close;
|
||||
} else if(KNGT_SK == 8) {
|
||||
set KNGT_SK, 9;
|
||||
goto K_Learn;
|
||||
} else if(KNGT_SK == 7 && countitem(530) > 4 && countitem(748) > 2) {
|
||||
mes "[Aesop]";
|
||||
mes "...The Candy cane and Witherless Rose";
|
||||
mes "you brought, can you please";
|
||||
mes "show them to me?";
|
||||
next;
|
||||
switch( select( "Show them", "Don't show them")) {
|
||||
case 1:
|
||||
mes "[Aesop]";
|
||||
mes "... I remember them. Back when";
|
||||
mes "I lived in the jaws of death, suffering.";
|
||||
mes "It was extremely painful, but ah,";
|
||||
mes "the happiness experienced as";
|
||||
mes "I became stronger.";
|
||||
next;
|
||||
mes "[Aesop]";
|
||||
mes "Is it so... the beginning. Free from";
|
||||
mes "thoughts of inconfidence and";
|
||||
mes "striving to be the best";
|
||||
mes "in the world...";
|
||||
next;
|
||||
mes "[Aesop]";
|
||||
mes "I want to return back to the";
|
||||
mes "beginning and try my best";
|
||||
mes "once more. Even though";
|
||||
mes "I may lose everything, to seek";
|
||||
mes "my meaning seems worth it.";
|
||||
next;
|
||||
mes "[Aesop]";
|
||||
mes "Life may betray me,";
|
||||
mes "But then, I will try even harder";
|
||||
mes "and never give up.";
|
||||
next;
|
||||
mes "[Aesop]";
|
||||
mes "I sincerely thank you,";
|
||||
mes "my young knight.";
|
||||
mes "In return, I present you";
|
||||
mes "a skill I discovered in my days.";
|
||||
next;
|
||||
delitem 530, 5;
|
||||
delitem 748, 3;
|
||||
set KNGT_SK, 8;
|
||||
mes "[Aesop]";
|
||||
mes "It's not much, but";
|
||||
mes "it will be of help in the future.";
|
||||
mes "Talk to me when you are ready.";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Aesop]";
|
||||
mes "Is that so? Too bad.";
|
||||
mes "See me again if you";
|
||||
mes "change your mind.";
|
||||
close;
|
||||
}
|
||||
} else if(KNGT_SK == 7) {
|
||||
mes "[Aesop]";
|
||||
mes "Back when I was your age,";
|
||||
mes "I dived and threw myself";
|
||||
mes "in face of danger.";
|
||||
next;
|
||||
mes "[Aesop]";
|
||||
mes "That's all a boring old tale and";
|
||||
mes "I cannot return to such time, and yet,";
|
||||
mes "life was much more thrilling then.";
|
||||
close;
|
||||
} else if(KNGT_SK == 6) {
|
||||
mes "[Aesop]";
|
||||
mes "Those eyes... Ah, you must have";
|
||||
mes "seen the ways of our cavalry.";
|
||||
mes "I won't ask you how you felt";
|
||||
mes "or what you thought.";
|
||||
next;
|
||||
mes "[Aesop]";
|
||||
mes "What am I a knight of? What";
|
||||
mes "am I training for? I can no longer";
|
||||
mes "recollect.";
|
||||
next;
|
||||
mes "[Aesop]";
|
||||
mes "Back when I was your age,";
|
||||
mes "I dived and threw myself";
|
||||
mes "in face of danger.";
|
||||
next;
|
||||
set KNGT_SK, 7;
|
||||
mes "[Aesop]";
|
||||
mes "...It's a boring life tale. Past";
|
||||
mes "or not, I have no answer";
|
||||
mes "of now. That is the destiny";
|
||||
mes "of one who lost freedom in a mass.";
|
||||
close;
|
||||
} else if(KNGT_SK == 1) {
|
||||
mes "[Aesop]";
|
||||
mes "Observation? That is good.";
|
||||
mes "You can observe training as well,";
|
||||
mes "so go out to the training area if you want to.";
|
||||
mes "Sir Meroze is probably out there";
|
||||
mes "training the cavalry.";
|
||||
close;
|
||||
} else if(KNGT_SK == 0) {
|
||||
mes "[Aesop]";
|
||||
mes "...a new faced knight.";
|
||||
mes "Which division are you from?";
|
||||
mes "I am knight of the 7th Cavalry Division,";
|
||||
mes "Aesop Razia.";
|
||||
next;
|
||||
mes "[Aesop]";
|
||||
mes "Ah, not part of the Cavalry Division?";
|
||||
mes "A knight of liberty... how envious.";
|
||||
mes "Better than being caged within walls";
|
||||
mes "and not being able to do anything";
|
||||
mes "or just plain not doing anything.";
|
||||
next;
|
||||
mes "[Aesop]";
|
||||
mes "I do not know what you think of";
|
||||
mes "the Division, but matters are";
|
||||
mes "worse than what others think.";
|
||||
next;
|
||||
mes "[Aesop]";
|
||||
mes "If you want to see what I mean,";
|
||||
mes "go observe as the others train.";
|
||||
mes "They are probably training in the area";
|
||||
mes "to the side. Go watch them.";
|
||||
mes "Go confirm the misery";
|
||||
mes "with your own two eyes.";
|
||||
next;
|
||||
set KNGT_SK, 1;
|
||||
mes "[Aesop]";
|
||||
mes "A knight of liberty like yourself might now know,";
|
||||
mes "but realize that there are those who";
|
||||
mes "forget their identity while training in a cage";
|
||||
mes "like those here.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "[Aesop]";
|
||||
mes "I am the noble Prontera's";
|
||||
mes "Aesop Razia of 7th Cavalry Division.";
|
||||
mes "If you want to call me, you have";
|
||||
mes "no need to call me by my surname.";
|
||||
mes "Call me Aesop.";
|
||||
next;
|
||||
mes "[Aesop]";
|
||||
mes "Still, should you want to observe,";
|
||||
mes "do so with respect and honour";
|
||||
mes "of a proud knight.";
|
||||
close;
|
||||
K_Learn:
|
||||
mes "[Aesop]";
|
||||
mes "This skill that I will teach you";
|
||||
mes "^FF0000has no effect on the skill tree";
|
||||
mes "^FF0000and is earned only as a quest skill";
|
||||
mes "^FF0000and is able to be used as an active skill.^000000";
|
||||
next;
|
||||
mes "[Aesop]";
|
||||
mes "^FF0000It requires 40 sp each time";
|
||||
mes "^FF0000and is used against one opponent.";
|
||||
mes "The distance to your enemy is";
|
||||
mes "the key to the damage, and the";
|
||||
mes "furthur you are to you opponent,";
|
||||
mes "stronger that attack.";
|
||||
next;
|
||||
mes "[Aesop]";
|
||||
mes "But according to those terms,";
|
||||
mes "you require a moment to recover";
|
||||
mes "after a charge. Thus, it cannot";
|
||||
mes "be abused frequently.";
|
||||
next;
|
||||
mes "[Aesop]";
|
||||
mes "Rest information can be gathered";
|
||||
mes "yourself. Yes... the";
|
||||
mes "skill's name is ^FF0000Charge Attack^000000.";
|
||||
mes "It's not a fancy name,";
|
||||
mes "but you instantly get the";
|
||||
mes "image of the attack, so that's good.";
|
||||
next;
|
||||
skill 1001,1,0;
|
||||
if(KNGT_SK == 8) {
|
||||
mes "[Aesop]";
|
||||
mes "Then use it well.";
|
||||
mes "I will not give up and";
|
||||
mes "strive in honour of Knighthood as well.";
|
||||
mes "FOR THE HONOUR OF KNIGHTHOOD!.";
|
||||
close;
|
||||
}
|
||||
mes "[Aesop]";
|
||||
mes "Then use it well.";
|
||||
close;
|
||||
}
|
||||
|
||||
prontera,69,351,0 script #Observer 111,{
|
||||
if(KNGT_SK == 1 || KNGT_SK == 2) {
|
||||
mes "[?]";
|
||||
mes "HIIYAH!!";
|
||||
next;
|
||||
mes "[?]";
|
||||
mes "TAAA!";
|
||||
next;
|
||||
mes "- You can hear the shoutings -";
|
||||
mes "- of training. They seem to be the -";
|
||||
mes "- knights that Aesop was talking about. -";
|
||||
next;
|
||||
if(KNGT_SK == 1) {
|
||||
set KNGT_SK, 2;
|
||||
}
|
||||
mes "- They were working very hard. -";
|
||||
mes "- Just looking at them is -";
|
||||
mes "- enough. -";
|
||||
close;
|
||||
}
|
||||
mes "- You can see the Cavalry Division -";
|
||||
mes "- training very hard. -";
|
||||
mes "- The loud shoutings are quite annoying, -";
|
||||
mes "- but they are working hard -";
|
||||
mes "- and looking good. -";
|
||||
close;
|
||||
}
|
||||
|
||||
prontera,72,352,1 script Sir Meroze 733,{
|
||||
if(KNGT_SK == 2 || KNGT_SK == 3) {
|
||||
mes "[Sir Meroze]";
|
||||
mes "Work, work! We still have a long";
|
||||
mes "time until break! No one notices";
|
||||
mes "if you die during training,";
|
||||
mes "so adapt yourself accordingly!";
|
||||
next;
|
||||
if(KNGT_SK == 2) {
|
||||
set KNGT_SK, 3;
|
||||
}
|
||||
mes "[Sir Meroze]";
|
||||
mes "You always train and nothing's changed!";
|
||||
mes "Training is still training, so work hard!";
|
||||
mes "You're all still young grasshoppers!";
|
||||
mes "You have a wide future";
|
||||
mes "ahead of yourselves!";
|
||||
close;
|
||||
}
|
||||
mes "[Sir Meroze]";
|
||||
mes "Work hard! The future of";
|
||||
mes "Prontera rests on our shoulders!";
|
||||
mes "Our goal is to protect the people";
|
||||
mes "of Prontera at all times!";
|
||||
close;
|
||||
}
|
||||
|
||||
prontera,78,354,5 script Knight#1 734,{
|
||||
if(KNGT_SK == 3 || KNGT_SK == 4) {
|
||||
mes "[Knight]";
|
||||
mes "Since a knight was hired by the nation,";
|
||||
mes "the salary is very high, you know.";
|
||||
mes "You don't even have to do anything.";
|
||||
mes "Just train and money rolls right in.";
|
||||
next;
|
||||
mes "[Knight]";
|
||||
mes "I'm gonna spend a few years here";
|
||||
mes "and when I have crazy amount of money,";
|
||||
mes "I'm gonna retire and play.";
|
||||
next;
|
||||
if(KNGT_SK == 3) {
|
||||
set KNGT_SK, 4;
|
||||
}
|
||||
mes "[Knight]";
|
||||
mes "Eek, I have to pretend I'm working";
|
||||
mes "really hard. Go away.";
|
||||
close;
|
||||
}
|
||||
mes "[Knight]";
|
||||
mes "HIYA! HEEYA! HOOHAH!!";
|
||||
mes "Humph, gives so much pressure.";
|
||||
mes "Hurray for Prontera Knights!";
|
||||
close;
|
||||
}
|
||||
|
||||
prontera,73,357,7 script Knight#2 734,{
|
||||
if(KNGT_SK == 4 || KNGT_SK == 5) {
|
||||
mes "[Knight]";
|
||||
mes "When I get my paycheck,";
|
||||
mes "I'm gonna get my wife a jeweled necklace.";
|
||||
mes "She'll love it!";
|
||||
next;
|
||||
if(KNGT_SK == 4) {
|
||||
set KNGT_SK, 5;
|
||||
}
|
||||
mes "[Knight]";
|
||||
mes "Let's see... how long until payday?";
|
||||
mes "Calculating date itself is";
|
||||
mes "quite entertaining, too..";
|
||||
close;
|
||||
}
|
||||
mes "[Knight]";
|
||||
mes "Everyday brings money~";
|
||||
mes "It was a good idea to join knights, hahaha.";
|
||||
close;
|
||||
}
|
||||
|
||||
prontera,78,357,5 script Knight#3 734,{
|
||||
if(KNGT_SK == 5 || KNGT_SK == 6) {
|
||||
mes "[Soarer]";
|
||||
mes "Yep... the Cavalry has no future...";
|
||||
mes "Well since I have nowhere to go,";
|
||||
mes "might as well as spend time here,";
|
||||
mes "I guess...";
|
||||
next;
|
||||
if(KNGT_SK == 5) {
|
||||
set KNGT_SK, 6;
|
||||
}
|
||||
mes "[Soarer]";
|
||||
mes "Just do what they tell me to do...";
|
||||
mes "Nothing much to see in life.";
|
||||
close;
|
||||
}
|
||||
mes "[Knight]";
|
||||
mes "...No talking while training!";
|
||||
close;
|
||||
}
|
||||
|
||||
prontera,66,358,7 script Knight#4 733,{
|
||||
if(KNGT_SK == 7) {
|
||||
mes "[Knight]";
|
||||
mes "Hey wait.. Why doesn't";
|
||||
mes "Aesop ever train with us?";
|
||||
mes "If you fought ^FF0000Wild Rose^000000 or ^FF0000Myst Case^000000";
|
||||
mes "in the past, do you not have";
|
||||
mes "to spend time training?";
|
||||
next;
|
||||
mes "[Knight]";
|
||||
mes "All he ever talks about is";
|
||||
mes "when he caught them two";
|
||||
mes "monsters. So annoying!";
|
||||
next;
|
||||
mes "[Knight]";
|
||||
mes "Does a knight have to get ^FF0000five Candy Canes^000000 and";
|
||||
mes "^FF0000 three witherless roses^000000";
|
||||
mes "to be useful in this world?";
|
||||
mes "Dangit, I heard it so much,";
|
||||
mes "I memorized the darn thing.";
|
||||
next;
|
||||
mes "[Knight]";
|
||||
mes "And he just encages himself";
|
||||
mes "talking about some new technique or something";
|
||||
mes "all the time. What a weirdo.";
|
||||
close;
|
||||
}
|
||||
mes "[Knight]";
|
||||
mes "Training..is....so...(pant) hard.";
|
||||
mes "(pant pant) You have to consider";
|
||||
mes "us knights with no strength! We";
|
||||
mes "have to live together...just because we're...";
|
||||
mes "out of shape...its...not a sin. (pant)";
|
||||
close;
|
||||
}
|
||||
|
@ -3,12 +3,439 @@
|
||||
//===== By: ==================================================
|
||||
//= Lupus, Reddozen, Samuray22
|
||||
//===== Current Version: =====================================
|
||||
//= 1.4a
|
||||
//= 1.5
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena Revision 3800+
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Oficial quests for new skills for 2nd classes
|
||||
//= [Aegis Conversion]
|
||||
//= Quests for skills: Spiritual Bestowment, Excruciating Palm
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
prt_monk,270,198,3 script Apprentice Monk#qsk_mo 753,{
|
||||
if (BaseJob == Job_Monk) {
|
||||
if (MONK_SK == 7) {
|
||||
mes "[Monk]";
|
||||
mes "To take the time to";
|
||||
mes "comtemplate on your most";
|
||||
mes "important goal, your highest";
|
||||
mes "priority, is never a waste.";
|
||||
mes "Never confuse your means";
|
||||
mes "to the end you wish to achieve.";
|
||||
close;
|
||||
}
|
||||
if (MONK_SK == 6 && getskilllv(1015) == 0) {
|
||||
mes "[Monk]";
|
||||
mes "You've forgotten the";
|
||||
mes "basics behind performing";
|
||||
mes "Spiritual Bestowment?";
|
||||
mes "How can this be...?";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Ah, now I understand.";
|
||||
mes "You've transcended the";
|
||||
mes "limitations that used to";
|
||||
mes "hold you back, and have";
|
||||
mes "become a Champion. I'm";
|
||||
mes "sorry for underestimating you.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Very well. It will be an honor";
|
||||
mes "for me to help you relearn the";
|
||||
mes "Spiritual Bestowment skill. As";
|
||||
mes "a side effect, you will probably relearn Excruciating Palm as well.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Now be still and relax";
|
||||
mes "as I perform my special";
|
||||
mes "accupressure treatment that";
|
||||
mes "will commit these skills to";
|
||||
mes "your nervous system and ";
|
||||
mes "motor memory...";
|
||||
next;
|
||||
mes "^3355FF*Tap-tap-tap-tap-tap-tap-tap-tap- tap-tap-tap-tap-tap-tap-tap-tap-";
|
||||
mes "tap-tap-tap-tap-tap-tap-tap-tap- tap-tap-tap-tap-tap-tap-tap-tap-";
|
||||
mes "tap-tap-tap-tap-tap-tap-tap-tap- tap-tap-tap-tap-tap-tap-tap-tap-";
|
||||
mes "tap-tap-tap-tap-tap-tap* *POKE*^000000";
|
||||
set MONK_SK,7;
|
||||
skill 1015,1,0;
|
||||
skill 1016,1,0;
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "It is done. Please";
|
||||
mes "continue to use these";
|
||||
mes "special skills to promote";
|
||||
mes "peace and harmony in this";
|
||||
mes "world. Farewell, my friend.";
|
||||
close;
|
||||
}
|
||||
if (MONK_SK > 2) {
|
||||
mes "[Monk]";
|
||||
mes "To take the time to";
|
||||
mes "comtemplate on your most";
|
||||
mes "important goal, your highest";
|
||||
mes "priority, is never a waste.";
|
||||
mes "Never confuse your means";
|
||||
mes "to the end you wish to achieve.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Ah, I have a favor to ask.";
|
||||
mes "Please do not tell others that";
|
||||
mes "I have taught you Spiritual";
|
||||
mes "Bestowment. I don't wish to";
|
||||
mes "spend my time teaching too";
|
||||
mes "many people this skill...";
|
||||
close;
|
||||
}
|
||||
if (MONK_SK == 2) {
|
||||
if (Weight == 0) {
|
||||
mes "[Monk]";
|
||||
mes "Ah. Well done. I see";
|
||||
mes "that you managed to learn";
|
||||
mes "the most important thing,";
|
||||
mes "selflessness, on your own.";
|
||||
mes "Now I trust that you won't";
|
||||
mes "abuse what I have to teach you.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "My test may seem too strict,";
|
||||
mes "but it is impossible to learn";
|
||||
mes "Spiritual Bestowment without^FFFFFF ^000000 the right discipline. As with all";
|
||||
mes "things, readiness and preparation precede all forms of realization.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Now just relax for a moment.";
|
||||
mes "I will use accupressure to";
|
||||
mes "train your nervous system to";
|
||||
mes "physically memorize the energy";
|
||||
mes "flow and movements required";
|
||||
mes "for Spiritual Bestowment.";
|
||||
next;
|
||||
mes "^3355FF*Tap... tap*";
|
||||
mes "*Tap... Tap*";
|
||||
mes "*Tap tap tap*^000000";
|
||||
next;
|
||||
mes "^3355FF*Tap tap tap*";
|
||||
mes "*Tap tap tap*";
|
||||
mes "*Tap... Tap tap*^000000";
|
||||
next;
|
||||
mes "^3355FF*Tap-tap-tap-tap-tap-tap-tap-tap- tap-tap-tap-tap-tap-tap-tap-tap-";
|
||||
mes "tap-tap-tap-tap-tap-tap-tap-tap- tap-tap-tap-tap-tap-tap-tap-tap-";
|
||||
mes "tap-tap-tap-tap-tap-tap-tap-tap- tap-tap-tap-tap-tap-tap-tap-tap-";
|
||||
mes "tap-tap-tap-tap-tap-tap* *POKE*^000000";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "It is done. You are now";
|
||||
mes "capable of using Spiritual";
|
||||
mes "Bestowment. Ah, yes. I've never";
|
||||
mes "really named this skill, but that is what it is usually called by";
|
||||
mes "other Monks who have seen it.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Remember that this skill has a";
|
||||
mes "long Cast Time and Skill Delay,";
|
||||
mes "so use it very carefully. This";
|
||||
mes "skill will let you give a Spirit Sphere to one of your Party";
|
||||
mes "Members by consuming 40 SP.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "You will better understand";
|
||||
mes "the use of this skill if you";
|
||||
mes "practice. Keep in mind that";
|
||||
mes "fighting may be necessary at";
|
||||
mes "times, but it is a means to an";
|
||||
mes "end, and not an end in itself.";
|
||||
set MONK_SK,3;
|
||||
skill 1015,1,0;
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Our skills should not be";
|
||||
mes "used to shed blood. If you";
|
||||
mes "can transcend conflict, you";
|
||||
mes "will know that fighting has";
|
||||
mes "no worth, no value. Peace";
|
||||
mes "be with you, my friend.";
|
||||
close;
|
||||
}
|
||||
else {
|
||||
mes "[Monk]";
|
||||
mes "Have you learned the";
|
||||
mes "meaning of selflessness?";
|
||||
mes "When you abandon greed";
|
||||
mes "and the desires of the world,";
|
||||
mes "you will be ready for my teaching. ^FFFFFF ^000000";
|
||||
close;
|
||||
}
|
||||
}
|
||||
if (MONK_SK == 1) {
|
||||
mes "[Monk]";
|
||||
mes "Fighting is meaningless.";
|
||||
mes "Transcend conflict and";
|
||||
mes "difference through the";
|
||||
mes "realization that all are";
|
||||
mes "one. Discipline your mind";
|
||||
mes "and the truth will be revealed.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Hm? To what purpose have";
|
||||
mes "you come to visit me? Ah, so";
|
||||
mes "you wish to learn the skill that^FFFFFF ^000000 I have developed. My colleague";
|
||||
mes "was right: more and more people have been wanting to learn this.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Do not misunderstand me.";
|
||||
mes "It is true that power and";
|
||||
mes "justice, wisdom and action";
|
||||
mes "must be balanced. However,";
|
||||
mes "I have been visited by too many power hungry, bloodthirsty people.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "In all fairness, I shall";
|
||||
mes "give you a chance. Prove";
|
||||
mes "to me that you would use";
|
||||
mes "the skills I teach you for";
|
||||
mes "peace and justice. Prove that";
|
||||
mes "you are free from selfishness.";
|
||||
set MONK_SK,2;
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "[Monk]";
|
||||
mes "Fighting is meaningless.";
|
||||
mes "Transcend conflict and";
|
||||
mes "difference through the";
|
||||
mes "realization that all are";
|
||||
mes "one. Discipline your mind";
|
||||
mes "and the truth will be revealed.";
|
||||
close;
|
||||
}
|
||||
|
||||
monk_test,316,69,5 script Monk#qsk_mo 823,{
|
||||
if (BaseJob == Job_Monk) {
|
||||
if (MONK_SK == 6) {
|
||||
mes "[Monk]";
|
||||
mes "How did you convince";
|
||||
mes "that monk to teach you";
|
||||
mes "Spiritual Bestowment? It'd";
|
||||
mes "be nice to popularize both";
|
||||
mes "of our specialty skills, but the world may not be ready yet.";
|
||||
close;
|
||||
}
|
||||
if (MONK_SK == 5) {
|
||||
mes "[Monk]";
|
||||
mes "To begin, Excruciating Palm";
|
||||
mes "is performed by taking your";
|
||||
mes "inner strength and making it";
|
||||
mes "into outer strength. Then, you";
|
||||
mes "focus all of that into your palm. You'll explode if you do it wrong.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "This skill truly causes";
|
||||
mes "excruciating pain, consuming";
|
||||
mes "20 SP and even 10 HP. It will";
|
||||
mes "knock back monsters with the";
|
||||
mes "chance of stunning them, but only the targeted monster is damaged.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "If you use this skill on";
|
||||
mes "other players, it will cause";
|
||||
mes "a certain amount of damage,";
|
||||
mes "but it won't knock back other";
|
||||
mes "players near the original target. Does that make sense?";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Anyway, keep practicing";
|
||||
mes "these principles and you'll";
|
||||
mes "master Excruciating Palm.";
|
||||
mes "You should definitely be able";
|
||||
mes "to do it since you've learned";
|
||||
mes "Spiritual Endowment.";
|
||||
set MONK_SK,6;
|
||||
skill 1016,1,0;
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Well, we've completed";
|
||||
mes "the lesson. I hope you";
|
||||
mes "use your new skills to";
|
||||
mes "fight for justice and";
|
||||
mes "combat evil. Goodbye";
|
||||
mes "for now, my friend.";
|
||||
close;
|
||||
}
|
||||
if (MONK_SK == 4 && countitem(905) > 19 && countitem(711) > 2) {
|
||||
mes "[Monk]";
|
||||
mes "What's that...?";
|
||||
mes "You've learned the";
|
||||
mes "Spiritual Bestowment";
|
||||
mes "skill? I assume that you";
|
||||
mes "wish to learn Excruciating";
|
||||
mes "Palm next. Am I correct?";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Hm. Well, you are strong";
|
||||
mes "enough to handily defeat a";
|
||||
mes "good number of Mandragoras.";
|
||||
mes "All right. You seem to be ready. Come back in a little while so";
|
||||
mes "that I can finish preparations.";
|
||||
delitem 905,20; //Stem
|
||||
delitem 711,3; //Shoot
|
||||
set MONK_SK,5;
|
||||
close;
|
||||
}
|
||||
if (MONK_SK == 4) {
|
||||
mes "[Monk]";
|
||||
mes "What's that...?";
|
||||
mes "You've learned the";
|
||||
mes "Spiritual Bestowment";
|
||||
mes "skill? I assume that you";
|
||||
mes "wish to learn Excruciating";
|
||||
mes "Palm next. Am I correct?";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "As I mentioned to you";
|
||||
mes "before, you must subjugate";
|
||||
mes "Mandragoras to prove that";
|
||||
mes "you are qualified, in terms";
|
||||
mes "of strength and compassion,";
|
||||
mes "to learn Excruciating Palm.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Fight to protect those";
|
||||
mes "innocents terrorized by";
|
||||
mes "the aggressive Mandragoras.";
|
||||
mes "If you bring me ^FF000020 Stems^000000 and";
|
||||
mes "^FF00003 Shoots^000000, I will be satisfied^FFFFFF ^000000 with this proof of your ability.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Do you understand now?";
|
||||
close;
|
||||
}
|
||||
if (MONK_SK == 3) {
|
||||
mes "[Monk]";
|
||||
mes "Have you come to learn";
|
||||
mes "Excruciating Palm? If only";
|
||||
mes "that were possible. There";
|
||||
mes "are two obstacles we face";
|
||||
mes "in fulfilling your request.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Firstly, you must learn";
|
||||
mes "the Spiritual Bestowment";
|
||||
mes "skill beforehand. It will be";
|
||||
mes "difficult to get that monk";
|
||||
mes "to teach it to you, if not";
|
||||
mes "outright impossible.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Secondly, you will need";
|
||||
mes "to pass my little test of";
|
||||
mes "strength, so that I can be";
|
||||
mes "use that your body can endure";
|
||||
mes "the awesome power involved";
|
||||
mes "in using Excruciating Palm.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Mm. I know that Mandragoras";
|
||||
mes "have been menacing travelers,";
|
||||
mes "so if you can prove to me that";
|
||||
mes "you've been hunting them, you";
|
||||
mes "will prove worthy of learning";
|
||||
mes "Excruciating Palm.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "If you can somehow convince";
|
||||
mes "that monk to teach you how to";
|
||||
mes "perform Spiritual Bestowment,";
|
||||
mes "I shall then ask you to bring";
|
||||
mes "^FF000020 Stems^000000 and ^FF00003 Shoots^000000 from";
|
||||
mes "hunting Mandragoras.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Of course, completing";
|
||||
mes "my test is meaningless";
|
||||
mes "if you do not first learn the";
|
||||
mes "Spiritual Bestowment skill.";
|
||||
mes "I wish you luck with that...";
|
||||
set MONK_SK,4;
|
||||
close;
|
||||
}
|
||||
if (MONK_SK == 1) {
|
||||
mes "[Monk]";
|
||||
mes "There is a pacifist monk";
|
||||
mes "living in seclusion that";
|
||||
mes "can teach the Spiritual";
|
||||
mes "Bestowment skill. However,";
|
||||
mes "he is stubborn, and has refused^FFFFFF ^000000 many who wish to learn from him.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "It would be good if";
|
||||
mes "you can convince him";
|
||||
mes "to teach it to you, as it is";
|
||||
mes "impossible to learn how";
|
||||
mes "to perform this skill alone.";
|
||||
mes "It's really quite a pity...";
|
||||
close;
|
||||
}
|
||||
if (MONK_SK == 0) {
|
||||
mes "[Monk]";
|
||||
mes "Power without justice will";
|
||||
mes "not last. Justice without";
|
||||
mes "power cannot be upheld.";
|
||||
mes "Power does not equate to";
|
||||
mes "justice, but true justice can";
|
||||
mes "be the means to power.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Always remember this truth.";
|
||||
mes "Justice and power, compassion";
|
||||
mes "and strength, wisdom and action. These are all complements that";
|
||||
mes "go hand in hand and must always";
|
||||
mes "be harmoniousy balanced.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "So it is with some skills.";
|
||||
mes "I have developed a skill";
|
||||
mes "that is the pure manifestation";
|
||||
mes "of power, Excruciating Palm!";
|
||||
mes "However, it is useless without";
|
||||
mes "its complement to balance it.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "The complement to my skill";
|
||||
mes "is a skill known as Spiritual";
|
||||
mes "Bestowment, which can only";
|
||||
mes "be taught by one Monk. However,";
|
||||
mes "he refuses to teach it to others, believing they are unworthy.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Although I've let him know";
|
||||
mes "that he should popularize his";
|
||||
mes "teaching of that skill, I must respect his decision. Still, you";
|
||||
mes "may try talking to him if you wish to try to learn some new skills.";
|
||||
set MONK_SK,1;
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "To find him, simply seek";
|
||||
mes "out the monk who always";
|
||||
mes "preaches the empty meaning";
|
||||
mes "of fighting. That will be him.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "[Monk]";
|
||||
mes "Power without justice will";
|
||||
mes "not last. Justice without";
|
||||
mes "power cannot be upheld.";
|
||||
mes "Power does not equate to";
|
||||
mes "justice, but true justice can";
|
||||
mes "be the means to power.";
|
||||
close;
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// Old changelog
|
||||
//============================================================
|
||||
//= 1.0 for fully working skills only [Lupus]
|
||||
//= 1.1 Added more new skill quests for more classes [Lupus]
|
||||
//= Somehow eA engine doesn't let you keep learn't skill V_V'
|
||||
@ -21,541 +448,3 @@
|
||||
//= 1.4 Updated to the official one. [Samuray22]
|
||||
//= 1.4a replaced item "names" with item id. [Lupus]
|
||||
//============================================================
|
||||
|
||||
//============================================================
|
||||
// MONK - KI TRANSLATION
|
||||
//============================================================
|
||||
prt_monk,270,198,5 script Training Monk 753,{
|
||||
if (Class == Job_Monk || Class == Job_Champion) {
|
||||
if(MONK_SK == 7) {
|
||||
mes "[Ikusa]";
|
||||
mes "Things you must do,";
|
||||
mes "things you are responsible of,";
|
||||
mes "consider them carefully!";
|
||||
mes "Fighting is not everything,";
|
||||
mes "remember that.";
|
||||
close;
|
||||
} else if(MONK_SK == 6 && getskilllv(1015) == 0) {
|
||||
mes "[Ikusa]";
|
||||
mes "Hmm, seem to have trained";
|
||||
mes "more than before. Feels much";
|
||||
mes "more powerful. Impressive.";
|
||||
next;
|
||||
mes "[Ikusa]";
|
||||
mes "Okay! I will teach";
|
||||
mes "you the skill once more.";
|
||||
next;
|
||||
mes "[Ikusa]";
|
||||
mes "Haaaaaaaaaa........";
|
||||
mes "Hooooooooo...";
|
||||
next;
|
||||
mes "[Ikusa]";
|
||||
mes "Ahh~tatatatata";
|
||||
mes "tadadadadadat!!!!";
|
||||
next;
|
||||
mes "[Ikusa]";
|
||||
mes "Hoorawr!!!!!";
|
||||
next;
|
||||
mes "[Ikusa]";
|
||||
mes "phew...";
|
||||
next;
|
||||
mes "[Ikusa]";
|
||||
mes "Done! Now your body";
|
||||
mes "will automatically use it.";
|
||||
mes "Since your body remembers it,";
|
||||
mes "you can't teach it to";
|
||||
mes "anyone... but it's important";
|
||||
mes "that you yourself can, I guess.";
|
||||
next;
|
||||
mes "[Ikusa]";
|
||||
mes "As a special bonus,";
|
||||
mes "I threw in Ki Explosion.";
|
||||
mes "So use it well, alright?";
|
||||
next;
|
||||
set MONK_SK, 7;
|
||||
skill 1015,1,0;
|
||||
skill 1016,1,0;
|
||||
mes "[Ikusa]";
|
||||
mes "If you're good, you're";
|
||||
mes "free to go. I'll say it again, though";
|
||||
mes "The skills??we learn are not meant";
|
||||
mes "to harm. Remember that.";
|
||||
close;
|
||||
} else if(MONK_SK > 2) {
|
||||
mes "[Ikusa]";
|
||||
mes "Things you must do,";
|
||||
mes "things you are responsible of,";
|
||||
mes "consider them carefully!";
|
||||
mes "Fighting is not everything,";
|
||||
mes "remember that.";
|
||||
next;
|
||||
mes "[Ikusa]";
|
||||
mes "Ah, keep it a secret that";
|
||||
mes "I taught you Ki Translation";
|
||||
mes "from other monks. If they find out,";
|
||||
mes "it'll be troublesome here.";
|
||||
mes "You hear me?";
|
||||
close;
|
||||
} else if(MONK_SK == 2) {
|
||||
if(Weight == 0) {
|
||||
mes "[Ikusa]";
|
||||
mes "Throw your materialistic greed aside,";
|
||||
mes "how many times do...huh?";
|
||||
mes "Oh, I don't know about";
|
||||
mes "your mind, but you seem to have";
|
||||
mes "thrown your desire for things aside.";
|
||||
mes "How long has it been since I seen such a person?!";
|
||||
next;
|
||||
mes "[Ikusa]";
|
||||
mes "I like you. I think you";
|
||||
mes "will be able to achieve";
|
||||
mes "justice and peace in";
|
||||
mes "this world.";
|
||||
next;
|
||||
mes "[Ikusa]";
|
||||
mes "Well, I don't want to";
|
||||
mes "show off or anything, but";
|
||||
mes "I will pass my special";
|
||||
mes "skill to you. It's not great,";
|
||||
mes "but~ other monks here don't know it";
|
||||
mes "so it's quite rare.";
|
||||
next;
|
||||
mes "[Ikusa]";
|
||||
mes "Such an easy skill, but they can't use it..";
|
||||
mes "It's because their minds are oppressed";
|
||||
mes "with materialistic greed.";
|
||||
mes "Eek, I spoke too long. Shall we";
|
||||
mes "start our lesson?";
|
||||
next;
|
||||
mes "[Ikusa]";
|
||||
mes "Meh, talking gets long";
|
||||
mes "and it's not like you can use";
|
||||
mes "this skill by talking, so";
|
||||
mes "I'll just embed it into your body.";
|
||||
next;
|
||||
mes "[Ikusa]";
|
||||
mes "Haaaaaaaa........";
|
||||
mes "Hooooooo...";
|
||||
next;
|
||||
mes "[Ikusa]";
|
||||
mes "Ah~~~tatatatata!!!";
|
||||
mes "tadadadadat!!!";
|
||||
next;
|
||||
mes "[Ikusa]";
|
||||
mes "Hoorawr!!!!!";
|
||||
next;
|
||||
mes "[Ikusa]";
|
||||
mes "Phew...";
|
||||
next;
|
||||
mes "[Ikusa]";
|
||||
mes "Done! Now your body";
|
||||
mes "will automatically use it.";
|
||||
mes "Since your body remembers it,";
|
||||
mes "you can't teach it to";
|
||||
mes "anyone... but it's important";
|
||||
mes "that you yourself can, I guess.";
|
||||
next;
|
||||
mes "[Ikusa]";
|
||||
mes "You can call it whatever,";
|
||||
mes "but the monks here call the skill";
|
||||
mes "you just learned ^FF0000Ki Translation^000000.";
|
||||
mes "If you want to call it that too,";
|
||||
mes "that is all good.";
|
||||
next;
|
||||
mes "[Ikusa]";
|
||||
mes "^FF0000Casting time gets long";
|
||||
mes "^FF0000and delay is long, too, so use wisely.";
|
||||
mes "^FF0000It sacrifices yourself to your party";
|
||||
mes "^FF0000as an active skill." ;
|
||||
mes "^FF0000It uses up 40 SP per use.^000000" ;
|
||||
next;
|
||||
mes "[Ikusa]";
|
||||
mes "You can get a feeling of the rest";
|
||||
mes "by practicing the skill yourself.";
|
||||
next;
|
||||
mes "[Ikusa]";
|
||||
mes "I will say it again,";
|
||||
mes "but our body is not trained mainly for fighting.";
|
||||
mes "Training is to clear our mind.";
|
||||
mes "That is an important point";
|
||||
mes "you must always remember and act upon.";
|
||||
next;
|
||||
mes "[Ikusa]";
|
||||
mes "It seems I talked alot.";
|
||||
mes "I have nothing to say,";
|
||||
mes "and if you truly have given up";
|
||||
mes "your greed, I trust you";
|
||||
mes "will take responsibility with the skill.";
|
||||
next;
|
||||
set MONK_SK, 3;
|
||||
skill 1015,1,0;
|
||||
mes "[Ikusa]";
|
||||
mes "Then, take care.";
|
||||
next;
|
||||
mes "[Ikusa]";
|
||||
mes "Ah, by the way, keep this skill";
|
||||
mes "a secret from monks around here.";
|
||||
mes "Things can get quite troublesome";
|
||||
mes "if they know...";
|
||||
next;
|
||||
mes "[Ikusa]";
|
||||
mes "You won't tell, right?";
|
||||
mes "Then you're good to go.";
|
||||
mes "I'll say it again, but our";
|
||||
mes "skills are not to be abused.";
|
||||
mes "Remember that.";
|
||||
close;
|
||||
}
|
||||
mes "[Ikusa]";
|
||||
mes "You're filled with filthy greed.";
|
||||
mes "What do you have a need for with";
|
||||
mes "all those items when you travel?";
|
||||
mes "Rid yourself of materialistic greed.";
|
||||
close;
|
||||
} else if(MONK_SK == 1) {
|
||||
mes "[Ikusa]";
|
||||
mes "Fighting is pointless.";
|
||||
mes "The best thing for self-meditation is...";
|
||||
next;
|
||||
mes "[Ikusa]";
|
||||
mes "Hmm? I've never seen you before.";
|
||||
mes "Are you hear to listen to my";
|
||||
mes "beliefs in strength?";
|
||||
mes "and justice?";
|
||||
next;
|
||||
mes "[Ikusa]";
|
||||
mes "Pathetic. Stupid monks";
|
||||
mes "here. Our main purpose is not";
|
||||
mes "fighting, and yet they all";
|
||||
mes "concentrate their training";
|
||||
mes "in fighting... how vulgar.";
|
||||
next;
|
||||
mes "[Ikusa]";
|
||||
mes "They all say that I am";
|
||||
mes "the wrong one, which gets";
|
||||
mes "annoying. I have my own ways";
|
||||
mes "and that is all I am";
|
||||
mes "keeping to...";
|
||||
next;
|
||||
mes "[Ikusa]";
|
||||
mes "They have so much useless";
|
||||
mes "greed, that even if";
|
||||
mes "they try their best to restore";
|
||||
mes "justice, their own greed";
|
||||
mes "will taint peace.";
|
||||
next;
|
||||
mes "[Ikusa]";
|
||||
mes "If you want to do something,";
|
||||
mes "throw your greed aside first.";
|
||||
mes "That is true way of meditation";
|
||||
mes "and restoring justice";
|
||||
mes "in my opinion.";
|
||||
next;
|
||||
mes "[Ikusa]";
|
||||
mes "Hmm...";
|
||||
next;
|
||||
set MONK_SK, 2;
|
||||
mes "[Ikusa]";
|
||||
mes "You're filled with greed.";
|
||||
mes "Why do you need so many things";
|
||||
mes "just to travel around?";
|
||||
mes "Get rid of your greed.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "[Ikusa]";
|
||||
mes "Fighting is useless and pathetic.";
|
||||
mes "The best way to treat oneself is...";
|
||||
close;
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// MONK - KI EXPLOSION
|
||||
//============================================================
|
||||
|
||||
prt_monk,129,263,3 script Monk 823,{
|
||||
if (Class == Job_Monk || Class == Job_Champion) {
|
||||
if(MONK_SK == 6) {
|
||||
mes "[Monk]";
|
||||
mes "Then farewell. SHould you";
|
||||
mes "find a way to convince that idiot";
|
||||
mes "while travelling, feel free to";
|
||||
mes "return and tell me.";
|
||||
close;
|
||||
} else if(MONK_SK == 5) {
|
||||
mes "[Monk]";
|
||||
mes "Good. You look ready.";
|
||||
mes "Then I will teach you";
|
||||
mes "the skill for sure";
|
||||
mes "not that I've anything else to do...";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Its name is 'Ki Explosion'. I said it";
|
||||
mes "previously, so I'm sure you already";
|
||||
mes "know about it. It concentrates ki to your hands";
|
||||
mes "and explodes it into the monster while";
|
||||
mes "creating a huge impact, causing the enemy";
|
||||
mes "surrounding to fly as well.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "The monster hit and others around it";
|
||||
mes "are forced back by import of this skill";
|
||||
mes "and it can even stun them.";
|
||||
mes "The damage is done only to the";
|
||||
mes "targetted monster,";
|
||||
mes "though.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "To use it, it consumes 20 SP and,";
|
||||
mes "it drains 10 HP from you.";
|
||||
mes "It's such a powerful skill,";
|
||||
mes "that it causes some damage";
|
||||
mes "to even the user.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "I kept saying monsters get";
|
||||
mes "pushed, because when used";
|
||||
mes "against humans, it can";
|
||||
mes "damage them, but the impact";
|
||||
mes "does not push them back.";
|
||||
mes "Remember that.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Well... I guess that's it.";
|
||||
mes "THat's all there is to the lesson,";
|
||||
mes "but if you cannot train your body";
|
||||
mes "to use Ki Translation first,";
|
||||
mes "the lesson is nothing but a ";
|
||||
mes "waste of time.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Well, I taught you everything";
|
||||
mes "as I promised. Now, I have to think";
|
||||
mes "about convincing the master of";
|
||||
mes "Ki Translation. He's an idiot, really.";
|
||||
mes "He refuses to teach.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "It feels as if I wasted my time..";
|
||||
mes "Whatever, I taught you";
|
||||
mes "the skill as I promised...";
|
||||
mes "so I'm sure you're satisfied?";
|
||||
next;
|
||||
set MONK_SK, 6;
|
||||
skill 1016,1,0;
|
||||
mes "[Monk]";
|
||||
mes "Then farewell. SHould you";
|
||||
mes "find a way to convince that idiot";
|
||||
mes "while travelling, feel free to";
|
||||
mes "return and tell me.";
|
||||
close;
|
||||
} else if(MONK_SK == 4 && countitem(905) > 19 && countitem(711) > 2) {
|
||||
mes "[Monk]";
|
||||
mes "...Stubborn fool.";
|
||||
mes "Over 20 stems and 3 Shoots.";
|
||||
mes "Goes to proove that you have";
|
||||
mes "defeated mangoras well.";
|
||||
mes "There is no need for more words";
|
||||
mes "to prove that you have done well.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "But what's the use of that? Until";
|
||||
mes "that idiot teaches you Ki Translation,";
|
||||
mes "it would be useless even if I taught";
|
||||
mes "you Ki Explosion right now.";
|
||||
mes "Waste of time.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Even if you know the logic well,";
|
||||
mes "if your body cannot translate";
|
||||
mes "its ki, the logic is not to be";
|
||||
mes "used properly and the";
|
||||
mes "knowledge goes to waste.";
|
||||
next;
|
||||
delitem 905,20;
|
||||
delitem 711, 3;
|
||||
set MONK_SK, 5;
|
||||
mes "[Monk]";
|
||||
mes "Hmm... you still want to learn?";
|
||||
mes "Stubborn fool, you are. Fine.";
|
||||
mes "When you are ready,";
|
||||
mes "talk to me. It won't be helpful,";
|
||||
mes "but that was your choice.";
|
||||
close;
|
||||
} else if(MONK_SK == 4) {
|
||||
mes "[Monk]";
|
||||
mes "What? Test content?";
|
||||
mes "I keep telling you,";
|
||||
mes "it has no meaning.";
|
||||
mes "I'll still tell you, though.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "There is a horrific plant";
|
||||
mes "that attacks innocent travelers.";
|
||||
mes "Your task is to defeat Mandragoras";
|
||||
mes "basically. That's all there is";
|
||||
mes "to the test.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Ridding the path of annoying,";
|
||||
mes "horrific plants can be seen";
|
||||
mes "to prove that you are sacrificing";
|
||||
mes "yourself to make other";
|
||||
mes "travelers' path smooth and even.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Well, I guess that's it!";
|
||||
mes "In other words, I want you";
|
||||
mes "to bring ^FF0000twenty 20 Stems^000000 and";
|
||||
mes "^FF0000three 3 Shoots^000000 to me";
|
||||
mes "and you're good.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "If you have enough strength";
|
||||
mes "to kill Mandoragoras, it means";
|
||||
mes "you have heart and strength";
|
||||
mes "to defeat other monsters";
|
||||
mes "that pester the innocent";
|
||||
mes "travelers.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Got it?";
|
||||
close;
|
||||
} else if(MONK_SK == 3) {
|
||||
mes "[Monk]";
|
||||
mes "What? You want me to";
|
||||
mes "teach you Ki Explosion?";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Two problems.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "First, unless you know Ki Translation,";
|
||||
mes "you cannot know Ki Explosion.";
|
||||
mes "I've told y ou before, so I'm sure you know";
|
||||
mes "about it?";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Two, unless you use your";
|
||||
mes "strength for good, I cannot";
|
||||
mes "pass down the powerful skill";
|
||||
mes "to you. If the power were to";
|
||||
mes "land on the evil side, what troubles";
|
||||
mes "would arise?";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "You can't really do anything about first...";
|
||||
mes "and... two... There is a test";
|
||||
mes "to prove yourself as worthy";
|
||||
mes "and good of the skill.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "As you came, I'm sure many plants";
|
||||
mes "attaked you. You're just";
|
||||
mes "peacably passing along, but the";
|
||||
mes "Mandragoras are very annoying.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Ridding the path of annoying,";
|
||||
mes "horrific plants can be seen";
|
||||
mes "to prove that you are sacrificing";
|
||||
mes "yourself to make other";
|
||||
mes "travelers' path smooth and even.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Well, I guess that's it!";
|
||||
mes "In other words, I want you";
|
||||
mes "to bring ^FF0000twenty 20 Stems^000000 and";
|
||||
mes "^FF0000three 3 Shoots^000000 to me";
|
||||
mes "and you're good.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Well... I guess the test is";
|
||||
mes "meaning less even if you passed.";
|
||||
mes "Afterall, even if you do";
|
||||
mes "pass the test, the skill is useless";
|
||||
mes "without Ki Translation...";
|
||||
next;
|
||||
set MONK_SK, 4;
|
||||
mes "[Monk]";
|
||||
mes "So give up Ki Explosion now.";
|
||||
mes "Hmm... how could I spread";
|
||||
mes "Ki Translation to other monks...?";
|
||||
close;
|
||||
} else if(MONK_SK == 1) {
|
||||
mes "[Monk]";
|
||||
mes "Power without justice will kill you.";
|
||||
mes "Justice without power is meaning less.";
|
||||
mes "Power is not justice.";
|
||||
mes "Justice is power!";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Go take that statement";
|
||||
mes "and give it to the idiot";
|
||||
mes "that apparently mastered";
|
||||
mes "Ki Translation. He'll";
|
||||
mes "teach you the skill. Otherwise,";
|
||||
mes "you can learn it yourself.";
|
||||
close;
|
||||
} else if(MONK_SK == 0) {
|
||||
mes "[Monk]";
|
||||
mes "Power without justice will kill you.";
|
||||
mes "Justice without power is meaning less.";
|
||||
mes "Power is not justice.";
|
||||
mes "Justice is power!";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "If you're a monk, keep that in";
|
||||
mes "mind at all times!";
|
||||
mes "An idiotic hermit";
|
||||
mes "that calls only for self-training";
|
||||
mes "doesn't know that~";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "I want to tell him to";
|
||||
mes "live all by himself until he";
|
||||
mes "dies, but I can't, because without his";
|
||||
mes "^FF0000Ki Translation^000000 skill,";
|
||||
mes "the skill we invented is";
|
||||
mes "implausible.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "We monks concentrated in";
|
||||
mes "creating ^FF0000Ki Explosion^000000 skill,";
|
||||
mes "but without Ki Translation,";
|
||||
mes "we cannot even attempt it...";
|
||||
mes "but that bastard, that bastard!!";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "We begged, we threatened, we";
|
||||
mes "humbled, we did everything we could,";
|
||||
mes "but he refuses to pass the skill";
|
||||
mes "of Ki Translation to others.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "Other monks tried to master it";
|
||||
mes "by themselves without him,";
|
||||
mes "but it did not work...";
|
||||
mes "It's pathetic, really.";
|
||||
next;
|
||||
mes "[Monk]";
|
||||
mes "If you're amonk too,";
|
||||
mes "either convince him or";
|
||||
mes "train yourself. You have";
|
||||
mes "those two choices.";
|
||||
next;
|
||||
set MONK_SK, 1;
|
||||
mes "[Monk]";
|
||||
mes "He's always muttering about";
|
||||
mes "how fighting is useless and pathetic,";
|
||||
mes "so you can recognize him easily.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "[Monk]";
|
||||
mes "Power without justice will kill you.";
|
||||
mes "Justice without power is meaning less.";
|
||||
mes "Power is not justice.";
|
||||
mes "Justice is power!";
|
||||
close;
|
||||
}
|
||||
|
@ -3,12 +3,364 @@
|
||||
//===== By: ==================================================
|
||||
//= Lupus, Reddozen
|
||||
//===== Current Version: =====================================
|
||||
//= 1.3a
|
||||
//= 1.4
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena Revision 3800+
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Temp quests for new skills for 2nd classes
|
||||
//= [Aegis Conversion]
|
||||
//= Quests for skills: Redempito
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
prt_church,111,112,1 script Sister Linus 79,{
|
||||
if (BaseJob == Job_Priest) {
|
||||
if (PRIEST_SK == 100) {
|
||||
if (getskilllv(1014) == 0) {
|
||||
mes "[Sister Linus]";
|
||||
mes "Hm? We've met before,";
|
||||
mes "haven't we? Then again,";
|
||||
mes "all Priests begin to look";
|
||||
mes "the same after a while. Ah,";
|
||||
mes "were you one of the ones";
|
||||
mes "to whom I taught Redemptio?";
|
||||
next;
|
||||
mes "[Sister Linus]";
|
||||
mes "Ah, you've forgotten, have";
|
||||
mes "you? Well, it's no problem for";
|
||||
mes "me to teach you again. This skill enables you to revive your fallen";
|
||||
mes "Party Members by sacrificing";
|
||||
mes "your own life for them.";
|
||||
next;
|
||||
mes "[Sister Linus]";
|
||||
mes "^3131FFOh holy and venerable one,";
|
||||
mes "we pray to you. Please show";
|
||||
mes "us your mercy and guide us";
|
||||
mes "with your light. Give us the";
|
||||
mes "strength to walk the path of";
|
||||
mes "love and sacrifice. Redemptio!^000000";
|
||||
skill 1014,1,0;
|
||||
next;
|
||||
mes "[Sister Linus]";
|
||||
mes "There...";
|
||||
mes "You should be able";
|
||||
mes "to perform Redemptio";
|
||||
mes "now. I hope you use it";
|
||||
mes "well on your adventures~";
|
||||
close;
|
||||
}
|
||||
else {
|
||||
mes "[Sister Linus]";
|
||||
mes "I'll always be praying";
|
||||
mes "for your safety. Be careful,";
|
||||
mes "and I hope that you can bring";
|
||||
mes "love and compassion to all";
|
||||
mes "whom you meet in your travels.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
else if (PRIEST_SK == 0) {
|
||||
set redemp,1014;
|
||||
if (getskilllv(1014)) {
|
||||
mes "[Sister Linus]";
|
||||
mes "I'll always be praying";
|
||||
mes "for your safety. Be careful,";
|
||||
mes "and I hope that you can bring";
|
||||
mes "love and compassion to all";
|
||||
mes "whom you meet in your travels.";
|
||||
set PRIEST_SK,100;
|
||||
close;
|
||||
}
|
||||
mes "[Sister Linus]";
|
||||
mes "Please have mercy and";
|
||||
mes "spread your light through";
|
||||
mes "the world. Guide her with";
|
||||
mes "your benevolent wisdom...";
|
||||
mes "Bless her, and may she";
|
||||
mes "be protected by your grace.";
|
||||
next;
|
||||
select("Whom are you praying for, sister?");
|
||||
mes "[Sister Linus]";
|
||||
mes "Oh! You startled me!";
|
||||
mes "Whom am I praying for?";
|
||||
mes "Well, I once knew a young,";
|
||||
mes "playful and merry nun who was";
|
||||
mes "also a bit brazen. But I have";
|
||||
mes "many joyful memories of her.";
|
||||
next;
|
||||
mes "[Sister Linus]";
|
||||
mes "One day, a group of adventurers";
|
||||
mes "came to Prontera Church in hopes^FFFFFF ^000000 of hiring a Priest to accompany";
|
||||
mes "them to ^3131DDGlast Heim^000000. It must have been fate that she was the only";
|
||||
mes "Priest that was available.";
|
||||
next;
|
||||
mes "[Sister Linus]";
|
||||
mes "I remember that she was";
|
||||
mes "so determined to join those";
|
||||
mes "adventurers, and we had no";
|
||||
mes "choice but to let her go.";
|
||||
mes "Still, many of us believed";
|
||||
mes "that it was too dangerous...";
|
||||
next;
|
||||
mes "[Sister Linus]";
|
||||
mes "I hear that, at first, their";
|
||||
mes "ragtag team was able to";
|
||||
mes "successfully exterminate";
|
||||
mes "a great number of monsters.";
|
||||
mes "But supporting them as a Priest";
|
||||
mes "must have been tough for her...";
|
||||
next;
|
||||
mes "[Sister Linus]";
|
||||
mes "Then, tragedy struck.";
|
||||
mes "Surrounded by Wanderers,";
|
||||
mes "the adventurers quickly fell";
|
||||
mes "in defeat, one by one. Soon,";
|
||||
mes "the young nun was the only^FFFFFF ^000000 one of the group still standing.";
|
||||
next;
|
||||
mes "[Sister Linus]";
|
||||
mes "Alone against impossible";
|
||||
mes "odds, that poor girl had no";
|
||||
mes "choice but to try a desperate";
|
||||
mes "gamble. She began to chant";
|
||||
mes "the ancient holy spell...";
|
||||
next;
|
||||
select("Ancient spell...?");
|
||||
mes "[Sister Linus]";
|
||||
mes "Yes! ^FF0000Redemptio^000000!";
|
||||
mes "A skill that only the";
|
||||
mes "most talented Priests";
|
||||
mes "can perform! And here she";
|
||||
mes "was, a young nun with very";
|
||||
mes "little experience, trying it!";
|
||||
next;
|
||||
mes "[Sister Linus]";
|
||||
mes "Redemptio is the last";
|
||||
mes "resort skill that can be";
|
||||
mes "used to nobly save the";
|
||||
mes "lives of others at the cost";
|
||||
mes "of ^3131FFsacrificing your own life^000000.";
|
||||
next;
|
||||
mes "[Sister Linus]";
|
||||
mes "Yes, I remember the days";
|
||||
mes "she wasn't very interested";
|
||||
mes "in studying the Priest and";
|
||||
mes "Acolyte skills. Surprisingly,";
|
||||
mes "she had learned enough to";
|
||||
mes "attempt to cast Redemptio...";
|
||||
next;
|
||||
mes "[Sister Linus]";
|
||||
mes "Miraculously, she succeeded";
|
||||
mes "in reviving her party members.";
|
||||
mes "They quickly used a Yggdrasil";
|
||||
mes "Leaf to restore her life, and they defeated the Wanderers and";
|
||||
mes "returned home safely.";
|
||||
next;
|
||||
mes "[Sister Linus]";
|
||||
mes "Because of this success, she";
|
||||
mes "was promoted to High Priest";
|
||||
mes "despite the many mistakes she";
|
||||
mes "made in the past. Now she travels the world, helping adventurers";
|
||||
mes "in any way that she can.";
|
||||
next;
|
||||
mes "[Sister Linus]";
|
||||
mes "But, well, she'll";
|
||||
mes "always be that spunky";
|
||||
mes "and joyful girl to me.";
|
||||
next;
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "Wait, you still haven't";
|
||||
mes "answered my question.";
|
||||
mes "Are you praying for this";
|
||||
mes "nun? And if so, is she";
|
||||
mes "in some kind of danger?";
|
||||
next;
|
||||
mes "[Sister Linus]";
|
||||
mes "Well, a few months ago,";
|
||||
mes "she went on a mission to";
|
||||
mes "^3131FFLighthalzen^000000, a city in the";
|
||||
mes "Schwaltzvalt Republic. I was";
|
||||
mes "just worried since I haven't";
|
||||
mes "heard from her in a while.";
|
||||
next;
|
||||
mes "[Sister Linus]";
|
||||
mes "I come here to pray for";
|
||||
mes "her everyday, and hope that";
|
||||
mes "she'll come back safely and";
|
||||
mes "share stories of her adventures";
|
||||
mes "with me. Ooh, we'll talk all night long! It'll be so much fun!";
|
||||
next;
|
||||
mes "[Sister Linus]";
|
||||
mes "Goodness, I've been";
|
||||
mes "running my mouth! I'm";
|
||||
mes "sorry to keep you, did you";
|
||||
mes "have somewhere to go? Well,";
|
||||
mes "I'll be praying for your safety~ ^FFFFFF ^000000";
|
||||
next;
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "Before I go, would you";
|
||||
mes "please tell me the name";
|
||||
mes "of that High Priest you were";
|
||||
mes "talking about? If I see her,";
|
||||
mes "I'll ask her to contact you.";
|
||||
next;
|
||||
mes "[Sister Linus]";
|
||||
mes "Oh, thank you! Her name";
|
||||
mes "is High Priest Sorin. Um,";
|
||||
mes "^3131FFMargaretha Sorin^000000. If you";
|
||||
mes "happen to find her, please";
|
||||
mes "let her know that I am";
|
||||
mes "praying for her safety.";
|
||||
set PRIEST_SK,1;
|
||||
close;
|
||||
}
|
||||
else if (PRIEST_SK == 1) {
|
||||
mes "[Sister Linus]";
|
||||
mes "Oh, hello~";
|
||||
mes "How are you";
|
||||
mes "doing today?";
|
||||
next;
|
||||
if (select("Please teach me ^3131FFRedemptio^000000.:Cancel") == 1) {
|
||||
mes "[Sister Linus]";
|
||||
mes "Ooh, Redemptio would be";
|
||||
mes "a good skill for you to learn~";
|
||||
mes "It's difficult to cast, but when you succeed, you can revive all";
|
||||
mes "of your defeated Party Members.";
|
||||
next;
|
||||
mes "[Sister Linus]";
|
||||
mes "Of course, the drawback";
|
||||
mes "is that you must ^3131FFsacrifice";
|
||||
mes "your own life^000000 in order to";
|
||||
mes "use the skill. Now, to learn";
|
||||
mes "Redemptio, you must first";
|
||||
mes "learn ^3131FFLevel 1 Resurrection^000000.";
|
||||
next;
|
||||
mes "[Sister Linus]";
|
||||
mes "Ah, you must";
|
||||
mes "also bring me";
|
||||
mes "^3131FF30 Holy Waters and";
|
||||
mes "20 Blue Gemstones^000000";
|
||||
mes "so you can attempt";
|
||||
mes "to learn the skill.";
|
||||
set PRIEST_SK,2;
|
||||
next;
|
||||
mes "[Sister Linus]";
|
||||
mes "Um, but if you fail to";
|
||||
mes "learn Redemptio, you'll";
|
||||
mes "lose 1 Holy Water and";
|
||||
mes "1 Blue Gemstone and";
|
||||
mes "you'll have to try it again...";
|
||||
close;
|
||||
}
|
||||
mes "[Sister Linus]";
|
||||
mes "Praying gives me a";
|
||||
mes "sense of peace and";
|
||||
mes "comfort. Perhaps that";
|
||||
mes "is one of the reasons";
|
||||
mes "why I chose this job...";
|
||||
close;
|
||||
}
|
||||
else if (PRIEST_SK == 2) {
|
||||
if (getskilllv(54) > 0) {
|
||||
if (countitem(523) > 29 && countitem(717) > 19) {
|
||||
mes "[Sister Linus]";
|
||||
mes "Ooh, it seems like you've";
|
||||
mes "brought everything that you";
|
||||
mes "need to learn Redemptio.";
|
||||
mes "Are you ready to try it? If you";
|
||||
mes "fail, you'll lose 1 Holy Water";
|
||||
mes "and 1 Blue Gemstone, okay?";
|
||||
next;
|
||||
mes "[Sister Linus]";
|
||||
mes "Now, please";
|
||||
mes "concentrate and";
|
||||
mes "repeat this special";
|
||||
mes "prayer after me.";
|
||||
next;
|
||||
mes "[Sister Linus]";
|
||||
mes "^3131FFOh holy and venerable one,";
|
||||
mes "we pray to you. Please show";
|
||||
mes "us your mercy and guide us";
|
||||
mes "with your light. Give us the";
|
||||
mes "strength to walk the path of";
|
||||
mes "love and sacrifice. Redemptio!^000000";
|
||||
next;
|
||||
set .@redem_s,JobLevel+getskilllv(54);
|
||||
set .@red_suc,rand(1,100);
|
||||
if (.@redem_s < 31)
|
||||
if (.@red_suc > 20 && .@red_suc < 41) set .@success,1;
|
||||
else if (.@redem_s < 41)
|
||||
if (.@red_suc > 10 && .@red_suc < 41) set .@success,1;
|
||||
else
|
||||
if (.@red_suc > 10 && .@red_suc < 51) set .@success,1;
|
||||
|
||||
if (.@success) {
|
||||
specialeffect2 14; // EF_HEALSP
|
||||
mes "[Sister Linus]";
|
||||
mes "Congratulations!";
|
||||
mes "You successfully";
|
||||
mes "learned Redemptio!";
|
||||
mes "Please remember to only";
|
||||
mes "use this skill in the most";
|
||||
mes "critical situations.";
|
||||
delitem 717,20; //Blue_Gemstone
|
||||
delitem 523,30; //Holy_Water
|
||||
set PRIEST_SK,100;
|
||||
skill 1014,1,0;
|
||||
close;
|
||||
}
|
||||
else {
|
||||
specialeffect2 53; // EF_POISONHIT
|
||||
mes "[Sister Linus]";
|
||||
mes "Oh no! I'm sorry,";
|
||||
mes "but you failed to";
|
||||
mes "learn Redemptio. Well,";
|
||||
mes "I'll be waiting right here,";
|
||||
mes "so we can try again when";
|
||||
mes "you're ready, okay?";
|
||||
delitem 717,1; //Blue_Gemstone
|
||||
delitem 523,1; //Holy_Water
|
||||
close;
|
||||
}
|
||||
|
||||
}
|
||||
else {
|
||||
mes "[Sister Linus]";
|
||||
mes "If you want to try to learn";
|
||||
mes "Redemptio, please bring";
|
||||
mes "^3131FF20 Blue Gemstones^000000 and";
|
||||
mes "^3131FF30 Holy Waters^000000. Ah, and";
|
||||
mes "you need to learn ^3131FFLevel 1";
|
||||
mes "Resurrection^000000 beforehand.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
else {
|
||||
mes "[Sister Linus]";
|
||||
mes "If you want to try to learn";
|
||||
mes "Redemptio, please bring";
|
||||
mes "^3131FF20 Blue Gemstones^000000 and";
|
||||
mes "^3131FF30 Holy Waters^000000. Ah, and";
|
||||
mes "you need to learn ^3131FFLevel 1";
|
||||
mes "Resurrection^000000 beforehand.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
mes "[Sister Linus]";
|
||||
mes "Please have mercy and";
|
||||
mes "spread your light through";
|
||||
mes "the world. Guide her with";
|
||||
mes "your benevolent wisdom...";
|
||||
mes "Bless her, and may she";
|
||||
mes "be protected by your grace.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// Old changelog
|
||||
//============================================================
|
||||
//= 1.0 for fully working skills only [Lupus]
|
||||
//= 1.1 Added more new skill quests for more classes [Lupus]
|
||||
//= Somehow eA engine doesn't let you keep learn't skill V_V'
|
||||
@ -19,70 +371,3 @@
|
||||
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
|
||||
//= 1.3b Splitted into different files [DracoRPG]
|
||||
//============================================================
|
||||
|
||||
|
||||
//============================================================
|
||||
// PRIEST - REDEMPTIO
|
||||
//============================================================
|
||||
prt_church,111,112,3 script Nun Linus 79,{
|
||||
mes "[Nun Linus]";
|
||||
if(BaseJob!=Job_Priest) goto L_nopriest;
|
||||
if(getskilllv(1014)) goto L_alreadyhave;
|
||||
if(getskilllv(54)<1) goto L_norez;
|
||||
|
||||
mes "I can teach you the mercy of God";
|
||||
mes "if you bring me a couple things,";
|
||||
mes "and if God finds you worthy!";
|
||||
mes "1 Blue Gemstone";
|
||||
mes "1 Holy Water";
|
||||
next;
|
||||
|
||||
mes "[Nun Linus]";
|
||||
mes "Let me check your items.";
|
||||
next;
|
||||
|
||||
if(countitem(717)<1 || countitem(523)<1) goto L_noitems;//Items: Blue_Gemstone, Holy_Water,
|
||||
delitem 717, 1;//Items: Blue_Gemstone,
|
||||
delitem 523, 1;//Items: Holy_Water,
|
||||
|
||||
mes "[Nun Linus]";
|
||||
mes "I see you have what you need,";
|
||||
mes "so we shall see if God finds";
|
||||
mes "you worthy yet!";
|
||||
next;
|
||||
if(rand(100)<JobLevel+25) goto L_bless;
|
||||
mes "[Nun Linus]";
|
||||
mes "Sorry, but God has not";
|
||||
mes "shined on you as of yet.";
|
||||
mes "Try again when you are a";
|
||||
mes "stronger Priest.";
|
||||
close;
|
||||
|
||||
L_bless:
|
||||
mes "[Nun Linus]";
|
||||
mes "Hum... I see God has shined on you this time";
|
||||
skill 1014,1,0;
|
||||
close;
|
||||
|
||||
L_noitems:
|
||||
mes "[Nun Linus]";
|
||||
mes "You don't have enough items.";
|
||||
mes "Come back when you have all";
|
||||
mes "the required items for me.";
|
||||
close;
|
||||
|
||||
L_nopriest:
|
||||
mes "Sorry, you need to have some faith in God.";
|
||||
emotion e_gasp;
|
||||
close;
|
||||
|
||||
L_alreadyhave:
|
||||
mes "I've already taught you";
|
||||
mes "everything I know...";
|
||||
close;
|
||||
|
||||
L_norez:
|
||||
mes "Come back when you've learned";
|
||||
mes "more about priest and God.";
|
||||
close;
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -3,12 +3,439 @@
|
||||
//===== By: ==================================================
|
||||
//= Lupus, Reddozen
|
||||
//===== Current Version: =====================================
|
||||
//= 1.3c
|
||||
//= 1.4
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena Revision 3800+
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= Temp quests for new skills for 2nd classes
|
||||
//= [Aegis Conversion]
|
||||
//= Quests for skills: Sight Blaster
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
gef_tower,115,36,4 script Meow#q_wiz 876,{
|
||||
if (BaseJob == Job_Wizard) {
|
||||
if (WIZ_SK == 100) {
|
||||
if (getskilllv(1006) == 0) {
|
||||
mes "[Meow]";
|
||||
mes "What...?! You forgot the";
|
||||
mes "awesome skill I taught you?";
|
||||
mes "Transcending's no excuse";
|
||||
mes "for forgetting! Alright, so you";
|
||||
mes "want me to teach you, eh?";
|
||||
mes "Alright, here's your lesson!";
|
||||
next;
|
||||
mes "^3355FF*BAM! BOOM! CRASH!*^000000";
|
||||
specialeffect2 183; // EF_SUI_EXPLOSION
|
||||
next;
|
||||
mes "[Meow]";
|
||||
mes "Don't you dare get";
|
||||
mes "hoity-toity with me, just";
|
||||
mes "because you've been reborn!";
|
||||
mes "You better remember how to";
|
||||
mes "do that skill before I give";
|
||||
mes "you another whupping!";
|
||||
next;
|
||||
mes "^3355FFYou miraculously recall";
|
||||
mes "the Sight Blaster skill before";
|
||||
mes "Meow can administer another";
|
||||
mes "vicious beating to you.";
|
||||
specialeffect2 253; // EF_ABSORBSPIRITS
|
||||
skill 1006,1,0;
|
||||
next;
|
||||
mes "[Meow]";
|
||||
mes "Remember now?";
|
||||
mes "Great. Now I'm going";
|
||||
mes "back to taking a nap.";
|
||||
mes "If you even think about";
|
||||
mes "bothering me, I'll make";
|
||||
mes "you regret it. Mark my word!";
|
||||
close;
|
||||
}
|
||||
else {
|
||||
mes "[Meow]";
|
||||
mes "Zzz... Zzz...";
|
||||
mes "Catherine... I'll";
|
||||
mes "make you sorry for";
|
||||
mes "turning me into a kitty...";
|
||||
mes "I'm gonna... Gonna... Zzz...";
|
||||
close;
|
||||
}
|
||||
}
|
||||
else if (WIZ_SK == 0) {
|
||||
mes "[Meow]";
|
||||
mes "*Yaaawn~*";
|
||||
mes "So sleeepy...";
|
||||
mes "Hm? Did you want";
|
||||
mes "to talk to me? Don't";
|
||||
mes "bother me if you've";
|
||||
mes "got nothing to say!";
|
||||
next;
|
||||
if (select("A cat?:Now I'm sleepy, too...") == 1) {
|
||||
mes "[Meow]";
|
||||
mes "Yeah. Yeah, I'm a cat.";
|
||||
mes "For now, anyway. Damn that";
|
||||
mes "Catherine! She turned me into";
|
||||
mes "this form when I borrowed some";
|
||||
mes "gemstones without her consent.";
|
||||
mes "I was gonna tell her!";
|
||||
next;
|
||||
mes "[Meow]";
|
||||
mes "Once I become human";
|
||||
mes "again and regain my powers,";
|
||||
mes "I'm gonna go freakin' buck";
|
||||
mes "wild. Catherine, you, everyone.";
|
||||
mes "You're all turning into cats!";
|
||||
close;
|
||||
}
|
||||
mes "[Meow]";
|
||||
mes "Hah! Yeah...";
|
||||
mes "Taking a nap sounds like";
|
||||
mes "the best idea I've hear--oh.";
|
||||
mes "Wait. You're a Wizard, right?";
|
||||
mes "I was so sleepy, I didn't even";
|
||||
mes "notice. Ah, this is good~";
|
||||
next;
|
||||
mes "[Meow]";
|
||||
mes "Now, I'm supposed to be";
|
||||
mes "teaching Wizards this new";
|
||||
mes "skill on behalf of the Wizard";
|
||||
mes "Guild. Although I don't really";
|
||||
mes "want to, I pretty much don't have^FFFFFF ^000000 a choice. So what do you say?";
|
||||
next;
|
||||
if (select("Nah, I'm too sleepy...:Sure, I'd like to learn a new skill.") == 1) {
|
||||
mes "[Meow]";
|
||||
mes "^333333*Yaaaawn*^000000";
|
||||
mes "Alright. If you wanna";
|
||||
mes "learn it later, then come";
|
||||
mes "back and remind me about";
|
||||
mes "the skill. Well then, back to";
|
||||
mes "napping... Zzz... Zzz...";
|
||||
close;
|
||||
}
|
||||
mes "[Meow]";
|
||||
mes "Really? Fine, fine.";
|
||||
mes "Just so you know, I'm";
|
||||
mes "only teaching this skill so";
|
||||
mes "that Catherine will return me";
|
||||
mes "to my human form. It's too";
|
||||
mes "humiliating to just be a cat!";
|
||||
next;
|
||||
mes "[Meow]";
|
||||
mes "Wait, now that I think";
|
||||
mes "about it, that dog Maria has";
|
||||
mes "been hanging about Catherine";
|
||||
mes "for the longest time, but she's";
|
||||
mes "never regained her human form.";
|
||||
mes "N-no! I can't lose hope now!";
|
||||
next;
|
||||
mes "[Meow]";
|
||||
mes "Oh, let's just get this over";
|
||||
mes "with. Now, you're aware that we";
|
||||
mes "Wizards have great long range";
|
||||
mes "attack skills, but we're weak";
|
||||
mes "in short range battles, right?";
|
||||
next;
|
||||
mes "[Meow]";
|
||||
mes "This new skill that I am";
|
||||
mes "going to teach you has been";
|
||||
mes "designed to compensate the";
|
||||
mes "Wizard class's weakness in";
|
||||
mes "close range combat. First,";
|
||||
mes "you chant the spell...";
|
||||
next;
|
||||
mes "[Meow]";
|
||||
mes "Then, for the skill's duration,";
|
||||
mes "you will be protected by a shield that will push back and damage";
|
||||
mes "enemies that approach too closely. Doesn't that sound really useful";
|
||||
mes "in heated battle situations?";
|
||||
next;
|
||||
select("I can push enemies away?");
|
||||
mes "[Meow]";
|
||||
mes "Sure you can, well, once you";
|
||||
mes "learn the skill. Hmm, but you";
|
||||
mes "need to have a good grasp on";
|
||||
mes "push back theory before you can";
|
||||
mes "learn the skill. Hmm, you might";
|
||||
mes "need a better explanation...";
|
||||
next;
|
||||
mes "[Meow]";
|
||||
mes "You know what? Knights are";
|
||||
mes "pretty much experts with skills";
|
||||
mes "that push enemies back, so go";
|
||||
mes "and find one who'll explain Push Back theory to you in Prontera.";
|
||||
next;
|
||||
mes "[Meow]";
|
||||
mes "Check the 11 o' clock";
|
||||
mes "direction on your Mini-Map";
|
||||
mes "in Prontera to find the Knight";
|
||||
mes "Chivalry. Someone there should";
|
||||
mes "be willing to teach you more";
|
||||
mes "about Push Backs in skills...";
|
||||
set WIZ_SK,1;
|
||||
close;
|
||||
}
|
||||
else if (WIZ_SK == 1) {
|
||||
mes "[Meow]";
|
||||
mes "What are you still doing";
|
||||
mes "here? Didn't I tell you to go";
|
||||
mes "to the Prontera Chivalry and";
|
||||
mes "ask someone there to teach";
|
||||
mes "you about Push Back theory?";
|
||||
close;
|
||||
}
|
||||
else if (WIZ_SK == 2) {
|
||||
mes "[Meow]";
|
||||
mes "Hm? Oh good, you learned";
|
||||
mes "the basics for pushing back";
|
||||
mes "enemies. Now you're almost";
|
||||
mes "ready to learn the skill that";
|
||||
mes "I'm supposed to teach you.";
|
||||
next;
|
||||
mes "[Meow]";
|
||||
mes "I'm no philanthropist, so";
|
||||
mes "I expect some tuition for all";
|
||||
mes "of my instruction and effort!";
|
||||
mes "Mmm, what would be good for";
|
||||
mes "my payment? Ah, I'm low on";
|
||||
mes "enchanted stones right now~";
|
||||
next;
|
||||
mes "[Meow]";
|
||||
mes "Go and bring me";
|
||||
mes "^FF000010 Crystal Blues^000000,";
|
||||
mes "^FF000010 Green Lives^000000,";
|
||||
mes "^FF000010 Red Bloods^000000 and";
|
||||
mes "^FF000010 Winds of Verdure^000000.";
|
||||
next;
|
||||
mes "[Meow]";
|
||||
mes "It's not that much,";
|
||||
mes "so don't complain and";
|
||||
mes "come back as soon as you";
|
||||
mes "can. While you're out there,";
|
||||
mes "I'm going to take another nap~";
|
||||
set WIZ_SK,3;
|
||||
close;
|
||||
}
|
||||
else if (WIZ_SK == 3) {
|
||||
if (countitem(991) < 10 || countitem(993) < 10 || countitem(990) < 10 || countitem(992) < 10) {
|
||||
mes "[Meow]";
|
||||
mes "^333333*Yaaaaaawn~*^000000 Hm?";
|
||||
mes "H-how dare you come";
|
||||
mes "back without everything";
|
||||
mes "I asked you for?! You";
|
||||
mes "forgot what to bring,";
|
||||
mes "didn't you? Grrrr...";
|
||||
next;
|
||||
mes "[Meow]";
|
||||
mes "I said to bring";
|
||||
mes "^ff000010 Crystal Blues^000000,";
|
||||
mes "^ff000010 Green Lives^000000,";
|
||||
mes "^ff000010 Red Bloods^000000 and";
|
||||
mes "^ff000010 Winds of Verdure^000000!";
|
||||
next;
|
||||
mes "[Meow]";
|
||||
mes "Don't forget this time!";
|
||||
mes "And don't even think of";
|
||||
mes "waking me up until you";
|
||||
mes "find everything I asked for!";
|
||||
close;
|
||||
}
|
||||
mes "[Meow]";
|
||||
mes "*Yaaaawn~* Wh-wha?";
|
||||
mes "Oh, it's you. So did you";
|
||||
mes "bring the stones I wanted?";
|
||||
mes "Mmm. Good, let me see if";
|
||||
mes "you brought them all...";
|
||||
mes "One, two, three...";
|
||||
next;
|
||||
mes "[Meow]";
|
||||
mes ".................";
|
||||
mes "Screw it. I don't feel";
|
||||
mes "like counting this all.";
|
||||
mes "Let me just take these,";
|
||||
mes "and teach you the skill";
|
||||
mes "so I can go back to sleep.";
|
||||
next;
|
||||
mes "[Meow]";
|
||||
mes "This skill is called,";
|
||||
mes "''^FF0000Sight Blaster^000000.'' Pretty";
|
||||
mes "cool, eh? Anyway, it's a Fire";
|
||||
mes "attribute skill that requires";
|
||||
mes "you to cast Sight before you";
|
||||
mes "can activate it. Now try it.";
|
||||
next;
|
||||
specialeffect2 183; // EF_SUI_EXPLOSION
|
||||
mes "^3355FF*BAM! BOOM!*^000000";
|
||||
next;
|
||||
mes "[Meow]";
|
||||
mes "......";
|
||||
mes "Huh. Not exactly right,";
|
||||
mes "but not too bad for a first";
|
||||
mes "try. Remember to will the";
|
||||
mes "push back to happen. Ergh,";
|
||||
mes "let's try it once again, okay?";
|
||||
next;
|
||||
mes "[Meow]";
|
||||
mes "You gotta will it.";
|
||||
mes "Push! Push with";
|
||||
mes "your freakin' mind!";
|
||||
mes "Well, push the flames";
|
||||
mes "you summoned with Sight";
|
||||
mes "with your mind. Not that hard!";
|
||||
next;
|
||||
mes "[Meow]";
|
||||
mes "Finally...!";
|
||||
mes "You actually learned it!";
|
||||
mes "That took way too much effort,";
|
||||
mes "but at least we're done here.";
|
||||
specialeffect2 253; // EF_ABSORBSPIRITS
|
||||
delitem 991,10; //Crystal_Blue
|
||||
delitem 993,10; //Yellow_Live
|
||||
delitem 990,10; //Boody_Red
|
||||
delitem 992,10; //Wind_Of_Verdure
|
||||
set WIZ_SK,100;
|
||||
skill 1006,1,0;
|
||||
next;
|
||||
mes "[Meow]";
|
||||
mes "I'm so tired from all of";
|
||||
mes "this teaching. I think I'll";
|
||||
mes "take a well deserved nap";
|
||||
mes "right now. Go on your way,";
|
||||
mes "and if you know any Wizards,";
|
||||
mes "send 'em to me, I guess.";
|
||||
close;
|
||||
}
|
||||
else {
|
||||
mes "[Meow]";
|
||||
mes "Zzz... Zzz...";
|
||||
mes "Catherine... I'll";
|
||||
mes "make you sorry for";
|
||||
mes "turning me into a kitty...";
|
||||
mes "I'm gonna... Gonna... Zzz...";
|
||||
close;
|
||||
}
|
||||
}
|
||||
else {
|
||||
mes "[Meow]";
|
||||
mes "*Yaaawn~*";
|
||||
mes "So sleeepy...";
|
||||
mes "Hm? Did you want";
|
||||
mes "to talk to me? Don't";
|
||||
mes "bother me if you've";
|
||||
mes "got nothing to say!";
|
||||
next;
|
||||
if (select("A cat?:Now I'm sleepy, too...") == 1) {
|
||||
mes "[Meow]";
|
||||
mes "Yeah. Yeah, I'm a cat.";
|
||||
mes "For now, anyway. Damn that";
|
||||
mes "Catherine! She turned me into";
|
||||
mes "this form when I borrowed some";
|
||||
mes "gemstones without her consent.";
|
||||
mes "I was gonna tell her!";
|
||||
next;
|
||||
mes "[Meow]";
|
||||
mes "Once I become human";
|
||||
mes "again and regain my powers,";
|
||||
mes "I'm gonna go freakin' buck";
|
||||
mes "wild. Catherine, you, everyone.";
|
||||
mes "You're all turning into cats!";
|
||||
close;
|
||||
}
|
||||
mes "[Meow]";
|
||||
mes "Hah! Yeah...";
|
||||
mes "Taking a nap sounds like";
|
||||
mes "the best idea I've heard";
|
||||
mes "all day. Hm. ^333333*Yaaawwn~*^000000";
|
||||
mes "There we go, time to sleep...";
|
||||
mes "ZzzzzzzZZZzzz... ZzZzzzz...";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
prt_in,82,98,3 script Simon Mayace#q_wiz 46,{
|
||||
if (WIZ_SK == 1) {
|
||||
mes "[Simon]";
|
||||
mes "Ah, you must be a skilled";
|
||||
mes "practitioner of magic. Mmm,";
|
||||
mes "you must one of those Wizards.";
|
||||
mes "High Wizards? I can't really";
|
||||
mes "tell the difference. Ah, may";
|
||||
mes "I be of service to you?";
|
||||
next;
|
||||
if (select("I'm fine, thank you.:I want to learn about push backs.") == 1) {
|
||||
mes "[Simon]";
|
||||
mes "I'm surprised that you chose";
|
||||
mes "to practice magic: judging";
|
||||
mes "from your build, I'd say that";
|
||||
mes "you'd be well suited to wielding^FFFFFF ^000000 a sword. Haha, but that's just";
|
||||
mes "a humble Knight's opinion.";
|
||||
close;
|
||||
}
|
||||
mes "[Simon]";
|
||||
mes "Wait, are you asking me";
|
||||
mes "to teach you a Push-Back";
|
||||
mes "attack technique? You can";
|
||||
mes "defend yourself using spells";
|
||||
mes "like Fire Wall or Fire Bolt";
|
||||
mes "much more effectively, right?";
|
||||
next;
|
||||
select("But at close range...");
|
||||
mes "[Simon]";
|
||||
mes "Oh, I see. Yeah, Wizards";
|
||||
mes "aren't very effective in close";
|
||||
mes "range battles. Okay, I can see";
|
||||
mes "why you'd want to learn some";
|
||||
mes "Push-Back technique. Alright,";
|
||||
mes "I can teach you a few basics.";
|
||||
next;
|
||||
mes "[Simon]";
|
||||
mes "Now, every adventurer knows";
|
||||
mes "the fundamentals of attacking.";
|
||||
mes "You strike, and then ready your";
|
||||
mes "next action, which is either";
|
||||
mes "another strike, a dodge or a";
|
||||
mes "guard. Simple stuff, right?";
|
||||
next;
|
||||
mes "[Simon]";
|
||||
mes "To push an enemy back, you've";
|
||||
mes "got to attack using a strike";
|
||||
mes "with continuous force. It's all";
|
||||
mes "in the follow through. Now, if";
|
||||
mes "you strike the head, the push";
|
||||
mes "distance will be too short.";
|
||||
next;
|
||||
mes "[Simon]";
|
||||
mes "If you deliver a pushing";
|
||||
mes "strike to the legs, your";
|
||||
mes "enemy will fall towards you.";
|
||||
mes "The best target for pushing";
|
||||
mes "attacks is the torso since it";
|
||||
mes "allows more control of the push.";
|
||||
next;
|
||||
mes "[Simon]";
|
||||
mes "Well, I've explained";
|
||||
mes "pushing as best as I can.";
|
||||
mes "Concentrate and practice the";
|
||||
mes "theory on your own, and you";
|
||||
mes "should be able to do it. Good^FFFFFF ^000000luck on your travels, adventurer~";
|
||||
set WIZ_SK,2;
|
||||
close;
|
||||
}
|
||||
else {
|
||||
mes "[Simon]";
|
||||
mes "Make no mistake:";
|
||||
mes "swordplay is an art.";
|
||||
mes "The techniques may seem";
|
||||
mes "brutish at first glance, but";
|
||||
mes "there's a keen strategy that";
|
||||
mes "Knights innately understand.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// Old changelog
|
||||
//============================================================
|
||||
//= 1.0 for fully working skills only [Lupus]
|
||||
//= 1.1 Added more new skill quests for more classes [Lupus]
|
||||
//= Somehow eA engine doesn't let you keep learn't skill V_V'
|
||||
@ -20,165 +447,3 @@
|
||||
//= 1.3b Splitted into different files [DracoRPG]
|
||||
//= 1.3c Removed duplicates [Toms]
|
||||
//============================================================
|
||||
|
||||
|
||||
//============================================================
|
||||
// WIZARD - SIGHTBLASTER
|
||||
//============================================================
|
||||
gef_tower,116,37,1 script Enoz#2 748,{
|
||||
if(HELLIONQ == 22)goto L_remember;
|
||||
if(HELLIONQ == 21)goto L_joke;
|
||||
if(HELLIONQ == 20)goto L_take;
|
||||
if(BaseJob!=Job_Wizard) goto L_nowiz;
|
||||
if(getskilllv(1006)) goto L_alreadyhave;
|
||||
|
||||
mes "[Enoz]";
|
||||
mes "I'll teach you all I know for:";
|
||||
mes "10 Crystal Blue";
|
||||
mes "10 Green Live";
|
||||
mes "10 Red Blood";
|
||||
mes "10 Wind of Verdure";
|
||||
next;
|
||||
|
||||
mes "[Enoz]";
|
||||
mes "Let me check your items.";
|
||||
next;
|
||||
|
||||
if(countitem(990)<10 || countitem(991)<10 || countitem(992)<10 || countitem(993)<10) goto L_noitems;//Items: Red_Blood, Crystal_Blue, Wind_of_Verdure, Green_Live,
|
||||
delitem 990, 10;//Items: Red_Blood,
|
||||
delitem 991, 10;//Items: Crystal_Blue,
|
||||
delitem 992, 10;//Items: Wind_of_Verdure,
|
||||
delitem 993, 10;//Items: Green_Live,
|
||||
|
||||
mes "[Enoz]";
|
||||
mes "I see you have what you need,";
|
||||
mes "so I'll teach you my talent.";
|
||||
skill 1006,1,0;
|
||||
close;
|
||||
|
||||
L_take:
|
||||
mes "[Enoz]";
|
||||
mes "It's gone, it's gone!";
|
||||
mes "Where the hell did it go?!";
|
||||
mes "Oh man, who could have";
|
||||
mes "taken it? Wait, was it... You?!";
|
||||
next;
|
||||
menu "Actually, Welshyun sent me.",L_sent,"No way man, don't go nuts.",-;
|
||||
|
||||
mes "[Enoz]";
|
||||
mes "Nuts?! Oh, you wanna";
|
||||
mes "see crazy, is that it?! You";
|
||||
mes "wanna see insaaaane?!";
|
||||
mes "Cuz I'll go freakin' medieval";
|
||||
mes "if you keep bothering me!!";
|
||||
close;
|
||||
|
||||
L_sent:
|
||||
mes "[Enoz]";
|
||||
mes "My mentor, Welshyun?";
|
||||
mes "Huh. Is there a report";
|
||||
mes "I haven't submitted to him";
|
||||
mes "yet? So what was it called?";
|
||||
next;
|
||||
input @tempstr$;
|
||||
if(@tempstr$ != "Monster Life in the Geffen Area")goto L_wrongstr;
|
||||
|
||||
mes "[Enoz]";
|
||||
mes "\"Monster Life in";
|
||||
mes "the Geffen Area\"?";
|
||||
mes "Oh no. My mentor took";
|
||||
mes "that three days ago!";
|
||||
mes "Is he still up to his";
|
||||
mes "old tricks again?";
|
||||
next;
|
||||
mes "[Enoz]";
|
||||
mes "Awww nuts!";
|
||||
mes "Where the heck is";
|
||||
mes "my Master Science";
|
||||
mes "Reference Book?";
|
||||
mes "It was right here";
|
||||
mes "three days ago...";
|
||||
set HELLIONQ,21;
|
||||
close;
|
||||
|
||||
L_joke:
|
||||
mes "[Enoz]";
|
||||
mes "My mentor Welshyun's";
|
||||
mes "been playing jokes again,";
|
||||
mes "so you better go talk to him.";
|
||||
mes "Damn. Where is that Master";
|
||||
mes "Science Reference Book?";
|
||||
close;
|
||||
|
||||
L_wrongstr:
|
||||
mes "[Enoz]";
|
||||
mes @tempstr$ + "?";
|
||||
mes "I haven't completed";
|
||||
mes "any research related";
|
||||
mes "to that subject. Or did I?";
|
||||
mes "Anyway, I need the exact";
|
||||
mes "name of the report you want!";
|
||||
close;
|
||||
|
||||
L_remember:
|
||||
mes "[Enoz]";
|
||||
mes "Oh hey, I remember you~";
|
||||
mes "So did my mentor send you";
|
||||
mes "to me again for some reason?";
|
||||
next;
|
||||
mes "^3151FFYou cautiously hand Enoz the";
|
||||
mes "Master Science Reference Book.";
|
||||
next;
|
||||
mes "[Enoz]";
|
||||
mes "Yes! Oh yes!";
|
||||
mes "This is the book";
|
||||
mes "I lost three days";
|
||||
mes "ago! Thanks so much!";
|
||||
mes "Now I can finally finish";
|
||||
mes "this research project that--";
|
||||
next;
|
||||
mes "[Enoz]";
|
||||
mes "Wait, the page I really";
|
||||
mes "need is missing! And there's";
|
||||
mes "some sort of note... Umm...";
|
||||
mes "^111111\"Enoz I think this page";
|
||||
mes "is worth at least one Apple";
|
||||
mes "Juice. Right? --Welshyun\"^000000.";
|
||||
next;
|
||||
mes "[Enoz]";
|
||||
mes "NOooOOoOo!";
|
||||
mes "Not agaaaaain!";
|
||||
mes "WHy is he always";
|
||||
mes "playing these pranks?!";
|
||||
mes "Apple Juice! I need";
|
||||
mes "some Apple Juice!";
|
||||
next;
|
||||
mes "^3151FFIt looks like it's time";
|
||||
mes "to get 1 Blue Gemstone,";
|
||||
mes "and then bring it back";
|
||||
mes "to Welshyun the Sage.";
|
||||
set HELLIONQ,23;
|
||||
close;
|
||||
|
||||
L_noitems:
|
||||
mes "[Enoz]";
|
||||
mes "You don't have enough items.";
|
||||
mes "Come back when you have all";
|
||||
mes "the required items for me.";
|
||||
close;
|
||||
|
||||
L_nowiz:
|
||||
mes "[Enoz]";
|
||||
mes "Gone! It's gone!";
|
||||
mes "Where did the book";
|
||||
mes "I really need go to?";
|
||||
mes "Oh no oh no oh no oh no!";
|
||||
mes "Waaaaah, I'm gonna cry!";
|
||||
close;
|
||||
|
||||
L_alreadyhave:
|
||||
mes "[Enoz]";
|
||||
mes "I've already taught you";
|
||||
mes "everything I know...";
|
||||
close;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user