Fixed bugreport:1551 causing coma on monsters now grants you your-fully-deserved exp.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15783 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1076,7 +1076,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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break;
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case GS_BULLSEYE: //0.1% coma rate.
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if(tstatus->race == RC_BRUTE || tstatus->race == RC_DEMIHUMAN)
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status_change_start(bl,SC_COMA,10,skilllv,0,0,0,0,0);
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status_change_start(bl,SC_COMA,10,skilllv,0,src->id,0,0,0);
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break;
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case GS_PIERCINGSHOT:
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sc_start(bl,SC_BLEEDING,(skilllv*3),skilllv,skill_get_time2(skillid,skilllv));
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@ -1310,7 +1310,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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rate += sd->weapon_coma_race[tstatus->race];
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rate += sd->weapon_coma_race[tstatus->mode&MD_BOSS?RC_BOSS:RC_NONBOSS];
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if (rate)
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status_change_start(bl, SC_COMA, rate, 0, 0, 0, 0, 0, 0);
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status_change_start(bl, SC_COMA, rate, 0, 0, src->id, 0, 0, 0);
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}
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if( sd && battle_config.equip_self_break_rate )
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{ // Self weapon breaking
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@ -6885,6 +6885,11 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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}
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case SC_COMA: //Coma. Sends a char to 1HP. If val2, do not zap sp
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if( val3 && bl->type == BL_MOB ) {
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struct block_list* src = map_id2bl(val3);
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if( src )
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mob_log_damage((TBL_MOB*)bl,src,status->hp - 1);
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}
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status_zap(bl, status->hp-1, val2?0:status->sp);
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return 1;
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break;
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