Corrected reflected damage applying twice (#3115)
* Fixes #2920. * Follow up to 333f0dd. * Corrected trap behavior reflect and slightly reverted previous commit. Thanks to @Badarosk0.
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@ -6843,7 +6843,7 @@ int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, i
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ssc = status_get_sc(src);
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if (flag & BF_SHORT) {//Bounces back part of the damage.
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if ( sd && sd->bonus.short_weapon_damage_return ) {
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if ( (skill_get_inf2(skill_id)&INF2_TRAP || !status_reflect) && sd && sd->bonus.short_weapon_damage_return ) {
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rdamage += damage * sd->bonus.short_weapon_damage_return / 100;
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rdamage = i64max(rdamage,1);
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} else if( status_reflect && sc && sc->count ) {
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