Expanded a couple baby job names (#4500)
* Expanded Job_Baby_Rune -> Job_Baby_Rune_Knight, Job_Baby_Bishop -> Job_Baby_Arch_Bishop, Job_Baby_Cross -> Job_Baby_Guillotine_Cross, Job_Baby_Guard -> Job_Baby_Royal_Guard, and Job_Baby_Chaser -> Job_Baby_Shadow_Chaser. * Expanded related MAPID/EAJ constants as well. * Added deprecation notice for old constants. * Updated database and NPC scripts to use new constants.
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@@ -734,7 +734,7 @@ static int8 skill_isCopyable(struct map_session_data *sd, uint16 skill_idx) {
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if (job_allowed&0x04 && sd->status.class_ == JOB_SHADOW_CHASER) break;
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if (job_allowed&0x08 && sd->status.class_ == JOB_SHADOW_CHASER_T) break;
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if (job_allowed&0x10 && sd->status.class_ == JOB_BABY_ROGUE) break;
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if (job_allowed&0x20 && sd->status.class_ == JOB_BABY_CHASER) break;
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if (job_allowed&0x20 && sd->status.class_ == JOB_BABY_SHADOW_CHASER) break;
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return 0;
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}
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}
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