* Added 2 new script commands to support 2/15's cards patch
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1123 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,5 +1,16 @@
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Date Added
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Date Added
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02/17
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* Added 2 new script commands to support 2/15's cards patch... most of the
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effects in kRO should be available now ^^ [celest]
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- isequipped(...): Accepts a list of item ID's and checks whether all of
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the items/cards have been equipped.
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- isequippedcnt(...): Same as above, except it returns how many of the items
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are being equipped
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Example: if(isequipped(4002,4004,4006)) bonus bStr,1;
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02/16
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02/16
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* Char SQL: Fixed the Whisper chat on splittet mapservers (i think now all features work!) [Sirius]
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* Char SQL: Fixed the Whisper chat on splittet mapservers (i think now all features work!) [Sirius]
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120
src/map/script.c
120
src/map/script.c
@ -46,6 +46,11 @@
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#endif
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#endif
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#define SCRIPT_BLOCK_SIZE 256
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#define SCRIPT_BLOCK_SIZE 256
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#define FETCH(n, t) \
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if(st->end>st->start+(n)) \
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(t)=conv_num(st,&(st->stack->stack_data[st->start+(n)]));
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enum { LABEL_NEXTLINE=1,LABEL_START };
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enum { LABEL_NEXTLINE=1,LABEL_START };
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static unsigned char * script_buf;
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static unsigned char * script_buf;
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static int script_pos,script_size;
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static int script_pos,script_size;
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@ -301,6 +306,8 @@ int buildin_logmes(struct script_state *st); // [Lupus]
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int buildin_summon(struct script_state *st); // [celest]
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int buildin_summon(struct script_state *st); // [celest]
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int buildin_isnight(struct script_state *st); // [celest]
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int buildin_isnight(struct script_state *st); // [celest]
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int buildin_isday(struct script_state *st); // [celest]
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int buildin_isday(struct script_state *st); // [celest]
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int buildin_isequipped(struct script_state *st); // [celest]
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int buildin_isequippedcnt(struct script_state *st); // [celest]
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void push_val(struct script_stack *stack,int type,int val);
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void push_val(struct script_stack *stack,int type,int val);
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int run_func(struct script_state *st);
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int run_func(struct script_state *st);
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@ -528,6 +535,8 @@ struct {
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{buildin_summon,"summon","si*"}, // summons a slave monster [Celest]
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{buildin_summon,"summon","si*"}, // summons a slave monster [Celest]
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{buildin_isnight,"isnight",""}, // check whether it is night time [Celest]
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{buildin_isnight,"isnight",""}, // check whether it is night time [Celest]
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{buildin_isday,"isday",""}, // check whether it is day time [Celest]
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{buildin_isday,"isday",""}, // check whether it is day time [Celest]
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{buildin_isequipped,"isequipped","i*"}, // check whether another item/card has been equipped [Celest]
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{buildin_isequippedcnt,"isequippedcnt","i*"}, // check how many items/cards are being equipped [Celest]
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{NULL,NULL,NULL},
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{NULL,NULL,NULL},
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};
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};
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int buildin_message(struct script_state *st); // [MouseJstr]
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int buildin_message(struct script_state *st); // [MouseJstr]
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@ -6549,6 +6558,117 @@ int buildin_isday(struct script_state *st)
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return 0;
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return 0;
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}
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}
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/*================================================
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* Check whether another item/card has been
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* equipped - used for 2/15's cards patch [celest]
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*------------------------------------------------
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*/
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int buildin_isequipped(struct script_state *st)
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{
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struct map_session_data *sd;
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int i, j, k, id = 1;
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int ret = -1;
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sd = script_rid2sd(st);
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for (i=0; id!=0; i++) {
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int flag = 0;
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FETCH (i+2, id) else id = 0;
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if (id <= 0)
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continue;
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for (j=0; j<10; j++) {
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int index, type;
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index = sd->equip_index[j];
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if(index < 0) continue;
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if(j == 9 && sd->equip_index[8] == index) continue;
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if(j == 5 && sd->equip_index[4] == index) continue;
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if(j == 6 && (sd->equip_index[5] == index || sd->equip_index[4] == index)) continue;
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type = itemdb_type(id);
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if(sd->inventory_data[index]) {
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if (type == 4 || type == 5) {
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if (sd->inventory_data[index]->nameid == id)
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flag = 1;
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} else if (type == 6) {
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for(k=0; k<sd->inventory_data[index]->slot; k++) {
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if (sd->status.inventory[index].card[0]!=0x00ff &&
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sd->status.inventory[index].card[0]!=0x00fe &&
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sd->status.inventory[index].card[0]!=(short)0xff00 &&
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sd->status.inventory[index].card[k] == id) {
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flag = 1;
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break;
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}
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}
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}
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if (flag) break;
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}
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}
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if (ret == -1)
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ret = flag;
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else
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ret &= flag;
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if (!ret) break;
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}
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push_val(st->stack,C_INT,ret);
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return 0;
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}
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/*================================================
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* Check how many items/cards in the list are
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* equipped - used for 2/15's cards patch [celest]
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*------------------------------------------------
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*/
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int buildin_isequippedcnt(struct script_state *st)
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{
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struct map_session_data *sd;
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int i, j, k, id = 1;
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int ret = 0;
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sd = script_rid2sd(st);
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for (i=0; id!=0; i++) {
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FETCH (i+2, id) else id = 0;
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if (id <= 0)
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continue;
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for (j=0; j<10; j++) {
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int index, type, flag = 0;
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index = sd->equip_index[j];
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if(index < 0) continue;
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if(j == 9 && sd->equip_index[8] == index) continue;
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if(j == 5 && sd->equip_index[4] == index) continue;
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if(j == 6 && (sd->equip_index[5] == index || sd->equip_index[4] == index)) continue;
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type = itemdb_type(id);
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if(sd->inventory_data[index]) {
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if (type == 4 || type == 5) {
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if (sd->inventory_data[index]->nameid == id)
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flag = 1;
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} else if (type == 6) {
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for(k=0; k<sd->inventory_data[index]->slot; k++) {
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if (sd->status.inventory[index].card[0]!=0x00ff &&
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sd->status.inventory[index].card[0]!=0x00fe &&
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sd->status.inventory[index].card[0]!=(short)0xff00 &&
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sd->status.inventory[index].card[k] == id) {
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flag = 1;
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break;
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}
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}
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}
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if (flag) {
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ret++;
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break;
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}
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}
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}
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}
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push_val(st->stack,C_INT,ret);
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return 0;
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}
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//
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//
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// ŽÀ<C5BD>s•”main
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// ŽÀ<C5BD>s•”main
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//
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//
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