Merge pull request #1495 from rathena/cleanup/skill_tree
Skill Tree cleanup
This commit is contained in:
commit
c575fede4f
@ -1,2 +1,2 @@
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//JobNo,Skill-ID,MaxLV{,JobLV},Prerequisite Skill-ID-1,Prerequisite Skill-ID-1-Lv,PrereqSkill-ID-2,PrereqSkill-ID-2-Lv,PrereqSkill-ID-3,PrereqSkill-ID-3-Lv,PrereqSkill-ID-4,PrereqSkill-ID-4-Lv,PrereqSkill-ID-5,PrereqSkill-ID-5-Lv//CLASS_SKILLNAME#Skill Name#
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//JobNo,Skill-ID,MaxLv{,BaseLvReq,JobLvReq},Prerequisite Skill-ID-1,Prerequisite Skill-ID-1-Lv,PrereqSkill-ID-2,PrereqSkill-ID-2-Lv,PrereqSkill-ID-3,PrereqSkill-ID-3-Lv,PrereqSkill-ID-4,PrereqSkill-ID-4-Lv,PrereqSkill-ID-5,PrereqSkill-ID-5-Lv//CLASS_SKILLNAME#Skill Name#
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@ -1,4 +1,4 @@
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//JobNo,Skill-ID,MaxLV{,JobLV},Prerequisite Skill-ID-1,Prerequisite Skill-ID-1-Lv,PrereqSkill-ID-2,PrereqSkill-ID-2-Lv,PrereqSkill-ID-3,PrereqSkill-ID-3-Lv,PrereqSkill-ID-4,PrereqSkill-ID-4-Lv,PrereqSkill-ID-5,PrereqSkill-ID-5-Lv//CLASS_SKILLNAME#Skill Name#
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//JobNo,Skill-ID,MaxLv{,BaseLvReq,JobLvReq},Prerequisite Skill-ID-1,Prerequisite Skill-ID-1-Lv,PrereqSkill-ID-2,PrereqSkill-ID-2-Lv,PrereqSkill-ID-3,PrereqSkill-ID-3-Lv,PrereqSkill-ID-4,PrereqSkill-ID-4-Lv,PrereqSkill-ID-5,PrereqSkill-ID-5-Lv//CLASS_SKILLNAME#Skill Name#
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//Novice
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0,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
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0,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
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@ -80,7 +80,7 @@
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5,154,1,0,0,0,0,0,0,0,0,0,0 //MC_CHANGECART#Change Cart#
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5,155,1,0,0,0,0,0,0,0,0,0,0 //MC_LOUD#Crazy Uproar#
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5,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
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5,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
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5,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
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5,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
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//Thief
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6,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
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@ -231,7 +231,7 @@
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10,1013,1,0,0,0,0,0,0,0,0,0,0 //BS_GREED#Greed#
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10,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
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10,459,1,111,5,0,0,0,0,0,0,0,0 //BS_ADRENALINE2#Full Adrenaline Rush#
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10,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
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10,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
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10,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
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//Hunter
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11,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
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@ -496,7 +496,7 @@
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18,496,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT1#Twilight Alchemy 1#
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18,497,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT2#Twilight Alchemy 2#
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18,498,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT3#Twilight Alchemy 3#
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18,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
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18,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
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18,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
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//Bard
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19,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
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@ -594,8 +594,8 @@
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//WeddingClass
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22,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
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22,334,1,0,0,0,0,0,0,0,0,0,0 //WE_MALE#I Will Protect You#
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22,335,5,0,0,0,0,0,0,0,0,0,0 //WE_FEMALE#I Look up to You#
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22,336,5,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARTNER#I miss You#
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22,335,1,0,0,0,0,0,0,0,0,0,0 //WE_FEMALE#I Look up to You#
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22,336,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARTNER#I miss You#
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22,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
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//SuperNovice
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23,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
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@ -650,7 +650,7 @@
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23,52,10,0,0,0,0,0,0,0,0,0,0 //TF_POISON#Envenom#
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23,53,1,52,3,0,0,0,0,0,0,0,0 //TF_DETOXIFY#Detoxify#
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23,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
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23,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
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23,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
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23,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
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//Gunslinger
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24,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
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@ -786,7 +786,7 @@
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4006,154,1,0,0,0,0,0,0,0,0,0,0 //MC_CHANGECART#Change Cart#
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4006,155,1,0,0,0,0,0,0,0,0,0,0 //MC_LOUD#Crazy Uproar#
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4006,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
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4006,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
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4006,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
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4006,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
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//ThiefHigh
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4007,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
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@ -962,7 +962,7 @@
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4011,486,5,113,5,0,0,0,0,0,0,0,0 //WS_OVERTHRUSTMAX#Maximum Power Thrust#
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4011,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
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4011,459,1,111,5,0,0,0,0,0,0,0,0 //BS_ADRENALINE2#Full Adrenaline Rush#
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4011,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
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4011,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
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4011,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
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//Sniper
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4012,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
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@ -1270,7 +1270,7 @@
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4019,496,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT1#Twilight Alchemy 1#
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4019,497,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT2#Twilight Alchemy 2#
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4019,498,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT3#Twilight Alchemy 3#
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4019,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
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4019,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
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4019,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
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//Clown
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4020,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
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@ -1302,7 +1302,7 @@
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4020,313,5,321,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm#
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4020,1010,1,0,0,0,0,0,0,0,0,0,0 //BA_PANGVOICE#Pang Voice#
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4020,394,10,47,5,316,1,0,0,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
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4020,395,5,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
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4020,395,1,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
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4020,396,1,45,5,315,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
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4020,487,5,315,10,396,1,0,0,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
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4020,488,5,45,10,315,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
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@ -1338,7 +1338,7 @@
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4021,313,5,329,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm#
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4021,1011,1,0,0,0,0,0,0,0,0,0,0 //DC_WINKCHARM#Wink of Charm#
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4021,394,10,47,5,324,1,0,0,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
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4021,395,5,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
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4021,395,1,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
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4021,396,1,45,5,323,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
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4021,487,5,323,10,396,1,0,0,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
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4021,488,5,45,10,323,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
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@ -1468,7 +1468,7 @@
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4028,155,1,0,0,0,0,0,0,0,0,0,0 //MC_LOUD#Crazy Uproar#
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4028,408,1,0,0,0,0,0,0,0,0,0,0 //WE_BABY#Baby#
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4028,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent#
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4028,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
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4028,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
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4028,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
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//Baby Thief
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4029,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
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@ -1623,7 +1623,7 @@
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4033,1012,1,0,0,0,0,0,0,0,0,0,0 //BS_UNFAIRLYTRICK#Unfair Trick#
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4033,1013,1,0,0,0,0,0,0,0,0,0,0 //BS_GREED#Greed#
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4033,459,1,111,5,0,0,0,0,0,0,0,0 //BS_ADRENALINE2#Full Adrenaline Rush#
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4033,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
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4033,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
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4033,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
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//Baby Hunter
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4034,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
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@ -1896,7 +1896,7 @@
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4041,496,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT1#Twilight Alchemy 1#
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4041,497,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT2#Twilight Alchemy 2#
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4041,498,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT3#Twilight Alchemy 3#
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4041,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
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4041,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
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4041,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
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//Baby Bard
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4042,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
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@ -2048,7 +2048,7 @@
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4045,53,1,52,3,0,0,0,0,0,0,0,0 //TF_DETOXIFY#Detoxify#
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4045,408,1,0,0,0,0,0,0,0,0,0,0 //WE_BABY#Baby#
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4045,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent#
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4045,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
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4045,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
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4045,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
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//Taekwon
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4046,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
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@ -2656,7 +2656,7 @@
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4058,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
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4058,5006,5,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
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4058,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
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4058,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
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4058,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
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4058,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
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//Guillotine Cross (Regular)
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4059,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
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@ -3008,7 +3008,7 @@
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4064,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
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4064,5006,5,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
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4064,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
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4064,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
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4064,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
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4064,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
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//Guillotine Cross (Trans)
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4065,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
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@ -3412,7 +3412,7 @@
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4071,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
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4071,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
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4071,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
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4071,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
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4071,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
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4071,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
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//Shadow Chaser (Regular)
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4072,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
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@ -3639,7 +3639,7 @@
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4075,313,5,321,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm#
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4075,1010,1,0,0,0,0,0,0,0,0,0,0 //BA_PANGVOICE#Pang Voice#
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||||
4075,394,10,47,5,316,1,0,0,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
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||||
4075,395,5,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
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||||
4075,395,1,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
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||||
4075,396,1,45,5,315,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
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||||
4075,487,5,315,10,396,1,0,0,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
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4075,488,5,45,10,315,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
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@ -3701,7 +3701,7 @@
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4076,313,5,329,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm#
|
||||
4076,1011,1,0,0,0,0,0,0,0,0,0,0 //DC_WINKCHARM#Wink of Charm#
|
||||
4076,394,10,47,5,324,1,0,0,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
|
||||
4076,395,5,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4076,395,1,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4076,396,1,45,5,323,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
|
||||
4076,487,5,323,10,396,1,0,0,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
|
||||
4076,488,5,45,10,323,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
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||||
@ -3856,7 +3856,7 @@
|
||||
4078,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
|
||||
4078,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
|
||||
4078,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
4078,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4078,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4078,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
//Shadow Chaser (Trans)
|
||||
4079,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@ -4299,7 +4299,7 @@
|
||||
4086,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
|
||||
4086,5006,5,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
|
||||
4086,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
4086,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4086,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4086,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
//Mechanic (Mado) (Trans)
|
||||
4087,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@ -4375,7 +4375,7 @@
|
||||
4087,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
|
||||
4087,5006,5,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
|
||||
4087,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
4087,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4087,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4087,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
//Baby Rune Knight
|
||||
4096,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@ -4660,7 +4660,7 @@
|
||||
4100,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
|
||||
4100,5006,5,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
|
||||
4100,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
4100,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4100,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4100,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
//Baby Guillotine Cross
|
||||
4101,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@ -5066,7 +5066,7 @@
|
||||
4107,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
|
||||
4107,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
|
||||
4107,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
4107,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4107,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4107,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
//Baby Shadow Chaser
|
||||
4108,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@ -5347,7 +5347,7 @@
|
||||
4112,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
|
||||
4112,5006,5,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
|
||||
4112,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
4112,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4112,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4112,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
//Super Novice (Expanded)
|
||||
4190,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@ -5431,7 +5431,7 @@
|
||||
4190,261,5,259,2,0,0,0,0,0,0,0,0 //MO_CALLSPIRITS#Summon Spirit Sphere#
|
||||
4190,262,1,261,5,0,0,0,0,0,0,0,0 //MO_ABSORBSPIRITS#Absorb Spirit Sphere#
|
||||
4190,365,1,9,1,0,0,0,0,0,0,0,0 //HW_MAGICCRASHER#Stave Crasher#
|
||||
4190,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4190,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4190,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
//Super Baby (Expanded)
|
||||
4191,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@ -5516,7 +5516,7 @@
|
||||
4191,261,5,259,2,0,0,0,0,0,0,0,0 //MO_CALLSPIRITS#Summon Spirit Sphere#
|
||||
4191,262,1,261,5,0,0,0,0,0,0,0,0 //MO_ABSORBSPIRITS#Absorb Spirit Sphere#
|
||||
4191,365,1,9,1,0,0,0,0,0,0,0,0 //HW_MAGICCRASHER#Stave Crasher#
|
||||
4191,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4191,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4191,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
//Kagerou
|
||||
4211,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
|
@ -1,4 +1,4 @@
|
||||
//JobNo,Skill-ID,MaxLV{,JobLV},Prerequisite Skill-ID-1,Prerequisite Skill-ID-1-Lv,PrereqSkill-ID-2,PrereqSkill-ID-2-Lv,PrereqSkill-ID-3,PrereqSkill-ID-3-Lv,PrereqSkill-ID-4,PrereqSkill-ID-4-Lv,PrereqSkill-ID-5,PrereqSkill-ID-5-Lv//CLASS_SKILLNAME#Skill Name#
|
||||
//JobNo,Skill-ID,MaxLv{,BaseLvReq,JobLvReq},Prerequisite Skill-ID-1,Prerequisite Skill-ID-1-Lv,PrereqSkill-ID-2,PrereqSkill-ID-2-Lv,PrereqSkill-ID-3,PrereqSkill-ID-3-Lv,PrereqSkill-ID-4,PrereqSkill-ID-4-Lv,PrereqSkill-ID-5,PrereqSkill-ID-5-Lv//CLASS_SKILLNAME#Skill Name#
|
||||
//Novice
|
||||
0,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
0,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
@ -80,7 +80,7 @@
|
||||
5,154,1,0,0,0,0,0,0,0,0,0,0 //MC_CHANGECART#Change Cart#
|
||||
5,155,1,0,0,0,0,0,0,0,0,0,0 //MC_LOUD#Crazy Uproar#
|
||||
5,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
5,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
5,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
5,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
//Thief
|
||||
6,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@ -231,7 +231,7 @@
|
||||
10,1013,1,0,0,0,0,0,0,0,0,0,0 //BS_GREED#Greed#
|
||||
10,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
10,459,1,111,5,0,0,0,0,0,0,0,0 //BS_ADRENALINE2#Full Adrenaline Rush#
|
||||
10,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
10,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
10,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
//Hunter
|
||||
11,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@ -496,7 +496,7 @@
|
||||
18,496,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT1#Twilight Alchemy 1#
|
||||
18,497,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT2#Twilight Alchemy 2#
|
||||
18,498,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT3#Twilight Alchemy 3#
|
||||
18,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
18,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
18,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
//Bard
|
||||
19,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@ -594,8 +594,8 @@
|
||||
//WeddingClass
|
||||
22,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
22,334,1,0,0,0,0,0,0,0,0,0,0 //WE_MALE#I Will Protect You#
|
||||
22,335,5,0,0,0,0,0,0,0,0,0,0 //WE_FEMALE#I Look up to You#
|
||||
22,336,5,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARTNER#I miss You#
|
||||
22,335,1,0,0,0,0,0,0,0,0,0,0 //WE_FEMALE#I Look up to You#
|
||||
22,336,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARTNER#I miss You#
|
||||
22,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
//SuperNovice
|
||||
23,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@ -650,7 +650,7 @@
|
||||
23,52,10,0,0,0,0,0,0,0,0,0,0 //TF_POISON#Envenom#
|
||||
23,53,1,52,3,0,0,0,0,0,0,0,0 //TF_DETOXIFY#Detoxify#
|
||||
23,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
23,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
23,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
23,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
//Gunslinger
|
||||
24,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@ -786,7 +786,7 @@
|
||||
4006,154,1,0,0,0,0,0,0,0,0,0,0 //MC_CHANGECART#Change Cart#
|
||||
4006,155,1,0,0,0,0,0,0,0,0,0,0 //MC_LOUD#Crazy Uproar#
|
||||
4006,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4006,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4006,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4006,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
//ThiefHigh
|
||||
4007,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@ -962,7 +962,7 @@
|
||||
4011,486,5,113,5,0,0,0,0,0,0,0,0 //WS_OVERTHRUSTMAX#Maximum Power Thrust#
|
||||
4011,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4011,459,1,111,5,0,0,0,0,0,0,0,0 //BS_ADRENALINE2#Full Adrenaline Rush#
|
||||
4011,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4011,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4011,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
//Sniper
|
||||
4012,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@ -1270,7 +1270,7 @@
|
||||
4019,496,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT1#Twilight Alchemy 1#
|
||||
4019,497,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT2#Twilight Alchemy 2#
|
||||
4019,498,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT3#Twilight Alchemy 3#
|
||||
4019,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4019,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4019,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
//Clown
|
||||
4020,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@ -1302,7 +1302,7 @@
|
||||
4020,313,5,321,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm#
|
||||
4020,1010,1,0,0,0,0,0,0,0,0,0,0 //BA_PANGVOICE#Pang Voice#
|
||||
4020,394,10,47,5,316,1,0,0,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
|
||||
4020,395,5,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4020,395,1,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4020,396,1,45,5,315,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
|
||||
4020,487,5,315,10,396,1,0,0,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
|
||||
4020,488,5,45,10,315,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
|
||||
@ -1338,7 +1338,7 @@
|
||||
4021,313,5,329,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm#
|
||||
4021,1011,1,0,0,0,0,0,0,0,0,0,0 //DC_WINKCHARM#Wink of Charm#
|
||||
4021,394,10,47,5,324,1,0,0,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
|
||||
4021,395,5,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4021,395,1,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4021,396,1,45,5,323,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
|
||||
4021,487,5,323,10,396,1,0,0,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
|
||||
4021,488,5,45,10,323,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
|
||||
@ -1468,7 +1468,7 @@
|
||||
4028,155,1,0,0,0,0,0,0,0,0,0,0 //MC_LOUD#Crazy Uproar#
|
||||
4028,408,1,0,0,0,0,0,0,0,0,0,0 //WE_BABY#Baby#
|
||||
4028,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent#
|
||||
4028,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4028,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4028,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
//Baby Thief
|
||||
4029,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@ -1623,7 +1623,7 @@
|
||||
4033,1012,1,0,0,0,0,0,0,0,0,0,0 //BS_UNFAIRLYTRICK#Unfair Trick#
|
||||
4033,1013,1,0,0,0,0,0,0,0,0,0,0 //BS_GREED#Greed#
|
||||
4033,459,1,111,5,0,0,0,0,0,0,0,0 //BS_ADRENALINE2#Full Adrenaline Rush#
|
||||
4033,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4033,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4033,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
//Baby Hunter
|
||||
4034,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@ -1896,7 +1896,7 @@
|
||||
4041,496,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT1#Twilight Alchemy 1#
|
||||
4041,497,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT2#Twilight Alchemy 2#
|
||||
4041,498,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT3#Twilight Alchemy 3#
|
||||
4041,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4041,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4041,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
//Baby Bard
|
||||
4042,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@ -2048,7 +2048,7 @@
|
||||
4045,53,1,52,3,0,0,0,0,0,0,0,0 //TF_DETOXIFY#Detoxify#
|
||||
4045,408,1,0,0,0,0,0,0,0,0,0,0 //WE_BABY#Baby#
|
||||
4045,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent#
|
||||
4045,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4045,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4045,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
//Taekwon
|
||||
4046,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@ -2656,7 +2656,7 @@
|
||||
4058,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
|
||||
4058,5006,5,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
|
||||
4058,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
4058,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4058,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4058,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
//Guillotine Cross (Regular)
|
||||
4059,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@ -3008,7 +3008,7 @@
|
||||
4064,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
|
||||
4064,5006,5,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
|
||||
4064,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
4064,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4064,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4064,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
//Guillotine Cross (Trans)
|
||||
4065,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@ -3412,7 +3412,7 @@
|
||||
4071,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
|
||||
4071,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
|
||||
4071,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
4071,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4071,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4071,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
//Shadow Chaser (Regular)
|
||||
4072,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@ -3639,7 +3639,7 @@
|
||||
4075,313,5,321,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm#
|
||||
4075,1010,1,0,0,0,0,0,0,0,0,0,0 //BA_PANGVOICE#Pang Voice#
|
||||
4075,394,10,47,5,316,1,0,0,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
|
||||
4075,395,5,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4075,395,1,45,5,315,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4075,396,1,45,5,315,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
|
||||
4075,487,5,315,10,396,1,0,0,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
|
||||
4075,488,5,45,10,315,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
|
||||
@ -3701,7 +3701,7 @@
|
||||
4076,313,5,329,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm#
|
||||
4076,1011,1,0,0,0,0,0,0,0,0,0,0 //DC_WINKCHARM#Wink of Charm#
|
||||
4076,394,10,47,5,324,1,0,0,0,0,0,0 //CG_ARROWVULCAN#Vulcan Arrow#
|
||||
4076,395,5,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4076,395,1,45,5,323,7,0,0,0,0,0,0 //CG_MOONLIT#Sheltering Bliss#
|
||||
4076,396,1,45,5,323,5,0,0,0,0,0,0 //CG_MARIONETTE#Marionette Control#
|
||||
4076,487,5,323,10,396,1,0,0,0,0,0,0 //CG_LONGINGFREEDOM#Longing for Freedom#
|
||||
4076,488,5,45,10,323,10,0,0,0,0,0,0 //CG_HERMODE#Wand of Hermod#
|
||||
@ -3856,7 +3856,7 @@
|
||||
4078,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
|
||||
4078,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
|
||||
4078,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
4078,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4078,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4078,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
//Shadow Chaser (Trans)
|
||||
4079,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@ -4299,7 +4299,7 @@
|
||||
4086,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
|
||||
4086,5006,5,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
|
||||
4086,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
4086,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4086,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4086,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
//Mechanic (Mado) (Trans)
|
||||
4087,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@ -4375,7 +4375,7 @@
|
||||
4087,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
|
||||
4087,5006,5,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
|
||||
4087,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
4087,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4087,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4087,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
//Baby Rune Knight
|
||||
4096,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@ -4660,7 +4660,7 @@
|
||||
4100,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
|
||||
4100,5006,5,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
|
||||
4100,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
4100,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4100,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4100,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
//Baby Guillotine Cross
|
||||
4101,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@ -5066,7 +5066,7 @@
|
||||
4107,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
|
||||
4107,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
|
||||
4107,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
4107,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4107,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4107,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
//Baby Shadow Chaser
|
||||
4108,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@ -5347,7 +5347,7 @@
|
||||
4112,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
|
||||
4112,5006,5,0,0,0,0,0,0,0,0,0,0 //NC_MAGMA_ERUPTION#Magma Eruption#
|
||||
4112,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
4112,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4112,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4112,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
//Super Novice (Expanded)
|
||||
4190,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@ -5431,7 +5431,7 @@
|
||||
4190,261,5,259,2,0,0,0,0,0,0,0,0 //MO_CALLSPIRITS#Summon Spirit Sphere#
|
||||
4190,262,1,261,5,0,0,0,0,0,0,0,0 //MO_ABSORBSPIRITS#Absorb Spirit Sphere#
|
||||
4190,365,1,9,1,0,0,0,0,0,0,0,0 //HW_MAGICCRASHER#Stave Crasher#
|
||||
4190,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4190,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4190,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
//Super Baby (Expanded)
|
||||
4191,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
@ -5516,7 +5516,7 @@
|
||||
4191,261,5,259,2,0,0,0,0,0,0,0,0 //MO_CALLSPIRITS#Summon Spirit Sphere#
|
||||
4191,262,1,261,5,0,0,0,0,0,0,0,0 //MO_ABSORBSPIRITS#Absorb Spirit Sphere#
|
||||
4191,365,1,9,1,0,0,0,0,0,0,0,0 //HW_MAGICCRASHER#Stave Crasher#
|
||||
4191,2535,2,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4191,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4191,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
//Kagerou
|
||||
4211,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
|
@ -5696,8 +5696,8 @@ ACMD_FUNC(skilltree)
|
||||
|
||||
c = pc_class2idx(c);
|
||||
|
||||
ARR_FIND( 0, MAX_SKILL_TREE, j, skill_tree[c][j].id == 0 || skill_tree[c][j].id == skill_id );
|
||||
if( j == MAX_SKILL_TREE || skill_tree[c][j].id == 0 )
|
||||
ARR_FIND( 0, MAX_SKILL_TREE, j, skill_tree[c][j].skill_id == 0 || skill_tree[c][j].skill_id == skill_id );
|
||||
if( j == MAX_SKILL_TREE || skill_tree[c][j].skill_id == 0 )
|
||||
{
|
||||
clif_displaymessage(fd, msg_txt(sd,1169)); // The player cannot use that skill.
|
||||
return 0;
|
||||
@ -5708,9 +5708,9 @@ ACMD_FUNC(skilltree)
|
||||
meets = 1;
|
||||
for(j=0;j<MAX_PC_SKILL_REQUIRE;j++)
|
||||
{
|
||||
if( ent->need[j].id && pc_checkskill(sd,ent->need[j].id) < ent->need[j].lv)
|
||||
if( ent->need[j].skill_id && pc_checkskill(sd,ent->need[j].skill_id) < ent->need[j].skill_lv)
|
||||
{
|
||||
sprintf(atcmd_output, msg_txt(sd,1170), ent->need[j].lv, skill_db[skill_get_index(ent->need[j].id)]->desc); // Player requires level %d of skill %s.
|
||||
sprintf(atcmd_output, msg_txt(sd,1170), ent->need[j].skill_lv, skill_db[skill_get_index(ent->need[j].skill_id)]->desc); // Player requires level %d of skill %s.
|
||||
clif_displaymessage(fd, atcmd_output);
|
||||
meets = 0;
|
||||
}
|
||||
|
@ -3646,7 +3646,7 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons
|
||||
|
||||
//Go Backwards to give better priority to advanced skills.
|
||||
for (i=0,j = MAX_SKILL_TREE-1;j>=0 && i< MAX_MOBSKILL ;j--) {
|
||||
uint16 skill_id = skill_tree[pc_class2idx(sd->status.class_)][j].id;
|
||||
uint16 skill_id = skill_tree[pc_class2idx(sd->status.class_)][j].skill_id;
|
||||
uint16 sk_idx = 0;
|
||||
if (!skill_id || !(sk_idx = skill_get_index(skill_id)) || sd->status.skill[sk_idx].lv < 1 ||
|
||||
(skill_get_inf2(skill_id)&(INF2_WEDDING_SKILL|INF2_GUILD_SKILL)) ||
|
||||
|
145
src/map/pc.c
145
src/map/pc.c
@ -1633,10 +1633,10 @@ void pc_calc_skilltree(struct map_session_data *sd)
|
||||
uint16 c_ = pc_class2idx(JOB_TAEKWON);
|
||||
|
||||
for (i = 0; i < MAX_SKILL_TREE; i++) {
|
||||
uint16 sk_id = skill_tree[c_][i].id;
|
||||
uint16 sk_id = skill_tree[c_][i].skill_id;
|
||||
uint16 sk_idx = 0;
|
||||
|
||||
if (!sk_id || !(sk_idx = skill_get_index(skill_tree[c_][i].id)))
|
||||
if (!sk_id || !(sk_idx = skill_get_index(skill_tree[c_][i].skill_id)))
|
||||
continue;
|
||||
|
||||
if (sd->status.skill[sk_idx].flag != SKILL_FLAG_PLAGIARIZED && sd->status.skill[sk_idx].flag != SKILL_FLAG_PERM_GRANTED) {
|
||||
@ -1654,7 +1654,7 @@ void pc_calc_skilltree(struct map_session_data *sd)
|
||||
uint16 skid = 0;
|
||||
|
||||
flag = 0;
|
||||
for (i = 0; i < MAX_SKILL_TREE && (skid = skill_tree[c][i].id) > 0; i++) {
|
||||
for (i = 0; i < MAX_SKILL_TREE && (skid = skill_tree[c][i].skill_id) > 0; i++) {
|
||||
bool fail = false;
|
||||
uint16 sk_idx = skill_get_index(skid);
|
||||
|
||||
@ -1666,7 +1666,7 @@ void pc_calc_skilltree(struct map_session_data *sd)
|
||||
|
||||
// Checking required skills
|
||||
for(j = 0; j < MAX_PC_SKILL_REQUIRE; j++) {
|
||||
uint16 sk_need_id = skill_tree[c][i].need[j].id;
|
||||
uint16 sk_need_id = skill_tree[c][i].need[j].skill_id;
|
||||
uint16 sk_need_idx = 0;
|
||||
|
||||
if (sk_need_id && (sk_need_idx = skill_get_index(sk_need_id))) {
|
||||
@ -1679,13 +1679,19 @@ void pc_calc_skilltree(struct map_session_data *sd)
|
||||
else
|
||||
sk_need = pc_checkskill(sd,sk_need_id);
|
||||
|
||||
if (sk_need < skill_tree[c][i].need[j].lv) {
|
||||
if (sk_need < skill_tree[c][i].need[j].skill_lv) {
|
||||
fail = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (sd->status.base_level < skill_tree[c][i].baselv) { //We need to get the actual class in this case
|
||||
int class_ = pc_mapid2jobid(sd->class_, sd->status.sex);
|
||||
class_ = pc_class2idx(class_);
|
||||
if (class_ == c || (class_ != c && sd->status.base_level < skill_tree[class_][i].baselv))
|
||||
fail = true; // base level requirement wasn't satisfied
|
||||
}
|
||||
if (sd->status.job_level < skill_tree[c][i].joblv) { //We need to get the actual class in this case
|
||||
int class_ = pc_mapid2jobid(sd->class_, sd->status.sex);
|
||||
class_ = pc_class2idx(class_);
|
||||
@ -1723,7 +1729,7 @@ void pc_calc_skilltree(struct map_session_data *sd)
|
||||
- (c > 0) to avoid grant Novice Skill Tree in case of Skill Reset (need more logic)
|
||||
- (sd->status.skill_point == 0) to wait until all skill points are assigned to avoid problems with Job Change quest. */
|
||||
|
||||
for( i = 0; i < MAX_SKILL_TREE && (skid = skill_tree[c][i].id) > 0; i++ ) {
|
||||
for( i = 0; i < MAX_SKILL_TREE && (skid = skill_tree[c][i].skill_id) > 0; i++ ) {
|
||||
uint16 sk_idx = 0;
|
||||
if (!(sk_idx = skill_get_index(skid)))
|
||||
continue;
|
||||
@ -1760,7 +1766,7 @@ static void pc_check_skilltree(struct map_session_data *sd)
|
||||
uint16 skid = 0;
|
||||
|
||||
flag = 0;
|
||||
for (i = 0; i < MAX_SKILL_TREE && (skid = skill_tree[c][i].id) > 0; i++ ) {
|
||||
for (i = 0; i < MAX_SKILL_TREE && (skid = skill_tree[c][i].skill_id) > 0; i++ ) {
|
||||
uint16 sk_idx = skill_get_index(skid);
|
||||
bool fail = false;
|
||||
uint8 j = 0;
|
||||
@ -1770,7 +1776,7 @@ static void pc_check_skilltree(struct map_session_data *sd)
|
||||
|
||||
// Checking required skills
|
||||
for (j = 0; j < MAX_PC_SKILL_REQUIRE; j++) {
|
||||
uint16 sk_need_id = skill_tree[c][i].need[j].id;
|
||||
uint16 sk_need_id = skill_tree[c][i].need[j].skill_id;
|
||||
uint16 sk_need_idx = 0;
|
||||
|
||||
if (sk_need_id && (sk_need_idx = skill_get_index(sk_need_id))) {
|
||||
@ -1783,7 +1789,7 @@ static void pc_check_skilltree(struct map_session_data *sd)
|
||||
else
|
||||
sk_need = pc_checkskill(sd,sk_need_id);
|
||||
|
||||
if (sk_need < skill_tree[c][i].need[j].lv) {
|
||||
if (sk_need < skill_tree[c][i].need[j].skill_lv) {
|
||||
fail = true;
|
||||
break;
|
||||
}
|
||||
@ -1792,7 +1798,7 @@ static void pc_check_skilltree(struct map_session_data *sd)
|
||||
|
||||
if( fail )
|
||||
continue;
|
||||
if( sd->status.job_level < skill_tree[c][i].joblv )
|
||||
if (sd->status.base_level < skill_tree[c][i].baselv || sd->status.job_level < skill_tree[c][i].joblv)
|
||||
continue;
|
||||
|
||||
j = skill_get_inf2(skid);
|
||||
@ -6648,13 +6654,31 @@ void pc_lostexp(struct map_session_data *sd, unsigned int base_exp, unsigned int
|
||||
pc_gainexp_disp(sd, base_exp, pc_nextbaseexp(sd), job_exp, pc_nextjobexp(sd), true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns max base level for this character's class.
|
||||
* @param class_: Player's class
|
||||
* @return Max Base Level
|
||||
*/
|
||||
static unsigned int pc_class_maxbaselv(unsigned short class_) {
|
||||
return job_info[pc_class2idx(class_)].max_level[0];
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns max base level for this character.
|
||||
* @param sd Player
|
||||
* @return Max Base Level
|
||||
**/
|
||||
unsigned int pc_maxbaselv(struct map_session_data *sd){
|
||||
return job_info[pc_class2idx(sd->status.class_)].max_level[0];
|
||||
return pc_class_maxbaselv(sd->status.class_);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns max job level for this character's class.
|
||||
* @param class_: Player's class
|
||||
* @return Max Job Level
|
||||
*/
|
||||
static unsigned int pc_class_maxjoblv(unsigned short class_) {
|
||||
return job_info[pc_class2idx(class_)].max_level[1];
|
||||
}
|
||||
|
||||
/**
|
||||
@ -6663,7 +6687,7 @@ unsigned int pc_maxbaselv(struct map_session_data *sd){
|
||||
* @return Max Job Level
|
||||
**/
|
||||
unsigned int pc_maxjoblv(struct map_session_data *sd){
|
||||
return job_info[pc_class2idx(sd->status.class_)].max_level[1];
|
||||
return pc_class_maxjoblv(sd->status.class_);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -7001,7 +7025,7 @@ int pc_allskillup(struct map_session_data *sd)
|
||||
|
||||
if (!pc_grant_allskills(sd, true)) {
|
||||
uint16 sk_id;
|
||||
for (i = 0; i < MAX_SKILL_TREE && (sk_id = skill_tree[pc_class2idx(sd->status.class_)][i].id) > 0;i++){
|
||||
for (i = 0; i < MAX_SKILL_TREE && (sk_id = skill_tree[pc_class2idx(sd->status.class_)][i].skill_id) > 0;i++){
|
||||
int inf2 = 0;
|
||||
uint16 sk_idx = 0;
|
||||
if (!sk_id || !(sk_idx = skill_get_index(sk_id)))
|
||||
@ -8412,10 +8436,10 @@ bool pc_jobchange(struct map_session_data *sd,int job, char upper)
|
||||
|
||||
if ( (b_class&MAPID_UPPERMASK) != (sd->class_&MAPID_UPPERMASK) ) { //Things to remove when changing class tree.
|
||||
const int class_ = pc_class2idx(sd->status.class_);
|
||||
short id;
|
||||
for(i = 0; i < MAX_SKILL_TREE && (id = skill_tree[class_][i].id) > 0; i++) {
|
||||
uint16 skill_id;
|
||||
for(i = 0; i < MAX_SKILL_TREE && (skill_id = skill_tree[class_][i].skill_id) > 0; i++) {
|
||||
//Remove status specific to your current tree skills.
|
||||
enum sc_type sc = status_skill2sc(id);
|
||||
enum sc_type sc = status_skill2sc(skill_id);
|
||||
if (sc > SC_COMMON_MAX && sd->sc.data[sc])
|
||||
status_change_end(&sd->bl, sc, INVALID_TIMER);
|
||||
}
|
||||
@ -10700,19 +10724,22 @@ int pc_split_atoui(char* str, unsigned int* val, char sep, int max)
|
||||
*------------------------------------------*/
|
||||
static bool pc_readdb_skilltree(char* fields[], int columns, int current)
|
||||
{
|
||||
unsigned char joblv = 0, skill_lv;
|
||||
uint16 skill_id;
|
||||
uint32 baselv, joblv, baselv_max, joblv_max;
|
||||
uint16 skill_id, skill_lv, skill_lv_max;
|
||||
int idx, class_;
|
||||
unsigned int i, offset = 3, skill_idx;
|
||||
unsigned int i, offset, skill_idx;
|
||||
|
||||
class_ = atoi(fields[0]);
|
||||
skill_id = (uint16)atoi(fields[1]);
|
||||
skill_lv = (unsigned char)atoi(fields[2]);
|
||||
skill_lv = (uint16)atoi(fields[2]);
|
||||
|
||||
if(columns==4+MAX_PC_SKILL_REQUIRE*2)
|
||||
{// job level requirement extra column
|
||||
joblv = (unsigned char)atoi(fields[3]);
|
||||
offset++;
|
||||
if (columns == 5 + MAX_PC_SKILL_REQUIRE * 2) { // Base/Job level requirement extra columns
|
||||
baselv = (uint32)atoi(fields[3]);
|
||||
joblv = (uint32)atoi(fields[4]);
|
||||
offset = 5;
|
||||
} else {
|
||||
baselv = joblv = 0;
|
||||
offset = 3;
|
||||
}
|
||||
|
||||
if(!pcdb_checkid(class_))
|
||||
@ -10722,26 +10749,58 @@ static bool pc_readdb_skilltree(char* fields[], int columns, int current)
|
||||
}
|
||||
idx = pc_class2idx(class_);
|
||||
|
||||
//This is to avoid adding two lines for the same skill. [Skotlex]
|
||||
ARR_FIND( 0, MAX_SKILL_TREE, skill_idx, skill_tree[idx][skill_idx].id == 0 || skill_tree[idx][skill_idx].id == skill_id );
|
||||
if( skill_idx == MAX_SKILL_TREE )
|
||||
{
|
||||
ShowWarning("pc_readdb_skilltree: Unable to load skill %hu into job %d's tree. Maximum number of skills per class has been reached.\n", skill_id, class_);
|
||||
if (!skill_get_index(skill_id)) {
|
||||
ShowWarning("pc_readdb_skilltree: Unable to load skill %hu into job %d's tree.", skill_id, class_);
|
||||
return false;
|
||||
}
|
||||
else if(skill_tree[idx][skill_idx].id)
|
||||
{
|
||||
ShowNotice("pc_readdb_skilltree: Overwriting skill %hu for job class %d.\n", skill_id, class_);
|
||||
if (skill_lv > (skill_lv_max = skill_get_max(skill_id))) {
|
||||
ShowWarning("pc_readdb_skilltree: Skill %hu's level %hu exceeds job %d's max level %hu. Capping skill level..\n", skill_id, skill_lv, class_, skill_lv_max);
|
||||
skill_lv = skill_lv_max;
|
||||
}
|
||||
if (baselv > (baselv_max = pc_class_maxbaselv(class_))) {
|
||||
ShowWarning("pc_readdb_skilltree: Skill %hu's base level requirement %d exceeds job %d's max base level %d. Capping skill base level..\n", skill_id, baselv, class_, baselv_max);
|
||||
baselv = baselv_max;
|
||||
}
|
||||
if (joblv > (joblv_max = pc_class_maxjoblv(class_))) {
|
||||
ShowWarning("pc_readdb_skilltree: Skill %hu's job level requirement %d exceeds job %d's max job level %d. Capping skill job level..\n", skill_id, joblv, class_, joblv_max);
|
||||
joblv = joblv_max;
|
||||
}
|
||||
|
||||
skill_tree[idx][skill_idx].id = skill_id;
|
||||
skill_tree[idx][skill_idx].max = skill_lv;
|
||||
skill_tree[idx][skill_idx].joblv = joblv;
|
||||
//This is to avoid adding two lines for the same skill. [Skotlex]
|
||||
ARR_FIND( 0, MAX_SKILL_TREE, skill_idx, skill_tree[idx][skill_idx].skill_id == 0 || skill_tree[idx][skill_idx].skill_id == skill_id );
|
||||
if( skill_idx == MAX_SKILL_TREE )
|
||||
{
|
||||
ShowWarning("pc_readdb_skilltree: Unable to load skill %hu into job %d's tree. Maximum number of skills per job has been reached.\n", skill_id, class_);
|
||||
return false;
|
||||
}
|
||||
else if(skill_tree[idx][skill_idx].skill_id)
|
||||
{
|
||||
ShowNotice("pc_readdb_skilltree: Overwriting skill %hu for job %d.\n", skill_id, class_);
|
||||
}
|
||||
|
||||
skill_tree[idx][skill_idx].skill_id = skill_id;
|
||||
skill_tree[idx][skill_idx].skill_lv = skill_lv;
|
||||
skill_tree[idx][skill_idx].baselv = baselv;
|
||||
skill_tree[idx][skill_idx].joblv = joblv;
|
||||
|
||||
for(i = 0; i < MAX_PC_SKILL_REQUIRE; i++)
|
||||
{
|
||||
skill_tree[idx][skill_idx].need[i].id = atoi(fields[i*2+offset]);
|
||||
skill_tree[idx][skill_idx].need[i].lv = atoi(fields[i*2+offset+1]);
|
||||
skill_id = (uint16)atoi(fields[i * 2 + offset]);
|
||||
skill_lv = (uint16)atoi(fields[i * 2 + offset + 1]);
|
||||
|
||||
if (skill_id == 0)
|
||||
continue;
|
||||
if (skill_id > MAX_SKILL_ID || !skill_get_index(skill_id)) {
|
||||
ShowWarning("pc_readdb_skilltree: Unable to load requirement skill %hu into job %d's tree.", skill_id, class_);
|
||||
return false;
|
||||
}
|
||||
if (skill_lv > (skill_lv_max = skill_get_max(skill_id))) {
|
||||
ShowWarning("pc_readdb_skilltree: Skill %hu's level %hu exceeds job %d's max level %hu. Capping skill level..\n", skill_id, skill_lv, class_, skill_lv_max);
|
||||
skill_lv = skill_lv_max;
|
||||
}
|
||||
|
||||
skill_tree[idx][skill_idx].need[i].skill_id = skill_id;
|
||||
skill_tree[idx][skill_idx].need[i].skill_lv = skill_lv;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@ -11110,11 +11169,6 @@ void pc_readdb(void) {
|
||||
//reset
|
||||
memset(job_info,0,sizeof(job_info)); // job_info table
|
||||
|
||||
// Reset and read skilltree
|
||||
memset(skill_tree,0,sizeof(skill_tree));
|
||||
sv_readdb(db_path, DBPATH"skill_tree.txt", ',', 3+MAX_PC_SKILL_REQUIRE*2, 4+MAX_PC_SKILL_REQUIRE*2, -1, &pc_readdb_skilltree, 0);
|
||||
sv_readdb(db_path, DBIMPORT"/skill_tree.txt", ',', 3+MAX_PC_SKILL_REQUIRE*2, 4+MAX_PC_SKILL_REQUIRE*2, -1, &pc_readdb_skilltree, 1);
|
||||
|
||||
#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
|
||||
sv_readdb(db_path, "re/level_penalty.txt", ',', 4, 4, -1, &pc_readdb_levelpenalty, 0);
|
||||
sv_readdb(db_path, DBIMPORT"/level_penalty.txt", ',', 4, 4, -1, &pc_readdb_levelpenalty, 1);
|
||||
@ -11169,7 +11223,12 @@ void pc_readdb(void) {
|
||||
aFree(dbsubpath1);
|
||||
aFree(dbsubpath2);
|
||||
}
|
||||
|
||||
|
||||
// Reset and read skilltree - needs to be read after pc_readdb_job_exp to get max base and job levels
|
||||
memset(skill_tree, 0, sizeof(skill_tree));
|
||||
sv_readdb(db_path, DBPATH"skill_tree.txt", ',', 3 + MAX_PC_SKILL_REQUIRE * 2, 5 + MAX_PC_SKILL_REQUIRE * 2, -1, &pc_readdb_skilltree, 0);
|
||||
sv_readdb(db_path, DBIMPORT"/skill_tree.txt", ',', 3 + MAX_PC_SKILL_REQUIRE * 2, 5 + MAX_PC_SKILL_REQUIRE * 2, -1, &pc_readdb_skilltree, 1);
|
||||
|
||||
// generate the remaining parts of the db if necessary
|
||||
k = battle_config.use_statpoint_table; //save setting
|
||||
battle_config.use_statpoint_table = 0; //temporarily disable to force pc_gets_status_point use default values
|
||||
|
@ -1150,12 +1150,10 @@ int pc_mapid2jobid(unsigned short class_, int sex); // Skotlex
|
||||
const char * job_name(int class_);
|
||||
|
||||
struct skill_tree_entry {
|
||||
uint16 id;
|
||||
uint8 max;
|
||||
uint8 joblv;
|
||||
uint16 skill_id, skill_lv;
|
||||
uint32 baselv, joblv;
|
||||
struct {
|
||||
uint16 id;
|
||||
uint8 lv;
|
||||
uint16 skill_id, skill_lv;
|
||||
} need[MAX_PC_SKILL_REQUIRE];
|
||||
}; // Celest
|
||||
extern struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE];
|
||||
|
@ -302,9 +302,9 @@ int skill_tree_get_max(uint16 skill_id, int b_class)
|
||||
int i;
|
||||
b_class = pc_class2idx(b_class);
|
||||
|
||||
ARR_FIND( 0, MAX_SKILL_TREE, i, skill_tree[b_class][i].id == 0 || skill_tree[b_class][i].id == skill_id );
|
||||
if( i < MAX_SKILL_TREE && skill_tree[b_class][i].id == skill_id )
|
||||
return skill_tree[b_class][i].max;
|
||||
ARR_FIND( 0, MAX_SKILL_TREE, i, skill_tree[b_class][i].skill_id == 0 || skill_tree[b_class][i].skill_id == skill_id );
|
||||
if( i < MAX_SKILL_TREE && skill_tree[b_class][i].skill_id == skill_id )
|
||||
return skill_tree[b_class][i].skill_lv;
|
||||
else
|
||||
return skill_get_max(skill_id);
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user