- Fixed the compile error when trying to build the ladmin exe.
- When GM skill unconditional is set, the arrow state of the skill will be calculated, this fixes all skills getting stuck on arrow-type after you attack normally. - Alchemist famous potions get their 50% bonus on top of the natural bonuses as a 1.5x type of bonus instead of adding linearly on top of your vit bonus (which would mean equal bonus of raising your vit by 25). - Fixed the va_arg(va, char) warning that said the program would abort when it's reached o.O; made it read a int which is then casted to char. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9420 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
2a9b9b6854
commit
c5dc6d7e04
@ -4,6 +4,14 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
|
||||
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
|
||||
|
||||
2004/12/06
|
||||
* When GM skill unconditional is set, the arrow state of the skill will be
|
||||
calculated, this fixes all skills getting stuck on arrow-type after you
|
||||
attack normally. [Skotlex]
|
||||
* Alchemist famous potions get their 50% bonus on top of the natural
|
||||
bonuses as a 1.5x type of bonus. In other words, now alchemist potions
|
||||
will really heal 50% more than when you use the non-famous potion
|
||||
version.
|
||||
[Skotlex]
|
||||
* Messages with server_tick field are sent as soon as possible now.
|
||||
This might fix client synchronization issues. [FlavioJS]
|
||||
* Added StringBuf_Vprintf to utils.c and changed the showmsg.c buffer.
|
||||
|
@ -1,9 +1,11 @@
|
||||
all txt sql: ladmin
|
||||
|
||||
COMMON_OBJ = ../common/obj/minicore.o ../common/obj/minisocket.o ../common/obj/timer.o \
|
||||
../common/obj/malloc.o ../common/obj/showmsg.o ../common/obj/strlib.o
|
||||
../common/obj/malloc.o ../common/obj/showmsg.o ../common/obj/strlib.o \
|
||||
../common/obj/utils.o
|
||||
COMMON_H = ../common/core.h ../common/socket.h ../common/timer.h ../common/mmo.h \
|
||||
../common/version.h ../common/malloc.h ../common/showmsg.h ../common/strlib.h
|
||||
../common/version.h ../common/malloc.h ../common/showmsg.h ../common/strlib.h \
|
||||
../common/utils.h
|
||||
|
||||
ladmin: ladmin.o md5calc.o $(COMMON_OBJ)
|
||||
$(CC) -o ../../$@ ladmin.o md5calc.o $(COMMON_OBJ) $(LIB_S)
|
||||
@ -14,4 +16,4 @@ clean:
|
||||
# DO NOT DELETE
|
||||
|
||||
ladmin.o: ladmin.c ladmin.h md5calc.h $(COMMON_H)
|
||||
md5calc.o: md5calc.c md5calc.h
|
||||
md5calc.o: md5calc.c md5calc.h
|
||||
|
@ -290,7 +290,7 @@ int clif_send_sub(struct block_list *bl, va_list ap)
|
||||
len = va_arg(ap,int);
|
||||
nullpo_retr(0, src_bl = va_arg(ap,struct block_list*));
|
||||
type = va_arg(ap,int);
|
||||
flush = va_arg(ap,char);
|
||||
flush = (char)va_arg(ap,int);
|
||||
|
||||
switch(type) {
|
||||
case AREA_WOS:
|
||||
|
@ -5407,10 +5407,11 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
|
||||
|
||||
if(hp) {
|
||||
bonus = 100 + (sd->battle_status.vit<<1)
|
||||
+ pc_checkskill(sd,SM_RECOVERY)*10
|
||||
+ pc_checkskill(sd,SM_RECOVERY)*10
|
||||
+ pc_checkskill(sd,AM_LEARNINGPOTION)*5;
|
||||
// A potion produced by an Alchemist in the Fame Top 10 gets +50% effect [DracoRPG]
|
||||
bonus += (potion_flag==2)?50:(potion_flag==3?100:0);
|
||||
if (potion_flag > 1)
|
||||
bonus += bonus*(potion_flag-1)*50/100;
|
||||
//Item Group bonuses
|
||||
bonus += bonus*itemdb_group_bonus(sd, itemid)/100;
|
||||
//Individual item bonuses.
|
||||
@ -5428,7 +5429,8 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
|
||||
bonus = 100 + (sd->battle_status.int_<<1)
|
||||
+ pc_checkskill(sd,MG_SRECOVERY)*10
|
||||
+ pc_checkskill(sd,AM_LEARNINGPOTION)*5;
|
||||
bonus += (potion_flag==2)?50:(potion_flag==3?100:0);
|
||||
if (potion_flag > 1)
|
||||
bonus += bonus*(potion_flag-1)*50/100;
|
||||
if(bonus != 100)
|
||||
sp = sp * bonus / 100;
|
||||
}
|
||||
|
@ -7883,6 +7883,8 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
|
||||
sd->skillitem != skill)
|
||||
{ //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex]
|
||||
sd->skillitem = sd->skillitemlv = 0;
|
||||
//Need to do arrow state check.
|
||||
sd->state.arrow_atk = skill_get_ammotype(skill)?1:0;
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user