- Fixed the compile error when trying to build the ladmin exe.
- When GM skill unconditional is set, the arrow state of the skill will be calculated, this fixes all skills getting stuck on arrow-type after you attack normally. - Alchemist famous potions get their 50% bonus on top of the natural bonuses as a 1.5x type of bonus instead of adding linearly on top of your vit bonus (which would mean equal bonus of raising your vit by 25). - Fixed the va_arg(va, char) warning that said the program would abort when it's reached o.O; made it read a int which is then casted to char. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9420 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,14 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2004/12/06
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2004/12/06
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* When GM skill unconditional is set, the arrow state of the skill will be
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calculated, this fixes all skills getting stuck on arrow-type after you
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attack normally. [Skotlex]
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* Alchemist famous potions get their 50% bonus on top of the natural
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bonuses as a 1.5x type of bonus. In other words, now alchemist potions
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will really heal 50% more than when you use the non-famous potion
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version.
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[Skotlex]
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* Messages with server_tick field are sent as soon as possible now.
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* Messages with server_tick field are sent as soon as possible now.
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This might fix client synchronization issues. [FlavioJS]
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This might fix client synchronization issues. [FlavioJS]
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* Added StringBuf_Vprintf to utils.c and changed the showmsg.c buffer.
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* Added StringBuf_Vprintf to utils.c and changed the showmsg.c buffer.
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@ -1,9 +1,11 @@
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all txt sql: ladmin
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all txt sql: ladmin
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COMMON_OBJ = ../common/obj/minicore.o ../common/obj/minisocket.o ../common/obj/timer.o \
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COMMON_OBJ = ../common/obj/minicore.o ../common/obj/minisocket.o ../common/obj/timer.o \
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../common/obj/malloc.o ../common/obj/showmsg.o ../common/obj/strlib.o
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../common/obj/malloc.o ../common/obj/showmsg.o ../common/obj/strlib.o \
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../common/obj/utils.o
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COMMON_H = ../common/core.h ../common/socket.h ../common/timer.h ../common/mmo.h \
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COMMON_H = ../common/core.h ../common/socket.h ../common/timer.h ../common/mmo.h \
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../common/version.h ../common/malloc.h ../common/showmsg.h ../common/strlib.h
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../common/version.h ../common/malloc.h ../common/showmsg.h ../common/strlib.h \
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../common/utils.h
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ladmin: ladmin.o md5calc.o $(COMMON_OBJ)
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ladmin: ladmin.o md5calc.o $(COMMON_OBJ)
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$(CC) -o ../../$@ ladmin.o md5calc.o $(COMMON_OBJ) $(LIB_S)
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$(CC) -o ../../$@ ladmin.o md5calc.o $(COMMON_OBJ) $(LIB_S)
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@ -14,4 +16,4 @@ clean:
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# DO NOT DELETE
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# DO NOT DELETE
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ladmin.o: ladmin.c ladmin.h md5calc.h $(COMMON_H)
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ladmin.o: ladmin.c ladmin.h md5calc.h $(COMMON_H)
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md5calc.o: md5calc.c md5calc.h
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md5calc.o: md5calc.c md5calc.h
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@ -290,7 +290,7 @@ int clif_send_sub(struct block_list *bl, va_list ap)
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len = va_arg(ap,int);
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len = va_arg(ap,int);
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nullpo_retr(0, src_bl = va_arg(ap,struct block_list*));
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nullpo_retr(0, src_bl = va_arg(ap,struct block_list*));
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type = va_arg(ap,int);
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type = va_arg(ap,int);
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flush = va_arg(ap,char);
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flush = (char)va_arg(ap,int);
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switch(type) {
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switch(type) {
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case AREA_WOS:
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case AREA_WOS:
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@ -5407,10 +5407,11 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
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if(hp) {
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if(hp) {
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bonus = 100 + (sd->battle_status.vit<<1)
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bonus = 100 + (sd->battle_status.vit<<1)
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+ pc_checkskill(sd,SM_RECOVERY)*10
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+ pc_checkskill(sd,SM_RECOVERY)*10
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+ pc_checkskill(sd,AM_LEARNINGPOTION)*5;
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+ pc_checkskill(sd,AM_LEARNINGPOTION)*5;
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// A potion produced by an Alchemist in the Fame Top 10 gets +50% effect [DracoRPG]
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// A potion produced by an Alchemist in the Fame Top 10 gets +50% effect [DracoRPG]
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bonus += (potion_flag==2)?50:(potion_flag==3?100:0);
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if (potion_flag > 1)
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bonus += bonus*(potion_flag-1)*50/100;
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//Item Group bonuses
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//Item Group bonuses
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bonus += bonus*itemdb_group_bonus(sd, itemid)/100;
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bonus += bonus*itemdb_group_bonus(sd, itemid)/100;
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//Individual item bonuses.
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//Individual item bonuses.
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@ -5428,7 +5429,8 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
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bonus = 100 + (sd->battle_status.int_<<1)
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bonus = 100 + (sd->battle_status.int_<<1)
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+ pc_checkskill(sd,MG_SRECOVERY)*10
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+ pc_checkskill(sd,MG_SRECOVERY)*10
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+ pc_checkskill(sd,AM_LEARNINGPOTION)*5;
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+ pc_checkskill(sd,AM_LEARNINGPOTION)*5;
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bonus += (potion_flag==2)?50:(potion_flag==3?100:0);
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if (potion_flag > 1)
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bonus += bonus*(potion_flag-1)*50/100;
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if(bonus != 100)
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if(bonus != 100)
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sp = sp * bonus / 100;
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sp = sp * bonus / 100;
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}
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}
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@ -7883,6 +7883,8 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
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sd->skillitem != skill)
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sd->skillitem != skill)
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{ //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex]
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{ //GMs don't override the skillItem check, otherwise they can use items without them being consumed! [Skotlex]
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sd->skillitem = sd->skillitemlv = 0;
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sd->skillitem = sd->skillitemlv = 0;
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//Need to do arrow state check.
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sd->state.arrow_atk = skill_get_ammotype(skill)?1:0;
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return 1;
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return 1;
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}
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}
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