Updated Old Glast Heim instance (#8504)
Updated dialog and system of Old Glast Heim instance. * Added missing checkweight * Added missing dialogue and warp when a player did not receive the reward after killing the first mvp "Corrupted Soul" * Corrected monster re-spawn on map 2 : previous monster spawn by the npc are now killed before new spawn
This commit is contained in:
parent
1d9cfdb17d
commit
c5eaa1544f
@ -163,7 +163,7 @@ glast_01,204,273,5 script Hugin 4_M_SAGE_C,{
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1@gl_k,206,79,0 warp #3Control2 2,2,1@gl_k,195,79
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1@gl_k,206,79,0 warp #3Control2 2,2,1@gl_k,195,79
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1@gl_k,227,216,0 warp #4Control 2,2,1@gl_k,215,216
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1@gl_k,227,216,0 warp #4Control 2,2,1@gl_k,215,216
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1@gl_k,222,216,0 warp #4Control2 2,2,1@gl_k,233,216
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1@gl_k,222,216,0 warp #4Control2 2,2,1@gl_k,233,216
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1@gl_k,150,284,0 warp #2F Entrance 2,2,2@gl_k,150,46
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// 1@gl_k,150,284,0 warp #2F Entrance 2,2,2@gl_k,150,46
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2@gl_k,149,32,0 warp #1 Control 2,2,1@gl_k,150,270
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2@gl_k,149,32,0 warp #1 Control 2,2,1@gl_k,150,270
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2@gl_k,145,123,0 warp #22 Control 2,2,2@gl_k,126,123
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2@gl_k,145,123,0 warp #22 Control 2,2,2@gl_k,126,123
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2@gl_k,136,122,0 warp #22 Control2 2,2,2@gl_k,150,116
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2@gl_k,136,122,0 warp #22 Control2 2,2,2@gl_k,150,116
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@ -188,8 +188,8 @@ glast_01,204,273,5 script Hugin 4_M_SAGE_C,{
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next;
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next;
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if (select( "Omit moderately.", "Appreciate everything." ) == 1) {
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if (select( "Omit moderately.", "Appreciate everything." ) == 1) {
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cutin "GL_BARMUND1.bmp",2;
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cutin "GL_BARMUND1.bmp",2;
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mes "[Barmund]";
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mes "[Varmundt]";
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mes "Have I seen you " + strcharinfo(0) + "";
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mes "I've seen you, " + strcharinfo(0) + ".";
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mes "I'm sure I can trust you. Let's leave right away.";
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mes "I'm sure I can trust you. Let's leave right away.";
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close2;
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close2;
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cutin "",255;
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cutin "",255;
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@ -1073,8 +1073,13 @@ OnTimer5000:
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close3;
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close3;
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}
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}
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// note: never hidden
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1@gl_k,156,258,3 script Varmundt#2 4_M_BARMUND,{
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1@gl_k,156,258,3 script Varmundt#2 4_M_BARMUND,{
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if ('step < 6)
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end;
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if (checkweight(6607,1, 6608,1) == 0) {
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mes "^ff0000It seems like you have too many types or weights of items. Please organize your inventory.^000000";
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close;
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}
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cutin "gl_barmund1",2;
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cutin "gl_barmund1",2;
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mes "[Varmundt]";
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mes "[Varmundt]";
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if (checkquest(12318,HUNTING) != 2) {
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if (checkquest(12318,HUNTING) != 2) {
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@ -1216,10 +1221,24 @@ OnMyMobDead:
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enablenpc instance_npcname("Varmundt#21");
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enablenpc instance_npcname("Varmundt#21");
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donpcevent instance_npcname("#ghmemorialmob05") + "::OnStart";
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donpcevent instance_npcname("#ghmemorialmob05") + "::OnStart";
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disablenpc instance_npcname("#ghmemorialmob04");
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disablenpc instance_npcname("#ghmemorialmob04");
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'step = 6;
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}
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}
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end;
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end;
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}
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}
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1@gl_k,150,284,0 script #2F Entrance WARPNPC,2,2,{
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end;
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OnTouch:
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if (checkquest(12318,HUNTING) == 2) {
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mes "^0000ffIt seems that you did not receive a reward for clearing the first floor. Talk to Varmundt and receive your reward.^000000";
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close2;
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warp 'map_name$[0],156,256;
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end;
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}
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warp 'map_name$[1],150,46;
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end;
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}
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// Floor 2
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// Floor 2
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//============================================================
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//============================================================
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2@gl_k,148,67,1 script Heinrich#21 4_M_HEINRICH,{
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2@gl_k,148,67,1 script Heinrich#21 4_M_HEINRICH,{
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@ -1246,9 +1265,9 @@ OnEffect:
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2@gl_k,150,66,0 script #Servanton HIDDEN_WARP_NPC,7,7,{
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2@gl_k,150,66,0 script #Servanton HIDDEN_WARP_NPC,7,7,{
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end;
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end;
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OnTouch_:
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OnTouch_:
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if ('step != 5)
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if ('step != 6)
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end;
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end;
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'step = 6;
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'step = 7;
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disablenpc();
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disablenpc();
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if ('mode == 1)
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if ('mode == 1)
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donpcevent instance_npcname("#talkinstance5") + "::OnStart";
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donpcevent instance_npcname("#talkinstance5") + "::OnStart";
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@ -1372,16 +1391,18 @@ OnTouch_:
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disablenpc();
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disablenpc();
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.@hidden_name$ = strnpcinfo(2);
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.@hidden_name$ = strnpcinfo(2);
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.@event_type = atoi( charat(.@hidden_name$,4) );
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.@event_type = atoi( charat(.@hidden_name$,4) );
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.@event_number = atoi( charat(.@hidden_name$,6) );
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if (.@event_type == 2)
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if (.@event_type == 2)
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.@label$ = instance_npcname("#ghmemorialmob05") + "::OnMyMobDead";
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.@event$ = instance_npcname("#ghmemorialmob05") + "::OnMyMobDead" + .@event_number; // left side
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else
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else
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.@label$ = instance_npcname("#ghmemorialmob06") + "::OnMyMobDead";
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.@event$ = instance_npcname("#ghmemorialmob06") + "::OnMyMobDead" + .@event_number; // right side
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killmonster 'map_name$[1], .@event$;
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getmapxy .@map$,.@x,.@y, BL_NPC;
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getmapxy .@map$,.@x,.@y, BL_NPC;
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monster .@map$,.@x,.@y, "Corrupted Palace Guard", 2468,1, .@label$;
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monster .@map$,.@x,.@y, "Corrupted Palace Guard", 2468,1, .@event$;
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monster .@map$,.@x,.@y, "Archer of Death", 2469,1, .@label$;
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monster .@map$,.@x,.@y, "Archer of Death", 2469,1, .@event$;
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monster .@map$,.@x,.@y, "Corrupted Abysmal Knight", 2470,1, .@label$;
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monster .@map$,.@x,.@y, "Corrupted Abysmal Knight", 2470,1, .@event$;
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monster .@map$,.@x,.@y, "Suffered Khalitzburg", 2471,1, .@label$;
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monster .@map$,.@x,.@y, "Suffered Khalitzburg", 2471,1, .@event$;
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monster .@map$,.@x,.@y, "Bloody Knight", 2472,1, .@label$;
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monster .@map$,.@x,.@y, "Bloody Knight", 2472,1, .@event$;
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initnpctimer;
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initnpctimer;
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end;
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end;
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OnTimer30000:
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OnTimer30000:
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@ -1417,7 +1438,13 @@ OnStart:
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enablenpc instance_npcname("#ogh_2-" + .@i);
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enablenpc instance_npcname("#ogh_2-" + .@i);
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end;
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end;
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OnMyMobDead:
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OnMyMobDead1:
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OnMyMobDead2:
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OnMyMobDead3:
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OnMyMobDead4:
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OnMyMobDead5:
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OnMyMobDead6:
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OnMyMobDead7:
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if (mobcount('map_name$[1], instance_npcname("#ghmemorialmob05") + "::OnBossDead") > 0) // Prevent boss re-spawn
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if (mobcount('map_name$[1], instance_npcname("#ghmemorialmob05") + "::OnBossDead") > 0) // Prevent boss re-spawn
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end;
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end;
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if ('mode == 2) // Higher (but unknown) spawn rate in fast mode
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if ('mode == 2) // Higher (but unknown) spawn rate in fast mode
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@ -1445,7 +1472,9 @@ OnBossDead:
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for ( .@i = 1; .@i <= 7; .@i++ )
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for ( .@i = 1; .@i <= 7; .@i++ )
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donpcevent instance_npcname("#ogh_2-" + .@i) + "::OnStop";
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donpcevent instance_npcname("#ogh_2-" + .@i) + "::OnStop";
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killmonster 'map_name$[1], instance_npcname("#ghmemorialmob05") + "::OnMyMobDead";
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.@npc_name$ = instance_npcname("#ghmemorialmob05");
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for ( .@i = 1; .@i <= 7; .@i++ )
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killmonster 'map_name$[1], .@npc_name$ + "::OnMyMobDead" + .@i;
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end;
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end;
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}
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}
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@ -1506,6 +1535,13 @@ OnStart:
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end;
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end;
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OnMyMobDead:
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OnMyMobDead:
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OnMyMobDead1:
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OnMyMobDead2:
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OnMyMobDead3:
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OnMyMobDead4:
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OnMyMobDead5:
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OnMyMobDead6:
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OnMyMobDead7:
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if (mobcount('map_name$[1], instance_npcname("#ghmemorialmob06") + "::OnBossDead") > 0) // Prevent boss re-spawn
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if (mobcount('map_name$[1], instance_npcname("#ghmemorialmob06") + "::OnBossDead") > 0) // Prevent boss re-spawn
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end;
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end;
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if ('mode == 2) // Higher (but unknown) spawn rate in fast mode
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if ('mode == 2) // Higher (but unknown) spawn rate in fast mode
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@ -1535,7 +1571,10 @@ OnBossDead:
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for ( .@i = 1; .@i <= 7; .@i++ )
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for ( .@i = 1; .@i <= 7; .@i++ )
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donpcevent instance_npcname("#ogh_3-" + .@i) + "::OnStop";
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donpcevent instance_npcname("#ogh_3-" + .@i) + "::OnStop";
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killmonster 'map_name$[1], instance_npcname("#ghmemorialmob06") + "::OnMyMobDead";
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.@npc_name$ = instance_npcname("#ghmemorialmob06");
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killmonster 'map_name$[1], .@npc_name$ + "::OnMyMobDead";
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for ( .@i = 1; .@i <= 7; .@i++ )
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killmonster 'map_name$[1], .@npc_name$ + "::OnMyMobDead" + .@i;
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// Hidden mobs
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// Hidden mobs
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setarray .@coord[0],
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setarray .@coord[0],
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@ -1552,9 +1591,9 @@ OnBossDead:
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2@gl_k,150,180,0 script #Geron HIDDEN_WARP_NPC,7,7,{
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2@gl_k,150,180,0 script #Geron HIDDEN_WARP_NPC,7,7,{
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end;
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end;
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OnTouch_:
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OnTouch_:
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if ('step != 6)
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if ('step != 7)
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end;
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end;
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'step = 7;
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'step = 8;
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disablenpc instance_npcname("#Geron");
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disablenpc instance_npcname("#Geron");
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mapannounce 'map_name$[1], "???: Do not come here! It's a trap... Kkkkah!!!", bc_map,0xFF7777,FW_NORMAL,15;
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mapannounce 'map_name$[1], "???: Do not come here! It's a trap... Kkkkah!!!", bc_map,0xFF7777,FW_NORMAL,15;
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enablenpc instance_npcname("Himelmez#22");
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enablenpc instance_npcname("Himelmez#22");
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@ -1574,15 +1613,19 @@ OnTouch_:
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else if (.@i == 3) .@mobs = 5;
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else if (.@i == 3) .@mobs = 5;
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else if (.@i < 7) .@mobs = 6;
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else if (.@i < 7) .@mobs = 6;
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else .@mobs = 7;
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else .@mobs = 7;
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.@event$ = instance_npcname( strnpcinfo(0) ) + "::OnMobDead";
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killmonster 'map_name$[1], .@event$;
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getmapxy .@map$,.@x,.@y, BL_NPC;
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getmapxy .@map$,.@x,.@y, BL_NPC;
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specialeffect EF_VENOMDUST;
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specialeffect EF_VENOMDUST;
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monster .@map$,.@x,.@y,"Maggot",2467,.@mobs;
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monster .@map$,.@x,.@y,"Maggot",2467,.@mobs, .@event$;
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initnpctimer;
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initnpctimer;
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end;
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end;
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OnTimer45000:
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OnTimer45000:
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enablenpc();
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enablenpc();
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stopnpctimer;
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stopnpctimer;
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end;
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end;
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OnMobDead:
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end;
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}
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}
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2@gl_k,145,236,4 duplicate(Decomposed body#1) Decomposed body#2 4_M_DIEMAN,5,5
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2@gl_k,145,236,4 duplicate(Decomposed body#1) Decomposed body#2 4_M_DIEMAN,5,5
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2@gl_k,141,222,2 duplicate(Decomposed body#1) Decomposed body#3 4_M_DIEMAN,5,5
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2@gl_k,141,222,2 duplicate(Decomposed body#1) Decomposed body#3 4_M_DIEMAN,5,5
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@ -1646,9 +1689,9 @@ OnTimer45000:
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mes "That is amazing ~ you made it all the way here. May I say thank you?";
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mes "That is amazing ~ you made it all the way here. May I say thank you?";
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close3;
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close3;
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OnTouch_:
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OnTouch_:
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if ('step != 7)
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if ('step != 8)
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end;
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end;
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'step = 8;
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'step = 9;
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disablenpc();
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disablenpc();
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if ('mode == 1)
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if ('mode == 1)
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donpcevent instance_npcname("#talkinstance7") + "::OnStart";
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donpcevent instance_npcname("#talkinstance7") + "::OnStart";
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@ -1972,9 +2015,13 @@ OnTimer10000:
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2@gl_k,158,241,1 script Hugin#21 4_M_SAGE_C,{
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2@gl_k,158,241,1 script Hugin#21 4_M_SAGE_C,{
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if ('step != 8)
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if ('step != 9)
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end;
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end;
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if (checkquest(12319,HUNTING) == 2) {// note: complete hunting 'Corrupted Soul Hunt' prerequis
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if (checkquest(12319,HUNTING) == 2) {// note: complete hunting 'Corrupted Soul Hunt' prerequis
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if (checkweight(6607,5, 6608,5) == 0) {
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mes "^ff0000It seems like you have too many types or weights of items. Please organize your inventory.^000000";
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close;
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}
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mes "[Hugin]";
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mes "[Hugin]";
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mes "Hm, you are very well. First of all, let me give you some loot from Amdarais.";
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mes "Hm, you are very well. First of all, let me give you some loot from Amdarais.";
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erasequest 12319;
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erasequest 12319;
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@ -2031,7 +2078,7 @@ OnTimer10000:
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// Treasure Room
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// Treasure Room
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//============================================================
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//============================================================
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1@gl_k,165,136,3 script Strange crack#2 CLEAR_NPC,{
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1@gl_k,165,136,3 script Strange crack#2 CLEAR_NPC,{
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if ('step != 8)
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if ('step != 9)
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end;
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end;
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if (isbegin_quest(12322) == 0) {// Space Distortion
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if (isbegin_quest(12322) == 0) {// Space Distortion
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mes "The crack looks suspicious but nothing more to check.";
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mes "The crack looks suspicious but nothing more to check.";
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