From c6e09fdf3568148764547eea7cef6cd8e0146a7a Mon Sep 17 00:00:00 2001 From: Atemo Date: Mon, 6 Mar 2017 23:21:05 +0100 Subject: [PATCH] Added parenthesis in tu_ma_th01.txt --- npc/quests/first_class/tu_ma_th01.txt | 96 +++++++++++++-------------- 1 file changed, 48 insertions(+), 48 deletions(-) diff --git a/npc/quests/first_class/tu_ma_th01.txt b/npc/quests/first_class/tu_ma_th01.txt index f1dc948bc8..c7e49ecbf9 100644 --- a/npc/quests/first_class/tu_ma_th01.txt +++ b/npc/quests/first_class/tu_ma_th01.txt @@ -22,13 +22,13 @@ moc_fild12,166,369,0 script Trace of Battle#1 CLEAR_NPC,{ .@class_thief = ( BaseClass == Job_Thief ); .@class_mage = ( BaseClass == Job_Mage ); - if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) { + if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) { mes "^3355FFThere are signs that show"; mes "that some violent scuffle"; mes "might have occurred here,"; mes "but you can't tell what had"; mes "happened exactly...^000000"; - } else if (tu_thief01 < 5 && .@class_thief || .@class_mage && tu_magician01 < 8) { + } else if ((tu_thief01 < 5 && .@class_thief) || (.@class_mage && tu_magician01 < 8)) { mes "^3355FFYou find traces of poison"; mes "used in a battle. You sense"; mes "its potency and decide not"; @@ -55,7 +55,7 @@ moc_fild12,166,369,0 script Trace of Battle#1 CLEAR_NPC,{ mes "used in a battle. You sense"; mes "its potency and decide not"; mes "to get too close to it.^000000"; - } else if (.@class_thief && tu_thief01 == 8 || .@class_mage && tu_magician01 == 8) { + } else if ((.@class_thief && tu_thief01 == 8) || (.@class_mage && tu_magician01 == 8)) { mes "^3355FFThere are traces of a battle"; mes "that seem to be leading in"; mes "different directions. From the"; @@ -84,18 +84,18 @@ moc_fild12,166,369,0 script Trace of Battle#1 CLEAR_NPC,{ moc_fild12,173,215,0 script Trace of Battle#2 CLEAR_NPC,{ .@class_thief = ( BaseClass == Job_Thief ); .@class_mage = ( BaseClass == Job_Mage ); - if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) { + if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) { mes "^3355FFThere are signs that show"; mes "that some violent scuffle"; mes "might have occurred here,"; mes "but you can't tell what had"; mes "happened exactly...^000000"; - } else if (tu_thief01 < 9 && .@class_thief || tu_magician01 < 9 && .@class_mage) { + } else if ((tu_thief01 < 9 && .@class_thief) || (tu_magician01 < 9 && .@class_mage)) { mes "^3355FFThere are signs"; mes "that many people"; mes "have traveled through"; mes "this particular area.^000000"; - } else if (tu_thief01 == 9 && .@class_thief || tu_magician01 == 9 && .@class_mage) { + } else if ((tu_thief01 == 9 && .@class_thief) || (tu_magician01 == 9 && .@class_mage)) { mes "^3355FFYou've found traces"; mes "of the pursuit which"; mes "continue eastward.^000000"; @@ -116,17 +116,17 @@ moc_fild12,173,215,0 script Trace of Battle#2 CLEAR_NPC,{ moc_fild12,276,165,0 script Trace of Battle#3 CLEAR_NPC,{ .@class_thief = ( BaseClass == Job_Thief ); .@class_mage = ( BaseClass == Job_Mage ); - if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) { + if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) { mes "^3355FFThese look like"; mes "traces of some kind"; mes "of pursuit or battle, but"; mes "you can't really tell for sure.^000000"; - } else if (tu_thief01 < 10 && .@class_thief || tu_magician01 < 10 && .@class_mage) { + } else if ((tu_thief01 < 10 && .@class_thief) || (tu_magician01 < 10 && .@class_mage)) { mes "^3355FFThere are signs"; mes "that many people"; mes "have traveled through"; mes "this particular area.^000000"; - } else if (tu_thief01 == 10 && .@class_thief || tu_magician01 == 10 && .@class_mage) { + } else if ((tu_thief01 == 10 && .@class_thief) || (tu_magician01 == 10 && .@class_mage)) { mes "^3355FFYou examine these traces"; mes "and notice that one set of"; mes "footprints looks almost too"; @@ -149,18 +149,18 @@ moc_fild12,276,165,0 script Trace of Battle#3 CLEAR_NPC,{ moc_fild11,39,163,0 script Trace of Battle#4 CLEAR_NPC,{ .@class_thief = ( BaseClass == Job_Thief ); .@class_mage = ( BaseClass == Job_Mage ); - if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) { + if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) { mes "^3355FFThere are signs that show"; mes "that some violent scuffle"; mes "might have occurred here,"; mes "but you can't tell what had"; mes "happened exactly...^000000"; - } else if (tu_thief01 < 11 && .@class_thief || tu_magician01 < 11 && .@class_mage) { + } else if ((tu_thief01 < 11 && .@class_thief) || (tu_magician01 < 11 && .@class_mage)) { mes "^3355FFThere are signs"; mes "that many people"; mes "have traveled through"; mes "this particular area.^000000"; - } else if (tu_thief01 == 11 && .@class_thief || tu_magician01 == 11 && .@class_mage) { + } else if ((tu_thief01 == 11 && .@class_thief) || (tu_magician01 == 11 && .@class_mage)) { mes "^3355FFFrom these traces,"; mes "you see that another"; mes "set of footprints has"; @@ -186,17 +186,17 @@ moc_fild11,39,163,0 script Trace of Battle#4 CLEAR_NPC,{ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{ .@class_thief = ( BaseClass == Job_Thief ); .@class_mage = ( BaseClass == Job_Mage ); - if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) { + if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) { mes "^3355FFThese look like"; mes "traces of some kind"; mes "of pursuit or battle, but"; mes "you can't really tell for sure.^000000"; - } else if (tu_thief01 < 12 && .@class_thief || tu_magician01 < 12 && .@class_mage) { + } else if ((tu_thief01 < 12 && .@class_thief) || (tu_magician01 < 12 && .@class_mage)) { mes "^3355FFThere are signs"; mes "that many people"; mes "have traveled through"; mes "this particular area.^000000"; - } else if (tu_thief01 == 12 && .@class_thief || tu_magician01 == 12 && .@class_mage) { + } else if ((tu_thief01 == 12 && .@class_thief) || (tu_magician01 == 12 && .@class_mage)) { mes "^3355FFThe traces of the battle"; mes "now split and head towards"; mes "the north and south. However,^000000"; @@ -267,12 +267,12 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{ moc_fild11,226,235,0 script Trace of Battle#6 CLEAR_NPC,{ .@class_thief = ( BaseClass == Job_Thief ); .@class_mage = ( BaseClass == Job_Mage ); - if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) { + if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) { mes "^3355FFThese look like"; mes "traces of some kind"; mes "of pursuit or battle, but"; mes "you can't really tell for sure.^000000"; - } else if (tu_thief01 < 13 && .@class_thief || tu_magician01 < 13 && .@class_mage) { + } else if ((tu_thief01 < 13 && .@class_thief) || (tu_magician01 < 13 && .@class_mage)) { mes "^3355FFThere are signs"; mes "that many people"; mes "have traveled through"; @@ -293,12 +293,12 @@ moc_fild11,226,235,0 script Trace of Battle#6 CLEAR_NPC,{ moc_fild11,184,342,0 script Trace of Battle#7 CLEAR_NPC,{ .@class_thief = ( BaseClass == Job_Thief ); .@class_mage = ( BaseClass == Job_Mage ); - if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) { + if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) { mes "^3355FFThese look like"; mes "traces of some kind"; mes "of pursuit or battle, but"; mes "you can't really tell for sure.^000000"; - } else if (tu_thief01 < 13 && .@class_thief || tu_magician01 < 13 && .@class_mage) { + } else if ((tu_thief01 < 13 && .@class_thief) || (tu_magician01 < 13 && .@class_mage)) { mes "^3355FFThere are signs"; mes "that many people"; mes "have traveled through"; @@ -318,19 +318,19 @@ moc_fild11,184,342,0 script Trace of Battle#7 CLEAR_NPC,{ moc_fild17,213,358,0 script Trace of Battle#8 CLEAR_NPC,{ .@class_thief = ( BaseClass == Job_Thief ); .@class_mage = ( BaseClass == Job_Mage ); - if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) { + if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) { mes "^3355FFThese look like"; mes "traces of some kind"; mes "of pursuit or battle, but"; mes "you can't really tell for sure.^000000"; - } else if (tu_thief01 < 13 && .@class_thief || tu_magician01 < 13 && .@class_mage) { + } else if ((tu_thief01 < 13 && .@class_thief) || (tu_magician01 < 13 && .@class_mage)) { mes "^3355FFThere are two"; mes "distinct sets of"; mes "footprints in this"; mes "area, but they don't"; mes "hold any significance"; mes "right about now.^000000"; - } else if (tu_thief01 == 13 && .@class_thief || tu_magician01 == 13 && .@class_mage) { + } else if ((tu_thief01 == 13 && .@class_thief) || (tu_magician01 == 13 && .@class_mage)) { mes "^3355FFAround here, it"; mes "looks like there are"; mes "only two sets of footprints."; @@ -355,17 +355,17 @@ moc_fild17,213,358,0 script Trace of Battle#8 CLEAR_NPC,{ moc_fild17,228,274,0 script Trace of Battle#9 CLEAR_NPC,{ .@class_thief = ( BaseClass == Job_Thief ); .@class_mage = ( BaseClass == Job_Mage ); - if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) { + if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) { mes "^3355FFThese look like"; mes "traces of some kind"; mes "of pursuit or battle, but"; mes "you can't really tell for sure.^000000"; - } else if (tu_thief01 < 14 && .@class_thief || tu_magician01 < 14 && .@class_mage) { + } else if ((tu_thief01 < 14 && .@class_thief) || (tu_magician01 < 14 && .@class_mage)) { mes "^3355FFTraces of some"; mes "sort of battle are"; mes "scattered all over"; mes "this particular area.^000000"; - } else if (tu_thief01 == 14 && .@class_thief || tu_magician01 == 14 && .@class_mage) { + } else if ((tu_thief01 == 14 && .@class_thief) || (tu_magician01 == 14 && .@class_mage)) { mes "^3355FFYou follow the trail"; mes "and although traces from"; mes "the north and southeast mix"; @@ -376,7 +376,7 @@ moc_fild17,228,274,0 script Trace of Battle#9 CLEAR_NPC,{ tu_magician01 = 15; else tu_thief01 = 15; - } else if (tu_thief01 == 15 && .@class_thief || tu_magician01 == 15 && .@class_mage) { + } else if ((tu_thief01 == 15 && .@class_thief) || (tu_magician01 == 15 && .@class_mage)) { if (rand(1,10) == 7) { mes "^3355FFAfter investigating this"; mes "area more thoroughly,"; @@ -409,17 +409,17 @@ moc_fild17,228,274,0 script Trace of Battle#9 CLEAR_NPC,{ moc_fild17,34,292,0 script Trace of Battle#10 CLEAR_NPC,{ .@class_thief = ( BaseClass == Job_Thief ); .@class_mage = ( BaseClass == Job_Mage ); - if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) { + if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) { mes "^3355FFThese look like"; mes "traces of some kind"; mes "of pursuit or battle, but"; mes "you can't really tell for sure.^000000"; - } else if (tu_thief01 < 16 && .@class_thief || tu_magician01 < 16 && .@class_mage) { + } else if ((tu_thief01 < 16 && .@class_thief) || (tu_magician01 < 16 && .@class_mage)) { mes "^3355FFThere are signs"; mes "showing that a lot"; mes "of people were in"; mes "this area earlier.^000000"; - } else if (tu_thief01 == 16 && .@class_thief || tu_magician01 == 16 && .@class_mage) { + } else if ((tu_thief01 == 16 && .@class_thief) || (tu_magician01 == 16 && .@class_mage)) { mes "^3355FFThe lead set of footprints,"; mes "probably belonging to the one"; mes "who was being pursued, look"; @@ -442,17 +442,17 @@ moc_fild17,34,292,0 script Trace of Battle#10 CLEAR_NPC,{ moc_fild18,346,296,0 script Trace of Battle#11 CLEAR_NPC,{ .@class_thief = ( BaseClass == Job_Thief ); .@class_mage = ( BaseClass == Job_Mage ); - if (.@class_thief == 0 && .@class_mage == 0 || eaclass()&EAJL_BABY) { + if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) { mes "^3355FFThese look like"; mes "traces of some kind"; mes "of pursuit or battle, but"; mes "you can't really tell for sure.^000000"; - } else if (tu_thief01 < 17 && .@class_thief || tu_magician01 < 17 && .@class_mage) { + } else if ((tu_thief01 < 17 && .@class_thief) || (tu_magician01 < 17 && .@class_mage)) { mes "^3355FFThere are signs"; mes "showing that a lot"; mes "of people were in"; mes "this area earlier.^000000"; - } else if (tu_thief01 == 17 && .@class_thief || tu_magician01 == 17 && .@class_mage) { + } else if ((tu_thief01 == 17 && .@class_thief) || (tu_magician01 == 17 && .@class_mage)) { mes "^3355FFFollowing the"; mes "trail, you see signs"; mes "that blood was spilled"; @@ -477,17 +477,17 @@ moc_fild18,346,296,0 script Trace of Battle#11 CLEAR_NPC,{ moc_fild18,309,257,0 script Trace of Battle#12 CLEAR_NPC,{ .@class_thief = ( BaseClass == Job_Thief ); .@class_mage = ( BaseClass == Job_Mage ); - if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) { + if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) { mes "^3355FFThese look like"; mes "traces of some kind"; mes "of pursuit or battle, but"; mes "you can't really tell for sure.^000000"; - } else if (tu_thief01 < 18 && .@class_thief || tu_magician01 < 18 && .@class_mage) { + } else if ((tu_thief01 < 18 && .@class_thief) || (tu_magician01 < 18 && .@class_mage)) { mes "^3355FFThere are signs"; mes "showing that a lot"; mes "of people were in"; mes "this area earlier.^000000"; - } else if (tu_thief01 == 18 && .@class_thief || tu_magician01 == 18 && .@class_mage) { + } else if ((tu_thief01 == 18 && .@class_thief) || (tu_magician01 == 18 && .@class_mage)) { mes "^3355FFThese traces lead"; mes "northward and it looks"; mes "like whoever is doing"; @@ -510,7 +510,7 @@ moc_fild18,309,257,0 script Trace of Battle#12 CLEAR_NPC,{ moc_fild18,177,333,0 script Trace of Battle#13 CLEAR_NPC,{ .@class_thief = ( BaseClass == Job_Thief ); .@class_mage = ( BaseClass == Job_Mage ); - if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) { + if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) { mes "^3355FFThese look like"; mes "traces of some kind"; mes "of pursuit or battle, but"; @@ -522,7 +522,7 @@ moc_fild18,177,333,0 script Trace of Battle#13 CLEAR_NPC,{ mes "this area earlier.^000000"; } else if (tu_magician01 < 19 && .@class_mage) { mes "A large group of people seem to have gone by."; - } else if (tu_thief01 == 19 && .@class_thief || tu_magician01 == 19 && .@class_mage) { + } else if ((tu_thief01 == 19 && .@class_thief) || (tu_magician01 == 19 && .@class_mage)) { mes "^3355FFJudging from these"; mes "traces, it looks like"; mes "even more people have"; @@ -547,17 +547,17 @@ moc_fild18,177,333,0 script Trace of Battle#13 CLEAR_NPC,{ moc_fild18,111,303,0 script Trace of Battle#14 CLEAR_NPC,{ .@class_thief = ( BaseClass == Job_Thief ); .@class_mage = ( BaseClass == Job_Mage ); - if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) { + if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) { mes "^3355FFThese look like"; mes "traces of some kind"; mes "of pursuit or battle, but"; mes "you can't really tell for sure.^000000"; - } else if (tu_thief01 < 20 && .@class_thief || tu_magician01 < 20 && .@class_mage) { + } else if ((tu_thief01 < 20 && .@class_thief) || (tu_magician01 < 20 && .@class_mage)) { mes "^3355FFThere are signs"; mes "showing that a lot"; mes "of people were in"; mes "this area earlier.^000000"; - } else if (tu_thief01 == 20 && .@class_thief || tu_magician01 == 20 && .@class_mage) { + } else if ((tu_thief01 == 20 && .@class_thief) || (tu_magician01 == 20 && .@class_mage)) { mes "^3355FFIn this area, it looks"; mes "like even more people"; mes "joined in this battle and"; @@ -580,7 +580,7 @@ moc_fild18,111,303,0 script Trace of Battle#14 CLEAR_NPC,{ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ .@class_thief = ( BaseClass == Job_Thief ); .@class_mage = ( BaseClass == Job_Mage ); - if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) { + if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) { mes "^3355FFThese look like"; mes "traces of some kind"; mes "of pursuit or battle, but"; @@ -592,7 +592,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "this area earlier.^000000"; } else if (tu_magician01 < 21 && .@class_mage) mes "A large group of people seem to have gone by."; - else if (tu_thief01 == 21 && .@class_thief || tu_magician01 == 21 && .@class_mage) { + else if ((tu_thief01 == 21 && .@class_thief) || (tu_magician01 == 21 && .@class_mage)) { mes "^3355FFThis area is clearly"; mes "marked with signs"; mes "of a violent battle, with"; @@ -620,7 +620,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ tu_magician01 = 22; close; } - } else if (tu_thief01 == 22 && .@class_thief || tu_magician01 == 22 && .@class_mage) { + } else if ((tu_thief01 == 22 && .@class_thief) || (tu_magician01 == 22 && .@class_mage)) { if (rand(1,3) == 3) { mes "^3355FFOne trap in particular"; mes "stands out to you more"; @@ -665,7 +665,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ specialeffect EF_VENOMDUST2; percentheal -30,0; } - } else if (tu_thief01 == 23 && .@class_thief || tu_magician01 == 23 && .@class_mage) { + } else if ((tu_thief01 == 23 && .@class_thief) || (tu_magician01 == 23 && .@class_mage)) { if (countitem(511) > 0 && countitem(716) > 0) { mes "^3355FFYou try grinding"; mes "a Green Herb and"; @@ -726,7 +726,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ mes "use of poison. But what"; mes "items should you bring?^000000"; } - } else if (tu_thief01 == 24 && .@class_thief || tu_magician01 == 24 && .@class_mage) { + } else if ((tu_thief01 == 24 && .@class_thief) || (tu_magician01 == 24 && .@class_mage)) { mes "^3355FFInside the dismantled"; mes "trap, you find another"; mes "piece of strange cloth"; @@ -752,17 +752,17 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{ moc_fild18,156,96,0 script Trace of Battle#16 CLEAR_NPC,{ .@class_thief = ( BaseClass == Job_Thief ); .@class_mage = ( BaseClass == Job_Mage ); - if (.@class_thief == 0 && .@class_mage == 0 || (eaclass()&EAJL_BABY)) { + if ((.@class_thief == 0 && .@class_mage == 0) || (eaclass()&EAJL_BABY)) { mes "^3355FFThese look like"; mes "traces of some kind"; mes "of pursuit or battle, but"; mes "you can't really tell for sure.^000000"; - } else if (tu_thief01 < 25 && .@class_thief || tu_magician01 < 25 && .@class_mage) { + } else if ((tu_thief01 < 25 && .@class_thief) || (tu_magician01 < 25 && .@class_mage)) { mes "^3355FFThere are signs"; mes "that a large group"; mes "of people have been in"; mes "this area for some reason.^000000"; - } else if (tu_thief01 == 25 && .@class_thief || tu_magician01 == 25 && .@class_mage) { + } else if ((tu_thief01 == 25 && .@class_thief) || (tu_magician01 == 25 && .@class_mage)) { mes "^3355FFThese traces lead"; mes "to the edge of the cliff."; mes "marking the end of the trail.";