Updated napalm vulcan, enchant and create deadly poison, slow poison, meteor assault.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@266 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
celest 2004-11-20 10:41:21 +00:00
parent 776f8b68f5
commit c7058348a0
8 changed files with 439 additions and 351 deletions

View File

@ -1,4 +1,9 @@
Date Added Date Added
11/20 * Skill updates [celest]
- Napalm vulcan, Enchant Deadly Poison, Slow Poison (based on jAthena 1066)
- Create Deadly Poison, thanks to DracoRPG!
- Added effect for Meteor Assault
11/19 11/19
* Re-added check for empty bottle when using aqua benedicta. [Valaris] * Re-added check for empty bottle when using aqua benedicta. [Valaris]
* Fixed skills not showing after using @allskill [celest] * Fixed skills not showing after using @allskill [celest]

View File

@ -5,6 +5,10 @@
Ayathoya items == Added but no effect ( all are "ect" itens) Ayathoya items == Added but no effect ( all are "ect" itens)
Skill databases == celest working on them i believe. Skill databases == celest working on them i believe.
11/20 - Added deadly poison bottle to produce_db.txt [celest]
- Edited ASC_CDP in skill_require_db.txt
- Edited ASC_EDP in skill_cast_db.txt
11/17 - Corrected max level for cloaking in skill_tree.txt [celest] 11/17 - Corrected max level for cloaking in skill_tree.txt [celest]
11/16 11/16

View File

@ -64,7 +64,7 @@
1460,3,104,984,8,999,10,720,5 1460,3,104,984,8,999,10,720,5
1463,3,104,984,12,999,10 1463,3,104,984,12,999,10
1410,3,104,984,12,723,3,923,1 1410,3,104,984,12,723,3,923,1
// Potions ItemLV=32 MaterialID1=製造の書 // Potions ItemLV=32 MaterialID1=?
501,32,228,7144,0,507,1,1093,1 501,32,228,7144,0,507,1,1093,1
503,32,228,7144,0,508,1,1093,1 503,32,228,7144,0,508,1,1093,1
504,32,228,7144,0,509,1,1093,1 504,32,228,7144,0,509,1,1093,1
@ -98,3 +98,5 @@
675,64,385,7232,1 675,64,385,7232,1
//Mysterious Ore Coin <- Mysterious Ore //Mysterious Ore Coin <- Mysterious Ore
674,64,385,7233,1 674,64,385,7233,1
//Deadly Poison Bottle ItemLV=256
678,256,407,937,1,939,1,952,1,7033,1,972,1,657,1,713,1

View File

@ -240,7 +240,7 @@
374,3000,5000,0,0 //PF_SOULCHANGE#ソウルチェンジ# 374,3000,5000,0,0 //PF_SOULCHANGE#ソウルチェンジ#
375,0,10000:10000:10000:10000:15000,0,0 //PF_SOULBURN#ソウルバーン# 375,0,10000:10000:10000:10000:15000,0,0 //PF_SOULBURN#ソウルバーン#
378,0,2000,20000:30000:40000:50000:60000,0 //ASC_EDP#エンチャントデッドリーポイズン# 378,0,2000,20000:30000:40000:50000:60000,20000:30000:40000:50000:60000 //ASC_EDP#エンチャントデッドリーポイズン#
379,0,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0 //ASC_BREAKER 379,0,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0 //ASC_BREAKER
380,0,0,30000,0 //SN_SIGHT#トゥルーサイト# 380,0,0,30000,0 //SN_SIGHT#トゥルーサイト#
381,1000,1200,0,0,0 //SN_FALCONASSAULT 381,1000,1200,0,0,0 //SN_FALCONASSAULT

View File

@ -1,279 +1,294 @@
//skill_require_db.txt?AthenaDB?? 2004/06/16 02:45:31 +0900 (JST),,,,,,,,,,,,,,,,,,,,,,,,,,,,, //skill_require_db.txt?AthenaDB?? 2004/07/26 17:00:13 +0900 (JST)
//id,list_hp,list_maxhp,list_sp,list_hp_rate,list_sp_rate,list_zeny,list_weapon,state,spiritball,itemid1,amount1,itemid2,amount2,itemid3,amount3,itemid4,amount4,itemid5,amount5,itemid6,amount6,itemid7,amount7,itemid8,amount8,itemid9,amount9,itemid10,amount10 //id,list_hp,list_maxhp,list_sp,list_hp_rate,list_sp_rate,list_zeny,list_weapon,state,spiritball,itemid1,amount1,itemid2,amount2,itemid3,amount3,itemid4,amount4,itemid5,amount5,itemid6,amount6,itemid7,amount7,itemid8,amount8,itemid9,amount9,itemid10,amount10
5,0,0,8:8:8:8:8:15:15:15:15:15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_BASH#????# 5,0,0,8:8:8:8:8:15:15:15:15:15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_BASH#バッシュ#
6,0,0,4:5:6:7:8:9:10:11:12:13,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_PROVOKE#?????# 6,0,0,4:5:6:7:8:9:10:11:12:13,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_PROVOKE#プロボック#
7,15,0,15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_MAGNUM#????????# 7,15,0,15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_MAGNUM#マグナムブレイク#
8,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_ENDURE#?????# 8,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_ENDURE#インデュア#
10,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_SIGHT#???# 10,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_SIGHT#サイト#
11,0,0,9:9:9:12:12:12:15:15:15:18,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_NAPALMBEAT#???????# 11,0,0,9:9:9:12:12:12:15:15:15:18,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_NAPALMBEAT#ナパ?ムビ?ト#
12,0,0,30:30:30:35:35:35:40:40:40:40,0,0,0,99,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_SAFETYWALL#?????????# 12,0,0,30:30:30:35:35:35:40:40:40:40,0,0,0,99,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_SAFETYWALL#セイフティウォ?ル#
13,0,0,18:14:24:20:30:26:36:32:42:38,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_SOULSTRIKE#????????# 13,0,0,18:14:24:20:30:26:36:32:42:38,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_SOULSTRIKE#ソウルストライク#
14,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_COLDBOLT#???????# 14,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_COLDBOLT#コ?ルドボルト#
15,0,0,25:24:23:22:21:20:19:18:17:16,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_FROSTDIVER#????????# 15,0,0,25:24:23:22:21:20:19:18:17:16,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_FROSTDIVER#フロストダイバ?#
16,0,0,25,0,0,0,99,none,0,716,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_STONECURSE#???????# 16,0,0,25,0,0,0,99,none,0,716,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_STONECURSE#スト?ンカ?ス#
17,0,0,25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_FIREBALL#????????# 17,0,0,25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_FIREBALL#ファイア?ボ?ル#
18,0,0,40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_FIREWALL#?????????# 18,0,0,40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_FIREWALL#ファイア?ウォ?ル#
19,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_FIREBOLT#????????# 19,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_FIREBOLT#ファイア?ボルト#
20,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_LIGHTNINGBOLT#?????????# 20,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_LIGHTNINGBOLT#ライトニングボルト#
21,0,0,29:34:39:44:49:54:59:64:69:74,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_THUNDERSTORM#????????# 21,0,0,29:34:39:44:49:54:59:64:69:74,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_THUNDERSTORM#サンダ?スト?ム#
24,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_RUWACH#???# 24,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_RUWACH#ルアフ#
25,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_PNEUMA#????# 25,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_PNEUMA#ニュ?マ#
26,0,0,9:10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_TELEPORT#?????# 26,0,0,9:10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_TELEPORT#テレポ?ト#
27,0,0,35:32:29:26,0,0,0,99,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_WARP#???????# 27,0,0,35:32:29:26,0,0,0,99,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_WARP#ワ?プポ?タル#
28,0,0,13:16:19:22:25:28:31:34:37:40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_HEAL#???# 28,0,0,13:16:19:22:25:28:31:34:37:40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_HEAL#ヒ?ル#
29,15,0,18:21:24:27:30:33:36:39:42:45,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_INCAGI#????# 29,15,0,18:21:24:27:30:33:36:39:42:45,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_INCAGI#速度?加#
30,0,0,15:17:19:21:23:25:27:29:31:33,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_DECAGI#????# 30,0,0,15:17:19:21:23:25:27:29:31:33,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_DECAGI#速度減少#
31,0,0,10,0,0,0,99,water,0,713,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_HOLYWATER#?????????# 31,0,0,10,0,0,0,99,water,0,713,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_HOLYWATER#アクアベネディクタ#
32,0,0,35,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_CRUCIS#????????# 32,0,0,35,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_CRUCIS#シグナムクルシス#
33,0,0,23:26:29:32:35:38:41:44:47:50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_ANGELUS#??????# 33,0,0,23:26:29:32:35:38:41:44:47:50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_ANGELUS#エンジェラス#
34,0,0,28:32:36:40:44:48:52:56:60:64,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_BLESSING#??????# 34,0,0,28:32:36:40:44:48:52:56:60:64,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_BLESSING#ブレッシング#
35,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_CURE#????# 35,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_CURE#キュア?#
40,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MC_IDENTIFY#??????# 40,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MC_IDENTIFY#アイテム鑑定#
41,0,0,30,0,0,0,99,cart,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MC_VENDING#????# 41,0,0,30,0,0,0,99,cart,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MC_VENDING#露店開設#
42,0,0,5,0,0,100:200:300:400:500:600:700:800:900:1000,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MC_MAMMONITE#??????# 42,0,0,5,0,0,100:200:300:400:500:600:700:800:900:1000,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MC_MAMMONITE#メマ?ナイト#
45,0,0,25:30:35:40:45:50:55:60:65:70,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_CONCENTRATION#?????# 45,0,0,25:30:35:40:45:50:55:60:65:70,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_CONCENTRATION#集中力向上#
46,0,0,12,0,0,0,11:13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_DOUBLE#???????????# 46,0,0,12,0,0,0,11:13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_DOUBLE#ダブルストレイフィング#
47,0,0,15,0,0,0,11,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_SHOWER#???????# 47,0,0,15,0,0,0,11,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_SHOWER#アロ?シャワ?#
50,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_STEAL#?????# 50,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_STEAL#スティ?ル#
51,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_HIDING#??????# 51,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_HIDING#ハイディング#
52,0,0,12,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_POISON#?????# 52,0,0,12,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_POISON#インベナム#
53,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_DETOXIFY#??# 53,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_DETOXIFY#解毒#
54,0,0,60,0,0,0,99,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_RESURRECTION#???????# 54,0,0,60,0,0,0,99,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_RESURRECTION#リザレクション#
56,0,0,7,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_PIERCE#????# 56,0,0,7,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_PIERCE#ピア?ス#
57,0,0,12,0,0,0,4:05,riding,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_BRANDISHSPEAR#???????????# 57,0,0,12,0,0,0,4:05,riding,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_BRANDISHSPEAR#ブランディッシュスピア#
58,0,0,9,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_SPEARSTAB#??????# 58,0,0,9,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_SPEARSTAB#スピアスタブ#
59,0,0,10,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_SPEARBOOMERANG#????????# 59,0,0,10,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_SPEARBOOMERANG#スピアブ?メラン#
60,0,0,14:18:22:26:30:34:38:42:46:50,0,0,0,3,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_TWOHANDQUICKEN#??????????# 60,0,0,14:18:22:26:30:34:38:42:46:50,0,0,0,3,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_TWOHANDQUICKEN#ツ?ハンドクイッケン#
61,0,0,2,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_AUTOCOUNTER#????????# 61,0,0,2,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_AUTOCOUNTER#オ?トカウンタ?#
62,0,0,13:14:15:16:17:18:19:20:21:22,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_BOWLINGBASH#?????????# 62,0,0,13:14:15:16:17:18:19:20:21:22,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_BOWLINGBASH#ボウリングバッシュ#
66,0,0,13:16:19:22:25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_IMPOSITIO#??????????# 66,0,0,13:16:19:22:25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_IMPOSITIO#イムポシティオマヌス#
67,0,0,8,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_SUFFRAGIUM#??????# 67,0,0,8,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_SUFFRAGIUM#サフラギウム#
68,0,0,14:18:22:26:30,0,0,0,99,none,0,523,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_ASPERSIO#??????# 68,0,0,14:18:22:26:30,0,0,0,99,none,0,523,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_ASPERSIO#アスペルシオ#
69,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_BENEDICTIO#????# 69,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_BENEDICTIO#聖?降福#
70,0,0,15:18:21:24:27:30:33:36:39:42,0,0,0,99,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_SANCTUARY#???????# 70,0,0,15:18:21:24:27:30:33:36:39:42,0,0,0,99,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_SANCTUARY#サンクチュアリ#
71,0,0,6:8:10:12,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_SLOWPOISON#???????# 71,0,0,6:8:10:12,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_SLOWPOISON#スロ?ポイズン#
72,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_STRECOVERY#?????# 72,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_STRECOVERY#リカバリ?#
73,0,0,20:20:20:25:25:25:30:30:30:35,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_KYRIE#????????# 73,0,0,20:20:20:25:25:25:30:30:30:35,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_KYRIE#キリエエレイソン#
74,0,0,40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_MAGNIFICAT#????????# 74,0,0,40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_MAGNIFICAT#マグニフィカ?ト#
75,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_GLORIA#????# 75,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_GLORIA#グロリア#
76,0,0,20:20:20:20:20:18:16:14:12:10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_LEXDIVINA#?????????# 76,0,0,20:20:20:20:20:18:16:14:12:10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_LEXDIVINA#レックスディビ?ナ#
77,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_TURNUNDEAD#????????# 77,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_TURNUNDEAD#タ?ンアンデッド#
78,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_LEXAETERNA#?????????# 78,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_LEXAETERNA#レックスエ?テルナ#
79,0,0,40:42:44:46:48:50:52:54:56:58,0,0,0,99,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_MAGNUS#??????????# 79,0,0,40:42:44:46:48:50:52:54:56:58,0,0,0,99,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_MAGNUS#マグヌスエクソシズム#
80,0,0,75,0,0,0,99,none,0,717,0:0:0:0:0:1:1:1:1:1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_FIREPILLAR#????????# 80,0,0,75,0,0,0,99,none,0,717,0:0:0:0:0:1:1:1:1:1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_FIREPILLAR#ファイア?ピラ?#
81,0,0,35:37:39:41:43:45:47:49:51:53,0,0,0,99,sight,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_SIGHTRASHER#????????# 81,0,0,35:37:39:41:43:45:47:49:51:53,0,0,0,99,sight,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_SIGHTRASHER#サイトラッシャ?#
83,0,0,30:34:40:44:50:54:60:64:70:74,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_METEOR#???????# 83,0,0,30:34:40:44:50:54:60:64:70:74,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_METEOR#メテオスト?ム#
84,0,0,20:23:26:29:32:35:38:41:44:47,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_JUPITEL#????????# 84,0,0,20:23:26:29:32:35:38:41:44:47,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_JUPITEL#ユピテルサンダ?#
85,0,0,60:64:68:72:76:80:84:88:92:96,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_VERMILION#????????????# 85,0,0,60:64:68:72:76:80:84:88:92:96,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_VERMILION#ロ?ドオブヴァ?ミリオン#
86,0,0,15:20:25:30:35,0,0,0,99,water,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_WATERBALL#????????# 86,0,0,15:20:25:30:35,0,0,0,99,water,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_WATERBALL#ウォ?タ?ボ?ル#
87,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_ICEWALL#???????# 87,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_ICEWALL#アイスウォ?ル#
88,0,0,45:43:41:39:37:35:33:31:29:27,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_FROSTNOVA#???????# 88,0,0,45:43:41:39:37:35:33:31:29:27,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_FROSTNOVA#フロストノヴァ#
89,0,0,78,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_STORMGUST#???????# 89,0,0,78,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_STORMGUST#スト?ムガスト#
90,0,0,12:14:16:18:20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_EARTHSPIKE#???????# 90,0,0,12:14:16:18:20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_EARTHSPIKE#ア?ススパイク#
91,0,0,28:32:36:40:44,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_HEAVENDRIVE#????????# 91,0,0,28:32:36:40:44,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_HEAVENDRIVE#ヘヴンズドライブ#
92,0,0,5:10:15:20:25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_QUAGMIRE#??????# 92,0,0,5:10:15:20:25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_QUAGMIRE#クァグマイア#
93,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_ESTIMATION#???????# 93,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_ESTIMATION#モンスタ?情報#
108,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_REPAIRWEAPON#????# 108,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_REPAIRWEAPON#武器修理#
110,0,0,10,0,0,0,7:8,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_HAMMERFALL#????????# 110,0,0,10,0,0,0,7:8,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_HAMMERFALL#ハンマ?フォ?ル#
111,0,0,20:23:26:29:32,0,0,0,6:7:8:9,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_ADRENALINE#??????????# 111,0,0,20:23:26:29:32,0,0,0,6:7:8:9,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_ADRENALINE#アドレナリンラッシュ#
112,0,0,18:16:14:12:10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_WEAPONPERFECT#????????????# 112,0,0,18:16:14:12:10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_WEAPONPERFECT#ウェポンパ?フェクション#
113,0,0,18:16:14:12:10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_OVERTHRUST#????????# 113,0,0,18:16:14:12:10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_OVERTHRUST#オ?バ?トラスト#
114,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_MAXIMIZE#?????????# 114,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_MAXIMIZE#マキシマイズパワ?#
115,0,0,10,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_SKIDTRAP#????????# 115,0,0,10,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_SKIDTRAP#スキッドトラップ#
116,0,0,10,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_LANDMINE#??????# 116,0,0,10,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_LANDMINE#ランドマイン#
117,0,0,12,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_ANKLESNARE#???????# 117,0,0,12,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_ANKLESNARE#アンクルスネア#
118,0,0,45,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_SHOCKWAVE#????????????# 118,0,0,45,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_SHOCKWAVE#ショックウェ?ブトラップ#
119,0,0,12,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_SANDMAN#?????# 119,0,0,12,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_SANDMAN#サンドマン#
120,0,0,12,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_FLASHER#??????# 120,0,0,12,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_FLASHER#フラッシャ?#
121,0,0,10,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_FREEZINGTRAP#??????????# 121,0,0,10,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_FREEZINGTRAP#フリ?ジングトラップ#
122,0,0,10,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_BLASTMINE#???????# 122,0,0,10,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_BLASTMINE#ブラストマイン#
123,0,0,15,0,0,0,99,none,0,1065,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_CLAYMORETRAP#?????????# 123,0,0,15,0,0,0,99,none,0,1065,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_CLAYMORETRAP#クレイモアトラップ#
124,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_REMOVETRAP#????????# 124,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_REMOVETRAP#リム?ブトラップ#
125,0,0,1,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_TALKIEBOX#????????# 125,0,0,1,0,0,0,99,none,0,1065,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_TALKIEBOX#ト?キ?ボックス#
129,0,0,10:13:16:19:22,0,0,0,99,falcon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_BLITZBEAT#???????# 129,0,0,10:13:16:19:22,0,0,0,99,falcon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_BLITZBEAT#ブリッツビ?ト#
130,0,0,8,0,0,0,99,falcon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_DETECTING#????????# 130,0,0,8,0,0,0,99,falcon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_DETECTING#ディテクティング#
131,0,0,10,0,0,0,99,falcon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_SPRINGTRAP#?????????# 131,0,0,10,0,0,0,99,falcon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_SPRINGTRAP#スプリングトラップ#
135,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_CLOAKING#??????# 135,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_CLOAKING#クロ?キング#
136,0,0,16:18:20:22:24:26:28:30:32:34,0,0,0,16,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_SONICBLOW#???????# 136,0,0,16:18:20:22:24:26:28:30:32:34,0,0,0,16,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_SONICBLOW#ソニックブロ?#
137,0,0,3,0,0,0,16,hiding,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_GRIMTOOTH#???????# 137,0,0,3,0,0,0,16,hiding,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_GRIMTOOTH#グリムトゥ?ス#
138,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_ENCHANTPOISON#??????????# 138,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_ENCHANTPOISON#エンチャントポイズン#
139,0,0,20:25:30:35:40:45:50:55:60:45,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_POISONREACT#????????# 139,0,0,20:25:30:35:40:45:50:55:60:45,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_POISONREACT#ポイズンリアクト#
140,0,0,20,0,0,0,99,none,0,716,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_VENOMDUST#??????# 140,0,0,20,0,0,0,99,none,0,716,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_VENOMDUST#ベナムダスト#
141,0,0,33:36:39:42:45:48:51:54:57:60,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_SPLASHER#??????????# 141,0,0,33:36:39:42:45:48:51:54:57:60,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_SPLASHER#ベナムスプラッシャ?#
142,0,0,3,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#????# 142,0,0,3,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#?急手?#
143,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NV_TRICKDEAD#?????# 143,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NV_TRICKDEAD#死んだふり#
147,0,0,10,0,0,0,99,recover_weight_rate,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_MAKINGARROW#???# 147,0,0,10,0,0,0,99,recover_weight_rate,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_MAKINGARROW#矢作成#
148,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_CHARGEARROW#???????# 148,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_CHARGEARROW#チャ?ジアロ?#
149,0,0,9,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_SPRINKLESAND#???# 149,0,0,9,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_SPRINKLESAND#砂まき#
150,0,0,7,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_BACKSLIDING#???????# 150,0,0,7,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_BACKSLIDING#バックステップ#
151,0,0,3,0,0,0,99,recover_weight_rate,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_PICKSTONE#???# 151,0,0,3,0,0,0,99,recover_weight_rate,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_PICKSTONE#石拾い#
152,0,0,2,0,0,0,99,none,0,7049,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_THROWSTONE#???# 152,0,0,2,0,0,0,99,none,0,7049,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_THROWSTONE#石投げ#
153,0,0,12,0,0,0,99,cart,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MC_CARTREVOLUTION#???????????# 153,0,0,12,0,0,0,99,cart,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MC_CARTREVOLUTION#カ?トレボリュ?ション#
154,0,0,40,0,0,0,99,cart,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MC_CHANGECART#???????# 154,0,0,40,0,0,0,99,cart,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MC_CHANGECART#チェンジカ?ト#
155,0,0,8,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MC_LOUD#??????# 155,0,0,8,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MC_LOUD#ラウドボイス#
156,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_HOLYLIGHT#???????# 156,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AL_HOLYLIGHT#ホ?リ?ライト#
157,0,0,30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_ENERGYCOAT#???????# 157,0,0,30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_ENERGYCOAT#エナジ?コ?ト#
211,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_STEALCOIN#????????# 211,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_STEALCOIN#スティ?ルコイン#
212,0,0,16,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_BACKSTAP#??????# 212,0,0,16,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_BACKSTAP#バックスタブ#
214,0,0,25,0,0,0,99,hiding,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_RAID#?????????# 214,0,0,25,0,0,0,99,hiding,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_RAID#サプライズアタック#
215,0,0,17:19:21:23:25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_STRIPWEAPON#?????????# 215,0,0,17:19:21:23:25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_STRIPWEAPON#ストリップウェポン#
216,0,0,12:14:16:18:20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_STRIPSHIELD#?????????# 216,0,0,12:14:16:18:20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_STRIPSHIELD#ストリップシ?ルド#
217,0,0,17:19:21:23:25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_STRIPARMOR#?????????# 217,0,0,17:19:21:23:25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_STRIPARMOR#ストリップア?マ?#
218,0,0,12:14:16:18:20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_STRIPHELM#????????# 218,0,0,12:14:16:18:20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_STRIPHELM#ストリップヘルム#
219,0,0,13:16:19:22:25,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_INTIMIDATE#????????# 219,0,0,13:16:19:22:25,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_INTIMIDATE#インティミデイト#
220,0,0,15,0,0,0,99,none,0,716,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_GRAFFITI#??????# 220,0,0,15,0,0,0,99,none,0,716,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_GRAFFITI#グラフィティ#
221,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_FLAGGRAFFITI#??????????# 221,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_FLAGGRAFFITI#フラッググラフィティ#
222,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_CLEANER#?????# 222,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RG_CLEANER#クリ?ナ?#
228,0,0,5,0,0,0,99,none,0,7134,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_PHARMACY#??????# 228,0,0,5,0,0,0,99,none,0,7134,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_PHARMACY#ファ?マシ?#
229,0,0,10,0,0,0,99,none,0,7135,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_DEMONSTRATION#??????????# 229,0,0,10,0,0,0,99,none,0,7135,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_DEMONSTRATION#デモンストレ?ション#
230,0,0,15,0,0,0,99,none,0,7136,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_ACIDTERROR#???????# 230,0,0,15,0,0,0,99,none,0,7136,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_ACIDTERROR#アシッドテラ?#
231,0,0,1,0,0,0,99,none,0,501,1,502,1,503,1,504,1,505,1,522,1,526,1,608,1,607,1,657,1 //AM_POTIONPITCHER#??????????# 231,0,0,1,0,0,0,99,none,0,501,1,502,1,503,1,504,1,505,1,522,1,526,1,608,1,607,1,657,1 //AM_POTIONPITCHER#ポ?ションピッチャ?#
232,0,0,20,0,0,0,99,none,0,7137,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CANNIBALIZE#???????# 232,0,0,20,0,0,0,99,none,0,7137,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CANNIBALIZE#バイオプラント#
233,0,0,10,0,0,0,99,none,0,7138,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_SPHEREMINE#????????# 233,0,0,10,0,0,0,99,none,0,7138,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_SPHEREMINE#スフィア?マイン#
234,0,0,30,0,0,0,99,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CP_WEAPON#????????????# 234,0,0,30,0,0,0,99,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CP_WEAPON#ケミカルウェポンチャ?ジ#
235,0,0,25,0,0,0,99,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CP_SHIELD#????????????# 235,0,0,25,0,0,0,99,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CP_SHIELD#ケミカルシ?ルドチャ?ジ#
236,0,0,25,0,0,0,99,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CP_ARMOR#????????????# 236,0,0,25,0,0,0,99,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CP_ARMOR#ケミカルア?マ?チャ?ジ#
237,0,0,25,0,0,0,99,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CP_HELM#???????????# 237,0,0,25,0,0,0,99,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CP_HELM#ケミカルヘルムチャ?ジ#
249,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_AUTOGUARD#??????# 249,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_AUTOGUARD#オ?トガ?ド#
250,0,0,10,0,0,0,99,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_SHIELDCHARGE#????????# 250,0,0,10,0,0,0,99,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_SHIELDCHARGE#シ?ルドチャ?ジ#
251,0,0,12,0,0,0,99,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_SHIELDBOOMERANG#?????????# 251,0,0,12,0,0,0,99,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_SHIELDBOOMERANG#シ?ルドブ?メラン#
252,0,0,35:40:45:50:55:60:65:70:75:80,0,0,0,99,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_REFLECTSHIELD#?????????# 252,0,0,35:40:45:50:55:60:65:70:75:80,0,0,0,99,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_REFLECTSHIELD#リフレクトシ?ルド#
253,0,0,11:12:13:14:15:16:17:18:19:20,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_HOLYCROSS#???????# 253,0,0,11:12:13:14:15:16:17:18:19:20,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_HOLYCROSS#ホ?リ?クロス#
254,0,0,37:44:51:58:65:72:79:86:93:100,20,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_GRANDCROSS#???????# 254,0,0,37:44:51:58:65:72:79:86:93:100,20,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_GRANDCROSS#グランドクロス#
255,0,0,25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_DEVOTION#???????# 255,0,0,25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_DEVOTION#ディボ?ション#
256,0,0,30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_PROVIDENCE#???????# 256,0,0,30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_PROVIDENCE#プロヴィデンス#
257,0,0,30,0,0,0,99,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_DEFENDER#???????# 257,0,0,30,0,0,0,99,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_DEFENDER#ディフェンダ?#
258,0,0,24:28:32:36:40:44:48:52:56:60,0,0,0,5,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_SPEARQUICKEN#????????# 258,0,0,24:28:32:36:40:44:48:52:56:60,0,0,0,5,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_SPEARQUICKEN#スピアクイッケン#
261,0,0,8,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_CALLSPIRITS#??# 261,0,0,8,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_CALLSPIRITS#?#
262,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_ABSORBSPIRITS#??# 262,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_ABSORBSPIRITS#?#
264,0,0,10,0,0,0,99,move_enable,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_BODYRELOCATION#??# 264,0,0,10,0,0,0,99,move_enable,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_BODYRELOCATION#?#
266,0,0,10:14:17:19:20,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_INVESTIGATE#??# 266,0,0,10:14:17:19:20,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_INVESTIGATE#?#
267,0,0,10,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_FINGEROFFENSIVE#??# 267,0,0,10,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_FINGEROFFENSIVE#?#
268,0,0,200,0,0,0,99,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_STEELBODY#??# 268,0,0,200,0,0,0,99,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_STEELBODY#金剛#
269,0,0,10,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_BLADESTOP#????# 269,0,0,10,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_BLADESTOP#白刃取り#
270,0,0,15,0,0,0,99,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_EXPLOSIONSPIRITS#????# 270,0,0,15,0,0,0,99,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_EXPLOSIONSPIRITS#爆裂波動#
271,0,0,1,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,explosionspirits,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_EXTREMITYFIST#??????# 271,0,0,1,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,explosionspirits,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_EXTREMITYFIST#阿修羅覇凰拳#
272,0,0,11:12:13:14:15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_CHAINCOMBO#???# 272,0,0,11:12:13:14:15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_CHAINCOMBO#連打掌#
273,0,0,11:12:13:14:15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_COMBOFINISH#???# 273,0,0,11:12:13:14:15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_COMBOFINISH#猛龍拳#
275,0,0,2,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_CASTCANCEL#?????????# 275,0,0,2,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_CASTCANCEL#キャストキャンセル#
276,0,0,2,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_MAGICROD#???????# 276,0,0,2,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_MAGICROD#マジックロッド#
277,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_SPELLBREAKER#????????# 277,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_SPELLBREAKER#スペルブレイカ?#
279,0,0,35,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_AUTOSPELL#??????# 279,0,0,35,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_AUTOSPELL#オ?トスペル#
280,0,0,40,0,0,0,99,none,0,990,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_FLAMELAUNCHER#?????????# 280,0,0,40,0,0,0,99,none,0,990,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_FLAMELAUNCHER#フレイムランチャ?#
281,0,0,40,0,0,0,99,none,0,991,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_FROSTWEAPON#????????# 281,0,0,40,0,0,0,99,none,0,991,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_FROSTWEAPON#フロストウェポン#
282,0,0,40,0,0,0,99,none,0,992,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_LIGHTNINGLOADER#??????????# 282,0,0,40,0,0,0,99,none,0,992,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_LIGHTNINGLOADER#ライトニングロ?ダ?#
283,0,0,40,0,0,0,99,none,0,993,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_SEISMICWEAPON#??????????# 283,0,0,40,0,0,0,99,none,0,993,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_SEISMICWEAPON#サイズミックウェポン#
285,0,0,48:46:44:42:40,0,0,0,99,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_VOLCANO#?????# 285,0,0,48:46:44:42:40,0,0,0,99,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_VOLCANO#ボルケ?#
286,0,0,48:46:44:42:40,0,0,0,99,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_DELUGE#?????# 286,0,0,48:46:44:42:40,0,0,0,99,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_DELUGE#デリュ?ジ#
287,0,0,48:46:44:42:40,0,0,0,99,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_VIOLENTGALE#?????????# 287,0,0,48:46:44:42:40,0,0,0,99,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_VIOLENTGALE#バイオレントゲイル#
288,0,0,66:62:58:54:50,0,0,0,99,none,0,717,1,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_LANDPROTECTOR#?????????# 288,0,0,66:62:58:54:50,0,0,0,99,none,0,717,1,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_LANDPROTECTOR#ランドプロテクタ?#
289,0,0,1,0,0,0,99,none,0,716,1,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_DISPELL#?????# 289,0,0,1,0,0,0,99,none,0,716,1,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_DISPELL#ディスペル#
290,0,0,50,0,0,0,99,none,0,715,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ABRACADABRA#???????# 290,0,0,50,0,0,0,99,none,0,715,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ABRACADABRA#アブラカタブラ#
291,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_MONOCELL#チェンジポリン#
292,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_CLASSCHANGE#クラスチェンジ#
293,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_SUMMONMONSTER#サモンモンスタ?#
294,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_REVERSEORCISH#リバ?スオ?キッシュ#
295,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_DEATH#デス#
296,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_FORTUNE#フォ?チュン#
297,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_TAMINGMONSTER#テイミングモンスタ?#
298,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_QUESTION##
299,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_GRAVITY#グラビティ#
300,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_LEVELUP#レベルアップ#
301,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_INSTANTDEATH#インスタントデス#
302,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_FULLRECOVERY#フルリカバリ?#
303,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_COMA#コ?マ#
304,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_ADAPTATION#????# 304,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_ADAPTATION#アドリブ#
305,0,0,1,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_ENCORE#?????# 305,0,0,1,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_ENCORE#アンコ?ル#
306,0,0,20,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_LULLABY#???# 306,0,0,20,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_LULLABY#子守歌#
307,0,0,20,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_RICHMANKIM#??????# 307,0,0,20,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_RICHMANKIM#ニヨルドの宴#
308,0,0,30,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_ETERNALCHAOS#?????# 308,0,0,30,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_ETERNALCHAOS#永遠の混沌#
309,0,0,40:45:50:55:60,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_DRUMBATTLEFIELD#??????# 309,0,0,40:45:50:55:60,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_DRUMBATTLEFIELD#?太鼓の響き#
310,0,0,40:45:50:55:60,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_RINGNIBELUNGEN#?????????# 310,0,0,40:45:50:55:60,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_RINGNIBELUNGEN#ニ?ベルングの指輪#
311,0,0,15,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_ROKISWEIL#?????# 311,0,0,15,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_ROKISWEIL#ロキの叫び#
312,0,0,10,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_INTOABYSS#?????# 312,0,0,10,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_INTOABYSS#深淵の中に#
313,0,0,20,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#???????????# 313,0,0,20,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#不死身のジ?クフリ?ド#
316,0,0,8,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_MUSICALSTRIKE#???????????# 316,0,0,8,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_MUSICALSTRIKE#ミュ?ジカルストライク#
317,0,0,18:21:24:27:30,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_DISSONANCE#????# 317,0,0,18:21:24:27:30,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_DISSONANCE#不協和音#
318,0,0,12:14:16:18:20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_FROSTJOKE#??????# 318,0,0,12:14:16:18:20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_FROSTJOKE#寒いジョ?ク#
319,0,0,24:28:32:36:40:44:48:52:56:60,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_WHISTLE#??# 319,0,0,24:28:32:36:40:44:48:52:56:60,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_WHISTLE#口笛#
320,0,0,38:41:44:47:50:53:56:59:62:65,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_ASSASSINCROSS#??????????# 320,0,0,38:41:44:47:50:53:56:59:62:65,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_ASSASSINCROSS#夕陽のアサシンクロス#
321,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_POEMBRAGI#?????# 321,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_POEMBRAGI#ブラギの詩#
322,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_APPLEIDUN#???????# 322,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_APPLEIDUN#イドゥンの林檎#
324,0,0,8,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_THROWARROW#???# 324,0,0,8,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_THROWARROW#矢?ち#
325,0,0,23:26:29:32:35,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_UGLYDANCE#????????# 325,0,0,23:26:29:32:35,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_UGLYDANCE#自分勝手なダンス#
326,0,0,12:14:16:18:20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_SCREAM#?????# 326,0,0,12:14:16:18:20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_SCREAM#スクリ?ム#
327,0,0,22:24:26:28:30:32:34:36:38:40,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_HUMMING#????# 327,0,0,22:24:26:28:30:32:34:36:38:40,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_HUMMING#ハミング#
328,0,0,28:31:34:37:40:43:46:49:52:55,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_DONTFORGETME#???????…# 328,0,0,28:31:34:37:40:43:46:49:52:55,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_DONTFORGETME#私を忘れないで…#
329,0,0,43:46:49:52:55:58:61:64:67:70,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_FORTUNEKISS#?????# 329,0,0,43:46:49:52:55:58:61:64:67:70,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_FORTUNEKISS#幸運のキス#
330,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_SERVICEFORYOU#?????????# 330,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_SERVICEFORYOU#サ?ビスフォ?ユ?#
334,0,0,1,15,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_MALE#???????# 334,0,0,1,15,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_MALE#君だけは護るよ#
335,0,0,1,0,15,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_FEMALE#?????????# 335,0,0,1,0,15,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_FEMALE#あなたに?くします#
336,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARTNER#????????# 336,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARTNER#あなたに逢いたい#
355,0,0,18:26:34:42:50,0,0,0,1:2:3:4:5:6:7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_AURABLADE#???????# 355,0,0,18:26:34:42:50,0,0,0,1:2:3:4:5:6:7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_AURABLADE#オ?ラブレ?ド#
356,0,0,50,0,0,0,3,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_PARRYING#?????# 356,0,0,50,0,0,0,3,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_PARRYING#パリイング#
357,0,0,14:18:22:26:30,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_CONCENTRATION#??????????# 357,0,0,14:18:22:26:30,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_CONCENTRATION#コンセントレ?ション#
358,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_TENSIONRELAX#??????????# 358,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_TENSIONRELAX#テンションリラックス#
359,0,0,100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#?????# 359,0,0,100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#バ?サ?ク#
360,0,0,50,0,0,0,3,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_FURY#?????# 360,0,0,50,0,0,0,3,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_FURY#フュ?リ?#
361,0,0,25:30:35:40:45,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HP_ASSUMPTIO#???????# 361,0,0,25:30:35:40:45,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HP_ASSUMPTIO#アスムプティオ#
362,0,0,80:90:100:110:120,0,0,0,99,none,0,715,1,716,1,717,1,523,1,0,0,0,0,0,0,0,0,0,0,0,0 //HP_BASILICA#????# 362,0,0,80:90:100:110:120,0,0,0,99,none,0,715,1,716,1,717,1,523,1,0,0,0,0,0,0,0,0,0,0,0,0 //HP_BASILICA#バジリカ#
365,0,0,12,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HW_MAGICCRASHER#??????????# 365,0,0,12,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HW_MAGICCRASHER#マジッククラッシャ?#
366,0,0,14:18:22:26:30:34:38:42:46:50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HW_MAGICPOWER#?????# 366,0,0,14:18:22:26:30:34:38:42:46:50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HW_MAGICPOWER#魔法力?幅#
367,0,0,30:35:40:45:50,0,20:25:30:35:40,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_PRESSURE#??????# 367,0,0,30:35:40:45:50,0,20:25:30:35:40,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_PRESSURE#プレッシャ?#
368,0,9,100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_SACRIFICE#???????# 368,0,9,100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_SACRIFICE#サクリファイス#
369,0,0,80:80:80:80:80:100:100:100:100:100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_GOSPEL#????# 369,0,0,80:80:80:80:80:100:100:100:100:100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_GOSPEL#ゴスペル#
370,0,0,12:14:16:18:20,0,0,0,99,explosionspirits,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_PALMSTRIKE#?????# 370,0,0,12:14:16:18:20,0,0,0,99,explosionspirits,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_PALMSTRIKE#猛虎硬派山#
371,0,0,12:14:16:18:20,0,0,0,99,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_TIGERFIST#???# 371,0,0,12:14:16:18:20,0,0,0,99,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_TIGERFIST#伏虎拳#
372,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_CHAINCRUSH#????# 372,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_CHAINCRUSH#連柱崩?#
373,0,0,1:2:3:4:5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_HPCONVERSION#???????# 373,0,0,1:2:3:4:5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_HPCONVERSION#???????#
374,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_SOULCHANGE#ソウルチェンジ# 374,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_SOULCHANGE#ソウルチェンジ#
375,0,0,80:90:100:110:120,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_SOULBURN#ƒ\ƒEƒƒo<C692>[ƒ“# 375,0,0,80:90:100:110:120,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_HPCONVERSION#ライフ置き換え#
378,0,0,60:70:80:90:100,0,0,0,99,none,0,678,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ASC_EDP#???????????????# 378,0,0,60:70:80:90:100,0,0,0,99,none,0,678,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ASC_EDP#エンチャントデッドリ?ポイズン#
379,0,0,20:20:20:20:20:30:30:30:30:30,0,0,0,99,weapon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ASC_BREAKER#????????# 379,0,0,20:20:20:20:20:30:30:30:30:30,0,0,0,99,weapon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ASC_BREAKER#ソウルブレ?カ?#
380,0,0,20:20:25:25:30:30:35:35:40:40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SN_SIGHT#???????# 380,0,0,20:20:25:25:30:30:35:35:40:40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SN_SIGHT#トゥル?サイト#
381,0,0,30:34:38:42:46,0,0,0,99,falcon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SN_FALCONASSAULT#?????????# 381,0,0,30:34:38:42:46,0,0,0,99,falcon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SN_FALCONASSAULT#ファルコンアサルト#
382,0,0,18:21:24:27:30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SN_SHARPSHOOTING#???????????# 382,0,0,18:21:24:27:30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SN_SHARPSHOOTING#シャ?プシュ?ティング#
383,0,0,23:26:29:32:35:38:41:44:47:50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SN_WINDWALK#????????# 383,0,0,23:26:29:32:35:38:41:44:47:50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SN_WINDWALK#ウインドウォ?ク#
384,0,0,50:50:60:60:70:70:80:80:90:90,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WS_MELTDOWN#??????# 384,0,0,50:50:60:60:70:70:80:80:90:90,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WS_MELTDOWN#メルトダウン#
385,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WS_CREATECOIN#????????# 385,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WS_CREATECOIN#クリエイトコイン#
386,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WS_CREATENUGGET#???# 386,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WS_CREATENUGGET#塊製造#
387,0,0,20,0,0,0,99,cart,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WS_CARTBOOST#???????# 387,0,0,20,0,0,0,99,cart,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WS_CARTBOOST#カ?トブ?スト#
388,0,0,20,0,0,0,99,none,0,7137,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WS_SYSTEMCREATE#????????# 388,0,0,20,0,0,0,99,none,0,7137,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WS_SYSTEMCREATE#自動攻??置製作#
389,0,0,40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ST_CHASEWALK#????????# 389,0,0,40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ST_CHASEWALK#チェイスウォ?ク#
390,0,0,10:15:20:25:30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ST_REJECTSWORD#????????# 390,0,0,10:15:20:25:30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ST_REJECTSWORD#リジェクトソ?ド#
394,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CG_ARROWVULCAN#アロ?バルカン#
395,0,0,30:40:50:60:70,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CG_MOONLIT#月明りの泉に落ちる花びら#
396,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CG_MARIONETTE#マリオネットコントロ?ル#
397,0,0,18:21:23:25:28,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_SPIRALPIERCE#スパイラルピア?ス#
398,0,0,23,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_HEADCRUSH#ヘッドクラッシュ#
399,0,0,22:24:26:28:30:32:34:36:38:40,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_JOINTBEAT#ジョイントビ?ト#
400,0,0,10:25:40:55:70,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HW_NAPALMVULCAN#ナパ?ムバルカン#
401,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_SOULCOLLECT#狂?功#
402,0,0,4:5:6:7:8:9:10:11:12:13,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_MINDBREAKER#マインドブレ?カ?#
403,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_MEMORIZE#メモライズ#
404,0,0,25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_FOGWALL#フォグウォ?ル#
405,0,0,50,0,0,0,99,none,0,1025,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_SPIDERWEB#スパイダ?ウェッブ#
406,0,0,10:12:14:16:18:20:22:24:26:28,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ASC_METEORASSAULT#メテオアサルト#
//407,0,0,50,0,0,0,99,none,0,937,1,952,1,939,1,7033,1,972,1,657,1,713,1,0,0,0,0,0,0 //ASC_CDP
407,0,0,50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ASC_CDP#デッドリ?ポイズン作成#
394,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CG_ARROWVULCAN#???????#
395,0,0,30:40:50:60:70,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CG_MOONLIT#????????????#
396,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CG_MARIONETTE#????????????#
397,0,0,18:21:23:25:28,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_SPIRALPIERCE#?????????#
398,0,0,23,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_HEADCRUSH#????????#
399,0,0,22:24:26:28:30:32:34:36:38:40,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_JOINTBEAT#????????#
400,0,0,10:25:40:55:70,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HW_NAPALMVULCAN#????????#
401,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_SOULCOLLECT#???#
402,0,0,4:5:6:7:8:9:10:11:12:13,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_MINDBREAKER#?????????#
403,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_MEMORIZE#?????#
404,0,0,25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_FOGWALL#???????#
405,0,0,50,0,0,0,99,none,0,1025,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_SPIDERWEB#?????????#
406,0,0,10:12:14:16:18:20:22:24:26:28,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ASC_METEORASSAULT#???????#
407,0,0,50,0,0,0,99,none,0,937,1,952,1,939,1,7033,1,972,1,657,1,713,1,0,0,0,0,0,0 //ASC_CDP

View File

@ -1465,9 +1465,9 @@ int pc_calcstatus(struct map_session_data* sd,int first)
if(sd->sc_data[SC_QUAGMIRE].timer!=-1){ // クァグマイア if(sd->sc_data[SC_QUAGMIRE].timer!=-1){ // クァグマイア
int agib = (sd->status.agi+sd->paramb[1]+sd->parame[1])*(sd->sc_data[SC_QUAGMIRE].val1*10)/100; int agib = (sd->status.agi+sd->paramb[1]+sd->parame[1])*(sd->sc_data[SC_QUAGMIRE].val1*10)/100;
int dexb = (sd->status.dex+sd->paramb[4]+sd->parame[4])*(sd->sc_data[SC_QUAGMIRE].val1*10)/100; int dexb = (sd->status.dex+sd->paramb[4]+sd->parame[4])*(sd->sc_data[SC_QUAGMIRE].val1*10)/100;
sd->speed = sd->speed*3/2;
sd->paramb[1]-= agib > 50 ? 50 : agib; sd->paramb[1]-= agib > 50 ? 50 : agib;
sd->paramb[4]-= dexb > 50 ? 50 : dexb; sd->paramb[4]-= dexb > 50 ? 50 : dexb;
sd->speed = sd->speed*3/2;
} }
if(sd->sc_data[SC_TRUESIGHT].timer!=-1){ // トゥル?サイト if(sd->sc_data[SC_TRUESIGHT].timer!=-1){ // トゥル?サイト
sd->paramb[0]+= 5; sd->paramb[0]+= 5;

View File

@ -945,13 +945,13 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
dstsd=(struct map_session_data *)bl; dstsd=(struct map_session_data *)bl;
else if(bl->type==BL_MOB){ else if(bl->type==BL_MOB){
dstmd=(struct mob_data *)bl; //未使用? dstmd=(struct mob_data *)bl; //未使用?
if(sc_def_mdef>50) if(sc_def_mdef<50)
sc_def_mdef=50; sc_def_mdef=50;
if(sc_def_vit>50) if(sc_def_vit<50)
sc_def_vit=50; sc_def_vit=50;
if(sc_def_int>50) if(sc_def_int<50)
sc_def_int=50; sc_def_int=50;
if(sc_def_luk>50) if(sc_def_luk<50)
sc_def_luk=50; sc_def_luk=50;
} }
if(sc_def_mdef<0) if(sc_def_mdef<0)
@ -977,6 +977,30 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
//else //else
// clif_skill_fail(sd,skillid,0,0); // it's annoying! =p [Celest] // clif_skill_fail(sd,skillid,0,0); // it's annoying! =p [Celest]
} }
// エンチャントデットリーポイズン(猛毒効果)
if (sd && sd->sc_data[SC_EDP].timer != -1 && rand() % 10000 < sd->sc_data[SC_EDP].val2 * sc_def_vit) {
int mhp = battle_get_max_hp(bl);
int hp = battle_get_hp(bl);
int lvl = sd->sc_data[SC_EDP].val1;
int diff;
// MHPの1/4以下にはならない
if(hp > mhp>>2) {
if(bl->type == BL_PC) {
diff = mhp*10/100;
if (hp - diff < mhp>>2)
diff = hp - (mhp>>2);
pc_heal((struct map_session_data *)bl, -hp, 0);
} else if(bl->type == BL_MOB) {
struct mob_data *md = (struct mob_data *)bl;
hp -= mhp*15/100;
if (hp > mhp>>2)
md->hp = hp;
else
md->hp = mhp>>2;
}
}
skill_status_change_start(bl,SC_DPOISON,lvl,0,0,0,skill_get_time2(ASC_EDP,lvl),0);
}
break; break;
case SM_BASH: /* バッシュ(急所攻? */ case SM_BASH: /* バッシュ(急所攻? */
@ -1184,6 +1208,11 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
//阿修羅を使うと5分間自然回復しないようになる //阿修羅を使うと5分間自然回復しないようになる
skill_status_change_start(src,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0 ); skill_status_change_start(src,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0 );
break; break;
case HW_NAPALMVULCAN: /* ナパームバルカン */
// skilllv*5%の確率で呪い
if (rand()%10000 < 5*skilllv*sc_def_luk)
skill_status_change_start(bl,SC_CURSE,7,0,0,0,skill_get_time2(NPC_CURSEATTACK,7),0);
break;
} }
if(sd && skillid != MC_CARTREVOLUTION && attack_type&BF_WEAPON){ /* カ?ドによる追加?果 */ if(sd && skillid != MC_CARTREVOLUTION && attack_type&BF_WEAPON){ /* カ?ドによる追加?果 */
@ -2358,6 +2387,11 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
ar=1; ar=1;
else if(skillid==NPC_SPLASHATTACK) /* スプラッシュアタックは範?7*7 */ else if(skillid==NPC_SPLASHATTACK) /* スプラッシュアタックは範?7*7 */
ar=3; ar=3;
// meteor assault cast effect (not sure how else to properly add it =p) [Celest]
if (skillid == ASC_METEORASSAULT)
clif_specialeffect(&sd->bl,409, 1);
skill_area_temp[1]=bl->id; skill_area_temp[1]=bl->id;
skill_area_temp[2]=x; skill_area_temp[2]=x;
skill_area_temp[3]=y; skill_area_temp[3]=y;
@ -3130,6 +3164,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
case CR_DEVOTION: /* ディボ?ション */ case CR_DEVOTION: /* ディボ?ション */
if(sd && dstsd){ if(sd && dstsd){
//?生や養子の場合の元の職業を算出する //?生や養子の場合の元の職業を算出する
struct pc_base_job dst_s_class = pc_calc_base_job(dstsd->status.class);
int lv = sd->status.base_level-dstsd->status.base_level; int lv = sd->status.base_level-dstsd->status.base_level;
lv = (lv<0)?-lv:lv; lv = (lv<0)?-lv:lv;
@ -3139,8 +3174,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
||(!sd->status.party_id && !sd->status.guild_id) // PTにもギルドにも所?無しはだめ ||(!sd->status.party_id && !sd->status.guild_id) // PTにもギルドにも所?無しはだめ
||((sd->status.party_id != dstsd->status.party_id) // 同じパ?ティ?か、 ||((sd->status.party_id != dstsd->status.party_id) // 同じパ?ティ?か、
&&(sd->status.guild_id != dstsd->status.guild_id)) // 同じギルドじゃないとだめ &&(sd->status.guild_id != dstsd->status.guild_id)) // 同じギルドじゃないとだめ
||(dstsd->status.class==14||dstsd->status.class==21 ||(dst_s_class.job==14||dst_s_class.job==21)){ // クルセだめ
||dstsd->status.class==4015||dstsd->status.class==4022)){ // クルセだめ
clif_skill_fail(sd,skillid,0,0); clif_skill_fail(sd,skillid,0,0);
map_freeblock_unlock(); map_freeblock_unlock();
return 1; return 1;
@ -3233,6 +3267,13 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
clif_skill_nodamage(src,bl,skillid,skilllv,1); clif_skill_nodamage(src,bl,skillid,skilllv,1);
} }
break; break;
case ASC_CDP: // [DracoRPG]
// notes: success rate (from emperium.org) = 20 + [(20*Dex)/50] + [(20*Luk)/100]
if(sd) {
clif_skill_produce_mix_list(sd,256);
clif_skill_nodamage(src,bl,skillid,skilllv,1);
}
break;
case BS_HAMMERFALL: /* ハンマ?フォ?ル */ case BS_HAMMERFALL: /* ハンマ?フォ?ル */
clif_skill_nodamage(src,bl,skillid,skilllv,1); clif_skill_nodamage(src,bl,skillid,skilllv,1);
if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_weapon_damage ) if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_weapon_damage )
@ -3466,7 +3507,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
if(pc_steal_item(sd,bl)) if(pc_steal_item(sd,bl))
clif_skill_nodamage(src,bl,skillid,skilllv,1); clif_skill_nodamage(src,bl,skillid,skilllv,1);
else else
clif_skill_nodamage(src,bl,skillid,skilllv,0); clif_skill_fail(sd,skillid,0x0a,0);
} }
break; break;
@ -3480,7 +3521,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
mob_target((struct mob_data *)bl,src,range); mob_target((struct mob_data *)bl,src,range);
} }
else else
clif_skill_nodamage(src,bl,skillid,skilllv,0); clif_skill_fail(sd,skillid,0,0);
} }
break; break;
@ -3518,6 +3559,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
case TF_DETOXIFY: /* 解毒 */ case TF_DETOXIFY: /* 解毒 */
clif_skill_nodamage(src,bl,skillid,skilllv,1); clif_skill_nodamage(src,bl,skillid,skilllv,1);
skill_status_change_end(bl, SC_POISON , -1 ); skill_status_change_end(bl, SC_POISON , -1 );
skill_status_change_end(bl, SC_DPOISON , -1 );
break; break;
case PR_STRECOVERY: /* リカバリ? */ case PR_STRECOVERY: /* リカバリ? */
@ -4196,25 +4238,6 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
clif_skill_nodamage(src,bl,skillid,skilllv,1); clif_skill_nodamage(src,bl,skillid,skilllv,1);
skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,skillid,src->id,0,skill_get_time(skillid,skilllv),0 ); skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,skillid,src->id,0,skill_get_time(skillid,skilllv),0 );
break; break;
case ASC_CDP: // Temporary skill for Create Deadly Poison[Celest]
// notes: success rate (from emperium.org) = 20 + [(20*Dex)/50] + [(20*Luk)/100]
if(sd) {
int eflag;
struct item item_tmp;
struct block_list tbl;
clif_skill_nodamage(src,bl,skillid,skilllv,1);
memset(&item_tmp,0,sizeof(item_tmp));
memset(&tbl,0,sizeof(tbl)); // [MouseJstr]
item_tmp.nameid = 678;
item_tmp.identify = 1;
tbl.id = 0;
eflag = pc_additem(sd,&item_tmp,1);
if(eflag) {
clif_additem(sd,0,0,eflag);
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
}
}
break;
case PF_MINDBREAKER: /* プロボック */ case PF_MINDBREAKER: /* プロボック */
{ {
struct status_change *sc_data = battle_get_sc_data(bl); struct status_change *sc_data = battle_get_sc_data(bl);
@ -6086,13 +6109,11 @@ static int skill_check_condition_char_sub(struct block_list *bl,va_list ap)
return 0; return 0;
} }
;
ss_class = pc_calc_base_job(ssd->status.class); ss_class = pc_calc_base_job(ssd->status.class);
switch(ssd->skillid){ switch(ssd->skillid){
case PR_BENEDICTIO: /* 聖?降福 */ case PR_BENEDICTIO: /* 聖?降福 */
if(sd != ssd && (sd->status.class == 4 || sd->status.class == 8 || sd->status.class == 15 || if(sd != ssd && (s_class.job == 4 || s_class.job == 8 || s_class.job == 15) &&
sd->status.class == 4005 || sd->status.class == 4009 || sd->status.class == 4016) &&
(sd->bl.x == ssd->bl.x - 1 || sd->bl.x == ssd->bl.x + 1) && sd->status.sp >= 10) (sd->bl.x == ssd->bl.x - 1 || sd->bl.x == ssd->bl.x + 1) && sd->status.sp >= 10)
(*c)++; (*c)++;
break; break;
@ -6107,12 +6128,8 @@ static int skill_check_condition_char_sub(struct block_list *bl,va_list ap)
case BD_RAGNAROK: /* 神?の?昏 */ case BD_RAGNAROK: /* 神?の?昏 */
case CG_MOONLIT: /* 月明りの泉に落ちる花びら */ case CG_MOONLIT: /* 月明りの泉に落ちる花びら */
if(sd != ssd && if(sd != ssd &&
((ssd->status.class==19 && sd->status.class==20) || ((ss_class.job==19 && s_class.job==20) ||
(ssd->status.class==20 && sd->status.class==19) || (ss_class.job==20 && s_class.job==19)) &&
(ssd->status.class==4020 && sd->status.class==4021) ||
(ssd->status.class==4021 && sd->status.class==4020) ||
(ssd->status.class==20 && sd->status.class==4020) ||
(ssd->status.class==19 && sd->status.class==4021)) &&
pc_checkskill(sd,ssd->skillid) > 0 && pc_checkskill(sd,ssd->skillid) > 0 &&
(*c)==0 && (*c)==0 &&
sd->status.party_id == ssd->status.party_id && sd->status.party_id == ssd->status.party_id &&
@ -6160,8 +6177,7 @@ static int skill_check_condition_use_sub(struct block_list *bl,va_list ap)
if(skilllv <= 0) return 0; if(skilllv <= 0) return 0;
switch(skillid){ switch(skillid){
case PR_BENEDICTIO: /* 聖?降福 */ case PR_BENEDICTIO: /* 聖?降福 */
if(sd != ssd && (sd->status.class == 4 || sd->status.class == 8 || sd->status.class == 15 || if(sd != ssd && (s_class.job == 4 || s_class.job == 8 || s_class.job == 15) &&
sd->status.class == 4005 || sd->status.class == 4009 || sd->status.class == 4016) &&
(sd->bl.x == ssd->bl.x - 1 || sd->bl.x == ssd->bl.x + 1) && sd->status.sp >= 10){ (sd->bl.x == ssd->bl.x - 1 || sd->bl.x == ssd->bl.x + 1) && sd->status.sp >= 10){
sd->status.sp -= 10; sd->status.sp -= 10;
pc_calcstatus(sd,0); pc_calcstatus(sd,0);
@ -6179,12 +6195,8 @@ static int skill_check_condition_use_sub(struct block_list *bl,va_list ap)
case BD_RAGNAROK: /* 神?の?昏 */ case BD_RAGNAROK: /* 神?の?昏 */
case CG_MOONLIT: /* 月明りの泉に落ちる花びら */ case CG_MOONLIT: /* 月明りの泉に落ちる花びら */
if(sd != ssd && //本人以外で if(sd != ssd && //本人以外で
((ssd->status.class==19 && sd->status.class==20) || ((ss_class.job==19 && s_class.job==20) || //自分がバードならダンサーで
(ssd->status.class==20 && sd->status.class==19) || (ss_class.job==20 && s_class.job==19)) && //自分がダンサーならバードで
(ssd->status.class==4020 && sd->status.class==4021) ||
(ssd->status.class==4021 && sd->status.class==4020) ||
(ssd->status.class==20 && sd->status.class==4020) ||
(ssd->status.class==19 && sd->status.class==4021)) && //自分がダンサ?ならバ?ドで
pc_checkskill(sd,skillid) > 0 && //スキルを持っていて pc_checkskill(sd,skillid) > 0 && //スキルを持っていて
(*c)==0 && //最初の一人で (*c)==0 && //最初の一人で
sd->status.party_id == ssd->status.party_id && //パ?ティ?が同じで sd->status.party_id == ssd->status.party_id && //パ?ティ?が同じで
@ -6255,7 +6267,8 @@ int skill_check_condition(struct map_session_data *sd,int type)
sd->skillitem = sd->skillitemlv = -1; sd->skillitem = sd->skillitemlv = -1;
return 0; return 0;
} }
if(sd->skillid == AM_PHARMACY && sd->state.produce_flag == 1) { if((sd->skillid == AM_PHARMACY || sd->skillid == ASC_CDP)
&& sd->state.produce_flag == 1) {
sd->skillitem = sd->skillitemlv = -1; sd->skillitem = sd->skillitemlv = -1;
return 0; return 0;
} }
@ -7516,7 +7529,7 @@ int skill_gangsterparadise(struct map_session_data *sd ,int type)
map_foreachinarea(skill_gangster_count,sd->bl.m, map_foreachinarea(skill_gangster_count,sd->bl.m,
sd->bl.x-range,sd->bl.y-range, sd->bl.x-range,sd->bl.y-range,
sd->bl.x+range,sd->bl.y+range,BL_PC,&c); sd->bl.x+range,sd->bl.y+range,BL_PC,&c);
if(c > 0) {/*ギャングスタ?成功したら自分にもギャングスタ??性付?*/ if(c > 1) {/*ギャングスター成功したら自分にもギャングスター属性付与*/
map_foreachinarea(skill_gangster_in,sd->bl.m, map_foreachinarea(skill_gangster_in,sd->bl.m,
sd->bl.x-range,sd->bl.y-range, sd->bl.x-range,sd->bl.y-range,
sd->bl.x+range,sd->bl.y+range,BL_PC); sd->bl.x+range,sd->bl.y+range,BL_PC);
@ -7528,7 +7541,7 @@ int skill_gangsterparadise(struct map_session_data *sd ,int type)
map_foreachinarea(skill_gangster_count,sd->bl.m, map_foreachinarea(skill_gangster_count,sd->bl.m,
sd->bl.x-range,sd->bl.y-range, sd->bl.x-range,sd->bl.y-range,
sd->bl.x+range,sd->bl.y+range,BL_PC,&c); sd->bl.x+range,sd->bl.y+range,BL_PC,&c);
if(c < 1) if(c < 2)
map_foreachinarea(skill_gangster_out,sd->bl.m, map_foreachinarea(skill_gangster_out,sd->bl.m,
sd->bl.x-range,sd->bl.y-range, sd->bl.x-range,sd->bl.y-range,
sd->bl.x+range,sd->bl.y+range,BL_PC); sd->bl.x+range,sd->bl.y+range,BL_PC);
@ -8001,13 +8014,23 @@ int skill_status_change_end(struct block_list* bl, int type, int tid)
break; break;
case SC_POISON: case SC_POISON:
if (sc_data[SC_DPOISON].timer != -1) //
break; // DPOISON用のオプション
*opt2 &= ~1; // が専用に用意された場合には
opt_flag = 1; // ここは削除する
break; //
case SC_CURSE: case SC_CURSE:
case SC_SILENCE: case SC_SILENCE:
case SC_BLIND: case SC_BLIND:
*opt2 &= ~(1<<(type-SC_POISON)); *opt2 &= ~(1<<(type-SC_POISON));
opt_flag = 1; opt_flag = 1;
break; break;
case SC_DPOISON:
if (sc_data[SC_POISON].timer != -1) // DPOISON用のオプションが
break; // 用意されたら削除
*opt2 &= ~1; // 毒状態解除
opt_flag = 1;
break;
case SC_SIGNUMCRUCIS: case SC_SIGNUMCRUCIS:
*opt2 &= ~0x40; *opt2 &= ~0x40;
opt_flag = 1; opt_flag = 1;
@ -8308,6 +8331,26 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
else else
sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data ); sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data );
break; break;
case SC_DPOISON:
if (sc_data[SC_SLOWPOISON].timer == -1 && (--sc_data[type].val3) > 0) {
int hp = battle_get_max_hp(bl);
if (battle_get_hp(bl) > hp>>2) {
if(bl->type == BL_PC) {
hp = 3 + hp/50;
pc_heal((struct map_session_data *)bl, -hp, 0);
} else if (bl->type == BL_MOB) {
struct mob_data *md;
if ((md=((struct mob_data *)bl)) == NULL)
break;
hp = 3 + hp/100;
md->hp -= hp;
}
}
}
if (sc_data[type].val3 > 0)
sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data );
break;
case SC_TENSIONRELAX: /* テンションリラックス */ case SC_TENSIONRELAX: /* テンションリラックス */
if(sd){ /* SPがあって、HPが?タンでなければ?? */ if(sd){ /* SPがあって、HPが?タンでなければ?? */
if( sd->status.sp > 12 && sd->status.max_hp > sd->status.hp ){ if( sd->status.sp > 12 && sd->status.max_hp > sd->status.hp ){
@ -8326,7 +8369,6 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
break; break;
case SC_HEADCRUSH: // temporary damage [celest] case SC_HEADCRUSH: // temporary damage [celest]
// case SC_BLEEDING: // case SC_BLEEDING:
case SC_POISON2:
if((--sc_data[type].val3) > 0) { if((--sc_data[type].val3) > 0) {
int hp = battle_get_max_hp(bl); int hp = battle_get_max_hp(bl);
if(bl->type == BL_PC) { if(bl->type == BL_PC) {
@ -8526,6 +8568,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
case SC_STAN: case SC_STAN:
case SC_SILENCE: case SC_SILENCE:
case SC_POISON: case SC_POISON:
case SC_DPOISON:
scdef=3+battle_get_vit(bl)+battle_get_luk(bl)/3; scdef=3+battle_get_vit(bl)+battle_get_luk(bl)/3;
break; break;
case SC_SLEEP: case SC_SLEEP:
@ -8650,7 +8693,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
clif_emotion(bl,4); clif_emotion(bl,4);
break; break;
case SC_SLOWPOISON: case SC_SLOWPOISON:
if(sc_data[SC_POISON].timer == -1 ) if (sc_data[SC_POISON].timer == -1 && sc_data[SC_DPOISON].timer == -1)
return 0; return 0;
break; break;
case SC_TWOHANDQUICKEN: /* 2HQ */ case SC_TWOHANDQUICKEN: /* 2HQ */
@ -8683,6 +8726,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
skill_encchant_eremental_end(bl,SC_ENCPOISON); skill_encchant_eremental_end(bl,SC_ENCPOISON);
break; break;
case SC_EDP: // [Celest] case SC_EDP: // [Celest]
val2 = val1 + 2; /* 猛毒付与確率(%) */
calc_flag = 1; calc_flag = 1;
break; break;
case SC_POISONREACT: /* ポイズンリアクト */ case SC_POISONREACT: /* ポイズンリアクト */
@ -8981,6 +9025,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
/* option2 */ /* option2 */
case SC_POISON: /* 毒 */ case SC_POISON: /* 毒 */
case SC_DPOISON: /* 猛毒 */
calc_flag = 1; calc_flag = 1;
if(!(flag&2)) { if(!(flag&2)) {
int sc_def = 100 - (battle_get_vit(bl) + battle_get_luk(bl)/5); int sc_def = 100 - (battle_get_vit(bl) + battle_get_luk(bl)/5);
@ -9229,6 +9274,10 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
*opt2 |= 1<<(type-SC_POISON); *opt2 |= 1<<(type-SC_POISON);
opt_flag = 1; opt_flag = 1;
break; break;
case SC_DPOISON: // 暫定で毒のエフェクトを使用
*opt2 |= 1;
opt_flag = 1;
break;
case SC_SIGNUMCRUCIS: case SC_SIGNUMCRUCIS:
*opt2 |= 0x40; *opt2 |= 0x40;
opt_flag = 1; opt_flag = 1;
@ -10225,7 +10274,7 @@ int skill_can_produce_mix( struct map_session_data *sd, int nameid, int trigger
return 0; return 0;
if(trigger>=0){ if(trigger>=0){
if(trigger==32 || trigger==16 || trigger==64){ if(trigger == 32 || trigger == 16 || trigger==64 || trigger == 256) {
if(skill_produce_db[i].itemlv!=trigger) /* ファ?マシ?*ポ?ション類と溶???石以外はだめ */ if(skill_produce_db[i].itemlv!=trigger) /* ファ?マシ?*ポ?ション類と溶???石以外はだめ */
return 0; return 0;
}else{ }else{
@ -10238,7 +10287,7 @@ int skill_can_produce_mix( struct map_session_data *sd, int nameid, int trigger
if( (j=skill_produce_db[i].req_skill)>0 && pc_checkskill(sd,j)<=0 ) if( (j=skill_produce_db[i].req_skill)>0 && pc_checkskill(sd,j)<=0 )
return 0; /* スキルが足りない */ return 0; /* スキルが足りない */
for(j=0;j<5;j++){ for(j=0;j<MAX_PRODUCE_RESOURCE;j++){
int id,x,y; int id,x,y;
if( (id=skill_produce_db[i].mat_id[j]) <= 0 ) /* これ以上は材料要らない */ if( (id=skill_produce_db[i].mat_id[j]) <= 0 ) /* これ以上は材料要らない */
continue; continue;
@ -10296,7 +10345,7 @@ int skill_produce_mix( struct map_session_data *sd,
} }
/* 材料消費 */ /* 材料消費 */
for(i=0;i<5;i++){ for(i=0;i<MAX_PRODUCE_RESOURCE;i++){
int j,id,x; int j,id,x;
if( (id=skill_produce_db[idx].mat_id[i]) <= 0 ) if( (id=skill_produce_db[idx].mat_id[i]) <= 0 )
continue; continue;
@ -10339,8 +10388,10 @@ int skill_produce_mix( struct map_session_data *sd,
pc_checkskill(sd,AM_CP_SHIELD)*100 + pc_checkskill(sd,AM_CP_ARMOR)*100 + pc_checkskill(sd,AM_CP_HELM)*100; pc_checkskill(sd,AM_CP_SHIELD)*100 + pc_checkskill(sd,AM_CP_ARMOR)*100 + pc_checkskill(sd,AM_CP_HELM)*100;
else else
make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300; make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300;
} } else if (skill_produce_db[idx].req_skill == ASC_CDP) {
else { make_per = 2000 + 40*sd->paramc[4] + 20*sd->paramc[5];
//make_per = 20 + (20*sd->paramc[4])/50 + (20*sd->paramc[5])/100;
} else {
if(nameid == 998) if(nameid == 998)
make_per = 2000 + sd->status.base_level*30 + sd->paramc[4]*20 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*600; make_per = 2000 + sd->status.base_level*30 + sd->paramc[4]*20 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*600;
else if(nameid == 985) else if(nameid == 985)
@ -10365,7 +10416,8 @@ int skill_produce_mix( struct map_session_data *sd,
if(make_per < 1) make_per = 1; if(make_per < 1) make_per = 1;
if(skill_produce_db[idx].req_skill==AM_PHARMACY) { if(skill_produce_db[idx].req_skill==AM_PHARMACY ||
skill_produce_db[idx].req_skill==ASC_CDP) {
if( battle_config.pp_rate!=100 ) if( battle_config.pp_rate!=100 )
make_per=make_per*battle_config.pp_rate/100; make_per=make_per*battle_config.pp_rate/100;
} }
@ -10401,16 +10453,19 @@ int skill_produce_mix( struct map_session_data *sd,
log_produce(sd,nameid,slot1,slot2,slot3,1); log_produce(sd,nameid,slot1,slot2,slot3,1);
#endif //USE_SQL #endif //USE_SQL
if(skill_produce_db[idx].req_skill!=AM_PHARMACY && skill_produce_db[idx].req_skill!=WS_CREATECOIN) { //武器製造の場合 switch (skill_produce_db[idx].req_skill) {
clif_produceeffect(sd,0,nameid);/* 武器製造エフェクトパケット */ case AM_PHARMACY:
clif_misceffect(&sd->bl,3); /* 他人にも成功を通知(精?成功エフェクトと同じでいいの?) */ clif_produceeffect(sd,2,nameid);/* 製薬エフェクト */
} clif_misceffect(&sd->bl,5); /* 他人にも成功を通知 */
else if(skill_produce_db[idx].req_skill==AM_PHARMACY){ //ファ?マシ?の場合 break;
clif_produceeffect(sd,2,nameid);/* 製?エフェクトパケット */ case ASC_CDP:
clif_misceffect(&sd->bl,5); /* 他人にも成功を通知*/ clif_produceeffect(sd,2,nameid);/* 暫定で製薬エフェクト */
}else{ clif_misceffect(&sd->bl,5);
clif_produceeffect(sd,0,nameid);/* 不明なのでとりあえず製造エフェクトパケット */ break;
clif_misceffect(&sd->bl,3); /* 他人にも成功を通知*/ default: /* 武器製造、コイン製造 */
clif_produceeffect(sd,0,nameid); /* 武器製造エフェクト */
clif_misceffect(&sd->bl,3);
break;
} }
if((flag = pc_additem(sd,&tmp_item,1))) { if((flag = pc_additem(sd,&tmp_item,1))) {
@ -10424,16 +10479,22 @@ int skill_produce_mix( struct map_session_data *sd,
log_produce(sd,nameid,slot1,slot2,slot3,0); log_produce(sd,nameid,slot1,slot2,slot3,0);
#endif //USE_SQL #endif //USE_SQL
if(skill_produce_db[idx].req_skill!=AM_PHARMACY) { //武器製造の場合 switch (skill_produce_db[idx].req_skill) {
clif_produceeffect(sd,1,nameid);/* 武器製造失敗エフェクトパケット */ case AM_PHARMACY:
clif_misceffect(&sd->bl,2); /* 他人にも失敗を通知 */ clif_produceeffect(sd,3,nameid);/* 製薬失敗エフェクト */
clif_misceffect(&sd->bl,6); /* 他人にも失敗を通知 */
break;
case ASC_CDP:
{
clif_produceeffect(sd,3,nameid); /* 暫定で製薬エフェクト */
clif_misceffect(&sd->bl,6); /* 他人にも失敗を通知 */
pc_heal(sd, -(sd->status.max_hp>>2), 0);
} }
else if(skill_produce_db[idx].req_skill==AM_PHARMACY){ //ファ?マシ?の場合 break;
clif_produceeffect(sd,3,nameid);/* 製?失敗エフェクトパケット */ default:
clif_misceffect(&sd->bl,6); /* 他人にも失敗を通知*/ clif_produceeffect(sd,1,nameid);/* 武器製造失敗エフェクト */
}else{ clif_misceffect(&sd->bl,2); /* 他人にも失敗を通知 */
clif_produceeffect(sd,1,nameid);/* 不明なのでとりあえず製造失敗エフェクトパケット */ break;
clif_misceffect(&sd->bl,2); /* 他人にも失敗を通知*/
} }
} }
return 0; return 0;
@ -10785,12 +10846,12 @@ int skill_readdb(void)
} }
k=0; k=0;
while(fgets(line,1020,fp)){ while(fgets(line,1020,fp)){
char *split[16]; char *split[6 + MAX_PRODUCE_RESOURCE * 2];
int x,y; int x,y;
if(line[0]=='/' && line[1]=='/') if(line[0]=='/' && line[1]=='/')
continue; continue;
memset(split,0,sizeof(split)); memset(split,0,sizeof(split));
for(j=0,p=line;j<13 && p;j++){ for(j=0,p=line;j<3 + MAX_PRODUCE_RESOURCE * 2 && p;j++){
split[j]=p; split[j]=p;
p=strchr(p,','); p=strchr(p,',');
if(p) *p++=0; if(p) *p++=0;
@ -10805,7 +10866,7 @@ int skill_readdb(void)
skill_produce_db[k].itemlv=atoi(split[1]); skill_produce_db[k].itemlv=atoi(split[1]);
skill_produce_db[k].req_skill=atoi(split[2]); skill_produce_db[k].req_skill=atoi(split[2]);
for(x=3,y=0;split[x] && split[x+1] && y<5;x+=2,y++){ for(x=3,y=0; split[x] && split[x+1] && y<MAX_PRODUCE_RESOURCE; x+=2,y++){
skill_produce_db[k].mat_id[y]=atoi(split[x]); skill_produce_db[k].mat_id[y]=atoi(split[x]);
skill_produce_db[k].mat_amount[y]=atoi(split[x+1]); skill_produce_db[k].mat_amount[y]=atoi(split[x+1]);
} }

View File

@ -6,10 +6,11 @@
#define MAX_SKILL_DB 450 #define MAX_SKILL_DB 450
#define MAX_SKILL_PRODUCE_DB 150 #define MAX_SKILL_PRODUCE_DB 150
#define MAX_PRODUCE_RESOURCE 7
#define MAX_SKILL_ARROW_DB 150 #define MAX_SKILL_ARROW_DB 150
#define MAX_SKILL_ABRA_DB 350 #define MAX_SKILL_ABRA_DB 350
// スキルデータベー // スキルデ?タベ?
struct skill_db { struct skill_db {
int range[MAX_SKILL_LEVEL],hit,inf,pl,nk,max; int range[MAX_SKILL_LEVEL],hit,inf,pl,nk,max;
int num[MAX_SKILL_LEVEL]; int num[MAX_SKILL_LEVEL];
@ -32,22 +33,22 @@ struct skill_name_db {
}; };
extern struct skill_name_db skill_names[]; extern struct skill_name_db skill_names[];
// アイテム作成データベー // アイテム作成デ?タベ?
struct skill_produce_db { struct skill_produce_db {
int nameid, trigger; int nameid, trigger;
int req_skill,itemlv; int req_skill,itemlv;
int mat_id[5],mat_amount[5]; int mat_id[MAX_PRODUCE_RESOURCE],mat_amount[MAX_PRODUCE_RESOURCE];
}; };
extern struct skill_produce_db skill_produce_db[MAX_SKILL_PRODUCE_DB]; extern struct skill_produce_db skill_produce_db[MAX_SKILL_PRODUCE_DB];
// 矢作成データベー // 矢作成デ?タベ?
struct skill_arrow_db { struct skill_arrow_db {
int nameid, trigger; int nameid, trigger;
int cre_id[5],cre_amount[5]; int cre_id[5],cre_amount[5];
}; };
extern struct skill_arrow_db skill_arrow_db[MAX_SKILL_ARROW_DB]; extern struct skill_arrow_db skill_arrow_db[MAX_SKILL_ARROW_DB];
// アブラカダブラデータベー // アブラカダブラデ?タベ?
struct skill_abra_db { struct skill_abra_db {
int nameid; int nameid;
int req_lv; int req_lv;
@ -62,7 +63,7 @@ struct skill_unit_group;
int do_init_skill(void); int do_init_skill(void);
// スキルデータベースへのアクセサ // スキルデ?タベ?スへのアクセサ
int skill_get_hit( int id ); int skill_get_hit( int id );
int skill_get_inf( int id ); int skill_get_inf( int id );
int skill_get_pl( int id ); int skill_get_pl( int id );
@ -97,7 +98,7 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma
int skill_cleartimerskill(struct block_list *src); int skill_cleartimerskill(struct block_list *src);
int skill_addtimerskill(struct block_list *src,unsigned int tick,int target,int x,int y,int skill_id,int skill_lv,int type,int flag); int skill_addtimerskill(struct block_list *src,unsigned int tick,int target,int x,int y,int skill_id,int skill_lv,int type,int flag);
// 追加 // 追加?
int skill_additional_effect( struct block_list* src, struct block_list *bl,int skillid,int skilllv,int attack_type,unsigned int tick); int skill_additional_effect( struct block_list* src, struct block_list *bl,int skillid,int skilllv,int attack_type,unsigned int tick);
// ユニットスキル // ユニットスキル
@ -146,7 +147,7 @@ int skill_check_cloaking(struct block_list *bl);
int skill_type_cloaking(struct block_list *bl); int skill_type_cloaking(struct block_list *bl);
int skill_is_danceskill(int id); int skill_is_danceskill(int id);
// ステタス異常 // ステ?タス異常
int skill_status_change_start(struct block_list *bl,int type,int val1,int val2,int val3,int val4,int tick,int flag); int skill_status_change_start(struct block_list *bl,int type,int val1,int val2,int val3,int val4,int tick,int flag);
int skill_status_change_timer(int tid, unsigned int tick, int id, int data); int skill_status_change_timer(int tid, unsigned int tick, int id, int data);
int skill_encchant_eremental_end(struct block_list *bl, int type); int skill_encchant_eremental_end(struct block_list *bl, int type);
@ -166,7 +167,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag ); int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag );
int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skilllv,unsigned int tick,int flag); int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skilllv,unsigned int tick,int flag);
// スキル攻撃一括処 // スキル攻?一括?
int skill_attack( int attack_type, struct block_list* src, struct block_list *dsrc, int skill_attack( int attack_type, struct block_list* src, struct block_list *dsrc,
struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag ); struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag );
@ -177,9 +178,9 @@ enum {
ST_RECOV_WEIGHT_RATE,ST_MOVE_ENABLE,ST_WATER, ST_RECOV_WEIGHT_RATE,ST_MOVE_ENABLE,ST_WATER,
}; };
enum { // struct map_session_data の status_changeの番号テーブル enum { // struct map_session_data の status_changeの番?テ?ブル
// SC_SENDMAX未はクライアントへの通知あり。 // SC_SENDMAX未?はクライアントへの通知あり。
// 2-2次職の値はなんかめちゃくちゃっぽいので暫定。たぶん更されます。 // 2-2次職の値はなんかめちゃくちゃっぽいので暫定。たぶん?更されます。
SC_SENDMAX =128, SC_SENDMAX =128,
SC_PROVOKE = 0, SC_PROVOKE = 0,
SC_ENDURE = 1, SC_ENDURE = 1,
@ -241,21 +242,21 @@ enum { // struct map_session_data
SC_FROSTWEAPON =91, SC_FROSTWEAPON =91,
SC_LIGHTNINGLOADER =92, SC_LIGHTNINGLOADER =92,
SC_SEISMICWEAPON =93, SC_SEISMICWEAPON =93,
SC_AURABLADE =103, /* オーラブレード */ SC_AURABLADE =103, /* オ?ラブレ?ド */
SC_PARRYING =104, /* パリイング */ SC_PARRYING =104, /* パリイング */
SC_CONCENTRATION =105, /* コンセントレション */ SC_CONCENTRATION =105, /* コンセントレ?ション */
SC_TENSIONRELAX =106, /* テンションリラックス */ SC_TENSIONRELAX =106, /* テンションリラックス */
SC_BERSERK =107, /* バーサーク */ SC_BERSERK =107, /* バ?サ?ク */
SC_ASSUMPTIO =110, /* アシャンプティオ */ SC_ASSUMPTIO =110, /* アシャンプティオ */
SC_MAGICPOWER =113, /* 魔法力幅 */ SC_MAGICPOWER =113, /* 魔法力?幅 */
SC_TRUESIGHT =115, /* トゥルサイト */ SC_TRUESIGHT =115, /* トゥル?サイト */
SC_WINDWALK =116, /* ウインドウォク */ SC_WINDWALK =116, /* ウインドウォ?ク */
SC_MELTDOWN =117, /* メルトダウン */ SC_MELTDOWN =117, /* メルトダウン */
SC_CARTBOOST =118, /* カートブースト */ SC_CARTBOOST =118, /* カ?トブ?スト */
SC_REJECTSWORD =120, /* リジェクトソド */ SC_REJECTSWORD =120, /* リジェクトソ?ド */
SC_MARIONETTE =121, /* マリオネットコントロル */ SC_MARIONETTE =121, /* マリオネットコントロ?ル */
SC_HEADCRUSH =124, /* ヘッドクラッシュ */ SC_HEADCRUSH =124, /* ヘッドクラッシュ */
SC_JOINTBEAT =125, /* ジョイントビト */ SC_JOINTBEAT =125, /* ジョイントビ?ト */
SC_STONE =128, SC_STONE =128,
SC_FREEZE =129, SC_FREEZE =129,
@ -307,12 +308,12 @@ enum { // struct map_session_data
SC_FORTUNE =176, SC_FORTUNE =176,
SC_SERVICE4U =177, SC_SERVICE4U =177,
SC_SPIDERWEB =180, /* スパイダウェッブ */ SC_SPIDERWEB =180, /* スパイダ?ウェッブ */
SC_MEMORIZE =181, /* メモライズ */ SC_MEMORIZE =181, /* メモライズ */
SC_WEDDING =187, //結婚用(結婚衣裳になって歩くのが遅いとか) SC_WEDDING =187, //結婚用(結婚衣裳になって?くのが?いとか)
SC_NOCHAT =188, //赤エモ SC_NOCHAT =188, //赤エモ?
SC_SPLASHER =189, /* ベナムスプラッシャ */ SC_SPLASHER =189, /* ベナムスプラッシャ? */
SC_SELFDESTRUCTION =190, /* 自爆 */ SC_SELFDESTRUCTION =190, /* 自爆 */
@ -338,7 +339,7 @@ enum { // struct map_session_data
// [Celest] // [Celest]
SC_SLOWDOWN = 45, // for skill slowdown SC_SLOWDOWN = 45, // for skill slowdown
SC_BLEEDING = 124, // Temporarily same id as headcrush SC_BLEEDING = 124, // Temporarily same id as headcrush
SC_POISON2 = 193, // for EDP -- notes: Not implemented since damage unknown yet SC_DPOISON = 193, /* 猛毒 */
SC_BLOCKSKILL = 194, // for disallowing the use of a skill for a time period SC_BLOCKSKILL = 194, // for disallowing the use of a skill for a time period
// -- testing various SC effects // -- testing various SC effects