* Fixed mob control commands.

* Fixed memory leak in scripts (again). Still have a few lying.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6749 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Lance 2006-05-25 12:04:09 +00:00
parent eb9892798b
commit c7535fdff4
6 changed files with 108 additions and 54 deletions

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@ -3,6 +3,9 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/25
* Fixed mob control commands.
* Fixed memory leak in scripts (again). Still have a few lying. [Lance]
2006/05/24 2006/05/24
* Fix to the slave AI problem. [erKURITA], by [Skotlex], reported by Niktout. * Fix to the slave AI problem. [erKURITA], by [Skotlex], reported by Niktout.
* Item sharing now shares the same rules as exp sharing (no sharing when * Item sharing now shares the same rules as exp sharing (no sharing when

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@ -3439,7 +3439,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
else else
state |= BCT_ENEMY; //However, all else are enemies. state |= BCT_ENEMY; //However, all else are enemies.
} else { } else {
if (t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai) //if (t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai)
state |= BCT_ENEMY; //Natural enemy for AI mobs are normal mobs. state |= BCT_ENEMY; //Natural enemy for AI mobs are normal mobs.
} }
if (md->master_id && (s_bl = map_id2bl(md->master_id)) == NULL) if (md->master_id && (s_bl = map_id2bl(md->master_id)) == NULL)

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@ -870,6 +870,7 @@ struct mob_data {
unsigned steal_coin_flag : 1; unsigned steal_coin_flag : 1;
unsigned soul_change_flag : 1; // Celest unsigned soul_change_flag : 1; // Celest
unsigned alchemist: 1; unsigned alchemist: 1;
unsigned no_random_walk: 1;
int provoke_flag; // Celest int provoke_flag; // Celest
} state; } state;
struct guardian_data* guardian_data; struct guardian_data* guardian_data;

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@ -906,6 +906,9 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
return 0; return 0;
} }
if(bl->type == BL_MOB && ((TBL_MOB *)bl)->master_id && ((TBL_MOB *)bl)->master_id != md->master_id) // Just in case something screws up
md->master_id = ((TBL_MOB *)bl)->master_id;
if(status_get_mode(&md->bl)&MD_CANMOVE) if(status_get_mode(&md->bl)&MD_CANMOVE)
{ //If the mob can move, follow around. [Check by Skotlex] { //If the mob can move, follow around. [Check by Skotlex]
@ -997,7 +1000,7 @@ int mob_randomwalk(struct mob_data *md,int tick)
nullpo_retr(0, md); nullpo_retr(0, md);
if(DIFF_TICK(md->next_walktime,tick)>0 || !unit_can_move(&md->bl)) if(DIFF_TICK(md->next_walktime,tick)>0 || md->state.no_random_walk || !unit_can_move(&md->bl))
return 0; return 0;
d =12-md->move_fail_count; d =12-md->move_fail_count;
@ -1509,6 +1512,23 @@ int mob_deleteslave_sub(struct block_list *bl,va_list ap)
mob_damage(NULL,md,md->hp,1); mob_damage(NULL,md,md->hp,1);
return 0; return 0;
} }
int mob_convertslave_sub(struct block_list *bl,va_list ap)
{
struct mob_data *md;
int id, master;
nullpo_retr(0, bl);
nullpo_retr(0, ap);
nullpo_retr(0, md = (struct mob_data *)bl);
id=va_arg(ap,int);
master=va_arg(ap,int);
if(md->master_id > 0 && md->master_id == id )
md->master_id = master;
return 0;
}
/*========================================== /*==========================================
* *
*------------------------------------------ *------------------------------------------
@ -1520,6 +1540,14 @@ int mob_deleteslave(struct mob_data *md)
map_foreachinmap(mob_deleteslave_sub, md->bl.m, BL_MOB,md->bl.id); map_foreachinmap(mob_deleteslave_sub, md->bl.m, BL_MOB,md->bl.id);
return 0; return 0;
} }
int mob_convertslave(struct mob_data *md)
{
nullpo_retr(0, md);
map_foreachinmap(mob_convertslave_sub, md->bl.m, BL_MOB,md->bl.id,md->master_id);
return 0;
}
// Mob respawning through KAIZEL or NPC_REBIRTH [Skotlex] // Mob respawning through KAIZEL or NPC_REBIRTH [Skotlex]
int mob_respawn(int tid, unsigned int tick, int id,int data ) int mob_respawn(int tid, unsigned int tick, int id,int data )
{ {

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@ -425,6 +425,7 @@ int buildin_mobwalk(struct script_state *st);
int buildin_getmobdata(struct script_state *st); int buildin_getmobdata(struct script_state *st);
int buildin_setmobdata(struct script_state *st); int buildin_setmobdata(struct script_state *st);
int buildin_mobattack(struct script_state *st); int buildin_mobattack(struct script_state *st);
int buildin_mobrandomwalk(struct script_state *st);
int buildin_mobstop(struct script_state *st); int buildin_mobstop(struct script_state *st);
int buildin_mobassist(struct script_state *st); int buildin_mobassist(struct script_state *st);
int buildin_mobtalk(struct script_state *st); int buildin_mobtalk(struct script_state *st);
@ -761,6 +762,7 @@ struct {
{buildin_spawnmob,"spawnmob","*"}, {buildin_spawnmob,"spawnmob","*"},
{buildin_removemob,"removemob","*"}, {buildin_removemob,"removemob","*"},
{buildin_mobwalk,"mobwalk","*"}, {buildin_mobwalk,"mobwalk","*"},
{buildin_mobrandomwalk,"mobrandomwalk","*"},
{buildin_getmobdata,"getmobdata","*"}, {buildin_getmobdata,"getmobdata","*"},
{buildin_setmobdata,"setmobdata","*"}, {buildin_setmobdata,"setmobdata","*"},
{buildin_mobattack,"mobattack","*"}, {buildin_mobattack,"mobattack","*"},
@ -10469,18 +10471,23 @@ int buildin_removemob(struct script_state *st) {
} }
int buildin_mobwalk(struct script_state *st){ int buildin_mobwalk(struct script_state *st){
int id,x,y; int id,x,y = 0;
struct block_list *bl = NULL; struct block_list *bl = NULL;
id = conv_num(st, & (st->stack->stack_data[st->start+2])); id = conv_num(st, & (st->stack->stack_data[st->start+2]));
x = conv_num(st, & (st->stack->stack_data[st->start+3])); x = conv_num(st, & (st->stack->stack_data[st->start+3]));
if(st->end > st->start+4)
y = conv_num(st, & (st->stack->stack_data[st->start+4])); y = conv_num(st, & (st->stack->stack_data[st->start+4]));
bl = map_id2bl(id); bl = map_id2bl(id);
if(bl && bl->type == BL_MOB) if(bl && bl->type == BL_MOB){
if(y)
push_val(st->stack,C_INT,unit_walktoxy(bl,x,y,0)); // We'll use harder calculations. push_val(st->stack,C_INT,unit_walktoxy(bl,x,y,0)); // We'll use harder calculations.
else else
push_val(st->stack,C_INT,unit_walktobl(bl,map_id2bl(x),1,65025));
} else {
push_val(st->stack,C_INT,0); push_val(st->stack,C_INT,0);
}
return 0; return 0;
} }
@ -10491,9 +10498,9 @@ int buildin_getmobdata(struct script_state *st) {
struct mob_data *md = NULL; struct mob_data *md = NULL;
id = conv_num(st, & (st->stack->stack_data[st->start+2])); id = conv_num(st, & (st->stack->stack_data[st->start+2]));
if(!(md = (struct mob_data *)map_id2bl(id)) || st->stack->stack_data[st->start+3].type!=C_NAME ){ if(!(md = (struct mob_data *)map_id2bl(id)) || st->stack->stack_data[st->start+3].type!=C_NAME ){
ShowWarning("buildin_getmobdata: Error in argiment!\n"); ShowWarning("buildin_getmobdata: Error in argument!\n");
} else { } else {
num=st->stack->stack_data[st->start+2].u.num; num=st->stack->stack_data[st->start+3].u.num;
name=(char *)(str_buf+str_data[num&0x00ffffff].str); name=(char *)(str_buf+str_data[num&0x00ffffff].str);
setd_sub(st,map_id2sd(st->rid),name,0,(void *)(int)md->class_); setd_sub(st,map_id2sd(st->rid),name,0,(void *)(int)md->class_);
setd_sub(st,map_id2sd(st->rid),name,1,(void *)(int)md->level); setd_sub(st,map_id2sd(st->rid),name,1,(void *)(int)md->level);
@ -10626,9 +10633,10 @@ int buildin_mobattack(struct script_state *st) {
if (sd) bl = &sd->bl; if (sd) bl = &sd->bl;
md = (struct mob_data *)map_id2bl(id); md = (struct mob_data *)map_id2bl(id);
if (md && md->bl.type == BL_MOB) { if (md && md->bl.type == BL_MOB) {
md->target_id = sd->bl.id; md->target_id = bl->id;
md->special_state.ai = 1; md->special_state.ai = 1;
md->min_chase = distance_bl(bl,&md->bl) + md->db->range2; //md->min_chase = distance_bl(&md->bl,map_id2bl(md->target_id)) + md->db->range2;
unit_walktobl(&md->bl, bl, 65025, 2);
} }
} }
@ -10645,12 +10653,22 @@ int buildin_mobstop(struct script_state *st) {
if(bl && bl->type == BL_MOB){ if(bl && bl->type == BL_MOB){
unit_stop_attack(bl); unit_stop_attack(bl);
unit_stop_walking(bl,0); unit_stop_walking(bl,0);
((TBL_MOB*)bl)->master_id = bl->id; // Quick hack to stop random walking. ((TBL_MOB *)bl)->target_id = 0;
} }
return 0; return 0;
} }
int buildin_mobrandomwalk(struct script_state *st){
int id = conv_num(st, &(st->stack->stack_data[st->start+2]));
int flag = conv_num(st, &(st->stack->stack_data[st->start+3]));
struct mob_data *md = (struct mob_data *)map_id2bl(id);
if(md->bl.type == BL_MOB){
md->state.no_random_walk = flag>0?0:1;
}
return 0;
}
int buildin_mobassist(struct script_state *st) { int buildin_mobassist(struct script_state *st) {
int id; int id;
char *target; char *target;
@ -10671,7 +10689,8 @@ int buildin_mobassist(struct script_state *st) {
md->target_id = ud->target; md->target_id = ud->target;
else if (ud->skilltarget) else if (ud->skilltarget)
md->target_id = ud->skilltarget; md->target_id = ud->skilltarget;
md->min_chase = distance_bl(&md->bl,map_id2bl(md->target_id)) + md->db->range2; if(md->target_id)
unit_walktobl(&md->bl, map_id2bl(md->target_id), 65025, 2);
} }
} }
} }
@ -11353,9 +11372,12 @@ int run_script_main(struct script_state *st)
if(st->state == END) { if(st->state == END) {
script_free_stack (st->stack); script_free_stack (st->stack);
st->stack = NULL; st->stack = NULL;
aFree(st);
st = NULL;
return 0;
} }
return 0; return 1;
} }
/*========================================== /*==========================================
@ -11411,10 +11433,10 @@ int run_script(struct script_code *rootscript,int pos,int rid,int oid)
st->rid = rid; st->rid = rid;
st->oid = oid; st->oid = oid;
st->sleep.timer = -1; st->sleep.timer = -1;
// let's run that stuff
run_script_main(st);
if(run_script_main(st)){
if(st->state != END){ if(st->state != END){
pos = st->pos;
if(st->sleep.tick > 0) if(st->sleep.tick > 0)
{ //Delay execution { //Delay execution
st->sleep.charid = sd?sd->char_id:0; st->sleep.charid = sd?sd->char_id:0;
@ -11429,9 +11451,15 @@ int run_script(struct script_code *rootscript,int pos,int rid,int oid)
sd->stack = st->stack; sd->stack = st->stack;
if (bck_stack) //Get rid of the backup as it can't be restored. if (bck_stack) //Get rid of the backup as it can't be restored.
script_free_stack (bck_stack); script_free_stack (bck_stack);
aFree(st);
} }
return st->pos; return pos;
} else {
if(st->stack)
script_free_stack(st->stack);
aFree(st);
} }
} else {
//Script finished. //Script finished.
if (sd) if (sd)
{ //Clear or restore previous script. { //Clear or restore previous script.
@ -11445,18 +11473,10 @@ int run_script(struct script_code *rootscript,int pos,int rid,int oid)
if (sd->state.reg_dirty&1) if (sd->state.reg_dirty&1)
intif_saveregistry(sd,1); intif_saveregistry(sd,1);
} }
if(st->stack) {
script_free_stack (st->stack);
st->stack = NULL;
} }
aFree(st);
return 0; return 0;
} }
/*==========================================
* Žwèƒm<EFBFBD>[ƒhðsleep_db©ç<EFBFBD>í<EFBFBD>œ
*------------------------------------------
*/
/*========================================== /*==========================================
* Žwèƒm<EFBFBD>[ƒhðsleep_db©ç<EFBFBD>í<EFBFBD>œ * Žwèƒm<EFBFBD>[ƒhðsleep_db©ç<EFBFBD>í<EFBFBD>œ
*------------------------------------------ *------------------------------------------

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@ -1041,6 +1041,7 @@ int unit_stop_attack(struct block_list *bl)
delete_timer( ud->attacktimer, unit_attack_timer ); delete_timer( ud->attacktimer, unit_attack_timer );
ud->attacktimer = -1; ud->attacktimer = -1;
ud->target = 0;
return 0; return 0;
} }
@ -1086,6 +1087,7 @@ int unit_attack(struct block_list *src,int target_id,int type)
if(battle_check_target(src,target,BCT_ENEMY)<=0 || if(battle_check_target(src,target,BCT_ENEMY)<=0 ||
!status_check_skilluse(src, target, 0, 0) !status_check_skilluse(src, target, 0, 0)
) { ) {
ShowWarning("%d can't attack. :(",src->id);
unit_unattackable(src); unit_unattackable(src);
return 1; return 1;
} }